Tag Archives: DLSS

Horizon Forbidden West PC Patch 1.0.43.0 Enables DLSS 3 Frame Generation in Cut Scenes, and More – Wccftech

  1. Horizon Forbidden West PC Patch 1.0.43.0 Enables DLSS 3 Frame Generation in Cut Scenes, and More Wccftech
  2. Horizon Forbidden West is a marvel — if your PC can handle the heat Digital Trends
  3. Horizon Forbidden West review: the action adventure sequel has even more robot dinosaurs, of course it’s good Rock Paper Shotgun
  4. My time with NVIDIA at GDC showed me exactly why the massive tech company seems unstoppable right now Windows Central
  5. Horizon Forbidden West on PC is one of the best-looking games ever — but I’m having two major issues with it Tom’s Guide

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NVIDIA Reveals Alan Wake 2 Game Performance: 4K 120+ FPS With GeForce RTX 4090 With DLSS 3.5 & Path Tracing – Wccftech

  1. NVIDIA Reveals Alan Wake 2 Game Performance: 4K 120+ FPS With GeForce RTX 4090 With DLSS 3.5 & Path Tracing Wccftech
  2. Alan Wake 2’s PC requirements may leave AMD RX 5000-series and Nvidia GTX 10-series users high and dry PC Gamer
  3. Alan Wake 2: Official System Requirements, Pre-load Date, and More AFK Gaming
  4. NVIDIA shares new tech details and performance/framerates for Alan Wake 2’s Path Tracing effects DSOGaming
  5. The Alan Wake II mesh shader issue is a reminder that one day your mega expensive GPU just won’t be good enough to run the very latest games PC Gamer
  6. View Full Coverage on Google News

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Cyberpunk 2.0 Ray Reconstruction Comparison, DLSS 3.5, & Benchmarks – Gamers Nexus

  1. Cyberpunk 2.0 Ray Reconstruction Comparison, DLSS 3.5, & Benchmarks Gamers Nexus
  2. Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay Tom’s Hardware
  3. I’ve tested Nvidia’s latest ray tracing magic in Cyberpunk 2077 and it’s a no-brainer: at worst it’s just better-looking, at best it’s that and a whole lot more performance PC Gamer
  4. Amazon deal drops price of DLSS 3.5 ready GPU ahead of Cyberpunk DLC launch WePC – PC Tech & PC Gaming News
  5. Cyberpunk 2077 gets huge performance boost with DLSS 3.5 thanks to Nvidia driver update Dexerto
  6. View Full Coverage on Google News

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Cyberpunk 2077 Adds DLSS 3.5 Support This Week – GameSpot

  1. Cyberpunk 2077 Adds DLSS 3.5 Support This Week GameSpot
  2. I’ve tested Nvidia’s latest ray tracing magic in Cyberpunk 2077 and it’s a no-brainer: at worst it’s just better-looking, at best it’s that and a whole lot more performance PC Gamer
  3. Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay Tom’s Hardware
  4. Big savings on this 40-series DLSS 3.5 ready graphics card on Amazon WePC – PC Tech & PC Gaming News
  5. You can prep for Cyberpunk 2077: Phantom Liberty and get a preem free gun on launch day—all you have to do is download Gwent PC Gamer
  6. View Full Coverage on Google News

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Inside DLSS 3.5 and Cyberpunk 2077 Phantom Liberty: discussing the future of PC graphics – Eurogamer.net

  1. Inside DLSS 3.5 and Cyberpunk 2077 Phantom Liberty: discussing the future of PC graphics Eurogamer.net
  2. I’ve tested Nvidia’s latest ray tracing magic in Cyberpunk 2077 and it’s a no-brainer: at worst it’s just better-looking, at best it’s that and a whole lot more performance PC Gamer
  3. Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay Tom’s Hardware
  4. Cyberpunk 2077: Phantom Liberty – Official NVIDIA DLSS 3.5 and Full Ray Tracing Overview Trailer IGN
  5. Big savings on this 40-series DLSS 3.5 ready graphics card on Amazon WePC – PC Tech & PC Gaming News
  6. View Full Coverage on Google News

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Digital Foundry is now hands-on with RTX 4090 and DLSS 3

Earlier today, Nvidia finally revealed the new RTX 4090 and RTX 4080 video cards, based on the Ada Lovelace architecture. We’ve been hands-on with the RTX 4090 for the last few days and we’re hard at work on content focusing on the firm’s latest AI-based frame generation technology – DLSS 3.

First impressions on the RTX 4090 itself though? It’s easily one of the biggest gen-on-gen increases in performance we’ve seen, even based on limited testing. 4K gaming for higher refresh rate monitors and TVs is not a problem on most modern titles – and by extension, 8K at 60fps is now viable if you’re one of the crazy few (like me) that actually has an 8K TV. Combine that increase in performance with the new DLSS 3 – with its AI-based frame generation – and suddenly the most intense workloads in PC gaming play out with unerring fluidity.

We were hoping to get our full video ready for today but having already sunk a full weekend into it, we’re not done yet and need some extra time – so with that being the case, we’ve put together a teaser video showing some of the work we’ve already done.

Digital Foundry is hands-on with RTX 4090 – and will be delivering a first-look preview on DLSS 3 later in the week.

DLSS 3 is essentially comprised of three components: the existing AI upscaling techniques from DLSS 2 working in combination with brand-new AI frame generation technology using the new optical flow generator found within the new Ada Lovelace architecture. Essentially, two frames are generated using existing rendering techniques, then a third ‘interpolated’ frame is inserted between them using the new frame generation technology. The buffering of two frames in this manner will obviously have latency implications, which means that Nvidia’s input lag reduction technology – Reflex – is a mandatory third addition to the DLSS 3 suite. The idea is to mitigate the extra lag introduced by frame interpolation with the use of Reflex.

So, the key questions facing the new techologies are straightforward: what is the quality level of the interpolated frames and to what extent does input lag increase or decrease based on frame buffering in combination with whatever mitigations Reflex provides. It’s important to understand the limitations as well as the strengths: for example, esports players bank on higher frame-rates to reduce lag significantly – applications here will likely be limited. However, at the same time, seeing the most taxing of triple-A content running smoothly on my LG OLED CX at its max 120Hz refresh rate has been quite an experience.

We’ll be aiming to cover these topics and more in broad strokes our content coming later this week but for now at least, the trailer above should give you some idea of the quality level of DLSS 3 and some of the tests we’ve been running. Of course, a 4K 120fps video delivery system isn’t available right now, so we’ve run our captures at half speed, so you get to see the each and every frame.

This has been a very challenging project (not least because 4K 120fps capture didn’t really exist when we started work) but the content we’re working on is shaping up nicely. Expect to see the final piece go live later this week.


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Spider-Man Remastered PC Requirements Revealed, Game Will Offer Full DLSS and DLAA Support

Last month, Sony made the surprising announcement that Marvel’s Spider-Man Remastered was coming to PC, and today they revealed more details about the anticipated port. It seems like Sony and Insomniac Games are going all out with this port, offering support for ray tracing, DLSS, DLAA, ultra-wide monitors, and more. Check out a new trailer for the PC version of Spider-Man Remastered, below.

Here’s a more detailed rundown of the new features coming to the PC version of Spider-Man Remastered:

  • Ray-traced reflections are available across the game for those with hardware that supports them.  Reflections also have varied quality levels, one of which is a new, higher-quality ray-traced mode that offers even more city detail when web-swinging and fighting crime in Marvel’s New York.
  • NVIDIA DLSS (Deep Learning Super Sampling) increases graphics performance using dedicated Tensor Core AI processors found only on GeForce RTX GPUs, boosting frame rates with uncompromised image quality.
  • NVIDIA DLAA (Deep Learning Anti-Aliasing) is an AI-based anti-aliasing mode for GeForce RTX gamers who have spare GPU headroom and want higher levels of image quality.
  • Beyond choosing output resolutions, we also support a wide range of display ratios, including ultrawide 21:9, panoramic 32:9, and NVIDIA Surround multi-monitor setups.* If you’ve got three monitors, we’ve got the game for you to show them off with!
  • Many other rendering systems are more customizable than they have been in the past, with additional quality levels and algorithmic options. These include SSAO, texture filtering, LoD quality, shadows, and more.  We support windowed, full screen, and exclusive full screen rendering modes.

Sony has also revealed what kind of rig you’ll need to run the PC version of Spider-Man, from Minimum to “Ultra Ray Tracing” specs:

Minimum

  • Performance: 720p @ 30fps
  • Graphics Presets: Very Low
  • GPU: NVIDIA GeForce GTX 950 or AMD equivalent
  • CPU: Intel Core i3 4160 or AMD equivalent
  • RAM: 8 GB
  • Storage: 75 GB HDD

Recommended

  • Performance: 1080p @ 60fps
  • Graphics Presets: Medium
  • GPU: NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 580
  • CPU: Intel Core i5 4670 or AMD Ryzen 5 1600
  • RAM: 16 GB
  • Storage: 75 GB SSD

Very High

  • Performance: 4K @ 60fps
  • Graphics Presets: Very High
  • GPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6800 XT
  • CPU: Intel Core i5 11400 or AMD Ryzen 5 3600
  • RAM: 16 GB
  • Storage: 75 GB SSD

Amazing Ray Tracing

  • Performance: 1440p @ 60fps or 4K @ 30fps
  • Graphics Presets: High w/ Ray Tracing High
  • GPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6900 XT
  • CPU: Intel Core i5 11600 or AMD Ryzen 7 3700X
  • RAM: 16 GB
  • Storage: 75 GB SSD

Ultimate Ray Tracing

  • Performance: 4K @ 60fps
  • Graphics Presets: High w/ Ray Tracing Very High
  • GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6950 XT
  • CPU: Intel Core i7 12700K or AMD Ryzen 9 5900X
  • RAM: 32 GB
  • Storage: 75 GB SSD

Finally, Sony is also offering a pre-order item pack for Spider-Man Remastered, which include early unlocks of certain Spider outfits and some bonus skill points.

  • Early unlock for three Spider-Man suits
    • The tech-heavy Iron Spider Suit
    • The one-of-a-kind Spider-Punk Suit
    • The original Velocity Suit
  • An early unlock of the Spider-Drone combat gadget
  • 5 extra skill points to spend on Spidey upgrades

Marvel’s Spider-Man Remastered is currently available on PS5 and swings onto PC on August 12.

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NVIDIA GeForce RTX 4090 Graphics Card Allegedly Delivers Over 160 FPS In Control With RT & DLSS at 4K, 2x Performance Gain Over RTX 3090

After the first synthetic result was shared, now an alleged gaming performance result of the NVIDIA GeForce RTX 4090 graphics card has been revealed which shows a 2.2x gain over the RTX 3090 with Raytracing and DLSS enabled at 4K resolution.

NVIDIA GeForce RTX 4090 Graphics Card Over Twice As Fast As RTX 3090 In Control With Raytracing & DLSS Enabled at 4K Resolution, Allegedly

The NVIDIA GeForce RTX 4090 graphics card is going to be the green team’s flagship offering for 2022. There have been various leaks and rumors around the card throughout the year but from what we can tell, the launch is more or less expected around Q4 2022. With 3-4 months left in its launch, now the rumors are shifting the focus from specifications to performance numbers.

While we heard about an alleged synthetic performance benchmark for the NVIDIA GeForce RTX 4090, scoring almost 2x performance gain in the 3DMark Time Spy Extreme benchmark, now an alleged gaming benchmark has been shared by @XpeaGPU which states that the graphics card is being tested, and delivers over 160+ FPS in Control at Ultra (RT + DLSS) in 4K. The specific model being tested is reported as an “AD102 High-Power Draw” variant which could point it to being an overclocked model.

Compared to the NVIDIA GeForce RTX 3090 in the High-Preset using RT and DLSS, we get a score of up to 2.2x so if we were to run the previous flagship in the Ultra-Preset, we are going to get up to a 2.5x gain which is just ridiculously huge. Our benchmark also had the DLSS factor set to the quality preset and we don’t know what the allegedly leaked benchmark had DLSS set to. The quality mode prefers IQ over FPS whereas the performance mode does the opposite and drops the IQ by a bit.

So it looks like you are looking at anywhere from 2x to 50% higher performance for the RTX 4090 depending on the DLSS version that was used for the alleged benchmark.

The NVIDIA GeForce RTX 4090 was expected to deliver 2-2.5 x performance gain but that was expected only in synthetic benchmarks. If the performance in gaming is also close to those figures, then Ada Lovelace can be one of the biggest performance jumps from the green team we have seen to date. Overall, if this result is true, then enthusiast gamers are definitely in for a treat with 4K gaming over 100 FPS becoming a reality.

In similar news, Kopite7kimi states that an AIB model of the NVIDIA GeForce RTX 4090 graphics card can reach 20,000 points in the same 3DMark Time Spy Extreme benchmark. That will be an easy 2x gain over RTX 3090 Ti and a 70-80% jump over the RTX 3090 Ti graphics card which is the current-gen flagship.

NVIDIA GeForce RTX 4090 ‘Rumored’ Specifications

The NVIDIA GeForce RTX RTX 4090 graphics card is expected to be powered by the top AD102-300 GPU but it is only the ‘Ti’ variant that will feature the full chip. The GeForce RTX 4090 will utilize a slightly cut-down configuration.

The NVIDIA GeForce RTX 4090 will use 128 SMs of the 144 SMs for a total of 16,384 CUDA cores. The GPU will come packed with 96 MB of L2 cache and a total of 384 ROPs which is simply insane. The clock speeds are not confirmed yet but considering that the TSMC 4N process is being used, we are expecting clocks to hit or even exceed the 3.0 GHz range. The core count is a 56% increase over the RTX 3090 so a lot of things such as clocks, cache, architecture and various other technologies are pushing the performance up by such a huge margin.

As for memory specs, the GeForce RTX 4090 is expected to rock 24 GB GDDR6X capacities that will be clocked at 21 Gbps speeds across a 384-bit bus interface. This will provide up to 1 TB/s of bandwidth. This is the same bandwidth as the existing RTX 3090 Ti graphics card and as far as the power consumption is concerned, the TBP is said to be rated at 450W which means that TGP may end up lower than that. The card will be powered by a single 16-pin connector which delivers up to 600W of power. It is likely that we may get 500W+ custom designs as we saw with the RTX 3090 Ti.

The graphics card is expected to launch in October 2022 and will be followed by the rest of the Ada Lovelace GPU-powered lineup of graphics cards.

NVIDIA GeForce RTX 4090 Ti & RTX 4090 ‘Preliminary’ Specs:

Graphics Card Name NVIDIA GeForce RTX 4090 Ti NVIDIA GeForce RTX 4090 NVIDIA GeForce RTX 3090 Ti NVIDIA GeForce RTX 3090
GPU Name Ada Lovelace AD102-350? Ada Lovelace AD102-300? Ampere GA102-350 Ampere GA102-300
Process Node TSMC 4N TSMC 4N Samsung 8nm Samsung 8nm
Die Size ~600mm2 ~600mm2 628.4mm2 628.4mm2
Transistors TBD TBD 28 Billion 28 Billion
CUDA Cores 18432 16128 10752 10496
TMUs / ROPs TBD / 384 TBD / 384 336 / 112 328 / 112
Tensor / RT Cores TBD / TBD TBD / TBD 336 / 84 328 / 82
Base Clock TBD TBD 1560 MHz 1400 MHz
Boost Clock ~2800 MHz ~2600 MHz 1860 MHz 1700 MHz
FP32 Compute ~103 TFLOPs ~90 TFLOPs 40 TFLOPs 36 TFLOPs
RT TFLOPs TBD TBD 74 TFLOPs 69 TFLOPs
Tensor-TOPs TBD TBD 320 TOPs 285 TOPs
Memory Capacity 24 GB GDDR6X 24 GB GDDR6X 24 GB GDDR6X 24 GB GDDR6X
Memory Bus 384-bit 384-bit 384-bit 384-bit
Memory Speed 24.0 Gbps 21.0 Gbps 21.0 Gbps 19.5 Gbps
Bandwidth 1152 GB/s 1008 GB/s 1008 GB/s 936 Gbps
TGP 600W 450W 450W 350W
Price (MSRP / FE) $1999 US? $1499 US? $1999 US $1499 US
Launch (Availability) 2023? October 2022? 29th March 2022 24th September 2020

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The Ascent Has No DLSS or Ray Tracing on Xbox Game Pass for PC, But It Does on Steam

While The Ascent features NVIDIA’s DLSS and ray tracing on Steam, it does not currently fully support either on Xbox Game Pass for PC. Fortunately, developer Neon Giant has confirmed it is working to bring these features to the Game Pass version.

As reported by Eurogamer, Neon Giant has been responding to PC players of The Ascent on Twitter who have noticed these differences between the two versions, sharing that build processes are different for the two versions. On Xbox Game Pass, DLSS is simply not present. Ray tracing is available as an option, but turning it on appears to make no difference to the game.

“We are working with our partners on adressing [sic] this as soon as we can! Build processes are different for the two versions, not just a storefront swap,” Neon Giant wrote in response to @ezekiele2517.

To @SR_Chep, Neon Giant said that “it is being looked at, with the intent of fixing it/bringing it to parity with steam across the board.”

@MrChrisBee also noted that the Game Pass version takes “over twice as long to load a level as the Steam version.” Neon Giant thanked the user for bringing it to its attention, while also confirming the work to bring both versions to parity.

Unfortunately for those playing The Ascent on Xbox Series X/S, the game does not support ray tracing or DLSS, as those are PC-only features for the cyberpunk-themed RPG-shooter.

These storefronts having different versions is nothing new, as NieR: Automata’s Steam version was noticeably worse than the Xbox Game Pass for PC version. Luckily, the Steam version has been patched to bring the versions closer together.

In our review of The Ascent, we said, “story isn’t its strong suit, but the rest of The Ascent delivers a wonderfully realized cyberpunk world mixed with satisfying twin-stick gunplay to create an enjoyable action-RPG.”

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



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