Tag Archives: fps

Even in demo form, PS5 action-RPG Stellar Blade draws high praise in tech analysis for excellent 60 FPS performance and 4K resolution modes – Gamesradar

  1. Even in demo form, PS5 action-RPG Stellar Blade draws high praise in tech analysis for excellent 60 FPS performance and 4K resolution modes Gamesradar
  2. Stellar Blade Director Reveals New Game Plus Mode, Says No Microtransactions With One Exception Game Informer
  3. ‘We don’t see a place for microtransactions in singleplayer games’, says CD Projekt Red following Dragon’s Dogma 2’s DLC fiasco PC Gamer
  4. Stellar Blade tech preview: what can we learn from the impressive PS5 demo? Eurogamer.net
  5. Free Skins and New Game+ for Stellar Blade After PS5 Launch Push Square

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AMD’s new frame generation technology can boost FPS on most PC games – The Verge

  1. AMD’s new frame generation technology can boost FPS on most PC games The Verge
  2. AMD introduces Fluid Motion Frames in the first official driver for 2024, frame generation for ‘any’ DX11/DX12 game VideoCardz.com
  3. AMD Fluid Motion Frames comes out of preview, claims up to 97% more FPS at 1080p in first full Radeon driver release Tom’s Hardware
  4. AMD Fluid Motion Frames Now Officially Available: Frame-Gen For Everyone & Every DX12/DX11 Game With Up To 97% FPS Boost Wccftech
  5. AMD Fluid Motion Frames finally goes official, driver-based frame generation for any DX11/12 game PC Gamer

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Up to 3x FPS boost: NVIDIA and AMD Frame Generation technologies can work together in games like Cyberpunk 2077 – VideoCardz.com

  1. Up to 3x FPS boost: NVIDIA and AMD Frame Generation technologies can work together in games like Cyberpunk 2077 VideoCardz.com
  2. Cyberpunk 2077 gets triple the framerate using an unholy combination of Nvidia and AMD tech — Nvidia DLSS Frame Generation plus AMD Fluid Motion Frames delivers impressive benchmark results, but less than ideal real-world utility Tom’s Hardware
  3. NVIDIA DLSS 3 Frame Generation & AMD Fluid Motion Frame Tech Combo Delivers Up To 3x Performance Boost in Games Wccftech
  4. Unholy union: AMD Fluid Motion Frames and Nvidia DLSS FG work in tandem to deliver up to 3X fps boosts in select games Notebookcheck.net
  5. View Full Coverage on Google News

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NVIDIA Reveals Alan Wake 2 Game Performance: 4K 120+ FPS With GeForce RTX 4090 With DLSS 3.5 & Path Tracing – Wccftech

  1. NVIDIA Reveals Alan Wake 2 Game Performance: 4K 120+ FPS With GeForce RTX 4090 With DLSS 3.5 & Path Tracing Wccftech
  2. Alan Wake 2’s PC requirements may leave AMD RX 5000-series and Nvidia GTX 10-series users high and dry PC Gamer
  3. Alan Wake 2: Official System Requirements, Pre-load Date, and More AFK Gaming
  4. NVIDIA shares new tech details and performance/framerates for Alan Wake 2’s Path Tracing effects DSOGaming
  5. The Alan Wake II mesh shader issue is a reminder that one day your mega expensive GPU just won’t be good enough to run the very latest games PC Gamer
  6. View Full Coverage on Google News

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Intel’s latest GPU drivers bring 5% to 119% FPS boost in a new set of popular DirectX11 games – VideoCardz.com

  1. Intel’s latest GPU drivers bring 5% to 119% FPS boost in a new set of popular DirectX11 games VideoCardz.com
  2. Intel’s Latest Driver Update Boasts Up to 119% Higher Performance on Arc GPUs Tom’s Hardware
  3. New Intel Arc GPU driver boosts frame rates in 20 DX11 and DX12 games by up to 119% PC Gamer
  4. Intel Arc Game-On Drivers Bring Forza Motorsport & Assassin’s Creed Mirage Support, DX11 & DX12 Titles Get Up To 2x Performance Boost Wccftech
  5. New Intel Xe graphics driver brings optimisations for Forza and Assassin’s Creed KitGuru
  6. View Full Coverage on Google News

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NVIDIA GeForce RTX 4070: New leaked official benchmark data promises 1440p and raytracing gaming at over 100 FPS – Notebookcheck.net

  1. NVIDIA GeForce RTX 4070: New leaked official benchmark data promises 1440p and raytracing gaming at over 100 FPS Notebookcheck.net
  2. GeForce RTX 4070 Listings Reveal Sticker Shock for Early Adopters Tom’s Hardware
  3. NVIDIA claims GeForce RTX 4070 and RTX 3080 offer equal DLSS performance without Frame Generation VideoCardz.com
  4. Official Benchmarks For NVIDIA RTX 4070 Leak Online – Matches RTX 3080 Performance Without Frame Generation! Wccftech
  5. NVIDIA GeForce RTX 4070 FE Joins Barrage Of Leaked Images From MSI, Gigabyte And More Hot Hardware
  6. View Full Coverage on Google News

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Atomic Heart’s cool artwork and Soviet robots grace an old-school FPS

When Atomic Heart first attracted attention for its first official trailer back in 2018, it was all about the artwork. The surreal, retro-futuristic designs of then-unknown developer Mundfish, set to a strutting Iron Curtain tango, caused a sensation: featureless, furry humanoids mixed with primitive robotics, 1950s utopianism in ruin, and a more abstract, gelatinous kind of organic horror. It was a more extravagant and colorful Soviet version of a Fallout or BioShock aesthetic, given a perversely cheerful spin. It was natural to want to know more.

Now, just five weeks from release, the game remains staunchly art-led. I had a chance to play Atomic Heart’s opening hours, plus a short preview of a later section, recently; it opens with as grand a piece of table setting as you’ll ever see, as the player is carefully shepherded through a spectacular tour of a flying city. It must be 40 minutes before you are allowed to do anything more than gaze upon the works of the art team, and the utopian, technocratic, alternate-history Soviet Union they have imagined. Spiral-propellered drones whiz around, smiling automatons dispense exposition, streamlined aircraft fuselages hang in a preposterously vast office lobby, and monumental art deco edifices tower over military parades.

But this isn’t the paradise we’ve come to play in. Voice-over — which eschews the potentially othering effect of Russian accents in favor of the universal language of macho American video game banter — establishes the player as a special forces operative codenamed P-3, who’s been called into service by this society’s scientist-priest-king, Dmitry Sechenov. Sechenov hopes to usher in a new age with his “neural polymer,” which allows knowledge to be literally injected into the bloodstream and could potentially link all human consciousnesses in the ultimate Communist neural network. But there’s trouble down on the surface to deal with: A robot uprising has plunged a splendid research facility into chaos.

Image: Mundfish/Focus Entertainment

Before we go any further, let’s deal with the elephant in the room: Mundfish was founded in Moscow, but relocated its headquarters to Cyprus at some point last year as the invasion of Ukraine threatened sanctions against Russian businesses. The developer’s website is keen to present it as an international operation, and it claims (plausibly enough, but unverifiably) to have Ukrainian team members. It has secured a French publisher, Focus Entertainment, for Atomic Heart.

For a year, Mundfish made no public statement about the war, for or against. Shortly before this article was published, the developer offered this very non-specific comment on Twitter: “We want to assure you that Mundfish is a developer and studio with a global team focused on an innovative game and is undeniably a pro-peace organization against violence against people. We do not comment on politics or religion.” It’s unlikely to put the concerns of some players to rest.

Whatever the nationality or politics of the people who made it, there’s no denying that Atomic Heart is a deeply culturally Russian game, both in its setting and the way it has internalized a certain flavor of late-’90s/early-2000s hardcore PC game: graphically advanced, brutal, systemic, and cynical in its worldview. Its gleeful use of Soviet iconography, and all the echoes of Russian exceptionalism and imperialism that go with it, is hardly unique — many American and European studios have done the same, and without the specificity or the imagination that Mundfish brings to the material. But it does hit different in 2023. For some, it will be hard to stomach, or to support.

Analysis of the extent to which Atomic Heart examines the political dimensions of its imagery will have to wait until review. But the shadows of BioShock and BioShock Infinite, as well as Half-Life 2, loom so large over this game that it seems unlikely it won’t examine them at all. Secherov is a ready-made Andrew Ryan figure, while the research facility presents the game’s quirkily upbeat Soviet dream as a horrific wreck, almost completely deserted by humans.

Image: Mundfish/Focus Entertainment

Instead, during the early stages at least, our commando hero faces down murderous robots and haywire machines while chatting with the disembodied voice of his neurally linked glove. The glove enables some telekinesis and environmental scans, as well as interfacing with neural polymers that grant P-3 limited superpowers, like an electric shock blast. But you’ll need to deal out physical violence too, via craftable and modifiable weapons of a blunt, old-school variety: a heavy ax and a shotgun at first, an assault rifle and an electro-pistol later.

Atomic Heart is unafraid to be punishingly difficult. After the game’s long introduction, the brutal first combat encounter comes as a shock. Ammo is scarce, melee can’t really be avoided, and even the basic android enemies you face, which look like jerky crash-test dummies brought to life, present a mortal threat. There are some stealth opportunities, but this isn’t a refined, Arkane-style immersive sim; it’s more about gritting your teeth, buckling down, and brute-forcing the game’s systems until you get a better result. Sensibly, Mundfish does not overwhelm the player with enemies but includes lengthy spells of exploration, puzzle-solving, and gathering of crafting resources. These can be spent at an upgrade station that is a sort of sex-crazed sentient cupboard, and which speaks to P-3 in a deluge of crass, porny double entendre that is the most conspicuously out-of-touch element of the script.

Image: Mundfish/Focus Entertainment

During the opening hours of the game, you’ll spend a lot of time confined to a claustrophobic underground warren of corridors, labs, and offices, occasionally punctured by giant robotic drilling worms on the rampage. In my preview I got to skip forward to a limited open-world section that could be explored by car, which mostly consisted of wandering enemies and entrances to more underground complexes. A sports arena served as the stage for a boss battle with a whirling, spherical, tentacled robot reminiscent of the Omnidroid 1000 from The Incredibles, whose frenetic attack patterns were punctuated by periods when it just exposed its weak spots and sat still.

Atomic Heart is a bit of a throwback, and that’s not all a bad thing; mean-spirited corridor shooters with spectacular art direction used to be ubiquitous, but they aren’t anymore, nor is their particular brand of masochistic fun. It will probably do well on Game Pass, where it’s included from day one, if the audience can get comfortable with its Russian roots — and if Mundfish can get it in shape (the build I played on PC was notably buggy).

Atomic Heart will launch on PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X on Feb. 21.



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Classic FPS Perfect Dark Gets Unofficial PC Port 20 Years Later

Image: Rare

The eternal mystery of why so many major gaming companies work so hard to not sell us their classic games remains as inexplicable as magnetism. But as the N64’s GoldenEye 007 finally reaches the official Nintendo Switch Online service next year, thanks to a successful decompiling, somewhat less official avenues will now be able to port its spiritual successor Perfect Dark to PC.

Decompiling a game’s code is a process which involves taking machine code and restoring it to human-readable code, using a combination of meticulous experimentation, months of painstaking human effort, and witchcraft. Previously we’ve seen Nintendo 64 games like Super Mario 64 and Ocarina of Time receive the same treatment, leading to PC versions with vastly improved graphics and resolutions. Now that a team has successfully completed the monumental task of doing the same for Perfect Dark, we can expect to see versions for PC popping up in a few months.

The legality of such actions is obviously questionable. The team behind Perfect Dark’s decompilation very reasonably insist that anyone who attempts to recompile the game only does so while owning a legal ROM of the original game. They add that, “When a matching decompilation is compiled with the same compiler that the original developers used, the output will be exactly the same as the retail game, byte for byte.” The point being, you’re simply backing up your ROM.

Of course, that’s not why anyone’s really doing it, which is where things get murkier. Perhaps offering the decompiled code is a violation of Nintendo or Rare’s intellectual property, and Nintendo certainly doesn’t take kindly to any efforts to distribute their decades-old games to a PC audience.

At the same time, these games remain nigh impossible to legitimately play without access to a time machine. (Sure, you’ve got a cart and an N64, so you could just plug it into…oh wait, how do I get these fat grey plugs into the tiny holes in the back of my TV?) However, it’s pretty important to note that’s not entirely the case with Rare’s Perfect Dark, where the 2010 remake is currently included in Xbox’s Game Pass.

Anyway, all this aside, the widely-adored yet almost impossible to play N64 version of Perfect Dark will soon be compiled for PC, with inevitable improvements in its framerates, resolution, and possibly even graphics. Heck, mouse and keyboard support for the classic shooter will be a revelation.

Companies: we want to give you our money for this stuff, even though we already did twenty years ago. We’re that gullible. Just let us do it.

 

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Gotham Knights Will Only Run at 30 FPS and Will Offer No Performance Mode on Consoles

When Gotham Knights arrives on consoles on October 21, it will do so with no performance mode and it will run at only 30 FPS.

As spotted by those like Wario64 on Twitter, the news was shared by Gotham Knights executive producer Fleur “Flaoua” Marty in the game’s Discord channel, and she wanted to take the time to address this question for console players.

“I know many of you are wondering about the availability of a performance mode for Gotham Knights on consoles,” Marty wrote. “Due to the types of features we have in our game, like providing a fully untethered co-op experience in our highly detailed open-world, it’s not as straightforward as lowering the resolution and getting a higher FPS. For this reason, our game does not have a performance/quality toggle option and will run at 30FPS on consoles.”

This news follows the announcement of Gotham Knights’ Heroic Assault mode, which will be a free four-player co-op mode that will launch on November 29, 2022. Despite there being four heroes – Batgirl, Robin, Nightwing, and Red Hood – Gotham Knights’ campaign only supports single-player or two-player co-op. This new mode will give four friends the chance to take on arena-based challenges and see how all four heroes can work together to take down Gotham’s criminals.

In our Gotham Knights final preview, we said that it “is not an easy game to demo, and while I walked away from my hands-on time less than impressed with many aspects of combat, I still found myself interested in playing more.”

For more, check out why Gotham Knights created an older, wiser, more dangerous Harley Quinn and our thoughts from our first preview of the game back in August.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



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Watch the Classic Running Fully Playable at 60 FPS

Since the dawn of time (give or take a few years), mankind has challenged itself to get id Software’s 1993 classic Doom running on the most outlandish and impractical hardware and software possible: refrigerators, calculators, pregnancy tests, etc. One time, somebody got Doom to run inside of Doom. Today, YouTuber Samperson (Sam Chiet) demonstrated that he has Doom running in Notepad at 60 frames per second. Yes, this is Notepad the basic text editor program that comes preinstalled in every Windows computer, but it’s using its text to recreate the visuals of Doom.

Samperson insists the footage in the clip below has not been sped up, the code for Notepad.exe has not been modified at all, and this is genuinely playable and not a trick. He plans to release Notepad Doom to the public in the next couple days, if you would like to experience the black-and-white carnage for yourself.

If you’re looking for a technical explanation of how Samperson got this running, I’m really not the guy for the job. But it appears Notepad is simply being used as the equivalent of a TV screen, while other software is doing all the real work of running the game and translating its visuals into a comprehensible text visualization for Notepad to display. Still, it’s yet another fun way that Doom has achieved a weird, weird immortality, and maybe you can give it a shot if you’ve played Doom Eternal to death.



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