Tag Archives: Instinct

Microsoft Azure Is The First Cloud Service To Feature AMD Instinct MI300X, 4th Gen EPYC VMs In Q1 2024 – Wccftech

  1. Microsoft Azure Is The First Cloud Service To Feature AMD Instinct MI300X, 4th Gen EPYC VMs In Q1 2024 Wccftech
  2. An EPYC Miss? Microsoft Azure Instances Pair AMD’s MI300X With Intel’s Sapphire Rapids Tom’s Hardware
  3. AMD Announces AMD Instinct MI300 Accelerator Launch Event Highlighting Rapidly Expanding Ecosystem of AI Customers and Partners Yahoo Finance
  4. AMD to Bring its Best AI Compute on Microsoft, with AI PCs Analytics India Magazine
  5. AMD announces new generative AI capabilities for Microsoft customers at Ignite developers conference The Hindu
  6. View Full Coverage on Google News

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AMD Expands Leadership Data Center Portfolio with New EPYC CPUs and Shares Details on Next-Generation AMD Instinct Accelerator and Software Enablement for Generative AI – Yahoo Finance

  1. AMD Expands Leadership Data Center Portfolio with New EPYC CPUs and Shares Details on Next-Generation AMD Instinct Accelerator and Software Enablement for Generative AI Yahoo Finance
  2. AMD reveals new A.I. chip to challenge Nvidia’s dominance CNBC
  3. AMD Data Center and AI Technology Premiere Live Blog: Instinct MI300, 128-Core EPYC Bergamo Tom’s Hardware
  4. With no big customers named, AMD’s AI chip challenge to Nvidia remains uphill fight Yahoo Finance
  5. AMD’s AI Tech Premiere: Everything That Was Announced – Advanced Micro Devices (NASDAQ:AMD) Benzinga
  6. View Full Coverage on Google News

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Garmin’s Instinct Crossover is a rugged hybrid smartwatch with a useful display

Garmin already sells hybrid smartwatches like the Vivomove, but they’re really not meant for hikes and other outdoor expeditions. The company is addressing that gap today with its just-launched Instinct Crossover. You’ll get a familiar mix of analog hands with smartwatch features like activity tracking and notifications (on an actually-useful display that’s rare for hybrids), but in a rugged design that can handle contact with nature. It reportedly meets US military standards for dust, shock, temperature and water resistance, and its 10ATM rating lets it survive dives down to 328 feet. There’s even a Tactical Edition that supports dual-format GPS, night vision compatibility and a kill switch.

The battery life is also strong compared to other rugged smartwatches, and even some hybrids. Garmin claims the standard Instinct Crossover lasts almost a month on a charge with full smartwatch features, and 110 hours with GPS tracking. You can easily use this for a weekend camping trip. Not surprisingly, the Solar Edition lasts much longer. It can run for up to 70 days in smartwatch mode when there’s adequate light, and it has effectively “infinite” longevity if you’re willing to use a battery saver mode that limits you to basics like time and a stopwatch.

You can still expect the usual mix of health and fitness features, such as a pulse oximeter, VO2 Max (maximum oxygen use) and tools for training and hiking landmarks. And yes, Garmin Pay is available if you need to buy an energy drink after your adventures.

The Instinct Crossover is available now for $500 in its base version, $550 for the Solar model and $600 for the Tactical wristwear. That’s on par with the Withings ScanWatch Horizon, but they’re two very different devices. The ScanWatch is aimed at everyday users who want a reasonably posh-looking timepiece that happens to have a few smartwatch features. Garmin’s hardware trades looks in favor of utility in harsh conditions. To some degree, it’s a foil for the Apple Watch Ultra — you won’t get the Ultra’s full-color screen or sheer range of functionality, but you will get many outdoor-oriented features, longer battery life and a lower price.

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‘Basic Instinct’ at 30: A Time Capsule That Can Still Offend

Curran brings her in for questioning, resulting in the film’s most famous (and most frequently parodied) sequence: an interrogation in which Tramell uses her feminine wiles and lack of undergarments to fully intimidate every man in the room. (In her memoir, Stone said she was tricked into the scene’s immediately notorious frontal nudity.) Clad in a sleek white dress, her icy blond hair pulled back tight, Stone is the very picture of the ’90s-era femme fatale; she lights up a cigarette, and when she’s warned that smoking is prohibited, she replies, sinfully, “What are you gonna do, charge me with smoking?”

Her back-and-forth with Curran isn’t exactly James M. Cain, but it’s played the right way: Douglas steams and stammers, a typical film noir heel, while Stone delivers her dialogue with the devilish gleam of a sly actor having a great time. It’s easy to see how the picture made her a star — and how it would have failed without her, both in terms of her outrageous beauty (the entire film hinges on the belief that Curran would literally risk his life to get into her bed) and her deft playing.

Without the dazzle of Stone’s performance, there’s not much of lasting worth in “Basic Instinct.” It’s so overwrought in its execution — the showiness of Jan de Bont’s camerawork, the thundering strings of Jerry Goldsmith’s score, the absurd plotting of the Eszterhas screenplay — that it almost plays like a goof. (And maybe it is; many critics, then and now, missed the satirical angles of Verhoeven’s dystopian sci-fi films “RoboCop” and “Starship Troopers.”) In the film’s embrace and amplification of the conventions of suspense thrillers, Verhoeven steps into the “Dressed to Kill” director Brian De Palma’s territory. But like De Palma, Verhoeven has some trouble overcoming the ugliest aspects of his story.

After all, protesters were not wrong about its offenses. The lipstick lesbian material is played solely for the straight thrills of the male gaze, while bisexuality is framed as a symptom of mental instability, if not outright psychopathy; the cruelty with which Curran treats Roxy (Leilani Sarelle), Tramell’s girl on the side, is played for crowd-pleasing, homophobic laughs (“Tell me something, Rocky, man to man”). And the scene in which Curran escalates consensual rough sex with Dr. Garner to explicitly nonconsensual assault is inexcusable and abhorrent, not only for the way we to continue to see an unapologetic date rapist as a sympathetic protagonist, but also for how it is shrugged off afterward (by both perpetrator and victim) as a byproduct of the heat of the moment.

Perhaps that, then, is the value of “Basic Instinct”: as a time capsule. It speaks volumes about its era, and the strides (minuscule though they may seem) that we’ve made since, that such a reprehensible character as Nick Curran was intended as an audience surrogate, the good guy of a big-budget thriller, simply because he was a straight, white, male cop.

Or maybe there’s a more direct contrast to note. In the April 28, 1992, issue of The Village Voice, an attack on the film by the writer C. Carr was published alongside a defense of it from the eminent critic Amy Taubin, who “thought it was a gas to see a woman on the screen in a powerful enough position to let it all hang out and not be punished for it in the end.”

Moreover, it’s not just that it was novel, in 1992, to see a female character framed as unapologetically and frankly sexual; it’s that it’s still uncommon now. And so is the notion of a major motion picture made by, for and about adults, messy, imperfect and insensitive though they may be. “Basic Instinct” is a leftover from an era when filmmakers, even working with big budgets, could take big risks. It makes this slick, provocative dirty movie something its creators could have never imagined: quaint.

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Rumor that Bandai Namco is making a new Killer Instinct in Japan is circulating, Maximilian offers details and speculation

Microsoft’s 2013 reboot of Killer Instinct wasn’t the most popular fighting game, but is constantly hailed as one of the genre’s most well-made entries in modern times.

From gameplay to netcode, the fact that KI so consistently receives passionate praise leads one to wonder if any developers might be willing to take another shot at it, and there are some rumors going around right now that that might be the case.

Content creator and FGC influencer Maximilian, a massive Killer Instinct fan who launched a “bring back KI” campaign back in 2019, takes a speculative look at these rumors in his latest video.

Such rumblings started back in October of last year when Xbox caster Shpeshal Nick stated that he’d been told a new KI is in active development on the XboxEra podcast. That’s, of course, been neither confirmed nor debunked, but more alleged details are starting to creep up.

In his video Max references a Windows Central article written by Jez Corden. Windows Central is a Microsoft-focused outlet and Corden is its Senior Editor, and after talking about the XboxEra comments from October, Corden offers the following to us:

“I have also heard the vaguest of unsubstantiated rumors that one of Bandai Namco’s fighting game development teams may be involved, although I haven’t been able to independently verify that yet myself. Previously speaking at an event, someone at Xbox told me that finding a studio or building a team with the specific expertise to make a fighting game was difficult

“Naturally, Bandai Namco is responsible for franchises like Soulcalibur and Tekken, and has even contributed to Smash Bros. Ultimate as well. It would make sense to get them involved if indeed Microsoft is exploring reviving the classic fighter.”

Max combs through the article while speculating on the potential of the leaks as well as how they’d actually manifest in the case that they were true. Check out what all he has to say in the full video below and then share your thoughts on the possibility of a new KI in the comments afterwards.

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AMD Unveils Instinct MI200 ‘Aldebaran’ GPU, First 6nm MCM Product With 58 Billion Transistors, Over 14,000 Cores & 128 GB HBM2e Memory

AMD has officially announced its next-generation MI200 HPC GPU codenamed Aldebaran that uses a 6nm CDNA 2 architecture to deliver insane compute performance.

AMD Unveils Instinct MI200, Powering The Next-Gen Compute Powerhouse With First 6nm MCM GPU Technology & Over 95 TFLOPs FP32 Performance

AMD is officially the first to MCM technology and they are doing so with a grand product which is their Instinct MI200 codenamed Aldebaran. The AMD Aldebaran GPU will come in various forms & sizes but it’s all based on the brand new CDNA 2 architecture which is the most refined variation of Vega. Some of the main features before we go into detail are listed below:

AMD Unveils Next-Gen EPYC Milan-X CPUs, First To Feature 3D V-Cache Tech With Insane 804 MB Cache

  • AMD CDNA 2 architecture – 2nd Gen Matrix Cores accelerating FP64 and FP32 matrix operations, delivering up to 4X the peak theoretical FP64 performance vs. AMD previous-gen GPUs.
  • Leadership Packaging Technology – Industry-first multi-die GPU design with 2.5D Elevated Fanout Bridge (EFB) technology delivers 1.8X more cores and 2.7X higher memory bandwidth vs. AMD previous-gen GPUs, offering the industry’s best aggregate peak theoretical memory bandwidth at 3.2 terabytes per second.
  • 3rd Gen AMD Infinity Fabric technology – Up to 8 Infinity Fabric links connect the AMD Instinct MI200 with 3rd Gen EPYC CPUs and other GPUs in the node to enable unified CPU/GPU memory coherency and maximize system throughput, allowing for an easier on-ramp for CPU codes to tap the power of accelerators.

AMD Instinct MI200 GPU Die Shot:

Inside the AMD Instinct MI200 is an Aldebaran GPU featuring two dies, a secondary and a primary. It has two dies with each consisting of 8 shader engines for a total of 16 SE’s. Each Shader Engine packs 16 CUs with full-rate FP64, packed FP32 & a 2nd Generation Matrix Engine for FP16 & BF16 operations.

Each die, as such, is composed of 128 compute units or 8192 stream processors. This rounds up to a total of 220 compute units or 14,080 stream processors for the entire chip. The Aldebaran GPU is also powered by a new XGMI interconnect. Each chiplet features a VCN 2.6 engine and the main IO controller.

Built on AMD CDNA 2 architecture, AMD Instinct MI200 series accelerators deliver leading application performance for a broad set of HPC workloads. The AMD Instinct MI250X accelerator provides up to 4.9X better performance than competitive accelerators for double precision (FP64) HPC applications and surpasses 380 teraflops of peak theoretical half-precision (FP16) for AI workloads to enable disruptive approaches in further accelerating data-driven research.

In terms of performance, AMD is touting various record wins in the HPC segment over NVIDIA’s A100 solution with up to 3x performance improvements in AMG.

Watch The AMD ‘Accelerated Data Center’ Premiere Live Event Here – Next-Gen EPYC & Instinct Announcements

As for DRAM, AMD has gone with an 8-channel interface consisting of 1024-bit interfaces for an 8192-bit wide bus interface. Each interface can support 2GB HBM2e DRAM modules. This should give us up to 16 GB of HBM2e memory capacity per stack and since there are eight stacks in total, the total amount of capacity would be a whopping 128 GB. That’s 48 GB more than the A100 which houses 80 GB HBM2e memory. The memory will clock in at an insane speed of 3.2 Gbps for a full-on bandwidth of 3.2 TB/s. This is a whole 1.2 TB/s more bandwidth than the A100 80 GB which has 2 TB/s.

The AMD Instinct MI200 will be powering three top-tier supercomputers which include the United States’ exascale Frontier system; the European Union’s pre-exascale LUMI system; and Australia’s petascale Setonix system. The competition includes the A100 80 GB which offers 19.5 TFLOPs of FP64, 156 TFLOPs of FP32 and 312 TFLOPs of FP16 compute power. But we are likely to hear about NVIDIA’s own Hopper MCM GPU next year so there’s going to be a heated competition between the two GPU juggernauts in 2022.

AMD Radeon Instinct Accelerators 2020

Accelerator Name AMD Instinct MI300 AMD Instinct MI250X AMD Instinct MI250 AMD Instinct MI100 AMD Radeon Instinct MI60 AMD Radeon Instinct MI50 AMD Radeon Instinct MI25 AMD Radeon Instinct MI8 AMD Radeon Instinct MI6
GPU Architecture TBA (CDNA 3) Aldebaran (CDNA 2) Aldebaran (CDNA 2) Arcturus (CDNA 1) Vega 20 Vega 20 Vega 10 Fiji XT Polaris 10
GPU Process Node Advanced Process Node Advanced Process Node Advanced Process Node 7nm FinFET 7nm FinFET 7nm FinFET 14nm FinFET 28nm 14nm FinFET
GPU Dies 4 (MCM)? 2 (MCM) 2 (MCM) 1 (Monolithic) 1 (Monolithic) 1 (Monolithic) 1 (Monolithic) 1 (Monolithic) 1 (Monolithic)
GPU Cores 28,160? 14,080 14,080? 7680 4096 3840 4096 4096 2304
GPU Clock Speed TBA 1700 MHz ~1700 MHz ~1500 MHz 1800 MHz 1725 MHz 1500 MHz 1000 MHz 1237 MHz
FP16 Compute TBA 383 TOPs TBA 185 TFLOPs 29.5 TFLOPs 26.5 TFLOPs 24.6 TFLOPs 8.2 TFLOPs 5.7 TFLOPs
FP32 Compute TBA 95.8 TFLOPs TBA 23.1 TFLOPs 14.7 TFLOPs 13.3 TFLOPs 12.3 TFLOPs 8.2 TFLOPs 5.7 TFLOPs
FP64 Compute TBA 47.9 TFLOPs TBA 11.5 TFLOPs 7.4 TFLOPs 6.6 TFLOPs 768 GFLOPs 512 GFLOPs 384 GFLOPs
VRAM TBA 128 GB HBM2e 128 GB HBM2e 32 GB HBM2 32 GB HBM2 16 GB HBM2 16 GB HBM2 4 GB HBM1 16 GB GDDR5
Memory Clock TBA TBA TBA 1200 MHz 1000 MHz 1000 MHz 945 MHz 500 MHz 1750 MHz
Memory Bus TBA 8192-bit 8192-bit 4096-bit bus 4096-bit bus 4096-bit bus 2048-bit bus 4096-bit bus 256-bit bus
Memory Bandwidth TBA ~2 TB/s? ~2 TB/s? 1.23 TB/s 1 TB/s 1 TB/s 484 GB/s 512 GB/s 224 GB/s
Form Factor TBA Dual Slot, Full Length / OAM Dual Slot, Full Length / OAM Dual Slot, Full Length Dual Slot, Full Length Dual Slot, Full Length Dual Slot, Full Length Dual Slot, Half Length Single Slot, Full Length
Cooling TBA Passive Cooling Passive Cooling Passive Cooling Passive Cooling Passive Cooling Passive Cooling Passive Cooling Passive Cooling
TDP TBA 500W TBA 300W 300W 300W 300W 175W 150W

The Aldebaran MI200 GPU will come in three configurations, the OAM only MI250 and MI250X & the dual-slot PCIe MI210. AMD has only shared full specifications and performance figures for its MI250 class HPC GPUs. The MI250X features the full 14,080 configurations and delivers 47.9, 95.7, 383 TFLOPs of FP64/FP32/FP16 while the MI250 features 13,312 cores with 45.3,90.5,362.1 TFLOPs of FP64/FP32/FP16 performance. The memory configuration remains the same between the two GPU configurations.

AMD Instinct MI200 GPU Package:



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Scuf Instinct Pro Xbox Series X/S Controller: The Kotaku Review

Mind the giant hands. The controller is normal size.
Photo: Mike Fahey / Kotaku

Since 2011, Scuf Gaming has made a name for itself by producing some of the highest quality third-party console controllers and owning a ridiculous number of controller patents. The Scuf Instinct and Instinct Pro are the company’s first stabs at creating an elite-level controller for the Xbox Series X/S consoles, and it pretty much nailed it.

What is Scuf Gaming?

We’ve been writing about Scuf controllers at Kotaku for years now, testing both its PlayStation 4 controllers and its answer to the original Xbox Elite Wireless controller. We also covered its patent infringement case against Valve and its Steam controller, in which Valve was ordered to pay Scuf four million dollars.

Scuf Gaming is an Atlanta-based peripheral maker founded in 2011 that does two things. One, it makes highly-configurable, usually quite expensive controllers for Xbox and PlayStation consoles. Two, it collects gaming patents like they were baseball cards. The company owns more than 100 patents, including rear buttons or paddles on game controllers, side “sax” buttons, and trigger stops, which limit the distance a controller’s triggers need to move in order to activate. The company has an entire page of its website dedicated to its patents. You know the Xbox Elite Controller from Microsoft? Most of the tech that makes it so elite was licensed from Scuf.

Scuf was purchased by Corsair Components in 2019, making it an integral part of Corsair’s evil gaming hardware empire, which also includes Origin PC and streaming device maker Elgato.

What is the Scuf Instinct Pro controller?

The Scuf Instinct Pro is a combination wired and wireless controller designed for the PC and Xbox Series X/S consoles. It’s Scuf’s latest take on making its own Xbox Elite Wireless controller. There are actually two models of Instinct. There’s the $200 Instinct Pro, which comes with trigger stops and textured grips, and the $170 non-pro Instinct, which lacks those two features.

Without the metal paddles it looks a lot less like a meat slicer from the back.
Photo: Scuf Gaming

Both Instinct models feature four buttons on the back of the controller. Those are Scuf’s beloved patent babies. They used to be long metal paddles, but now they’re cute little buttons easily activated by your middle fingers. Beneath the battery compartment—yes, the Instinct Pro uses batteries instead of a rechargeable battery pack—there’s a button for quickly switching between three different button configuration profiles. The little silver switches beside the battery bay lock the controller’s triggers so they don’t have to travel to activate, which is nice for shooters.

There are so many faceplate colors for this thing.
Photo: Scuf Gaming

The front of the Scuf Instinct Pro looks a lot like your standard Xbox Series X/S controller, down to the share button and the one-piece directional disc. There’s an additional dedicated mute button for headset users, which is lovely.

How does the Scuf Instinct Pro controller feel?

What really sets the Scuf Instinct Pro apart from the standard Xbox Series X/S controllers is the removable faceplate. Not only does it allow for you to switch up the look of the controller with different covers and analog stick rings, you can also swap the analog sticks for different sizes and shapes. There are a couple of convex sticks included in the package, which I immediately threw away because convex sticks are garbage.

Don’t look at it there, it’s embarrassing.
Photo: Scuf Gaming

Aside from those groovy little back buttons, the Scuf Instinct Pro controller feels like an official Xbox controller with a textured grip. The form factor is pretty much the same as my standard Xbox Series X/S game pads. Despite its modular design, the Instinct Pro has a nice, solid feel to it. The weight is nice.

I was worried the little buttons on the back wouldn’t be as satisfying as the metal paddles from older Scuf models or Microsoft’s Elite Wireless Controller, but they’re actually decent and unobtrusive. You can feel them there, but they don’t feel like they’re in the way.

Is the Scuf Instinct Pro controller better than the standard Xbox Series X/S controller?

If you’re looking for extra features, more buttons, and customization options, the Instinct Pro has the original Xbox Series X/S controller beat hands down. If you don’t need any of those things, the standard controller should do you just fine.

Is the Scuf Instinct Pro controller better than the Elite Wireless 2 controller?

This is a much tougher call. For one, Microsoft’s Elite Wireless 2 costs $20 less than the $200 Instinct Pro. The Elite Wireless 2 has multiple hair trigger stops as opposed to the Instinct Pro’s, which are either on or off. And the Elite Wireless 2 has adjustable analog stick tension, which the Instinct Pro does not.

Seriously, my hands are huge.
Photo: Mike Fahey / Kotaku

That said, I do prefer the little nubby buttons on the back of the Instinct Pro, and my custom faceplate is so much prettier than the Elite Wireless 2. If you want to make a statement with your controller, the Instinct Pro is the way to go.

Should you buy the Scuf Instinct Pro controller?

Look folks, I am not going to tell you what to do with your money. If it were up to me you’d be spending it all on transforming robots from Japan shipped directly to my front door. What I will say is that if you drop $200 on Scuf’s fancy new Xbox Series X/S and/or PC controller, I do not think you will be disappointed. It’s a solid pro-grade controller that feels like something Microsoft might make, and not just because Scuf owns most of the patents on what Microsoft makes anyway.

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Sharon Stone says a producer told her to sleep with ‘Basic Instinct’ co-star to build ‘chemistry’

Sharon Stone is looking back on her most famous film.

The 63-year-old star has reflected on the production of “Basic Instinct” in her upcoming memoir “The Beauty of Living Twice.”

In an excerpt exclusively published by Vanity Fair, the actress claimed that she was told to sleep with a co-star to build chemistry.

“I had a producer bring me to his office, where he had malted milk balls in a little milk-carton-type container under his arm with the spout open,” she recalled. “He walked back and forth in his office with the balls falling out of the spout and rolling all over the wood floor as he explained to me why I should f— my costar so that we could have onscreen chemistry.”

SHARON STONE SAYS SHE’S ‘ASTOUNDED’ TO STILL MODEL AT 62

She did not name the producer that offered her such instructions, but only four producers are listed on IMDb: William S. Beasley, Louis D’Esposito, Mario Kassar and Alan Marshall.

Sharon Stone alleged that a producer told her to sleep with her ‘Basic Instinct’ co-star in order to build chemistry. (Photo by John Milner/SOPA Images/LightRocket via Getty Images)

Stone’s rep and Kassar declined to comment, Marshall could not be reached and Beasley and D’Esposito did not immediately respond to Fox News’ request for comment.

She also did not reveal which co-star was being referenced in the advice, but her character does have sexual relationships with several people, including with Michael Douglas’ character. Douglas’ reps did not immediately respond to a request for comment.

Stone told the producer: “It was my job to act and I said so.”

SHARON STONE, 62, JOKES THAT HER DATING LIFE IS ‘LIKE A COMEDY’

She also discussed the now-infamous and very revealing scene in the movie in which she uncrosses her legs while sitting in a chair, flashing what’s beneath her dress.

“After we shot Basic Instinct, I got called in to see it. Not on my own with the director, as one would anticipate, given the situation that has given us all pause, so to speak, but with a room full of agents and lawyers, most of whom had nothing to do with the project,” said Stone. “That was how I saw my vagina-shot for the first time, long after I’d been told, ‘We can’t see anything—I just need you to remove your panties, as the white is reflecting the light, so we know you have panties on.’

Sharon Stone also said that she was shocked by how revealing a shot from the movie was after she was told it would be tamer.
((Photo by Rich Polk/Getty Images for IMDb))

The actress said that she “slapped” director Paul Verhoeven “across the face” following the screening and called her lawyer, Marty Singer, who said she could get an injunction.

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“First, at that time, this would give the film an X rating. Remember, this was 1992, not now, when we see erect penises on Netflix. And, Marty said, per the Screen Actors Guild, my union, it wasn’t legal to shoot up my dress in this fashion. Whew, I thought,” Stone wrote. “After the screening, I let Paul know of the options Marty had laid out for me. Of course, he vehemently denied that I had any choices at all. I was just an actress, just a woman; what choices could I have?”

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The Oscar nominee added: “But I did have choices. So I thought and thought and I chose to allow this scene in the film. Why? Because it was correct for the film and for the character; and because, after all, I did it.”

Reps for Verhoeven did not immediately respond to Fox News’ request for comment.

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