Tag Archives: Facebooks

Zuckerberg to testify in U.S. case against Facebook’s virtual reality deal

Oct 28 (Reuters) – Meta Platforms Inc (META.O) Chief Executive Officer Mark Zuckerberg will testify in a case by the Federal Trade Commission (FTC) that argues the company’s proposed deal to buy virtual reality (VR) content maker Within Unlimited should be blocked.

In a court document filed with U.S. District Court Northern District Of California on Friday, the FTC listed 18 witnesses it plans to question, including Zuckerberg, Within CEO Chris Milk and Meta Chief Technology Officer Andrew Bosworth.

They were also on a list of witnesses submitted on Friday by defendants Meta and Within.

In addition to defending the Within acquisition, Zuckerberg is expected to be questioned about the Facebook-parent’s strategy for its VR business, as well as the company’s plans to support third-party developers, according to the court document.

The FTC had filed a lawsuit in July saying that Meta’s acquisition of Within would “tend to create a monopoly” in the market for VR-dedicated fitness apps.

The regulator argues that the proposed deal would “substantially lessen competition or tend to create a monopoly” in that market. read more

Meta, in court documents, has argued that “the FTC’s conclusory, speculative, and contradictory allegations do not plausibly plead any facts to establish that any supposed market for VR Deliberate Fitness apps is ‘oligopolistic’ as to either behavior or structure.” read more

Facebook agreed to buy Within in October 2021 for an undisclosed sum.

Reporting by Ismail Shakil in Ottawa; Editing by Aurora Ellis

Our Standards: The Thomson Reuters Trust Principles.

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Facebook’s Metaverse Is An Empty, Sad And Unpopular Flop

Image: Meta / Kotaku / Oleg Krugliak (Shutterstock)

Meta’s Facebook is (was?) one of the most popular social media platforms in the world, with billions of users. However, its failing virtual reality metaverse project, Horizon Worlds, isn’t doing nearly as well. In fact, a new report shows that barely anyone is spending much time in Horizon Worlds at all, with most user-created worlds going completely unvisited. Meanwhile, Second Life and VRChat have more concurrent users, according to folks at Meta.

According to a new report from the Wall Street Journal, internal documents and employees at Meta paint a picture that nobody is really playing Horizon Worlds, its free-to-play virtual reality metaverse that lets users create and visit “worlds” with friends or strangers. Think Roblox, but more cold and heartless. The company initially hoped to have 500,000 monthly active users visiting these various virtual worlds. Now that number has been revised to around 200,000.

Internal stats show that most players don’t stick around after their first month in Horizon Worlds and Meta has seen a steady decline in active users since spring. WSJ reports that of all the user-created worlds in the game, only about nine percent are visited by more than 50 players. The majority of the rest are never visited by anyone besides the initial creator. The end result is a lot of empty, barren digital lands. Even Questy’s—-a world created by Meta as part of a larger Super Bowl marketing push—-is a giant flop, with very few users visiting.

“An empty world is a sad world,” said one document seen by the WSJ.

And while the Quest 2 headset has sold very well, a lot of the customers aren’t returning to play anything. It’s reported that more than half of all Quest headsets stop being used by players after only six months.

Read More: The Metaverse Is Already Here For Cows And Its Very Sad

As for why people aren’t flocking to the expensive metaverse that Facebook has created, a survey run by Meta researchers found users mostly complained about being unable to find worlds they liked and rarely found others to interact with. Other complaints included in-game people not looking “real” enough. Some even had issues with the lack of Horizon World avatar legs. I guess that explains all the fanfare around legs being added to the game earlier this month, even if the announcement was a lie.

The WSJ notes that the researchers at Meta only spoke to 514 people because of how few folks are playing, calling the current active playerbase “small and precious.” It’s not surprising to hear that, according to those familiar with Horizon Worlds, the app has fewer concurrent users than VRChat and 2003’s Second Life.

The rest of the report isn’t much better and is further evidence that the VR metaverse future that so many companies and tech bros are trying to peddle is likely not going to stick with folks. Hell, the people who work at Meta don’t want to use Horizon Worlds. And Meta seems to get how unpopular all this shit is with your average consumer, as it’s now begun to pivot its new VR headsets toward big companies that can be tricked into making their employees wear a VR headset for eight hours a day at work. But at least folks will always have the Walmart Metaverse to hang out in between breaks, right?

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Meta AKA Facebook’s Hyped VR Headset Leaked By Guy In A Hotel

Screenshot: Zectariuz Gaming / Ramiro Cardenas / Kotaku

It’s always worth rooting around down the side of the bed, or in the drawers, when you stay in a hotel room. Who knows what exciting items may have been forgotten by the previous guest? Like, for instance, a top-secret Oculus VR headset. That’s what happened to hotel worker Ramiro Cardenas, who claims to have discovered and revealed to the world that Project Cambria is most likely due to be called the Meta Quest Pro. Then he made an unboxing video.

The headset was originally teased last October, with the Project Cambria moniker, when Mark Zuckerberg said it would be sold at the “high end of the price spectrum.” At the time, we learned that it would possess cameras that send high-res full-color video to its screens, alongside face and eye-tracking, and all manner of exciting algorithms.

OCULUS QUEST PRO!!!!

Now, a full month before its intended announcement date, the new device is available for all to see thanks to one especially forgetful hotel guest. A very excited Ramiro Cardenas, who posted the video as Zectariuz Gaming, pulls the new headset and handheld controllers from their box, while whispering in delight.

This new-look Meta Quest Pro headset looks like something a mad inventor would wear in a 1980s Disney live-action movie about a man who accidentally invents time travel. The controllers, meanwhile, seem to have dropped the hollow hoop design of the Meta Quest 2 and gone for a much simpler, neater form-factor.

While covering up identifying details, the pictures accompanying the video do include one that reveals the legend, “NOT FOR RESALE – ENGINEERING SAMPLE.” It’s in pretty swish packaging considering! But it does suggest the product may be close to release.

Project Cambria

The Verge reports that Cardenas told them he was able to reunite the headset with the person who had stayed in the hotel room, but not before—you know—uploading photos and a video of the device to Facebook to blow up Meta’s plan to reveal it during October’s Meta Connect.

It’s quite the coincidence that Cardenas, and his Zectariuz Gaming page, had already taken a keen interest in the various forms of the Oculus. We have reached out to him to ask how this serendipitous event occurred.

We have of course also reached out to Meta to ask if they’ll bring forward the Pro’s announcement now, and indeed whether they’ll be mounting the engineer’s head on a pike outside their HQ. (We might not have phrased it exactly like that.)

 

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Facebook’s Former Executive Sheryl Sandberg Marries US Businessman

The couple posted a beautiful photo from their wedding on Instagram.

Former Meta Chief Operating Officer (COO) Sheryl Sandberg married businessman Tom Bernthal in an intimate ceremony on Saturday in Wyoming. Mr Bernthal is a former NBC news producer and is the founder of the consulting firm Kelton Global. 

The power couple announced their nuptials on Instagram with a beautiful image of them holding hands and sharing a laugh on a gravel path in the woods.Ms Sandberg kept the caption simple with just the word “Married” and a bunch of heart emojis.

Mr Bernthal, on the other hand, opted for a more detailed note. The businessman, who is also brother to actor Jon Bernthal, said, “After both experiencing loss, Sheryl Sandberg and I weren’t sure we would ever find love again. Over the last three years, we’ve merged our lives and blended our families. Our wedding today was a dream come true.”

In his caption, Mr Bernthal is referring to the couple’s previous marriages. Ms Sandberg was married to SurveyMonkey CEO Dave Goldberg who died at the age of 47 in 2015.  Meanwhile, Mr Bernthal’s previous marriage ended in divorce. 

Ms Sandberg has two children with the late Mr Goldberg, while Mr Bernthal has three children from his first marriage. As per a report by People Magazine, all five children were part of the wedding party. Speaking about their blended family, Mr Bernthal told the publication: “It is our wedding as the seven of us.” To this, Ms Sandberg added, “We keep saying, ‘We’re all getting married.’” The couple has been engaged since February 2020.

It was, in fact, Mr Goldberg’s brother Rob Goldberg who first introduced Ms Sandberg to Mr Bernthal in 2019. He also served as the co-officiant for the nuptials.

See the images here:

Earlier this year, Ms Sandberg announced that she will be stepping down as the COO of Meta in the fall of 2022. On August 1, Javier Olivan replaced Ms Sandberg as the COO. She will be an employee of Meta through September 30. Following this, Ms Sandberg will continue to serve on the board of directors of the organisation and focus on her “foundation and philanthropic work,” she had said in her announcement.



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Facebook’s Sheryl Sandberg marries businessman Tom Bernthal in Wyoming

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It was a weekend filled with wedding bells. JLo and Ben Affleck were not the only power couple to tie the knot. Outgoing Meta COO Sheryl Sandberg married marketing executive and former TV producer Tom Bernthal in a Western-themed wedding in Wyoming on Saturday.

The wedding ceremony featured several Western aspects, including Bernthal wearing cowboy boots and jeans, according to People Magazine.

Sandberg announced her wedding on Instagram.

“MARRIED,” she wrote in the caption, followed by seven heart emojis.

BEN AFFLECK AND JENNIFER LOPEZ GET MARRIED IN STAR-STUDDED GEORGIA WEDDING

Sheryl Sandberg and Tom Bernthal got married in Wyoming on Saturday in a Western-themed wedding celebration.
(Instagram/sherylsandberg)

In an Instagram post of his own, Bernthal shared the same picture as his new wife.

“After both experiencing loss, @sherylsandberg and I weren’t sure we would ever find love again. Over the last three years, we’ve merged our lives and blended our families. Our wedding today was a dream come true,” he wrote.

The couple’s five children all served as members of the bridal party. Sandberg has two children and Bernthal has three.

Bernthal told PEOPLE that “it is our wedding as the seven of us.”

Sandberg added, “We keep saying, ‘We’re all getting married.'”

When the couple got engaged in 2020, Bernthal proposed with a ring featuring five tiny hidden diamonds underneath the setting to symbolize their five children.

Author Rob Goldberg, the brother of Sandberg’s late husband Dave, was the newlyweds’ co-officiant. He said this is “as close to Dave’s blessing” as possible. Dave Goldberg died in 2015 after collapsing from heart-related issues while vacationing in Mexico.

HBO MAX REMOVES NEARLY 200 ‘SESAME STREET’ EPISODES

Sheryl Sandberg, outgoing Chief Operating Officer of Meta, and her partner Tom Bernthal walk to a morning session during the Allen & Company Sun Valley Conference on July 06, 2022, in Sun Valley, Idaho.

Sandberg and Bernthal began dating in 2019 after Goldberg introduced them.

The outgoing Meta executive previously said she “could barely imagine dating again, much less getting married” after her late husband died, but that his brother “had a different idea.”

“He just knew I had to meet you,” she wrote in a letter to Bernthal published last year by Good Housekeeping. “When I shook your hand for the first time, I had no clue that you would be the one to change my life.”

GARY BUSEY FACES SEX CHARGES IN NEW JERSEY

Facebook COO Sheryl Sandberg and Tom Bernthal arrive for the Allen & Company Sun Valley Conference on July 06, 2021, in Sun Valley, Idaho.

Sandberg announced she plans to leave the company in the fall to focus on her philanthropic work and her family. 

The couple asked that guests donate to VOW and CARE to support anti-child marriage programs and poverty reduction efforts instead of bringing gifts.

Sandberg said that she and Bernthal are choosing to get married, but that thousands of others worldwide are still forced into child marriages. 

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“We’re making donations ourselves,” she said. “But also inviting our guests to celebrate with us and try to end child marriage.”

The couple has raised $1 million for VOW and $10 million for CARE, Sandberg told PEOPLE.

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VR Prototypes Reveal Facebook’s Surprisingly Critical Research Directions

A short while ago, Tested posted a video all about hands-on time with virtual reality (VR) headset prototypes from Meta (which is to say, Facebook) and there are some genuinely interesting bits in there. The video itself is over an hour long, but if you’re primarily interested in the technical angles and why they matter for VR, read on because we’ll highlight each of the main points of research.

As absurd as it may seem to many of us to have a social network spearheading meaningful VR development, one can’t say they aren’t taking it seriously. It’s also refreshing to see each of the prototypes get showcased by a researcher who is clearly thrilled to talk about their work. The big dream is to figure out what it takes to pass the “visual Turing test”, which means delivering visuals that are on par with that of a physical reality. Some of these critical elements may come as a bit of a surprise, because they go in directions beyond resolution and field-of-view.

Solid-state varifocal lens demo, capable of 32 discrete focal steps.

At 9:35 in on the video, [Douglas Lanman] shows [Norman Chan] how important variable focus is to delivering a good visual experience, followed by a walk-through of all the different prototypes they have used to get that done. Currently, VR headsets display visuals at only one focal plane, but that means that — among other things — bringing a virtual object close to one’s eyes gets blurry. (Incidentally, older people don’t find that part very strange because it is a common side effect of aging.)

The solution is to change focus based on where the user is looking, and [Douglas] shows off all the different ways this has been explored: from motors and actuators that mechanically change the focal length of the display, to a solid-state solution composed of stacked elements that can selectively converge or diverge light based on its polarization. [Doug]’s pride and excitement is palpable, and he really goes into detail on everything.

At the 30:21 mark, [Yang Zhao] explains the importance of higher resolution displays, and talks about lenses and optics as well. Interestingly, the ultra-clear text rendering made possible by a high-resolution display isn’t what ended up capturing [Norman]’s attention the most. When high resolution was combined with variable focus, it was the textures on cushions, the vividness of wall art, and the patterns on walls that [Norman] found he just couldn’t stop exploring.

Next up at 39:40 is something really interesting, shown off by [Phillip Guan]. A VR headset must apply software corrections for distortions, and it turns out that these corrections can be complex. Not only does an image get some amount of distortion when passing through a lens, but that distortion changes in nature depending on where one’s eye is looking. All of this must be corrected for in software for a high-fidelity experience, but a real bottleneck is having to wait for a physical prototype to be constructed, and complicating this is that different people will have slightly different subjective experiences of distortion. To address this, [Phillip] shows off a device whose purpose is to accurately simulate different physical headset designs (including different lenses and users) in software, allowing exploration of different designs without having to actually build anything.

The final prototype — named Starburst for reasons that will soon become clear — is showcased at 44:30 and demonstrates the power of true high dynamic range. It’s the most unwieldy-looking, but that’s mainly due to essentially having car headlamps as backlights. The purpose isn’t to blind users, but to deliver something important, and lacking. Why is high brightness so important? The answer is simple: light levels in the real world are far beyond anything a modern monitor (or VR headset) can deliver. This means that, in VR, a spotlight only ever really looks like a picture of a spotlight. It will never truly look bright, not in the way that your eyes and brain actually experience the word. When headsets can deliver a true HDR experience, that will change, and that’s what this prototype delivers.

It’s clear this direction is being taken very seriously, and it may come as a surprise to learn that delivering a convincing visual experience goes considerably beyond higher resolution and wider field-of-view. All of the truly good VR ideas may have been dreamt up back in the 1960s, but this video is a great showcase of what goes into the nitty-gritty scientific work of figuring out how to get a problem solved.

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Zuck Bucks Could Be Part Of Facebook’s Metaverse Future

Photo: Alex Wong (Getty Images)

Facebook parent company Meta reportedly has plans to launch a new digital currency for the metaverse. Internally, employees at Meta are calling the unannounced currency “Zuck Bucks.” These new digital dollars won’t likely be connected to any kind of blockchain, but don’t worry; Meta, led by CEO Mark Zuckerberg, has plans to integrate NFTs into its social apps too, because we live in 2022 aka Hell.

According to a new report from the Financial Times, Meta has a number of virtual coin- and currency-related projects and plans in various stages of development, as the company looks for more ways to make cash as it loses users to rival social media apps like TikTok and suffers huge losses on Wall Street. This is how we arrive at Zuck Bucks. And no, that’s not the name of a forgotten Star Wars Expanded Universe character, but instead, the silly name that some employees internally are using for a still-unannounced, centrally controlled digital in-app token/currency Meta is developing.

As mentioned in the report, the idea is that this one currency, controlled, sold, and backed by Meta, could be used across various apps and services within its own (terrible) metaverse project. The concept is not entirely unlike the proprietary currencies that already exist in many online games, though perhaps with broader reach. Financial Times directly names Roblox’s Robux as being akin to what Meta and Facebook are trying to pull off.

Another plan: things called “social tokens” or “reputation tokens,” which would be offered to users as a reward for providing “meaningful contributions” in Facebook groups. A similar idea is to offer “creator coins” that would potentially be tied to specific influencers on Meta’s photograph sharing app, Instagram. There are also, apparently, plans for Meta to offer small business loans with “attractive rates,” though the report does explain that any and all of these projects could be shelved.

Read More: The NFT Market Has Collapsed, Oh No

Facebook is also looking to integrate NFTs and blockchain technology into its apps and services. It’s said these plans are “more developed” and unlikely to be dropped. One memo from last week even revealed a rough schedule, with Meta looking to launch a pilot program for NFTs on Facebook in May of this year.

After this program goes live, it will be “quickly followed” by a feature that will let Facebook groups limit memberships to users who own specific NFTs, and another project for minting NFTs via Facebook. NFTs might be monetized via “fees” or “ads” at a later date, according to a memo obtained by FT.

If this all sounds a little familiar, it’s because Facebook has been trying to create blockchain-powered shit for some time now. An earlier effort, the failed “Diem,” got tied up in regulatory problems over questions about the proposed currency’s stability.

According to comments attributed to two people working in Meta’s financial division by FT’s report, the company’s current efforts are trying to avoid that fate by designing “the least regulated way to offer a digital currency.”

Thank goodness the folks at Meta are looking to create something that can avoid all those pesky regulations intended to protect consumers from scams and rug pulls.

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Random: Reggie Fils-Aimé Doesn’t Think Much Of Facebook’s Metaverse

Image: Nintendo

SXSW kicked off this weekend, and former Nintendo of America President Reggie Fils-Aimé was in attendance at the show to talk to Bloomberg’s Emily Chang about disruption in the entertainment and leisure markets.

During the interview, Reggie — now non-executive director for Spin Master Inc. and Brunswick Corp. — was asked about his thoughts on the metaverse, the ephemeral ‘network’ of 3D worlds touted to link us all digitally and socially in fascinating new ways… maybe. Or perhaps it’ll be more like Second Life but the Batman and Spider-Man chilling the beans together. Yes, in the future IP lawyers will surely run everything.

For his part, Reggie believes that elements of the metaverse already exist in games like Fortnite and Roblox, as we have performers, artists, and people interacting in a digital space. But when quizzed on Facebook’s approach to the metaverse, he was more skeptical.

“I’m not a buyer of that idea. I don’t think that their current definition is going to be successful.”

Reggie then goes on to say that Facebook is not an “innovative company”, stating that the reason why is because “they have either acquired interesting things like Oculus, like Instagram, or they’ve been a fast follower of people’s ideas.” Bold words from the Reggienator, there.

Last year, Mark Zuckerburg announced that The Facebook Company would be changing its name to Meta Platforms, which signifies its shifting interest in the medium. There’s a sense that the concept is very much just a business buzzword, though, with many obstacles — technical and legal — that would make a ‘metaverse’ hugely impractical to realise in an interesting, engaging way. Indeed, many gaming companies have been pushing back against the idea of the metaverse.

Reggie believes, however, that smaller companies will be the pioneers of the digital future, as they are the ones that are “really innovating”. He also praises Epic Games and what they’ve achieved with Fortnite over the last four years, and says that Microsoft’s purchase of Activision Blizzard was “fantastic”.

Current Nintendo president Shuntaro Furukawa has spoken about the metaverse in a recent Q&A at their financial briefing earlier this year, and has said that while they are interested, “there is no easy way to define specifically what kinds of surprises and enjoyment the metaverse can deliver to our consumers.”

Do you agree with Reggie’s comments on the metaverse? Let us know what you think in the comments!


Further reading



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Meta Cuts Back on Some of Facebook’s Perks

Many workers were quick to gripe in the comment section underneath the post announcing the change, according to several employees who viewed the post. Just minutes after the changes were announced, employees asked whether the company was planning to compensate them in new ways and if Meta had undertaken an employee survey to evaluate how the changes would impact the staff.

Meta executives, who have been trying to thread the needle of cracking down on misinformation tied to the war in Ukraine and facing an outright ban of Facebook and Instagram in Russia, appeared to have little patience for the questions.

In a tone several employees described as combative, Meta’s chief technology officer, Andrew Bosworth, assertively defended some of the changes and chafed at the perceived sense of entitlement on display in the comments, according to the employees who saw the thread. Mike Schroepfer, the outgoing chief technical officer, also wrote in the comments in support of the changes.

Another employee who worked on the company’s food service team pushed back even more strenuously, according to two people who saw the post.

“I can honestly say when our peers are cramming three to 10 to-go boxes full of steak to take them home, nobody cares about our culture,” the employee said, pushing back on assertions from others that the changes would be damaging to Meta’s workplace culture. “A decision was made to try and curb some of the abuse while eliminating six million to-go boxes.”

It appeared that many employees agreed. As of midday Friday, the employee’s post was the most liked comment in the thread, with hundreds of workers expressing support.

Stopping the laundry and dry cleaning service for employees at Meta’s headquarters in Menlo Park, Calif., ends a famous — if unusual — perk. The laundry service, which was operated by a third party, had free pickup and drop-off around campus and was intended “to make people’s lives easier,” according to a 2020 interview with a Facebook spokeswoman.

One employee, when reached for comment on the changes, texted back, “Can’t talk, doing laundry.”

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Facebook’s Parent Plans to Restrict Access to Russian State-Controlled Media

Facebook parent Meta Platforms Inc. said Monday it would restrict access to Russian state-controlled media RT and Sputnik through its services across the European Union.

“We have received requests from a number of governments and the EU to take further steps in relation to Russian state-controlled media,” Nick Clegg, Meta president of global affairs, wrote in a tweet. “Given the exceptional nature of the current situation, we will be restricting access to RT and Sputnik across the EU at this time.”

This is the latest step by the social-media company to limit Russia’s reach on its platform after the country’s invasion of Ukraine. On Friday, Meta said it would block Russian state media from running advertisements or making money from ads shown on its platform.

Russia had said earlier on Friday that it was restricting access to Facebook in the country, saying the social-media platform had moved to block four state media outlets.

Mr. Clegg said in a tweet on Friday that Russia had demanded that it stop fact-checking content by the outlets.



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