Tag Archives: Mario

Animal Crossing: New Horizons’ Super Mario Update Arrives This March

Nintendo has issued a reminder via social media that the next big update for Animal Crossing: New Horizons on the Switch will be arriving in March.

While no specific release date has been shared just yet, we do know it’ll be Super Mario themed. This lines up with Mario’s 35th-anniversary celebrations, which will seemingly come to a close on 31st March this year.

This update was first announced during Nintendo’s Super Mario 35th anniversary Direct last September. During this event, it was revealed how “Super Mario themed furniture” would be added to the Switch version of Animal Crossing.

Are you looking forward to decorating your home and island with some Super Mario themed items? Leave a comment below.



Read original article here

Italy Looks to Mario Draghi to Solve Crisis, to Delight of Pro-E.U. Politicians

Mr. Salvini, and other right-wing popular leaders, have argued that the demise of Mr. Conte, and the lack of a broad political consensus, should lead to new and early elections, which polls show they would likely win.

But while Mr. Salvini maintained his now rote calls for early elections, the country’s most politically attuned populist was also careful not to seem overly critical of Mr. Draghi. He said his party, the League, would make proposals on Mr. Draghi’s eventual agenda, which he said, should be “filled with content, things to do.”

Mr. Mattarella’s decision to summon Mr. Draghi followed a meeting Tuesday evening with the speaker of the lower house, Roberto Fico, who had been tasked last week to determine whether Italy’s bickering government could overcome a vast array of political differences that had led to the collapse last month of Mr. Conte’s 17-month-old government.

Mr. Fico advised Italy’s president Tuesday evening that he had failed.

Mr. Conte had failed as well in weeks of desperate attempts to cobble together enough support from a loose assortment of lawmakers to stay in power.

On Tuesday night, Mr. Conte, whom Five Star had plucked from obscurity only two years ago to lead the country, already seemed to fade away.

“Beyond all the arguments, of who won and lost, the substance of the situation is that in the most difficult and dramatic situation we can imagine, we pass from the hands of Conte to those of Draghi,” Mario Calabresi, who edited two of Italy’s leading papers, wrote on Twitter. “I’m going to sleep soundly. You?”

Elisabetta Povoledo, Gaia Pianigiani and Emma Bubola contributed reporting.

Read original article here

Super Mario 3D World + Bowser’s Fury Frame Rate And Resolution Detailed

© Nintendo

Super Mario 3D World + Bowser’s Fury is the first major Nintendo Switch release of the year and it’s arriving on 12th February.

While we’ve already heard how 3D World will run much faster compared to the original Wii U release, it seems a number of outlets have now shared information about the frame rate and resolution players can expect across both games.

Here’s the round-up, courtesy of Nintendo Everything. It’s worth pointing out that the resolution of Bowser’s Fury in docked mode may possibly be higher than 720p (the source doesn’t clarify docked and handheld differences).

Super Mario 3D World

– 1080p, 60fps (docked)

– 720p, 60fps (portable)

Bowser’s Fury

– 720p, 60fps (docked)

– 720p, 30fps (portable)

For the sake of comparison, the original 3D World game on Wii U was 720p, 60fps.

While the above details are enough to get an idea of how this upcoming Switch release will perform, once again – the resolution of Bowser’s Fury in docked mode isn’t fully confirmed just yet. If it was a bit higher though, it would be more than welcome.

What do you think of the above information? Tell us down below.



Read original article here

New cheat code discovered in Donkey Kong 64 over 20 years after its release

Even thought Donkey Kong 64 came out over 20 years ago, people are still poking around in the game to see what they can find. This has led to the discovery of a never-before-seen cheat code.

The code allows players to gain access to a level with a lower level of Golden Bananas than normally required. Here are the lowered numbers after the code is entered.

Angry Aztec – 3 Golden Bananas (Diddy)

Frantic Factory – 10 Golden Bananas (Tiny)

Gloomy Galleon – 20 Golden Bananas (Lanky)

Fungi Forest – 35 Golden Bananas (Chunky)

Crystal Caves – 50 Golden Bananas (DK)

Creepy Castle – 65 Golden Bananas (Lanky)

You can see the code in action via the video above. If you want to see the step-by-step process on how to try the code for yourself, you can read the full details here.

Read original article here

Hands On: We’ve Played Super Mario 3D World + Bowser’s Fury, And Here’s What We Think So Far

When it started to become clear that Nintendo was porting many of its Wii U games to the Switch, a lot of fans naturally hoped that Super Mario 3D World would be one of the games making the jump. It’s hard to believe it’s taken nearly four years, but we’re finally just a matter of weeks away before this much-requested Mario gem gets a second chance at the spotlight, and this time, in the guise of Super Mario 3D World + Bowser’s Fury, it’s packing an extra mode to boot.

For those who missed it the first time around, Super Mario 3D World is the sequel to the brilliant 3DS game Super Mario 3D Land and attempts to build a sort of halfway house between the linear 2D gameplay of the New Super Mario Bros. games, and the more free-roaming 3D gameplay of the likes of Galaxy and Odyssey.

That said, it does lean heavier towards the 2D games. While each of the game’s 100+ stages are technically ‘open’ in that you can run around wherever you like, they each still have a linear path with a flagpole at the end, rather than various stars or moons with different tasks assigned to them. Your character’s movement is also locked to eight directions to help emphasise that, at its core, this is still a game about running straight, just like its 2D siblings.

If you’ve played the Wii U version already you may notice some improvements have been made in this Switch port. Many of them are subtle; the UI’s been tweaked a bit, the native resolution appears to have been increased and some of the default camera angles seem to have changed (though we’ll need to spend a bit more time comparing the game side-by-side with the Wii U version before we can figure out just how much time Nintendo’s spent on this). The cat power-up also lets you climb a little higher before it runs out, making it easier to reach higher ledges.

The most obvious difference, though, is the increased running speed. As brilliant as the Wii U version of 3D World was, its characters could have done with a little bit of a boost and that’s exactly what’s happened here. Granted, each character still has their own unique running speeds (Toad is still the fastest and Peach is still the slowest), but they’ve all been increased accordingly to make the game feel a little bit nipper. This is particularly welcome when you’re revisiting older stages to pick up any of the hidden green stars and stamps you missed along the way.

Speaking of stamps, they are indeed still present here, though they’re used for a different purpose. In the Wii U games, the stamps you found could be used in Miiverse (ah, remember Miiverse? The glory days) so you could add a bit of flair to your posts. Since Miiverse is tragically no longer with us, the stamps are now used in the shiny new Photo Mode. If you’re familiar with the Photo Mode in Super Mario Odyssey, it’s the same deal here: you can rotate the camera, zoom in and out, add filters and the like, but this time you can also place your collected stamps directly onto the game world (and they’re in colour this time, too).

One of the main selling points of 3D World is its co-op support for up to four players, and the Switch port has received a number of improvements on that front too (the Captain Toad stages, for example, can now be played with four players instead of just one). Whereas the Wii U version insisted on everyone playing on one system, here you also have the option to play local wireless multiplayer with multiple Switches, so everyone gets their own screen.

There’s also online multiplayer but at this stage we’ve only dabbled with it a little. We played a brief four-player session with a few other publications, and while it was a fun time it did also highlight the importance of a strong connection. One of the other players in our group was playing in a shed with a weak Wi-Fi signal, which led to numerous instances of the action freezing while their connection caught up. When things were running smoothly, though, performance was perfectly fine, so we aim to spend a bit more time online before giving our final thoughts.

So far so good with the main game, then, but there’s also the not-so-small matter of its brand new spin-off mode, Bowser’s Fury. From what we’ve played of it so far, here’s the best way we can describe it: you know how we said that 3D World was a mix between the 3D open-world Mario games and the linear 2D games, but leaned more towards the 2D ones? Bowser’s Fury is what you’d get if it leaned more towards the 3D ones instead.

The brief section we can talk about in this preview is a small area called Scamper Shores. It’s an island on a larger map that acts like its own self-contained stage. When you pass under a giant cat head arch the area ‘activates’ and you can start collecting Cat Shines, the main collectible for this mode. Essentially, there’s a giant bell called the Giga Bell which sits at the end of Scamper Shores. In order to activate the bell, you have to collect a set number of Cat Shines: once you get enough of these the bell springs to life and you can collect it, turning Mario into the massive Giga Cat Mario and letting you take on the massive Fury Bowser.

The Cat Shines are collected by taking on a series of missions, in a similar vein to the likes of Super Mario 64 or Sunshine. In Scamper Shores, for example, you can get a Shine by reaching the lighthouse on the stage, and earn another by finding and defeating an evil Shadow Luigi. There are also five smaller Cat Shine Shards hidden around the area, which make up another Shine if you find them all.

Although this makes the whole thing sound like a fully-fledged 3D Mario game, it’s worth bearing in mind that, like we say, it’s still more of a cross between 2D and 3D. Although you can freely roam around Scamper Shores, and although Mario now has full 360-degree directional movement instead of being locked to eight directions, there’s still a pretty obvious path through the island: if you could zoom all the way out and look at it from a distance it would still look like a 3D World stage. It’s just that instead of aiming for a flagpole, you’re heading back and forth collecting a series of Shines.

Accompanying you on this adventure is Bowser Jr., who can be controlled by either a second player or the AI. You can’t play without him by your side at all because he’s needed to uncover some secrets with his paintbrush, but you can at least set how much the AI version decides to get involved: a lot, a little or not at all. Opt for at least some assistance and Bowser Jr. will swoop around, collecting loose coins and bopping enemies to make things easier for you. He’ll also keep hold of any power-ups you get and keep them in an inventory, meaning you can build up a hefty collection of back-up power-ups and request them on the fly. No more looking for a Boomerang Bro suit when you’ve already got a couple in the bank.

If you don’t fancy having Bowser Jr. making things easier for you, you can turn assistance off entirely. This still lets you summon him by pressing the R button to bring up a cursor, which can be aimed with the gyro to point at areas you want him to investigate. Incidentally, this is also how you activate some of the objects in the main 3D World game that previously required the Wii U GamePad’s touch screen (and yes, you can use the Switch’s touch screen in handheld mode if you prefer).

At this early stage, it’s looking like Bowser’s Fury will at least provide something a little different for fans who may have already thoroughly rinsed 3D World when it was originally released seven(!) years ago. While it remains to be seen how long this mode actually is, it’s safe to say that this is shaping up to be an impressive package regardless, especially for those who missed out on the Wii U game the first time around. We’ll have our final impressions next month nearer launch, but so far things are looking promising.

Super Mario 3D World + Bowser’s Fury launches on 12th Feb 2021.

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.



Read original article here

Nintendo Characters Star in Awesome Godzilla vs. Kong Mash-Up

Hype is quite high for Godzilla vs. Kong following the release of the film’s first trailer, and one Nintendo fan has taken the opportunity to reimagine the upcoming battle with a pair of the company’s characters. Artist @TinaFate1 on Twitter shared an amazing match-up between a different dinosaur and ape: Bowser and Donkey Kong! The characters seem to fit in quite well for the two monsters, though it seems that their conflict will cause a bit less destruction than the battle between Kong and Godzilla. That’s because, rather than a city, the backdrop for this titanic tussle is the Battlefield stage from the Super Smash Bros. franchise!

The image from @TinaFate1 can be found embedded below.

The decision to use Donkey Kong in this role is very fitting, considering the history between the two characters. The King Kong films had a major influence on Shigeru Miyamoto’s development of the original Donkey Kong arcade game. The game found a significant amount of success, prompting MCA Universal to bring a lawsuit against Nintendo in 1984. However, Nintendo was able to successfully prove that the King Kong character actually existed in the public domain, and the company won the lawsuit, as a result.

Since those early days, Donkey Kong has strayed quite a bit from his King Kong-inspired roots, while remaining one of Nintendo’s biggest characters. Despite starting out as Mario’s arch-rival, the character eventually went on to become a full-fledged hero, starring in the massively popular Donkey Kong Country series. Of course, Bowser took on the role of Mario’s greatest enemy with the release of Super Mario Bros. in 1985. Ironically enough, Bowser’s next role will see the character growing to Kaiju-like size in Super Mario 3D World + Bowser’s Fury. In that game, players will be able to take part in a massive battle between Bowser and a giant version of Mario. Sadly, there’s no Donkey Kong in site!

With Godzilla vs. Kong set to release in just a few short months, it’s not hard to imagine that the film will inspire a slew of additional artwork like the one made by @TinaFate1!

Are you looking forward to Godzilla vs. Kong? What do you think of the artwork by @TinaFate1? Let us know in the comments or share your thoughts directly on Twitter at @Marcdachamp to talk all things gaming!



Read original article here

Looks Like You’ll Be Able To Adjust How Much Bowser Jr. Helps You In Super Mario 3D World’s New Add-On

© Nintendo

Nintendo’s Super Mario 35th anniversary Twitter account has shared some new information about Bowser’s Fury.

This new add-on to the Switch version of Super Mario 3D World, which Nintendo has described as a “short but action-packed” standalone adventure will apparently include an option in one of the game menus to adjust the amount of help Mario receives from Bowser Jr. in the game.

Here’s a rough translation of the tweet, provided by Google translate:

“Mario teams up with Bowser Jr., who should always be an enemy. Bowser Jr. will help you, pick up items, and “help” by Mario. The degree of help can be set.”

© Nintendo

It seems there is also the ability to change the camera settings, as illustrated in the below translation:

In addition to receiving some assistance from Bowser Jr., another player can also join in on the fun and take control of him. Will you be jumping straight into Bowser’s Fury when Super Mario 3D World arrives on 12th February? Tell us down below.



Read original article here