Tag Archives: Fictional characters

Universal’s new Mario Kart ride is under fire for size restrictions

Super Nintendo World in Los Angeles
Photo: CHRIS DELMAS/AFP via Getty Images

It’s a classic theological question: Could Bowser (the Koopa King) create a theme park ride so restrictive that even he couldn’t ride it?

Said question is front and center for plenty of Nintendo fans this week, with new reports that the upcoming Mario Kart ride, Bowser’s Challengeset to be the main draw (and only actual ride) at Universal Studio’s new Super Nintendo Worldwill only accommodate riders with a 40-inch waistline or smaller. This is per our colleagues over at Kotaku, who report on a number of people raising issues online this week about Universal’s decision to impose the size limits.

Mario Kart: Bowser’s Challenge at SUPER NINTENDO WORLD Opens Early 2023

An import from the Japanese version of Super Mario Land, Bowser’s Challenge is what’s known as “dark ride,” i.e., one of those space-efficient, thrill-deficient arrangements where you’re strapped into a car and then swerved on a track in front of a bunch of 3D screens and actual live elements. (In this case, lifted from Nintendo’s beloved Mario Kart franchise.) As such, it’s not entirely clear why such tight size restrictions are being imposed; certainly, it seems like some alternative solution could be used. (Disney, for instance, tends to use benches and lap-bars for this sort of thing, which accommodates a much wider variety of body types.)

The 40-inch waistline requirement is fairly standard at Universal Studios, where it’s also applied to dark rides like Harry Potter And The Forbidden Journey and Revenge Of The Mummy: The Ride. From personal experience, this 6′, 4″, 290-pound writer will note that there is some wiggle room on those requirements when you’re actually at the park—but also that the process of forcing yourself into those seats (or using the tester seat provided, as with Mario Kart) can be both uncomfortable and embarrassing. More to the point, it all feels profoundly unnecessary: There’s no reason for Universal not to update its sizing on rides to allow a more diverse group of riders to enjoy the Super Nintendo Land fun, especially as the opening of the new area has drawn renewed interest and attention to the park.

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All the newly announced DC projects coming to TV and film

Booster Gold (Hi-Fi/DC Comics), Superman (Jim Lee/DC Comics), Damian Wayne (Frank Quitely/DC Comics)
Graphic: The A.V. Club

When Warner Bros. tapped James Gunn and Peter Safran to run DC Studios, we expected they’d draw a new roadmap for the turbulent comics-to-film universe. Now that they’ve revealed plans for their upcoming projects, we have our first sense of what the map looks like, at least for the near future. This first chapter, which Gunn and Safran are calling “Gods and Monsters,” will include 10 new film and TV projects. Gunn and Safran have said they intend to focus on screenwriting and allowing other creators to put their stamp on familiar characters as well as more obscure ones from the comics.

These titles will exist in their own corner of the DC universe, distinct from upcoming releases that predate Gunn and Safran’s tenure. Still to come this year are Shazam! Fury Of The Gods on March 17, The Flash on June 16, Blue Beetle on Aug. 18, and Aquaman and the Lost Kingdom on Dec. 25. Once those are cleared from the slate, the pair expect to launch two films and two series per year from 2024 on. The only DC projects that have broad release dates so far are Superman: Legacy and The Batman: Part II, both due in 2025. Read on for a complete list of all the newly announced titles.

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Smash Bros Pro Hurt Jumping From Illegal Taxi On Way To Tourney

Just trying to get away from the fakes.
Image: Nintendo

A big fighting game tournament, Genesis 9, took place from January 20-23 in San Jose, California. Top talent from around the world, including Super Smash Bros. competitors Leonardo “MkLeo” Lopez and Samuel “Dabuz” Buzby, gathered at the San Jose McEnery Convention Center to play games like Guilty Gear Strive and Rivals of Aether. But for one Super Smash Bros. Melee pro, British player Elliot “Frenzy” Grossman, the Genesis 9 tournament started with an illegal taxi and, he claims, a near kidnapping.

“Got tricked into an illegal taxi coming out of [the San Francisco International Airport] and nearly got kidnapped,” Frenzy tweeted on January 19 with a picture of his scarred-up right hand. “Jumped out of the car after seeing the police chase after the vehicle and very luckily only bruised and scraped my hand and back. In the hospital [right now], [but I have] no idea how anything works here [to be honest].”

You might be wondering what the hell Frenzy’s talking about, as it sounds like some action movie stunt with Tom Cruise or something. Well, as it turns out, the Falco main, who was making his way to the Genesis 9 tourney, encountered some…complications when he touched down in California.

“So, I had just got off an 11-hour flight from London Heathrow Airport to San Francisco International Airport,” Frenzy told Kotaku in an email. “I was planning to get an Uber to my hotel in San Jose, but my phone had run out of battery on the way and wifi was often spotty at the airports. I decided to get a taxi instead and so, I walked out to the taxi stand.”

Frenzy is a pro Melee player for the British esports organization Reason Gaming. Hailing from England and maining Falco, he is the UK’s second-best player and the 47th-best Melee competitor in the world as of 2022. His record speaks for itself, though. He regularly places in the top 10 bracket at most tournaments he participates in and has a few first-place wins under his belt as well, with his last one being at the Galint Melee Open: Fall Edition 2022 back in November. The dude can game! However, he wasn’t prepared for the game of California transportation.

Beyond the Summit

“A driver approaches me and asked if I was looking for a taxi, to which I replied yes and then asked where I was going as per usual,” Frenzy said. “He shows me to the car and opens the door for me to get in with my things and as I close the door and belt up, I look out of the window and see multiple police officers with weapons drawn running towards the vehicle and shouting ‘Stop the vehicle!’ and ‘Get out!’ The driver ignores this and then accelerated immediately as I was still getting in and belting up, at which point I knew that I had made a massive mistake. In the moment I just decided that if I got out quick enough, it was safer than either the driver getting away and being at his mercy or getting involved in a police chase which could end in a crash at higher speeds.”

“When I turned around to put my seatbelt on, I saw multiple cops running out to surround the car out of the window,” Frenzy said. “They had guns drawn. The driver then accelerated, foot to the floor, and tried to get away. That was when I decided to bail out. I was familiar with this sort of thing happening from the internet, but I was caught completely off guard by this specific attempt, so I knew exactly what was going on.”

Read More: Top Smash Ultimate Player Throws Controller At Tournament, Sparks ‘Privilege’ Discourse

Frenzy said he was in “such an adrenaline rush” that things went blurry. One minute, he was buckling his seatbelt to head to Genesis 9. The next, he was “rolling on the ground” after jumping out of the fake taxi cab. He said he “didn’t land badly or have anything else on the road” near him to cause further injury as he rolled onto the asphalt, the car going around 15-20mph. Still, he was in “pretty serious pain,” with a backpack only somewhat cushioning his tumble and his right hand taking most of the impact. The Mills-Peninsula Emergency Department in Burlingame said Frenzy didn’t break anything but had “really bad swelling, abrasions, and bruising” on his right hand as well as “friction burns” on his back from rolling on gravel and “low blood pressure” for a while. He also got in touch with cops after the incident for a quick police report.

“The cops asked a lot about what the criminal’s exact actions were and they explained they had been after this guy that had been running this scheme for a while,” Frenzy said. “They gave me some information about the case number and who to contact. I’m not 100% sure how they caught the vehicle or the criminal as I was recovering from the jump, but I saw he was in handcuffs far away as I was being attended to later on.”

A San Francisco Police Department officer told Kotaku over the phone that, although they couldn’t divulge any specific information about the incident, Frenzy’s case is real and an “ongoing investigation” is currently in progress. The officer also told Kotaku that the individual conducting the investigation will give us a callback, but that hasn’t happened yet.

“These sorts of schemes are all over the world and, as a pretty experienced traveller, I’m usually aware of them,” Frenzy said. “However, in a lapse of judgement and after a long flight, I got tricked. They try to trick you by positioning close to where the legitimate taxi stands are and even color their cars in the same layout as legit ones. They will approach people, especially those who are on their own or who are tourists, and ask if they are looking for a taxi and where they are going. Because of this, I usually tend to stick to ride share apps when traveling, but on this occasion my phone was out of battery so I was in a rough situation.”

Read More: Super Smash Bros. Ultimate Competitive Community Really Hates Steve From Minecraft

In the end, Frenzy made it to Genesis 9 to play some Super Smash Bros. Melee thanks to the help of the tournament’s organizers. After taking a day or two to heal up, he said he felt good enough to compete. He didn’t place that well, getting 49th in the tournament. However, he said the “event itself was amazing even despite what happened” and is “eager to return in full form next year.” Here’s hoping he gets there much safer next time.

 

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Kadabra Returns To Pokémon Card Game After 18 Year Ban

Image: The Pokémon Company / Kotaku / Toby Walker

The Pokémon Company will print its first new Kadabra card in over 20 years. According to a report by PokéBeach, the Pokemon Card 151 set due out in June will feature the psychic spoon-bender alongside the series other original Pokémon, something that would have previously been blocked by illusionist Uri Geller’s lawsuit accusing Kadabra of being based on his own likeness.

PokéBeach (via IGN) said it was able to confirm Kadabra’s return after viewing a leaked sell sheet for the upcoming set. While on its face it seems obvious that number 64 would be included along with the 151 other original Pokémon, Kadabra has been excluded from the card game since the early 2000s. That’s when Geller, best known for performing conjuring tricks ostensibly revolving around physic abilities, such as bending spoons, first discovered Kadabra and tried to take Nintendo to court over the Pokémon’s similarities to his act.

While the most obvious example was Kadabra’s signature bent spoon, its name in Japanese, Yungerer, also bore clear similarities. Geller reportedly took special issue with the Team Rocket Kadabra card which featured “Evil Yungerer.”

Read More: Getting Into The Pokémon Trading Card Game Is Way Easier Than You Think

“I’m very angry about this,” he told the BBC back in 2000. “I wouldn’t have given permission for an aggressive, and in one case evil character to be based on me. This is not even anything to do with the old question of if I’m a magician or a real psychic. It’s straight theft of my persona.”

Geller didn’t stay angry though. Following years of failed lawsuits, pleas from fans, and even his own granddaughters, he eventually relented. In 2020 he sent a letter to Nintendo giving permission for Kadabra to continue being used. Pokémon company CEO Tsunekazu Ishihara wrote back at the time to thank him. Geller even started teasing Kadabra’s possible return to the card game last year.

“Look, I want to thank the Pokémon fans who reached out to me over the last [few] years,” he told PokéBeach in a voicemail yesterday. “Including the ones from PokéBeach, who kept contacting me nonstop. So basically, it was you and my granddaughters that got me to change my mind.”

The illusionist went on:

Now we can all see Kadabra reunited with the original Pokémon in the card game this summer. I love you all. And I admit, totally open and honest. I was a fool. It was a devastating mistake for me to sue Pokémon. [Kadabra] was basically a tribute to Uri Geller. But it’s back now. Forgive me. I love you all. Much love and energy.

You are forgiven Uri Geller.

                                  

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Tobey Maguire tells Marvel he’d love to be cast as Spider-man

Look, everyone wants to play Spider-Man. It’s perhaps any actor’s most sought-after role behind Hamlet and The Joker. To prove yourself as a young Hollywood A-lister, you better start learning the phrase, “With great power comes great responsibility.”

One actor who would love to play Spider-Man is Tobey Maguire, an actor who has played Spider-Man four times. After playing Spider-Man throughout the 2000s, he donned the mask one more time for 2021’s Spider-Man: No Way Home. For those counting at home, we have now said the name “Spider-Man” five times in this article.

“When they called initially, I was like, finally!” Maguire said in an interview with, ahem, Marvel. “I got the call and was immediately open about coming to do this. Not without nerves–you know, ‘What will this look like, and what will the experience be?’ But to get to show up with beautiful, talented, creative people and play together? It’s just like, ‘Yes!’ It’s fun and exciting.”

“I love these films, and I love all of the different series. If these guys called me and said, ‘Would you show up tonight to hang out and goof around?’ or ‘Would you show up to do this movie or read a scene or do a Spider-Man thing?’ It would be a ‘yes!’ Because why wouldn’t I want to do that?”

Maguire doesn’t appear on screen much these days, outside of going pure goblin mode in Babylon. Seeing as that movie didn’t do so hot; it makes sense that he’d tell Marvel that, yes, he’d love another job, especially if he has to “read a scene” or “do a Spider-Man thing” or simply hang out in the background of scenes until the other Spider-Men are ready for a hug. Fellow Spider-Man Andrew Garfield is also open to more, so we look forward to the Marvel Cinematic Universe becoming even more unwieldy, confusing, and laden with crossovers. Excelsior!

[via Variety]

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Overwatch 2’s ‘Sexual Harassment Simulator’ Made A Brief Return

Image: Activision Blizzard

Trigger warning: sexual assault and harassment.

An inappropriate Overwatch 2 game mode reappeared, but it’s not one to get excited about. The mode, titled “sexual harassment simulator,” was played enough times that it appeared as one of the most popular over the weekend for some players, according to PC Gamer, which spotted the reappearance just before Blizzard quickly pulled it down.

Another “sexual harassment simulator” was discovered in October 2022, but both tasked players with knocking down Overwatch 2‘s female heroes (like Mercy and Widowmaker) while playing as the cowboy Cole Cassidy and repeatedly crouching over their bodies, apparently, as PC Gamer reported, with the word “raping…” until the character in question is labeled “pregnant” as an AI-controlled Torbjorn supposedly fills the role of the baby. This is disgusting on so many levels it’s not even funny, especially because players are forced to play as Cassidy, previously known as McCree, the same name as the ousted Activision Blizzard developer who took part in the controversial “Cosby Suite” meetups.

A screenshot of the custom mode was posted to Overwatch’s official subreddit by user Joyolo13, who simply asked: “What in god’s name?”

“Lol I remember seeing this every day in [Overwatch 1],” said Redditor sw1nky. “Can’t say I’m surprised it’s still around, [to be honest].”

“McCree is back in the game I guess,” said user FoulfrogBsc.

Kotaku was unable to find the custom game mode in Overwatch 2 as it appears Blizzard took the “sexual harassment simulator” offline—for now. So, it seems the company is aware that such a mode exists but might be having a hard time preventing it from reappearing in the game.

“Inappropriate or explicit content has absolutely no place in our game,” a Blizzard spokesperson told PC Gamer when the outlet asked about the first version of the mode last year. “We immediately removed the user-created game mode once made aware of its existence. We are continually working to improve automatic filters to prevent inappropriate user-created content, and manually removing any that are not caught by the system.”

Kotaku reached out to Activision Blizzard for comment.

While this is at least the second time the “sexual harassment simulator” has popped up in Overwatch 2 specifically, players noted that a similar mode existed in some form in the original Overwatch game. At the time, players posted PSAs to warn the community about the offensive content. Of course, not all player-created game modes are this egregious. But it is concerning that this issue has come up more than once within a few months.

 



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The Outbreak Begins on HBO’s Show

Time to learn more about Ellie, and the virus.
Image: HBO

The second episode of The Last of Us was all about beginnings: the beginning of the viral outbreak that would basically end the world, and the beginning of Joel and Ellie’s story as the pair, along with Tess, set out into the open world of Boston. Helmed by Last of Us game director and series co-showrunner Neil Druckmann, it was a subtly video game-influenced episode that also added to the franchise’s mythology in some scary, fascinating ways.

Before we could pick up with Joel, Ellie, and Tess, things flashed back to 2003. September 24, 2003 to be precise, a mere two days before Joel would lose his daughter in Austin, Texas. About 10,000 miles away, we’re in Jakarta, Indonesia, which—if you remember—Joel briefly heard mentioned on the radio in the previous episode. An older woman is having lunch when two military men come into the restaurant. Everyone gets scared and quiet and they ask her to leave.

This is Ibu Ratna (Christine Hakim), a Professor of Mycology at the University of Indonesia. Mycology is the study of fungi, so it makes sense that Dr. Ratna is confused about what military men would want with her. They pull up to a hospital, go into a secure back section, and Dr. Ratna is asked to look at a slide. She identifies it as Ophiocordyceps—which Wikipedia describes as “zombie ant fungus”—but is confused about where it came from. The main man (Yayu A.W. Unru) tells her it’s from a human, but Dr. Ratna says that’s impossible. Ophiocordyceps can’t survive in a human. (Remember the TV show from the previous episode?)

The first person to know the world was ending.
Image: HBO

She puts on a protective suit and goes into a room with a dead woman on a slab. This woman has been bitten on her leg and when the Ratna cuts it, it doesn’t bleed. Instead, tiny plant-like tentacles live below the surface. She puts forceps into the corpse’s mouth and pulls out living, moving, tentacles, and runs out horrified.

Shocked by her discovery, the military man explains where it came from. Thirty hours ago, this woman attacked several people at a nearby flour and grain plant. When the police arrived, they killed her, and a few hours later, all the people she attacked had to be killed. Dr. Ratna asks the next logical question—“Who bit her?”— and they don’t know. She’s also told 14 other workers from the factory are missing. At this information, she begins to shake. The man tells her they brought her here to help them stop the spread of this disease. That they need a cure. She calmly explains that there is no cure and suggests the best way to spot it is to bomb the entire city and kill everyone.

Again—this is TWO DAYS before Joel has to deal with the infected in Austin on his birthday, September 26. So the doctor’s extreme reaction was warranted. The world is doomed. Also, it’s worth noting none of this is in the game. It’s just a terrifying glimpse at where the end of the world started, newly created for this show.

Anna Torv as Tess.
Image: HBO

In 2023, Joel (Pedro Pascal) and Tess (Anna Torv) are watching Ellie (Bella Ramsey) sleep. Remember, the previous episode ended with them finding out that she’d been infected. When she wakes up completely fine, Joel is ready to either bring her back to the Quarantine Zone or kill her. Tess, however, isn’t so sure, so she puts it all out there. She tells Ellie that she and Joel are not good people, that they’re helping her for selfish reasons, and if she doesn’t explain why she’s so important to Marlene and the Fireflies they’ll kill her. So Ellie, even though she was told not to tell anyone, tells Tess and Joel the truth. She was bitten a long time ago and she might be the key to a cure.

Joel says he’s heard that a million times, doesn’t believe it, and wants to bring her back, but Tess reminds him it doesn’t matter if it’s true, only that the Fireflies believe it and give them the truck in exchange. So they hit the road which, at first, Ellie is confused about. She was led to believe that outside of the QZ, there were infected running around everywhere. All kinds of weird variants of the infected. But that’s not the case. Overall, what she’s seeing is relatively quiet. That gives everyone a chance to talk.

Tess asks Ellie how she was bitten and Ellie says she snuck into a nearby shopping mall that was boarded up because she wanted to see what was inside. By herself. Tess is impressed but Last of Us gamers (and people who studied the trailers) know this isn’t quite accurate. Ellie also reveals that she’s an orphan and no one is going to come looking for her. Soon after, the trio finds themselves inside a flooded hotel lobby where Ellie reveals she can’t swim. Not that it matters—the water is shallow—but her lack of experience is beginning to show.

Joel is still on the fence about Ellie for most of the episode.
Image: HBO

This entire section of the episode mirrored the feeling of The Last of Us game incredibly closely. Slow walking through huge abandoned cities. The threat of death around every turn. Exploring different pathways to find new passageways. And crucial information being constantly dispensed. Tess goes off to find a way past a dead end in the hotel and Ellie chats up Joel. She learns he’s from Texas, and that Tess is from Detroit, but Joel doesn’t want to say any more about that. He does tell her that the lifespan of someone who has been infected can vary, from a few months to over 20 years and counting and that he’s killed many of them. She starts to ask about the non-infected soldier he killed the previous evening when, mercifully for Joel, Tess returns.

She reveals the way they were going has been blocked by a mountain of seemingly dead infected. However, when the sun moves over them, they move too and here The Last of Us show adds to its mythology. Tess explains to Ellie that the fungus that infects everyone also runs underground and connects them all. So if you do something in one place, it will tell infected in other places, and your location will be given away. The idea that not only is it this one virus that has infected the world, but also that it’s in constant communication with itself is just another level of creepy.

Because of all of the infected in their path, Joel and Tess decided to go another way, one they were scared to go before: through the Bostonian Museum (not a real place, it turns out). Covered with ominous-looking fungus and vines, it’s pretty obvious why they didn’t want to go this way. It’s got to be full of infected. Joel realizes, though, that the vines all seem dead and—maybe—so are all the infected inside.

A cautious Ellie and Tess.
Image: HBO

At first, it seems that way, but when Ellie stumbles on a guy who was killed much more recently, Joel says everyone has to be completely silent. Slowly they climb the stairs of the museum, which are covered with piles and piles of bodies. At the top, they enter an old weapons exhibit, but the walls behind them collapse making a very loud noise. That’s when they hear it. The clicks. First from one side, then the other, and creepy looking infected with huge cauliflower/coral-shaped heads come into the room. Joel signals to Ellie that these creatures can’t see, but they can hear, so to be quiet. But when one comes into sight, Ellie gasps, and all hell breaks loose.

Though they’re just fighting two Clickers, it’s an incredible chore, which makes for a fun, satisfying action sequence—exactly what audiences are surely craving from this show. After barely killing both creatures, everyone makes their way outside and Ellie reveals she’s been bitten or scratched. “If it was gonna happen to one of us…” she jokes, because she’s apparently immune. Joel still isn’t sure about Ellie’s condition but Tess stops him and makes him appreciate the fact that they actually survived.

They make their way to their final destination, the gold-domed Massachusetts State House, (an actual place, probably best known in pop culture for being featured in The Departed). The problem is, no one is there. There were supposed to be Fireflies there to take Ellie off their hands, but when Joel, Ellie, and Tess go inside, there’s no one. No one alive, at least. Apparently, someone got infected, hid it, and it spread to everyone, killing them. Joel is ready to turn back but something has gotten into Tess. She doesn’t want to go back. She wants to stay and get Ellie where she needs to be. And in that rage-filled desperation, Ellie figures it out. Tess has been infected. She shows her wound to Joel to confirm.

Just when you started to ship…
Image: HBO

However, because Tess was bitten about the same time as Ellie, she asks to look at Ellie’s wound. Ellie’s wound, unlike Tess’s, is actually improving and that’s when both Tess and Joel know Ellie is for real. She really is immune and really might be the person who can save the world. Tess begs and pleads with Joel to take Ellie to “Bill and Frank’s place” where she’ll be safe. He doesn’t want to but she says she’s never asked him for anything, hinting at some deeper problems with the relationship. As this tense, emotional conversation is happening, one of the dead Fireflies starts to come back to life and Joel shoots him. In doing so though, the spores coming out of his hand, begin to grow into the ground and wake up infected from all over the city.

Joel peeks out the door. Tess asks how many are coming to which he replies “All of them.” Tess starts dumping gas and pulling out grenades, and vows to make sure they aren’t chased. “Joel, save who you can,” she implores, and so he grabs Ellie and runs. The swarm enters and at the last possible second, Tess is able to ignite her lighter and blow them all away. From outside, Joel and Ellie duck as the building explodes. Now, it’s just the two of them.

As I said at the start, the second episode of The Last of Us was all about beginnings. We saw the beginning of the outbreak. We saw the beginning of Joel and Ellie’s friendship. And, with Tess’ sacrifice and death, it’s now the true beginning of the show, as Joel and Ellie are now on their own, hoping to find a place to learn from this girl’s miracle.

Watch the latest episodes of The Last of Us on HBO Max.


Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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The Pokémon Tier List Fans Are Waiting On For Scarlet & Violet

Screenshot: The Pokémon Company / Kotaku

Pokémon Scarlet and Violet are about two months old at this point, but the quest to find out which Pokémon are the very best like no one ever was is an ongoing conversation among the competitive community. Smogon, one of the biggest hubs for competitive Pokémon on the internet, has been trying to sort through the games’ meta for awhile now, and while talks are still unfolding, we do have some idea of who the best Pokémon are in Generation IX.

If you want to just see the top Pokémon, feel free to ctrl+f/command+f “Who are the top ranked Pokémon in Scarlet and Violet?” Otherwise, let’s run through some context for those that don’t know how competitive Pokémon rankings work.

How do Pokémon competitive tiers work in Scarlet and Violet?

There are a lot of Pokémon, and a lot of disparity between them in terms of stats. So when it comes to creating a tier list for a Pokémon game, the community doesn’t just make one giant list. Instead, the Pokémon are divided into separate tier lists that have their own tiers. It sounds confusing, but think of it like this: the gap in stats between a little baby Pichu and Actual God Arceus is huge, and there are hundreds of Pokémon with different stats, movesets, and abilities that make them more or less competitively viable. Overall, the prospect of a perfectly balanced Pokémon game is unattainable in its current form, so rather than try and make a giant list and compare Pichu to Arceus, Pokémon fans divide Pokémon into different tiers that put different mons alongside others that are close in viability.

These tiers have contained rule sets that include and ban certain Pokémon for competitive play, but you’ll see a bit of overlap between the different tiers, as some ‘mons are considered viable in different tiers of play. These different tiers include:

Standard/Overused: This is often considered a ‘baseline’ experience for competitive Pokémon battling. Here you’ll find a lot of the most popular, non-legendary Pokémon.

Underused: The next tier below is for the middle of the road Pokémon who are decent, but there are typically better options depending on what you’re trying to accomplish.

Rarely Used: Here is where we start to get to the Pokémon that would be a rarity to see in any higher tier play, as a lot of these critters have either some notable drawbacks or would just be better off replaced by a different Pokémon.

Never Used: These are the real stinkers. The losers. The weakest links, as it were. While Never Used is not the standard way of play, some folks just prefer the Pokémon who occupy the less competitive space as it can make for a more interesting or at least different type of competitive environment. Personally, Beautifly is one of my favorite Pokémon, and it’s considered a Never Used Pokémon. Sometimes your friends are just not as good as the pros, and that’s okay.

Uber: This is the tier where most legendary Pokémon fall. Palkia, Arceus, Mew, the Lati twins? All of them exist here alongside a select few normies who have some great stats or strategies. A great deal of Pokémon that fall into the Uber tier are banned elsewhere, and for good reason. They’re the most powerful Pokémon in the game and can pretty easily bulldoze over everything else. So now they get to be in their own pool and fight each other, rather than stomping on a family of Maushold.

A lot of players will pick the Pokémon they like to play the main game, but competitive play tends to require a more calculated team.
Screenshot: The Pokémon Company / Kotaku

What is Smogon?

For the uninitiated, Smogon is basically the officially unofficial hub for competitive Pokémon. Though the site technically abides by different rules than the official Pokémon competitive leagues, it has a pretty robust and thorough system for tier rankings that has become extremely common vernacular for the Pokémon community. It’s so prevalent that it’s recognized across Pokémon hubs like Serebii. So if you’re looking for an official ranking of the best Pokémon straight from The Pokémon Company’s mouth, that’s not what Smogon is. Plus, these kinds of discussions are often spurred by the community, as they’re the most equipped to speak candidly about the strengths and shortcomings of a game. So if you want to learn more about the best Pokémon to make up a competitive team, you won’t find a source more qualified than the users at Smogon.

The site also publishes usage statistics to give people a sense of how often certain Pokémon show up in competitive play, and based on December’s stats, it seems Paradox Pokémon are occupying a lot of space in standard play. Great Tusk was the most used Pokémon in December, with Iron Valiant, Roaring Moon, Iron Tusk, Iron Moth, and Iron Hands all appearing in the top 36 Pokémon in the tier.

Who are the top ranked Pokémon in Scarlet and Violet?

As previously outlined, who the “best” Pokémon are varies by tier, but it’s not just stats that determine how high a Pokémon will rank. There are also abilities, attacks, and stat training that will help a Pokémon climb the ranks. So while those are all key factors, the Smogon community has been debating and discussing the matter since Scarlet and Violet launched.

The easiest place to start is the Uber tier, as that’s where the most powerful Pokémon are, though a lot of them you won’t be able to use in competitive play outside of that tier. Unsurprisingly, the game mascots Koraidon and Miraidon are ranked at the very top of the Uber tier list. It’s often the case for most Pokémon games for the legendary box art characters to rank high, as they’re propped up as a powerful entity at the end of your journey. In Scarlet and Violet, you befriend these two almost immediately as the game starts, but they aren’t usable in battle until the endgame. They have powerful stats, abilities that give them stat boosts the second they’re on the field, and have a lot of tricks in their moveset.

Unsurprisingly, Miraidon and Koraidon are at the top of their tier.
Screenshot: The Pokémon Company / Kotaku

Further down the list, the A rank of best Pokémon is primarily made up of both the secondary legendary monstersPokémon you’ll meet in the Paldea region (Chien-Pao, Ting-Lu, and Chi-Yu are here, though Wo-Chien is not part of the Uber tier) and the Paradox Pokémon that are ancient or futuristic relatives to established Pokémon. Flutter Mane, Great Tusk, and Iron Bundle lead the pack, with Iron Treads coming at the bottom of A-tier. There are a few normies here, as well, with Corviknight, Gholdengo, and Skeleridge also in A-tier.

When you go from Uber to Overused, you’ll notice some Pokémon who were ranked lower than others in Uber are ranked higher in lower ranks. This is because having some of those Uber Pokémon in the pool changes things in the meta, and as they’re not in the OU pool, some Pokémon who suffered from significant counters can rise in the ranks. So right now, Gholdengo, Dragapult, and Great Tusk are at the top of Smogon’s OU rankings for best Pokémon. This is above several legendaries like Chien-Pao and Ting-Lu, who fall into the A ranking alongside some Paradox Pokémon like Iron Valiant and Roaring Moon, as well as some standard Pokémon like Dragonite, Espathra, and Kingambit. As the A ranking goes down the list, some Pokémon that were ranked high in Uber like Corviknight, Iron Treads, and Glimmora appear alongside Dondozo, Graganacl, and Grimmsnarl.

The Paradox Pokémon ranking high makes sense, as they’re meant to be primal/synthetic versions of typical Pokémon with more powerful stats, more diverse movepools, and new typings that often give them a leg up on their modern day counterparts. They are, inherently, meant to be more powerful and dangerous Pokémon than the ones you’ll come across in the rest of Paldea. So they’d naturally float to the top of competitive play, as well.

Paradox Pokémon like Iron Bundle are some of the strongest new additions in Scarlet and Violet.
Screenshot: The Pokémon Company / Kotaku

Should you use the top Pokémon from the competitive tier lists?

Crucially, if you’re looking here for ideas on how to build a good competitive team, know that a tier ranking is not the end all be all of a Pokémon’s viability. For example, a lot of competitive players have latched onto Murkrow because it can use the move Tailwind to increase your team’s speed, and the Prankster ability gives you turn priority when using it. So while Murkrow’s stats are nothing to write home about and it doesn’t show up in most competitive rankings, it’s still a very useful addition to your team.

At the moment, it seems like Legendary and Paradox Pokémon are coming out on top for competitive play in the Uber and Standard tiers, but these rankings are still in flux and will change in the months to years to come as players discover new strategies and builds. These changes are pretty frequent right now because the game is still so new. So things are shifting around with some pretty broad strokes. So it will be interesting to see how the meta changes as time goes on and players learn new combinations and builds.

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Revealing Mortal Kombat 2 Code Leak Pulled By Warner Bros.

Image: Midway Games / Nether Realm / Warner Bros.

Over the Winter holiday, someone filled all Mortal Kombat appreciators’ Christmas stockings up with something a lil’ extra: Mortal Kombat II’s source code on GitHub. The lawyers at Warner Bros. took exception to this by issuing a swift DMCA takedown notice that Github adhered to by disabling public access—but don’t fret, as there are other ways to check out the content dump.

Initially reported by Exputer, the Github post was uploaded to the internet hosting service on December 27 before getting reshared on the r/MortalKombat subreddit. While MK II’s entire source code is no longer available thanks to that DMCA takedown, that hasn’t stopped MK fans from reuploading sprites and artwork on social media.

The most notable elements of content that the MK II source code dump unearthed was unused animations, artwork, and moves that didn’t make the cut for the game’s release in ‘93. One piece of artwork was an alternate attract mode screen featuring an oiled-up Shao Khan. Although the alternate panel of Sindel’s spurned lover looks the same as MK II’s final Shao Khan attract mode screen, the unused artwork has a bunch of cloaked wizards on floating platforms in the background instead of a roaring fire. According to Polygon, the original artwork is more imposing because it illustrates how stacked the odds are against Earth Realm. Honestly, yeah, a bunch of platforming wizards is leagues scarier than a generic flame, especially if you’ve had the misfortune of playing the ‘97 beat ‘em up spin-off, Mortal Kombat Mythologies.

Read More: WWE Superstar The Miz Should Play Johnny Cage In Mortal Kombat II, And You Know It

The MK II leak also showcased some previously unused sprite animation and moves. If you don’t have time to parse through a nearly-three-hour YouTube video of some dude scrubbing through the GitHub files, here’s a detailed Twitter thread compiling all of the most notable findings, Twitter user Pegasus Kid combed through the leak and uploaded a comprehensive thread of cut moves, stage art, and fatalities. My favorite sprite, since everyone was wondering, is Kintaro walk cycle animation because it’s timed perfectly to the music in the Metal Gear Solid but its the Dr. Livesey Meme video.

Kotaku reached out to Warner Bros. and Nether Realm studios for comment.



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Callisto Protocol Studio Latest Accused Of Botching Dev Credits

Image: Striking Distance Studios / Krafton

Some developers on the space horror blockbuster Callisto Protocol say they were omitted from the end credits sequence despite extensive work on the game and key contributions to the finished product. The claims come amid a renewed push throughout the video game industry to fix a broken crediting system that often punishes lower-ranking employees and those who leave prior to the final release date.

In a new report by GamesIndustry.biz, former employees at Striking Distance Studios say they believe around 20 developers were left off Callisto Protocol’s long end-of-game credits roll. Many were surprised by the omission, and say the studio never formally communicated a policy of leaving developers off the credits if they left before the game shipped. A few regard it as punishment for taking a job somewhere else.

“[The credits omission] felt like an obvious F-U to those who were left out,” one source tells GamesIndustry.biz. “Somebody wanted to send a message, and the message was, ‘Next time have a bit more loyalty to us.’”

Striking Distance was formed by former Dead Space director Glen Schofield in 2019 after leaving Call of Duty studio Sledgehammer Games. Late last year as its debut game was finishing development, Schofield was criticized for a tweet that endorsed crunch culture, celebrating sacrifice and long overtime hours.

While he later deleted the tweet and apologized, Bloomberg subsequently confirmed that at least some developers at the studio had crunched during production. Schofield told Bloomberg that some staff were “working hard for a few weeks” but that no overtime was mandatory.

Some former developers now tell GamesIndustry.biz that studio management would make promises to address crunch culture in the very same meetings where it would praise the long hours people had put in. “My issue is those of us who took part in that culture, who put in that time, and worked intensely to help craft this product, were punished with a credit omission for not going the extra mile…to stay until it shipped.”

The International Game Developers Association announced a plan last August to try and standardize how developers are credited for their work, and foster the spread of tools that can make it easier to update end credits scrolls when they are missing someone or contain other inaccuracies. “Game credits are hard, particularly in AAA,” former Naughty Dog communications manager, Scott Lowe, tweeted in reaction to today’s GamesIndustry.biz report. “But the answer is easy: credit everyone. Gating by time and subjective assessments of value/impact is messy and cruel.”

Striking Distance Studios did not immediately respond to a request for comment.



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