Tag Archives: detailed

This is the most detailed picture of a black hole to date

It may have taken ages to capture the first real image of a black hole, but it took just a couple of years for the follow-up. The New York Times reports that Event Horizon Telescope researchers have released the most detailed picture of a black hole to date. The updated snapshot of the Messier 87 galaxy’s hole shows it in polarized light for the first time, illustrating how magnetic fields (indicated by the lines you see here) behave at the very edge of the cosmic phenomenon.

The new visuals suggest that these fields are powerful enough to offer resistance to the highly magnetized gas at the event horizon, helping some of the gas escape the crushing gravity in the hole itself. Gas has to slip through those fields to fall into the hole, the University of Colorado’s Jason Dexter said. The imagery also suggests that the jet gets its power from the rotational energy of the black hole, according to fellow Event Horizon contributor Michael Johnson.

The data also lets scientists estimate that the black hole is a relatively modest eater — it’s ‘only’ consuming a thousandth of the Sun’s mass each year.

You should see more insights in the future. While the EHT’s combination of worldwide telescopes is limited, a future version should be capable enough to produce full-fledged videos of the magnetic activity. That should show how the magnetic fields extract energy from the black hole and further demystify one of the universe’s stranger objects.

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Every Rainbow Six Siege Crimson Heist and Year 6 change detailed

Year 6 is the first full year of Rainbow Six Siege’s revamped annual content plan, and as advertised it’s loaded with quality of life changes and core feature overhauls. There are four new operators, some map reworks, and plenty of events promised in the official roadmap – just enough new toys to keep things feeling fresh from season to season – but what’s missing from that roadmap is Ubisoft’s plan to fundamentally change the way each round plays out.

During the Year 6 reveal Ubisoft announced its intention to reduce the amount of downtime in matches of Rainbow Six Siege by giving the attackers more to do during the preparation phase, and allowing eliminated players to contribute directly to the outcome of a round. Additionally, Year 6 will feature reworks to Mira, Maestro, and Goyo, make health and armour more transparent, and generally rebalance the game so that attacking feels just as viable as defending.

Join us as we recap every announcement from the Crimson Heist and Year 6 reveal.

We’ll kick off by going through the headline changes coming with Operation Crimson Heist release date, from Flores to the Gonne-6 secondary, and then move onto the Year 6 roadmap and some of the gameplay changes Ubisoft is cooking up.

Flores

Year 6’s first season, Operation Crimson Heist, introduces Argentinian attacker Flores, a medium speed attacker with four special drones that come loaded with explosives. Flores gets ten seconds to steer each RCE-Ratero drone into position. Afterwards the drone anchors to its location, becomes bulletproof, and explodes after a couple more seconds. Each explosion appears to have a blast radius similar to that of a nitro cell, but defenders get plenty of warning to vacate the area thanks to an audible siren that rings out when the drone anchors.

Flores can manually trigger the anchoring phase of each drone at any point during the countdown, and if you activate this mid-air the drone will anchor the next surface it touches. This allows you to ‘cook’ the drone a little if you drop it from a height, giving defenders less time to react. Ultimately the drones are useful for opening hatches and destroying gadgets like shields and Maestro cams than killing enemies.

Flores can pick either the AR33 or the SR-25 as his primary weapons, but can only bring the GSh-18 as his sidearm. Finally his choice of secondary gadgets is between stun grenades and a claymore.

Border rework

Flores arrives alongside a rework to the popular map Border, which was recently removed from competitive play as it had grown stale. The rework is similar in scale to the Club House rework and maintains the identity of the map, its key sites, and flow.

So, what’s new? Bathroom and Tellers is now a viable objective with a massively expanded Bathroom and less scope for vertical play. Waiting Room now has an interior balcony that connects Break Room to East Stairs. Archive has been opened up, making it much easier to defend against an North Balcony and Vehicle take. There are many more small revisions, but it’s also worth noting that the map is now much tidier with less debris and clutter obscuring lines of sight – hopefully this means no dying to bizarre pixel peeks.

Gonne-6 and match replay

Y6S1 also adds a new secondary weapon for attackers called the Gonne-6, which is a single-shot weapon that can destroy defender gadgets, and the anticipated match replay system for PC players. Ubisoft says it’s not available for console players just yet as it’s still in beta.

Year 6 operators and maps

While much less is known about the remainder of Year 6, we do know that the second season’s operator is from Nakoda, an indigenous people of the Great Plains. This operator is accompanied by a casual-focused Favela rework. In the third season we get a Croatian operator and three smaller map buffs instead of a large-scale rework. Finally, Siege gets an Irish operator in the fourth season, as well as a rework to Outback.

Operator reworks

Operator reworks are also promised, and they all target utility-based defenders. Goyo is losing his exploding shields. These will be replaced by a similar explosive device that can be mounted on the floor or against walls much like Jäger’s ADS. Like the previous design, these also have a metal casing that gives them roughly 270 degrees of protection.

Related: Here are the best Rainbow Six Siege operators

Mira and Maestro are both getting reworks that affect their ability to provide intel. The plan is that attackers who are able to melee these devices will shatter the glass, obscuring vision for the defenders – Mira and Maestro would then be forced to open their respective gadgets to make them useful again or simply forfeit the utility. Melusi’s gadget is also being nerfed. When you trigger a Banshee it will open up and you will be able to shoot and destroy it.

Few details were provided, but the panel also mentions reworks for Fuze and Finka. Fuze’s gadget will become more useful and Finka will be able to revive herself with a Nanoboost.

Bulletproof cam rework

Bulletproof cams will now have full rotation and an EMP dart that they can fire to disable attacker gadget and drones. An early version should be available in the Y6S2 test server.

Reduce downtime

One of the key goals for Year 6 is to reduce downtime and Ubisoft aims to achieve this through two changes. The first, called ‘attacker repick’, will allow anyone on the attacking team to switch their operator and loadout during the preparation phase so that they can react to the defending team’s setup.

The second, called ‘activities after death’, allows players to use any remote-controlled utility after being eliminated. It’s not clear if there are any limitations, but the basic idea is that a dead defender like Castle can hop on Maestro’s cam and start tasering an attacker. For an attacker, this would mean piloting your own drone around the map if you’ve been eliminated and have a spare drone still deployed.

Armour and health

To aid with transparency, the armour system is also being tweaked slightly so that you can clearly tell how much extra health your armour stat is giving you. A one-armour operator still has 100 health, but a two-armour has 120 health and a three-armour has 140 health. This doesn’t change anything in terms of how many shots you can take, but it does make the difference between low and high armour more transparent for players.

Reputation system

The final major update is the full arrival of the player behaviour system that’s been working in the background for a few months now, albeit in a limited capacity. Ubisoft doesn’t get into specifics about what actions affect your ranking, but there are five levels to the reputation system and players are able to move up and down the levels based on their actions. At Level 0 there will be messaging and warnings about the player’s actions, and there may be repercussions such as not being able to queue for ranked matches. On the positive end of the scale, at Level 3 and 4, there will be rewards for players, although we don’t know what those rewards will be.

Streamer mode and menu overhaul

A streamer mode is arriving on the test server in Y6S1. This mode hides the player’s region, name, clearance level, profile picture, and other players in their lobby. This mode also adds a matchmaking delay to prevent queue sniping.

The UI and presentation of Rainbow Six Siege is also being overhauled, which promises to make the game’s menus faster to navigate and simpler. Matchmaking, ranked, and the newcomer experience also came up during the panel, but Ubisoft didn’t provide any real detail on how it plans to change these parts of Siege.

Battle pass

Year 6 also kills off the annual pass, folding each season’s new operator into the seasonal battle pass at no additional cost. There is an odd catch, which is that the exclusivity window for accessing new operators is being extended, so if you don’t purchase the new battle pass you will have to wait two weeks before being able to purchase the operator with R6 Credits or Renown.

Skins and crossovers

Lastly, there are a bunch of changes to how skins work in the game. Elite skins will soon feature some customisation so you can mix pieces of an Elite skin with other skins you like, including the MVP animation and gadget skin. Some new partnered skins will feature in Year 6, too, including a Zofia skin inspired by Resident Evil’s Jill Valentine and what appears to be a Rick & Morty collaboration. A new Elite Skin for Kali is also coming with Y6S1. Lastly, Queen of E3 2019 Ikumi Nakamura is working on some cosmetics for Year 6, which is unexpected, but very really cool.

Siege board game???

Ubisoft snuck this in right at the end, but yep, there’s a Rainbow Six Siege board game in the works from Mythic Games, and it’s out this Summer.

Keep an eye out on the site for more Rainbow Six Siege news in the coming days as we chat to the team at Ubisoft about the future of the game.

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Super Mario 3D World + Bowser’s Fury Frame Rate And Resolution Detailed

© Nintendo

Super Mario 3D World + Bowser’s Fury is the first major Nintendo Switch release of the year and it’s arriving on 12th February.

While we’ve already heard how 3D World will run much faster compared to the original Wii U release, it seems a number of outlets have now shared information about the frame rate and resolution players can expect across both games.

Here’s the round-up, courtesy of Nintendo Everything. It’s worth pointing out that the resolution of Bowser’s Fury in docked mode may possibly be higher than 720p (the source doesn’t clarify docked and handheld differences).

Super Mario 3D World

– 1080p, 60fps (docked)

– 720p, 60fps (portable)

Bowser’s Fury

– 720p, 60fps (docked)

– 720p, 30fps (portable)

For the sake of comparison, the original 3D World game on Wii U was 720p, 60fps.

While the above details are enough to get an idea of how this upcoming Switch release will perform, once again – the resolution of Bowser’s Fury in docked mode isn’t fully confirmed just yet. If it was a bit higher though, it would be more than welcome.

What do you think of the above information? Tell us down below.



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Guilty Gear: Strive ‘Game Modes’ trailer; more modes detailed

Arc System Works has released a new trailer for Guilty Gear: Strive introducing the game’s various modes, as well as new information and screenshots detailing the offline game modes Story Mode, GG World, and Gallery Mode, and the Online Mode.

Get the details below.

■ Battle System

Roman Cancel

Cancels your attack, sends a shockwave, and slows down your opponent’s movement. You can use it while attacking to strengthen your offense, or use it defensively to weather your opponent’s attacks. Roman Cancel is a mechanic that can add depth to your matches, depending on how you use it.

Wall Break

Drive the opponent to the edge of the stage and unleash a certain attack to break the wall and blow them away into a different stage with a flashy scene. Not only will they take additional damage from the blow, your character’s attack power and other stats will increase for a limited time.

■ Offline Modes

Story Mode

The fated conclusion!

The story of Guilty Gear finally reaches its climax! The Story Mode loved by fans in previous titles returns in Guilty Gear: Strive! Now with further evolved direction and graphics.

The Guilty Gear series has been around for over 20 years. The story of Guilty Gear: Strive is set in the United States of America. Our hero Sol Badguy has led an unbelievable life, but what will his final choice be…?

Please look forward to more details.

GG World

A huge encyclopedia where you can read up on everything there is to know about Guilty Gear!

The Guilty Gear series has over 20 years of history. GG World includes a “Chronology” that shows the series’ history and events at a glance; a “Glossary” where you can read up on character profiles and world settings; and a “Correlation Map” of the relationships between each character. There is a massive amount available that will make even first-time players feel at ease.

Gallery Mode

Enjoy artwork, music, and movies!

In Gallery Mode, you can view the character illustrations, setting images, and other development materials from Guilty Gear: Strive. There is a lot more to see as well, including trailers and songs from previous Guilty Gear titles.

■ Online Mode

Rollback Netcode

Guilty Gear: Strive uses the same type of network players enjoyed in the previous title Guilty Gear XX Accent Core Plus R (Steam version)!

Rollback netcode allows for a great match experience, regardless of the distance between the players. If you are having trouble finding an opponent, try looking all around the world!

Online Lobby

—Customize Your Own Avatar and Battle Against Players Around the World!

Control your own custom avatar and enjoy battles and communication while using emotes and chat.

—A New Rating System Pits You Against Players of the Same Skill Level!

Guilty Gear: Strive‘s Online Lobby assigns you to a floor depending on your skill level. Skill level is determined not only by the outcome of battle, but also by the analysis of your actions during matches. And because players at the same skill level naturally gather on the same floor, everyone from new players to veterans can enjoy tense battles!

—The Floor at the Top of the Lobby Reserved for Only the Most Skilled Players

Only players who continue to achieve good results can enter the “Heaven” floor at the top of the Online Lobby. The entrance to this floor is an extremely narrow gate. It is quite literally the top of the top.

—Use “Quick Start” to Quickly Jump into Online Battles

Guilty Gear: Strive features a “Quick Start” function that allows players to move directly from the menu screen to battle standby. Jump into an online match immediately!

Player Match

Up to nine players can enter a “Player Match” room, allowing players to enjoy online battles with specific friends.

Guilty Gear: Strive is due out for PlayStation 5, PlayStation 4, and PC via Steam on April 9. The Deluxe and Ultimate Editions will launch for PlayStation 5 and PlayStation 4 three days in advance on April 6. Read more about the game here.

Watch the trailer below. View the screenshots at the gallery.

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