Tag Archives: Knights

Embracer Boss Tight-Lipped on M.I.A. Star Wars: Knights of the Old Republic Remake – IGN

  1. Embracer Boss Tight-Lipped on M.I.A. Star Wars: Knights of the Old Republic Remake IGN
  2. Embracer CEO just flat-out refuses to talk about the KOTOR remake now: ‘Anything I say to this becomes a headline’ PC Gamer
  3. Embracer boss gives no-comment comment on status of Star Wars: Knights of the Old Republic remake Destructoid
  4. Embracer’s CEO doesn’t want to comment on the Star Wars: KOTOR remake because he doesn’t want another article like this one Gamesradar
  5. Star Wars: Knights of the Old Republic Remake Continues to Be a Touchy Subject for Embracer Wccftech
  6. View Full Coverage on Google News

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‘Aquaman 2’ Now Going On A Friday; Robert De Niro Mobster Pic ‘Wise Guys’ Now Titled ‘Alto Knights’ & Moves Later In 2024 – Deadline

  1. ‘Aquaman 2’ Now Going On A Friday; Robert De Niro Mobster Pic ‘Wise Guys’ Now Titled ‘Alto Knights’ & Moves Later In 2024 Deadline
  2. ‘Aquaman 2’ Bumped Two Days, Robert De Niro’s ‘Wise Guys’ Renamed ‘Alto Knights’ in Move to November 2024 Variety
  3. Aquaman and the Lost Kingdom Release Date Delayed Slightly ComingSoon.net
  4. Aquaman 2 Release Date Pushed Back Once More Superherohype.com
  5. Aquaman and the Lost Kingdom and Robert De Niro’s Alto Knights release dates shuffle JoBlo.com
  6. View Full Coverage on Google News

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Golden Knights’ Whitecloud Addresses ESPN Anchor’s Insensitive Joke – Sports Illustrated

  1. Golden Knights’ Whitecloud Addresses ESPN Anchor’s Insensitive Joke Sports Illustrated
  2. ESPN’s John Anderson apologizes for joke about Golden Knights D Zach Whitecloud’s name: ‘I blew it’ Yahoo Sports
  3. Golden Knights Play The Give-And-Go To Perfection And Whitecloud Finishes Top-Shelf SPORTSNET
  4. ESPN anchor apologizes after mocking indigenous NHL player’s name: ‘Great name if you’re a toilet paper’ Fox News
  5. Golden Knights’ Zach Whitecloud accepts sportscaster’s apology for insensitive joke Yardbarker
  6. View Full Coverage on Google News

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Black Knight and Intercontinental Exchange Announce Agreement to Sell Black Knight’s Empower LOS Business to Constellation Software Inc. and Revised Terms of Merger Agreement – Business Wire

  1. Black Knight and Intercontinental Exchange Announce Agreement to Sell Black Knight’s Empower LOS Business to Constellation Software Inc. and Revised Terms of Merger Agreement Business Wire
  2. ICE and Black Knight find a buyer for Empower as merger scrutiny heats up HousingWire
  3. Black Knight, Intercontinental agree to divest Empower, amend merger terms (NYSE:BKI) Seeking Alpha
  4. Black Knight selling Empower to Constellation Software Jacksonville Daily Record
  5. Biden administration to fight $13 billion mortgage merger on grounds that it would increase costs for homebuyers Fortune
  6. View Full Coverage on Google News

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Gotham Knights Review-In-Progress: It’s Kinda Mid

Screenshot: Warner Bros. Games

Gotham Knights came out a week ago and I’ve found it exceedingly difficult to find anything to love about the open-world loot brawler. Red Hood’s snickerdoodle recipe, maybe? The latest Batman game borrows from a ton of other, mostly better rivals, and struggles to craft a clear identity in the process. Kotaku’s Levi Winslow also spent the last week trying to save Gotham city from feuding gangs and supervillains, and the two of us sat down to try and hash out what the game does well, what it does poorly, and all the ways it left us confused.

Levi Winslow: Ok. So, like, I feel Gotham Knights is a bifurcated game, something that has two separate identities living within itself. First, there’s the narrative action-adventure stuff where you’re solving crimes, meeting the villains, beating up goons before getting a cutscene taking you back to The Belfry. That is a solid gameplay loop. Then you hit the open world. I don’t dislike it, There’s some enjoyment in grapple-hook-jumping from one rooftop to another, but the RNG RPG-ness of it, the Diablo-like nature to the unnecessary loot grind, makes for some of the most tedious parts of the whole game. What do you think? How do you feel about the linear narrative juxtaposed with the open-world grind?

Ethan Gach: I’m incredibly underwhelmed by both so far. Everything just fits together so awkwardly, and I mean everything. The individual scripted cutscenes? Great. Love ’em. Completely fine. But everything else, going room-to-room in a story mission, crime-to-crime in the open world, and even enemy-to-enemy during the big brawls, all just feels rough and uneven and not good. Like you could describe the back-of-the-box bullet points of this game, and I’d go, sure, that sounds fine. It’s not the new Arkham I want, but I love the Batman comics, I love the universe, lets go jump off some rooftops and solve some mysteries. And yet almost nothing in this game feels actually good to do in my opinion.

Screenshot: Warner Bros. Games / Kotaku

Levi: Can’t argue with you there. The gameplay is especially clunky and imprecise. I don’t mind the combat. It isn’t as smooth as Marvel’s Spider-Man or as impactful as the Arkham games, but it definitely carries more weight and feels way better than Marvel’s Avengers, which is the closest comparison I could give. Like you said, something about it all just feels off and awkward. I really can’t stand the stealth and how sticky and slippery the characters are. You wanna open this chest after busting some skulls, but you gotta stand in this exact spot to trigger the contextual button input. Deviate from it just a little bit, like barely even a centimeter, and the prompt will disappear. Or you’re perched on this ledge to scope the area, looking for some stealth takedowns but, whoops, you accidentally flicked the left stick forward and now your vigilante has just jumped off and lands in front of the enemies you were trying to stealth. It’s frustrating.

Ethan: Yeah I basically haven’t even bothered with stealth for that reason, especially because the rest of the incentives feel like they are pushing me toward just complete chaos. Who have you been playing as? I’ve rotated every mission, but so far I think Red Hood is my favorite, mostly because he feels the most substantial and least slippery. Batgirl is a close second.

Levi: Lol, I’m just a perfectionist who wants to complete all the challenges. So when it’s like “Perfect whatever number stealth takedowns,” I’m like, “Bet.” But yeah I started with Nightwing, then switched to Batgirl, who’s been my main ever since. She’s just so OP, it’s insane. I’ve heard Red Hood is pretty good so I’m gonna have to give him a try. What do you think of Robin? Considering how frustrating stealth is, I couldn’t imagine playing him because of how stealth-focused he is. His bo staff’s looks cool.

Screenshot: Warner Bros. Games / Kotaku

Ethan: There are too many big enemies and dudes that will come at you from off-screen, to the point that I just didn’t want to bother with Robin after the first time I tried him. I also really don’t like Gotham Knights’ version of the character. I’m a huge fan of The Animated Series’ take on Tim Drake, and this feels more like a weird cross between Spider-Man’s Peter Parker and Star Wars Jedi: Fallen Order’s Cal Kestis, if that makes any sense.

I also don’t really feel any compulsion to grind, which is weird, but I think mostly stems from just how diffuse everything is. There are not nearly enough villains in this world to beat up to sustain an entire upgrade and crafting loop.

Levi: Very that, both on Robin’s timidity and the unsatisfying number of villains in the open world. Gotham here truly feels lifeless. Sure, there are citizens wandering the streets and GCPD patrolling their headquarters (or getting bullied by some dudes), but there’s no energy to the city. I know I compared Gotham Knights to Marvel’s Avengers—which I admittedly did like for a hot minute—but I can’t help but wanna play Marvel’s Spider-Man every time I’m protecting Gotham. There’s something about the bland color palette and the sameness of the districts that strips Gotham of its character.

Ethan: I think the city itself looks cool, and I like the way they tried to play off the four heroes’ iconic color palettes with the neon lights and how steam and fog hang on the skyline. But I also kept thinking of Spider-Man, mostly because I was always frustrated I couldn’t chain the grappling hook together like I was web slinging.

Screenshot: Warner Bros. Games / Kotaku

I think a large part of that is how much space you have to cover because of how scattered the actual things for you to do are. I would have preferred a much smaller but denser section of the city than having to hopscotch around all the dead space. Usually, open-world games thrive on constantly finding things on the way to your objective that distract, intrigue, and send you down an entirely separate rabbit hole. Here it really does feel like moonlighting as an Uber driver in the worst-paved metropolis in the world.

Levi: Yeah, like, there really isn’t a whole lot to do in this world. And what’s available to do is incredibly repetitive: Go here, beat up some guys, check out a clue, escape before GCPD shows up, rinse and repeat. Don’t get me wrong, I’m having fun dominating dudes as Batgirl. But the fun isn’t as satisfying as in other, better superhero action games that have come out recently.

Ethan: I also feel like the game is in a very weird place tonally. Batman’s family is left to figure out what their relationships are without him to orient them, but they are all pretty unfazed by the actual fact that he’s dead. And despite the dramatic premise, things get off to a very slow start. I will say I prefer aspects of Gotham Knights’ gameplay to Marvel’s Avengers’—whose combat felt indistinct and very much in the licensed game bucket—but the way the latter was shot felt like a much better approximation of the feel of the MCU than Gotham Knights is for the DCU.

Screenshot: Warner Bros. Games / Kotaku

As a Destiny guy who loves a mindless gameloop I can sink into at the end of the day, I thought I was primed to see the glass half full in Gotham Knights, but that’s just not what’s happened.

Levi: Same. I really wanted a mindless loop that offered solid gameplay with an intriguing story, and Gotham Knights misses the landing. There are good elements here, don’t get it twisted. The combat is fine, serviceable actually. And the sometimes tender, sometimes tense moments between characters during cutscenes is captivating. But the actual meat and potatoes of the game, the core gameplay loop, just isn’t as satisfying as I was hoping. I’ll finish it, though. I’ve completed Nightwing’s Knighthood challenges to get his Mechanical Glider, so I gotta do the same for Batgirl. And I wanna play some co-op to see just how untethered the experience is, but I can’t imagine thinking too much about Gotham once I finished the story. It isn’t sticking in the same way Marvel’s Spider-Man did.

Maybe that’s an unfair comparison, but truly, in my head canon, Gotham Knights is somewhere between Marvel’s Spider-Man and Marvel’s Avengers. It’s fine, but I don’t know if that’s necessarily a good spot to be in.

Screenshot: Warner Bros. Games / Kotaku

Ethan: I’m still only about halfway through the game, but feeling much less generous. It’s an indecisive mix of a bunch of games without any one solid thing to hold onto. The co-op that I’ve tried so far is very decent overall, and I think certainly sets a kind of standard for games like Far Cry—which have traditionally struggled with multiplayer that feels consistent and rewarding—to aim for.

But man, every aspect of the Batman mythos recreated here feels like it’s done better elsewhere. Maybe when the four-player mode comes out it’ll be closer to the 3D brawler it should have been. At this point I almost wish it were a live-service game. At least then there might be a shot at a better 2.0 version a year from now.

Levi: Right? Gotham Knights certainly feels like it could’ve been a live-service game. I’m hoping that four-play co-op mode Hero Assault extends to the open-world stuff too. There are four heroes. This game should be chaotic as hell, kinda like that underground Harley Quinn mission with that punk rendition of “Livin’ La Vida Loca.” That, so far, has been the most memorable part of the whole game.

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Gotham Knights Briefly Ditched Its Anti-Piracy Protection

Image: DC / Warner Bros. / Kotaku / Willrow Hood (Shutterstock)

Gotham Knights got its first significant post-launch patch on PC yesterday. The update was aimed at fixing online multiplayer errors and squashing some bugs. Unfortunately, it also temporarily squashed the Batman game’s Denuvo DRM protections, seemingly leaving it vulnerable to pirates. That’s one way to take them by surprise.

The PC patch for the struggling co-op adventure was pushed out last night, and it didn’t take long for game crackers to realize that the new build released on Steam was missing Denuvo. The news began circulating on sites like the CrackWatch subreddit, and even led some to believe that Warner Bros. had removed the DRM on purpose. It had not.

SteamDB records show that a new build that had the Denuvo anti-tamper protection back in place was released about 14 hours later, but obviously the damage was done. It’s unlikely people playing the newly piratable version of Gotham Knights can participate in the game’s multiplayer, a focal point of the loot-based brawler, and pirates won’t be able to enjoy future patch fixes or content updates. They’ll probably have free run of the single-player campaign now, though.

Kotaku reached out to Warner Bros. for comment.

Read More: 11 Gotham Knights Tips To Kick Criminal Ass And Clean The Streets In Style

Denuvo protection is controversial among some PC users in part because it limits how they can store and play a game. It’s also largely believed to negatively affect the performance of PC games that use it. Often, the DRM is removed by the game publishers weeks or months after launch, especially if and when it’s eventually “cracked” by hackers. Rarely does it get dropped by accident and then restored.

Of course, the bigger issue for Gotham Knights is that it’s simply not that good, especially for a game that’s been in development for many years, is one of the first $70 new-gen-exclusive titles, and is clearly inspired by the much better Arkham trilogy of Batman games. While it’s not clear what new content Warner Bros. Montréal might have in store down the line, it is promising a much bigger performance update in the near future.

That patch will be aimed at consoles as well, and fix some of the framerate drops on PS5 and Xbox Series X/S. While Gotham Knights is controversially locked at 30fps on the consoles, it often dips below that during certain scenes and when patrolling Gotham while large mobs of enemies are present. As Digital Foundry has reported, there are plenty of performance issues on PC as well, however. Hopefully, they’ll get addressed as well.



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Phil Kessel: Vegas Golden Knights star breaks NHL record after not missing a game for almost 13 years



CNN
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Vegas Golden Knights star Phil Kessel has broken the National Hockey League (NHL) ‘ironman’ record after he played his 990th consecutive game on Tuesday.

In taking to the ice against the San Jose Sharks, Kessel surpassed the previous mark set by the Philadelphia Flyers’ Keith Yandle last season.

Kessel, 35, started his impressive streak on November 3, 2009, when he made his debut for the Toronto Maple Leafs.

He had started that season by missing 12 games as he recovered from shoulder surgery and had previously fought back from a cancer diagnosis when he was just 19 years old.

Not content with the ‘ironman’ title, Kessel celebrated his record-breaking achievement by scoring his 400th career goal as his team beat the Sharks 4-2.

“It’s a cool thing. It means I played a lot of games, right? It’s neat,” an understated Kessel told reporters when he initially tied the record on Monday. “I’ve been fortunate.”

He added: “I like to play, I enjoy going out there. I’ve been doing it a long time and it’s still fun to me.”

The American has not missed a game for almost 13 years, including 12 full seasons in the NFL.

It’s a career that has seen him play for the Boston Bruins, the Maple Leafs, the Pittsburgh Penguins, the Arizona Coyotes and, most recently, the Golden Knights.

Kessel was a two-time Stanley Cup champion with the Penguins, winning consecutive titles in 2016 and 2017.

Yandle, who set the previous record in January, has since retired from the sport but had a video message for Kessel.

“To play in even one NHL game is a remarkable achievement but to play in every game going back 13 years takes unbelievable talent to stay in the line-up day in and day out, tremendous determination to play through aches and pains, and a whole lot of luck,” he said.

Ten more and Kessel will become the first player to feature in 1000 consecutive games, but he’s certainly not getting carried away.

“There is obviously a lot of luck. There are some nights you could have missed throughout the time, but I ended up not,” he told reporters.

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Critics Are Divided Over More Than Just Gotham Knights PS5 Performance

Gotham Knights has turned out to be a surprisingly divisive title, with sentiment seemingly shifting ever since we learned that, despite ditching a PS4 version, the game would only run at 30fps on PS5. This would, in turn, become a more prominent topic within the PlayStation community once we learned that A Plague Tale: Requiem, too, would cap out at 30fps. But framerate isn’t everything, and Gotham Knights is more than just its technical performance.

Well, the reviews are in, and opinions on this one are all over the shop, surprisingly so for a AAA game. The PS5 version of Gotham Knights is currently sitting on a critic score of 69 on the review aggregate site Metacritic. With outlying scores ranging from a high of 95 and a low of 40, something is going on here that bears dissecting deeper.

Push Square’s own Liam Croft enjoyed the game, awarding it a 7/10 in his review, which you can read or watch for our full thoughts on the matter. He writes that Gotham Knights features “an excellent story with top-notch cutscene direction and a fun combat system, with too many needless and confusing mechanics bolted on top. If you can look past them, there’s a genuinely great game here”.

Game Informer’s Matt Miller felt similarly, scoring the game a 7.25, and noting that “Gotham Knights didn’t wow me with its overly familiar objectives, combat, and activities, but it didn’t leave me sour. It’s fun to control some new heroes as they brood over Gotham from its building overhangs and uncover hidden plots against its people.”

On the lower end, giving it a 5/10, IGN’s Travis Northup wrote that “Gotham Knights is a consistently disappointing return to Batman’s troubled city and a distinct step backwards from the past decade-plus of Batman games,” and that “from the inconsistent frame rates, to the weak story, to one-note combat that rarely feels good, there was virtually always something going wrong to make sure I wasn’t experiencing the triumphant return with my friends at my side I had envisioned”.

VGC’s Jordan Middler applauded the game, giving it a 4/5, writing: “Gotham Knights provides a blueprint for a world of great Batman-verse games outside of Arkham. While it may not hit the highs of Rocksteady’s series in some aspects, the ways it excels in narrative and character development match, or in some cases supplant the Arkham series, proving themselves, appropriately, as more than worthy of wearing the cowl.”

Finally, GamesRadar+’s Josh West also scored it 5/10, noting that “there’s a compelling game in Gotham Knights, but it’s hidden away behind a messy UX, needless crafting and customization systems, and combat mechanics that have been stretched paper thin to accommodate four heroes”.

What we take away from these differing opinions is that there is something undeniable at the core of Gotham Knights that is perhaps obfuscated by technical hiccups. At the end of the day, only you can know whether or not that will be a dealbreaker in terms of your own enjoyment. But for what it’s worth, we think there is enough good stuff here to justify rolling the dice.

Will you be picking up Gotham Knights? Can you think of another game that has run the gamut so wildly in terms of review scores? Let us know in the comments section below.



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Gotham Knights Will Only Run at 30 FPS and Will Offer No Performance Mode on Consoles

When Gotham Knights arrives on consoles on October 21, it will do so with no performance mode and it will run at only 30 FPS.

As spotted by those like Wario64 on Twitter, the news was shared by Gotham Knights executive producer Fleur “Flaoua” Marty in the game’s Discord channel, and she wanted to take the time to address this question for console players.

“I know many of you are wondering about the availability of a performance mode for Gotham Knights on consoles,” Marty wrote. “Due to the types of features we have in our game, like providing a fully untethered co-op experience in our highly detailed open-world, it’s not as straightforward as lowering the resolution and getting a higher FPS. For this reason, our game does not have a performance/quality toggle option and will run at 30FPS on consoles.”

This news follows the announcement of Gotham Knights’ Heroic Assault mode, which will be a free four-player co-op mode that will launch on November 29, 2022. Despite there being four heroes – Batgirl, Robin, Nightwing, and Red Hood – Gotham Knights’ campaign only supports single-player or two-player co-op. This new mode will give four friends the chance to take on arena-based challenges and see how all four heroes can work together to take down Gotham’s criminals.

In our Gotham Knights final preview, we said that it “is not an easy game to demo, and while I walked away from my hands-on time less than impressed with many aspects of combat, I still found myself interested in playing more.”

For more, check out why Gotham Knights created an older, wiser, more dangerous Harley Quinn and our thoughts from our first preview of the game back in August.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



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Gotham Knights Confirms Bad News For Console Players

Gotham Knights is drumming up some controversy amongst fans as it nears launch week, particularly with regards to the game’s performance. FPS (frames per second) is one of the most vital things in a game or any other kind of video. While most movies tend to be displayed in 24 FPS, games tend to range from 30 – 60 FPS, with some games offering higher FPS ranges depending on the hardware and settings of the game. If you have a low FPS, the game will appear to stutter, feel less smooth, and won’t convey the images in a particularly satisfying way. While 30FPS is still common, many are often willing to sacrifice the resolution for a higher FPS in order to have a silky smooth gameplay experience, especially in games with lots of action such as shooters.

Rumors began circulating earlier today that Gotham Knights is locked at 30FPS on consoles, meaning you won’t be able to get a higher FPS. Given many games still have 30FPS, it’s not the end of the world, but it is a limiting factor and makes the game less easy on the eyes for some players. Gotham Knights developer Fleur Martyr confirmed in an official Discord channel for the game (via Okami Games on Twitter) that the game will indeed be limited to 30FPS on consoles with no option to change this. They noted that due to the massive nature of the game, it wouldn’t be as easy as dropping the resolution down to get a better FPS. You can view the official statement below.

“I know many of you are wondering about the availability of a performance mode for Gotham Knights on consoles,” said Martyr. “Due to the types of features we have in our game, like providing a fully untethered co-op experience in our highly detailed open-world, it’s not as straightforward as lowering the resolution and getting a higher FPS. For this reason, our game does not have a performance/quality toggle option and will run at 30FPS on consoles.”

The backlash has already been pretty intense. Given the reasoning, it doesn’t sound like the pushback will result in any changes to the FPS, especially not before launch. Perhaps a post-launch patch will be able to offer more options, but it sounds pretty unlikely right now. This also may offer some clarity as to why Gotham Knights was canceled for Xbox One and PS4.

Gotham Knights will release on October 21st, 2022 for Xbox Series X|S, PS5, and PC. Does the lack of a higher FPS bother you? Let me know in the comments or hit me up on Twitter @Cade_Onder.



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