Tag Archives: Marvel Comics

Mark Ruffalo Defends Marvel’s Output With a Side-Eye at Star Wars

Image: Marvel Studios

While on a press tour for She-Hulk, Mark Ruffalo spoke with Metro about Marvel’s use of VFX and the enormity of the output from the studio. While he had only glowing praise for the leaps and bounds that CGI has taken over the past decade or so that he’s been involved with Marvel, he had some stronger feelings about the amount of “content” that Marvel puts out.

Ruffalo said that he’s not worried about the amount of work that Marvel releases. “I understand that these things run their course and then something else comes along. But the thing Marvel has done well is that, inside the MCU, just as they do with comic books, they let a director or an actor sort of recreate each piece to their own style, their likeness.”

A bold claim, considering that even as Marvel attempts to make in-roads into other genres with its work, there’s an overriding same-y tone and need for connection that sometimes frustratingly overrides that. And considering the new allegations about how Marvel films their movies, I don’t think that this is a very strong argument at all. Visual flair is well and good, but if you’re just offering variations on a theme is it really distinct?

Next, Ruffalo continues to dig his grave deeper by poking at the other big franchise that might be able to compete with Marvel’s output–fellow Disney megafranchise Star Wars. “If you watch a Star Wars, you’re pretty much going to get the same version of Star Wars each time… You’re always, really, in that same kind of world. But with Marvel you can have a whole different feeling even within the Marvel Universe.”

The thing is that part of me agrees with him: Star Wars does reuse the same stories and tropes, and seems to have an affinity for desert planets that I cannot truly comprehend, but to compare Marvel and Star Wars and act as if either one is superior to the other on an artistic basis of originality feels like a little bit of throwing stones in glass houses at this point. You’re playing the Hulk, sir, a character that has been adapted in largely similar ways out of the comics ever since Lou Ferrigno’s television Hulk first began airing in 1977, the same year the first Star Wars film released in theaters.

I’m not here to debate the artistic merits of Marvel vs. Star Wars, but to pretend for even a second like directors get more or less control within competing billion-dollar franchises is a fool’s errand. An aside here, but as soon as we start referring to any kind of art (even blockbuster movies) as “content” I feel as if we lose something, culturally speaking. Content feels clinical, it feels transactional in a way that makes me uncomfortable. I don’t want content, I want considerate, thoughtful work. I want people to know that this is handmade stuff, that this is done by real people doing real work. There is no such thing as Marvel content, but there is art, and if we treated these massive cultural moments with respect maybe we’d be able to change the culture.

So look, regardless of your feelings about the amount of work that any individual studio puts out, the fact that any actor is being asked to defend it might be a hint that there is, perhaps, too much out there—regardless of what fictional universe it’s from.


Want more io9 news? Check out when to expect the latest Marvel and Star Wars releases, what’s next for the DC Universe on film and TV, and everything you need to know about House of the Dragon and Lord of the Rings: The Rings of Power.

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A Review of Jared Leto’s Morbius

Jared Leto as Dr. Michael Morbius in Daniel Espinoza’s Morbius
Photo: Sony Pictures

No one wants to watch a lousy movie, but an unmitigated disaster can often be more interesting than something that’s just mediocre. Morbius falls into the latter category, a run-of-the-mill origin story that’s capably acted and professionally mounted, but mostly lifeless up on screen—and feels more disappointing after two years of anticipation for its release. Jared Leto delivers an adequately creepy and conflicted take on the eponymous scientist opposite a scenery-chewing Matt Smith as his surrogate brother and sometime adversary, while director Daniel Espinoza (Life) stages the action like his latest project is cosplaying as a series of classic horror movies. The result is a bland, competent, and safe superhero adventure that seems destined to be forgotten before its end credits finish rolling.

Leto (House of Gucci) plays Dr. Michael Morbius, a scientist who devoted his life and career to curing rare blood diseases after contracting one as a child. Bankrolled by his surrogate brother Lucien (Smith), a rich orphan who was alternately raised and monitored by their shared physician Nicholas (Jared Harris), Morbius takes increasingly risky and ethically questionable chances to alleviate the fatigue and physical disability from which they both suffer. After harvesting the organs of vampire bats in the search for a crucial anti-coagulant, Morbius administers an experimental treatment to himself which restores his health and strength—but not before he succumbs to an inexplicable bloodlust and murders the team of mercenaries shepherding his laboratory through international waters.

When his lab partner Dr. Martine Bancroft (Adria Arjona) is injured during the excursion, Morbius summons the authorities on her behalf and flees the scene before being apprehended. But while he tries to figure out what to do about his newfound condition, Lucien contacts Morbius and demands his own dosage of the treatment. As two detectives close in on Morbius, seeking answers about his role in a gruesome string of deaths, he races to create a cure for this insatiable appetite. Before long, Morbius finds himself at odds not only with the cops, but with Lucien after his former friend embraces becoming a bloodthirsty, superhuman monster. That makes Morbius more determined than ever to find a cure for the violent and all-consuming affliction from which both he and Lucien suffer, while recognizing that doing so may cost both of them their lives.

Working from a script by Matt Sazama and Burk Sharpless, whose first credit was on Luke Evans’ 2014 vampire film Dracula Untold, Espinoza shuffles through a familiar series of bloodsucker cliches that are frequently joked about but are otherwise reduced to the symptoms of a superhero’s curse, a la the Hulk. It’s hard to remember the last film that treated these fictional creatures with any real dignity. This one is all too happy to exploit their violent and dangerous impulses for set pieces, then undercut the more interesting elements of addiction or biological need to let Morbius, Lucien and his costars prattle on in increasingly tedious, expository exchanges. Essentially, when it isn’t standing on the shoulders of genre giants to elicit scary moments, Morbius wants to be the Batman Begins of Sony’s supervillain franchise, and it’s unafraid to borrow liberally from its predecessors to evoke the same atmosphere or tone.

Morbius’ first attack on the mercenaries, for example, unfolds like he’s the xenomorph in a better-lit, earthbound version of the Nostromo and/or LV-426, decimating space truckers and automatic-weapon-wielding Marines with swift brutality. A later fight between Morbius and Lucien, meanwhile, conjures the tube chase from An American Werewolf In London, but with less style and more computer-generated imagery. One supposes there are only so many locations that filmmakers can use for action scenes that haven’t already been shot in some iconic fashion, but it takes little imagination to make those cinematic connections while they’re happening. Moreover, Jon Ekstrand’s score functions in precisely the kind of same-y, nondescript way that so much film and TV music seems to these days. The few moments that stand out do so because they sound so similar to Hans Zimmer’s wall-of-sound work on Christopher Nolan’s Batman trilogy, especially when they’re accompanying a scene where, say, a man is looking skyward as a swarm of bats flutter around him in obedience.

While close-ups of Jared Leto’s vibrating ears feel unnecessary, the effect of Morbius’ “radar” as he scans his environment—from his elegantly appointed laboratory to the entirety of Manhattan—actually offers a neat visual, as the buildings dissolve beneath expanding waves of mist. But endlessly transforming faces and colored trails that trace these monsters’ progression across a cityscape quickly grow repetitive, and by the time Morbius and Lucien are hammering each other from one rubble pile to the next, the action becomes an empty placeholder for the hero’s resolution that Espinoza telegraphs. His instincts to try for something semi-tragic, even operatic are admirable, and occasionally work when he slows things down to create a single, tableau-like moment, but the rest of the time the movie ebbs and flows without excitement between dopey character motivations and reams of technical jargon about blood.

If he’s not quite winging it like Tom Hardy is in the Venom franchise, Leto thankfully doesn’t seem to take himself too seriously to prevent a little bit of fun from creeping into the film. But his character’s journey is too obvious, predictable and oddly impatient to get to its resolution for audiences to care much about whether or not he becomes a superhero or succumbs to his disease. Especially since there’s no particular inclination for Morbius to help ordinary people without the enormous financial resources of Lucien, it’s hard to imagine him doing much of anything for anybody after acquiring his powers and apparently learning how to control them. Smith, on the other hand, seems to relish his chance to turn heel opposite Leto, but he also seems to be well aware that however viewers receive his performance as the film’s bloodsucking super-baddie, his face will be covered more often than not with wildly uneven computer-generated effects.

Without spoiling anything, a couple of post-credits sequences set up a future for Leto’s character in a larger world that you understand why Sony would try and telegraph, but given the failures of past Spider-Man spin-offs (particularly those from the Amazing films) it’s hard to believe they have really thought any of those next steps through. But until then, Morbius feels like exactly the kind of second-tier superhero adventure audiences will accept in between ones that they actively want. Admittedly, it’s odd to want a movie like this to have been worse, but that would mean it failed as bigly as the swings it took; by comparison, Morbius is a walk, or at best a bunt. That may qualify it as a hit for Leto, Espinoza and Sony, but that doesn’t mean it’s much fun to watch from the stands.

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Dakota Johnson’s Madame Web Movie Might Not Be What You’re Expecting

In the ever-evolving world of superhero movie franchises, Sony’s Spider-Man Universe has developed a pretty unique reputation. The franchise — which sets out to make live-action films around Spider-Man-adjacent characters that (largely) exist outside of the continuity of the Marvel Cinematic Universe’s Spider-Man movies — has made some unexpected and entertaining decisions along the way. So far, that has consisted of two Venom installments, a long-delayed Morbius movie, and a number of additional film and television projects in the works. On Thursday, Sony’s plans for its Marvel universe surprised the Internet once again, when it was announced that Dakota Johnson is in talks to star in a Madame Web solo film.

While Madame Web has been rumored to be in the works in one way or another since 2019, with Jessica Jones alum S.J. Clarkson lined up to direct, this casting update perplexed the Internet, especially given Madame Web’s unique position in the Marvel Comics sphere. The original version of the character, Cassandra Webb, is traditionally portrayed as a blind, superpowered elderly woman connected to a spiderweb-like life support system, who functions more as a convenient plot device for other heroes and villains than as a standalone superhero. This fact made fans not only question why 32-year-old Johnson would be cast as Madame Web, but what a Madame Web movie would even be about, with memes and copypasta quickly being made out of the character’s limited role in the comics. While we’re realistically still a ways away from potentially seeing Madame Web become a reality, there is a chance that the project could be something wildly different from the story that the Internet (and even some journalists) are assuming it to be. Sure, it could ultimately end up being a “young Cassandra Webb” movie — but it could also be a movie surrounding her successor, Julia Carpenter.

Created by Jim Shooter and Mike Zeck in 1984’s Secret Wars storyline, Julia was accidentally given superpowers in a secret government study held by The Commission, and began to operate as the second Spider-Woman. After operating on the corrupt government-created team Freedom Force, Julia broke ranks and became a true hero, eventually being inducted into the West Coast Avengers, the Secret Defenders, and Force Works. She also operated on a number of solo adventures, particularly against Death Web, a group that was also given super powers by The Commission. After dealing with the kidnapping of her daughter Rachel, Julia stepped away from being a superhero, and returned decades later as Arachne in the events of Civil War. She was then given Madame Web’s powers — as well as her blindness — just before Cassandra Webb died. As Madame Web, Julia dealt with the goings-on of Spider-Island, as well as the events of the Spider-Verse and Dead No More: The Clone Conspiracy storylines.

When you break down Julia’s comic tenure — the story of a headstrong young woman and mother who operates as a superhero, and eventually gains the telepathic powers and responsibility of Madame Web — it’s much easier to imagine the potential storyline of a Madame Web movie. The movie could hypothetically function as an amalgam of Julia’s original origin story and the time she stepped into the role of Madame Web, with the legacy of Cassandra being built in. That would then, in a roundabout way, allow the film to establish any combination of previous-unseen Spider-lore — including Spider-Island, The Commission, and anything else Julia is tied to. It’s also incredibly easy to picture Johnson, who has become a bit of an indie darling with projects like Suspiria, The Lost Daughter, and the upcoming Cha Cha Real Smooth, fitting the role of Julia.

If all of that is the case, it would then make sense for Julia’s solo movie to be titled Madame Web — especially given the other potential Marvel projects that Sony has in the pipeline. In particular, it was announced in 2020 that Olivia Wilde is set to write and direct a female-fronted Marvel movie, with reports indicating that it would be focused on the original Jessica Drew incarnation of Spider-Woman. This way, the movies could establish both Jessica and Julia concurrently without confusion, as the movie version of Julia would be operating as Madame Web from the start.

Of course, there’s always the chance that the Madame Web movie really will feature Johnson as Cassandra Webb, and try to chronicle a previously-unseen origin story for one of Spider-Man’s most visually-interesting villains yet. But don’t be surprised, as future updates around the Madame Web movie come to light, if it really ends up following the story of Julia Carpenter.

Which version of Madame Web do you think will be in Sony’s movie? Share your thoughts with us in the comments below!

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The Marvel vs. Martin Scorsese Feud Needs to Die

As is the nature of film franchise releases, Film Twitter discourse is often painfully cyclical. Likewise, it’s not surprising that the Great Martin Scorsese-Marvel War of 2019 is being rehashed once again on social media. This time, however, it’s thanks to Spiderman: No Way Home star Tom Holland, who gave a belated rebuttal to the Oscar-winning director’s statement that superhero films “aren’t cinema” in an Empire magazine interview a couple of years ago.

In an interview with The Hollywood Reporter about the latest Spiderman sequel’s Oscar chances in light of its record-breaking box office numbers and critical acclaim, Holland defended the film’s place alongside “prestige” films that typically receive Oscars attention, like much of Scorsese’s filmography.

“You can ask [Martin] Scorsese, ‘Would you want to make a Marvel movie?’ But he doesn’t know what it’s like because he’s never made one,” said Holland. “I’ve made Marvel movies and I’ve also made movies that have been in the conversation in the world of the Oscars, and the only difference, really, is one is much more expensive than the other. But the way I break down the character, the way the director etches out the arc of the story and characters—it’s all the same, just done on a different scale. So I do think they’re real art.”

He continued: “When you’re making these films, you know that good or bad, millions of people will see them, whereas when you’re making a small indie film, if it’s not very good no one will watch it, so it comes with different levels of pressure. I mean, you can also ask Benedict Cumberbatch or Robert Downey Jr. or Scarlett Johansson—people who have made the kinds of movies that are ‘Oscar-worthy’ and also made superhero movies—and they will tell you that they’re the same, just on a different scale. And there’s less Spandex in ‘Oscar movies.’”

Holland is certainly not alone in what he thinks Oscar movies should be allowed to be. Film critics and awards-show obsessives have long bemoaned the exclusion of comedy, horror and action films (and their performances) in the Oscars’ major categories in favor of more serious, dramatic fare like period pieces and biopics. And recent calls for diversifying the makeup of the Academy and its nominees have included the argument that the ceremony doesn’t represent the tastes of moviegoers beyond older, white men in the industry looking out for their own interests.

However, Holland reducing the qualitative differences between low-budget indies and Marvel films to a matter of money is to overlook how that money is earned and made available. Furthermore, this framing ignores the intense, profit-driven process of making the latter, which are, as Scorsese pointed out in a New York Times op-ed explaining his remarks, “market-researched, audience-tested, vetted, modified, revetted and remodified until they’re ready for consumption.” The use of these measures to ensure Disney’s bottom line is a well-known fact that directors have gone on record about but also just a standard practice in the making of studio-backed films.

Holland also noticeably conflates the experience of acting in these types of films, mentioning his older colleagues, with making them. While it seems like common knowledge that independent filmmakers have more creative freedom and aren’t as burdened by the restraints of the marketplace, this is understandably a topic Holland would have a blind spot in (or simply not want to discuss too deeply, in the interest of his career).

While Holland doesn’t verbalize this outright, his words seem to hinge on a widely touted belief on the internet that expanding the definition of “Oscar movies” to include the Marvel Cinematic Universe, which routinely occupies technical categories and has won several Oscars for Black Panther, is a progressive move simply because it represents a wider demographic of moviegoers’ tastes, including underrepresented groups.

This is some potent trickery by Marvel, which has spent the last three years lauding itself as a pioneer of diversity in the blockbuster world, notably with the release of 2018’s Black Panther and 2019’s Captain Marvel, after years of pressure from audiences. (Meanwhile, film franchises like The Matrix and Fast & Furious were casting people of color decades prior, but I digress). Consequently, they’ve been able to convince some fans into thinking they’re doing a public good and transforming Hollywood by hiring actors of color and telling diverse stories while simultaneously controlling the market and limiting the cinematic imaginations of young audiences, who fall in love with film via the one-dimensional characters, colorless dialogue, and predictable three-act structure of the modern superhero movie.

Consequently, they’ve been able to convince some fans into thinking they’re doing a public good and transforming Hollywood by hiring actors of color and telling diverse stories while simultaneously controlling the market and limiting the cinematic imaginations of young audiences…

Marvel fans also fail to realize that, while the studio has helped the careers of some actors and directors of color, this doesn’t make up for the barriers they’ve created for up-and-coming filmmakers, including those from marginalized groups, to get their movies greenlit. Scorsese has spoken numerous times about the difficulty of getting his latest feature The Irishman made, forcing him to turn to Netflix and subsequently limiting the film’s time in theaters. So one can only imagine the scant opportunities for people from marginalized groups without Scorsese’s resume in the current market, beyond what current and former filmmakers from said communities have already told us about their experiences.

However, Scorsese has been repeatedly misrepresented by the comic-book fan community online and by certain actors and filmmakers as just another old, white, establishment gatekeeper looking down on the cinematic tastes of younger, more diverse audiences and impeding the “evolution” of the medium. One could only come to this ill-informed conclusion by simply looking at the racial and gender makeup of Scorsese’s filmography, which overwhelmingly but not solely features white, male characters, and comparing it with Marvel’s more (recently) inclusive world. Meanwhile, his reputation as a promoter of international film, founding the World Cinema Project to preserve and restore neglected foreign films and boost the profiles of international filmmakers, and co-launching the similar African Film Heritage Project, is well documented for anyone interested in doing a cursory Google search.

While one can only hope that this tired discourse is on its last legs, this probably won’t be the final soundbite we get from a celebrity about the alleged plight of being in the most successful franchise in movie history and how the older generation is inhibiting their rights to saturate even more of the culture. Until then, Disney and its employees can wipe their tears with their billions of dollars, and Scorsese will continue making excellent movies.

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Marvel’s Guardians of the Galaxy Game: Skins and Costumes

Image: Square Enix/Marvel

Next week, Square Enix is putting out another Marvel game, this one for the Guardians of the Galaxy. While it looks like a typical third-person action game where you control Star-Lord and command the other Guardians, there is one thing that warrants a special shoutout for how surprising it is.

Like every big superhero game, Guardians has around 40 in-game costumes that you can find throughout the game. Some are original designs, but most are pulled from the comics and films. IGN’s got a video highlighting the ones they managed to find during a recent preview, and they look pretty cool! The movie skins look good, and even costumes from the older comics seem to hold up fairly well. (Rocket in a suit and glasses from his rather excellent 2017 solo book looks awesome.) It’s pretty fun to see Drax from the movies do a combo with Groot in his skin from the 2015 “Black Vortex” comic event.

What’s interesting is that at the bottom of each description, not only do the costumes pulled from the comics highlight the comic where it first showed up, plus the writer and artist, they also highlight the lesser known folks behind the comics: the editors, cover artists, and even colorists. A small thing, sure, but it’s important at a time when creators for the Big Two aren’t being properly compensated the way they should be. And thus far, it’s the only game to be doing this: Insomniac’s two Spider-Man games don’t reference creators in any of their costumes, and ditto the Avengers game.

Does it make the game an automatic hit, obviously not. But hey, isn’t it nice of them to do that instead of just providing an in-game description and then just stopping there, as many recent superhero games tend to do?

Marvel’s Guardians of the Galaxy releases next week on October 26 for PlayStation, Xbox, Switch, and PC.


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Moon Knight Set Video Reveals First Look at Disney+ Action Scene

Principal photography for Moon Knight is underway in Budapest, and one of the first clips from the show’s set has surfaced online. Saturday morning, an Instagrammer shared a clip of a film crew following a cloaked character as they sprint along the street before leaping up into the air, aided by wire work.

It’s hard to make out exactly who the character is, though they do appear to be wearing a hood and donning wrapped-like clothing. That’s leading some to believe this may be Marc Spector himself in action. The clip itself is adorned with the hashtag #themarvels, initially leading to some confusion amongst fans of the Marvel Cinematic Universe.

While The Marvels is actively filming, that’s filming in and around London. Moon Knight is currently shooting in Budapest, some 1,092 miles away. The photographer who released the clip, @tibor.proart, is based in Budapest. You can see a capture of the clip below.

As of now, we only know a handful of characters that are appearing. Oscar Isaac is playing the eponymous hero, who Gaspard Ulliel is reportedly playing Midnight Man. May Calamawy and Loic Mabanza have been added in undisclosed roles with A-list superstar Ethan Hawke is expected to play the show’s primary antagonist.

“Well, it’s where I’m at as an actor,” Hawke recently told The Ringer’s The Watch podcast. “A lot of it, to be honest, I love the fact that Moon Knight is a lesser-known story and allows more creative freedom. The director is Mohammed Diab and he’s a brilliant guy.”

“A lot of it is Oscar, to me, to be honest with you,” the actor added. “I find him to be a very exciting player in my field. I like what he’s doing with his life. He reminds me of the actors, when I first arrived at New York, that I looked up to. Oscar’s younger than me, and I like the way he carries himself, and I like the way he thinks. And in general, good things happen when you’re in the room with people that you like the way they think, right?”

Moon Knight has yet to set a release date. If you haven’t signed up for Disney+ yet, you can try it out here.

Which other characters would you like to see pop up in Moon Knight? Let us know your thoughts either in the comments section or by hitting our writer @AdamBarnhardt up on Twitter to chat all things MCU!

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Comics creators accuse Marvel and DC of unfair payment practices

Spanish Captain America comic
Photo: PAU BARRENA/AFP via Getty Images

From Al Jaffe to Jerry Siegel and Joel Schuster, there’s no shortage of comics artists, creators, and writers getting screwed by publishers. Pretty much as soon as the likes of Marvel and D.C. realized that they could cheat creators out of money, they began doing so. And according to a new report by The Guardian, the big two are still playing the hits, preventing creators like Ed Brubaker and Jim Starlin from reaping the benefits of introducing the world to the likes of The Winter Soldier and Thanos through ridiculous contract agreements and pitiful bonuses.

In a recent newsletter, Brubaker, who was already not feeling great about a Winter Soldier TV show, lamented about being so closely related to the world of the Winter Soldier while being left out of the part that puts food on the table: the money. “For the most part, all [co-creator Steve Epting] and I have got for creating the Winter Soldier and his storyline is a ‘thanks’ here or there, and over the years that’s become harder and harder to live with,” Brubaker wrote.

“I have a great life as a writer and much of it is because of Cap and the Winter Soldier bringing so many readers to my other work. But I also can’t deny feeling a bit sick to my stomach sometimes when my inbox fills up with people wanting comments on the show.”

The Guardian goes on to explain that “according to multiple sources, when a writer or artist’s work features prominently in a Marvel film, the company’s practice is to send the creator an invitation to the premiere and a cheque for $5,000.” This is one option. Several sources said that they could also receive nothing or a rare “special character contract,” which allows creators to claim payment when their characters or storylines are used. One anonymous Marvel creator said, “I’ve been offered a [special character contract] that was really, really terrible, but it was that or nothing […] And then instead of honouring it, they send a thank you note and are like, ‘Here’s some money we don’t owe you!’ and it’s five grand. And you’re like, ‘The movie made a billion dollars.’”

Sometimes, even actions that should amount to polite business dealings, such as invitations to premieres, slip through the cracks. The Guardian reports that Brubaker and Epting showed up for the Captain America: The Winter Soldier, a film very much indebted to their Captain America run, premiere party in tuxes, only to find out they weren’t on the list. Sebastian Stan, who plays the character they created, had to get them in.

The Guardian explains how these contracts work:

Comic creators are “work-for-hire”, so the companies they work for owe them nothing beyond a flat fee and royalty payments. But Marvel and DC also incentivise popular creators to stay on with the promise of steady work and what they call “equity”: a tiny share of the profits, should a character they create or a storyline they write become fodder for films, shows or merch. For some creators, work they did decades ago is providing vital income now as films bring their comics to a bigger audience; they reason – and the companies seem to agree – it’s only fair to pay them more. DC has a boilerplate internal contract, which the Guardian has seen, which guarantees payments to creators when their characters are used. Marvel’s contracts are similar, according to two sources with knowledge of them, but harder to find; some Marvel creators did not know they existed.

The whole report is very much worth reading as it breaks down the fraught history between the people who create comic book characters and the companies that profit off those creations. Read the whole article at The Guardian.

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