Tag Archives: King Of The Hill

How To Get The Eaglestrike Armor Core

Image: 343 Industries

Nope, that key art above isn’t a promo image for Wolfenstein. It’s a promotional shot for a cosmetic set of Halo Infinite armor called Eaglestrike. Pretty neat, right? Good news: The kit itself is pretty easy to get. Bad news: Your personalized version won’t look cool for months.

Halo Infinite’s second season has only been live for a matter of weeks, and developer 343 Industries has already rolled out two “events”—or time-limited playlists in which you can play to unlock specific rewards—for the free-to-play shooter. The season’s first event, “Interference,” focused on the new don’t-call-it-a-battle-royale Last Spartan Standing mode. The second, “Fracture: Entrenched,” is all about the new don’t-call-it-king-of-the-hill Land Grab mode.

“Fracture” events are essentially an excuse to add non-conventional Halo cosmetics to Infinite, justified in the lore through a bunch of stuff to do with interdimensional rifts and multiversal travel and blah blah blah. In season one, the “Fracture: Tenrai” event allowed players to unlock the samurai-inspired Yoroi kit by way of a 30-level bonus battle pass. Earning rewards in “Entrenched” works much the same way.

Like the pass for “Tenrai,” the one for “Entrenched” is free, and you can complete it alongside your standard seasonal one. Progress is earned by completing challenges affiliated with the currently active “Entrenched” playlist, which puts you into matches of Land Grab.

For the standard battle pass, completing challenges earns you XP, and earning 1,000 XP grants you a level-up. But for events, XP doesn’t matter: Once you complete a challenge, you unlock a new level and earn its reward—no need to keep track of XP or do armchair addition or any of that. (Completed Fracture challenges also earn you XP toward your standard battle pass.) Some of the challenges, like “complete one Land Grab PvP match,” are a breeze. Others, like “win one Land Grab PvP match,” are subject to the skill level of your teammates. Good luck.

The catch is that there are basically no good rewards in the first week. You can get a pistol skin pretty early on, and you get Eaglestrike itself relatively quickly too. But that’s…basically it. Cosmetics that are legit worth the grind are not available until later levels. Here are some of the standouts that’ll become available as “Fracture: Entrenched” cycles in and out of availability:

  • Level 3: Eagle’s outlook, a patently ridiculous stance (that I am absolutely equipping the second I earn it).
  • Level 5: The base Eaglestrike armor core.
  • Levels 13 and 14: The beefy Crabshell shoulder pads for Eaglestrike.
  • Level 17: Carbon Tundra, the first armor coating for Eaglestrike—this is the moment everyone rocking the armor won’t also rock the same exact color scheme.
  • Level 20: The Kerberos helmet, which looks like the sort of thing a soldier would wear in the trenches of World War 2.
  • Level 29: Ultramarine Core, a delicious mahogany and indigo armor coating that I have called dibs on, sorry.

This week’s capstone reward, earned by completing all of your weekly challenges, is a visor for Eaglestrike.
Image: 343 Industries

Right now, since you can only have up to 10 Entrenched-themed challenges available for any given week, you’ll hit a hard stop after hitting level 10, meaning the Eaglestrike armor won’t start looking unique among players who use it until July (unless, of course, 343 Industries makes a bunch of enticing armor coatings available in the microtransaction store in interim weeks).

“Fractured: Entrenched” is currently slated to run one week a month over the next few months. Halo Infinite’s in-game menu says the first week ends on May 30. But in a blog post, 343 says the first week ends on May 31st at 2:00 p.m. ET. In other words, the game itself does not appear to list the dozen-odd hours the event is active during the weekly reset every Tuesday—but if you fail to complete all of your challenges by Monday evening, you’ll still have some time on Tuesday mornings to knock ‘em out. Anyway, this is all incidental. Here’s the schedule as it currently stands:

  • First week runs from May 24 through May 31.
  • Second is from June 14 through June 21.
  • Third, July 5 through July 12.
  • Fourth, August 16 through August 23.

The previous Fracture event ran six times through Halo Infinite’s first season. This second one will happen six times too, the developer says, but it’s unclear when exactly past those scheduled dates in August. When reached for comment, representatives for 343 Industries did not immediately have that info on-hand.

For what it’s worth: Land Grab, at least from the matches I’ve played so far, is quite fun. It’s a bit of a twist on Halo Infinite’s zone-capture modes, like King of the Hill. Two teams of four face off on Arena maps. (Land Grab is available on four levels: Aquarius, Bazaar, the deliciously old-school Catalyst, and Behemoth, the map so irredeemably fucked that 343 Industries struck it from the ranked playlist.) At the start of each match, there are three zones on the map. But unlike other zone-capture modes, once a zone is secured in Land Grab, it’s locked and can’t be recaptured by the other team. Once all three zones are captured, three more pop up. First team to 11 points wins. I’m sure my thoughts will calcify as I end up playing more, but for now, I’m enjoying how tense these matches can get.

There’s also some low-stakes debate about Fracture armor kits that pops up every now and then in the Halo Infinite. Purists say it’s a repudiation of Halo’s longtime aesthetics. Others embrace how weird it is. Personally, I think these kits are cool in theory, if a little short on personalization options. (I love the Yoroi but wish the available colors weren’t gray, light gray, slightly lighter gray, and slightly pinkish gray.) Plus, the prospect of Fracture events—folding in designs from anywhere or, uh, anywhen—means there’s an entire multiverse of possibilities out there for future seasons. Hey, who knows: Maybe this is how we get playable Elites.

 

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Halo Infinite Season Two Out May 3 On Xbox, PC

Screenshot: 343 Industries

For a while now, the prevailing narrative around Halo Infinite is that interest in the game, once confidently perched at the summit of Mt. First-Person Shooter, has fallen off a precipice. But that stands poised to change when season two, “Lone Wolves,” rolls around on May 3. Folks, it sounds (and looks) dope AF.

Halo Infinite, first released last November for Xbox and PC, is the first game in the series to feature a free-to-play model. Like many games with a similar model, it’s built around a seasonal framework. Players have roundly praised Infinite’s fundamentals—the guns, the movement, the heavy dose of nostalgia—but criticized everything from pricey cosmetics to a general lack of new, updated content. (The game’s splashy special event, Fracture: Tenrai, repeated five times throughout Halo Infinite’s first season, with another occurrence planned for later this month.) For its part, developer 343 Industries instituted changes, like lower prices for cosmetics, throughout the first season.

Developer 343 Industries teased Infinite’s second season, “Lone Wolves,” in an exciting if vanishingly brief trailer, with a sizzle reel of new maps, cosmetics, and heavy-handed lines of dialogue (“We always have room for another wolf.”). That trailer is in addition to a series of blog posts from the past few weeks outlining the granular changes.

There’s a lot to like. Also, you can earn $10.

Okay, not technically, but you could, in theory, buy one premium battle pass and never have to buy another. In January, 343 announced that players could earn credits—in-game currency spent on Halo’s microtransactions that roughly maps out to $1 for 100—through the mere act of playing but didn’t get into the weeds. Now, we know how it works.

Those who buy the premium battle pass for season two (battle passes cost 1,000 credits) can earn 1,000 credits over the course of the pass. You could conceivably then bank those 1,000 credits, spend them on the premium battle pass for season three, earn 1,000 credits from that pass, bank them for season four, and so on. Of course, that assumption is entirely contingent on three factors. Premium battle passes of future seasons would need to cost 1,000 credits. You’d need to be able to earn 1,000 credits from those premium passes. (Representatives for 343 Industries did not respond to a request for comment in time for publication.) And you’d need to have the time, patience, and energy to stick through the entirety of said battle passes.

But “free money” isn’t the only thing worth writing home about, as Infinite is getting a slew of new additions next month, including two new maps.

A huge sticking point for players was how Halo Infinite launched with ten maps—a fine enough number on paper, unless you scrutinize the circumstances. One of the initial maps, Behemoth, was so loathed by the community that 343 Industries eventually removed it from ranked playlists. Another one, Launch Site, is what experts describe as “just the fuckin’ worst.” And three of those maps were relegated to the large-scale Big Team Battle playlist, which spent months languishing with minimal functionality. Effectively, this meant Halo Infinite players were relegated to five maps that were actually reliably fun.

The long-neglected ravager will see an increase to its damage in season two.
Screenshot: 343 Industries

Arena playlists will get Catalyst, a small-scale map that looks to be set on a Forerunner structure of sorts. Meanwhile, Big Team Battle—which is functional now!—is getting a new map called Breaker. The season two trailer shows some lava. In any case, if 343 continues to add two additional maps every season, that rate will put Halo Infinite on track to have the same total number of maps as prior Halo games. There’s a deep well to draw on, too; this is the first Halo under 343’s purview that hasn’t yet featured remade versions of popular maps from previous games. (My fingers are crossed for Halo 4’s Haven.)

Halo Infinite will see a bunch of new playlists, too. King of the Hill, the longtime mode in which players battle over control of a small space—and the one I personally haven’t shut up about wanting for the past six months—will be available from the start of the season in “multiple playlists.” As will Attrition, the tense, team-based deathmatch that was playable for a few weeks in January. (Called it.) When it comes back, you’ll no longer be frozen in place for a few seconds after you’re revived by a teammate.

More curious is the Last Spartan Standing mode, which is less of a known quantity than King of the Hill (been around for ages) or Attrition (has literally been playable in Infinite already). The official line is that it’s a “free-for-all elimination mode,” though details, like its release date or even a rundown of how it works, aren’t available. Data-miners believe it’ll be a twist on the 24-player Big Team Battle, something akin to a miniature battle royale.

Capstone rewards are also getting a much-needed overhaul. Every week, Halo Infinite provides players with a unique list of 20 challenges: rote tasks like “complete two Slayer matches” or “kill 50 players in PvP.” If you knock all of them out, you unlock that week’s capstone challenge. Finishing that gives you the week’s capstone reward.

Why yes, I will grind all of the challenges in the world for this sumptuously named “Alabaster Cognac” vehicle coating.
Image: 343 Industries

Right now, capstone rewards are all over the place. On one hand, when they’re not worth the time sink—say, an emblem that’s both ugly and has also popped up as a reward for two out of the prior five weeks—so players feel disincentivized to complete the grind. But when the rewards are awesome, you get players saying they feel too much pressure to play, or even feel some FOMO for not being able to make the time commitment. The rewards outlined so far for “Lone Wolves” seem to strike a solid balance: of the five detailed, it’s a mixture of stances, weapon skins, and vehicle coatings. John Junyszek, Halo’s senior community manager, said boring prizes like emblems and backdrops won’t be issued as capstone rewards. It’s a key sign that 343 is listening to its player base, internalizing the feedback, and actually making crucial changes.

These are all in addition to various balance tweaks for weapons (the mangler, the ravager) and equipment (the drop wall, the overshield). Exciting times, if you’re a Halo fan.

But “Lone Wolves” isn’t entirely the silver bullet Halo Infinite needs, as it is going to launch absent some promised features. Support for the cooperative campaign, which can reportedly support two players in splitscreen and four players online, was slated to launch with the release of the season. That’s since been delayed, and is now slated for an unspecified date later in the season. (“Lone Wolves” is scheduled to run for about three months.) And save for one notable leak, the Forge creation tool is nowhere to be seen. Though it was always slated for Infinite’s third season, 343 hasn’t officially unveiled details.

The big question for Halo players is if “Lone Wolves” can reinvigorate players who’ve bounced off the game, or if it’s too little too late. In my mind, there’s precedent here. Just look at 343’s own Halo: The Master Chief Collection, arguably among the most disastrous launches for a big-budget online game…maybe ever? But 343 stuck with it, shored up the servers, added a bunch of new content, folded in enticing targets and seasonal models, and turned the ship around. Halo: The Master Chief Collection was, for a while there, one of the best multiplayer shooters.

Can 343 pull off that same hat trick twice? Only time will tell, of course. But for the first time in a while, I’m feeling optimistic about Infinite’s future.

 



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343’s Halo Infinite Launches Cyber Showdown Event January 18

Screenshot: 343 Industries

Starting tomorrow, Halo Infinite begins its third major even since launch, called Cyber Showdown. And things might be getting ‘80s, Tron-style.

Developers 343 have attempted to play the details of the event close to their chests, which of course only ever results in dataminers revealing absolutely everything instead. So while all we officially have at this point is an ambiguous teaser from before the weekend, since then details from reliable leaks and mines have piled up.

The teaser certainly implies some neon-80s arcade machine magics. As a Spartan fiddles with a Space Invaders-like game, called Slipspace Invaders (DYSWTDT?), he’s shot from behind by a rival player. But instead of dying, he seemingly finds himself spawning inside another world, his suit changing from blue to pink, and a new neon mohawk on his helmet.

Weirdly, disappointingly, the Spartan is stood against the most dreary grey background, looking like it could be anywhere on Infinite’s bland maps. But beyond this, despite the imminent start of the event, nothing else was shared. So in leapt the dataminers to do 343’s PR job for them.

With that in mind, take everything reported here with a pinch of salt. But the leakers are saying the event will start at 1 p.m. ET Tuesday, and this time run for two weeks.

It will be played, the say, across Capture The Flag, Slayer, and Attrition, while adding new mode, King Of The Hill. There are ten ranks to gain that also imply a very vaguely ‘80s vibe. The ranks go like this:

  • Rank 1 – Boring stance
  • Rank 2 – Weapon coating
  • Rank 3 – Underpants-skid-like nameplate backdrop
  • Rank 4 – CRAIG! (emblem)
  • Rank 5 – Silly visor
  • Rank 6 – Armor coating
  • Rank 7 – A little sword to dangle off your weapon
  • Rank 8 – A slightly less silly visor
  • Rank 9 – AI Color (and sadly not the best new helmet ever)
  • Rank 10 – Neon mohawk for your spacehat

It seems it’ll be about completing starred challenges, although it’s unclear how they’ll be spread out across the event’s fortnite. That should put some minds at rest, after the disappointing game-a-day of the Christmas event. The good news is, all that lot is free, while there will be a bunch of cyberpunk-ish items in the store for your real-life money. Stuff like a “Synthwave Coating”:

I mean, if I were a video game developer, I’d seed my game code with all sorts of mad bullshit to trick the miners, and then leak out equally nonsensical information, just to have fun. Which is reason #439 that I am not a video game developer.



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