Tag Archives: Graphic design

Square Enix Blockbuster Touts Bogus Accolades In Launch Trailer

Screenshot: Square Enix

Everything about the leadup to the release of Forspoken, Square Enix’s big new open-world action RPG, has been a lowkey mess. But you wouldn’t know that from the launch trailer which stays upbeat on the modern-day magical adventure by taking a bunch of words out of context and spinning them into deceitful accolades.

“This Forspoken launch trailer is kind of telling us that the game might not actually be that good and here’s how I know,” trailer editing aficionado Derek Lieu said in a TikTok video that blew up over the weekend. “The biggest red flag are these quotes which are either one word long or two words long.”

He proceeded to go through each phrase flashed on screen during it, found the original source it was from, and read the larger context aloud. In almost every instance the meaning was very different from the way the words were presented in the trailer, and not intended to be taken as unambiguous praise.

In one example, Square Enix lifted the word “Beautiful” from a December preview published over at Distractify. In context, however, the quote wasn’t saying that Forspoken was beautiful but that it had the “potential” to be a “beautiful story-driven game that will pull at your heartstrings with each new chapter.” It was, after all, a preview and not a review of the final game, though the site’s editor said she didn’t take issue with how the word was used.

“Square Enix did ask for permission to use the quote, and we did approve,” Distractify gaming editor, Sara Belcher, told Kotaku in an email. “In our actual review, I do refer to the game as ‘beautiful’ (that was my opinion of the game’s world since the preview, which is why I didn’t personally feel the quote felt out of context). We do not charge for the use of quotes in promotional materials.”

In another example, the Final Fantasy maker quotes the word “impressive” from Game Informer. The only problem is that the word in question doesn’t even come from a hands-on preview, but from a news write-up of a gameplay trailer from a Sony State of Play. “Frey’s traversal abilities are impressive, allowing for fast movement in and out of combat, both in aerial and aquatic situations,” it reads.

To recap then, Forspoken’s newest trailer included a truncated quote of someone describing one of its older trailers. Game Informer’s actual review gave the game a 7.5 out of 10. It did not include the word impressive, instead describing main protagonist Frey’s overall adventure as “[not] without its highlights.”

Game Informer did not immediately respond to a request for comment. 

Lieu told Kotaku that the intent of the video wasn’t to claim that he thinks the game is or will be bad, but rather that the misleading framing heavily implies that Square Enix wasn’t confident enough in the game to let it stand on its own without the bogus accolades.

“They could be entirely wrong taking this approach and the game is actually good, or has merits they could be focusing on instead of looking for quotes,” he said. “So I think it says more about the people in charge of marketing the game than it does the game itself.”

Companies relying on misleading quotes from critics and review outlets is nothing new. Sometimes they remove the original context. Sometimes they just search for any source, whether it’s reputable or not, that says your game is awesome. Almost always the accolades themselves are in giant fonts while the publications they’re pulled from are too small to read unless you’re taking time to analyze them in a TikTok video like Lieu.

As a point of comparison, he also shared two Forpsoken trailers that make the game look appealing without resorting to lies. The first was a trailer for the demo released last month. The second was a recut of an existing social media trailer that was repeatedly roasted online for its Joss Whedon-style fourth-wall-breaking dialogue.

“The real problem isn’t the narration at all, it’s that they don’t lean hard enough into the tone the narration should be selling and i know that because i proved it just now to be sure,” wrote Twitter user spellbang who took the same ingredients but remixed them in a way that looked much cooler while retaining the sensibility of the original.

The artistry behind making a good video game trailer aside, lying is bad and companies shouldn’t do that. It’s bad enough when a trailer full of pre-baked footage masks, say, how poorly a game actually runs. It’s even worse, though, when companies go out of their way to try and rope independent media outlets into their deceit. Publishers are supposed to get permission before using other people’s quotes in their marketing, and to be transparent about how they will be used.

Square Enix did not immediately respond to requests for comment.

               



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You’re Gonna Have To Pay To Use Fancy Colors In Photoshop Now

Photo: Pantone

It’s very likely you don’t give a great deal of thought to where the digital colors you use originally came from. Nor, probably, have you wondered who might “own” a particular color, when you picked it when creating something in Photoshop. But a lot of people are about to give this a huge amount of their attention, as their collection of PSD files gets filled with unwanted black, due to a licensing change between Adobe and Pantone.

As of now, widely used Adobe apps like Photoshop, Illustrator, and InDesign will no longer support Pantone-owned colors for free, and those wishing for those colors to appear in their saved files will need to pay for a separate license. And this is real life.

Pantone has been around since the 1950s, the New Jersey company originally refining printing inks, then later inventing the Pantone Color Matching System, used worldwide by designers to ensure a creation’s color will be exactly as desired, no matter where or how it’s manufactured. So, of course in becoming the industry-standard for color-matching, the company naturally asserts ownership of all its 2,161 hues, defending its intellectual property and preventing its unlicensed use. This extends as far as preventing others from creating “Pantone-compatible” color systems. Or, to put it another way, they claim to own colors.

Last year’s announcement that Adobe would be removing the Pantone “color books” from its software brought consternation in the design world. One industry standard being removed from another was obviously going to create issues, but at the time Adobe said it would be “working on an alternative solution,” while rumors spread that the companies had had a falling out.

Since then, the official reasons given haven’t made a great deal of sense. According to Pantone, the two companies started working together in the 1990s, but “since 2010, the Pantone color libraries within Adobe’s apps have not been updated.” This, apparently, means they’re “significantly out of date and missing hundreds of new Pantone Colors.” (Yes, the company seriously capitalizes “Color”.) This means that, “Pantone and Adobe have together decided to remove the outdated libraries and jointly focus on an improved in-app experience that better serves our users.”

The removal of Pantone’s colors from Adobe’s software was meant to happen March 31 this year, but that date came and went. It was then due for August 16, then August 31. However, this month, people are noticing the effects, reporting issues with creations using Pantone’s spot colors. And the solution? It’s an Adobe plug-in to “minimize workflow disruption and to provide the updated libraries to the Adobe Creative Cloud users.” Which, of course, costs $15 a month. It’s Netflix, but for coloring in!

However, Pantone still states in its out-of-date FAQ that, “This update will have minimal impact on a designer’s workflow. Existing Creative Cloud files and documents containing Pantone Color references will keep those color identities and information.” Yet today, people are reporting that their Photoshop is informing them, “This file has Pantone colors that have been removed and replaced with black due to changes in Pantone’s licensing with Adobe.”

Others have reported that even attaching a Pantone license within Photoshop isn’t fixing the issue, colors still replaced by black, and workarounds sound like a pain.

We’ve reached out to both Pantone and Adobe, and will update should either get back to us.

We, as a species, are in a very interesting time when it comes to so-called “Intellectual Property.” As rules applying to physical objects were poorly imposed on digital items, usually controlled by those with the most money to spend and lose, we’ve seen this sort of nonsense spread from music to movies to digital art, and now the very colors they’re made from themselves. And it always seems to end in our having to pay even more money.

It’s also just becoming more common to have to pay for aspects of services that used to be free. BMW charges some people for heated seats.

There are workarounds to this specific issue, however. Not least freeing yourself from the misery of such closed software, where ridiculous situations are able to breed like rabbits. There’s Free Software like Gimp, and free, open color schemes like Open Color. Of course, there are always introduced difficulties when stepping away from industry standards, but then, if we all did it, those problems would go away pretty fast.

If you need or want to stick to Adobe projects, then there are solutions there too. Free ones. Check out the video below for one.

Graphic Design How To

Another tip suggested by Print Week is to back up your Pantone libraries, then re-importing them when your Adobe software updates to remove them, or if it’s too late, finding a friend who already did. There’s a good chance this’ll work, given Pantone’s colors are stored as .ACB files, just as the rest of Photoshop’s colors.

Or, you know, you could just copy the metadata values of the Pantone range.

 

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