Tag Archives: Halo

Halo Co-Creator Doesn’t Have ‘Anything Positive To Say’ About EA After It Shuttered His Studio – GameSpot

  1. Halo Co-Creator Doesn’t Have ‘Anything Positive To Say’ About EA After It Shuttered His Studio GameSpot
  2. Halo co-creator that joined EA to work on Battlefield ‘gut punched’ as publisher lays off entire team: ‘I don’t have anything positive to say about EA’ PC Gamer
  3. Halo’s Co-Creator: “I Don’t Have Anything Positive to Say about EA” 80.lv
  4. Following his departure and Ridgeline Games’ shuttering last month, Marcus Lehto says he has nothing “positive to say about EA” VG247
  5. Ex Battlefield director doesn’t have “anything positive” to say for EA PCGamesN

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Read Arrowhead CEO’s epic response when a console fanboy tries to drag Xbox and Halo fans over Helldivers 2 – Windows Central

  1. Read Arrowhead CEO’s epic response when a console fanboy tries to drag Xbox and Halo fans over Helldivers 2 Windows Central
  2. Helldivers 2 director says there’s no need to “compare” it with Halo – “just let gamers enjoy both” Eurogamer.net
  3. How To Reload Support Weapons With Teammates In Helldivers 2 TheGamer
  4. You’re waking up to bad Galactic War news in Helldivers 2 because the bugs and bots don’t sleep, says developer Arrowhead’s CEO: ‘It’s a push and pull’ PC Gamer
  5. Helldivers 2 CEO acknowledges the meta in the best way: “Give the new player the shield backpack and the railgun. You can do without it if you are a true Helldiver” Gamesradar

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Helldivers 2 director says there’s no need to “compare” it with Halo – “just let gamers enjoy both” – Eurogamer.net

  1. Helldivers 2 director says there’s no need to “compare” it with Halo – “just let gamers enjoy both” Eurogamer.net
  2. Helldivers 2 CEO acknowledges the meta in the best way: “Give the new player the shield backpack and the railgun. You can do without it if you are a true Helldiver” Yahoo Entertainment
  3. Read Arrowhead CEO’s epic response when a console fanboy tries to drag Xbox and Halo fans over Helldivers 2 Windows Central
  4. Helldivers 2 dev calls for “more compassion and union” PCGamesN
  5. How To Reload Support Weapons With Teammates In Helldivers 2 TheGamer

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Are You Ready to Fight for Democracy Xbox Citizens? Good, Because Helldivers 2 is Set to Hit Xbox, Thanks to Some Diligent Halo Infinite Modders – FandomWire

  1. Are You Ready to Fight for Democracy Xbox Citizens? Good, Because Helldivers 2 is Set to Hit Xbox, Thanks to Some Diligent Halo Infinite Modders FandomWire
  2. Helldivers 2’s Xbox Release Status Sparks Frustration Among Gaming Community The Direct
  3. Helldivers 2 isn’t on Xbox, but this Halo Infinite mode built in Forge could be the next best thing: “A near flawless Halo PvE experience” Windows Central
  4. “It’s a great game”: Phil Spencer Calling Out Sony for Not Letting Xbox Have Helldivers 2 Proves PlayStation is Now the Bad Guy in Console Wars FandomWire
  5. Why Helldivers 2 is Not on Xbox? Sony’s Refusal to End Console Wars Explained IMDb

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Taylor Swift Dusts Off Luna Halo Cover In São Paulo – Yahoo Entertainment

  1. Taylor Swift Dusts Off Luna Halo Cover In São Paulo Yahoo Entertainment
  2. Taylor Swift Debuts ‘Say Don’t Go’ & ‘It’s Time to Go’ Live at Final Eras Tour Show of 2023 Billboard
  3. See Taylor Swift Debut ‘Now That We Don’t Talk’ Live in São Paulo Rolling Stone
  4. Taylor Swift Performs ‘Safe & Sound’ and ‘Untouchable’ Live for the First Time in Over a Decade in Sao Paulo Yahoo Entertainment
  5. Taylor Swift rocks leg-baring mini amid record breaking appearance HELLO!
  6. View Full Coverage on Google News

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Microsoft’s post-layoffs Halo studio is smaller and switching to Unreal Engine

Halo developer 343 Industries lost at least 95 people due to Microsoft’s recent layoffs, and the studio is apparently switching from its proprietary Slipspace engine to Epic Games’ widely used Unreal Engine for future games, Bloomberg reports.

The future of Halo has been somewhat up in the air since the layoffs announced on January 18th. Halo Infinite had a strong launch in late 2021, but over time, fans started to get annoyed by frustrations with multiplayer progression, repeated delays to planned features like network campaign co-op and Forge (which finally launched in November), and no indication that new campaign content was imminent.

343 has publicly affirmed its commitment to the franchise following the layoffs. “Halo and Master Chief are here to stay,” studio head Pierre Hintze, who took over the role in September, said in a statement tweeted from the Halo account on January 21st. “343 Industries will continue to develop Halo now and in the future, including epic stories, multiplayer, and more of what makes Halo great.” And Matt Booty, who heads up Xbox Game Studios, told Bloomberg in an interview that “343 will continue as the internal developer for Halo and as the home of Halo.” 

But it’s unclear when we might see the next game in the series, so it’s difficult to know exactly what 343’s involvement will be with the franchise going forward. For example, the studio was already working with Austin-based Certain Affinity on a battle royale game codenamed Tatanka, but that game “may evolve in different directions,” Bloomberg reports.

Tatanka will also apparently be developed on Unreal Engine, while future Halo games “will also explore using” Unreal, Bloomberg says. If true, the change marks yet another major game developer moving to Unreal; Witcher and Cyberpunk developer CD Projekt Red announced a “multi-year strategic partnership” with Epic Games to use Unreal in March, and in November, Epic said that more than half of all announced next-gen games are made on Unreal Engine.

343 also apparently hasn’t been making new story content for Halo Infinite, which seems surprising for a game once billed as the “start of the next ten years for Halo” and titled, well, Infinite. Instead, developers were “making prototypes in the Unreal Engine and pitching ideas for new Halo games,” Bloomberg says. I was personally disappointed to read that, as I really enjoyed Infinite’s campaign and had been hoping for more.

We’ve asked Microsoft for comment on Bloomberg’s report. Epic declined to comment.



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Phil Spencer Defends Future Of Halo Amid Cuts And Criticism

Image: 343 Industries / Microsoft

Things haven’t been going great for Xbox recently. Microsoft is facing stiff resistance in its attempt to acquire Activision Blizzard. It released hardly any big exclusive blockbusters last year. And it just cut over 10,000 jobs last week, including many senior developers at Halo Infinite studio 343 Industries. Microsoft Gaming CEO Phil Spencer tried to remain upbeat and do damage control on each of these points and more in a new interview with IGN.

“Every year is critical,” he said. “I don’t find this year to be more or less critical. I feel good about our momentum. Obviously, we’re going through some adjustments right now that are painful, but I think necessary, but it’s really to set us up and the teams for long-term success.”

This week captured both the peril and promise facing Xbox right now. On Tuesday, Microsoft announced a drop in net-income of 12 percent for the most recent fiscal quarter compared to the prior year. Xbox gaming hardware and software were down by similar percentages, and Microsoft said nothing about how many new subscribers its Game Pass service had gained since it crossed the 25 million mark exactly a year ago.

Then on Wednesday Microsoft provided a sleek and streamlined look at its upcoming games in a Developer Direct livestream copied right from the Nintendo playbook. Forza Motorsport was seemingly quietly delayed to the second half of the year, but looked like a beautiful and impressive racing sim showpiece. Arkane’s co-op sandbox vampire shooter Redfall got a May 2 release date. Real-time strategy spin-off Minecraft Legends will hit in April. And to cap things off Tango Gameworks, maker of The Evil Within, shadow-dropped Hi-Fi Rush on Game Pass, a colorful rhythm-action game from left field that’s already become the first undisputed gaming hit of 2023.

Screenshot: Tango Gameworks / Bethesda

“2022 was too light on games,” Spencer confessed in his IGN interview. 2023 shouldn’t be thanks to Redfall and Starfield, Bethesda’s much-anticipated answer to the question, “What if Skyrim but space?” But both of those games were technically supposed to come out last year. Meanwhile, Hi-Fi Rush, like Obsidian’s Pentiment before it, is shaping up to be a critically acclaimed Game Pass release that still might be too small to move the needle on Xbox’s larger fortunes.

Spencer remained vague when asked how successful these games were or their impact on Game Pass, whose growth has reportedly stalled on console. “I think that the creative diversity expands for us when we have different ways for people to kind of pay for the games that they’re playing, and the subscription definitely helps there,” he said.

Hi-Fi Rush, Redfall, Starfield, and a new The Elder Scrolls Online expansion due out in June are also all from Bethesda, which Microsoft finished acquiring in 2021. The older Microsoft first-party game studios have either remained relatively quiet in recent years while working on their next big projects, or, in the case of 343 Industries, were recently hit with a surprising number of layoffs.

Following news of the cuts last week, rumors and speculation began to swirl that 343 Industries—which shipped a well-received Halo Infinite single-player campaign in 2021, but struggled with seasonal updates for the multiplayer component in the months since—was being benched. The studio put out a brief statement over the weekend saying Halo was here to stay and that it would continue developing it.

Image: Bethesda / Microsoft

Spencer doubled down on that in his interview with IGN, but provided little insight into the reasoning behind the layoffs or what its plans were for the franchise moving forward. “What we’re doing now is we want to make sure that leadership team is set up with the flexibility to build the plan that they need to go build,” he said. “And Halo will remain critically important to what Xbox is doing, and 343 is critically important to the success of Halo.”

Where Halo Infinite’s previously touted “10-year” plan fits into that, however, remains unclear. “They’ve got some other things, some rumored, some announced, that they’ll be working on,” Spencer said. And on the future of the series as a whole he simply said, “I expect that we’ll be continuing to support and grow Halo for as long as the Xbox is a platform for people to play.” It’s hard to imagine Nintendo talking about Mario with a similar-sounding lack of conviction.

It’s possible Microsoft’s continued struggles with some of its internal projects is partly why it’s so focused on looking outside the company for help. Currently that means trying to acquire Activision Blizzard for $69 billion and fighting off an antitrust lawsuit by the Federal trade Commission in the process. Microsoft had originally promised the deal to get Call of Duty, Diablo, World of Warcraft, and Candy Crush would be wrapped up before the end of summer 2023. That deadline’s coming up quickly, even as the company continues offering compromises, like reportedly giving Sony the option to continue paying to have Activision’s games on its rival Game Pass subscription service, PS Plus.

Spencer told IGN he remains bullish on closing the deal, despite claiming to have known nothing about the logistics of doing so when he started a year ago. “Given a year ago, for me, I didn’t know anything about the process of doing an acquisition like this,” he said. “The fact that I have more insight, more knowledge about what it means to work with the different regulatory boards, I’m more confident now than I was a year ago, simply based on the information I have and the discussions that we’ve been having.”

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Halo Infinite: 343’s Statement Runs Against Deep Cuts in Halo Development Team

Halo developer 343 Industries says Master Chief and Cortana are staying under its roof, but reports of deep cuts to Halo’s development staff calls into question the studio’s ability to sustainably develop future Halo content.

This saga began last week, when we learned that the Halo studio was impacted by Microsoft’s plans to lay off 10,000 people. Since the news broke, speculation has run rampant about Microsoft’s plans for its flagship franchise, including rumors that Microsoft could pass Halo development to another studio entirely, leaving 343 Industries in more of a producer role. These rumors prompted 343 Industries to speak out over the weekend to put the rumblings to rest.

343 Industries’ studio head Pierre Hintze shared a message on Halo’s official Twitter account, writing, “Halo and Master Chief are here to stay. 343 Industries will continue to develop Halo now and in the future, including epic stories, multiplayer, and more of what makes Halo great.”

But for a studio that has struggled to meet Halo Infinite release dates multiple times, can the recently downsized 343 continue to handle development of a big-budget, AAA first-person shooter franchise? It’s hard to say.

IGN reached out to Xbox’s representatives, but did not receive comment ahead of publication.

‘Hit hard’

IGN has learned that significant cuts have been made to 343’s Halo development team. One former 343 employee impacted by the layoffs estimated about a quarter of 343’s staff was impacted, although that’s not a firm statistic. We’ve also learned that around 30 people were let go from 343’s art department alone, with former employees saying 343 Industries was hit “hard with positions impacted across all disciplines.”

Meanwhile, at least one senior-level source with knowledge of 343’s internal workings, but who is no longer with the studio, has claimed to IGN that it is being reduced to to publishing team. However, based on conversations that IGN has had with knowledgeable sources, the situation at 343 appears to be ongoing, and there is a growing — if unconfirmed — conviction that 343 will no longer be Halo’s sole developer when it’s settled.

Looking through LinkedIn profiles of other laid-off employees reveals hits to folks working on Halo Infinite’s engine, presentation, VFX, gameplay, game design, and more essential departments. It’s clear that 343 is a significantly different studio compared to just seven days ago. In addition, 343 Industries was already dealing with the growing pains of launching a live service game, with a whirlwind of highs and lows over the last year since Halo Infinite’s initial release.

Despite a strong launch at the end of 2021 that included praise for both Infinite’s fresh take on a Halo campaign and the franchise’s first-ever free-to-play multiplayer, the cracks quickly started to show. Fans instantly pushed back against Infinite’s controversial multiplayer progression system, as 343 scrambled to fix the shop and battle pass.

Halo Games in Chronological Order

But the problems didn’t stop there, with the cancellation of split-screen co-op, lengthy delays to Forge Mode, and long content droughts during Halo Infinite’s first Seasons. Just five months after what appeared to be the start of Halo’s big comeback, the community was out of patience.

343 rapidly saw a creative exodus after launch, with 343 founder Bonnie Ross, multiplayer creative director Tom French, and lead narrative designer Aaron Linde all leaving the company in 2022.

Patrick Wren, a former senior multiplayer designer now working on Star Wars Jedi: Survivor, was unsparing in his assessment of 343’s leadership in a post on Twitter.

“The layoffs at 343 shouldn’t have happened and Halo Infinite should be in a better state. The reason for both of those things is incompetent leadership up top during Halo Infinite development causing massive stress on those working hard to make Halo the best it can be,” Wren wrote.

Along with those departures, 343 is facing another creative void at the top, with Halo Infinite director Joseph Staten leaving 343 to rejoin Xbox publishing. Staten’s return to Halo was always designed to be a temporary arrangement, but his departure is still causing concerns among the Halo faithful.

Regardless of what happens with Halo in the future, it’s clear that the initial 10-year plan for Halo Infinite isn’t playing out exactly as Microsoft had hoped. For now, Halo Infinite Season 3: Echoes Within is still set to kick off in early March, adding new maps, modes, and weapons to the game.

Additional reporting by Kat Bailey.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.



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343 Industries, Hit By Layoffs, Says It Will Keep Making Halo

Image: Halo

When Microsoft—a company that made “$198 billion in revenue and $83 billion in operating income” in 2022—made the decision to axe 10,000 workers last week, a number of those came from their video game operations, particularly 343 Industries, the overseers of the Halo series.

343, hit now by a combination of layoffs and key departures, does not appear to be in good shape. As we reported last week:

“The layoffs at 343 shouldn’t have happened and Halo Infinite should be in a better state,” former Halo Infinite multiplayer designer, Patrick Wren, tweeted Wednesday night. “The reason for both of those things is incompetent leadership up top during Halo Infinite development causing massive stress on those working hard to make Halo the best it can be.”

Even prior to yesterday’s layoffs, 343 Industries has been facing wave after wave of high level departures as Halo Infinite struggled to ship new seasonal updates and features on time. The most notable was studio head Bonnie Ross’ departure last September. More recently, multiplayer director and longtime Halo veteran Tom French revealed he was leaving in December. And yesterday, amid the chaos, Bloomberg reported that director and longtime Halo writer, Joseph Staten, was headed to the Xbox publishing side of the business as the studio made the “difficult decision to restructure.”

Those hits led to reports last week that development on future Halo games was going to be handed off to outside studios, with 343 being relegated to a supervisory role. Reports that have seemingly led 343 to tweet the following statement on the official Halo account, denying them (to an extent) and saying 343 “will continue to develop Halo now and in the future”.

Halo and Master Chief are here to stay.

343 Industries will continue to develop Halo now and in the future, including epic stories, multiplayer, and more of what makes Halo great.

Pierre Hintze

Studio head

That’s a short statement that does nothing to address the report that other studios could now also be making Halo games (which isn’t that new anyway, given Creative Assembly’s work on Halo Wars), nor does it address the scale of the layoffs it was just hit with, but it does at least affirm that 343 themselves will still be directly involved in some way in the series’ future.



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343 Industries Will Continue to Develop Halo ‘Now and in the Future’

Amidst rumors that 343 Industries has been taken off of lead development of the Halo franchise, the studio has taken to Twitter to state that it will continue to “develop Halo now and in the future.”

343 Industries’ studio head Pierre Hintze shared the message on Twitter, saying, “Halo and Master Chief are here to stay. 343 Industries will continue to develop Halo now and in the future, including epic stories, multiplayer, and more of what makes Halo great.”

The news follows the mass layoffs of 10,000 people at Microsoft, which saw a number of employees at Xbox Game Studios, The Coalition, 343 Industries, and Bethesda let go. Shortly after, Halo Infinite director Joseph Staten reportedly left 343 Industries to rejoin Xbox publishing.

Rumors then started swirling that 343 Industries would be taken off lead development of the Halo franchise and would instead help third-party studios bring Halo to life in the form of new games. As reported by Metro, one such leaker named Bathrobe Spartan even said that initial plans for story-based DLC for Halo Infinite have been canceled already.

In response to the rumors, 343 Industries has planted its flag and said it is here to stay.

Halo Infinite has had a bumpy ride since it was announced, from its controversial E3 2020 demo to its unpopular original Battle Pass and progression system that has since been changed to the cancelation of split-screen co-op.

There have been a lot of positives as well, as we scored both Halo Infinite’s single-player campaign and multiplayer a 9/10, and the team has done a lot to address fan complaints.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



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