Tag Archives: Divine

Adesanya describes peaceful run-in with Jones as ‘divine intervention’ – MMA Mania

  1. Adesanya describes peaceful run-in with Jones as ‘divine intervention’ MMA Mania
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  6. View Full Coverage on Google News

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The Divine Force Isn’t Terrible And That’s Enough

Screenshot: Tri-Ace / Square Enix / Kotaku

I live only a 15-minute drive from the house where I grew up. My parents moved when I was in college, at which point the physical embodiment of every memory from my formative years was turned over to strangers, only to be revisited in my dreams. On the few occasions I’ve gone back to that street the memories come flooding back, but they’re a bad fit for the yards that now seem smaller and the houses that don’t look quite as freshly painted and kept up. Playing Star Ocean: The Divine Force can be similarly jarring: a monument to past comforts that occasionally delights, but whose cracked foundation and flaking paint remind you that it’s not your home anymore.

Once upon a time, Star Ocean was a solid JRPG series that offered fans a meaty alternative to Final Fantasy and Dragon Quest. It lets players embark on a Dungeons & Dragons style campaign within a larger Star Trek-inspired universe. It punched above its weight with frenetic combat, deep crafting systems, and an abundance of side content. There were multiple endings and roster tradeoffs depending on who you tried to recruit during your journey. Star Ocean: Second Story on the original PlayStation was good. The next game on the PS2 was even better. It’s been downhill ever since. Until now.

Screenshot: Tri-Ace / Square Enix / Kotaku

Star Ocean: The Divine Force, the sixth game in the series and the first one on PS5 and Xbox Series X/S, is a clear improvement over the last game. 2016’s Integrity and Faithlessness was unremarkable, incomplete, and had a third-person camera that made you want to throw-up. A low bar to clear for sure, but Divine Force does more than just avoid the pitfalls of its predecessor. It also offers an innovative overhaul of the combat system that’s finicky but compelling, with the prettiest environments the series has ever achieved. I’ve been playing on PS5 in graphics mode, and while nowhere near the best looking JRPG on the console, the lush fields, detailed architecture, and colorful interstellar skies added an extra spark to otherwise barebones questlines filled with a tedious level of backtracking.

Does this mean Divine Force is a good game? No. I’m about six hours in, and so far, I haven’t seen anything that would make me recommend it to anyone who isn’t already among the rapidly shrinking group of diehard Star Ocean fans. For all of the game’s improvements and modern sensibilities, it’s nowhere near as focused, polished, or refined as Xenoblade Chronicles 3, or even last year’s Tales of Arise. For all of its surprising virtues, Divine Force just isn’t in the same league.

Gif: Tri-Ace / Square Enix / Kotaku

The English voice acting is passable and occasionally endearing in its eccentricity, but mostly just seems stilted, due in part to a script that feels trapped, for better and definitely for worse, in a sort of PS2-era JRPG mad libs. Raymond, the captain of a merchant ship, crashlands on a medieval-era planet where he runs into a princess named Laeticia who is trying to stave off an invasion of her kingdom by a neighboring empire. Despite the menacing threats looming in the background, much of the early game is about getting mixed up in mundane parochial affairs while Raymond tries to regroup with his crewmates and mutters stuff like, “Who the hell are the people on this rock with horns growin’ outta their heads?” It’s pretty boring stuff.

Divine Force’s menu interface is especially hard to read.
Screenshot: Tri-Ace / Square Enix / Kotaku

The game comes to life more in-between these contrived story beats and laborious fetch quests. Conversations with NPCs are rarely interesting, but they occasionally open up side missions that unlock special items for taking advantage of the game’s crafting systems. While hardly any of this is signposted, the game’s more esoteric side is there for players willing to go off the beaten path and try to puzzle together what the game is trying to tell you to do.

Exploration and combat are augmented by a mechanical companion called the D.U.M.A. that lets you fly short distances or dash into enemies and stun them. A stamina count, meanwhile, regulates how often and rapidly you can unleash combos in fights. There’s also a roll-dodge that you can time to perfectly evade an incoming attack and counter with a powerful follow-up. While targeting can be a nightmare, and it’s often impossible to know if you’re about to be hit by something off screen, it makes combat feel more natural and responsive than past games.

Gif: Tri-Ace / Square Enix / Kotaku

The transition between exploration and combat is also seamless, and helps keep Divine Force moving along so that even when something leaves a bad taste in your mouth it doesn’t linger for long. That said, the environments you’re exploring, while occasionally vast and pretty to look at, are basically empty except for a few treasure chests and bread crumb trails of crystals you can collect to upgrade the D.U.M.A. Enemies always appear in the same groups at the same spot, whether it’s your first time visiting the location or your fifth. And despite the addition of short bursts of flight and a gliding ability, the platforming has been too imprecise for me to ever want to try and reach hard-to-get-to treasure chests.

Screenshot: Tri-Ace / Square Enix / Kotaku

So why am I still playing Divine Force? Because I’m one of those fans who was Star Ocean-pilled long ago, excitedly pouring through strategy guides trying to decide which character I would recruit and how not to miss them. I’m hardly the first person to remark on just how much the latest game feels like playing an HD tribute to Second Story and Till The End of Time. The sound effects are all still the same. You eat blueberries to heal and still can’t carry more than 20 at a time. And much of the early game at least revolves around running errands for kings and mages in an increasingly nonsensical series of nesting subplots. It’s been a nice stroke down memory lane but none of it’s as good as I remember.

Developer Tri-Ace is in a huge financial hole, and fans are worried that Divine Force might be the series’ last chance to prove it still deserves to exist. Some are even buying multiple copies of the game to try and keep the dream alive. But the initial sales data isn’t reassuring. In Japan at least, the game’s launch is shaping up to be the second worst in the series history. It’s hard to blame anyone, both because of the game’s flaws and the inherent limitations and niche appeal of the decades old formula, but also because there are just so many other JRPGs to choose from. I’m disappointed that Divine Force isn’t the triumphant comeback fans have begged for, but I’m not surprised. I’m just glad it’s not terrible, and that I got to visit one more time before the whole thing gets knocked down.

     



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Star Ocean: The Divine Force character trailers – Albaird Bergholm and Elena

Publisher Square Enix [4,960 articles]” href=”https://www.gematsu.com/companies/square-enix”>Square Enix and developer tri-Ace [327 articles]” href=”https://www.gematsu.com/companies/tri-ace”>tri-Ace have released a new pair of character trailers for Star Ocean: The Divine Force [10 articles]” href=”https://www.gematsu.com/games/star-ocean-the-divine-force”>Star Ocean: The Divine Force introducing Albaird Bergholm and Elena.

Here is Square Enix’s descriptions of each character:

  • Albaird Bergholm – Albaird is a childhood friend of Laeticia’s, he now serves her as a knight of the Kingdom of Aucerius. He excels at semiomancy and the wielding of chakram. His strong sense of loyalty to Laeticia means he is never far from her side. Albaird’s left arm is covered down to his fingertips, and he occasionally gestures as if to protect it.
  • Elena – Elena is a crew member of the merchant vessel Ydas and Raymond’s first mate. She manages the operation of just about the entirety of the ship, and her vast knowledge and cool demeanor have earned her the complete trust of Raymond and the crew. Elena is constantly surprised by Raymond’s proclivity for recklessness, but all the same she holds a high opinion of his leadership qualities.

Previous character trailers introduced Raymond Lawrence and Laeticia Aucerius.

Star Ocean: The Divine Force is due out for PS5 [3,201 articles]” href=”https://www.gematsu.com/platforms/playstation/ps5″>PlayStation 5, Xbox Series [2,503 articles]” href=”https://www.gematsu.com/platforms/xbox/xbox-series”>Xbox Series, PS4 [23,693 articles]” href=”https://www.gematsu.com/platforms/playstation/ps4″>PlayStation 4, Xbox One [11,237 articles]” href=”https://www.gematsu.com/platforms/xbox/xbox-one”>Xbox One, and PC [15,656 articles]” href=”https://www.gematsu.com/platforms/pc”>PC via Steam on October 27 worldwide. Read more about the game here and here.

Watch the trailers below.

Albaird Bergholm Trailer

English

Japanese

Elena Trailer

English

Japanese

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Star Ocean: The Divine Force character trailers – Raymond Lawrence and Laeticia Aucerius

Publisher Square Enix [4,941 articles]” href=”https://www.gematsu.com/companies/square-enix”>Square Enix and developer tri-Ace [324 articles]” href=”https://www.gematsu.com/companies/tri-ace”>tri-Ace have released the a new pair of character trailers for Star Ocean: The Divine Force [8 articles]” href=”https://www.gematsu.com/games/star-ocean-the-divine-force”>Star Ocean: The Divine Force introducing dual protagonists Raymond Lawrence and Laeticia Aucerius.

Here is Square Enix’s descriptions of each character:

  • Raymond Lawrence – Raymond Lawrence is one of the two main protagonists for you to choose from in Star Ocean: The Divine Force. From the nonfederated planet of Verguld and captain of the merchant vessel Ydas, he’s often found rushing recklessly into situations when it comes to his friends and work.
  • Laeticia Aucerius – Laeticia Aucerius is one of the two main protagonists for you to choose from in Star Ocean: The Divine Force. She’s Princess of the Kingdom of Aucerius with a radiant and resolute personality and remarkable skills with dual blades.

Star Ocean: The Divine Force is due out for PS5 [3,046 articles]” href=”https://www.gematsu.com/platforms/playstation/ps5″>PlayStation 5, Xbox Series [2,385 articles]” href=”https://www.gematsu.com/platforms/xbox/xbox-series”>Xbox Series, PS4 [23,514 articles]” href=”https://www.gematsu.com/platforms/playstation/ps4″>PlayStation 4, Xbox One [11,128 articles]” href=”https://www.gematsu.com/platforms/xbox/xbox-one”>Xbox One, and PC [15,461 articles]” href=”https://www.gematsu.com/platforms/pc”>PC via Steam on October 27 worldwide. Read more about the game here and here.

Watch the trailers below.

Raymond Lawrence Trailer

English

Japanese

Laeticia Aucerius Trailer

English

Japanese

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Star Ocean: The Divine Force is coming to PlayStation next year

A new game is coming to the Star Ocean franchise called Star Ocean: The Divine Force. The trailer shown at Wednesday’s Sony State of Play event depicted a spaceship struggling with some sort of crisis. The crew is unable to solve the crisis, and the whole thing explodes. It’s a dramatic start to the trailer, but then we see open world gameplay with lush environments and monsters.

The setting looks like a healthy mix between spaceship sci-fi and dangerous fantasy planets, along with a battle system in which the crew fights off threatening monsters. The game will feature two protagonists: one from an advanced sci-fi civilization, the other from an underdeveloped planet. The player can choose either one, and they each have their own allies and story.

Picking characters — both the protagonist you choose to play, and their supporting party —seems important to the open-world battle systems. Luckily, it’s easy to get around the game’s world thanks to jetpack technology, which looks a little like the initial pitch for Anthem.

The Divine Force is developed by Square Enix and tri-Ace, and set to be released on PlayStation 4 and PlayStation 5 in 2022.

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Square Enix Reveals Star Ocean The Divine Force For PS5

Screenshot: Square Enix / Kotaku

At long last, Square Enix’s interstellar JRPG series Star Ocean is back. Star Ocean The Divine Force is set to launch on PS4, PS5, Xbox One, Series X/S, and PC in 2022, the company revealed during today’s PlayStation State of Play livestream.

We didn’t get much in the way of hard info about the game’s story or gameplay systems, and it’s looking pretty rough at the moment, but still, as a longtime fan, I’m intrigued.

Here’s the trailer:

“Featuring a story that blends fantasy and a sci-fi settings, a plethora of different playable characters and side stories, and a unique battle system that allows for thrilling fights using simple and instinctive controls,” read’s Square Enix’s description for the Tri-Ace-developed game.

The same could be said of any Star Ocean, but this one looks to be following in the footsteps of JRPGs with more open world-style exploration like Monster Hunter and Xenoblade Chronicles. It’s hard to tell from the trailer, but it looks like combat will be more free-flowing as well instead of relying on discrete battlefields separate from the reset of the environment.

Screenshot: Square Enix / Kotaku

Star Ocean got its start on the SNES back in 1996. Since then there have been four more, as well as a number of ports and remasters, all of which revolve around a clash of magic and Star Trek-style exploration by technologically advanced civilizations. The first three games are great, but results have been much more mixed since the PS3 era.

It’s been five years since the last one, Star Ocean: Integrity and Faithlessness. That one was pretty terrible, and seemed like a sign Square Enix might abandon the name altogether. Somehow it hasn’t. It will soon be 2022, and apparently new Star Oceans will still be coming to new Sony consoles.

In the meantime, there’s no better place to get acquainted with the games than Star Ocean First Departure R, a remake of the first game which arrived on Switch and PS4 a couple years back.

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