Tag Archives: Destiny

Destiny 2’s New Exotic Boots Too Powerful, So Bungie Nerfed ‘Em

Earlier this week, Destiny 2‘s Season of the Lost started, bringing with it new missions, storylines, and exotic gear. One particular piece of exotic gear, some fancy new boots for Hunters, quickly became popular (and hated) as they allowed players to basically break the way Destiny 2 plays in PVP. Now, Bungie has nerfed the boots, leaving Hunters who love to dance feeling quite sad.

The exotic boots in question are the Radiant Dance Machines, which first appeared in Destiny, but have now reappeared in Destiny 2 alongside the new season. Originally, in the first game, these exotic boots increased your movement speed while aiming down your sights. In Destiny 2, these Hunter boots now allow you to use your dodge ability multiple times in a row for a short period of time as long as you are close to an enemy. This led to some problems.

As explained by Gamespot’s Phil Hornshaw, these boots could be paired with additional items that add new traits to your dodge ability. The right combos could break the way Destiny 2 plays. One example given is folks using the Dynamo mod for Void-based helmets. This mod gives players super energy whenever they use dodge and can also be stacked. With the right build and a bit of practice, players could easily fill up their super bars in a short amount of time.

As you might expect, this was quickly exploited by Destiny players, leading to complaints that exotic was broken and overpowered. So last night, seemingly in response to this feedback, Bungie temporarily disabled the new boots in PVP and Gambit modes. Like that town in Footloose, Bungie has declared no more dancing! Stop dancing! STOP IT! (You can still use the boots outside these modes.)

Bungie community managers and Destiny 2 players had some fun on Twitter after the ban on dancing Hunters was announced. Though some also questioned why these boots shipped in the game like this. To be clear: Players aren’t using a glitch to get all these dodges and super powerful abilities. They are just using the Radiant Dance Machines as intended, letting them dodge more and making their dodge-related traits more effective in the process. This seems like an issue of Bungie not expecting Destiny players to take advantage of new powerful gear.

But whatever, let’s not worry about that and instead listen to the song “Safety Dance” which is slightly related to this story and which is now stuck in my head.

“We can dance if you want to, we can leave your friends behind…”



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Destiny 2 Season Of The Lost Astral Alignment Guide – How The Seasonal Activity Works

With each new season, Destiny 2 introduces new activities that have you teaming up with other Guardians to advance the story and fend off humanity’s enemies. The Season of the Lost introduces the new Astral Alignment activity, in which you fight to protect the Dreaming City’s Blind Well and use it to search through the Ascendant Plane for Mara Sov’s missing Awoken allies.

The activity has a lot of parts and potential objectives, not all of which will appear in each run. It also is likely to change over time, so knowing how to handle it will help you excel–and earn new rewards. Here’s everything we know so far about the Astral Alignment activity and how to complete it.

Mara has more for you to do this season, as well. Check out our Tracing the Stars quest guide for more info on finding her Atlas Skews each week.

Join Astral Alignment From The Dreaming City Map

While the Override activity from the Season of the Splicer was accessed from the HELM in the Tower, you’ll jump into Astral Alignment activities from a new node located on the Dreaming City’s Director screen. Look for the icon on the right side. It’s a six-player activity you can take on with a fireteam, or jump into alone–matchmaking will find you a team to help you complete it, just like Override and other past seasonal activities.

Defend The Blind Well

Your first task is to fight the enemies who flood the Blind Well in the Dreaming City. To start the activity, drop off your Wayfinder’s Compass at the center of the Blind Well.This is a pretty easy section, and you won’t have to kill many enemies to advance through it. Once you’ve knocked out enough invaders, you’ll be transported to one of several potential additional areas, where you’ll need to activate a nearby beacon and then stop the enemies there from disrupting the Ley Lines. We’ll run down how each objective works below.

Note that from here on out, you’ll also be dealing with champions, so make sure to bring the right mods to handle them.

Disrupt The Taken Rifts

In your next battle, you’ll find yourself in an arena with several whirlwind-looking rifts of energy scattered around the arena. Your goal is to score points by “dunking” balls of energy in those rifts, thereby dispelling the Taken’s energy that’s bleeding into the Blind Well. To get those energy balls, you need to destroy specific Taken–the ones with the name “Eye of Xivu Arath.” Expect to be flooded with other enemies, so you won’t always want to sprint off toward the nearest Eye to kill it; it’s likely your team will benefit more from having most people mopping up enemies while only one or two people pursue the Eyes, in order to help keep everyone alive as much as possible.

The Eye of Xivu Arath enemies are Taken majors who aren’t too tough to bring down, but are usually flanked by a few minion enemies acting as bodyguards, and defended by snipers. Look for them on platforms on the outer edges of the arena. Kill an Eye and it’ll drop Taken Essence, a ball of energy you can pick up and carry to one of the rifts to dispel it. Keep repeating the process of clearing enemies, killing Eyes of Xivu Arath, dispelling rifts, and killing champions until you’ve earned enough progress to complete the arena and move on.

Stop The Dark Ether Harvest

This Scorn-centric objective has you stopping the undead Eliksni from poisoning the Blind Well with Dark Ether. To do that, you have to protect a few big Ether Harvesters scattered around the arena, stopping floating purple globs of ether from reaching them. You only have to defend one at a time, and it’ll be marked with a waypoint, so you should get an indication quickly of where you need to be. Note, however, that which harvester needs defending will constantly change, so you’ll have to reposition around the map.

Also scattered around the arena are dead Servitors, and every so often, you’ll see one blink and glow. This is an indication of where the Dark Ether will becoming from–after a few seconds, a bunch of purple Dark Ether will erupt from the blinking Servitor and float toward the harvester. By identifying which Servitor is about to spew ether, you can get ahead on your defensive efforts.

When the ether starts flying through the air, your job is to shoot it down before it reaches the Harvester. Each glob of ether you destroy gives your team a small amount of points, so you’ll just need to keep shooting ether down until you hit enough points to reach your objective. Note, of course, that a huge number of enemies will populate the area, so you’ll also need to defend yourself, clear out a bunch of Scorn, and defeat champions while you’re also keeping an eye on the Harvesters.

Charge The Batteries

Another Taken activity, this one sees you in a big arena with a couple of invulnerable Lost Knights that can hit you very hard. Your job in this one is to pick up three batteries and carry them across the arena to spots near where you spawn in, where you’ll “dunk” the batteries in order to break the Lost Knights’ shields. You’ll need three batteries per round.

The upshot of carrying the batteries is that you’ll get the buff Blessing of Sky, which will charge your abilities and Super very quickly. The downfall is that you’ll get the Encumbered debuff, which slows you down significantly. Encumbered is on a timer, and once that timer runs out, you’ll get a new debuff called Exhausted. This causes you to drop your battery–which is round and can roll away, potentially back down the hill you’re climbing–and prevents you from picking it or another one up until the timer runs out.

Thus, this one becomes a relay race, with three members of the team carrying batteries while the other three defend them. When each of the first three Guardians is Exhausted, the defenders should grab the batteries while the original battery carriers should start playing defense. Once you manage to get all three batteries to the dunk spots, the Lost Knights’ shields go down, giving you a chance to blast them to earn points. You should clear this objective after killing roughly two sets of Lost Knights.

Take Down The Boss

Once you’ve cleared two objectives beyond your first bout in the Blind Well, you’ll return to it for one last big boss fight. In this first week, you’ll face Kholks, a giant Taken Ogre. He’ll be flanked by a bunch of Taken enemies, including champions, so make sure you’re prepared for a fight.

After you deal some initial damage to Kholks, he’ll gain a new shield that makes him invulnerable. You’ll then need to dispel it with a special Taken weapon. Watch your screen for the words “A Taken Pylon has appeared” to pop up in the middle. When that happens, look around for a Taken Blight bubble. Head there and destroy the Blight, and a Taken elite enemy, like a Taken Captain, as well as a few smaller minions will appear where the Blight just was. Destroy the elite and it’ll drop another ball of Taken Essence.

Snag the Taken Essence and use it like a gun on Kholks. You’ll have a countdown of about 20 seconds dictating how much damage you can do with the Taken Essence weapon, so lay into the boss as fast as you can and as much as you can. This should knock down his shield, although you likely won’t be able to break it in one attack before your timer runs out.

Repeat the process to quickly identify a new Taken Pylon, destroy it, and gain another batch of Taken Essence. If you wait too long, Kholks’s shield will regenerate, so move fast or coordinate with your team so you can be ready to take down pylons as soon as they appear. When Kholks’s shield is broken, you can damage him as usual. Keep blasting the boss until it’s destroyed to earn two chests, just like in Override last season.

Parallax Trajectory – Season Of The Lost Currency

One chest in Astral Alignment is free, but the second, the Trove chest, requires a 150 Parallax Trajectory to open. You’ll earn this new currency in a variety of ways, specifically by fighting enemies in the Dreaming City, taking part in Astral Alignment and Shattered Realm activities, and completing Tracing the Stars missions. You can also get Parallax Trajectory from Gambit and Crucible missions, Strikes, and public events–essentially, just by playing the game.

There are also special objects you can locate in specific places each week, and in the Shattered Realm. These are Ascendant Anchors, and picking them up gives you a bit of a horde of Parallax Trajectory–30 in one shot, as opposed to the three you earn on occasion for killing enemies.

Parallax Trajectory is also what you’ll use to unlock new upgrades to the Wayfinder’s Compass in the HELM, so don’t go too wild spending it.

We’ll continue to update this guide as we learn more about Astral Alignment, take on new bosses, and uncover all there is to know about the new seasonal activity.

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Destiny 2 Announces Long-Awaited Feature But Players Are Divided About It

Destiny 2 is adding a long-awaited feature players have been asking for since the game launched on PS4, PC, and Xbox One. Despite this, not every Destiny player is happy with the news. This week, Bungie, via the official Destiny 2 Twitter account, announced that starting next season, Season 15, BattleEye will soft launch in the game. For those that don’t know: BattlEye is an anti-cheat technology. Players have been asking for Bungie to add anti-cheat for ages, as cheaters and hackers have all but ruined the PvP experience.

So, what’s the problem? Well, BattlEye has a reputation among gamers for not being the greatest anti-cheat. And it’s not. You don’t have to look any further than Rainbow Six Siege, which uses it, to know that it’s not the most effective anti-cheat on the market. And this is why players are divided. While some are thrilled with the announcement, as it is an improvement, others are disappointed they waited so long just for it to be BattleEye.

For now, it remains to be seen how it will be implemented in Destiny 2. And it’s also unclear what Bungie means by soft launch, but all of this and more will be answered next week, according to the game’s Twitter account. Until then, Destiny 2 players are divided on the news.

The Worst Anti-Cheat

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Not Going to Solve the Issue

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Waited Too Long to Add This

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Not Fast Enough

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No One to Play With Anymore

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Time to Play Trials Again?

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Destiny 2 Season 15 Will Nerf Anarchy And Xenophage, Buff Some Other Exotics

Destiny 2’s upcoming Season 15 is ushering in a bunch of big changes to gameplay, including an array of balance updates to its weapons. Alongside these tweaks, Bungie is rolling out overhauls to a handful of Exotics–including nerfs to a couple of fan favorites.

The biggest nerf is coming to the Anarchy grenade launcher, a weapon that’s been a permanent part of many players’ raid loadouts. While Bungie wants to keep the gun powerful, the studio has tweaked it so that it can’t be as good for both boss damage and clearing minor enemies. Total ammunition is being dropped from 26 to 16 shots, while its boss damage is getting cut by 30%.

The Anarchy Exotic Grenade Launcher.

Anarchy’s not the only raid favorite to get a bit of a nerf. Bungie’s also rolling out changes to tone down Xenophage, the extremely popular Exotic machine gun. However, these tweaks are in response to Bungie’s planned buff to all machine guns, and they are designed to keep Xenophage close to its current effectiveness. Xenophage’s rate of fire will be cut from 120 rounds-per-minute to 90 RPM, and it won’t receive as much of the machine gun buff as other machine guns. Bungie states that its damage-per-second will be lower, but its burst and sustained damage will be improved.

Vex Mythoclast, an Exotic Fusion Rifle with a full-auto mode, is receiving the biggest buff of the Exotics, with a massive 40% damage boost in PvE. It’s also getting improvements to range, stability, rate of fire, and charge time (when in Linear Fusion Rifle mode). In addition, its catalyst will grant stability and damage after a kill, and you no longer sacrifice overcharge stacks when you stow the gun if it’s in automatic fire mode.

While these are the three biggest changes, Bungie’s also implemented a tweaks to a handful of other Exotics. Among others, Bastion will get a PvE buff and PvP nerf, Jötunn’s charge time will be reduced, and Fighting Lion will be slightly nerfed. You can read all of the changes at the bottom of this article.

All of these Exotic changes will arrive on August 24 with the launch of Season 15. We don’t know what the season’s story will cover yet, but we do know that it’ll bring Legendary Stasis weapons among other weapons changes. We’ll find out more during Bungie’s showcase event, where it’ll also talk about the The Witch Queen expansion.

Destiny 2 Season 15 Exotic Changes

Anarchy

  • Reduced total reserve+magazine ammunition from 26 to 16.
  • Reduced damage by 30% vs bosses (Champions are not bosses).

Xenophage

  • Reduced rate of fire from 120 to 90 RPM.
  • Receives less of the Machine Gun PvE damage buff.

Fighting Lion

  • Fighting Lion reserve ammo increased from “a lot” to “infinite.”
  • Receives the same changes as other breech Grenade Launchers.
  • Reduced base reload stat to 0 (breech Grenade Launchers with 0 reload stat reload very, very slowly).
  • Now increases reload speed to its previous level on damaging multiple enemies with one grenade.
  • We’ll be keeping an eye on this, but believe it’s in a good place with this change (and note that we’re not going to over-nerf an Exotic with its own subreddit).
  • You shouldn’t be manually reloading Fighting Lion anyway.

Vex Mythoclast

  • PVE damage bonus increased by ~40%.
  • Range stat increased to be near-best in class for high impact Auto Rifles.
  • Increased stability stat.
  • Reworked catalyst to grant stability and damage after a kill.
  • Increased rate of fire from 360 to 390.
  • Reduced Linear Fusion Rifle mode charge time from 820 to 533 (same as standard Linear Fusion Rifles).
  • No longer loses overcharge stacks on stow except when in Linear Fusion Rifle mode.

Merciless

  • Updated perk to account for fewer shots per burst (should build up charge rate at the same amount per burst as before).
  • Reduced the damage penalty for increasing charge rate by 40%.

Jötunn

  • Reduced charge time from 0.82s to 0.78s (i.e. charges 0.04s faster).
  • Slightly reduced damage per shot.

Bastion

  • Reduced damage by 15% (can now not quite kill a Guardian with one shot in the three-shot burst it fires).
  • Increased spread angle by 10%.
  • Increased PvE damage by 25% (so overall around a 10% increase in PvE).

Sweet Business

  • Now refills magazine on picking up Special/Heavy ammo instead of Primary.

Perks

  • Firing Line
    • Reduced damage bonus to +20% precision damage for all supported weapon archetypes (was highly variable depending on weapon type).
    • Will roll on some Sniper Rifles, Linear Fusion Rifles and Machine Guns, and maybe some other stuff in the future.
  • Certain damage perks only affected impact damage on explosive weapons, we’ve updated these specific perks to also increase detonation damage.
    • Kill Clip
    • Rampage
    • Adrenaline Junkie

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Marvel’s Avengers Becomes More Like Destiny With Its Upcoming Patrol Mode

Marvel’s Avengers already has a few elements that have clearly been inspired by Bungie’s successful space sandbox Destiny 2, and it’s about to add one more similar feature to its world in the form of an upcoming Patrol mode. With a busy summer period ahead of the game, the new Patrol mode will give players a wide area to explore, one that isn’t constrained by the usual mission parameters.

Players will be able to complete quests and earn rewards, but the new mode will only be open in the Wasteland area when it arrives. Introduced in the recent Operation: Future Imperfect expansion, the Wasteland is a vast and open post-apocalyptic area inhabited by mercenaries and the remnants of AIM’s robot army that were active during the Kree invasion of the planet. The Wasteland will be split into three key areas: Kree Sentry graveyard, Ruined City, and SHIELD stronghold.

The area sounds like an ideal map in which to harvest rare resources, complete assignments and spend time leveling up your Avenger of choice, similar to how Destiny 2 operates with its multiple levels dotted across the solar system. Marvel’s Avengers has other zones which could also easily fit into this new mode, such as its Eastern Seaboard, Pacific Northwest, and Snowy Tundra levels which rotate in and out of the game as War Zone stages.

Marvel’s Avengers is currently preparing for a more content-packed future, as developer Crystal Dynamics has revealed the roadmap for the next few months. Black Panther will headline the War for Wakanda expansion as the next playable character in a future update listed under “summer and beyond” on the roadmap, with new gameplay options, cosmetic updates, and in-game events also being added throughout the year as part of a renewed drive by the developer to further fine-tune and strengthen the game.

In the more immediate future, players can try out Tachyon Anomaly missions that allow for any combination of four heroes and Red Room Takeover, which provides the HARM training room with a Black Widow-themed makeover. Those two modes will arrive in the spring season.

Just don’t expect Spider-Man to be featured in those plans just yet, as the PlayStation-exclusive hero won’t be swinging in to save the day for quite some time.

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Players Are Farming The Heck Out Of The Outriders Demo, So The Devs Are Nerfing It

Image: Square Enix

The new loot shooter Outriders hasn’t even launched yet and players are already hard at work grinding for some of its rarest gear in the game’s recent demo. According to the developers, it’s gotten so out of hand that they need to patch it to make legendary guns harder to farm, before players end up breaking the game’s progression.

“While we do not want to prevent farming runs (We get it!), the lootcave discovered via the triple chest-run, as well as the store exploit, do not feel to be within the spirit of the game,” one Outriders developers at People Can Fly (maker of Bulletstorm) wrote on the game’s subreddit. “To that end, we are redirecting farming efforts to mechanics in the game that may be more enjoyable for players to play through and repeat.”

Some of the specific changes coming in a patch to the demo slated to go live later today are as follows:

  • Epic items will no longer appear in shops and vendors (within the demo).
  • Chests will no longer drop legendary items.
  • Side quest rewards (on repeat runs) will now have a chance to drop legendary items.

The team stressed, however, that general drop rates for legendary weapons from enemies “are NOT being changed.”

Launched on February 25, it didn’t take long for players to flock to the Outriders demo, becoming one of the top Steam downloads of the week. They’ve made quick work of finding ways to break the game’s loot system as well, including discovering its very own loot cave with a constantly respawning boss, and a three-chest run mission players could farm in mere minutes without ever needing to fight anything.

Part of the reason players have done this is because Outriders is a genuinely fun cover-based looter shooter, but the other reason is because all of their progress from the demo will carry over to the finished game when it comes out April 1. People love to get a good head start, especially when it comes to loot games.

In the past when exploits have been discovered in Destiny or Anthem (RIP), they’ve been patched out, in part to prolong the life of the game and keep people grinding. People Can Fly have emphatically stated that Outriders isn’t a live service game, however, though it’ll continue to support it after release. We’ll see what that means in practice once it’s finally out.

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Bungie plans Destiny 2 cross-play for fall 2021

Bungie gave Destiny 2 players a big update on the developer’s plans throughout the rest of 2021, as well as a peek into 2022. There are big campaigns and additions coming, but one of the biggest announcements is the addition of cross-play between Windows PC and console players.

Crossplay is coming to the masses in Season 15. We’ll be doing some internal rollouts and alpha tests in Season 14 to prepare for a widespread launch this fall. With Crossplay, you’ll be able to play with all your friends no matter what platform you call home. And don’t worry, we won’t be matching console and PC players together in the Crucible unless PC players specifically invite their console friends to play with them in the PC Crucible pools.

Previously, PC players were locked to only playing with PC players, and console players were in the same boat. In PvP games and first-person shooters, keyboard and mouse controls are considered to be a little more exact, which is an advantage in PvP modes like the Crucible. Luckily, the raids and cooperative parts of the game don’t have the same restrictions.

This update should provide the best of both worlds. If console players want to go into the Crucible against PC players, they’re able to do so by playing with PC friends. Otherwise, everyone will be able to play together, which should make Destiny 2 a much easier social experience to share.

Cross-play is planned for the fall of 2021, but Bungie will be testing the feature throughout Season 14 with internal testing and alpha tests. More details will be coming on these tests in the future, but for now, it’s promising to know that Destiny 2 players will eventually join together for a good old fashioned raid.

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Destiny 2’s Next Big Expansion The Witch Queen Delayed To 2022

Screenshot: Bungie

Destiny 2 has gotten a big expansion every year since it released, but 2021 will be different. Bungie announced today that The Witch Queen, originally planned to launch in the second half of this year, will be delayed until 2022 due to its size and ongoing issues around working from home during the covid-19 pandemic.

“As we began to scale production on the Witch Queen last year, we made the difficult but important decision to move its release to early 2022,” the studio wrote. “[W]e also realized we needed to add an additional unannounced chapter after Lightfall to fully complete our first saga of Destiny.”

In addition to teasing this follow-up to the expansion previously planned for 2022, which will presumably now be pushed to 2023, Bungie assistant game director Joe Blackburn went into the causes of the delays in more detail:

  • The Witch Queen represents an important evolution in the ongoing story of Destiny 2. Beyond Light built the foundation and allowed us to weave the world-building of Destiny and Destiny 2 together, but The Witch Queen will light the fire on a strongly interconnected narrative across Lightfall and beyond, unlike anything we’ve ever attempted before, with characters, arcs, heroes and villains that persist over multiple future releases. Even more importantly, the conclusion of these releases will also conclude the “Light and Darkness Saga,” the conflict we first introduced with the launch of Destiny many years ago. As we’ve been developing The Witch Queen, we realized that we needed this release to be the first of many moments crucial to the story of Destiny. With so much leading to and dependent on what happens in The Witch Queen, we wanted to make sure that we gave ourselves enough time to build out this journey in the right way, starting with an exceptional first chapter in The Witch Queen.
  • With Destiny now committed to being an everlasting evolving world, we want to make sure we are still taking the time to upgrade the systemic foundation of Destiny 2 to support everything we want to do in the future. Our ultimate vision for Destiny 2 still stands – a definitive action-MMO, a unified global community where you can play Destiny anywhere with your friends. For 2021 this means upgrading our approach to keeping Destiny’s weapon and armor game fresh, refining our vision for PVP, implementing transmog, and adding Crossplay. More below.
  • Finally, and the most important reason, we are proud to be uncompromising when it comes to our commitment to the health of our teams. With COVID-19 keeping us away from the office, and the large amount of work on our plates, we needed to move the date in order to make sure that both this year’s updates and The Witch Queen were both delivered at the quality we strive for, and on a schedule that made sense for everyone involved.

Basically, The Witch Queen sounds like it will kick Destiny’s story, which has been an incredibly slowburn since the first game’s release, into overdrive, and in order to get that right and lay the foundation correction, Bungie needs more time.

Traditionally, Destiny expansions have launched in September. Last year’s Beyond Light was the first to slip, arriving in November instead, the first expansion the studio delivered after breaking up with Activision. With the announcement of these latest delays, it seems like the series’ original predictable release cadence will give way to the more realistic approach of “it’s out when it’s done.”

In the meantime, Bungie is focusing on overhauling a number of things in the game, including its recently added and much criticized sunsetting system whereby new loot was given a yearly expiration date. 

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Bungie Is Looking To Expand The Destiny 2 Universe

Image: Bungie

Yesterday, Bungie announced some big plans over the next few years, including new offices, new games, and a new leadership team seemingly in charge of branching out the the Destiny 2 universe into other media.

“[O]ne of the primary drivers of Bungie’s expansion is to increase the commitment to the long-term development of Destiny 2, tell new stories in the Destiny Universe, and create entirely new worlds in to-be-announced IPs,” the studio wrote over on its website.

In material terms the expansion includes a big new HQ office that sounds effectively like a mini-college campus, an international office in Amsterdam focused on publishing and marketing, and new people brought on board at the executive and board of directors level, including the appointment of former Viacom CBS president of consumer products, Pamela Kaufman. In aspirational terms, Bungie wants to expand the “Destiny Universe into additional media,” and release a brand new game before 2025. Bungie had previously announced it was working on a new non-Destiny game as part of a $100 million publishing deal with Chinese gaming company NetEase.

Previously synonymous with Halo, Bungie has spent the greater part of the last decade becoming the Destiny company. It seems the independent studio is looking to double-down on that trend while also still developing new projects. Last year, Destiny 2 director Luke Smith announced a multi-year plan to continue the game’s annual expansions rather than working on a Destiny 3, a move that came after the studio finally cut ties with publisher Activision.

All of this seems very much in keeping with the decade-long vision originally laid out for the first Destiny, which at the time then-Bungie COO (and now CEO) Pete Parsons said was part of trying to turn the IP into gaming’s version of Star Wars and Lord of the Rings. Destiny’s always been a very cinematic game, with voice talents that have ranged from Peter Dinklage and Gina Torres to Nathan Fillion and Lance Reddick. It seems like the perfect time for the world it’s established to be brought into TV or film, especially as Hollywood races to adapt every video game to fill its bottomless appetite for new content.

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Destiny 2 Presage Guide: How To Start The Voice On The Other Side Exotic Quest For Dead Man’s Tale

It’s only the second week of Destiny 2’s Season of the Chosen, and already there’s a new Exotic weapon for players to chase in a hidden Exotic quest. Here’s what you need to find the Presage quest and get started earning Dead Man’s Tale, a new Exotic scout rifle.

Your journey starts with this week’s Nightfall: The Ordeal Strike, The Arms Dealer. You’ll need to load into the mission in order to find the path to start Presage, so you’ll want to grind your Power level up to at least 1230 to make things easier on yourself. The mission you’re looking to unlock, Presage, also has a recommended Power level of 1230, so keep that in mind before you get started.

How To Find The Pressage Exotic Mission

Play The Arms Dealer In Nightfall: The Ordeal

You’ll need to start The Arms Dealer, this week’s Nightfall: The Ordeal Strike, but the good news is that you neither have to finish the Strike nor play it at a high difficulty to find what you’re looking for.

Start the mission and enter the first room, a Cabal facility where you’ll fight a handful of enemies. Usually, you’d then use Ghost to hack a console and open the door at the far end of the room, which leads outside. Instead, look for another, newly opened door, near the table with the big hologram on it. This leads you to another large hallway deeper into the facility, and the path is littered with turrets.

Look for the door just behind the hologram table in the first room of The Arms Dealer; don’t go to the left and hack the door as normal.

Find The Distress Signal

Blast your way through the hallway to its end and you’ll exit outside, but this time, onto a pair of landing pads. A Major Cabal Phalanx called Than’grot, Loyal to Caiatl, blocks the path here, as do some more turrets. Shoot through them all to open the path out onto the landing pads.

You’ll see a few more turrets as you push away to the facility. Jump out to the furthest landing pad and look for a big gray crate. Interact with it to receive a Cabal Distress Signal datapad in your inventory. You can check it out for a little bit of backstory.

Keep pushing out onto the landing pads, past more defenses, to find a crate with the distress signal inside you need to advance to the Presage mission.

Return To Zavala

At this point, you’re done with The Arms Dealer and you can finish the Strike as normal or just depart for orbit. Head back to the Tower and talk to Zavala. After getting a rundown of the situation, you’ll unlock a new mission on the Director’s Tangled Shore map. Look toward the top of the screen for the Presage mission.

We’ll update this guide with more information as we find it, so stay tuned!

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