Tag Archives: Multiplayer online games

Warframe Will Get Cross-Play Support On All Consoles And PC

Image: Digital Extremes / Kotaku

Today, Digital Extremes announced during TennoCon 2021 that its popular online shooter Warframe will get full cross-play and cross-save support later this year, letting space ninjas take their characters across PC, Switch, PS4, PS5, Xbox Series X/S, and Xbox One seamlessly.

The big news, revealed at the top of the live stream, was that Warframe will finally get true, cross-save, and cross-play support, something fans have been asking requesting for years. In a press release, Digital Extremes explained the decision to add these features to the eight-year-old shooter.

“Community is incredibly important to us,” said Sheldon Carter, chief operating officer at Digital Extremes. “Opening up cross-play and cross-save is just one of many more efforts we’ll take on to bring more players together including extending Warframe’s fast, fluid, action combat experience to other global gaming platforms.”

Read More: Warframe’s Big Twist Knocked My Brain Clean Out Of My Head

During the TennoLive video stream, Digital Extremes also teased that a version of Warframe is currently in development for mobile devices too. No more details about this port were shared at the event.

The devs showcased a small bit of gameplay live on the stream showing how folks on Switch, PlayStation, Xbox, PC, and mobile will be able to easily group up and play together in all previously released Warframe content.

Screenshot: Digital Extremes / Twitch

Digital Extremes explained that this was the most requested feature by the community by a long, long shot and the team was excited to finally show it off.

Warframe’s next major, free update, The New War, was shown off today during this event. Digital Extremes showed off gameplay of the new update. No specific date was given for when this next update, pitting players against a big, bad enemy know as the Sentients, will be released. The current release window is later this year.

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Dead By Daylight On Steam Just Hit Over 100k Active Players

Image: Behaviour Interactive

Dead By Daylight is an online asymmetrical multiplayer game released back in 2016. Yet, the game is more popular than ever in 2021. And for the first time, Dead By Daylight just hit over 100k concurrent players on Steam, setting a new record for the online horror game.

Released back on June 14, 2016, Dead By Daylight has seen numerous updates and events over the years that have helped keep the game popular on Steam. But thanks to a huge five-year anniversary event, as well as a lower price during the ongoing Steam Summer Sale, the game’s popularity has skyrocketed. This all led to June 30, where the game hit 105,093 concurrent and active players according to data on SteamDB. 

Earlier this year, Dead By Daylight devs found themselves in some controversy when live balance designer Ethan “Almo” Larson criticized fans who had been asking for years for a colorblind mode to be added to the game. At one point, during a stream on his personal Twitch channel, Larson derided a viewer for “blabbing about colorblind mode all the time.” In response to the community backlash that followed, Dead By Daylight developer Behaviour Interactive announced it was working on accommodations for colorblind players. The studio also distanced itself from Larson’s comments and apologized to its players.

“This is not indicative of the views of the team,” explained Behaviour in a Tweet. “We deeply apologize for any frustration or harm this may have caused.”

Another game on Steam, Team Fortress 2, also just broke a concurrent player record. Last week, Valve’s classed based shooter hit over 150k concurrent active players for the time ever. However, some questioned how many of these players were real humans and how many were fake (sometimes racist) bots. Team Fortress 2 has long struggled against bots flooding servers and matches. This isn’t the case with Dead By Daylight and it is likely that most of the 105k players who all logged on at the same time on June 30 were in fact real.



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Classic Half-Life 2 Mod Neotokyo Gets A Singleplayer Spinoff

Image: NEOTOKYO° Kshatriya

Neotokyo is an absolute PC gaming classic, a (somehow) free mod for Half-Life 2 that remains one of the prettiest and coolest multiplayer shooters on the planet. And now, 12 years after its first release, it has a singleplayer experience for fans to play through.

NEOTOKYO° Kshatriya is a little rusty around the edges, but in essence gives loads of Neotokyo fans exactly what they wanted from the original: the chance to really explore its cyberpunk streets in a more relaxing and immersive way than was possible in multiplayer maps.

While made by different people—this is a product of SerygalaCaffeine, with Neotokyo’s original creators having moved onto work on stuff like (surprise!) Deus Ex and Ghost in the Shell—it retains a lot of the feel of Neotokyo.

You can download a demo and try it out here.

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Blizzard Isn’t Making Any More Skins For Overwatch League MVPs

The Zarya “Alien” skin was removed from Overwatch shortly after Jay “Sinatraa” Won, the MVP it’s based on, was accused of sexual assault.
Screenshot: Blizzard / Kotaku

After this year, the Overwatch League will no longer create special skins to honor the League’s MVP. Earlier today, the Overwatch League announced the release of two special Overwatch skins celebrating the San Francisco Shock’s second championship win and Byung-sun “Fleta” Kim earning 2020’s MVP award. But tucked into the announcement on the Overwatch League website was this little caveat:

Don’t miss out, as this is the last time a skin will be made for the Overwatch League MVP.

The special player skins started back in 2019, when the League released a special hero cosmetic commemorating the talents of the previous year’s MVP. Sung-hyeon “JJoNak” Bang earned the first such skin, a slick-looking octopus-themed Zenyatta, for his talents as the League’s deadliest support player. In 2020 Jay “Sinatraa” Won became the League’s second MVP, earning himself an alien-themed Zarya look.

Shortly after Won’s skin was released he left the Overwatch League to pursue a career in professional Valorant, but his skin remained. However, after a former girlfriend released a statement claiming Won sexually and emotionally abused her, the Overwatch League put out its own statement saying it would remove Won’s Zarya skin and issue credit for anyone who wanted a refund.

Blizzard has also made the video that announced the skin private, deleted tweets, and seem to have removed references to the skin from overwatchleague.com. Won was suspended from both his Valorant team and any future Valorant professional matches pending investigation.

It’s currently unknown why the Overwatch League would end the tradition of awarding special skins to its MVPs. It might be because the skins are designed to showcase the personality and signature hero of the winning MVP and are, as such, a kind of lasting representation of them in the game. By eliminating MVP skins, Blizzard might be guarding against a future in which it might have to distance itself from other problematic MVPs.

Kotaku has reached out to Blizzard for comment.

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The Half-Life 2 RTS Is Finally “Out” After 13 Years Of Development

Image: Lambda Wars

For over a decade now, a group of fans have been working on Lambda Wars, a real-time strategy game set in the Half-Life universe. Originally a Half-Life 2 mod, and later a standalone beta, the thing is now finished, or as finished as a game ever gets these days, anyway.

Having begun development in 2007, the team announced the release of v1.0 on Sunday, pointing out how it has “progressed from a proof of concept into a fully fledged assymetrical RTS game with Singleplayer, Co-op and Multiplayer gamemodes.”

The v1.0 release added new units, buildings, bug fixes and remodels, and is available for free from Lambda Wars’ Steam page.

I remember playing this a long time ago and digging it, while Nathan played the game back in 2014 and wrote about it on the site. Perhaps the most interesting thing about it is, like they say, the “assymetrical” nature of it. The rebels (humans) are entirely unable to compete with the Combine’s overwhelming military might in a straight-up encounter, and so the two factions play completely differently.

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