Tag Archives: Liara

The Best Gaming Merch of 2022 You Can Actually Show Off

Image: BioWare / SpaceLab9 / Panic / Lost In Cult / Nintendo / Puma / ZA/UM Atelier / Kotaku

Video game merch is rarely cool. You’d be hard-pressed to find wearable merch worthy of any place other than the gym, or household items you could display in a mid-century modern living room. It’s also rarely inspired or unique—my cabinet is full of slightly chipped Call of Duty coffee mugs, my storage bin overflowing with cheap shirts, my couch beers are almost always swaddled in a branded koozie.

The swag gamers get is loudly garish, wildly patterned, or just plain ugly, with an apparent hatred for subtlety. Much like how top gaming execs have historically dressed at The Game Awards, gaming merch so often feels like a cheap cash-in—an image of Pikachu ironed on to a roughly spun T-shirt or a collage of Super Mario characters crowded together on a canvas pair of Vans. It’s giving Hot Topic.

But lately, as the game community expands and elevates more diverse voices (including those of us who like fashion), we’ve seen an uptick in some seriously cool gamer merch. There’s inspiration in these items, whether it’s a gorgeous vinyl, an actually nice pair of kicks, or a chic gamer chair. Here’s the coolest pieces of video game merch we’ve seen this year.

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Amazon’s Mass Effect TV Show Shouldn’t Star Commander Shepard

The shadow of Commander Shepard looms large over the idea of a Mass Effect TV series.
Image: BioWare/EA

After years of wondering when, not if, Mass Effect would ever make the leap from video games to film or TV, it would seem we’re at last on that precipice: Amazon has eyes on bringing BioWare’s sci-fi shooter/Garrus Vakarian dating simulator to streaming. But the question should be less if the Mass Effect series should come to TV, but how—and the answer is without its “main” character.

Commander Shepard is the star of the first three video games in the Mass Effect saga—in the fourth game, Andromeda, it’s Ryder, a character similarly largely defined by the player. Shepard is beloved, although not perhaps necessarily because they are a great character. Shepard is, in some ways, hard to define as having a personality when you scrape away the thing that makes Mass Effect still so loved, and the thing that makes an attempt to adapt Commander Shepard’s story to another medium such a dangerous prospect: so much of what we see in Shepard as players is what we ourselves put into them. Mass Effect is a game franchise defined by its incorporation of player choice, no matter how clear sometimes the limitations that influence can be made within its systems. Even if, on a macro scale across the games, players’ choices are relatively binary, or more about filling in the little flourishes here and there rather than the broadest strokes of its overarching tale, Commander Shepard remains a deeply personal character to people who play the Mass Effect games. We do more than just control Shepard from one plot point to the next, we guide what they say and what they believe in, we forge their friendships and their loves, we craft them as a person. Are they man or woman, paragon or renegade, are they queer, are they war survivors or orphaned soldiers, tech experts or psychic space-wizards? All the little choices people pour into that character make Shepard less of their own person, for better or worse, and instead our window into their place in Mass Effect’s universe.

This is Commander Shepard. There are many like them, but this one is mine.
Screenshot: Bioware/EA

Shepard’s nature as that kind of powerful cipher makes the possibility of a Mass Effect show simply trying to adapt them and the events of the original trilogy of games something of a nightmare. It’s not that it can’t be done—the games have long prided themselves on their cinematic framing and values, making it about as easy an adaptation as it could possibly be if literally translated. But bringing in a Shepard, whoever plays them, and trying to set a defined frame around the nebulous idea of who Commander Shepard is, feels like asking for trouble: and asking for it from a fanbase that has, to put it diplomatically, very much proven how vocal they can be about things they don’t like about the ways the series handled their choices. Even what might seem like the simple choice of whether or not adapting Shepard as John or Jane would be a decision that upends Mass Effect’s fanbase, and that’s before you even get to the granularity of weaving about their personality, their romances, or the way they conduct themselves across their story. So much of ourselves is wrapped up in our interpretation of Commander Shepard as Mass Effect players that the thought of seeing some version that is not just our own would be jarring.

So why even do it? It’s not just that adapting Shepard is a guaranteed way to disappoint the Mass Effect fan base in one way or another. Mass Effect’s world is home to more than just one story, and Shepard’s story has already been told. It’s a setting ripe for exploration beyond the conflict between the Commander and the Reapers. A Mass Effect show could follow in and around the shadow of Shepard—following characters we know before or after they crossed paths with Shepard, familiar favorites like Kaidan, Liara, Garrus, Thane, or Tali (or perhaps an anthology that could encapsulate the lives of its beloved expanded cast). It could show us the events that brought us to Mass Effect’s start point, like the Rachni War and the Krogan rebellions that came after, the Quarian’s creation of the Geth, or even the First Contact War between the Turians and Humanity. There are tales in between the games, especially the period of time in Mass Effect 2‘s opening where Shepard is, well, quite dead (they get better). With the addition of Andromeda to the canon, Mass Effect’s universe and potentiality exploded onto the scope of whole galaxies—and a show could explore what Andromeda set up, seemingly left behind after that game’s lukewarm reception, while we wait for whatever comes next in the franchise.

We know what Shepard’s story is already, and most importantly to Mass Effect players, we know what that story is to our own experience of the shape of it. If we’re going to take the next Mass Relay to TV stardom, Mass Effect should stand ready to do so beyond the shadow of its first hero—and get ready to lay the groundwork and introduce us to new ones beyond the Commander’s reach.


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Mass Effect Legendary Edition Players Make The Same Choices

Screenshot: BioWare

Mass Effect is contingent on choice—or at least the illusion of it. Turns out, in playing (or replaying) Mass Effect Legendary Edition, a lot of you who played the remastered trilogy made pretty much the same decisions. That’s according to an infographic BioWare posted on Twitter today.

Spoilers follow for the Mass Effect trilogy, which is about a decade old by now.

The data isn’t perfect. It doesn’t account for whether or not these stats are from first-time players or from those who’ve run the trilogy a dozen times. It doesn’t even clarify whether or not the dataset is aggregated from multiple playthroughs of Legendary Edition that any given account may have undertaken. The figures are nonetheless revealing, and further affirm the notion that most people who play Mass Effect end up making similar choices.

For example, in the first Mass Effect, 94 percent of you navigated conversation options so Wrex, the krogan, survived that Virmire mission. A further 93 percent of players saved the Rachni queen. Politicians could only dream of these figures.

Mass Effect 2 followed similar lines. While addressing Tali’s treason charge, 96 percent of you successfully convinced the quarian admiralty board to pardon her. Garrus, no surprise here, is broadly the most beloved companion. The even-keeled turian was the most likely party member to survive Mass Effect 2’s climactic suicide mission. (Guess I’m an outlier.) He was also the most-used squadmate in the first Mass Effect.

In Mass Effect 3, a whopping 96 percent of you cured the genophage—the biological weapon that restricts krogan birthrates, condemning their society. But BioWare didn’t share any stats regarding the notorious ending choice of Mass Effect 3.

Read More: Almost Nobody Played A Bad Guy In Mass Effect

So, how do today’s stats stack up against history? In 2013, BioWare released a comprehensive infographic detailing player behavior in Mass Effect 3 for those who rolled the credits. It doesn’t offer an exact corollary to today’s stats, of course, but still sheds light on some fascinating shifts.

During Mass Effect 3’s original run, the number of Shepards who sabotaged the genophage was twice as high: 8 percent. Liara was the most-used squad member, suggesting Garrus has grown in popularity over the years. Back in 2013, 82 percent of players played as male Shepard, compared to 68 percent for Legendary Edition. In 2013, during the showdown between the geth and the quarians, 37 percent of players sided with the geth, while 27 percent saved the quarians. Those figures plummeted to 11 percent and 8 percent, respectively. (Yes, 80 percent of you negotiated peace.)

But the more things change, the more they stay the same. Despite years of trial and error proving that Vanguard is obviously the best class, both now and then, about 40 percent of you decided to save the Milky Way as a Soldier. You know there are plenty of third-person shooters without badass space magic, yeah?

 



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