Tag Archives: Ghost

Ghost of Tsushima Developer Teases Unannounced PS5 Games Coming Sooner Than You Think

Between now and 2023, PlayStation Studios has a few PlayStation exclusives releasing between Horizon Forbidden West, Gran Turismo 7, and God of War Ragnarok. However, apparently, it also has some unannounced games releasing in this window of time. Over on video game forum Reset Era, a verified senior game designer at Sucker Punch Productions recently suggested that Sony hasn’t revealed its entire hand yet. Unfortunately, what’s in this hand, the developer doesn’t say, but apparently, there are things the company has been silent on that aren’t very far away from releasing. 

Replying to a user complaining about the lack of AAA PS5 exclusives, the developer in question provided the following quote: “People assume now that there will be no games in-between, because Sony hasn’t announced anything for that time span yet? Okay…”

As you would expect, PlayStation players immediately jumped to the conclusion that one of these mystery games has to be from Sucker Punch Productions, but this is unlikely given that Ghost of Tsushima just released last year, unless it’s going to be some type of stand-alone expansion that can be quickly made.

Whatever these games are, they certainly can’t be anything major, otherwise, they would have been announced already. It’s also worth noting that the window in question is now until Marvel’s Spider-Man 2′s release in what will presumably be fall 2023. In other words, the developer could be teasing early and mid-2023 games.

Unfortunately, right now PlayStation fans don’t have much on bone here other than speculation. That said, if any more information is provided or if the situation develops, we will be sure to update the story accordingly. In the meantime, for more coverage on the PS5 and all things PlayStation, click here or, alternatively, check out the relevant and recent links listed right below:

Read original article here

San Francisco prank artist turns ‘ghost town’ Google office into a Spirit Halloween store

Like many other San Francisco tech companies, Google has yet to return to its offices. With its campus on Embarcadero going largely unused, conceptual artist Danielle Baskin got to thinking about what type of business might swoop in on that kind of vacant real estate.

Given that Oct. 31 is just a little over a month away, the answer was obvious: Spirit Halloween, the costume store that moves into strip malls every year in the months proceeding the holiday.

Baskin, best known for her viral fake website Blue Check Homes or her app that connects strangers for phone conversations, happens to own a commercial-size printer from a previous sign-making business. So she put it to use by printing out a 10-foot vinyl replica of the Spirit Halloween logo, then ironed it onto fabric purchased from Mission Fabric Outlet. There wasn’t vector art of the logo online, Baskin said, so she hand-rendered it.

Conceptual artist Danielle Baskin temporarily installed a Spirit Halloween sign at the Google offices on Embarcadero.

Courtesy of Danielle Baskin

Then with the help of a few friends, she installed the banner over Google’s logo at the company’s San Francisco office. The group also put up official-looking construction signage and other Spirit Halloween ephemera, such as job flyers. It was largely done for a laugh, but the prank does have broader significance.

“Right before the pandemic, I had a studio space on Market Street and we got kicked out because they were changing ownership of the building,” Baskin told SFGATE over the phone from outside the Google office. “I’ve spent a lot of time thinking about unused real estate in San Francisco. So many people wish they had a wood shop, or space to make things. And there’s just so many empty weird lobbies with chairs that no one sits in, and offices where the employees don’t even come to work because they’re welcome to work from home anytime.”

A prop used by conceptual artist Danielle Baskin while recreating a Spirit Halloween store at Google’s San Francisco offices.

Courtesy of Danielle Baskin

Once they had installed the sign, Baskin and her crew of 10 pretended to be Spirit Halloween staffers. Dressed in construction uniforms, they carried around boxes and pretended to argue about their manager, hoping to have some silly interactions with pedestrians.

“We thought we would be doing a lot of interaction with people who work in the area, but it is a ghost town here. Which is actually where Spirit Halloween comes in. It’s like the grim reaper of dying industries,” said Baskin.

After about two hours, Google finally caught wind of the prank and a security team arrived … in the middle of our phone interview.

“Oh … someone with a walkie-talkie is approaching the sign,” said Baskin, while standing next to a dolly and stack of boxes. “OK great, I get to watch this unfold in real time. I wonder if they’ll come up to me and think that I did it. We should probably leave. OK, we’ve got a lot of security coming. I’m going to get off the premises, just casually.”

Conceptual artist Danielle Baskin temporarily installed a Spirit Halloween sign at the Google offices on Embarcadero.

Courtesy of Danielle Baskin

Corresponding later via direct message, Baskin said that Google took down the sign and reported the incident but took no further action. She tried to convince the eight security guards on the scene to let her keep the sign to repurpose it, but as of time of publication, the location of the sign is unknown. Although the sign may be lost for good, the prank lasted longer than Baskin expected.

“It’s just a joke to point out all the empty space that sits here,” Baskin wrote. “It’s in a beautiful location too, this building overlooks the bridge and its such a beautiful area, but it’s totally unused. No one’s even in this courtyard, because I don’t think people feel welcome to hang out at Google headquarters.”

Danielle Baskin and the team of artists behind a temporary installation at Google’s San Francisco offices.

Courtesy of Danielle Baskin

As for the actual Halloween holiday, Baskin isn’t yet sure how she’ll celebrate it, but the experience at Google was a nice teaser for Oct. 31.


“I feel like I got to dress up with friends and pretend to do a load-in. So, that was like a mini Halloween,” she said.



Read original article here

Phasmophobia’s Exposition Update Adds 2 New Ghost Types, Equipment, & Tons of Gameplay Tweaks

News

Developed by Kinetic Games, Phasmophobia made quite the splash when it released via Steam early access late last year. The game tasks players with exploring haunted locales with various types of equipment to gather evidence and figure out what type of supernatural being they’re dealing with. The game’s only gotten more expansive since then, and the new Exposition update looks like the biggest one yet.

First off, two new ghost types have been added: the Goryo and Myling. In addition to these two, a new piece of equipment called the DOTS Projector has also been added, and it allows you to look out for a new type of clue. This update also changes up all the evidence required for the various ghost types to account for the Goryo and Myling, as well as the DOTS Projector, so even veteran players should have a fun time with this one.

Other quality-of-life changes include increased movement speed and the ability to sprint, as well as a better indicator on the ghost box to show when a ghost is responding to you. You can check out the full list of changes here.

Phasmophobia is now available on PC.

Read original article here

Ghost Of Tsushima Iki Island Expansion Guide – Haiku Locations

Ghost of Tsushima’s Iki Island expansion sees the return of its familiar open-world game activities, one of which you should be well acquainted with: Haikus. This calming side-activity allows you to choose phrases to form a Haiku that best reflects Jin’s current feelings about a particular matter. Completing a Haiku earns you a special headband themed after what was written about.

The Iki Island expansion adds a total of three new Hakiu to write, which earns you three new headbands you can use to accessorize. Below, we detail the locations of every single Haiku on Iki Island.

Waterfall Haiku

Gallery

The Waterfall Haiku spot is located directly south of Lone Spirit Falls. You’ll see it on a perch by a tree just before the waterfall. It’s always lovely how flowing water can bring a sense of inner peace.

Reward: Headband of Solace

Mountainside Haiku

Gallery

The Mountainside Haiku spot is located slightly northeast of Tatsu’s Ladder. You’ll see it on a large rock atop a mountain overlooking the ocean–nothing like the ocean to help you accept your place in the world.

Reward: Headband of Acceptance

Wisteria Haiku

Gallery

The Wisteria Haiku spot is located south of Senjo Gorge in the southern part of Iki island. You’ll see it on a rock overlooking the gorge and some distant purple trees. It’s a beautiful sight in which to meditate upon one’s regrets.

Reward: Headband of Regret

For more about Ghost of Tsushima’s Iki Island expansion, be sure to read our full review. Otherwise, be sure to check out our other Iki Island guides roundup and our guides roundup for the base game.

GameSpot may get a commission from retail offers.

Read original article here

Ghost Of Tsushima PS5 Has A PS4 Save Transfer Option

Screenshot: Sony

Save transfers have been a mess on PS5. Time and again, people have wanted to play upgraded versions of their old PS4 games only to discover they can’t import their previous save files without placing their console on a dark altar and performing arcane rituals. Ghost of Tsushima: Director’s Cut fixes that.

The PS5 version of the game has a work-around for importing PS4 saves directly on its start menu. Select the “Transfer PS4 Console Save” option and the game will immediately locate the files either locally or over a USB connection and make them available for playing in the upgraded game. Praise the lord! And also developer Sucker Punch.

Why is this such a big deal? You might remember back when Marvel’s Avengers PS5 version came out just what a headache it was for players to bring over their old save data. They couldn’t just transfer it over, pick up and go. They had to open the data up in the PS4 version of Marvel’s Avengers and manually migrate it over from there.

It was a hassle, especially because many people had already deleted that version of the game, forcing them to wait while it re-downloaded before they could start playing. Final Fantasy VII Remake Intergrade had the same issues, proving that Microsoft was right to gloat about its buzz word-y sounding “Smart Delivery” service after all.

According to Digital Foundry, the new, easier-to-use transfer feature in Ghost of Tsushima is a result of an update to Sony’s SDK (software development kit) that makes it possible for the PS5 to automatically read PS4 save data. That means other cross-gen PS5 games should also get an easier option for transferring saves. EA’s recently released PS5 upgrade for Star Wars Jedi: Fallen Order has one as well.

It would have been nice if the PS5 had launched with this workaround but hey, better late than never, especially since most people who want a new PlayStation still can’t get their hands on one. Maybe by the time they finally do, Sony will have worked out how to automatically transfer saves over directly from the cloud.

Read original article here

Ghost of Tsushima: Director’s Cut Solves PS5 Save Transfer Woes

We’d had some indication from the likes of Star Wars Jedi: Fallen Order and Saints Row The Third Remastered that Sony had solved the PlayStation 5’s curious save transfer system, but Ghost of Tsushima: Director’s Cut puts any scepticism beyond doubt. In order to move your progress from the PS4 version to its next-gen counterpart, you’ll simply need a save stored locally on your system.

So, for example, if you’ve played Ghost of Tsushima through backwards compatibility in the past, then you don’t need to do anything: just boot the Director’s Cut and select Transfer PS4 Console Save. That’s it: you’ll load into your game exactly where you left of – and, yes, all of the Trophies that you’ve unlocked previously will pop.

If, however, you last played Jin’s heroic adventure on a PS4, then all you need to do is download your data from the PS Plus cloud onto your PS5. And if, of course, you don’t have Sony’s subscription, then you can just use a USB stick to move the data to your new console. But that’s it: you don’t need to install your PS4 copy and upload your save data within the game or anything like that.

Sony was roundly criticised at launch for its complicated save transfer procedures. Effectively, the PS5 couldn’t read PS4 save data, so the only solution was for developers to implement upload protocols into their last-gen games, so that the information could be unpacked and then converted online. This wasn’t ideal because it meant installing the PS4 game just to transfer the data.

But that problem, like many other PS5 teething troubles, appears to be a thing of the past. It’s not ideal that the console launched in somewhat of a half-baked state, but the most important thing is that these issues are being eradicated relatively promptly. Hopefully we never have to deal with this particular drawback again.



Read original article here

Ghost of Tsushima: Legends multiplayer getting standalone release and Rivals PvP mode

Ghost of Tsushima’s Legends multiplayer mode is getting a bunch of new content in the weeks ahead, starting with a new 2v2 PvP mode called Rivals out September 3.  

Darren Bridges of developer Sucker Punch outlined the studio’s redoubled plans for Legends in a new blog post. Rivals will be a free update for all current Legends players, and like the rest of the mode, it will support cross-play and cross-progression between PS4 and PS5. 

Rivals was described as a 2v2 PvPvE mode where teams compete to slay waves of enemies to collect and deposit Magatama which can “harm the other team.” If that sounds a lot like Gambit from Destiny 2, that’s because it is a lot like Gambit from Destiny 2, at least at first blush. 

“You can spend Magatama on Shades to block your opponents’ purchases, Curses (health drain, exploding bodies, etc), Hwacha fire, and more,” Bridges explained. “Once you’ve spent enough Magatama, you’ll unlock Final Stand waves. Complete these before the opposing team to win!”

Rivals will launch alongside a bigger update which will raise the gear level cap from 110 to 120. By binding a level 110 piece of gear to a class completing new mastery challenges, players can add a second perk slot to their gear and unlock new abilities and techniques for the bound classes. 

Ahead of the September 3 drop, Sucker Punch will push out a more general update on August 20 alongside the Ghost of Tsushima Director’s Cut (you won’t need to actually purchase the Director’s Cut DLC to get the update). This will make “some changes based on feedback from the community,” Bridges says, like shortening Survival mode and adding weekly challenges to it, and adding more Legends cosmetics awarded from Jin’s story in the base game. 

If you don’t already own Ghost of Tsushima, you’ll also be able to purchase Legends individually going forward. Legends will cost $19.99 / €19.99 / £15.99 on the PlayStation Store for PS4 and PS5, and apart from a few cosmetics tied to the main game’s campaign, Bridges says it’s got all “the same Legends content.” The studio will also offer an upgrade package for players who decide to get the main game after buying Legends, which will go for $40/€50 /£44 on PS4 and $50/€60/£54 on PS5. 

How Ghost of Tsushima’s upcoming Iki Island shows “a different viewpoint on the Mongol expansion.” 

Read original article here

Turkey says part of Cyprus ghost town to reopen; EU, UK object

  • Greek Cypriots say any reopening of Varosha unacceptable
  • Turkish Cypriots mark anniversary of 1974 Turkish invasion
  • Erdogan urges international recognition of Turkish Cypriots

NICOSIA, July 20 (Reuters) – Turkish Cypriot authorities announced on Tuesday a partial reopening of an abandoned town for potential resettlement, drawing a strong rebuke from rival Greek Cypriots of orchestrating a land-grab by stealth.

Varosha, an eerie collection of derelict high-rise hotels and residences, has been deserted since a 1974 war which split the island, a military zone nobody has been allowed to enter.

Turkish Cypriot authorities opened a small area for day visits in November 2020, and on Tuesday said a part of it would be converted to civilian use with a mechanism in place for people to potentially reclaim their properties.

“A new era will begin in Maras which will benefit everyone,” said Turkish President Tayyip Erdogan, who was visiting breakaway north Cyprus on Tuesday. Maras is the Turkish name for Varosha.

Greek Cypriots fear a change to the area’s status displays a clear intent of Turkey to appropriate it. Cypriot President Nicos Anastasiades described the move as “illegal and unacceptable”.

“I want to send the strongest message to Mr Erdogan and his local proxies that the unacceptable actions and demands of Turkey will not be accepted,” Anastasiades said.

Greece’s foreign ministry said it condemned the move “in the strongest terms”, while the United Kingdom, a permanent member of the U.N. Security Council, said it would be discussing the issue as a matter of urgency with other Council members, saying it was “deeply concerned”.

“The UK calls on all parties not to take any actions which undermine the Cyprus settlement process or increase tensions on the island,” a Foreign Office spokesperson said.

EU foreign policy chief Josep Borrell also expressed concern. “(The) unilateral decision announced today by President Erdogan and (Turkish Cypriot leader Ersin) Tatar risks raising tensions on the island & compromising return to talks on a comprehensive settlement of the Cyprus issue,” he said on Twitter.

United Nations resolutions call for Varosha to be handed over to U.N. administration and to allow people to return to their homes.

Anastasiades said that if Turkey’s “real concern was returning properties to their legal owners … they should have adopted U.N. resolutions and hand the city over to the U.N., allowing them to return in conditions of safety.”

Tuesday marked the 47th anniversary of a Turkish invasion mounted in 1974 after a Greek Cypriot coup engineered by the military then ruling Greece. Peace efforts have repeatedly floundered, and a new Turkish Cypriot leadership, backed by Turkey, says a peace accord between two sovereign states is the only viable option.

Greek Cypriots, who represent Cyprus internationally and are backed by the European Union, reject a two-state deal for the island which would accord sovereign status to the breakaway Turkish Cypriot state that only Ankara recognises.

“A new negotiation process (to heal Cyprus’ division) can only be carried out between the two states. We are right and we will defend our right to the end,” Erdogan said in a speech in the divided Cypriot capital of Nicosia.

Varosha has always been regarded as a bargaining chip for Ankara in any future peace deal, and one of the areas widely expected to have been returned to Greek Cypriot administration under a settlement. The Turkish Cypriot move renders that assumption more uncertain.

Reporting by Michele Kambas in Nicosia; Additional reporting by Jonathan Spicer in Istanbul and William Schomberg in London, Editing by Gareth Jones and Grant McCool

Our Standards: The Thomson Reuters Trust Principles.

Read original article here

Creepypasta and the search for the ghost in the machine

Lavender Town is quite eerie, in fairness.

It was the music, they said, that drove the children to madness. The eerie, detuned soundtrack to Pokémon Red’s Lavender Town contained harmful sonic irregularities played at such high frequencies that only the youngest players could hear them. In extreme cases, these could alter brain chemistry and trigger psychosis—after playing the game, hundreds of Japanese children put down their Game Boys, climbed on to the roof, and jumped to their deaths.

None of this is true, of course. Lavender Town Syndrome is just a legend, a ghost story for the gaming generation. No cases of child suicide were ever conclusively linked to the game’s music—the closest case was a 1997 episode of the Pokémon TV show featuring strobing lights that triggered epileptic seizures.

Stories of haunted video games have circulated for decades. They were more believable before the Internet, when you could still come across a game nobody else knew. Back then, game development was the domain of hobbyists and lone programmers who could create curious experiments and distribute them at computer fairs or yard sales. It wasn’t outlandish, either, to suspect games had secrets: even on a program as unassuming as Excel 95 a particular combination of commands opens the “Hall of Tortured Souls,” a lurid, game-like hellscape within the spreadsheet that displays the names and photos of the Microsoft developers.

Those poor developer souls will never see Windows 11

Since the arrival of the Internet, myths have become easier to debunk. Oral ghost stories began to evolve into “creepypasta”—paranormal tales intended to frighten readers, written in first-person and embellished as they are shared across platforms. The name is a portmanteau of “creepy” and “copypasta,” itself slang for blocks of text that are copied and pasted wholesale between forums. Creepypastas are collaborative acts of storytelling that bubble up unbidden from the Internet’s darkest unconscious.

Much gaming creepypasta revolves around cutesy games for children such as Pokémon and Mario. There is the story of Herobrine, a misty-eyed character who stalks Minecraft, only glimpsed in the distance or through fog. Another concerns a mod for fantasy adventure Morrowind named “Jvk1166z.esp” which causes characters to stare blankly at the sky while a figure with long, spidery limbs haunts the edges of your screen. Neither myth has been substantiated.

Some popular legends concern haunted games that probably never existed. Polybius was supposedly a 1980s arcade game, created as part of a US government experiment, that induced psychoactive reactions in players. More recently, a YouTube video emerged called “Sad Satan” that showed a creepy corridor in a mysterious game apparently downloaded on the dark web. Online commenters eagerly jumped on these, untangling references to serial killers and psy-ops, but both are likely hoaxes dreamt up by horror fans.

The most sophisticated gaming creepypastas reach beyond fiction to become interactive transmedia narratives. The most famous is Ben Drowned, an elaborate story told across 10 years about an evil spirit trapped in a Zelda cartridge. More recently there was Petscop, a YouTube channel sharing videos of a disturbing (and fake) game that contains references to infanticide. Audiences found these compelling because they violated the central principle that allows us to enjoy horror stories: that the game is a safe place and its horrors cannot escape the boundaries of the screen. In these stories, just like the videotape in movie The Ring a generation before, a dominant media form is recast as an unsafe space whose malevolence can spill out, contaminate your hardware, and hurt you.

In order to go viral, such stories must contain a kernel of believability. Gaming creepypastas play with familiar tropes—the gamer driven to find every last secret, the graphical glitch that seems to mean something, the hidden room a developer conceals inside a game. The idea of haunted software is really only one step away from a plausible threat like data breach, identity theft, or a computer virus.

Creepypasta is popular because it reintroduces the thrill of the unknown into a Wikipedia-mediated world. Like all folklore, it creates meaning beyond mere entertainment—through these stories, a generation of gamers is telling us its fears and asking what the digital saturation of its childhood might mean for its adult mind. The gamers are expressing anxieties about technology that advances so quickly it could usher dark, unforeseeable consequences into our lives.

The medium may be new, but the practice is as old as time. Around the digital campfire, the YouTube generation tells ghost stories that swap faeries and banshees for cursed AI and haunted programs—and finds a dark pleasure in trying to pin down the ghost in the machine.

© 2021 The Financial Times Ltd. All rights reserved. Not to be redistributed, copied, or modified in any way.

Listing image by Microsoft

Read original article here

Ghost particle travels 750 million light-years, ends up buried under the Antarctic ice

For the first time ever, scientists have received mysteriously delayed signals from two supermassive black holes that snacked on stars in their vicinity. 

In the first case, a black hole weighing as much as 30 million suns located in a galaxy approximately 750 million light-years away gobbled up a star that passed too close to its edge. Light from the event was spotted in April 2019, but six months later a telescope in Antarctica captured an extremely high-energy and ghostly particle — a neutrino — that was apparently burped out during the feast. 

A second incident involved a supermassive black hole with around 1 million times the sun’s mass in a galaxy about 700 million light-years away. Observatories spied it lunching on a star in August 2015 and then going quiet before a sudden burst of radio waves emerged in February 2016 and then again, almost four years later, in July 2019. 

Related: 10 huge black hole findings from 2020

Both occurrences involve what’s known as a tidal disruption event (TDE), where a supermassive black hole shreds a star to pieces using its colossal gravitational pull — essentially an extreme version of how the moon’s gravitational pull raises tides on the Earth. Such cosmic events are still not well understood and these two new findings should greatly help astronomers unlock their inner workings. 

“Every time we detect a new TDE, there can always be something exciting and unexpected associated with it,” Jane Dai, who studies high-energy astrophysics at the University of Hong Kong, told Live Science. “So there is a lot of new physics that can be done,” added Dai, who was not involved in either finding.

Researchers classify tidal disruption events as “transient” phenomena, since they typically flare over the course of a few days and then dim again. What exactly is creating the light in such cases is still not entirely clear, Assaf Horesh, an astronomer at the Hebrew University of Jerusalem in Israel and co-author on two papers about the new events, told Live Science.

As the supermassive black hole tears apart its stellar meal, the star becomes “spaghettified” into a long thin stream. This torrent of material wraps around the black hole and is thought to produce a jet of energy as it circles like water going down a drain, though other models predict that some of the former star might explode outward and interact with surrounding gas and dust, generating the flare, Horesh said. 

After a supermassive black hole hundreds of millions of light-years away ripped a star to shreds, it spit some of that matter back out into space. Other matter swirled around the black hole’s center, creating a bright accretion disk. (Image credit: DESY, Science Communication Lab)

Given the extreme environment surrounding the black hole, particles can become greatly accelerated in processes akin to atom smashers like the Large Hadron Collider in Geneva, Switzerland. Neutrinos are tiny specks roughly 500,000 times lighter than an electron and, being neutral (having no charge), don’t interact with much as they fly through the cosmos.

This allowed a single neutrino to travel outward from the first TDE and head toward Earth, eventually appearing in a square-kilometer-size instrument known as the IceCube Neutrino Observatory buried in the Antarctic ice. Researchers labeled the detection IC191001A and calculated that it had nearly 1 quadrillion electronvolts of energy, making it among the most powerful neutrinos IceCube has ever seen, according to one of the new papers, which was published Feb. 22 in the journal Nature Astronomy

While physicists have predicted that neutrinos are produced in tidal disruption events, astronomers have never tied a neutrino back to a particular TDE, making this a spectacular first. As to why it arrived six months after the event itself, “I have no clue,” said Horesh. 

A similar mystery surrounds the second study he led, also in Nature Astronomy . In that case, optical light — the kind our eyes see — was seen to flare from a snacking black hole and then fade away, as per usual for these phenomena. 

Horesh and his co-authors decided to conduct follow-up studies using the Karl Jansky Very Large Array (VLA) telescope in New Mexico, which detects radio waves. They saw nothing coming from the black hole for months and then, suddenly, six months after the initial event, a bright radio flare. Even stranger, VLA data collected almost four years later showed another curious burst of radio energy. 

“Someone can make up a story for why we saw something six months later,” Horesh said. “There is nothing to explain why it should flare up, decay and then flare up again. It’s really interesting.”

He points to the need for new models that can explain these delayed signals. His team speculates that part of the jet of energy is coming out at an odd angle, producing a flaring pattern that is sometimes seen and sometimes not as the accretion disk spins. Another possibility is that the stellar remains are driving shock waves that move slowly through material surrounding the black hole, which produce energetic emissions at later times, though no one really knows. 

But given that these incidents now seem to last longer than originally suspected, Horesh is looking forward to being able to detect more tidal disruption events that could yield insights into their nature. 

Dai, too, is excited about the prospect of opening up ways to study the mysteries of TDEs. “These events are ideal laboratories to learn about black holes,” she said, giving researchers important clues about how material accretes around them and produces jets and flares. 

The Vera C. Rubin Observatory in Chile, which is expected to begin collecting data this year, could theoretically see hundreds of new TDEs, she added; and other upcoming space-based instruments from Europe and China should add to this bounty. 

“The future for the field is very bright,” she said.

 

Originally published on Live Science.

Read original article here