Tag Archives: Game Boy Advance

Random: Pixel Artist Reimagines Zelda II For Game Boy Advance

Image: Nintendo

Zelda II: The Adventure Of Link might not necessarily be everyone’s favourite, but there are plenty of Nintendo fans out there who still have fond memories of the 1988 NES title.

If you have ever wondered what this game would potentially look like if it was revived for another Nintendo generation (like the GBA era), then check out this wonderful fan art from pixel artist and Twitter user ‘huttaburger’. For the enemy designs, they apparently took some inspiration from Link to the Past and the original Zelda title.

The same pixel artist has previously reimagined classics like Super Mario Sunshine as Game Boy Advance titles. And some others in the same field have reinvented titles like Paper Mario series for Nintendo’s retro handheld devices.

If the above artwork has got you interested in Zelda II, you can check out this retro entry via the Nintendo Switch Online service. Obviously, you’ll need to have a subscription to play these games. In the same NES app, you can also access a special version of the game – where you start with your attack, magic and life all maxed out at level eight. It should make things a bit easier!



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Unreleased Mario Kart XXL Tech Demo For Game Boy Advance Surfaces Online

DNF

Image: via Twitter (ForestIllusion)

Nintendo preservation website Forest of Illusion has acquired the “infamous” Mario Kart XXL tech demo – a pitch by Denaris Entertainment Software for the Game Boy Advance, dating back to April 2004. It’s now been made available to download.

The German development studio (founded by Turrican creator Manfred Trenz) originally showcased the game and its “dynamic and adjustable perspective view engine featuring dual playfields” to Nintendo of Europe. The demo is made up of a single track using Mario Kart assets and features BGM from a PlayStation racer called Moorhuhn Kart, which Denaris also helped develop.

Interestingly, this Mario Kart demo began life as a racing game called ‘R3D-Demo‘. The same developer eventually went on to release a Game Boy Advance kart racer based on the CGI-animated character Crazy Frog. Yikes!

You can get a more detailed history and look at Mario Kart XXL along with the R3D-Demo on the Hard4Games YouTube:

What do you think of this slice of kart racing history for Game Boy Advance? Comment below.

[source forestillusion.com, via youtu.be]



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The Analogue Pocket Just Got Its Long-Awaited Jailbreak

Image: Analogue / Kotaku / Se_vector (Shutterstock)

Analogue Co.’s Pocket has always turned heads: first for being the most authentic-seeming Game Boy replacement ever announced, then for taking an extraordinary length of time to finally come out. But come out it did, and it was pretty good. For some, its biggest drawback was that it required old, increasingly expensive physical cartridges to play games, as (for the most part) it couldn’t just load convenient ROM files. The Pocket really needed something the kids call a “jailbreak,” at least if it was going to fulfill the fantasy of being the ultimate Game Boy device. Today, that jailbreak just slipped in the side door.

A little place-setting: When the Pocket finally shipped last December, it had only the most barebones operating system, and lacked many of the system’s long-promised features, like save states that backed up your game progress. (Analogue also didn’t release the originally announced Atari Lynx, Neo Geo Pocket, or TurboGrafx-16 cart adapters.) Early adopters, glad as they were to have their uber Game Boys with beautiful retina-quality screens, realized it’d be quite some time before the device in their hands was actually finished.

The same was true for would-be developers eager to make the new machine do fun new stuff. The Pocket contains two field-programmable gate arrays (FPGAs), which programmers can reconfigure to closely approximate the hardware of another device. They are wonderful for simulating classic video game systems, and hobbyist developers could surely put them to great use, perhaps by developing new FPGA cores—meaning software that tells the FPGAs how to configure themselves—to simulate even more consoles. But that feature was delayed too.

Fast forward to today. At 8:01 a.m. PT Analogue finally released a new version of the Pocket’s Analogue OS. Today’s Analogue OS v1.1 beta adds the long-promised “Library” and “Memories” features; the first displays information about games you insert, the second is basically save states. v1.1 also finally opens the system up to developers, under the moniker “openFPGA.” As an example of what hobbyists can accomplish with the newly unlocked FPGAs, Analogue released an openFPGA core that simulates Spacewar!, one of the first video games. Neat.

And that was it. A nice and necessary update, but it wasn’t the jailbreak many folks’d been hoping for, either. See you in another six months! (Actually, Analogue being Analogue, more likely eight.)

But then.

Some three hours later at 11:23 a.m., a Github account called Spiritualized1997, created less than 24 hours before, uploaded a repository called openFPGA-GBA; one minute later, it uploaded another called openFPGA-GB-GBC. Each repository contained a single downloadable file. “To play Game Boy Advance on your Pocket follow these instructions,” said the instructions accompanying the GBA repository, outlining five steps to install a v1.0.0 Spiritualized1997 GBA core on the Pocket and get it running ROM files. The second repository offered similar instructions, but for a core that ran Game Boy and Game Boy Color ROMs.

So to recap: Today Analogue Pocket got the ability to run third-party FPGA cores. Three hours and 22 minutes later the Pocket’s two most popular supported handhelds mysteriously received new, third-party FPGA cores that could Do The Thing that everyone’s wanted the Pocket to do since it came out: load games from ROM files stored on a microSD card. Is this…is this finally the jailbreak?

Yes, yes it is. Or rather, the jailbreak’s finally started, because today’s two v1.0.0 Nintendo cores are just the first wave of what is clearly going to be a longer, more sustained rollout.

So what is happening here? Who is Spiritualized1997, and how the hell did they develop and release GBA and GB/GBC cores for the Analogue Pocket just three or so hours after today’s Analogue OS v1.1 beta release made running such things possible? Why is the account so new?

Most observers’ theory—which, to be clear, Kotaku cannot confirm—is that Spiritualized1997 is Kevin “Kevtris” Horton, a legend in the emulation scene and the FPGA emulation guru behind all of Analogue’s FPGA-based game machines. He’s worked on the Analogue NT mini (which played 8-bit NES games), the Super NT (SNES games), the Mega Sg (Sega Genesis games), and of course the Pocket.

Kevtris checks in on the popular Classic Gaming Discord today about 40 minutes after the two unexpected FPGA cores were uploaded.
Screenshot: Kotaku

Horton has a history (you’re now thinking of a Dr. Seuss book) of releasing unofficial “jailbreak” firmware for the Analogue Co. consoles he’s helped develop, starting back in 2017 when he uploaded the first jailbreak firmware for the NT mini. “The Core Store is officially open for business!” he wrote on the AtariAge forum, referring to the potential to make the NT mini run games from a variety of systems, when until then it had only played 8-bit Nintendo games loaded off of physical cartridges.

In case that left any doubt, he added, “Yes, this means that it runs ROMs now!”

And that’s how it’s gone for all the Analogue consoles since. Horton got a little more discreet after the NT mini jailbreak, instead releasing his jailbreak firmwares through intermediaries like emulation scene mover-and-shaker Smokemonster. But folks in the scene, with a wink and a nod, understand where these popular, hardware-enhancing bits of software really come from. (Prior Analogue consoles have been closed platforms, so who else could have made them?)

That’s why many people considered it a given that the Analogue Pocket’s wonderful hardware would itself get liberated to play games from ROM files. It’s been a long eight months, but today’s surprise Spiritualized1997 FPGA cores are pretty much exactly what Pocket owners wanted, just in a slightly different form than usual—discrete FPGA cores loadable through the Pocket’s new openFPGA feature. That’s made this “jailbreak” seem a little more subtle than usual. It’s not a firmware replacement, but just alternate cores you run off the microSD card. The end result is exactly the same, though.

But again, this is just the start of a longer jailbreak process that will play out over the coming months. After all, Game Boy, Game Boy Color, and Game Boy Advance are just three of the handhelds people want to play on Pocket, not to mention folks clamoring for it to support TV-based consoles like Genesis and SNES. The Spiritualized1997 FPGA cores, both at just v1.0.0, are also missing a few features enjoyed by the Pocket’s official built-in cores, most notably screen filters. These and further enhancements are coming; the missing filters are apparently just because the openFPGA API is still immature.

Spiritualized1997, who only joined Github yesterday, is a very helpful person.
Screenshot: Kotaku

Spiritualized1997, whoever they may be, is also being quite active on Reddit. One user bemoaned the lack of a Sega Game Gear core, to which Spiritualized1997 replied, “coming soon.” This seemingly supernaturally helpful individual also released an 80MB archive containing 6,959 title screen images of Game Boy, Game Boy Advance, and Game Gear games that are in, wouldn’t you know it, exactly the special file format that the Pocket’s new “Library” feature expects. So now you know how to make your Library look pretty.

“This is fantastic! Finally the Pocket awakens from its deep slumber,” said a Reddit user in response to news of the two new FPGA cores. “I haven’t powered on mine [in] months!”

“Today has been a roller coaster.” said another. “Sincerely, thanks!”

So while the heavens didn’t part and there was no neon sign flashing “the jailbreak is here!”, make no mistake, on July 29, 2022 the Analogue Pocket finally got the key feature owners have desired since December. But this jailbreak isn’t once and done; this is slow and steady, and now that the pump is primed, more ROM-friendly cores will come with time. Game Gear first, seemingly.

Kotaku reached out to Analogue Co. for comment.

At the end of today’s Analogue OS v1.1 announcement, the company tweeted, “Analogue does not support or endorse the unauthorized use or distribution of material protected by copyright or other intellectual property rights.”

 



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Mother 3 Producer Shares Thoughts On Localisation, And Why It Hasn’t Happened

One of the most requested GBA localisations is the 2006 cult-hit RPG Mother 3. We heard in February how much the game’s producer Shinichi Kameoka would “love to see” this particular entry get a worldwide release, so why hasn’t it happened?

In the latest episode of the Kit & Krysta Podcast on YouTube, Kameoka was asked during a fan Q&A segment why he thought Mother 3 hadn’t been released outside of Japan yet. Here’s the full exchange:

Question for Mr Kameoka (that I’m sure a ton of people will ask) – any idea why Mother 3 hasn’t released outside of Japan? And what do you think are the chances of it releasing? I’d really love to support it and recommend it to friends”

Shinichi Kameoka: “Personally, I think the biggest selling point of Mother 3 is Shigesatao Itoi’s unique writing style; translating the charm and nuances of his writing into other languages is quite a challenge, and maybe that’s why it’s taken so long to consider international releases of Mother 3.”

With no official release locally, fans here in the west have taken matters into their own hands with an outstanding fan-made translation patch. Former Nintendo of America president Reggie has also previously joked about Mother 3’s return.

Would you like to see Mother 3 make its way across to the west? Do you ever think it will happen? Leave your thoughts below.



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Rumour: Here Are The Supposed GBA Games “Tested” For Switch Online So Far

Image: Nintendo Life

In case you missed it, the Nintendo Switch could possibly be adding Game Boy titles to its online service in the near future.

Following on from the initial “leak”, a list of games apparently tested for the service has now been shared online by Twitter user and dataminer MondoMega. The games highlighted in yellow in the list below have supposedly been in the ROM folder “at some point” but have not appeared in the leaked build of the Game Boy Advance emulator codenamed “Sloop”.

The same source also explains how these games have only been “tested”. In other words, there’s no guarantee all of them will necessarily receive a release in the future – even if a GBA service is announced.

As you can see, there are all sorts of GBA classics mentioned such as The Legend of Zelda: The Minish Cap, Metroid Fusion, Mario Kart: Super Circuit, F-Zero: Maximum Velocity, and the fantastic Golden Sun games.

@Mondo_Mega – “The library of GBA games they’ve tested for this thing is massive. Tested is the key word; doesn’t mean they’ll all actually launch on the service. Yellow = in the rom folder at some point but not in the leaked build. There’s one other game with evidence of being tested though-“

Image: via Twitter (MondoMega)

The same source also revealed Pokémon Ruby / Sapphire / Emerald link cable emulation “testing” has likely taken place:

“There are multiple screenshots of different berry tag screens from Pokemon Ruby / Sapphire / Emerald saved in the emulator; most likely taken during link cable emulation testing.”

While there’s not quite as much to talk about the Game Boy and Game Boy Color emulation – codenamed “Hiyoko”, GBC titles will apparently run as separate apps. The ones spotted so far include Super Mario Land, The Legend of Zelda: Link’s Awakening DX, Tetris and Qix.

“Not much to talk about with GB(C) though. The build of Hiyoko we have here is in an earlier state than Sloop; each game is a seperate app and there’s only four of them: Super Mario Land, Link’s Awakening DX, Tetris, Qix”

Game Boy emulators for Switch were first discovered in a 2019 datamine. This was followed by various reports last year about Nintendo’s classic handheld libraries coming to Switch’s online service at some point in the future.

If we hear any other developments, we’ll be sure to let you know.



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Nintendo Pushes Back Switch War Game Over Ukraine Invasion

Image: Nintendo

Advance Wars 1+2: Re-Boot Camp no longer has a release date. Nintendo announced today it’s pushing back the Switch game’s launch as a result of Russia’s ongoing invasion of Ukraine. The news comes as many other gaming companies have instituted bans of certain products in Russia as the humanitarian crisis continues to unfold.

“In light of recent world events, we have made the decision to delay Advance Wars 1+2: Re-Boot Camp, which was originally scheduled to release on Nintendo Switch on April 8th,” Nintendo announced on Twitter today. “Please stay tuned for updates on a new release date.”

A remake of the turn-based strategy games that originally came to Game Boy Advance back in 2001 and 2003 respectively, Advance Wars 1+2 was revealed at E3 2021, and was previously set to come out last December, before being delayed until this spring. The first game revolves around a war of aggression by a neighboring country, that is later revealed to be the orchestrated plot of a separate group with the goal of weakening and destabilizing the world order. (Albeit in fictional countries.)

Image: Nintendo

The Russian invasion of Ukraine, which began on February 24 and has so far resulted in the deaths of over 400 civilians, has led other gaming companies to reconsider their plans as well. The Pokémon Company engaged in almost zero promotion for a livestream revealing Pokémon Scarlet and Violet in late February, “out of respect to our global audiences.” There were rumors Sony’s March 9 State of Play livestream could be delayed over the ongoing war as well. That’s in stark contrast to how the gaming industrial complex has carried on apace during some other humanitarian crises.

Other companies have directly condemned Russia’s actions or taken steps to boycott the country. Beginning with Cyberpunk 2077 maker CD Projekt Red, Microsoft, Activision Blizzard, EA, Epic, and Ubisoft have all stopped the sale of new products in Russia, and some have pledged financial support to Ukraine. Sony has reportedly pulled Gran Turismo 7 from the Russia PlayStation Store, but hasn’t weighed in publicly.

Nintendo also hasn’t shared its public position on the conflict. Like many other gaming companies, the Switch manufacturer has a regional marketing office in Russia. However, Nintendo was forced to send the Russia Nintendo eShop into maintenance after third-party payments stopped being processed for the country. The company didn’t immediately respond to a request for comment about whether it would take any further steps.



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Here’s Tomb Raider Running On A GBA

Gif: Timur Gagiev / Kotaku

Here’s a port I never expected to see, but is now real and can be downloaded today: Tomb Raider on for the Game Boy Advance handheld console. It’s true. And this wild port is only possible thanks to the flexible open-source “OpenLara” project.

Tomb Raider running on a Game Boy Advance comes courtesy of modder XProger. They uploaded a clip of the classic action game running in real-time on a GBA to Twitter and the video quickly went viral. I assume because a lot of people, like myself, were shocked to see such a technically advanced 3D game running on hardware like the GBA, a console that was never very good at high-quality 3D graphics.

And yet despite the weaker hardware and other technical limitations, like cartridge space, Tomb Raider on GBA looks shockingly playable even if the framerate isn’t rock-solid.

According to XProger, who has spent over a year working on this port, when they started they weren’t even sure if Tomb Raider could run on a GBA. But after enough optimization, they got it working well enough for this initial build which XProger calls an “Alpha Version.”

“There are many further improvements [I have planned],” explained Xproger over on the GBATemp forums. “As well as optimization of content and video to fit the entire Tomb Rader game in a 32 MB cartridge. But so far only 3 levels are available.”

This is built using “OpenLara”, an open-source port of the original Tomb Raider engine also created by talented modder Xproger. Thanks to “OpenLara” you can run the classic game across a bunch of platforms including the original Xbox, 3DO, iPhone, and 3DS. And now you can add GBA to that list, too

“Any sufficiently advanced technology is indistinguishable from magic.” – Arthur C. Clarke

“Holy shit, this is Tomb Raider running on a GBA!?!” – Zack Zwiezen



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