Tag Archives: Metroid

New Metroid Dread Trailer Released, More Info To Come On August 27

Nintendo has released a new trailer for Metroid Dread. The trailer released alongside Metroid Dread Report Vol. 5, which details what abilities Samus will have at her disposal in the upcoming game, while also teasing that another report and trailer are on the way.

“[The next report will shed] light on new mysteries revealed in an upcoming game trailer,” Nintendo writes in the video’s description on YouTube. “Please look forward to it on August 27.”

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Now Playing: Metroid Dread – “Another Glimpse Of Dread” Gameplay Trailer

In the latest trailer, we see Samus flying towards her next mission, learning that she’s being sent as the backup solution to dealing with the last of the X parasites, the villains of Metroid Fusion. Surprisingly, we also get a bit of voice acting here–outside of the Metroid Prime trilogy and Metroid: Other M, the Metroid series relies on written text to deliver dialogue.

The second half of the trailer seems to take place sometime much later. Samus has replaced her standard Varia suit for the light blue one that she’ll seemingly wear for most of Metroid Dread.

In July, Nintendo revealed that this new suit is, in fact, the blue suit that Samus wears in Metroid Fusion. “In Metroid Dread, Samus’s suit appears to have changed quite a bit from her previous missions,” Nintendo writes. “This is the result of the organic suit from Metroid Fusion–which was greatly transformed following the attack by the X parasitic lifeform and the injection of the Metroid vaccine–gradually returning to its original, mechanical Power Suit form.”

Metroid Dread is scheduled to launch for Switch on October 8.

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Gallery: Nintendo Shares Absolutely Stunning High-Res Super Metroid Artwork

Take a trip back in time

Image: Nintendo

Samus will return this October in an all-new outing on the Nintendo Switch titled Metroid Dread. It’s being co-developed by the talented team over at MercurySteam – the same developer who worked on Metroid: Samus Returns for 3DS.

In the lead-up to this new adventure, Nintendo has been sharing Metroid history on a special website and sharing this information in short bursts over on its social media channels.

Its latest post on Twitter highlights the SNES classic Super Metroid – showing off some absolutely stunning high-resolution artwork of Samus, her Gunship, Ridley and Kraid. You may have already seen this artwork in the Metroid Dread Report.

Samus (Image: Nintendo)
Kraid (Image: Nintendo)
Ridley (Image: Nintendo)
Gunship (Image: Nintendo)

If all of this has got you in the mood for some Super Metroid action, you can always check out this classic title via Nintendo’s Switch Online service. It also happens to be Metroid’s 35th anniversary this year – which is another excuse to play through all of Samus’ classic adventures again.

What do you think of the above high-res artwork? Does it bring back any memories? Leave a comment down below.

[source twitter.com, via destructoid.com]



Read original article here

Soapbox: Super Metroid Showed Me I Had The Right To Exist

© Nintendo

My first experience with the Metroid series was relatively unremarkable: I just bought Super Metroid for my SNES, back when a brand new SNES game was something you could just walk into a local shop and buy.

I took its oversized box home, flipped through the glossy Player’s Guide, and noticed something odd — Samus Aran, the protagonist shown on the front cover wearing a thick red and yellow armoured suit shooting at the angry monster with a head full of teeth, was described as a “she”. And it wasn’t a one-off typo either — “she” “her” and “heroine” cropped up constantly throughout the guide’s seventy-ish pages, as if the character exploring this harsh planet and performing all of the cool actions in the illustrations really was a girl.

I checked the artwork again — thick armour, no pyramid-shaped chestplate or cleavage window. She wasn’t just carrying a gun but her entire right arm was enveloped in a cannon, apparently off on a serious sci-fi horror adventure all by herself…

I was shocked. Samus Aran was a girl? Really?

No, not quite — Samus Aran was a woman.

This revelation would have hit me around the head in the summer of 1994 at the very earliest, which would have meant I was at the time an enthusiastic almost-teen girl trying to find where I belonged in a hobby that had no problem basing mainstream advertising campaigns around masturbatory innuendo, exclusionary language, and to not put too fine a point on it, great big boobies. Games were by guys for guys, and I could either stay and accept that immutable fact or go back to whatever it was girls my age were supposed to like (I still have no idea what girls are supposed to like — I think I missed that particular memo).

At this time I had to learn to be begrudgingly grateful for the likes of Chun Li and Blaze Fielding — and what was I complaining about anyway? They could both fight and neither wore a pink dress, so what more did I want?

At this time I had to learn to be begrudgingly grateful for the likes of Street Fighter II’s Chun Li and Streets of Rage’s Blaze Fielding; both characters cut from the same “fast-but-weak” cloth, both featuring “bonus” panty shots as part of their standard animation routines, both designed as something of a secondary choice in the games they were created for. It was that or nothing — and what was I complaining about anyway? They could both fight and neither wore a pink dress, so what more did I want?

There are various ways of expressing what I wanted: “Representation” and “Equality” are both handy grown-up ways of framing it, but what it really boils down to is the simplest most complicated thing around — I wanted games to be fair. I wanted to not have to make do with the only choice on offer, or to tell myself the character I’d been lumbered with was wearing the bare minimum amount of clothing possible because ‘she wanted to’ and that I was prudish to question whether a leather thong was standard ninja outerwear.

I wanted Samus; a solo-flying, gun-toting, bounty hunter from the future who thought nothing of spin-jumping through lava, shooting alien space pirates in the face, and considered escaping a space station filled with dead bodies just before it explodes nothing more than an attention-grabbing opener — a prelude to the real adventure.

And that’s why Samus shocked me. Because she was fair.

There may not be a lot of common ground between someone who blasts huge alien brains for a living and a young girl living in the UK, and as characters go she’s so covered up and so silent, there was barely anything to her beyond the brief snippets of backstory mentioned in the guide, but through her I could see a future for myself, for women, in a hobby I loved so very much. She was an alternative made real, and not in the thin technicality of an optional bikini-clad “warrior” portrait in a create-your-own-adventurer first-person RPG, but on the front of a SNES game by one of the biggest developer-publishers in the business.

Samus proved people like me could be something other than a castle’s princess, a hero’s prize, or a pubescent boy’s pin-up fantasy

Samus proved people like me could be something other than a castle’s princess, a hero’s prize, or a pubescent boy’s pin-up fantasy — people like me could stomp through the rain of an alien world, could have the life-force sucked out of us by strange organisms in hostile environments, could navigate through hidden vents, or run so fast enemies popped when we touched them and soft walls crumbled before our unstoppable might.

But there was more to it than being the polar opposite of fast-but-weak: Samus wasn’t out there being an in-your-face “Grrl” either; she wasn’t the embodiment of the “Girl Power” movement that began making waves in the mid-’90s, and she neither wannabe’d my lover or for me to get with her friends — she just quietly was. She was proof just existing and doing what she did best — blowing things up with missiles and fighting Ridley to the death (again) — could be enough of a reason for her to be a woman; without any excuses, explanations, or as a reluctant alternative to a “real” hero, and I took that to heart. If it was OK for Samus to be here and be her uncompromised self, then maybe it was OK for me, too.

There are of course legitimate criticisms to be levelled at Metroid, Samus, and Nintendo’s ongoing treatment of the series and its star. The player’s reward for doing well in many classic Metroid games is often to see Samus in increasing states of undress, which feels completely at odds with the self-sufficient Chozo-raised hunter for hire character they’ve just cleared the game as, and her current characterisation veers wildly between “I will wipe out the most dangerous threat to the galaxy by myself” and “I’ll do whatever Adam orders me to under any circumstances”.

We’ll have to wait and see how she’s portrayed in the upcoming Metroid Dread, but on balance the series has got more right than it has wrong, and Samus herself still feels like nothing less than hope to people like me; a heroine not only in her own world but in ours, too.



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Metroid Prime is getting a 2D remake from fans, demo released

Retro Studios’ GameCube classic, Metroid Prime, is getting a fan-made 2D remake called Prime 2D. The effort, which has been going since 2004 and called Prime 2D, is being led by a group called Team SCU. While screenshots of the game went up as part of an April Fools’ Day joke, the demo is in fact real, according a forum post by the creators.

The remake is the result of many years of love. In 2017, the team behind Metroid Prime 2D shared, “While public progress has appeared stagnant for the last 5 years, there has actually been a tremendous amount of foundational work being done in private.” Now, those following finally get to see just what the team has been up to.

Metroid Prime is largely remembered by fans for how it translated a 2D franchise into a 3D first-person shooter. Prime 2D will attempt the inverse, remaking the GameCube shooter from the ground up as a sidescroller, according to a post from the developers. Instead of recreating it completely, the team is “focused on taking the core concepts, translating those, and then implementing them in a logical 2D solution.”

For what we’ve seen, the demo looks breathtaking. It sports painstakingly detailed pixel art alongside reimagined chiptune-esque musical themes based on the original score from Metroid Prime. It also brings back features from the original game like the Scan Visor — which examines the environment and shows players all kinds of world-building details — in a new 2D interpretation.

Metroid fans have long been clamoring for a new release, official or otherwise, to no avail. In 2017, Nintendo announced Metroid Prime 4 for Nintendo Switch. But Nintendo delayed the game in early 2019, when development progress on the game did not reach Nintendo’s standards for a Metroid sequel.

As for the fan-made releases like this one, the future doesn’t look so bright. Fans released AM2R: Another Metroid 2 Remake, a remake of Metroid 2: Return of Samus, in 2017. However, just a day later, attorneys for Nintendo filed a copyright claim and effectively shut AM2R down.

So while there are plenty of people excited for Prime 2D (over 14,000 people have download it already), it might not be long until the project is shut down.

Read original article here

15 years in the making, the Metroid Prime 2D fan project has a playable demo

An unofficial Metroid Prime fan project which is aiming to recreate the Nintendo GameCube [141 articles]” href=”https://www.videogameschronicle.com/platforms/nintendo/nintendo-gamecube/”>GameCube classic in 2D has released its first playable demo.

‘Prime 2D’ has been in development in some form since 2004, and promises to take all of the elements from Retro Studios [26 articles]” href=”https://www.videogameschronicle.com/companies/nintendo/retro-studios/”>Retro Studios’ first-person title and transition them into a traditional 2D Metroid game.

The game’s developers, ‘Team SCU’, say they’re building the game using their own engine, and the demo shows they’ve already incorporated some Prime-specific features such as the scan visor, which allows players to view lore based on items in the environment.

“We have a long history, starting way back in April of 2004,” Team SCU said. “[We] cycled through 5 different main programmers, and have had hundreds of volunteers making thousands of resources. But that is the past, and we are the now.”

While work on the project has taken longer than expected, Prime 2D’s developers claim work has sped up in recent years.

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“Prime 2D has always been focused as a fan project for the joy of creating and learning – this has been exemplified by many prior contributors using skills learned from this project as a way to break into the games industry,” SCU said.

“Instead of copying the source material exactly, we are instead focused on taking the core concepts, translating those, and then implementing them in a logical 2D solution.

“By doing this we allow ourselves to focus on building a good game first and foremost, and then using that as a base on which to create a familiar experience, rather than constraining ourselves to trying to implement 3D ideas in 2D space.”

It’s not clear how Team SCU intends to avoid likely legal action from Nintendo [1,688 articles]” href=”https://www.videogameschronicle.com/platforms/nintendo/”>Nintendo, especially since another Metroid fan project, AM2R, ended its development following legal threats in 2016.

The next official series instalment, Metroid Prime 4 [26 articles]” href=”https://www.videogameschronicle.com/games/metroid-prime-4/”>Metroid Prime 4, is currently in development at Texas-based Retro Studios.

Around half of the full-time developers who worked on Metroid Prime 3 remain at Retro Studios, according to VGC analysis conducted in August 2019.

It found that a core team of around 50 people worked full-time on the 2007 Wii shooter and around 27 remained at the developer, including four contractors made permanent.

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