Tag Archives: Halo Infinite

Halo Infinite Store Prices Will Be Reduced Next Week

Screenshot: 343 Industries / Kotaku

Since Halo Infinite’s multiplayer was released in November of last year, the free-to-play shooter’s cosmetics and microtransactions have been heavily criticized and debated, with many feeling the prices on in-game items are too high. According to 343 Industries, things are about to change. Starting next week on Tuesday Jan. 18, players can expect reduced prices on cosmetic items in the store as well as some other welcomed changes, too.

Yesterday night on Twitter, 343’s head of design Jerry Hook explained that the developer behind the latest Halo entry has been “monitoring the discussions” around Infinite’s in-game store and was ready to announce some changes. The first and arguably best change is that prices across the store will be reduced.

When asked for more info about these prices Hook simply added that they will be “lower.”

Hook also explained that alongside lower prices, the “Shop experience will vary week-to-week” starting Tuesday. The studio is also planning to increase the quality and value of cosmetic bundles and plans to start offering more individual items outside of bundles, giving players more choice on what to and what not to spend their currency on.

“We will be trying new things throughout the rest of the season so that we can continue to learn and improve for the future,” said Hook.

One possible new thing that Hook could be hinting at: The ability to earn the premium in-store currency for free. This was seemingly alluded to in a tweet reply following Hook’s announcement of reduced prices. Someone mentioned they wouldn’t need to lower prices if there was a free way to earn in-game credits. Hook replied that he thinks the studio needs to do both.

Halo Infinite’s battle pass and cosmetics have continued to be a controversial topic among fans. Things have got so heated in the community over these things and other things—like potential weapon nerfs and a lack of game modes—that last month the Halo subreddit was shut down for a few days after angry players spent weeks harassing the devs behind Halo Infinite. Hopefully, the future is less angry, toxic, and expensive.

  



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Halo Infinite Leak Reveals 5 Upcoming Multiplayer Maps

A new Halo Infinite leak has revealed five unreleased maps, all of which are presumably coming to the PC, Xbox One, Xbox Series X, and Xbox Series S game sometime this year. Halo Infinite multiplayer has been available for roughly two months, and many players are beginning to wonder when 343 Industries will bolster the current experience with more content. Well, it looks like the studio is hard at work on at least five multiplayer maps dubbed Solitude, Bath Salts, Forbidden, Beltway, and Cataract. That said, it’s quite possible these are placeholder names, as the information comes from the game’s files, accompanied by images showing maps that are very much works-in-progress and that, in some cases, literally are stamped with “placeholder.”

As alluded, the multiplayer maps are a datamining leak, which means there’s no room to doubt the validity of the information and media, but there’s room to doubt the implications. While on the surface level it appears these are all multiplayer maps currently in development for a future update, it’s possible this is content that got cut during development. 

Below, you can check previews for some of the maps for yourself. That said, it’s important to note that the images below represent maps that are in the early stages of development, which means they are using assets ranging from placeholder to low poly. In other words, the assets you see aren’t final. They are there to provide a general idea of the map’s design, nothing more.

As always, take everything here with a grain of salt, like you would any leak. As for 343 Industries and Xbox, neither — nor anyone involved with either — have commented on any of this. We don’t expect this to change, but if it does, the story will be updated with what is provided, salient or not.

Halo Infinite is available via the PC, Xbox One, Xbox Series S, Xbox Series X, and Xbox Game Pass. For more coverage on the 2021 sci-fi first-person shooter — including not just the latest leaks, rumors, and speculation, but the latest official news as well — click here.



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Halo Infinite Player Wins 100 Free-For-All Matches In A Row On PC

Screenshot: 343 Industries

Talk about redefining “unfriggenbelievable.” A Halo Infinite player recently went 100-and-0 during an impressive spree of free-for-all matches in 343 Industries’ popular multiplayer shooter.

Remy “Mint Blitz,” an Australia-based Halo content creator who streams on YouTube and Twitch, has made a name for himself as a creative, boundary-pushing player. You may recognize Blitz as the dude who pinpointed a Halo Infinite campaign exploit before the game even came out that allows you to fly across the map. Most recently, he posted a compilation of a 100-victory spree on YouTube. It is absolutely bananas and well worth checking out, whether you’re a Halo fan or not:

“Winning 100 games straight was incredibly stressful,” Blitz said in the video. “I had my friends, when I was reaching the 90s, saying, ‘Oh, don’t choke on 100.’”

There was, unfortunately, just one hiccup: As he was up by ten kills, his PC froze mid-match—right as he was about to score the final point. But c’mon, let’s be fair. That gets a hall pass. The streak ultimately culminated at “105, 106 straight” victories, per Blitz, before he got lapped in kills by a competing player. “I couldn’t outkill the guy in first place,” Blitz said.

Obviously, winning more than 100 games in a row demands some formidable skill, plus a deep knowledge of how Infinite’s multiplayer levels are laid out. Still, some of these plays are downright ridiculous. Beyond the triple kills, the overkills, and the killtaculars, there’s no shortage of mind-boggling sticks,when you adhere a plasma grenade to an opponent, resulting in a guaranteed kill. Blitz possesses the extra prowess of making Halo Infinite incredibly fun to watch.

The exercise forced Blitz to switch up his typical strategies, which have long relied on Halo’s trusty sniper rifle. But Blitz noted how, over the span of 100-plus games, he rarely came across the sniper rifle in free-for-all matches. Weapon spawn points in Halo Infinite alternate between two possible options. The sniper rifle’s spawn point, Blitz said, was often occupied by the skewer, a new Halo gun that sports long range and kills anyone in one hit but has significant bullet drop.

Read More: How To Master Every New Weapon In Halo Infinite

Instead, Blitz found himself relying on gear—specifically, the repulsor, or what Halo Infinite experts refer to as “the pushy thingy.” The repulsor seemed most effective on the Recharge stage; Blitz posted up in the room with the generator, and repeatedly pushed unwitting opponents off the edge.

The repulsor kills go hand-in-hand with a curious strategy. Blitz would shoot his weapon at nothing, which might seem like little more than a needless waste of ammo. But even this has a point. By shooting his weapon, Blitz registered on enemies’ motion trackers. They’d come around the corner to see what’s up, and then…whoosh! Right off the edge. Over and over and over again, with such frequency it picks up the cadence of a comedy routine. Small wonder Blitz says an all-repulsor victory is next on the list.

 

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Halo Infinite’s Open(ish) World Delivers On The Series’ Promise

Screenshot: 343 Industries / Kotaku

Halo Infinite almost lives up to its title.

Early on, you’ll find the playground for this tentpole shooter isn’t just big—it’s enormous, veering on the edge of what you’d find in a true open-world game, à la, say, anything in Ubisoft’s portfolio. The format is a marked departure from previous Halo games, which have always played out as linear sci-fi shooters largely set in hallways of various grays, purples, blues, and greens, with occasional larger landscapes beyond. Over the past six weeks, I’ve played a lot of Halo Infinite. Despite the size of its objective-peppered map, I’m not entirely convinced it’s an open-world game, at least not in the way we’ve come to think of it.

Clue #1: When I recently spoke with two creative leads on Halo Infinite, associate creative director Paul Crocker and character director Stephen Dyke, neither said the phrase “open world” once over the course of our nearly hour-long discussion.

Clue #2: Halo Infinite, an approximately 17-hour game for most players, is neatly broken into three parts. The first section is a two-hour linear section that doubles as a tutorial (for newcomers) or a walk down memory lane (for lapsed players). The second third is a series of subsequent sprawling open areas, replete with side-quests, hidden collectibles, fast-travel spots, and bases you can capture, with every region culminating in a bombastic mission or two. The final third is a four-hour linear sprint to the finish.

Clue #3: That final section? Once you start it, you can’t fast travel back to what Dyke calls “the more open areas.” And you don’t get a heads-up about the point of no return. It’s a little annoying, for sure. (“That’s on us,” said Crocker.) But it’s also a quiet rebuttal of the formula established by so many true open-world games that have come before.

Clue #4: Halo Infinite is, by most accounts, a manageable game. It eschews the “if you see it, you can go to it” ethos that’s come to define the open-world genre, a genre that so often demands a triple-digit playtime commitment.

Read More: Halo Infinite Is Harder Than You’d Expect, And That’s By Design

“We never wanted to make a 100-hour drag for the player,” Crocker said. “It still had to be this focused … experience as opposed to, ‘Now Master Chief needs to go hunt some space crocodiles or something just to be able to carry on.’ It works for other games, but it doesn’t work for Chief.”

Master Chief, for those who don’t know, is Halo’s longtime protagonist, and is the backbone of Halo Infinite, following the series’ dalliance with other playable characters in Halo 5. As Chief, you can forgo your primary objectives to rescue a group of stranded marines or take out an enemy commander or track down hidden tech that’ll improve your abilities. And there’s a crop of cosmetic options, typically tucked in the furthest reaches of the map, that you can find for use in Halo Infinite’s standalone, free-to-play multiplayer portion. The optional stuff in Infinite is by and large rewarding.

“Ideally, at least, [players] say, ‘Oh, that was cool,’” said Dyke. “Our goal was never to make those things that are off the beaten path feel grindy or feel like a way of inflating the amount of time.”

Screenshot: 343 Industries / Kotaku

But the constant narrative thrum nonetheless compels you to hit the next main mission. If you veer off course, your companion, an artificial intelligence unit known as the Weapon, repeatedly urges you to get back on track.

“Constantly shouting ‘Go, go, go’ to the player basically encourages them to finish the game as quickly as possible, right? If the story is telling you the world’s going to melt, you’re not going to hang around to investigate that smoke on the horizon,” said Crocker. “The tricky part is making sure it feels important but not urgent—or, very specifically, if it doesn’t break the character of Master Chief, it doesn’t break your intent as a player, but still feels that you’re part of this thing that’s moving forward.”

Halo Infinite indeed moves forward at breakneck pace, thanks to a plot underscored by mystery. Prior Halo games generally sported the same solid if expected narrative chassis: pick up the big gun, beat the big bad guy. Halo Infinite, however, turns Chief into an unreliable narrator for the first time. And then there’s the giant question mark posed by Infinite’s setting: Zeta Halo. It looks like a Halo (an ancient ring-shaped space station) but is inexplicably shattered, and is apparently capable of secret functions beyond the one for which Halo stations are known: galactic elimination of sentient life. (In this regard, Infinite isn’t exactly subtle. At one point, in case you’re not getting it, Master Chief literally says Zeta Halo is “not like the others.”)

Screenshot: 343 Industries / Kotaku

Crocker, who cited Halo: Combat Evolved’s “Halo” level as a north star in development, and Dyke, who said the same about that game’s “Silent Cartographer” level, wanted to capture the bottled lightning that put Halo on the map two decades ago.

Both of those early missions share a similar throughline: You start alongside a crew of headstrong marines, you have access to a minor fleet of futuristic vehicles, and you can approach your tasks—firefights set in expansive exteriors and claustrophobic interiors—in a manner you see fit. But beyond the mission structure, “Halo” and “Silent Cartographer” both conveyed a sense that Halo was far more grand, in terms of scale, than what you could see on the screen—a necessity, given the technical confines of the era.

“I remember, 20 years ago, playing it and going, ‘This is amazing! Look at the grass! Look how wide this corridor is!’ when you first land. Then you go back, looking at it, and it’s not really that wide, but it’s wide enough at the time,” Crocker said. “[For Infinite], we wanted to figure out how many walls we could break down and keep you feeling the same way you did—that sense of awe and wonder and mystery that you had 20 years ago.”

These days, game development isn’t so limited by technology, and the team at 343 Industries has the tools at their disposal to realize the dream posed by those early Halo levels. If Halo’s early levels sketched out the blueprint, Halo Infinite is the finished house.

“To me, [‘Silent Cartographer’] is one of those missions where it’s, like, that, but scaled, is just a great representation of what we’ve delivered with Infinite,” Dyke said.

You can see this most clearly during a mid-game level called “The Sequence,” the final “more open area” before Halo Infinite reverts to the framework of a linear shooter. In “The Sequence,” you have to extract data from four towers in your near vicinity. The region is interspersed with more than three dozen optional objectives—bases to capture, squads of marines to save, high-value targets to eliminate, collectibles to find—that you can tackle en route from tower to tower.

Or you could capture an aerial vehicle and knock out the whole thing in under an hour.

Open-world games sell you the promise of infinity—that you can go anywhere, see anything, do whatever you want whenever you want to. In Halo Infinite, “The Sequence” segment no doubt gives you a healthy sampling, preceded, in earlier levels, by appetizer-sized portions of the same dish. But it ultimately circles back to, and spends a bulk of its time on, the reliable alien hallways that make a Halo a Halo. Yes, Halo Infinite is huge. It’s still finite, though, and those tighter, more focused sections that bookend the game still feel so central to Halo’s identity—too central, in my view, for Infinite to truly bear the mantle of an open-world game.

“We wanted to start in a linear fashion and end in a linear fashion, and then everything in between is encouraging you to go out and explore,” Crocker said. “We wanted to make the end feel very impactful.”

 

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Xbox Had a Very Good Year on Steam

Xbox found a lot of success in 2021, releasing some of the year’s biggest games. The company gave players a variety of options to access those games, offering them on Xbox One, Xbox Series X|S, and on PC. This paid off in a big way for the publisher, as Xbox Game Studios titles made up 25% of the top 12 selling games on Steam this year. The site released a list of 2021’s top 12 games in terms of gross revenue, and the list included Halo Infinite, Forza Horizon 5, and Age of Empires IV. The exact positions of the games were not revealed.

The full list of games can be found in a Tweet from @BenjiSales embedded below.

Availability is a big part of Xbox’s strategy right now, and it seems to be paying off for the publisher! Halo Infinite and Forza Horizon 5 both got a lot of positive attention over the last few months, and the fact that these games could be accessed from so many different platforms no doubt helped. In 2021, we saw PlayStation put a greater focus on the PC market, but most of the games the company offered had been available for several years on PlayStation 4. In Xbox’s case, these games are being released the same day across platforms.

Some of the fans replying to @BenjiSales pointed out that it’s interesting to see these games doing so well on Steam, when all three are accessible through Xbox Game Pass for PC. Some Game Pass skeptics have worried that the service could hurt actual game sales, but Steam’s list would seem to indicate that isn’t the case. Instead, it looks like different platform users are taking advantage of the options that work best for them. It’s possible some of these PC gamers could eventually gravitate towards Game Pass, or they just might stick with buying the games on Steam. Regardless, it seems like Xbox’s strategy worked in a big way this year!

Did you purchase any of these games on Steam? Are you surprised Xbox has had so much success on the platform? Let us know in the comments or share your thoughts directly on Twitter at @Marcdachamp to talk all things gaming!



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Halo Infinite Now Has Cat Ear Helmets And It’s Amazing

Screenshot: 343 Industries / Kotaku

Wasn’t I just commending Halo Infinite a couple of weeks ago for letting me wear cutesy stuff like sunflowers and roses? Now I’m back to sing its praises for a different type of armor attachment that will be a familiar sight to egirls and weebs alike. Yes, Master Chief can now wear cat ears. This is the future Alex Jones tried to warn you about, a world belongs to cat boys and cat girls.

But these ears come at a price—and are only available in multiplayer. Costing about 10 bucks in real-world money, the “Purrfect Audio” cat ears are a part of a larger feline-themed bundle that includes a worn salmon-colored armor coating. Unfortunately, the ears can only be worn on a single armor core. That’s a bummer, because other types of wares have started to become a bit more flexible. The red-and-gold Iron Man colorways being hocked right now, for example, apply to multiple armor cores—including the infamously limited (but soon to be easier to customize) samurai core! Still, when I’m sitting tight with a lil’ teddy bear fastened to my baby-blue military camo, cat ears perked up behind cover, trigger finger at the ready for the mere hint of enemy footsteps, it’s hard to complain. I’m cute and that’s what matters.

Good timing, too. Right now, there’s a big holiday-themed event going on that requires logging in for multiple days to win a variety of different goodies. While some might find this requirement onerous during a stretch of time that can involve tons of social obligations (if not travel), there’s also plenty of incentive here too. By which I mean: That pink-and-green armor advertised in the event sure seems like it would pair nicely with my new cat ears. Nobody said lookin’ good would be easy. My holiday plans just got slashed because of omicron, so I’ve got nothin’ better to do anyway.

And for those of you completely repelled by the cat ear vibes, don’t worry, there’s something for you too: 343 is selling some truly distinguished shades of black, brown, and gray coatings for your trusty battle rifle. Representation matters, people.

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How To Get ‘Winter Contingency’ Armor Coating In Halo Infinite

Image: 343 Industries

Halo Infinite has a seasonal event starting today. Like Infinite’s prior event, a ton of cosmetic options are up for grabs, some of which are cool, all of which are free. This event, however, is more of a time commitment than anything else from the popular multiplayer shooter thus far, requiring you to play at least one match per day for 10 out of the next 14 days.

The “Winter Contingency” event runs from today through early January. (Fun fact: “Winter Contingency” is the name of an early level from Halo: Reach.) The event’s official end date is Monday, January 3. But a representative for Microsoft, Halo Infinite’s publisher, confirmed to Kotaku that it’ll be active until 1:00 p.m. ET on Tuesday, January 4.

Winter Contingency works much like the previous event, “Fracture: Tenrai,” in that it has a separate battle pass you can progress through in tandem with Infinite’s standard battle pass. By completing weekly challenges, you can unlock new levels on the pass—not based on accumulating XP, as with the standard one, but merely by completing individual challenges. Unlike Fracture: Tenrai, where you could only earn progress by completing event-affiliated challenges, it appears any challenge from any playlist can go toward knocking out tiers in Winter Contingency’s battle pass. (I knocked out the first tier by simply winning one match of Fiesta, the random-gear mode.) But here’s the catch: You can only unlock one tier per day.

Beyond a handful of winter-themed emblems and backgrounds, you can nab some gear for your Spartan player avatar:

  • At tier two you unlock the “peppermint laughter” armor coating, which looks like a Spartan fell into a vat of whatever abominable concoction they use to make candy canes. (It’s pictured at the top of this post.)
  • At tiers three and four you earn shoulder pads for the Mark VII armor kit.
  • Tiers five and eight unlock the “peppermint laugher” coating for your assault rifle and pistol, respectively.
  • Tier nine gives you a little ammo for the Mark VII armor kit. It affixes to your left thigh.
  • Finally, tier 10 grants the “sunset contessa” armor coating, a caramel-hued brown with tan accents on the shoulder pads and gloves.

The Winter Contingency battle pass does not appear to include a Santa hat.

For the most part, criticism of Halo Infinite’s customization is broadly of the belief that none of the available armor kits are flush with options. The Mark VII armor kit, the one you get for free, has more color options, unlockable via the battle pass, the campaign, or via purchase from Infinite’s in-game store. But the Mark V [B], the kit you can only earn by paying for the premium battle pass, has all the accoutrements—shoulder pads and accessories and helmet options. Winter Contingency is the first time we’re seeing a meaningful slew of accessories for the Mark VII kit. In lieu of cross-kit customization, it’s the next best thing.

Screenshot: 343 Industries / Kotaku

But by gating off rewards on a daily basis, kind of like an advent calendar, 343 Industries has limited who can earn what. For some, the holidays are an elongated period of downtime. For others, they’re crushingly busy. It’s no stretch of the imagination to picture a scenario in which someone is only able to play literally three days between now and the new year, thus unlocking the left-side shoulder pad but not the corresponding right-side one. And those unable to play 10 total days remain gated out of the “sunset contessa” armor coating. Among the sea of grays and bland primary colors that dominate Halo Infinite’s free armor coatings, a non-gray—one available for free, at that—is a coveted wardrobe addition.

Of course, given the concerning spike of covid cases as a result of the omicron variant, travel is inadvisable at the moment. So people very well may stay at home en masse. But it’s nevertheless a tall order to ask players to log in nearly every day during one of the busiest times of the year, especially when those rewards may not ever be available again.

When asked whether or not the event—or, more specifically, the event’s rewards—would return at some point in the future, a representative for Microsoft did not immediately have that information on hand.

 

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Halo Infinite’s Old Battle Pass Locked $18 Armor Angers Players

Screenshot: 343 Industries / Kotaku

Like clockwork, players of Halo Infinite’s free-to-play multiplayer mode are bristling at the price of a cosmetic item. But wait! It’s different this time, I promise. For one, the backlash comes on the heels of a positively received slew of changes in Halo Infinite. For another, it’s only partially due to the price tag.

Yesterday, developer 343 Industries added a bevy of player-requested multiplayer modes and playlists, to general praise across the board. (Boo-yah, Slayer.) Those launched alongside a time-limited armor bundle in Infinite’s store, which has received what can generously be called the opposite of praise, mostly due to what fans say is a steep sticker price, but also because the armor has been standard-issue in some previous Halo games.

Every Tuesday, Halo Infinite’s in-game store resets its slate of offerings, typically featuring an armor set, a vehicle skin, and a bundle of weapon skins. Right now, the main armor bundle up for grabs is the HAZOP armor set, which is currently on sale for 2,000 credits ($18 of real-world money in Infinite’s microtransaction store). Picking it up grants you access to nine cosmetic options for your Halo Infinite player avatar: the HAZOP helmet, a series of similar armor attachments, a murky brown visor coloring, and the “tasman hunter” armor coating (basically a light gray with orange accents).

Responses to the announcement are by and large negative, with players wondering why the price is so high; offering suggestions for a different pricing tier, usually to the tune of $10 or $5; and sharing pictures of Giancarlo Esposito’s pitch-perfect glare. As ever, in addition, there’s also no shortage of vitriol, but we needn’t give that stuff any more oxygen than it already has.

It’s not just that folks think 2,000 credits is a steep asking price (every weekly set of Halo Infinite armor has the same price tag) but also that the HAZOP helmet has a long history in Halo’s suite of customization options. In 2010, it appeared in Halo: Reach, where you could unlock it relatively easily by just playing the game. It also showed up in 2019 as an unlockable item in Halo: The Master Chief Collection, once that game pivoted to a seasonal model.

And then there’s the matter that, yes, it’s 2,000 credits at face value. But this entire batch of HAZOP customization options is only applicable on the Mark V [B] armor kit. While you needn’t make it far into the battle pass to unlock that kit, you do need the premium battle pass, an upgrade that’ll run you 1,000 credits ($9 of real-world money). In other words, while the HAZOP armor set itself is $18, it’ll cost you $27 to equip it, though of course that $9 gets you a whole bunch of other unlockable items, including cosmetic options and those coveted challenge swaps.

But these price tags shouldn’t come as the world’s biggest surprise. After all, this is the very same game that just yesterday asked players to fork over 700 credits (not totally sure the math there but let’s say, I don’t know, $8 or $9?) on a tea bag charm that’d dangle underneath the barrel of your sidearm.

Screenshot: 343 Industries / Kotaku

Lmao.

 



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Where To Find Halo Infinite Easter Eggs Like The Giant Sandwich

Legends say that deep in the caves of Zeta Halo you can find something large and delicious. A sandwich created by the Forerunners, designed to satisfy even the largest, most wild hunger. They called it… Giant Sandwich. And now, only a few days after Halo Infinite’s release, players have found this weird Easter egg. And some other secrets too.

Halo Infinite is basically an open-world spin on the classic Halo formula, so it shouldn’t surprise anyone that hidden in the map are some secrets and Easter eggs. I mean, even before Halo was an open-world adventure, the older games would always contain numerous Easter eggs and jokes for dedicated hunters to find. And it turns out Infinite is no different.

As spotted by 343 Industries community manager, John Junyszek, someone found a tiny tunnel in the ceiling of a cave. Using the grappleshot ability to climb up the tunnel, xGarbett on YouTube found a giant sandwich surrounded by grunts. They are apparently worshipping the large snack.

Who built this sandwich? Why did they build it? And more importantly, as I’m hungry, how old is it and do you think it’s safe to eat still?

Another odd Easter egg found by the same player who discovered the giant snack is an original Xbox console. Today, that’s a pretty old piece of hardware. In the year 2561, when Halo Infinite is set, that’s damn near ancient. Wonder if it works? Perhaps the Master Cheif can relax and play some Blood Wake.

Like the sandwich, the Xbox was hidden in a small gap inside a cave. So if you want to find some secrets, that’s where I’d start looking.

Some other Easter eggs players are finding on Zeta Halo include stuffed plushies inspired by Halo characters like The Arbiter and even a Halo arcade machine, which while cool, does create a whole lot of questions. Maybe not as many as the mega-sandwich, but still, Halo lore nerds enjoy piecing all this together.

Halo Infinite’s campaign only launched three days ago, on December 8. Yet, players have already found some wild stuff. I can’t wait to see what folks have found by next year. Maybe somewhere, way down in some deep, hidden cave, players can find the DMR and the original shotgun. That’d be swell.



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Xbox Game Pass December 2021 Games Revealed: Halo Infinite, Among Us, Final Fantasy XIII-2, More

Xbox Game Pass will add 12 games to its roster in the month of December. Microsoft announced that many of these 12 games will be available on the cloud gaming service available for Android devices and on PC. Additionally, subscribers will be getting DLCs and updates for three games, while four other games will be receiving perks with Xbox Game Pass Ultimate subscription. On December 15, seven games will also be leaving the Xbox Game Pass roster of free games to play.

Starting today, Xbox Game Pass will add 12 new games, perks, along with DLCs and updates to its collection. Many of the titles being introduced this month include some with day one access. As mentioned earlier, many games will be available to play using Xbox Cloud Gaming service. As a part of the ID@Xbox initiative, Game Pass will be getting nine new indie games.

As mentioned earlier, some games will be available to play on Windows PC, while all the 12 games being added to the roster will be available to play on Xbox Series S/ X and Xbox One consoles. Subscribers of Xbox Game Pass Ultimate will be receiving perks for four games — Halo Infinite (December 8), along with Dauntless, Apex Legends, and World of Warships: Legends (December 2). Furthermore, subscribers will receive DLCs and updates for Age of Empires III: Definitive Edition, Minecraft, and Sea of Thieves.

Xbox Game Pass December 2021 games

Here’s the full list of games that will become available for Xbox Game Pass subscribers starting today. In India, Xbox Game Pass costs Rs. 489 per month on PC and console, while Xbox Game Pass Ultimate (which also includes EA Play, Xbox Live Gold aka Xbox network, and game streaming in select markets) comes in at Rs. 699 per month.

December 2

  • ANVIL — Console and PC (day one access)
  • Archvale — Cloud, console, and PC (day one access)
  • Final Fantasy XIII-2 — Console and PC
  • Lawn Mowing Simulator — Cloud, console, and PC
  • Rubber Bandits — Cloud, console, and PC (day one access)
  • Stardew Valley — Cloud, console, and PC
  • Warhammer 40,000: Battleselector —Cloud, console, and PC

December 7

  • Space Warlord Organ Trading Simulator — Cloud, console, and PC (day one access)

December 8

  • Halo Infinite — Cloud, console, and PC (day one access)

December 9

  • One Piece Pirate Warriors 4 — Cloud, console, and PC

December 14

  • Aliens: Fireteam Elite — Cloud, console, and PC
  • Among Us — Console

As always, there are a bunch of games that will be leaving the Xbox Game Pass roster. On December 15, around seven games will bid adieu to Game Pass. However, players can avail a discount of 20 percent on these games if they wish to purchase it before they are removed. These are:

  • Beholder — Cloud and console
  • The Dark Pictures: Man of Medan — Cloud, console, and PC
  • Guacamelee! 2 — Cloud, console, and PC
  • Wilmot’s Warehouse — Cloud, console, and PC
  • Unto The End — Cloud, console, and PC
  • Yooka-Layle and the Impossible Lair — Cloud, console, and PC

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