Tag Archives: Joy-Con

NYXI Reveals A GameCube-Inspired Switch Controller With No Drifting

Peripheral brand NYXI has revealed its latest Nintendo Switch wireless joy-pad, dubbed the NYXI Wizard.

Directly inspired by the Nintendo GameCube, the joy-pad features Hall Effect analogue sticks to eliminate drifting, along with interchangable joystick rings, a turbo function, illuminated ‘ABXY’ buttons, and an ergonomic, slip-free design. It goes without saying, of course, that the controller also functions as a set of joy-con; simply slide the two sides from the pad and whack them directly onto your Switch.

Here’s a list of features directly from NYXI:

– The preferred gamepad for Super Smash Bros. Ultimate
– Hall effect joystick, with no drifting
– Designed for performance ZR/ZL buttons, are quieter, lighter, have less resistance, and have shorter trigger distances to help you shoot faster. ABXY buttons have white light effects and a comfortable feel for an enhanced gaming experience.
– Removable joysticks and replaceable joysticks ring
– Ergonomic, non-slip design
– Wireless connection and long-lasting performance
– Adjustable Turbo & Mapping Function
– One-Key Wake-Up & Screenshot Function

The controller can be ordered via the NYXI website right now for $69.00 with options available for international shipping. Of course, if you’re in the market for a GameCube inspired controller but would rather opt for something with a more “traditional” layout, then you might want to check out the below Switch controller case from Retroflag:



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Without Pokémon, 2022 Would Have Been A Sad Year For Switch

Image: Jim Cooke (G/O Media) / Kotaku

Pokémon saved the Switch in 2022, which was also the year that the console officially started to feel old.

As we approach the Switch’s sixth anniversary, it feels like Nintendo’s innovative hybrid gaming device has finally peaked and is now on the decline. Missing features and poor online experiences that were once easier to forgive have started to feel more frustrating. Even the latest visually impressive first-party games like Kirby And The Forgotten Land and Xenoblade Chronicles 3 struggled to mask the hardware’s aging limitations.

2022 was the unofficial year of the Kirb.
Screenshot: Nintendo / Kotaku

Don’t get me wrong. The Switch’s release calendar was still lowkey stacked month in and month out. The OLED version continues to bring out a level of vibrancy in games big and small that helps make up for some of the technical drawbacks. And despite never receiving a price drop since it launched, the Switch remains an extremely competitive gaming option when stacked up against pricier alternatives like the PS5, Xbox Series X, and Steam Deck.

Still, a meaningful hardware refresh has never felt more overdue. 2022 was the year of the missing Switch Pro, and the year it felt like Nintendo’s existing handheld hybrid went from punching above its weight to under-delivering on the promise of its core conceit.

Great games, chugging hardware

Nintendo made up for The Legend of Zelda: Tears of the Kingdom being delayed this year through sheer quantity of new releases. On the first-party side Kirby and the Forgotten Land, Nintendo Switch Sports, Mario Strikers: Battle League, and Fire Emblem Warriors: Three Hopes anchored the first half of the year, while Xenoblade Chronicles 3, Splatoon 3, and Bayonetta 3 delivered heavy-hitters in the second half.

Gaps were stuffed with many of the year’s biggest indie games: Sifu, Citizen Sleeper, Nobody Saves the World, Return to Monkey Island, OlliOlli World, Shredder’s Revenge, Tunic, and Neon White. Square Enix’s 2022 JRPG bonanza was well represented, including Switch exclusives Live a Live and Triangle Strategy. Plus big ports like No Man’s Sky, Personal 5 Royal, and Nier Automata brought over some of the best games of the last console generation.

At times Arceus gives off the vibe of a Nintendo 64 game in HD.
Screenshot: Nintendo / Kotaku

It’s safe to say, however, that it might have still felt like one of the quieter years on Switch if not for Pokémon Arceus: Legends and Pokémon Scarlet and Violet. In addition to selling tons, both games also perfectly represented the platform’s growing pains this year: they iterated on the series’ tried and true collectathon formula in creative and refreshing ways while also looking like ass and running badly.

On the Arceus side, the game’s open world often looked empty and flat. On the Scarlet and Violet side, framerate drops, constant pop-in of objects, and rogue glitches held back an otherwise ambitious new blueprint for the future of the mainline Pokémon games. It’s hard to know how much these shortcomings are due to the Switch’s old chipsets, a lack of development time, a particular set of design trade-offs, or some combination of those and other factors.

This screenshot is not as pretty as I remembered it.
Screenshot: Nintendo / Kotaku

A modern spec sheet probably wouldn’t hurt though. Even Xenoblade Chronicles 3, a sprawling RPG with big open environments that look much better than what you’ll find in Pokémon, brushed up against the limits of the Switch. The frame rate was far from stable in the later half of the game, and the sweeping vistas themselves lose all sorts of detail and definition the second you move away from them. This didn’t stop Monolith’s game from feeling and looking great when in motion, but it does mean that almost every screenshot I have from my time with it is full of jagged edges and washed out textures. Bayonetta 3 was even worse.

Switch Online is still a drag

Another game that gets at the increasing duality of the Switch is Splatoon 3. A gorgeous and colorful sequel with even more content and features, it nevertheless is held back by Nintendo’s online infrastructure. It’s 2022. Splatoon 3 is one of the best competitive shooters out there. And you will almost certainly spend at least part of any gaming session mired in disconnects or other connectivity woes.

It’s especially notable considering some of the biggest shooters around like Fortnite and Apex Legends are also on Switch, and those games also don’t require players to download a separate app to use voice chat. These problems were easier to ignore when Nintendo’s online service was free, but as the company continues to double-down on its monthly subscription service, subpar online performance continues to be a sore spot.

Last year, Nintendo launched the Switch Online + Expansion Pack, a $50 version of the service that raised the price in exchange for access to Nintendo 64 and Sega Genesis games, as well as various bits of Switch DLC. It felt like a terrible deal at the time, and nothing over the past 12 months has done much to change that.

That’s not to say that Nintendo hasn’t been diligently filling out the Netflix-style retro library. Notable additions included Earthbound, Shining Force II, and The Legend of Zelda: Majora’s Mask.

Screenshot: Nintendo / Kotaku

In total, Switch Online received five more NES games, six more SNES games, 17 more Genesis games, and 11 more N64 games this year. Game Boy, Game Boy Color, and Game Boy Advance games remain MIA, however, as do notable third-party SNES titles like Chrono Trigger and Final Fantasy VI.

As rival services like PS Plus and Xbox Game Pass expand and evolve to include some of the biggest new releases and cloud gaming, it’s hard not to look at Switch Online and feel like it comes up short, despite being significantly cheaper. Switch Online did experiment with week-long free trials for games like Splatoon 2 and Mario Kart 8 Deluxe this year, as well as add a new Switch Online missions and rewards feature, but four years into the service’s life it still feels like it’s struggling to justify itself.

Netflix is never coming

If Switch Online still seems like an underwhelming value proposition, the base console user experience remains absolutely barebones. The Switch firmware received six updates in 2022, and the only notable feature added was “Groups” which allows players to organize their game libraries into folders. It’s nice to have and was long overdue, which mostly serves to underline just how little the rest of the console experience has changed since launch.

Despite the popularity of the Switch, Nintendo has never prioritized social features—-and that didn’t change in 2022. There’s no way to search for friends, send them messages, or gift them games. There’s no social feed to speak of when it comes to wondering what they are playing, buying, or sharing. Again, this has been the status quo, but as each new year passes, the fact that the Switch hasn’t improved on any of it becomes more glaring.

*Sigh*
Screenshot: Nintendo / Kotaku

The apps never came this year, either. For years the joke was that you could get Netflix on every modern Nintendo device but the Switch. The streaming wars are in full swing, with services like Game Pass including complimentary subscriptions to Apple TV and Disney+, neither of which exist on Switch. Hulu remains the lone exception, joined last year by Funimaiton and this year by Crunchyroll.

The Switch has been outpaced by app integration in other areas as well. Spotify has been a mainstay on PlayStation and Xbox for years, while social hub Discord was finally added to both this past year. Neither are on Nintendo’s platform, which is especially surprising considering how many communication shortcomings would be solved by the arrival of Discord. The Switch didn’t get achievements or home screen themes in 2022, either.

So…Switch Pro when?

When the Switch released in 2017, holding games like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey in your hands and taking them on the go was a powerful revelation. In 2022, thanks to the bar already raised by Nintendo half a decade ago, it’s somewhat less novel.

At the low-end, an explosion in cloud gaming peripherals and third-party handhelds means you can stream Assassin’s Creed Valhalla alongside Dead Cells to a bunch of competitors’ portables. The experience isn’t great but it’s often good enough.

At the high-end, Valve’s Steam Deck went from a trickle of pre-orders to on-demand availability, and let people take Steam hits from The Witcher 3 to Vampire Survivors to the bathroom and beyond. It’s clunky, the battery life isn’t great, and it’s a much less streamlined user experience than the Switch. Valve is also selling the device at a big loss. And yet while it’s only sold less than 2 percent as many units as the Switch so far, it’s shown the massive leap handheld gaming is capable of since the latter first shipped.

The Switch OLED is nice but it’s no Switch Pro.
Photo: Nintendo

While Kotaku has mentioned a mythical Switch Pro in every State of the Switch review since 2018, this is the year it went from “when is it coming?” to “where the hell is it?” Many fans expected Nintendo to reveal upgraded hardware at E3 2021. Instead, it revealed the Switch OLED: a fancy screen atop the same basic guts for $50 more. This led to a lot of questions about repeated Bloomberg reports that Nintendo was gearing up to release a 4K successor to the Switch, but Nintendo’s past history alone says we’re due for a new Switch.

The Nintendo DS launched in 2004. The DS Lite followed in 2006. The DSi in 2008. And the DSi XL in 2009. The first and last iterations of the device showed a long range in terms of improvement. The 3DS launched in 2011. A 3DS XL arrived the following year. A 2DS was added to the lineup the year after that. And a New Nintendo 3DS and 3DS XL launched the year after that, both of which notably played a handful of games the earlier versions of the system couldn’t run. The Switch is already two years older than the PS4 was when the PS4 Pro came out, and older than the Wii U was when the Switch launched.

The global pandemic, which created shortages for semiconductors that affected everything from cars to smartphones, no doubt threw any traditional timeline for a Switch Pro out the window. At the same time, that hasn’t stopped the Switch from continuing to age in the interim. From Joy-Con drift to finicky Wi-Fi reception, the console has succeeded despite notable design flaws and shortcomings thanks to its brilliant form factor and exclusives.

The form factor is becoming less and less of a differentiator though, and despite the development wizardry at Nintendo, old hardware is starting to catch up with it. We’ll see if 2023’s Tears of the Kingdom can replicate the magic of Breath of the Wild on a six year old machine. By the time it comes out in May, the gap between them will be even bigger than the one between GameCube’s Twilight Princess and the Wii’s Skyward Sword.

           

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The Nintendo Switch Features Most People Forget About

Photo: Nintendo

The PlayStation 5’s Accolades feature has allowed users to offer awards to fellow players in multiplayer games, the idea being it’d help foment kindness and camaraderie in the gaming community. But Sony formally retired it from PS5 this week for one reason: No one used it. Most people (hi) didn’t even seem to know it existed.

This spurred a thought exercise: What other gaming consoles still have useless features? Take the Switch, for instance. Sure, Nintendo’s hybrid handheld has plenty of quietly helpful little tricks, like its universal zoom function. But it also has some that could probably get purged without anyone caring—or even noticing.


The “Find Controllers” Function

Of the slew of options in the Switch’s “Controllers” menu, the “find controllers” function far and away collects the most dust. Open it, and you’ll see a menu containing a list of Joy-Cons paired to your console. Hold down the “A” button over the Joy-Con you’re looking for and it’ll rumble. Quietly. At, like, animal-hearing frequency. It’s intended to help you locate any detached Joy-Cons that may be misplaced, but isn’t really effective enough to do its one job—Never mind that you actually need at least one Joy-Con on hand to use it in the first place.

Sadly, there’s no console function that addresses the scourge of Joy-Con drift.

The “News” App

Screenshot: Nintendo / Kotaku

Most of the seven permanent icons on the Switch’s home screen are genuinely useful shortcuts to submenus. One, however, is used only by the people who accidentally click on it: the “News” app. Open it up and you’ll see a reverse chronological feed of digitized press releases from the annals of Nintendo’s marketing machine. (You can also see the three most recent “stories” on the left bar of the screen when you boot up the console.) But if you’re looking for gaming news, you’re not going to read it on a gaming console—which you’ve presumably booted up to, y’know, play games. You’re especially not going to read it on that console if the text is so very tiny. You’re far more likely to get your news from a favorite gaming site.

Voice Chat

Despite what you may have heard, yep, the Switch has voice chat! Kinda. It’s a convoluted mess. On PlayStation and Xbox, if you want to get voice chat going, you…plug in a headset and get voice chat going. On Switch, however, you have to go through a multi-step process and boot up a companion smartphone app. Nintendo could scrap its voice chat without anyone caring. Really, if you’re using a smartphone app to talk to your party members, Discord is right there.

Keyboard Support

Everyone hates punching in a password (twice!) to buy something on Nintendo’s eShop, what with the console’s small touchscreen keyboard. This workaround doesn’t function in handheld mode, but you can plug a USB keyboard into the dock and use that to type instead. But also: the time it takes to pull out a keyboard and plug it into the Switch’s dock probably takes longer than whatever task you were initially trying to circumvent. (If you must get into the eShop faster, just deactivate the password requirement.) Nintendo could likely lose keyboard support without much uproar.

Screen Lock (or, well, that it’s an option)

Screenshot: Nintendo / Kotaku

Yes, the Switch’s screen lock feature is indeed enormously helpful, dare I say essential. Turn it on, and you’ll give your console a purgatory of sorts between its waking and sleeping states. You’ll then need to tap the same button three times to use your console, which can prevent it from inadvertently turning on when, say, it’s rustling around in your bag. Honestly, it shouldn’t even be an option: It should be the standard. Get rid of the choice, I say, and let screen lock be the standard.

Dark Mode

I’m kidding! I’m kidding. But hey, on this note, wouldn’t it be nice if the Switch had more color themes for its backdrop? Hello? Hey, where’d you go?

 

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Nintendo Switch Sports Fans Are Accidentally Smashing TVs Again

It’s like we’re back in the 2000s. Cropped cardigans are making a comeback, Biden is still in the White House, and Nintendo dropped a Wii Sports sequel in the form of Switch Sports. The nostalgia is so uncanny that players of Nintendo’s quirky sports simulator are once again flinging controllers from their hands directly into their TVs, smashing their displays.

Nintendo Switch Sports is a sports simulator packaging several mini-games together, including bowling, soccer, tennis, and volleyball. Critics have called it a solid return of the company’s remote-waggling classic that will probably continue ruining friendships in its wake. Like its previous entry, 2006’s Wii Sports, you use the wireless remote’s built-in motion controls to play, which typically means you gotta get up and be an active participant. And just like Wii Sports, because the Joy-Con is a wireless controller, folks are out here chucking remotes right at their TVs in the middle of games. The result? A busted display.

A Twitch streamer named 63man went viral over the weekend after he casually tossed his red Joy-Con at his monitor while playing tennis.

We’ve been here before. All throughout the last two decades on YouTube, you couldn’t escape similar face-cracking situations where players were seen throwing the Wii Remote Controller at their TVs while playing Wii Sports. There are entire montages of folks completely destroying their monitors, each time the pang of regret stinging a little more. It even happened during a segment on the Home Shopping Network back in October 2009, in which some dude went so hard when advertising the game and console that he straight-up wrecked the TV…on air. It was great.

Nintendo tried curtailing these accidents yet again by including wrist straps with the Joy-Cons, much like it did with the Wii Remote Controller. But I bet you’ve not seen yours since you first opened the box three years ago. I know I haven’t, and now TVs are once again getting harmed during play, an easily avoidable phenomenon if folks just tied them to their arms.

Despite the unfortunate incidents that will likely continue, Nintendo Switch Sports is seeing some success around the world. In particular, according to GamesIndustry.Biz, the game claimed the top spot on the UK boxed charts. It’s hilarious then that TVs are getting smashed just as sales figures are.

Nintendo made headlines recently after revelations about terrible working conditions for contractors and Joy-Con repair specialists were brought to light. So, now’s really not the time to be throwing these controllers at the wall.

 



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Nintendo Fights Back Against Switch Joy-Con Drift Lawsuit With New Defense

Nintendo is continuing to fight back against an ongoing class-action lawsuit that has been filed against the gaming company as a result of Joy-Con drifting issues with the Nintendo Switch controllers. Over the past couple of years, Nintendo has been dealing with a number of lawsuits that have been levied at the company associated with the thumbstick defect found in Joy-Cons. And while the lawsuit is still going through the legal process, Nintendo has now found a new defense against some of these claims. 

According to a report from Axios, Nintendo’s lawyers have recently argued in a case (Sanchez et. al. v. Nintendo of America) that certain individuals suing the company have no standing because the ones affected by the Joy-Con drift issue are children. Essentially, Nintendo has claimed that children cannot sue the company because they “allege no cognizable harm to themselves.” In addition, Nintendo’s defense cited that the End User License Agreement (EULA) that Switch users must acknowledge before using the system states that they must be over the age of 18 to accept. 

At this point in time, an arbitrator has actually ruled in favor of Nintendo’s defense and has claimed that two mothers representing the children in question cannot proceed with a class-action lawsuit. The lawyers representing these plaintiffs have pushed back on this ruling, though, and have pushed for a federal judge to examine the case. 

For now, it remains to be seen what happens with this case and many others that are associated with Joy-Con drift. Although Nintendo has been dealing with a number of cases of this type over the past couple of years, many of them have stalled out at one time or another. As such, we’ll be sure to keep you in the loop here on ComicBook.com if anything else noteworthy comes about with these situations. 

Have you been dealing with Joy-Con drift for yourself over the past few years? And if so, what do you think of this new defense from Nintendo in regard to these lawsuits that have been brought forth? Let me know for yourself either down in the comments or reach out to me on Twitter at @MooreMan12.



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Don’t Panic, Valve Has Already Resolved Steam Deck’s Supposed Switch-Like “Drift” Issues

Image: Valve

If you’ve been able to get your hands on a Steam Deck and are worried about the reported “drift” issues, it seems there’s no need to panic.

Valve, in record time (not Valve time, thankfully), has already issued a fix to address the supposed issues associated with the Steam Deck thumbsticks. This information comes directly from Valve designer, Lawrence Yang, in an update over on Twitter.

Here’s exactly what he had to say – explaining how a “recent firmware update” was to blame, and the team has already shipped a fix to address the bug:

“Hi all, a quick note about Steam Deck thumbsticks. The team has looked into the reported issues and it turns out it was a deadzone regression from a recent firmware update. We just shipped a fix to address the bug, so make sure you’re up to date.”

The speedy response from Valve (including the fix) seems to have impressed quite a number of fans. Many users on social media have also acknowledged how nice it is to see a games company addressing an issue like this head-on. Others couldn’t help but compare the situation to Nintendo’s own ongoing issues with Switch Joy-Con drift, which is a hardware problem.

Here’s a small sample of these comments:

@minus117 – “@Nintendo @NintendoAmerica how’s the drift from the switch being addressed?”

@_Solid – “Huge bravo to the dev team for fixing it so quickly. Meanwhile at Nintendo: Drift? Joycon drift is a myth.”

@ChiYuP5R – it’s taken nintendo longer than 5 years what took steam less than 24 hours.

So, there you go – if you were considering Valve’s Steam Deck, there’s apparently no need to worry about the dreaded drift that has plagued certain other platforms.

Would you be interested in a Steam Deck yourself? Is the Nintendo Switch the only portable gaming device you need? Leave a comment down below.



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Doug Bowser Comments On The Battle Against Joy-Con Drift, Says Nintendo Are Making “Continuous Improvements”

Image: Nintendo

Nintendo’s released all sorts of statements regarding Switch Joy-Con ‘drift’ in recent times, and the latest one comes from the NoA’s Doug Bowser. In the same interview with The Verge – where he sort of addressed complaints about Switch Online’s N64 emulation – Doug was queried about the company’s ongoing battle against Joy-Con drift.

He reiterated Nintendo’s recent comments about how the company is continuously working on making improvements based on “returned units and how they’ve worn” and reminded everyone the new OLED model contains the “same updated stick” now available in existing models.

The Years-Long Battle Against Joy-Con Drift

Doug Bowser: “As we’ve gone through the first five and a half years of the Nintendo Switch, we’ve observed gameplay, we’ve observed as people have returned units how they’ve worn, and we’ve been making continuous improvements overall to the Joy-Con, including the analog stick. This latest version, Nintendo Switch OLED, has the same updated analog stick that’s now available in the original Nintendo Switch and Nintendo Switch Lite.”

In a new ‘Ask the Developer’ discussion last month, Nintendo’s Technology Development Division explained how Switch Joy-Con got better over time thanks to improved wear resistance and durability – with “wear” considered “unavoidable”:

“Yes, for example, car tires wear out as the car moves, as they are in constant friction with the ground to rotate. So with that same premise, we asked ourselves how we can improve [Joy-Con] durability, and not only that, but how can both operability and durability coexist? It’s something we are continuously tackling.”

The degree of wear depends on factors like the combination of the materials and forms, so we continue to make improvements by researching which combinations are less likely to wear. We mentioned that the Joy-Con controller specifications hadn’t changed in the sense that we didn’t add new features such as new buttons, but the analog sticks in the Joy-Con controllers included with Nintendo Switch – OLED Model are the latest version with all the improvements. Needless to say, so are the analog sticks included in Nintendo Switch, Nintendo Switch Lite, separately sold Joy-Con controllers, and the Nintendo Switch Pro Controller that are currently being shipped.”

Bowser’s most recent comments regarding Joy-Con ‘drift’ follow on from a number of lawsuits about the issue and even consumer advocacy groups calling out the Japanese firm over the problem.

Have you experienced any Joy-Con ‘drift’ issues in recent times? Do you think Joy-Con reliability has improved over time? Leave a comment down below.



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Consumer Advocacy Group Calls Out Nintendo For Joy-Con Drift Ahead Of Switch OLED Launch

Image: Nintendo Life

With tomorrow’s launch of the Nintendo Switch OLED model, consumers will have the option of paying $50USD more (with regional equivalents) for a system with notable enhancements over the other models – an improved and larger screen, a new kickstand, an updated dock with an ethernet port, more internal memory etc. One thing that won’t be improved, based on available evidence, is the Joy-Con controllers – as many can attest, that’s a continual source of disappointment.

The issue of Joy-Con ‘drift’ and the fail rate of the controllers – in which the stick’s inputs stop working accurately – has been a simmering topic since the Switch launched in 2017. It’s led to class action lawsuits and a fair bit of pressure on Nintendo, and in Summer 2019 it emerged that repairs were starting to be offered for free, even outside warranty periods. It’s not necessarily the case in every country and territory, but it does seem to be a relatively common policy that Nintendo deals with Joy-Con issues at no cost.

That’s not enough to satisfy all advocacy groups, however, due to the ongoing argument that Nintendo is continuing to sell a product with known and consistent defects. Euroconsumers is a group that represents five national consumer organisations, and has issued a press release challenging Nintendo on its continuing sales of the existing Joy-Cons.

Below are some excerpts from the press release:

The new version of the Nintendo “Switch” console, the Switch OLED, expected on October 8th 2021, shows an unsolved technical problem with its controllers – an issue commonly called “Joy-Con Drift” – that prevents players from playing the game properly. Nintendo is quite aware of this flaw. Yet it still plans to roll out the new Switch with the old problem. Euroconsumers calls Nintendo to account.

… This flaw has previously been raised with Nintendo. Firstly in January 2020, Test Achats/Test Aankoop, Euroconsumers’ Belgian national organization, sent a letter of formal notice to Nintendo Europe GmbH calling on the company to repair all the defective products free of charge and to publicly communicate about the defect.

In January 2021, BEUC, the European umbrella group for 46 independent consumer organisations, launched an external alert to the CPC network about a widespread infringement with Union dimension of EU consumer law, related to the premature obsolescence of the Nintendo Switch.

On top of this EU action, two class actions have been launched in the US, and a Canadian firm has filed an application to begin a class action.

Nevertheless, Nintendo has taken no actions to remedy the flaw or alert consumers. It even issues a new Switch OLED with the exact same Joy-Con design, with the exact same inescapable defect. Meanwhile Nintendo keeps on putting a great deal of emphasis on the quality and versatility of the Joy-Con in its advertisements.

This early obsolescence is not only unfair and harmful to consumers, but also affects the environment, creating a pile of unnecessary and extremely polluting electronic waste.

Euroconsumers states it’s sent a letter to Nintendo with four requests: to adequately inform consumers of drift and clarify an expected lifecycle on packaging; fully respect the legal product guarantee without the burden of proof or cost to consumers; provide clear contact details at Nintendo for resolving the Joy-Con issue; resolve the flaw to ensure a “more sustainable version of the controllers”. Euroconsumers also makes clear that it’ll participate in dialogue and testing with Nintendo.

Of course, there’s been a lot of attention on Joy-Con controllers that has led to various formal complaints like this; Nintendo President Shuntaro Furukawa even issued an apology to investors in Summer 2020. Beyond some speculation at different points, however, there’s little evidence to suggest a notable improvement in Joy-Con design or reliability in recent times.

Nintendo’s approach to the issue has often been to say very little, and it’s arguably said all it’s going to pending any legal resolutions. With the OLED model arriving, however, Joy-Con drift is getting some renewed airtime.

It’s also worth noting that Switch owners have come up multiple DIY Joy-Con fixes like this one, albeit this brings its own challenges and risks.

Let us know what you think of the Euroconsumer comments, and indeed the ongoing issue of Joy-Con ‘drift’.



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Nintendo Switch Might Be Getting A New Controller, N64 Rumored

Hope whatever the new controller is doesn’t suffer those pesky drift issues.
Photo: Nintendo

If you’ve been on Twitter lately, you may have noticed that folks are spinning their gears contemplating the nature of a mysterious “game controller” application that Nintendo just filed with the Federal Communications Commission. Most seem to think it’s related to a rumored, upcoming expansion of the Nintendo Switch Online subscription service.

Let’s start at the beginning. Earlier this month, Nintendo insider and leaker Nate the Hate sparked rumors that Game Boy and Game Boy Color games are coming to the Nintendo Switch Online service. Eurogamer later corroborated this speculation, saying other “retro platforms” were also headed to NSO. This has prompted folks to assume Game Boy Advance games are in the cards as well.

But then this week, Nate the Hate suggested again that not only are Game Boy and Game Boy Color games definitely joining Nintendo’s subscription service, but that Nintendo 64 games are allegedly making their way to NSO, too. And later on the 16th, Twitter user SamusHunter2 noticed that Nintendo had just filed some sort of “game controller”-related application with the FCC.

The description doesn’t explicitly mention the Nintendo Switch, but the console’s peripheral model numbers all share the prefix “HAC,” which is also present in the new filing. Unfortunately, any parts of the FCC filing that would reveal product specifics are hidden. And while there’s nothing particularly spectacular to glean from the handful of currently readable PDFs, that didn’t stop hardcore Nintendo fans from going wild with predictions for what this apparent controller could be.

Couple the copious amounts of speculation with the fact that a few anniversaries for Nintendo products are coming up—Axios reporter (and previous Kotaku EIC) Stephen Totillo noted that NSO’s third anniversary falls on September 18, while the N64 celebrates its 25th anniversary on September 29—and you can kind of start to see why people are expecting some retro-related NSO news. For his part, LootPots founding editor Jack Parsons sounds pretty darn sure that the new hardware mentioned in the filing is “most likely” tied to a new NSO offering. Nate the Hate also believes a price hike for the subscription service is imminent, too, to coincide with the service expanding its content offerings.

So, where does all this speculation leave us? If the Nintendo 64-on-NSO rumors bear out, it’s easy to imagine the “game controller” now filed with the FCC is in fact a replica N64 controller for use with the Switch. All speculation, of course. It could just be another Joy-Con. In any case, there seems to be a fervent call for a Nintendo Direct in either September or October, which is typically when Nintendo holds one. Given the multiple anniversaries converging, maybe Nintendo will indulge its fans and finally spill some tea.



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It Turns Out The “Foam Pads” In The Zelda Joy-Con Controllers Aren’t New

Image: Nintendo

Earlier this month, we ran a story about someone who had supposedly come up with a solution for Joy-Con drift. In case you missed it, the fix requires you to insert a small square of paper or cardboard into the same spot as the analog stick locations in order to reapply pressure to the case of the controller. It’s that simple, and so far seems to be working.

Now, a Nintendo Switch user by the name of @Mario_RPG_Fan on Twitter has opened up their brand new Legend of Zelda: Skyward Sword HD controller (yes, someone actually did that) and has supposedly discovered two foam strips around the analog section of the case…

While it seems like this could potentially be an exciting fix, many other Switch fans have now highlighted how similar strips have also been sighted on much older Joy-Con. YouTuber Spawn Wave shared his own yellow Joy-Cons from a few years ago, alongside the new Legend of Zelda ones:

Fellow YouTuber Erica Griffin noted how it’s apparently been a “good while” since these “foam pads” have been in the Joy-Con, but won’t necessarily resolve the drift issues:

“I first saw them on my neon purple and orange joy-con, Oct 2019. I reshell these things all the time. It has the pads and still drifts a bit. *shrug* Silly fix for a multifaceted issue.”

While these foam pads may have slightly improved Joy-Con controllers, it seems they’re not necessarily the official fix everyone is hoping for…

Have you seen these pads in your own Joy-Con before? Leave a comment down below.



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