Tag Archives: League of Legends

New League Of Legends Trailer Is So Bad Riot Had To Explain It

Image: Riot Games

A new year means a new League of Legends season. And for the past few years, this has also meant a big, cinematic trailer to announce the new season. However, this time the trailer for League of Legends’ next season was pretty dang boring and underwhelming, especially when compared to last year’s. In fact, the response from the community was so bad that Riot felt the need to apologize and explain why the trailer was so lackluster on Twitter.

Since 2018, Riot has created and released extremely cinematic and epic trailers for each new season of the long-running F2P MOBA. Last year’s trailer for Season 2022 was particularly popular among fans, cited as one of the best trailers the company had ever produced for League of Legends. And past trailers have also been big hits among the community. So anticipation around this year’s new season and trailer was very high.

So that makes it even worse that the actual trailer we got, titled The Brink of Infinity, was a boring two minutes or so of narration while the camera flies around the famous battleground from LoL. And…that’s it. As you might expect, the community and its many players basically started dunking on this trailer from the moment it went live yesterday.

Riot Games

“After the 2022 cinematic, I can’t even begin to explain how DISAPPOINTING this year’s is” commented one user on YouTube. “I never thought that I [would] ever dislike a cinematic from League,” said another viewer. Many others joked that the new trailer was just the original LoL map, Summoner’s Rift, re-rendered in Unreal Engine 5. In less than an hour it reportedly had over 5k dislikes. As I write this now, the trailer has over 170k dislikes. Across Twitter and Reddit people were critical of the trailer, with some complaining that Riot cared more about its popular FPS Valorant than its aging MOBA.

After hours and hours of these reactions pouring in along with rumors and speculation running wild that Riot wasn’t planning to support League of Legends as much as it had before or that the game might be dying, the studio itself stepped in and explained via a Twitter thread what happened with the trailer, and apologized to the community.

“This year, there were some unprecedented circumstances that had us choose an alternate approach to the Season 2023 video,” explained Riot. “However, we believed it could still embody League’s broad universe and competitive spirit while celebrating the start of a new season. But we’ve heard your feedback, and we want to acknowledge Brink of Infinity missed the mark for the action-packed, champion-led trailer you expected and has led to further speculation about our investment in League.”

Riot further explained that it should have been “more communicative” about the trailer and its different approach this year, suggesting that this could have helped avoid the “feeling” that the company wasn’t as invested in LoL in 2023 as it has been in the past.

“We do believe that League has a bright future and we are investing in that, but we can do a better job of sharing those plans with you,” tweeted Riot. “We are committed to giving you more details about what that investment looks like in the next couple of days. We really appreciate your passion and feedback, and League’s success wouldn’t be possible without your dedication. Thank you.”

Kotaku reached out to Riot for further comment on the trailer and the community’s reaction.

Response to Riot’s Twitter thread was mixed, with some happy that it was at least acknowledging the disappointment and frustration and others upset that Riot wasn’t doing more to support League of Legends and its community. And for many, this response doesn’t quell their concerns that the company may be more focused on other projects and games, like Valorant, and could be putting League on the backburner.



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7 Tips For Overwatch 2 Beginners Determined To Win

Image: Blizzard

Thanks to a bunch of funny people, the most difficult aspect of Overwatch 2 right now is probably just getting into the damn game. But if you’re new to this franchise, what awaits is a whole suite of heroes with unique abilities that mesh together into a hectic first-person shooter in which teamwork is absolutely essential. Overwatch? More like Overwhelming. (Sorry.)

You might be apprehensive about diving in, asking whether or not you can really wrap your head around all these heroes, or if you can keep up on the field with veterans who go all the way back to the first game’s launch in 2016. But I can assure you that Overwatch is a very understandable game and you’ll be scoring victories before you know it.

These tips assume you know nothing about Overwatch and will give you some fundamentals going in. These will help point you in the right direction and will set you up to understand the sometimes-hectic nature of this game.

Each hero is a rabbit hole of tactics unto themselves, so let’s iron out the basics of who to choose and demystify this incredibly popular shooter.

Over a dozen heroes, but just three classes

Screenshot: Blizzard / Kotaku

First-timers get tossed into the First Time User Experience, which will limit the number of heroes you can play for the tutorial section and some of your first few PvP matches.

Don’t freak out too much when you have to choose among 15 different heroes you know nothing about. As the game will explain, all of these heroes slot into three classes, drawn from RPG lingo: Tanks, Damage, and Support. When looking at the hero selection screen before a match, you’ll note that the heroes are broken up into three columns representing these classes. You’ll also see an icon indicating which class a hero is: A shield is for Tanks; bullets are for Damage; and a plus/heal sign is for Support.

Tanks are there to soak up damage from enemies and keep their attention away from the more vulnerable Damage and Support characters. Your priority on the field should be distracting opposing forces and blocking incoming fire with your physical size and special abilities. You’re the anchor for your team.

Damage is all about, well, hitting them hard! Compared to the other two classes, you’ll fare better in a head-to-head showdown with another Damage hero. But if your team is working as it’s supposed to, you’ll be more of an opportunist, picking off the fools too busy dealing with the Tanks.

Support heroes heal and buff allies and sometimes debuff foes. Your primary goal is typically to keep your teammates’ health topped up, as well as provide buffs to things like movement speed or damage output. Try not to get the attention of your opponent’s Damage heroes or get caught in the crossfire. As a Support, wise use of your abilities on the field can prevent a skirmish from sliding too far toward your enemy’s favor.

Read More: Be Prepared For These 7 Big Overwatch 2 Gameplay Changes

If you’re starting out, I recommend cycling out of each class with a hero you’re drawn to each match. On the field, make choices based on the role of your class, not so much the unique abilities of your chosen hero just yet. Over time, you’ll learn how to use those specific abilities to better play your role.

Break those bad habits learned from other shooters

Many other shooters bake sprinting and aim-down-sights into your very reflexes. Unlearn that for Overwatch. Only Soldier: 76 can sprint like a Call of Duty character. Other heroes have additional movement options, but they’ll often be tied to a cooldown, so you want to be sure to save that for when you really need to pick up the pace or get the hell out of the way.

Outside of a handful of characters with scoped weapons, there really isn’t an aim-down-sights option, either. Right mouse or left trigger is usually reserved for a secondary fire or power of some kind.

Basically, if other shooters have trained you to sprint like a maniac or constantly aim your weapon, you’re most certainly going to have to unlearn that. Even heroes with more genre-familiar attributes like Soldier: 76 or Sojourn will require you to adapt in this way.

Find your main and practice, practice, practice

Now that we’ve divided up the many heroes of Overwatch into three broad categories, it’s a good idea to just pick one from each class and stick to them until you fully understand their strengths and weaknesses. With time, you should try everyone available to you so you can understand how to deal with those characters, but to start out, focus is good.

The goal here is to figure out who your mains are going to be, as well as which role you prefer. You may not always be able to choose your main hero in each match, but the lessons you learn with your early choices are going to become reference points for mastering the skills and abilities of other heroes.

If a hero confuses you at first, don’t be afraid to drop them for one you might be able to understand a bit more directly. Also, Overwatch is a game full of style and character, so while you’re new and haven’t yet digested the meta, go ahead and pick a character who speaks to you based on style and personality. Video games are about having fun after all.

If you’re coming from a more traditional shooter like Call of Duty, I recommend spending time with Soldier: 76. If you’re more comfortable with more modern, speedier shooters like Apex Legends, Sojourn’s fast slide (which can launch into a super-fun jump!) will likely be more familiar to you. Sojourn unlocks for free if you play during season one.

If you’re looking to jump into Support, Mercy isn’t a bad choice to start with, as you’ll be less tempted to engage in firefights. Her main “weapon” heals and buffs, and it can bend around corners, which is a reminder to keep your head down. Her automatic pistol is capable if you’re quick, but her abilities are very narrowly focused on filling that Support role.

D.Va isn’t a bad choice for a starting Tank, either. I find her to play a bit more closely to a standard shooter character than the other Tanks, and when her mech bites the dust, you can stay on the field while it recharges. D.Va is not one of the starting heroes, however. So you’ll need to play a minimum of two unranked matches to unlock her. (If you do playD.Va though, be sure to audibly say “stand by for titanfall” every time you recall the mech. And don’t you ever apologize for it.)

Figure out which role you enjoy filling the most, and within that role, which hero fits your playstyle the best.

Battle some bots, study your victories and defeats

If you’re a first-timer, you’ll have to go through the tutorial which, while helpful for the very basics, is likely to mirror so many other shooter tutorials that you might gloss over the details.

Battling AI, though, that’s where the (fun) learning really begins. While there is a practice range to romp around in, I recommend spending your first handful of matches battling AI alongside other players in the PvE mode found in training areas. Resist jumping into PvP matchmaking until the AI battles begin to feel boring. There are three AI difficulties to choose from, but start with casual. Trust me.

AI matches are an optimal opportunity to learn the basics of Overwatch 2’s different modes without the pressure of an actual PvP game. You can learn the maps, how different heroes function on the field, and other basics. Remember, you’re just fighting AI here, so it’s no big deal if you have to take a moment to hit F1 on PC to remind yourself what your hero’s abilities do. (The hero information overlay is not bound to a gamepad button by default.)

That said, the bots are no slouches. If your team isn’t working together, they will take advantage of that and quite possibly send you to a defeat. This can happen even on the easiest of the three AI difficulties.

You might feel a little humiliated if you lose to bots, but it’s actually a fantastic opportunity to study why you lost. Since you’re fighting AI, a loss is more likely due to poor teamwork than the opposing team’s innate talent.

Take a look at the makeup of your team and of the opposing side. How many Tanks are there? How many Damage dealers? Support? Was Support keeping everyone nice and healthy during the match? Was Damage failing to take out enough foes? Were the Tanks not acting as Tanks? As you start answering those questions, you’ll both learn the game better and understand what you need to do differently next time.

Ping stuff!

Screenshot: Blizzard / Kotaku

I typically kill all voice chat in a game, so it was delightful to see Overwatch 2 has a detailed ping system to communicate critical information to your team. It’s better to get used to using it sooner than later.

A generic “ping” is accessible with the middle mouse button on PC and the left d-pad on a controller. This will highlight to your teammates whatever you’re looking at, be it a landmark or a foe, with a prominent HUD indicator they can see through walls. Use that for calling out advancing enemies or sneaky Damage heroes looking for an opportunity to take out one of your comrades.

The first ping command you should dedicate to muscle memory beyond the standard one is calling for help. On PC you hold down the middle mouse and then pull downward to activate the “Need Help” ping. On gamepads you hold down the left d-pad, selecting the desired ping with the right thumbstick. If Support is doing their job, they’ll hopefully come by shortly.

Dedicate this to muscle memory. Call for help as you flee, when you’re near death, when things are getting chaotic, or if you’re just low on health and there aren’t any health packs nearby.

Learn to read the scoreboard

Screenshot: Blizzard / Kotaku

Whether you’re pulling up the scoreboard to check in the heat of a match or reviewing the details of a game that’s just ended, the information there isn’t just for bragging rights: It’s a reflection of how well or poorly your team is doing. The scoreboard can tell you why you’re winning or losing.

Before you even look at the numbers, the first column will tell you the makeup of the teams, how many Tank, Damage, or Support heroes are on the field. Sometimes the answer to why one side is getting annihilated is found right there. As you develop a sense of each hero, you’ll get a better understanding of how balanced a team is.

Moving rightward, we have some familiar stats: E, A, and D stand for Eliminations, Assists, and Deaths, respectively. Deaths should be low across the board, while Eliminations should probably be highest for your Damage heroes. Assists should likely be high for Support or Tanks. If you’re losing, these might very much tell you why. Are the Damage heroes racking up Eliminations? Are Deaths too high across the board?

Moving over to the next three columns we have DMG for overall damage output, H for healing output, and MIT for total damage mitigated. Generally speaking, Damage heroes should have the highest DMG, Support’s H numbers should be high, and Tanks ought to have high MIT.

Reading this scoreboard and acting based on what it tells you is key to contributing to your team’s success.

Don’t die, be patient

This goes without saying, but you really should prioritize your life. Yes, you’ll respawn in a matter of seconds, but so many of Overwatch’s game modes are like one giant multiplayer arm wrestling match. And if you’re dead, that’s a few precious seconds where you don’t have an arm in the fight.

But if you do die and respawn, and essential members of your team are still on a respawn counter, hold on a moment before heading back out into battle. This is especially true if you’re playing Support. You want to stay alive for when your comrades respawn and rejoin you. If that means letting the enemy team hold the objective point a little bit longer or push the payload up a bit further, you’re going to be better off responding with your collective strength rather than individually.

Overwatch 2 is far more team-driven than your average first-person shooter. And being a great team player requires more than just learning your hero well enough. Timing and staying alive ensures that you have a team functioning as best as it can, regardless of who’s on the roster.


As a live-service, free-to-play game, Overwatch 2 is likely to see changes to the finer details over time. That said, there is a core, team-based FPS beating at its heart that relies on playing the right role at the right time. It can be a lot to understand all at once, but by drilling the basics, you’ll have a solid foundation to build on to carry you and your team to victory.

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Tencent And Sony Acquire 30% Of Elden Ring Maker FromSoftware

Image: FromSoftware

Elden Ring wasn’t just a hit with fans of FromSoftware’s notoriously difficult action-RPGs. Today Tencent Holdings and Sony announced they’ve acquired 30% of the Souls-series developer’s shares, split in favor of Tencent. FromSoftware is expected to gain $260 million from the arrangement.

Today’s announcement from FromSoft’s parent company Kadokawa revealed that Sony and Tencent are acquiring 14.09% and 16.25% of FromSoft, respectively. The statement indicates that Kadokawa wants FromSoftware to be able to expand its development efforts; Kadokawa sees the “enhancement of capabilities for the creation, development and deployment of [FromSoft] game IP as one of the [Kadokawa] Group’s highest priorities.”

One of the aims is to give FromSoft the resources needed to grow Elden Ring into a franchise that extends beyond just video games.

Elden Ring was a long time coming, built on a foundation first laid down in FromSoftware’s pioneering 2009 PS3 game Demon’s Souls. A set of three spiritual sequels in the form of the Dark Souls trilogy, as well as two other similar titles (Bloodborne and Sekiro), certainly broadened the audience for these difficult and cryptic action-RPGs. But none have reached critical mass quite like Elden Ring, which outsold household names like Call of Duty and led to viral streaming sensations and hype that just won’t die.

Tencent, a Shanghai-based conglomerate, has continued its trend of investments and acquisitions. It owns 5% of Assassin’s Creed and Far Cry publisher Ubisoft, completed an acquisition of League of Legends’ developer Riot Games, owns 40% of Epic Games, and has stakes in many, many, many, many other game companies. As Polygon notes, it also owns 5% of Activision Blizzard, which will transfer over to Microsoft should that megacorp’s notable attempt to acquire the Call of Duty publisher clear regulatory screening.

Sony has also been on a spending spree too, though it looks a bit more modest compared to Tencent. Perhaps most notably, Sony acquired the once Microsoft-affiliated Bungie for $3.6 billion in January. The house of PlayStation also made a move to acquire Bluepoint, the studio which made a name for itself with critically acclaimed remakes. Sony also invested a billion dollars in Epic Games back in April.

Anyway, maybe FromSoft can use the new money to add an easy mode so I can finally finish the damn things.

 

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T1 Faker: “Nowadays, I spend every single hour of my time researching the game.”

 

On day 9 of the 2022 LCK Summer split, T1 faced off against DWG KIA in the first match of the day. Despite many predictions of a closer series between the two titans, T1 managed to 2-0 DWG KIA, a victory that marked their 24-match win streak in the LCK. They beat their old record of 23 match wins, a milestone that was set in 2015.

 

The following is a post-match interview with Lee “Faker” Sang-hyeok.


Thoughts on the victory tonight against DWG KIA?

 

Tonight’s match was an important one, so I’m really happy that we were able to shut them out 2-0 tonight.

 

One of the reasons why tonight’s matchup was so hyped up was due to whether or not the team can break their old record of 23-match win streak. How do you feel about breaking that milestone tonight?

 

The 24 match win streak doesn’t feel too big, especially because the record was set such a long time ago. The reason why I didn’t think too much about the milestone back then was because I actually didn’t know I set that record a long time ago. However, at the same time, setting such a record is a great feeling.

 

There must be a lot of factors that contribute to such a massive milestone.

 

I think that we’re a bit ahead of other teams in terms of our macro game. There’s a lot of luck involved as well. However, I don’t think we’re miles ahead of other teams.

 

What’s your secret behind maintaining such a high level of gameplay for such a long time?

 

I constantly thought about how I can be better since my debut. Nowadays, I spend every single hour of my time researching the game, so I think that translated to great results.

 

You also talked about winning the split undefeated in an earlier interview.

 

I felt that tonight’s match against DWG KIA was a critical one; after playing them tonight, I felt that we can win the Summer split undefeated as well. If we do, it’ll be another fun milestone.

 

Is there anything specific the team prepared for tonight’s series?

 

Everyone on our team put in an incredible number of hours practicing. I think that we won because we were ahead of DWG KIA in our overall play.

 

You picked Galio twice tonight. How come?

 

I put in a lot of research on how we’re going to counter Twisted Fate.

 

Lastly, is there anything you’d like to say?

 

We’ve set another huge record tonight. More than anything, however, the goal for Summer split is to show a better version of ourselves than that of MSI. I want to thank the fans for their support, and we’ll make sure to continue winning.

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Heroes Of Newerth, Once League Of Legends’ Rival, Has Shut Down

Image: Heroes of Newerth

It was so long ago, and the space is now so thoroughly dominated by two games that it’s almost impossible remembering any other way things could be, but for a brief window of time the MOBA genre—basically any and every game that was copying WarCraft III’s DotA map—was a warzone.

For those not around at the time, I’m specifically talking about the early 2010s. Sure, League of Legends and Valve’s Dota 2 were huge even then, but there was also space for other games to try and take them on, and one of the earliest and most dangerous challengers was Heroes of Newerth, which was first released in 2010 as a full-priced game but quickly re-released a year later to match its competitor’s free-to-play model (then going even more free in 2012).

HoN actually launched its beta at the same time as LoL, but while Riot’s game would go on to become one of the biggest things in video game history, Heroes of Newerth, which was harder to play and had one of the most putrid communities this pastime has ever seen, simply couldn’t keep up. I’ll be honest here and say I thought it closed down years ago, so long has it been since I’d heard anything about it, but turns out there were enough fans sticking around to keep the game running into 2022.

But no longer. Newerth’s servers were shut down earlier today for the final time, bringing to an end over a decade of action. Anyone visiting the game’s site is now met with a simple splash message that reads “HON IS NOW OFFICIALLY CLOSED. THANK YOU FOR PLAYING!”. Remaining fans have been leaving tributes in the game’s forums—which are still up—saying stuff like “it is very sad to realize that the game that I spent half of my life with (I am now 26) is gone” and “fuck DOTA”.

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Streamer Makes Leap To YouTube After Twitch Misspells His Name

Sykkuno, one of Twitch’s top streamers known for his wholesome demeanor and for playing games like Among Us and GTA Online, left the Amazon-owned platform for the red pastures of YouTube Gaming this month. The move shocked the livestreaming space because Sykkuno was something of a household name on Twitch, boasting four million followers and 103 million total views since becoming a more consistent streamer in April 2019. However, the switch made sense for him because, as he revealed during his first-ever YouTube Gaming livestream, the Google-owned platform offered him a slightly better deal, and Twitch gave his name a rather unfortunate misspelling in an official email.

You might not have heard of him, but Sykkuno has been on YouTube for years. In fact, an old account of his can be traced back to April 2006, where he uploaded League of Legends and Minecraft content before moving to his current channel, which now has 2.75 million subscribers, in September 2011. While Sykkuno spent much of his early career on YouTube, he didn’t make a name for himself as a streamer until April 2019, when he began broadcasting regularly on the Twitch channel he’d created years before. In August 2020 he joined a collective of streamers called Offline TV, which includes other online personalities like DisguisedToast and LilyPichu, and although he left the group a couple of months later in November, he has continued to see rapid growth. Now, with four million Twitch followers, Sykkuno has left the Amazon-owned platform because he believes he’ll be “much, much happier” on YouTube.

After sharing the news of his move to YouTube on social media, Sykkuno went live on May 3 to discuss the reasoning behind the switch. It was a multifaceted explanation spurred by the negotiation of his Twitch contract. He said he went to the company asking for a better deal because Twitch’s initial offer was “just bad,” though he didn’t offer specifics. Twitch came back with what Sykkuno called a “very, very good offer,” which almost convinced him to stay since it was “pretty much dead even” with YouTube’s. He even said that if Twitch’s offer was “a little worse,” he would have remained on the platform.

And yet, he didn’t. Ultimately, YouTube did make the better offer, but that wasn’t the sole deciding factor. What solidified the move, aside from the increase in money YouTube was offering, was a peculiar email Sykkuno received from Twitch.

After sharing some stats about his Twitch performance—he was the 28th highest-earning streamer and the 45th most-followed streamer of all time—he then threw up an email the company had sent him on screen, which showed an apparent Twitch spokesperson spelling his name as “Sukkuno.” You can almost feel the embarrassment emanating from Sykkuno as he discussed the email. He was so shook that he messaged folks asking if it was a phishing scam because he couldn’t believe Twitch would do that to his name.

“Maybe I have too big an ego or something, but I was shocked,” Sykkuno said during the livestream. “I legit thought I was getting scammed. I was afraid to click this email because I was like, ‘Am I about to get a virus?’”

There was some levity, with Sykkuno joking a bit about the unfortunate misspelling, but he wrapped the segment up by expressing just how unappreciated Twitch made him feel. Notably, Sykkuno’s move comes during Asian American and Pacific Islander Heritage Month, during which Twitch is supposed to be “celebrating and recognizing” the huge impact AAPI streamers have had, not just on Twitch but on gaming culture as a whole. Sykkuno’s an American of Chinese and Vietnamese descent, and misspelling his name, even if it isn’t his real name, seems pretty careless. It’s no wonder he felt unappreciated, especially as anti-Asian sentiment ramps up worldwide but particularly in the U.S. due to the ongoing pandemic.

Kotaku has reached out to Sykkuno and Twitch for comment.

 



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Voyage to the Sunken City announced as upcoming Hearthstone expansion

▲ Grab your bathing suit and snorkel, we’re going for a swim. Images via Blizzard

 

Shortly after celebrating its eighth birthday, Blizzard Entertainment’s Hearthstone is taking players where they’ve never gone before in the collectible card game…under the sea.

 

On Thursday morning, the company announced the name and theme of the first card expansion of 2022, Voyage to the Sunken City, set to launch on April 12.

 

Set to take place in the underwater city of Zin-Azshari, players will join a group of explorers to see what Naga and other denizens of the deep have to offer the world.

 

The 135 card set will introduce two new keywords and a minion type familiar to those who’ve played the World of Warcraft title over the years.

 

▲ Meet a new cast of characters.

 

The first keyword introduced in the set is Colossal which is described by the development team as:

“The ocean depths are home to many massive monsters unlike anything you’ve seen before. These giant creatures are too big to fit on one card! Minions with the Colossal keyword come with extra appendages that synergize with their main body in powerful ways. These appendages are summoned with the main body, even if the Colossal wasn’t played from hand.”

Two Legendary Colossal cards were revealed alongside the expansion’s name:

 

The other keyword being introduced is Dredge which helps solve a problem that has plagued Hearthstone players for almost a decade and cost millions of games.

 

“Don’t you hate it when the one card you need is at the very bottom of your deck? Not any more! Dredge is a new keyword that lets you look at the bottom three cards of your deck and pick one to bubble up to the top. You can combine these Dredge cards with new Azsharan cards that send a powerful “Sunken” card to the bottom of your deck. Whether it’s sunken treasures, your cool new Legendary, or a well-timed burn spell, Dredge can help you get just what you need.”

 

The newest minion type coming to the game is the magical and sometimes nasty Naga. Led by Queen Azshara and rulers of the deep, Naga will rewards players whose deck carries a handful of spells in them.

“Destroyed by their thirst for power and cursed for all eternity, the vengeful Naga are a new minion type coming with this expansion and becoming a permanent addition to Hearthstone. The Naga are a spell-focused minion type that tend to give bonuses for playing one or more spells while the Naga are in your hand.”

 

More and more cards will be revealed in the upcoming weeks prior to the expansion’s launch on April 12.

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Riot Forced To Explain A Valorant Character Is Not Into NFTs

Killjoy, who definitely does not include NFTs among her “work and hobbies”
Image: Riot Games

Riot Games, the creators of League of Legends and online shooter Valorant, has issued something of an apology to fans of the latter after a tweet appeared to show one of the game’s characters enjoying the works of an NFT artist.

As Polygon report, Valorant’s social media team recently posted an image of one of the game’s characters, Killjoy, visiting a local museum in Berlin, where she was taking in the work of Martin Houra, an artist whose work is sold as NFTs.

Riot’s social media is no stranger to this kind of supposedly relatable, fourth-wall-crossing work; last year the company ran an entire campaign based around Seraphine, a League of Legends character who would take to Instagram and Twitter and post about everything from her anxieties to genocide, a tactic which despite praise from some fans also came across as a bit much.

Anyway, in this case, what began as an attempt at something similar ended up a complete disaster, with so many fans firing back that the company first deleted the tweet entirely, then went and issued an explanation:

Whoopsie! We’re always trying to give you new experiences and interesting facts on our local channels, including a look into Killjoy and her hometown of Berlin.

Since Killjoy loves programming, we wanted to introduce you to computer generated art from around the world. However, we were not aware that the selected work was an NFT. In no way did we intend to include NFTs as part of Killjoy’s work and hobbies.

I’m honestly not sure how you can’t be aware that Houra’s works are made specifically for NFT sales when the dude’s website opens with his claims that his works are “living on the Ethereum blockchain, forever”, and then quickly links directly to an Opensea gallery, but hey, I’m just a guy, not a social media employee for a video game studio. At least they deleted the tweet and learned a valuable lesson about their fan’s views on NFTs!

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Riot Games Temporarily Expands Buyout Program To All Employees

Hot on the heels of announcing plans to head in a somewhat new direction over the next five years, Riot Games has expanded its Queue Dodge buyout program–normally available to new hires during the first six months of their employment–to all employees. In other words, employees who opt to leave the company right now–because they’re not on-board with the CEO’s stated vision, or for whatever reason–are being offered 25 percent of their annual salary, three months of subsidized health benefits, and other advantages, all throughout January.

Read More: Inside The Culture Of Sexism At Riot Games

All any worker—also known as a Rioter—needs to do to opt into this buyout program is quit. This can be for any reason, but the timing of the Queue Dodge’s expansion suggests it’s primarily intended as a way to weed out folks who don’t think a job with the new Riot is the right fit for them. In particular, Riot is asking people to sign onto the company’s new five-year plan, which CEO Nicolo Laurent outlined on January 11 in a very long blog post. Laurent talked about the company’s goals, its commitment to diversity and inclusion, and a restructuring that’s been taking place for a few years.

“We’re asking Rioters to commit to a Riot where everyone feels supported,” Laurent wrote on the company’s website. “Where ideas get productive feedback, where Rioters ask tough questions in ways that foster healthy dialogue, where we’re all learning and growing from diverse perspectives, and where we’re unapologetically and relentlessly focused on players.”

Speaking to Business Insider, Laurent gave some context for the expanded Queue Dodge while also explaining that the move will position Riot Games for success going forward. Laurent claimed the program’s not about thinning the herd.

“We’re trying to grow the business,” he told the publication. “We just want to make sure we have the right team of people who are highly motivated.”

Riot’s Queue Dodge buyout program, which takes its name from a term used to describe gamers that leave multiplayer lobbies before a match starts, has existed for quite some time, though it’s typically only available for new employees. Prior to this expansion, the program let Rioters walk away with 10 percent of their annual salary (up to $25,000) as opposed to the current 25 percent. It seems the expansion is temporary and only lasts until the end of January.

We’ve reached out to Riot Games for comment and will update if we hear back.

In addition to the three months of subsidized health benefits and 25 percent of their annual salary, Rioters who opt into the expanded Queue Dodge buyout program will remain eligible to earn a potential employee bonus in March.

Read More: Riot Games Reaches $100 Million Settlement in Gender Discrimination Lawsuit

Riot Games recently settled a gender discrimination lawsuit that was levied against the company back in 2018 for $100 million. To be honest, I find it a little strange that the company would compensate people who don’t jive with its outward stance on diversity and inclusion, but I also understand employees needing resources to continue looking for work in the temperamental industry that is video games should their last job not work out for whatever reason. It’s a double-edged sword, this Queue Dodge program, but I suppose I can say I’m all for it as long as those who stay on are actively committed to fixing the racism and sexism that has persisted at the developer for years.

[h/t: PC Gamer]



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Riot Games investigates TSM Reginald over allegations of bullying

 

Source: LoL Esports

According to a report by WIRED, the famous esports leader and owner of TSM Andy “Reginald” Dinh is currently under investigation by Riot Games, over accusations of bullying in the workplace.

 

Riot Games reportedly launched an investigation on the esports veteran, after multiple current and former workers at TSM claimed that Reginald had bullied and verbally abused them. At a similar time, TSM confirmed that they had launched an investigation of their own.

 

The news comes after years of criticism from the League of Legends community as well as esports figures over Reginald’s behavior towards those in his company.

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