Tag Archives: Multiplayer video games

Dead By Daylight On Steam Just Hit Over 100k Active Players

Image: Behaviour Interactive

Dead By Daylight is an online asymmetrical multiplayer game released back in 2016. Yet, the game is more popular than ever in 2021. And for the first time, Dead By Daylight just hit over 100k concurrent players on Steam, setting a new record for the online horror game.

Released back on June 14, 2016, Dead By Daylight has seen numerous updates and events over the years that have helped keep the game popular on Steam. But thanks to a huge five-year anniversary event, as well as a lower price during the ongoing Steam Summer Sale, the game’s popularity has skyrocketed. This all led to June 30, where the game hit 105,093 concurrent and active players according to data on SteamDB. 

Earlier this year, Dead By Daylight devs found themselves in some controversy when live balance designer Ethan “Almo” Larson criticized fans who had been asking for years for a colorblind mode to be added to the game. At one point, during a stream on his personal Twitch channel, Larson derided a viewer for “blabbing about colorblind mode all the time.” In response to the community backlash that followed, Dead By Daylight developer Behaviour Interactive announced it was working on accommodations for colorblind players. The studio also distanced itself from Larson’s comments and apologized to its players.

“This is not indicative of the views of the team,” explained Behaviour in a Tweet. “We deeply apologize for any frustration or harm this may have caused.”

Another game on Steam, Team Fortress 2, also just broke a concurrent player record. Last week, Valve’s classed based shooter hit over 150k concurrent active players for the time ever. However, some questioned how many of these players were real humans and how many were fake (sometimes racist) bots. Team Fortress 2 has long struggled against bots flooding servers and matches. This isn’t the case with Dead By Daylight and it is likely that most of the 105k players who all logged on at the same time on June 30 were in fact real.



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Apex Legends Skins Delayed After Company Changes Its Name Mid-Promotion

Image: Apex Legends

This week was supposed to see the release of a new set of branded skins for Apex Legends, done in collaboration with streetwear label Chinatown Market, but that company’s decision to rebrand in between the skins’ announcement and release means Respawn currently has them on hold.

The skins were originally due for release on March 30:

But on the same day, Chinatown Market announced a major decision to rebrand the entire company, after criticism that its name—a tribute to New York’s Canal Street, a major part of the city’s Chinatown district—was an act of cultural appropriation, which management has to its credit acknowledged was “not our name to use”.

Respawn now says the skins will be “back with a fresh look after the rebrand”.

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The Division 2 Will Get A New Mode Later This Year, But Not Much Else

Screenshot: Ubisoft / Massive

Good news for Division 2 players: Ubisoft and Massive have laid out plans for the future of the game, including a brand new mode later this year. Bad news: Don’t expect anything new for a while.

In a blog post titled “The Road Ahead,” the developers behind the online looter-shooter, Massive Entertainment, explained that The Division 2 had a successful 2020 and laid out the first plans of what the future looks like. The big news is that a new mode is coming. Massive describes it as “entirely new to the franchise.” This would seem to imply it’s not just survival mode from Division 1, something fans have wanted in Division 2 for years.

This new mode won’t be added to the game until at the earliest “late 2021.” And it sounds like that could easily slip as game developers continue to struggle with the global pandemic. Covid-19 already led to a recent Resident Evil crossover event being severely downsized in scope and scale.

Massive also announced that future seasons of The Division 2 this year will just be reruns of the last seasons. So “Season 5″ will just be Season 1 all over again. For players who have jumped into the game after some of these seasons have passed, it’s a nice way to give them a chance to play that content again. But for folks who’ve been playing since Warlords of NYC or before, it’s a disappointing bit of news. Though some new apparel events will happen this year, which is something. 

Massive will continue to be involved in developing The Division 2, however the company also explained that Ubisoft Bucharest will assist in creating content for the online shooter. This makes sense as Massive is also working on an Avatar game and Star Wars game.

Last month, Ubisoft and Massive confirmed that The Division 2 would continue to receive new updates and content past Season 4. Before that news, fans had wondered if the game was going to wind down as Season 4’s narrative wraps up plotlines and character arcs that started back in the first game. Even the name of Season 4, “End of Watch,” sounded very final.

So yeah, it seems The Division 2 will keep on keeping on, but I doubt many players will stick around to replay old seasons while waiting for something new.

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Destiny 2’s Next Big Expansion The Witch Queen Delayed To 2022

Screenshot: Bungie

Destiny 2 has gotten a big expansion every year since it released, but 2021 will be different. Bungie announced today that The Witch Queen, originally planned to launch in the second half of this year, will be delayed until 2022 due to its size and ongoing issues around working from home during the covid-19 pandemic.

“As we began to scale production on the Witch Queen last year, we made the difficult but important decision to move its release to early 2022,” the studio wrote. “[W]e also realized we needed to add an additional unannounced chapter after Lightfall to fully complete our first saga of Destiny.”

In addition to teasing this follow-up to the expansion previously planned for 2022, which will presumably now be pushed to 2023, Bungie assistant game director Joe Blackburn went into the causes of the delays in more detail:

  • The Witch Queen represents an important evolution in the ongoing story of Destiny 2. Beyond Light built the foundation and allowed us to weave the world-building of Destiny and Destiny 2 together, but The Witch Queen will light the fire on a strongly interconnected narrative across Lightfall and beyond, unlike anything we’ve ever attempted before, with characters, arcs, heroes and villains that persist over multiple future releases. Even more importantly, the conclusion of these releases will also conclude the “Light and Darkness Saga,” the conflict we first introduced with the launch of Destiny many years ago. As we’ve been developing The Witch Queen, we realized that we needed this release to be the first of many moments crucial to the story of Destiny. With so much leading to and dependent on what happens in The Witch Queen, we wanted to make sure that we gave ourselves enough time to build out this journey in the right way, starting with an exceptional first chapter in The Witch Queen.
  • With Destiny now committed to being an everlasting evolving world, we want to make sure we are still taking the time to upgrade the systemic foundation of Destiny 2 to support everything we want to do in the future. Our ultimate vision for Destiny 2 still stands – a definitive action-MMO, a unified global community where you can play Destiny anywhere with your friends. For 2021 this means upgrading our approach to keeping Destiny’s weapon and armor game fresh, refining our vision for PVP, implementing transmog, and adding Crossplay. More below.
  • Finally, and the most important reason, we are proud to be uncompromising when it comes to our commitment to the health of our teams. With COVID-19 keeping us away from the office, and the large amount of work on our plates, we needed to move the date in order to make sure that both this year’s updates and The Witch Queen were both delivered at the quality we strive for, and on a schedule that made sense for everyone involved.

Basically, The Witch Queen sounds like it will kick Destiny’s story, which has been an incredibly slowburn since the first game’s release, into overdrive, and in order to get that right and lay the foundation correction, Bungie needs more time.

Traditionally, Destiny expansions have launched in September. Last year’s Beyond Light was the first to slip, arriving in November instead, the first expansion the studio delivered after breaking up with Activision. With the announcement of these latest delays, it seems like the series’ original predictable release cadence will give way to the more realistic approach of “it’s out when it’s done.”

In the meantime, Bungie is focusing on overhauling a number of things in the game, including its recently added and much criticized sunsetting system whereby new loot was given a yearly expiration date. 

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Bungie Is Looking To Expand The Destiny 2 Universe

Image: Bungie

Yesterday, Bungie announced some big plans over the next few years, including new offices, new games, and a new leadership team seemingly in charge of branching out the the Destiny 2 universe into other media.

“[O]ne of the primary drivers of Bungie’s expansion is to increase the commitment to the long-term development of Destiny 2, tell new stories in the Destiny Universe, and create entirely new worlds in to-be-announced IPs,” the studio wrote over on its website.

In material terms the expansion includes a big new HQ office that sounds effectively like a mini-college campus, an international office in Amsterdam focused on publishing and marketing, and new people brought on board at the executive and board of directors level, including the appointment of former Viacom CBS president of consumer products, Pamela Kaufman. In aspirational terms, Bungie wants to expand the “Destiny Universe into additional media,” and release a brand new game before 2025. Bungie had previously announced it was working on a new non-Destiny game as part of a $100 million publishing deal with Chinese gaming company NetEase.

Previously synonymous with Halo, Bungie has spent the greater part of the last decade becoming the Destiny company. It seems the independent studio is looking to double-down on that trend while also still developing new projects. Last year, Destiny 2 director Luke Smith announced a multi-year plan to continue the game’s annual expansions rather than working on a Destiny 3, a move that came after the studio finally cut ties with publisher Activision.

All of this seems very much in keeping with the decade-long vision originally laid out for the first Destiny, which at the time then-Bungie COO (and now CEO) Pete Parsons said was part of trying to turn the IP into gaming’s version of Star Wars and Lord of the Rings. Destiny’s always been a very cinematic game, with voice talents that have ranged from Peter Dinklage and Gina Torres to Nathan Fillion and Lance Reddick. It seems like the perfect time for the world it’s established to be brought into TV or film, especially as Hollywood races to adapt every video game to fill its bottomless appetite for new content.

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Left 4 Dead Wiki Desecrated To Add Fifth Survivor, Who Is Now Canon, That’s The Rules

Image: Left 4 Dead Wiki

In the original Left 4 Dead, there were four survivors: Francis, Bill, Louis and Zoey. Anyone reading through the game’s wiki, however, will think there’s actually a fifth cast member: Purple Francis.

As some digging from @thinkiamsad turned up over the weekend, user Lucythorkelson logged onto the wiki on February 12 and went to town, creating the character (complete with his own bio) then going to the trouble of scouring the rest of the pages and dropping casual mentions of him alongside other survivors to make it look like he had always been there.

In the elevator, Zoey asks Purple Francis if he likes monster movies, to which Purple Francis says that they aren’t that good. Zoey, upon hearing this, mumbles to herself and looks away angrily. When Zoey dies, Purple Francis is less saddened by her death, stating that “she’s the type to hold grudges”, referencing her decreasing liking to Purple Francis after his comment on monster movies. Fans see this as a prediction to Zoey’s dislike towards Bill’s actions in The Sacrifice comic, yet Valve has stated that it was simply a coincidence. When Purple Francis dies, Zoey states that he was a great man, and regrets acting badly towards him due to what he said on monster movies.

Defacing a wiki is usually a tedious pain in the ass, but I can get behind it when it transcends to this level of universe-building.



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Someone Actually Hit Every Target In Super Smash Bros. Melee’s Credits

Sorry Sakurai.
Gif: Nintendo / Porky Zarate

As a game that’s been played both casually and competitively for almost two decades, Super Smash Bros. Melee is pretty much figured out at this point. But one thing has always eluded diehard fans, at least in terms of recorded footage: a perfect run of the credits sequence. That changed two days ago.

It started with a bounty. Nathaniel Bandy, a member of the YouTube channel Minus World, announced on January 23 that he would pony up $3,000 to anyone who managed to hit all 190 items in Melee’s credits.

But that’s easier said than done. Melee’s credit roll is a disorienting, first-person space shooter that sends developer names and company logos rushing at the player like fighter squadrons. Despite the score tally at the end, it’s meant to be a fun celebration for a successful run through one of the game’s single-player modes, not something that needs to be cleared to unlock a new character or some other tchotchke.

Wildly enough, it took someone just a week to achieve the feat. Porky Zarate (real name Martin) uploaded the above video of his successful credits run on February 2, featuring the requisite hand-cam footage to prove its legitimacy. It’s intense.

“The most challenging part would be the voice actors, they come in all different directions and there is no room for error,” Zarate told Polygon. “After you get the hardest part of the credits, you [gotta] stay composed and hit the rest.”

Super Smash Bros. Melee players are arguably the most dedicated fanbase in gaming, for better or worse. They perform incredibly tough strategies in high-stakes tournaments, constantly push times lower for the game’s Break the Targets mini-game, and develop mods to improve online play during a pandemic (even if Nintendo doesn’t like it). Odds are, if you give them a challenge, they’re going to conquer it.

Zarate will reportedly be putting the $3,000 reward toward his college tuition. Godspeed.

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