Tag Archives: Emergence

Convergent evolution of SARS-CoV-2 Omicron subvariants leading to the emergence of BQ.1.1 variant – Nature.com

  1. Convergent evolution of SARS-CoV-2 Omicron subvariants leading to the emergence of BQ.1.1 variant Nature.com
  2. Study may provide new avenues for addressing somatosensory symptoms of long COVID News-Medical.Net
  3. New study suggests that SARS-CoV-2 might induce lasting pain in unique way Medical Xpress
  4. Targetable elements in SARS-CoV-2 S2 subunit for the design of pan-coronavirus fusion inhibitors and vaccines | Signal Transduction and Targeted Therapy Nature.com
  5. Cationic crosslinked carbon dots-adjuvanted intranasal vaccine induces protective immunity against Omicron-included SARS-CoV-2 variants Nature.com
  6. View Full Coverage on Google News

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Emergence and spread of two SARS-CoV-2 variants of interest in Nigeria – Nature.com

  1. Emergence and spread of two SARS-CoV-2 variants of interest in Nigeria Nature.com
  2. Changes in SARS-CoV-2 antibody titers after COVID-19 vaccination News-Medical.Net
  3. Breakthrough SARS-CoV-2 infections among patients with cancer following two and three doses of COVID-19 mRNA vaccines: a retrospective observational study from the COVID-19 and Cancer Consortium The Lancet
  4. Influenza A virus suppresses SARS-CoV-2 replication during co-infection News-Medical.Net
  5. SARS-CoV-2 rebound with and without antivirals The Lancet
  6. View Full Coverage on Google News

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Spoiler On The Main Event For Impact Emergence

Last night’s Impact Wrestling tapings in Louisville, Kentucky included a high-stakes match that has implications for the main event at Emergence on August 12.

The Motor City Machine Guns, Chris Sabin and Alex Shelley, actually went one-on-one against each other to determine who would be the new #1 contender to Josh Alexander’s Impact Championship at the PPV. When the dust settled, it was Shelley that came out as the winner and new challenger to the top championship prize in the company. For fans interested in watching the match, it will air this Thursday on Impact via the AXS channel.

Shelley, 39, made a name for himself both as a tag team partner and singles wrestler in top companies like Impact, New Japan Pro Wrestling, and Ring of Honor. His list of accomplishments and title wins is extensive, including two Impact Tag Team Title reigns with Sabin, an X-Division Championship reign, and winning several tournaments and awards throughout his years with the company. Alongside Sabin, he also won the Tag Team Titles in Ring of Honor and the IWGP Junior Heavyweight Tag Team Titles in NJPW, which he also won twice with KUSHIDA.

Josh Alexander only signed with Impact in 2018 but he has been on a tear ever since, holding respectable title reigns with the Tag Team Championships alongside Ethan Page, the X-Division Champion, and the Impact World Title which he’s currently in his second reign with. Alexander also recently made his first appearance for New Japan on the June 18 episode of “Strong”. He successfully defeated Alex Coughlin in an impressive first showcasing for New Japan audiences.

Stay tuned for more matches announced for Impact Emergence.

Have a news tip or correction? Send it to [email protected]

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A study of skull growth and tooth emergence reveals that timing is everything

Circular evolutionary tree displaying skull growth and associated changes in the chewing apparatus in skulls of juvenile (inner ring) and adult (outer ring) primates. The study includes species of apes and humans (blue arrows), Central and South American monkeys (pink arrows), Asian and African monkeys (green arrows), and lemurs and lorises (yellow arrows). Credit: H. Glowacka and G.T. Schwartz

Six, 12, and 18. These are the ages that most people get their three adult molars or large chewing teeth towards the back of the mouth. These teeth come in at a much later age than they do in our closest living relative, the chimpanzee, who get those same adult molars at around three, six, and 12 years old. Paleoanthropologists have wondered for a long time how and why humans evolved molars that emerge into the mouth at these specific ages and why those ages are so delayed compared to living apes. Scientists at the University of Arizona and Arizona State University unveil a study in Science Advances this week that they think has finally cracked the case.

Humans are unusual primates. We are highly intelligent, extremely social, remarkably resourceful, able learners, skilled teachers, and as a result, a remarkable evolutionary success story. A key aspect of our biology allowing these components of the human experience to evolve is our unique “life history,” or the overall pace of life, including how fast we grow, how long we are dependent on mothers for nutritional support, how long it takes us to reach sexual maturity, and how long we live. Amazingly, clues to most of these components of our human biology are connected with our teeth.

The one dental feature intimately associated with the pace of growth and life history is the ages at which our adult molars cut through the gumline. For many decades, evolutionary anthropologists have leveraged the very tight relationship—which exists across all primates—between the pace at which these adult molars emerge into the mouth with the overall pace of life. Modern humans, for instance, grow up incredibly slowly, have a very long and protracted life history, and emerge their adult molars very late in life, later than any other living or extinct primate.

“One of the mysteries of human biological development is how the precise synchrony between molar emergence and life history came about and how it is regulated,” said Halszka Glowacka, lead author and assistant professor at the University of Arizona, College of Medicine-Phoenix.

Glowacka and paleoanthropologist Gary Schwartz, a researcher with the Institute of Human Origins and professor in the School of Human Evolution and Social Change, published their study this week that provides the first clear answer—it is the coordination between facial growth and the mechanics of the chewing muscles that determines not just where but when adult molars emerge. This delicate dance results in molars coming in only when enough of a “mechanically safe” space is created. Molars that emerge “ahead of schedule” would do so in a space that, when chewed on, would disrupt the fine-tuned function of the entire chewing apparatus by causing damage to the jaw joint.

For the study, Glowacka and Schwartz created 3D biomechanical models of skulls, including the attachment positions of each major chewing muscle, throughout the growth period in nearly two dozen different species of primates ranging from small lemurs to gorillas. When combined with details about the rates of jaw growth in these species, their integrative models revealed the precise spatial relationship and temporal synchrony of each emerging molar within the context of the growing and shifting masticatory system.

The authors note that this research establishes two things—it convincingly demonstrates that it is the precise biomechanical relationship between growing faces and growing chewing muscles that results in the tight and predictive relationship between dental development and life history, and it reveals that our species’ delayed molar emergence schedules are a result of the evolution of overall slow growth coupled with short jaws and retracted faces—faces situated directly beneath our braincase.

Their study revealed that the combination of how fast jaws grow with how long or protruding jaws will ultimately become in adults determines the timing of when molars will emerge. Modern humans are special among primates given our prolonged growth profiles and our retracted faces with short dental arcades.

“It turns out that our jaws grow very slowly, likely due to our overall slow life histories and, in combination with our short faces, delays when a mechanically safe space—or a ‘sweet spot’ if you will—is available, resulting in our very late ages at molar emergence,” said Schwartz.

“This study provides a powerful new lens through which the long-known linkages among dental development, skull growth and maturational profiles can be viewed,” said Glowacka.

The researchers plan to apply their model to fossil human skulls to answer questions about when slowed jaw growth and delayed molar emergence first appeared in our fossil ancestors.

They also realize that the approach taken in this study could have implications for clinical dentistry. Because molars do not emerge until a point when enough facial growth has occurred and the sweet spot appears, “the finer details of the model could be explored in more samples to help understand the phenomenon of impacted wisdom teeth in humans,” noted Glowacka.


Researchers reconstruct the precise bite of an early mammal


More information:
A biomechanical perspective on molar emergence and primate life history, Science Advances (2021). DOI: 10.1126/sciadv.abj0335
Provided by
Arizona State University

Citation:
A study of skull growth and tooth emergence reveals that timing is everything (2021, October 6)
retrieved 7 October 2021
from https://phys.org/news/2021-10-skull-growth-tooth-emergence-reveals.html

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Apex Legends Season 10 Emergence patch notes: Balancing changes, new content, more

Apex Legends Season 10 drops on August 3, but as always, Respawn has given us a lot of information about what we can expect when the update goes live. Here’s everything we know so far about what to expect in the patch notes for Season 10.

The tenth season of Apex Legends will include the new Legend Seer, a major update to the World’s Edge map, as well as the introduction of Ranked Arenas.

When is Apex Legends Season 10 update time?

The Season 10 update for Apex Legends will go live on August 3 at 10am PT / 1pm ET / 6pm BST. In previous seasons, players on the PlayStation platform have been able to preload the update ahead of time.

For players on PC, Xbox or Switch, you’ll have to wait until the update time to start the download.

Apex Legends Season 10 patch notes

Of course, while these are the headline additions, many players will be eagerly looking forward to see what changes will be coming to the existing roster of legends and available weapons too.

While we won’t know any of these details for certain until Respawn release the full patch notes, there are some changes that have been confirmed ahead of time.

NEW LEGEND – SEER

With microdrones and an artist’s eye, Seer spots opportunities that other Legends might miss and seizes them in the most beautiful way he can. Check out his kit in action below.

Passive – Heart Seeker
Visualize and hear the heartbeats of nearby enemies when aiming down sights to get a clue to their location. Seer is able to “ADS” even while not holding a weapon.

Tactical – Focus of Attention
Summon microdrones to emit a focused, delayed blast that goes through walls, revealing enemies (and their health bars!), plus interrupting their actions.

Ultimate – Exhibit
Create a sphere of microdrones that reveal the footsteps of enemies moving quickly or firing their weapons within.

Class Passive: Recon
Scanning survey beacons reveals the next circle’s location.

MAP UPDATE

After months of aggressive mining by the Harvester on World’s Edge, the land is overmined, overburdened, and pushed to its limit. The earth has fractured and erupted as nature is reclaiming what’s hers. Hammond is scrambling to contain the damage they’ve caused using weather-controlling machines: the Climatizer rapidly cools the surrounding area to subzero temperatures, and a Lava Siphon stabilizes the caldera. Fight for control of the always-moving gondolas in Climatizer and Lava Siphon, traverse the bubbling hot lava with caution, and show everyone what Legends are made of!

Read more on the map changes in this blog post.

NEW WEAPON – RAMPAGE

Rampart’s latest creation, the Rampage LMG, blasts onto the scene and has absolutely no chill. This high-powered heavy ammo LMG takes its time but packs one hell of a punch. The Rampage excels at mid-range combat but struggles up close with a slower fire rate. Not one for just accepting weakness, Rampart managed to modify the Rampage’s internal combustion mechanism with, what else? Thermite! Loading a thermite grenade into the Rampage’s special chamber overclocks the fire rate and lets Legends go on a, well… rampage!

RANKED ARENAS

With the launch of the Emergence update, we’re introducing Ranked Arenas! You begin your journey through Ranked Arenas in 10 placement matches where your performance will determine your initial Match Marking Rank (MMR) and your starting rank. MMR variance is wider initially, so your first 10 matches might be stomp-or-get-stomped until your MMR defines your placement.

Arenas is a head-to-head fight between two teams of three, so awarding Ranked Arenas Points is more cut-and-dry than in the 20 team Battle Royale. This means there is no entry cost and no AP for kills. Everything comes down to getting the win.

That’s just the high level of how ranked arenas work. To learn more details on how Ranked Arenas will work check out our blog here.

QUALITY OF LIFE UPDATES

  • Added a new badge: Win Streak. Can you get 2, 3, 4, or 5 wins in a row?
  • Added a “Hold On” response to enemy pings.
  • Added distinct sound effects to the Gold Backpack’s revive. VFX were added in the Chaos Theory update. This gives additional feedback when players are close to but not in line-of-sight of revives.
  • Updated the Heirloom store to give players a better view of all the items related to that item.
  • Updated Open Pack Button to show how many packs of each type are available to open. Highlighting the button shows a complete breakdown.

LEGEND META

FUSE

  • Enemies caught inside the ring of fire from Fuse’s Motherlode ultimate are now revealed to Fuse’s team.
  • Knuckle Cluster Tactical explosion duration increased by 100%.
  • Grenadier Passive can be toggled on and off to throw ordnance normally.

Dev Note: Fuse continues to struggle. We identified two opportunities to help him that weren’t just “give him more damage.” We believe Apex is a gun game first and foremost and therefore want to make sure we don’t put too much damage into character abilities.

The first opportunity we identified was his tactical. While meant as a persistent area denial tool, it currently does not last long enough to seriously inconvenience an enemy. We doubled the duration so you can now place one at a door and be reasonably sure no one’s coming through that door for a little while. While we doubled the duration, the damage per second remains the same. Please don’t stand in the fire.

Secondly, his ultimate often didn’t give his team an advantage; sure, you may catch enemies within it, but the flames made it impossible for you to step inside, and you couldn’t see the enemies you trapped either because the flames were in the way. We explored a few ways to deal with this but ended up going for the most straight-forward answer: you get enemy outlines as long as they stay inside the ring of fire.

HORIZON

  • Reduced the slow after the initial Black Hole pull.
  • Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values.

Dev note: There’s no doubt the nerfs Horizon received with Legacy were necessary, but given the benefit of time and hindsight we decided we probably hit the speed of her tactical too hard. Instead of completely reverting that part of the nerf, we found a happy medium between how fast her gravity lift operated at release and how slow it was after the nerf. This one’s hard to communicate with numbers, so just give her a try and tell us what you think.

REVENANT

  • There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players.
  • Added a brief slow after being recalled to Death Totem.

CAUSTIC

  • Gas damage starts at 5, increases by 1 every other tick indefinitely.
  • Cooldown on Tactical has been reduced 25s -> 20s.
  • Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s.

Dev note:

Caustic is a dangerous character to buff. Push him a little too far, and he quickly takes over the meta. Constantly fighting through gas is no fun, so we definitely want to avoid him becoming dominant once more. That said, we’re now convinced the nerf that dropped his gas damage to a flat 5 damage went too far. When you can sit in gas and take a syringe or two and be fine, gas is not a scary enough deterrent. So we switched back to a scaling model. This time we decided to let the damage scale a little more slowly. Instead of going up by one every tick, we’re increasing it by one every other tick. Damage is uncapped at the top here, but really that’s very theoretical. Enemies will generally be dead around the time the gas reaches 11 damage per tick (unless you’ve been healing). The desired effect here is to make enemies feel a great urgency to leave the gas as soon as possible.

At the same time, we wanted to be mindful specifically of Caustic’s impact in late game circles at the highest level. Even with Ring 6 now slowly closing over 100 seconds, we were worried about the effect that a single Caustic ult could have in the late game. We reduced its duration by 5 seconds. The ult represents Caustic’s highest moment of power; his enemies have no way of countering it. 15 seconds is still a meaningful amount of time (and with the damage changes, 15s is long enough to kill someone) but it should hopefully make fighting a Caustic in the end game slightly less frustrating.

WEAPON META

SUPPLY DROP ROTATION

This season the Prowler returns to floor loot and taking its place is the M600 Spitfire. In addition to the Spitfire this season another weapon will be joining the supply drop: the Alternator SMG. See how each weapon changes down below.

HOP UPS

  • Boosted Loader – Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman.
  • To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now.

FULLY KITTED ROTATION

  • Added: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
  • Removed: Wingman, Bocek, R99, Hemlock, and Sentinel

MAGAZINE ATTACHMENTS

  • Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier.

Dev Note

Magazines are the most potent source of lootable power for most weapons and that largely comes in the form of ammo capacity. In addition to capacity, they were also offering increased reload speed. We’ve moved the reload speed buff to stocks to help increase the value of stocks and spread out our meaningful modifiers across our attachments.

STOCK ATTACHMENTS

  • All stocks now offer increased reload speed (instead of magazines)
  • Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Stocks instead of Tactical Stocks
  • Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks)

Dev Note

Sniper stocks are an often lonely attachment left sitting on the floor waiting for a crackshot legend to come along and give them some love. Instead of reducing the spawn rates to try and clean up the loot pool we’re putting them on Marksman Rifles to make them more desirable.

L-STAR

  • Now takes Energy Magazines—Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster.
  • Now take Barrels for recoil reduction
  • Projectile VFX scale reduced by roughly half
  • First-Person on-hit impact effect intensity reduced
  • Hipfire spread increased

Dev Note

The L-STAR has undergone a few changes in Emergence. We’ve attempted to improve the looting experience and extend the L-STAR’s power into the later phases of the game. In addition to these attachment additions the L-STAR is also seeing some VFX changes for combat readability.

LIGHT MACHINE GUNS

  • Reduced the headshot multiplier for all LMGs from 2.0 to 1.75
  • Increased the limbshot multiplier for all LMGs from 0.75 to 0.85

Dev Note

LMG spray-and-pray was feeling a little too oppressive when random headshots chunked with a 2.0 damage modifier. We’re shaving off some of that headshot firepower but adding a little back in by bringing up their limb damage. Unloading massive LMG mags to suppress your enemies should still be a valid tactic, we’re just reigning in the peaks and valleys to make it feel a bit more consistent.

PISTOLS

  • Reduced handling time for all pistols by ~10%
  • Raise, Holster, Zoom In/Out time

Dev Note

With the removal of the Quickdraw Holster and reload speed moving from mags to stocks Pistols took a bit of a hit. We’re increasing their base handling but will keep an eye on their performance as we get into Emergence.

PROWLER BURST PDW

  • Time Between Burst increased from 0.2 to .24

Dev Note

The Prowler returns to the floor without its trusty side-kick the Select Fire hop up. But don’t sleep on it, it’s still a beast.

M600 SPITFIRE

  • Damage increased from 18 to 19
  • Hip Fire Spread back to season 8 pre-nerf values
  • Purple Mag Size increased from 50 to 55

Dev Note

We’ve all woken up with a cold sweat in the middle of the night from a nightmare where Rampart with two gold mag spittys chases you on the World’s Edge train tracks laughing maniacally as she shoots for eternity, right?  … right? Well for those of us that have, we’ll be able to sleep soundly for a while. The Spitfire takes its rightful place as a Supply Drop weapon this season. We’ve hit it a few times in recent patches and we still want it to be a desirable Supply Drop weapon so we’re walking back those nerfs while making it much harder to access.

ALTERNATOR

  • Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator
  • Disruptor Rounds – Increase shield damage by 40%
  • Disruptor Rounds can ONLY be found on Alternators from the Supply Drop

Dev Note

The Alternator joins the Spitfire in the Supply Drop with its old friend the Disruptor Rounds. The shield damage has come down since we last saw Disruptors in Season 2, but it’s still a shield shredding monster. Pack an extra bat.

30-30 REPEATER

  • Reload speed from stocks is increased.

Dev Note

The 30-30 can slap, but when it’s not slapping it’s probably reloading. We’re buffing the 30-30’s bonus to reload speed from stocks to help alleviate one of the sharper pain points when running this heavy rifle.

EVA-8

  • Significantly reduced bolt fire-rate scaling for each rarity tier
  • Base fire-rate remains unchanged

Dev Note

The EVA-8’s speed makes it a forgiving and formidable shotgun to run. It’s pulled ahead of the pack and has been seen as the clear choice for many leaving the Peacekeeper, Mastiff, and Mozambique in the dust. This change should help even the playing field between the shotguns.

ARENAS WEAPON UPDATES

Care package changes apply to arenas: the Prowler and Rampage replace the Alternator and Spitfire in the Arenas shop.

Prowler

Base: 450

Lvl 1: 200

Lvl 2: 300

Lvl 3: 400

Rampage

Base: 500

Lvl 1: 200

Lvl 2: 300

Lvl 3: 350

ARENAS PRICE ADJUSTMENTS

L-STAR

  • Lvl 1: 100 -> 150
  • Lvl 2: 200 -> 250
  • Lvl 3: 300 -> 350

30-30 Repeater

Bocek Bow

Charge Rifle

  • Base: 700 -> 600
  • Lvl 1: 250 -> 200
  • Lvl 2: 300 -> 200
  • Lvl 3: 400 -> 450

EVA-8

Mastiff

Peacekeeper

Fuse

  • Knuckle Cluster: 75 -> 100

ARENAS ABILITY ADJUSTMENTS

  • Horizon’s Gravity Lift starting charges reduced from 2 to 1
  • Mirage’s Psyche Out starting charges reduced from 3 to 2
  • Bloodhound’s free scans while in Beast of the Hunt reduced from 3 to 2

BUG FIXES

Bloodhound

  • Fixed an issue where Bloodhound’s tactical failed to highlight the enemy for the Bloodhound player while they used an emote.
  • Enemy Legends now remain visible when performing Bloodhound’s “Tracking” Standing Emote at a higher elevation.
  • Trident and Dropship audio should no longer be significantly dampened when Bloodhound is using their Ultimate.

Gibraltar

  • Corrected an audio issue with Gibraltars Dome Shield failing to make sound.
  • The “Gentle Giant” skin will no longer obstruct the player’s view when aiming down sight with the 1x Holo Sight attached.
  • Fixed some instances where the Dome Shield would disappear on placement and not get refunded to the player.

Lifeline

  • Fixed cases where Lifeline’s VO still says “I’ve got you. Shields up” even when she no longer has a shield.
  • Fixed an issue preventing players from using Lifeline’s Care Package in Training Mode.

Pathfinder

  • Pathfinder’s Grapple no longer stays connected when he’s killed while under Revenant’s Death Protection.
  • Updated Pathfinder “Copper Core” legs so they now match in first-person view.
  • Fixed an issue where Pathfinder’s Grapple cooldown audio cue replayed rapidly after deploying tactical in gameplay.

Wraith

  • Wraith should no longer be crushed by closing doors while her tactical is active.
  • Wraith can no longer use her ultimate while attached to Valkyrie’s ultimate.
  • Fixed a rare bug which allowed downed players to jump/bunny-hop after entering a Wraith Portal that was placed by a crouching Wraith.

Bangalore

  • Fixed an issue causing Bangalore’s Smoke Launcher to disappear when moving away from other players with certain Legendary skins equipped.

Caustic

  • Solved a bug preventing Caustic barrels from making planting audio when they land in water.
  • Caustic barrels tossed just before death should no longer disappear.
  • Fixed a visual bug where the Caustic Heirloom pose has a model that disappears after the pose finishes playing during the previewer.
  • Fixed a bug that allowed Caustic Barrels to be pushed into players, crushing them.
  • Fuse’s Ultimate “Motherlode” is no longer destroyed if it interacts with Caustic gas.
  • Wattson’s ult will no longer shoot down friendly Caustic barrels and ults.
  • Players should no longer get a server error when attempting to purchase Caustic’s heirloom using Heirloom Shards from the “Heirloom” tab.

Mirage

  • Addressed an issue where Mirage’s invisible revive wouldn’t fully cloak teammates when certain skins were being worn.

Octane

  • Fixed an exploit that allowed players to wedge an Octane jump pad between a supply bin to make the Trident faster.
  • Fixed a visual bug where Octane’s goggles moved independently after using his tactical.

Wattson

  • Removed the beam of light that shoots into the sky every time Wattson places down her fence.

Crypto

  • Fixed the choppy preview video for Crypto’s “Drone Scan” in the “Finishers” tab.
  • Arenas: Fixed a bug where Crypto’s Drone could be deployed and recalled infinite times when the user had only one charge available.
  • Switch Only: Fixed a visual bug where Crypto’s position indicator while in his drone flickered near the top and left edge of the screen.
  • Switch Only: The UI for Crypto’s tactical charges should no longer overlap with the recharging UI when his drone is destroyed in Arenas.
  • Fixed a bug that prevented the Drone from being able to detect enemies using Trident.

Revenant

  • Fixed a visual bug when the Heirloom appears to be floating in third-person when looking up and down inside the Gravity Lift.
  • Placing a Death Totem too close to the edge of the map should no longer teleport players off the map when returning to the totem.
  • Emote fix: Added the missing Silence Orb to Revenant’s “Suffering Silence” emote.
  • Fixed some exploitable hiding spots reachable in Rift using Revenant.
  • Fixed some cases when Revenant didn’t have horizontal movement animations when holding the heirloom.

Loba

  • Lots of fixes across all maps to address issues with exploits, hiding spots, and inconsistencies with using Loba’s tactical.
  • UI Fix: The ammo Count in Loba’s Black Market should now display correctly.

Rampart

  • Fixed an issue that allowed Rampart’s turret to be placed on Geyser.
  • Fixed a bug that caused players to run faster after stowing a fully charged, chargeable weapon—this bug also caused the charged indicator in the UI to go away.
  • Fixed an issue where Rampart’s wall would get stuck in an animation loop when hit by Caustic gas.

Horizon

  • Addressed some cases where Blackhole/NEWT wouldn’t appear when using Horizon’s Ultimate.
  • Fixed an issue where a player’s weapon appears horizontally on the back while using a survey beacon.
  • Fixed some cases causing Horizon Ultimate ability to be cancelled out when placed near a supply bin if the bin was opened during gameplay.
  • Fixed an issue causing the Trident’s momentum and friction constraints to be modified by interacting with Horizon’s abilities.
  • Addressed some cases where Horizon’s Ultimate ability active state persists after being destroyed.

Fuse

  • Addressed some cases where players could lose some functionalities after dropping with Fuse.
  • Fixed a visual bug that caused part of Fuse’s body to pop up on the screen when toggling throw power after swapping grenades.

Valkyrie

  • Made a small change to address feedback that Valkyrie’s UI feels noisy when she first drops from the dropship.
  • Fixed an edge case causing passengers on Valkyrie’s ult with bad ping to be reverted back to the ground in an unusual position.
  • The Ultimate/Skydive Special UI and targeting will now update with colourblind settings
  • Teammates should no longer be able to float around while being tethered to Valkyrie’s Ult by breaking the explosive hold.
  • Fixed an issue where Valkyrie could be pushed into unintended areas by the Trident when using her ultimate ability.
  • Addressed some cases where Missile Swarm wouldn’t cause damage when hitting a floating enemy Valkyrie in her lower half.
  • Fixed some cases of the camera clipping through geo and environment while preparing to launch Valkyrie’s Ultimate.
  • Fix for cases where Missile Swarm fails to track the moving train.
  • The Kraber target should no longer appear on screen when ADS after using Valkyrie’s passive.
  • Fixed an issue where players could still activate Valkyrie’s Tactical and Ultimate while under structures without the vertical clearance requirement.
  • Fixed some cases where teammates could clip through walls and appear on the same side of Valkyrie while tethered to her Ultimate.
  • Fixed an exploitable spot on Canyonlands where Valkyrie could reach an inaccessible area using her passive.

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Apex Legends Emergence: Season 10’s Start Date, Seer’s Abilities, And Everything We Know So Far

Apex Legends Emergence kicks off next week. Season 10 of Respawn’s battle royale introduces Seer as a new playable legend, decimates World’s Edge with some major map changes, and implements major balancing adjustments to several weapons and characters, including a much-needed nerf to the EVA-8 shotgun and a long-awaited buff to Caustic.

Below, we go over everything we currently know about Apex Legends Emergence–without the full patch notes, there are certainly changes we still don’t know about. But we do know quite a bit already, including the lore and abilities for Seer, what three maps are coming to Arenas, and how the new Rampage LMG works. All that and more is detailed below.

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Now Playing: Apex Legends Emergence – Everything You Need To Know

Start Date

Apex Legends Emergence is scheduled to begin August 3, following the conclusion of the limited-time Thrillseekers event.

Patch Notes

Respawn has not yet released the patch notes for the Emergence update. If the studio sticks to the pattern of past seasons though, we can expect to get them the day before the new season starts–in this case, August 2.

New Legend: Seer

Season 10 introduces Apex Legends’ 18th playable character, Obi aka “Seer.” Seer is a recon character; his ability kit makes him more of a tracker like Bloodhound than the more scout-like Pathfinder, Crypto, and Valkyrie. He is geared towards hunting down enemy squads in close quarters.

Seer’s Abilities

  • Passive Ability: Heartseeker – While aiming down sights, Seer can hear the heartbeat of nearby legends, helping him discover their location.
  • Tactical Ability: Focus of Attention – Seer releases several minidrones and after a delay they mark all enemies in front of him, interrupting their use of healing items/revives and revealing their locations and health to Seer and his allies for eight seconds.
  • Ultimate Ability: Exhibit – Seer throws out his heart chamber, which releases hundreds of mini drones that form a sphere. Enemies that move quickly or fire their weapons in the sphere are marked, revealing their location and footsteps to Seer and his allies. Enemies can destroy the heart chamber by shooting and destroying it, in a similar manner to stopping Crypto and Horizon’s ultimate abilities.

In terms of lore, Seer has a complicated history, one informed by an old folktale called “The Moth and the Flame.” Chapter 1 of the story details that a king and queen locked their daughter who was blind away in her room to protect her from the world, but when a man’s beautiful singing voice caught her attention, she fell in love with him. He, in turn, fell in love with her. Out of fear that the couple’s love would endanger their daughter, the king and queen jailed the man.

Chapter 2 then details how the princess would bring a candle to her window to signal her lover to come to her, but when he didn’t, she began to cry. Her candle attracted a moth, who flew into the fire, but he was saved when the princess’ tears extinguished the flame. The moth promised to help the princess find her love, but only under the condition that he could be reborn as her child to escape his curse of blindly following the light. The princess agreed.

Finally, in Chapter 3, the king and queen burned the young man at the stake to ensure their daughter would simply return to the safety of her room. The fire, however, attracted the attention of the moth, who blindly flew into the fire, leading the blind princess into the fire too. As time went on, this folktale would continue to be told, evolving into a prophecy that one day the cursed moth would be reborn as a human child, one who will blindly lead humanity to destruction.

As Seer was born with glowing eyes and to a mother with a moth tattoo and on a day when a fiery meteor destroyed his planet’s moon, those around him in his community believed him to be this foretold cursed child. He was shunned, but his father taught him about how to command minidrones and his mother gifted him with dance and an appreciation for art. Seer took their lessons and developed a mesmerizingly elegant but brutal fighting style that combined the two, earning him nine years of accolades in the underground arenas. His fame got him a place in the Apex Games.

Legend Changes: Buffs And Nerfs

Emergence introduces a number of buffs and nerfs to existing legends. The ones we know about are listed below.

Caustic (Buff)

  • Instead of five ticks of damage per second, Caustic’s gas will now increase in damage every other second (so 5, 5, 6, 6, 7, 7, etc.) with no limit on how much it can increase.
  • The gas cloud created from Caustic’s Nox Gas Grenade dissipates five seconds sooner.

Revenant (Nerf)

  • Enemies will get an audible and visual indication when Death Totem’s death protection is about to end, letting them know that Revenant and his allies are about to be vulnerable.

Horizon (Buff)

  • Horizon’s ability to maneuver while in the air on her Gravity Lift is adjusting to be closer to how it was in Season 7, prior to her substantial nerfs in following seasons. It’s not a total revert though.

Fuse (Buff)

  • Fuse’s Knuckle Cluster will last twice as long, allowing him to deny areas for longer.
  • Enemies caught in The Motherlode will be highlighted (even if they’re in a building or behind a wall), making it easier for Fuse and his allies to plan their follow-up attack.

Battle Royale Map Changes: World’s Edge Decimated

Hammond’s continued efforts to mine Talos for its natural resources will decimate World’s Edge at the start of Emergence. The lava crack caused by the Harvester lengthens, and the destruction extends to touch both the southern and northern parts of the map.

Sorting Factory is completely destroyed, falling into a sinkhole. The landmark will be replaced by a new point-of-interest (POI), Lava Syphon. The destruction causes a landslide to the nearby mountains, burying Train Yard in debris and transforming it into a new POI called Landslide.

Most of the changes can be seen in the north. Refinery will be completely wiped out, replaced by Climatizer, a significantly larger POI. Nearby, a new lava crack has opened up–though it won’t provide a heated updraft like the one that cuts through the middle of World’s Edge. Though it’s not a POI, a new giant dam will be constructed between Climatizer and Epicenter to prevent the lava from spilling into the rest of World’s Edge.

At both Climatizer and Lava Syphon, moving gondolas will be added to the map, providing movable cover for squads in a similar capacity to the train that once moved throughout World’s Edge in Seasons 3-5.

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Apex Legends – Official Emergence Gameplay Trailer

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Arenas Map Changes: Hillside, Dome, Oasis

During Season 10, the Arenas maps based on existing Kings Canyon, World’s Edge, and Olympus landmarks are being rotated out. So no more playing Arenas on Artillery, Thermal Station, and Gardens.

In their place, three new landmark-based Arenas maps are rotating in: Kings Canyon’s Hillside, World’s Edge’s Dome, and Olympus’ Oasis. These three maps will exist in the Arenas playlist rotation alongside Phase Runner, Party Crasher, and Overflow.

New Weapon: Rampage LMG

Emergence adds the Rampage to ground loot, a brand-new heavy-ammo LMG. The Rampage sets itself apart from the other LMGs by being a slower but more powerful variation of the Spitfire, making it an ideal mid-range weapon. Similar to weapons like the 30-30 Repeater and Bocek Compound Bow, the Rampage doesn’t fire fast enough to be much of a threat at close-range.

Similar to the Sentinel sniper rifle, the Rampage can be charged. But instead of using shield cells, the Rampage takes thermite grenades. Once charged, the Rampage fires much more quickly, making it a decent close-range threat. When charged, the Rampage can also easily destroy doors, similar to grenades.

Weapon And Hop-Up Changes

At the start of Emergence, the Prowler will rotate out of Care Packages and once again become a ground loot weapon. However, the gun will only have burst fire mode; you won’t be able to switch it to automatic fire.

In its place, both the Spitfire and Alternator are rotating into Care Packages. In Care Packages, the Spitfire will revert to its pre-nerfed state and the Alternator will automatically come equipped with Disruptor Rounds, a dangerous hop-up that was added to Apex Legends in Season 2 and then immediately removed in Season 3 for how powerful it was. Disruptor Rounds amplify damage against shields, shredding through even the strongest body armor in moments

Because of these Care Package adjustments, in Arenas, you’ll be able to buy the Prowler and no longer be able to purchase the Alternator or Spitfire.

In terms of hop-ups, both the Anvil Receiver and Quick Draw will be removed from the game at the start of Emergence. The traits of the Quick Draw will be automatically implemented into pistols, though to a lesser degree.

In their place, Apex Legends is getting a brand-new hop-up: Boosted Loader. This hop-up goes on the Hemlock and Wingman, changing the guns so that they reload faster and get bonus ammo if reloaded at the right time. Similar to Deadeye’s Tempo, it’s a timing-based hop-up.

Emergence will also change the L-STAR. The LMG will now also take barrel stabilizers and extended energy magazines. Higher level energy mags will increase the time it takes for the L-STAR to overheat and will cause it to cool faster when it does.

And speaking of speed, the fire rate for the EVA-8 when it has shotgun bolts equipped is being nerfed. Additionally, reload speed will no longer be tied to extended magazines starting in Season 10. Instead, that trait will now be tied to standard stocks and sniper stocks.

And speaking of sniper stocks, Marksman Rifles will start taking sniper stocks in Season 10 as opposed to standard stocks.

New Playlist: Ranked Arenas

Ranked Arenas is coming to Apex Legends in Season 10. Similar to Ranked Trios and Trios, Ranked Arenas and Arenas will exist as wholly separate playlists. When Season 10 starts, you’ll have to play 10 Ranked Arenas matches to figure out where you’ll be placed.

Unlike Ranked Trios, there is no entry penalty to Ranked Arenas at the higher ranks. You don’t earn points based on how many kills and assists you get either. You simply gain points for winning and lose points for losing. Your Arenas rank will exist separately to your battle royale rank.

Battle Pass Rewards

Like previous seasons, Emergence adds a new battle pass that includes over 100 cosmetic rewards, including two legendary character skins and two legendary reactive weapon skins. This time around, Valkyrie and Horizon are getting the new legendary character skins, and the Volt SMG is getting the legendary reactive weapon skins.

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