Tag Archives: English

BTS confess they only sang in full English due to pandemic

BTS have left one of their truths untold until now.

The K-pop super group recently revealed that if it weren’t for COVID-19, they would’ve stuck (at least mostly) to their native tongue. 

In an interview for a new Billboard cover story, members of the fanatically beloved boy band opened up about their discomfort with singing songs fully in English.

“There was no alternative,” 28-year-old Jin told Billboard of releasing the group’s first English language song “Dynamite” — which became the group’s first Billboard No. 1 hit — in summer 2020, and then following it with two more English songs (“Butter” and “Permission to Dance” which both also hit the No. 1 slot) this year. 

While the charts and their fans ate up the tracks, the seven-member boy band were not unanimously pleased: Singing in English felt unnatural, Jin said. “The English I learned in class was so different from the English in the song,” he said. “I had to erase everything in my head first.”

With the group’s 2020 world tour plans scuttled due to COVID-19 and live performances still suspended in Korea, pivoting from Korean with some sprinklings of English instead of singing full English tracks felt like a necessary move. 

BTS performs onstage during the 2019 Billboard Music Awards at MGM Grand Garden Arena.
Getty Images

In 2019, the group’s only fluent English speaker and “de facto leader” RM told Entertainment Weekly that BTS had consciously prioritized sticking to Korean over singing in English, despite English offering easier access to a number of accolades they aspired to. That was, of course, before the pandemic. 

“I don’t want to compare, but I think it’s even harder as an Asian group. A Hot 100 and a Grammy nomination, these are our goals,” RM told EW at the time. “But they’re just goals — we don’t want to change our identity or our genuineness to get the No. 1. Like, if we sing suddenly in full English, and change all these other things, then that’s not BTS. We’ll do everything, we’ll try. But if we couldn’t get No. 1 or No. 5, that’s OK.”

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OpenAI can translate English into code with its new machine learning software Codex

AI research company OpenAI is releasing a new machine learning tool that translates the English language into code. The software is called Codex and is designed to speed up the work of professional programmers, as well as help amateurs get started coding.

In demos of Codex, OpenAI shows how the software can be used to build simple websites and rudimentary games using natural language, as well as translate between different programming languages and tackle data science queries. Users type English commands into the software, like “create a webpage with a menu on the side and title at the top,” and Codex translates this into code. The software is far from infallible and takes some patience to operate, but could prove invaluable in making coding faster and more accessible.

“We see this as a tool to multiply programmers,” OpenAI’s CTO and co-founder Greg Brockman told The Verge. “Programming has two parts to it: you have ‘think hard about a problem and try to understand it,’ and ‘map those small pieces to existing code, whether it’s a library, a function, or an API.’” The second part is tedious, he says, but it’s what Codex is best at. “It takes people who are already programmers and removes the drudge work.”

OpenAI used an earlier version of Codex to build a tool called Copilot for GitHub, a code repository owned by Microsoft, which is itself a close partner of OpenAI. Copilot is similar to the autocomplete tools found in Gmail, offering suggestions on how to finish lines of code as users type them out. OpenAI’s new version of Codex, though, is much more advanced and flexible, not just completing code, but creating it.

Codex is built on the top of GPT-3, OpenAI’s language generation model, which was trained on a sizable chunk of the internet, and as a result can generate and parse the written word in impressive ways. One application users found for GPT-3 was generating code, but Codex improves upon its predecessors’ abilities and is trained specifically on open-source code repositories scraped from the web.

This latter point has led many coders to complain that OpenAI is profiting unfairly from their work. OpenAI’s Copilot tool often suggests snippets of code written by others, for example, and the entire knowledge base of the program is ultimately derived from open-source work, shared to benefit individuals, not corporations. The same criticisms will likely be leveled against Codex, though OpenAI says its use of this data is legally protected under fair use.

When asked about these complaints, Brockman responds: “New technology is coming, we do need this debate, and there will be things we do that the community has great points on and we will take feedback and do things differently.” He argues, though, that the wider coding community will ultimately benefit from OpenAI’s work. “The real net effect is a lot of value for the ecosystem,” says Brockman. “At the end of the day, these types of technologies, I think, can reshape our economy and create a better world for all of us.”

Codex will also certainly create value for OpenAI and its investors. Although the company started life as a nonprofit lab in 2015, it switched to a “capped profit” model in 2019 to attract outside funding, and although Codex is initially being released as free API, OpenAI will start charging for access at some point in the future.

OpenAI says it doesn’t want to build its own tools using Codex, as it’s better placed to improve the core model. “We realized if we pursued any one of those, we would cut off any of our other routes,” says Brockman. “You can choose as a startup to be best at one thing. And for us, there’s no question that that’s making better versions of all these models.”

Of course, while Codex sounds extremely exciting, it’s difficult to judge the full scope of its capabilities before real programmers have got to grips with it. I’m no coder myself, but I did see Codex in action and have a few thoughts on the software.

OpenAI’s Brockman and Codex lead Wojciech Zaremba demonstrated the program to me online, using Codex to first create a simple website and then a rudimentary game. In the game demo, Brockman found a silhouette of a person on Google Images then told Codex to “add this image of a person from the page” before pasting in the URL. The silhouette appeared on-screen and Brockman then modified its size (“make the person a bit bigger”) before making it controllable (“now make it controllable with the left and right arrow keys”).

It all worked very smoothly. The figure started shuffling around the screen, but we soon ran into a problem: it kept disappearing off-screen. To stop this, Brockman gave the computer an additional instruction: “Constantly check if the person is off the page and put it back on the page if so.” This stopped it from moving out of sight, but I was curious how precise these instructions need to be. I suggested we try a different one: “Make sure the person can’t exit the page.” This worked, too, but for reasons neither Brockman nor Zaremba can explain, it also changed the width of the figure, squashing it flat on-screen.

“Sometimes it doesn’t quite know exactly what you’re asking,” laughs Brockman. He has a few more tries, then comes up with a command that works without this unwanted change. “So you had to think a little about what’s going on but not super deeply,” he says.

This is fine in our little demo, but it says a lot about the limitations of this sort of program. It’s not a magic genie that can read your brain, turning every command into flawless code — nor does OpenAI claim it is. Instead, it requires thought and a little trial and error to use. Codex won’t turn non-coders into expert programmers overnight, but it’s certainly much more accessible than any other programming language out there.

OpenAI is bullish about the potential of Codex to change programming and computing more generally. Brockman says it could help solve the programmer shortage in the US, while Zaremba sees it as the next step in the historical evolution of coding.

“What is happening with Codex has happened before a few times,” he says. In the early days of computing, programming was done by creating physical punch cards that had to be fed into machines, then people invented the first programming languages and began to refine these. “These programming languages, they started to resemble English, using vocabulary like ‘print’ or ‘exit’ and so more people became able to program.” The next part of this trajectory is doing away with specialized coding languages altogether and replacing it with English language commands.

“Each of these stages represents programming languages becoming more high level,” says Zaremba. “And we think Codex is bringing computers closer to humans, letting them speak English rather than machine code.” Codex itself can speak more than a dozen coding languages, including JavaScript, Go, Perl, PHP, Ruby, Swift, and TypeScript. It’s most proficient, though, in Python.

Codex also has the ability to control other programs. In one demo, Brockman shows how the software can be used to create a voice interface for Microsoft Word. Because Word has its own API, Codex can feed it instructions in code created from the user’s spoken commands. Brockman copies a poem into a Word document and then tells Word (via Codex) to first remove all the indentations, then number the lines, then count the frequency of certain words, and so on. It’s extremely fluid, though hard to tell how well it would work outside the confines of a pre-arranged demo.

If it succeeds, Codex might not only help programmers but become a new interface between users and computers. OpenAI says it’s tested Codex’s ability to control not only Word but other programs like Spotify and Google Calendar. And while the Word demo is just a proof of concept, says Brockman, Microsoft is apparently already interested in exploring the software’s possibility. “They’re very excited about the model in general and you should expect to see lots of Codex applications be created,” he says.

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English study finds 50-60% reduced risk of COVID for double-vaccinated

A person walks past a sign informing about a vaccination centre in Greenwich park, amid the coronavirus disease (COVID-19) outbreak, in London, Britain, July 18, 2021. REUTERS/Beresford Hodge

  • Imperial estimates effectiveness against asymptomatic cases
  • Unvaccinated prevalence three times higher than for vaccinated
  • Young people drove infection rise before school holidays

LONDON, Aug 4 (Reuters) – Fully-vaccinated people have an around 50 to 60% reduced risk of infection from the Delta coronavirus variant, including those who are asymptomatic, a large English coronavirus prevalence study found on Wednesday.

Imperial College London researchers said people who reported receiving two vaccine doses were half as likely to test positive for COVID-19, adjusting for other factors such as age, whether or not the people tested had COVID-19 symptoms.

Focusing on those who had COVID-19 symptoms, effectiveness rose to around 59%, according to the study, which covered a period when the Delta variant completely displaced the previously dominant Alpha variant.

The estimates, which did not break down effectiveness by vaccine, are lower than those reported by Public Health England for Pfizer (PFE.N) and AstraZeneca’s (AZN.L) shots. read more

The researchers said this was not surprising or worrying, given that PHE estimates were based on those who have symptoms and get tested, while the Imperial study is designed to pick up more people.

“We’re looking at effectiveness against infection amongst a random sample of the general population, which includes asymptomatic individuals,” Imperial epidemiologist Paul Elliot, who leads the study, told reporters, adding that even those who had symptoms in the study might not have got a test otherwise.

“So again, it’s a different bunch of people.”

The study found that the link between infections and hospitalisations, which had previously weakened, had started to reconverge, a move which coincides with the spread of Delta among younger people who may not be fully vaccinated.

PHE has said that Delta carries a higher risk of hospitalisation, though vaccines offer good protection against severe disease. read more

The researchers said that overall, prevalence in unvaccinated people was 1.21%, three times higher than the 0.40% prevalence in fully vaccinated people, and that the viral load among people with COVID was also lower in vaccinated people.

YOUNG PEOPLE

The researchers were presenting the latest findings of Imperial’s REACT-1 prevalence survey, which showed there was a fourfold increase in infections in a month to reach 1 in 160 people in England.

The latest survey, conducted between June 24 and July 12, covers the time ahead of a peak in daily reported infections on July 17, and found that the rise was fuelled by spread in younger people.

Imperial professor Steven Riley said that 5- to 24-year-olds accounted for 50% of all infections, even though they are only 25% of the population.

Schools have now shut for summer holidays, and cases have fallen from that peak despite legal coronavirus restrictions ending on July 19.

“We’ve shown that prior to the recent dip, young people were driving the infections,” Riley told reporters.

“These data support the idea that there is uncertainty about what might happen in September when schools return and we have increased indoor mixing, because of the patterns of infection that we saw driving the growth.”

Reporting by Alistair Smout; Editing by Giles Elgood

Our Standards: The Thomson Reuters Trust Principles.

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Final Fantasy 16: Story Is ‘Set in Stone’ and English VO Is Almost Done, But It May Skip TGS 2021

During the most recent Final Fantasy 14 Live Letter from the producer stream, Final Fantasy 16 producer Naoki Yoshida revealed a few updates on the much-anticipated game, including that the main story scenario is “set in stone” and that the English voiceovers are almost fully recorded. Unfortunately, it sounds like it may not be ready to show for TGS 2021, which runs from September 30 to October 3.

As reported by GameSpot, this information comes via a translation from the r/FFXIV Discord channel of a conversation between Yoshida (who is also the director/producer of FF14) and Nier director Yoko Taro during the livestream.

Translators on Twitter, including @aitaikimochi, have shared English translations of Yoshida’s comments, which also indicate that he is looking to show FF16 again when it’s ready for a big reveal that will make everyone go “I’m going to buy this game!”

“We have all the scenarios set in stone already, and the voice recording for the English version is in its final stages,” The translation reads. “Development is going well. It’s quite difficult to make sure the quality is amazing. We want the next announcement to be something where everyone watches and says ‘I’m going to buy this game!’ Thus, we are putting a lot of effort to make sure the quality is great.

“I want to show something at TGS, but I’m not sure if we will make that deadline. I don’t like throwing out bits to string people along with small updates, so I want to show it when it’s ready.”

Final Fantasy 16 was officially announced during September 2020’s PS5 event as a PlayStation exclusive. In October 2020, a Square Enix recruitment page shared that the game had already completed “basic development.”

For more, check out all we know about Final Fantasy 16’s heroes, world, and story, and learn about the game’s six realms in the world of Valisthea.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



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Final Fantasy 16 May Skip TGS 2021, But Story Is Finished And English VO Almost Done

During the latest Final Fantasy 14 Live Letter from the Producer stream, a few new details about the next mainline entry in the series came out from producer Naoki Yoshida. The team has finished the main story scenario for Final Fantasy 16 and the English voiceovers are almost done being recorded. Unfortunately, Yoshida-san also said it’s likely that Final Fantasy 16 will not make an appearance at Tokyo Game Show 2021. (TGS 2021 is scheduled to take place from September 30 to October 3.)

This information comes from a translation via the r/FFXIV Discord channel of a conversation between Yoshida-san and Nier director Yoko Taro during the livestream. Translators via Twitter have also interpreted what Yoshida-san said during the stream, including the implication that next time he wants to show Final Fantasy 16 when it’s ready.

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Now Playing: Final Fantasy XVI – “Awakening” Reveal Trailer | PS5 Showcase

Creative Business Unit III–the Square Enix development team behind FFXIV–is also on Final Fantasy 16, which is the next major single-player entry in the iconic RPG franchise coming to PlayStation 5. Yoshida-san remains the director and producer for FFXIV while also taking on the role of lead producer for Final Fantasy 16.

For more on the upcoming RPG, be sure to check out everything we know about Final Fantasy 16. And for those interested in the critically acclaimed MMORPG, catch up on all the details from the FFXIV Endwalker benchmark trailer and the expansion’s new armor sets.

GameSpot may get a commission from retail offers.



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Photos appear to show a giant ship hovering over the water off the English coast

A ship appears to hover over the sea off the coast of Cornwall, England, in a photo captured by David Morris that shows the optical illusion known as “superior mirage,” caused by warm air sitting on top of colder air over bending light as it reaches a viewer’s eyes.

David Morris/APEX


A man says he was “stunned” to look out to sea from a village in Cornwall, in southwest England, and see a giant ship seemingly suspended in mid-air over the water. It wasn’t his eyes deceiving him, but a rare weather phenomenon that causes the optical illusion.

BBC News meteorologist David Braine explained that what David Morris had captured with his camera lens wasn’t levitation, but a “superior mirage,” caused by conditions more typical in the frigid arctic than off the English coast.

A ship appears to hover over the sea off the coast of Cornwall, England.

David Morris/APEX


“Superior mirages occur because of the weather condition known as a temperature inversion, where cold air lies close to the sea with warmer air above it,” Braine said. “Since cold air is denser than warm air, it bends light towards the eyes of someone standing on the ground or on the coast, changing how a distant object appears.”

Previous sightings of “ghost ships” around the world may well have involved the illusion, but the stark images captured by Morris seem to be some of the clearest examples of a superior mirage to date.


A Ghost Ship Appears on Lake Superior (Original) | Jason Asselin by
Jason Asselin on
YouTube

Braine said that while in this instance the phenomenon made the ship appear to float over the water, “sometimes an object below the horizon can become visible,” casting objects that would otherwise be invisible into someone’s sight almost like a giant mirror.

Read original article here

Photos appear to show a giant ship hovering over the water off the English coast

A ship appears to hover over the sea off the coast of Cornwall, England, in a photo captured by David Morris that shows the optical illusion known as “superior mirage,” caused by warm air sitting on top of colder air over bending light as it reaches a viewer’s eyes.

David Morris/APEX


A man says he was “stunned” to look out to sea from a village in Cornwall, in southwest England, and see a giant ship seemingly suspended in mid-air over the water. It wasn’t his eyes deceiving him, but a rare weather phenomenon that causes the optical illusion.

BBC News meteorologist David Braine explained that what David Morris had captured with his camera lens wasn’t levitation, but a “superior mirage,” caused by conditions more typical in the frigid arctic than off the English coast.

A ship appears to hover over the sea off the coast of Cornwall, England.

David Morris/APEX


“Superior mirages occur because of the weather condition known as a temperature inversion, where cold air lies close to the sea with warmer air above it,” Braine said. “Since cold air is denser than warm air, it bends light towards the eyes of someone standing on the ground or on the coast, changing how a distant object appears.”

Previous sightings of “ghost ships” around the world may well have involved the illusion, but the stark images captured by Morris seem to be some of the clearest examples of a superior mirage to date.


A Ghost Ship Appears on Lake Superior (Original) | Jason Asselin by
Jason Asselin on
YouTube

Braine said that while in this instance the phenomenon made the ship appear to float over the water, “sometimes an object below the horizon can become visible,” casting objects that would otherwise be invisible into someone’s sight almost like a giant mirror.

Read original article here

Photos appear to show a giant ship hovering over the water off the English coast

A ship appears to hover over the sea off the coast of Cornwall, England, in a photo captured by David Morris that shows the optical illusion known as “superior mirage,” caused by warm air sitting on top of colder air over bending light as it reaches a viewer’s eyes.

David Morris/APEX


A man says he was “stunned” to look out to sea from a village in Cornwall, in southwest England, and see a giant ship seemingly suspended in mid-air over the water. It wasn’t his eyes deceiving him, but a rare weather phenomenon that causes the optical illusion.

BBC News meteorologist David Braine explained that what David Morris had captured with his camera lens wasn’t levitation, but a “superior mirage,” caused by conditions more typical in the frigid arctic than off the English coast.

hovering ship

David Morris/APEX


“Superior mirages occur because of the weather condition known as a temperature inversion, where cold air lies close to the sea with warmer air above it,” Braine said. “Since cold air is denser than warm air, it bends light towards the eyes of someone standing on the ground or on the coast, changing how a distant object appears.”

Previous sightings of “ghost ships” around the world may well have involved the illusion, but the stark images captured by Morris seem to be some of the clearest examples of a superior mirage to date.


A Ghost Ship Appears on Lake Superior (Original) | Jason Asselin by
Jason Asselin on
YouTube

Braine said that while in this instance the phenomenon made the ship appear to float over the water, “sometimes an object below the horizon can become visible,” casting objects that would otherwise be invisible into someone’s sight almost like a giant mirror.

Read original article here

Touken Ranbu Sword Personification Game Gets English Version – News

Johren starts pre-registering on Tuesday for game anthropomorphizing historical Japanese swords


Game platform Johren announced on Monday that it is releasing Nitroplus and DMM Games’ Touken Ranbu Online game in English. Players can pre-register for the game beginning on Tuesday.

Johren describes the game:

Revisionists seeking to change history have begun to attack the past. To prevent such threats, the Chronos Ministry has sent Saniwa to each age. Saniwa, with the power to arouse an objects’ hearts and emotions, could bestow powers to fight and wield themselves. Thus, created as the Tsukumogami, Saniwa flies in the past with Touken Danshi to maintain the true history. The players become the Saniwa, and will materialize the Touken Danshi, the famous swords taken the forms of honorable warriors. Gather eight types of Touken — Tanto, Wakizashi, Uchigatana, Tachi, Otachi, Naginata, Yari and Tsurugi. Create your own unique battalion and prevent the history revisionists from changing the past. Touken Ranbu Online is a collect-and-raise simulation game featuring Touken Danshi, the historical swords. Don’t miss the conversations between Touken Danshi, too! Head into battle with Touken Danshi at your side!


The “sword personification training game” takes famous swords from Japanese history and interprets them as bishōnen. Nitroplus designed the characters and scenario. The game launched in Japan in January 2015. The franchise has inspired the Katsugeki: Touken Ranbu television anime series and an upcoming anime film, the two Touken Ranbu: Hanamaru spinoff anime series, and a compilation anime film. A live-action film opened in Japan in January 2019, and a sequel film will open this year. The franchise has also inspired a series of stage musicals and a series of stage plays, as well as various manga.

Sources: Press release, Touken Ranbu Online English version’s official Facebook page and Twitter account




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