Tag Archives: halo infinite release

Halo Infinite Campaign Change Divides OG Fans

While Halo Infinite multiplayer is out in beta form for all on Xbox One, Xbox Series S, Xbox Series X, and PC, the campaign won’t be playable until the game fully launches next month. Ahead of this, 343 Industries has revealed a change it made while developing the campaign, and it’s a change that isn’t completely sitting well with hardcore fans. According to the game’s character director, Stephen Dyck, for the first time, the campaign has not been developed on Heroic difficulty, but Normal difficulty. As Dyck notes, this change was made because the team expects many new players.

“Traditionally, Halo’s always been developed on the Heroic difficulty, and we did the same thing for 4 and 5,” said Dyck while speaking to VGC. “So usually we look at Heroic, we’re tuning everything here, everything is scaled down a little bit for Normal and Easy and then scaled up a little bit for Legendary. This time, we spent much more time on the Normal difficulty, expecting new players to come in.”

Dyck continued noting Heroic and Legendary will still be hard, but the team has spent the most time making the game to be played on Normal, which in turn gives players more freedom to play how they want to play.

“So one of the philosophies we’ve had is, the player’s always right or the game says ‘yes.’ If the player wants to use something or a certain type of weapon, while certain weapons will be more successful, we’re never going to say, ‘you’re just wrong, you can’t do that’.”

For now, it remains to be seen what type of impact this will have on the campaign and its harder modes. That said, in the meanwhile, some of those who prefer to play on Heroic and Legendary are worried these modes won’t feel right.

Halo Infinite’s campaign will be playable when the game fully launches on December 8 via the Xbox One, Xbox Series S, Xbox Series X, and PC. For more coverage on the game — including all of the latest news, rumors, and leaks — click here.

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Halo Infinite Leak Seemingly Reveals Major Announcement Early

A new Halo Infinite leak is making the rounds, and it’s because it has major implications for the Xbox One, Xbox Series S, Xbox Series X, and PC game. Halo Infinite is set to finally release this December, but when the sci-fi first-person shooter does finally release, it will be missing content that was previously promised. While 343 Industries is set to deliver both the campaign and core multiplayer experience, other content has been delayed. For example, there will be no co-op campaign at launch. The Forge Mode will also be missing. That said, if the aforementioned leak is true, the delay of the latter will be worth it.

The leak comes courtesy of the game’s files and the dataminers who have been digging through these files. What the leak means  is that Forge will allow for way more customization and freedom. Think of the current iteration of the mode and then imagine it on steroids. That’s the implication of the leak. Again, for your average player, there may not be much mileage here, but those with a bit of game design experience and who understand scripting tools could do wonders with this revamp, like create entire campaigns. 

Of course, it remains to be seen how it will all be implemented and supported. This could end up being a false alarm if 343 Industries doesn’t execute on its ambitions. That said, at this point, there’s no denying that the developer is aiming big with the mode, which probably explains why it’s not coming until Season 3 of the game next year.

At the moment of publishing, neither 343 Industries nor Xbox have commented on this leak and the speculation it has created. The pair rarely comment on leaks, and this probably isn’t going to change with this leak. However, if either or both buck expectations and do provide a comment, we will be sure to update the story accordingly. 

Halo Infinite is set to release worldwide on December 8, 2021 via the Xbox One, Xbox Series S, Xbox Series X, and PC. For more coverage on the long-awaited and highly-anticipated new Halo game, click here.



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Halo Infinite Fans Are Slamming 343 Industries Over Latest Controversial Decision

It’s not often fans call for a game to be delayed, but that’s exactly what many Halo fans have been calling for 343 Industries to do with Halo Infinite, which is currently scheduled to release worldwide this December via the Xbox One, Xbox Series S, Xbox Series X, and PC. Suffice to say, fans of the series are a bit on edge with the game at the moment, which means all bad news is amplified. The latest bad news involves the game’s Battle Pass.

Over on Twitter, a community manager at 343 Industries John Junyszek, relayed word that there will be no per-match XP at launch. Rather players will progress through the Battle Pass by completing challenges.

The tweet relaying this information has well over 300 replies from Halo fans, and almost every single one of them is slamming this decision. According to players, this system disincentives grinding, doesn’t reward players enough per match, and will lead to players going for challenges during games rather than play the objectives. Of course, for now, it remains to be seen if these things will be true, but one thing is clear: Halo fans aren’t happy.

Don’t Like This At All

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No Reason For This

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Opposite of Consumer Friendly

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Please Change This

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This Is a Really Bad Idea

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Actually, It’s a Horrible Idea

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No Reason to Grind

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Battle Pass Ruined

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For F**ks Sake

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New Halo Infinite Details Have Xbox Fans Divided

A metric ton of Halo Infinite details have been revealed, some of which have Xbox One, Xbox Series X/S, and PC players excited, but some of which have players looking forward to the new Halo game less excited. As for the details themselves — which come the way of a new Q&A with 343 Industries developers — they range from gameplay to story, and some of them are brand new while others are updates on pre-existing information.

One of the new details is that there will be a day and night cycle in the game, as well as a weather system that includes things like windstorms, but not rainstorms or snowstorms, though 343 Industries teases that this could come in the future. Tying into this, what enemies you will come across and how they behave will change depending on the time of day.

Complimenting this will be wildlife, though right now there’s no hostile wildlife. And of course, wildlife will vary across the different biomes. According to 343 Industries, the “Pacific Northwest” is the primary biome, but sub-biomes will add different environments like swamps and wartorn areas.

That said, exploration of these areas will be partly limited because it isn’t a true open-world game. However, missions allow for multiple approaches due to the open-world-like design. And to this end, you can stray from the path and explore different side content and objectives. The main story is the main story and needs to be completed in order, but there’s freedom between these missions.

Other details include word of no dual-wielding, no playable Elites, audio logs, the ability to knock things off Zeta Halo, random encounters, bases/outposts, and dynamic cutscenes that react and change depending on the time of day, weather, and what weapons you’re holding.

Lastly, players can only hold one piece of equipment in Multiplayer. Further, once you use it, it’s gone. However, there are plans to allows players to modify this via custom games.

By and large, these are all the salient details shared. However, if you want more nitty-gritty details, click here. That said, and as noted, players are divided about these details, at least over on Reddit. For example, one of the top comments is about being excited over being to knock things off Zeta Halo. However, another top comment expressed disappointment about the lack of biomes and weather variants. And of course, while plenty of the details above are exciting, many of the takeaways so far have been the lack of dual-wielding and playable Elites.

Halo Infinite is set to release worldwide sometime later this year via the Xbox One, Xbox Series X/S, and PC.

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