Tag Archives: Concepts

Filled with ideas for what’s next, Baldur’s Gate 3 developer has “two games that we want to make” and “lots of concepts” – Gamesradar

  1. Filled with ideas for what’s next, Baldur’s Gate 3 developer has “two games that we want to make” and “lots of concepts” Gamesradar
  2. Larian was “thinking about” Baldur’s Gate 4, but D&D 5E wouldn’t work with “all these ideas of new combat that we wanted to try out” Gamesradar
  3. Baldur’s Gate 3: Director Swen Vincke Answers All Our Questions About Foregoing DLC, AAA Development, and More IGN
  4. Larian CEO has been ‘reading the Reddit threads’ and wants us to remove our tinfoil hats, says Wizards of the Coast isn’t the reason Baldur’s Gate 3 is finished PC Gamer
  5. “We’ve done our job”: Baldur’s Gate 3 devs call off DLC and step away from D&D Ars Technica

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Bentley Mulliner Batur, DS 9 Driven, And DeLorean Concepts: Your Morning Brief


Good morning and welcome to our daily digest of automotive news from around the globe, starting with…

Physical Buttons Much Easier To Use Than Infotainment Screens, Study Finds

Swedish publication Vi Bilägare compared 11 modern vehicles to a 2005 Volvo V70 in an effort to find out which had the most user-friendly controls. Drivers were asked to perform a range of actions, including switching on the seat heaters, adjusting the radios, and resetting the trip meter. In the 17-year-old Volvo, it took the driver just 10 seconds to perform all the tasks, while in the worst-performing vehicle, the MG Marvel R, it took the driver 44.9 seconds — needless to say, with attention being diverted from the road in that time.


Bentley Mulliner Batur Debuts As Most Powerful Model In The Company’s History

With more than 730 hp (544 kW / 740 PS) and 737 lb-ft (1,000 Nm) of torque, the  Bentley Mulliner Batur is the most powerful model the brand has ever produced and serves as a reminder of the potential of the company’s familiar twin-turbo 6.0-liter W12. Detailed performance specifications have not yet been released; however, the engine is not the only thing to write home about with this limited-to-18 units bespoke edition. The car will come with four-wheel steering, torque vectoring, an electronic LSD, adaptive air suspension, and carbon brakes — not to mention the modernized styling that will “guide” the company’s transition into EVs.


Driven: DS 9 Is A Quirky French Luxury Car For Committed 5-Series Haters

Is the DS 9 an undiscovered gem, or does it deserve to be overlooked in light of its German competition? While the DS 9 fails to impress on some fronts (like infotainment and interior space), there are some quirky aspects where it does pretty well too. Should you reconsider that 5-Series? Read on and find out.


These 34 Electric Cars Won’t Qualify For Biden’s New EV Tax Credits

The new EV tax credit scheme may seem like good news for would-be electric car owners, but it isn’t as simple as you may think. In fact, with the regulations that are coming into play with the Inflation Reduction Act, even if an EV claims to be made in America, it may not be enough to qualify in the future thanks to batteries made overseas and a price cap of $55,000 for cars and $80,000 for vans, trucks and SUVs. That means a range of electric cars, from the Kia EV6 to the Tesla Model X, won’t be eligible for the $7,500 maximum tax credit.


DeLorean Unveils 2024 Alpha5 Plasmatail And Baja-Themed 2040 Omega Concepts

Following the unveiling of the DeLorean Alpha5 prototype, the company presented two new concepts that aim to look towards the future. The first, the 2024 Alpha5 Plasmatail, shares its fully electric underpinnings and several body panels with the regular Alpha5. It envisages a shooting brake bodystyle for the EV, with increased storage capacity. The DeLorean Omega is slightly more outlandish and, according to the company, is an off-roader designed for 2040, incorporating Baja-themed off-road racing elements.


Is The Dodge Charger Daytona SRT’s Fake V8 Sound Cool Or Cringy?

A lack of aural stimulation is one of the biggest gripes petrolheads have with the impeding EV revolution. So far, we’ve seen automakers tackle the problem in different ways, but none has been quite as polarizing as the retro-futuristic V8 soundtrack provided by the Dodge Charger Daytona SRT EV. But we want to know what you think about the Charger’s, and others’, sounds — are they cool or cringy?


What Else Is Making The News?


Kimi Raikkonen Crashes Out Of NASCAR Cup Debut 

2007 Formula 1 World Champion Kimi Raikkonen was pushed off the track and into a barrier in his maiden NASCAR Cup race. Raikkonen, driving a Chevrolet for Project91, had qualified 27th for the Go Bowling at The Glen event at Watkins Glen, and was running as high as P8 at one point.


Cineworld Considering Filing For Bankruptcy In The US

Cineworld, a UK-based company that owns Regal Cinemas in the US, says it is considering filing for Chapter 11 bankruptcy in the States. However, the firm stated that it expects to continue trading in the long-term, with no impact on its employees, but that shareholders should expect a significant dilution in their stakes.



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Nintendo Reveals Character Concepts For Switch Sports, Included Robot Designs

Image: Nintendo

If you’re a Wii Sports veteran, one of the first things you’ll probably notice when playing Nintendo Switch Sports is the new avatars. While they seem like a natural evolution alongside Mii, during the development of Switch Sports, Nintendo experimented with all sorts of different character designs.

In the latest translation of Nintendo’s ‘Ask the Developer’ series’, the Switch Sports team showed off some other character concepts that didn’t make the cut. Some proposals included student and college characters, round-shaped characters, and even robots with an avatar controlling them from the inside!

Junji Morii (Art Director): “Even before we decided to make a fresh start again, we had proposed different kinds of character illustrations. In the early stage, we proposed round-shaped characters with no arms or legs, similar to the Mii characters in Wii Sports. We also created college student characters that looked like this with a theme of intercollegiate sports.”

Takayuki Shimamura (Producer): I remember we had the most outlandish characters that looked like robots. (Laughs)

Morii: Around the time when we decided to restart the project from scratch and were told that we would be starting over to create the world’s most easy-to-invite to motion-based game, I asked, “Are you sure we can’t go this far?” (Laughs)

Image: Nintendo

The player is inside the robot, but it is the robot that moves when you swing the Joy-Con controller. The robot is the one doing the bowling.

What? You operate the robot?

Yoshikazu Yamashita (Director): Yes, you operate this robot, and the robot throws the ball. I know it doesn’t make sense. You might also wonder how big this bowling alley is. (Laughs)

Image: Nintendo

Morii: At first, everyone was so excited about this robot idea that we all thought, “This could be fun!” We even made a prototype. But when we actually saw the robot on the screen and moved it around, a blanket of silence fell over everyone.

Everyone: (Laughs)

Okane: This would make the gameplay about operating a robot.

Yamashita: The player controls the character in the robot to operate the robot. Then, the robot throws the ball. There are too many steps in between.

In the end, the development team of Nintendo Switch Sports decided to play it safe and go with a design that resembled a human being – also known as “Sportsmates”.

Image: Nintendo

What do you think of the final character designs in Nintendo Switch Sports? How about these concept ideas? Leave a comment down below.



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Georgia state Senate passes bill targeting ‘divisive concepts’ in schools

Senate Bill 377 passed Friday afternoon by 32-20, according to a tweet from the Senate Press Office. The bill — which passed along party lines with Republicans in support of the measure and Democrats against it — now moves to the Georgia state House for consideration.
Georgia is among a number of states with Republican-controlled legislatures that have sought to legislate what can be taught in schools.

The text of the bill defines nine “divisive concepts” that would not be allowed to be taught if it becomes law. Among them are the ideas that one race or ethnicity is inherently superior to another; the concept that the United States and Georgia are “fundamentally or systemically racist”; and the practice of teachers making students feel demeaned or guilty because of their races, skin colors or ethnicities. 

While the bill would ban these concepts in curriculums and training programs, the language in the bill does not “prohibit the discussion of divisive concepts, as part of a larger course of instruction, in an objective manner and without endorsement.”

According to the text of the bill, it also does not “prohibit the use of curriculum that addresses topics of slavery, racial or ethnic oppression, racial or ethnic segregation, or racial or ethnic discrimination, including topics relating to the enactment and enforcement of laws resulting in such oppression, segregation, and discrimination.”

A similar bill, House Bill 1084, known as the “Protect Students First Act,” has passed the Georgia House and has been sent to the state Senate. That measure would prohibit local school boards and administrators from discriminating “on the basis of race” by promoting or encouraging nine “divisive concepts” that are almost identical to those in SB 377.



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Samsung shows off foldable laptop, tablet, and smartphone concepts at CES

Samsung has been leading the charge toward foldable smartphones for almost three years now, but the future of the company’s foldable ambitions have always been on display at trade shows, going all the way back to 2008. With three versions of the Galaxy Z Fold (and two smaller Z Flips) under the conglomerate’s belt, Samsung’s Display division has shown up to CES with a plethora of prototypes detailing what it thinks the future of foldables will look like. For whatever reason, Samsung produced official hands-on videos of these devices but isn’t hosting them anywhere, but there are some mirrors on YouTube from Abhijeet Mishra (1, 2, 3, 4).

These aren’t from the “Galaxy” division (that would be Samsung Mobile), and they aren’t fully featured devices. But Samsung Display’s technology has been a driving enabler behind the Galaxy Fold line of devices. Now, the display division wants to tackle even bigger and more complicated form factors.

The tri-fold “Flex S” and “Flex G” concepts

If one fold works on the Galaxy Z Fold, then surely two folds will be even better. The first concept, the “Flex S,” folds up in an “S” shape (It’s more like a “Z” but “S” has way better Samsung branding synergy). This gives you a visible front display when the device is closed and a wide aspect ratio when open. The Flex S comes in phone and tablet versions. The commercial Galaxy Fold needs a totally separate screen to have a front display, while the Flex S only needs a single screen. The Huawei Mate X tried a single-screen design with only one fold, but that meant the entire device was a display when closed, and there was no “safe” side to place on the table. The Flex S works around that problem with the second fold.

The tablet opens up to around a 16:10 aspect ratio, which seems like a good match for video content, tablet apps, or three side-by-side phone apps. When closed, the tablet takes on the shape of the phone, but this prototype looks like it would be one of the biggest “phones” on the market.

This device looks like it’s constructed exactly like a scaled-up Galaxy Z Fold. There’s a raised plastic bezel around the flexible OLED display, keeping the panel attached to the phone. Like the Fold, the display edges are exposed around the hinge area, with a “T” shaped guard hopefully stopping anything from getting under the delicate display.

The phone version of the Flex S has popped up at other trade shows before. It shrinks the same tri-fold design way, way down to what looks like a device in the 4-inch range. When closed you get a small, one-handed phone design, which you can then open into a bigger device for multimedia usage. Making a small phone bigger is a cool idea, and it seems more functional than the Galaxy Z Flip, which is just a normal phone that folds in half.

Unlike the tablet, the phone Flex S has a plausible camera setup, thanks to the camera bump on the front left side of the device. It’s not demoed, but I would imagine this could work as both a front and rear camera by just folding the first chunk of the screen over and using the other half of the display as a viewfinder.

The right panel of the device is a bit odd. Samsung chose to not extend the display all the way to the end of the phone. Instead, the phone just becomes a clear block of plastic. When you fold up the phone, There’s now the main display on the front and a clear strip of plastic exposing a bit of the display on the back, where you can show a message or something.

The Flex G devices are the same idea, but everything folds inward, so there’s no screen on the outside. These protect the screen a lot more when it’s in your pocket, but you won’t have any kind of quick display for notifications, which we’ve found to be limiting on other foldables. Again, there is a dead zone on the right side of the phone, but this time, Samsung fills it with an S-Pen holder. There’s a front camera, but no rear camera on this prototype.

The big tablet version is just all screen. There are no cameras, and I’m not even sure it has a charging port.

Samsung also showed off a phone with a rollable flexible display. This is similar to the designs we’ve already seen from LG, Oppo, and TCL. In phone mode, the flexible display wraps around one side of the phone with additional, unused display on the back. When it’s time to jump into tablet mode, a set of motors expands the body of the device, which pulls more of the flexible display from the back to the front, making the display “grow.” A multitude of companies have shown off this design, but no one has commercialized it yet.

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LG made some wild curved OLED concepts for CES 2022

LG’s display division will showcase two flexible OLED concepts at CES 2022 – assuming the pandemic doesn’t claim the annual trade show as its latest victim. The first one is the “Virtual Ride” stationary bike. It features three vertical 55-inch OLED displays that form one continuous screen in front and above the rider. The topmost panel has a 500R curvature radius. According to LG Display, that’s the most extreme curve among large screens to date.

LG

The second concept is the “Media Chair.” It’s a recliner with a 55-inch OLED TV attached to it. It features a 1,500R curvature, which LG says is ideal for a use case like this one. It also includes the company’s Cinematic Sound OLED technology, allowing the display to create sound without external speakers. Lastly, the display can alternate between portrait and landscape orientations with the touch of a button located on the armrest of the chair.

Like with most CES concepts, the likelihood we’ll see LG commercial either the Virtual Ride or Media Chair is slim. That’s not to say the company hasn’t brought some of its past concepts to market (the OLED R comes to mind), but it’s better to see these latest ones as a showcase of how much LG’s display technology has advanced in recent years.

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5 sci-fi concepts that are possible (in theory)

Science fiction novels and movies are packed with far-out ideas, most often as the springboard for an action-packed adventure rather than a serious attempt to predict future trends in science or technology. Some of the most common tropes, such as accelerating a spacecraft to fantastic speeds in a matter of seconds without crushing the occupants , are just plain impossible according to the laws of physics as we understand them. Yet those very same laws appear to permit other seemingly far-fetched sci-fi concepts, from wormholes to parallel universes. Here’s a rundown of some of the sci-fi ideas that could really be done — in theory, at least.

Wormholes

Traveling through a wormhole could be possible in certain gravity conditions. (Image credit: Shutterstock)

The idea of a wormhole —a shortcut through space that allows almost instantaneous travel between distant parts of the universe — sounds like it was created as a fictional story-driver. But under its more formal name of an Einstein-Rosen bridge, the concept has existed as a serious theoretical concept long before sci-fi writers got hold of it. It comes out of Albert Einstein‘s theory of general relativity, which views gravity as a distortion of space-time caused by massive objects. In collaboration with physicist Nathan Rosen, Einstein theorized in 1935 that points of extremely strong gravity, such as black holes, could be directly connected with each other. And so the idea of wormholes was born.

The forces around a black hole would destroy anyone that came close to it, so the idea of actually traveling through a wormhole wasn’t given serious consideration until the 1980s, when astrophysicist Carl Sagan decided he was going to write a sci-fi novel. According to the BBC, Sagan encouraged fellow physicist Kip Thorne to come up with a feasible way to travel interstellar distances in a flash. Thorne duly devised a way — possible in theory, but highly improbable in practice — that humans might achieve interstellar travel by traversing a wormhole unscathed. The result found its way into Sagan’s novel “Contact” (Simon and Schuster: 1985) which was subsequently adapted into a film with Jodie Foster in the lead role. 

While it’s highly unlikely that wormholes will ever become the simple and convenient methods of transportation portrayed in movies, scientists have now come up with a more viable way to construct a wormhole than Thorne’s original suggestion. It’s also possible that, if wormholes already exist in the universe, they could be located using the new generation of gravitational-wave detectors.

Warp drive

It’s theoretically possible to travel faster than the speed of light if you manipulate the space around the spaceship. (Image credit: EDUARD MUZHEVSKYI / SCIENCE PHOTO LIBRARY via Getty Images)

An essential prerequisite for most space-based adventure stories is the ability to get from A to B much faster than we can today. Wormholes aside, there are multiple stumbling blocks to achieving this with a conventional spaceship. There’s the enormous amount of fuel required, the crushing effects of acceleration, and the fact that the universe has a strictly imposed speed limit. This is the speed at which light travels — precisely one light-year per year, which in a cosmic context isn’t very fast at all. Proxima Centauri, the second-closest star to Earth, is 4.2 light-years from the sun, while the center of the galaxy is a whopping 27,000 light-years away.

Fortunately, there’s a loophole in the cosmic speed limit: It only dictates the maximum speed we can travel through space. As Einstein explained, space itself can be distorted, so perhaps it’s possible to manipulate the space around a ship in such a way as to subvert the speed limit. The spaceship would still travel through the surrounding space at less than the speed of light, but the space itself would be moving faster than that. 

This was what the writers of “Star Trek” had in mind when they came up with the concept of a “warp drive” in the 1960s. But to them it was just a plausible-sounding phrase, not real physics. It wasn’t until 1994 that theoretician Miguel Alcubierre found a solution to Einstein’s equations that produced a real warp drive effect, Live Science’s sister site Space.com reported, contracting space in front of a spaceship and expanding it to the rear. To start with, Alcubierre’s solution was no less contrived than Thorne’s traversable wormhole, but scientists are attempting to refine it in the hope that it might one day be practical.

Time travel

The theory of general relativity shows that it’s possible to travel back in time.  (Image credit: Shutterstock)

The concept of a time machine is one of the great sci-fi plot devices, allowing characters to go back and change the course of history — for better or worse. But this inevitably raises logical paradoxes. In “Back to the Future,” for example, would Doc have built his time machine if he hadn’t been visited by the future Marty using that very same machine? It’s because of paradoxes like these that many people assume time travel must be impossible in the real world — and yet, according to the laws of physics, it really can occur.

Just like with wormholes and space warps, the physics that tells us it’s possible to travel back in time comes from Einstein’s theory of general relativity. This treats space and time as part of the same “space-time” continuum, with the two being inextricably linked. Just as we talk about distorting space with a wormhole or warp drive, time can be distorted as well. Sometimes it can get so distorted that it folds back on itself, in what scientists refer to as a “closed timelike curve” — though it could just as accurately be called a time machine.

A conceptual design for such a time machine was published in 1974 by physicist Frank Tipler, according to physicist David Lewis Anderson, who describes the research on the Anderson Institute, a private research lab. Called a Tipler cylinder, it has to be big — at least 60 miles (97 kilometers) long, according to Humble — and extremely dense, with a total mass comparable to that of the sun. To get it to function as a time machine, the cylinder has to rotate fast enough to distort space-time to the point where time folds back on itself. It may not sound as simple as installing a flux capacitor in a DeLorean, but it does have the advantage that it really would work — on paper, at least.

Teleportation

Star Trek The Adventure Exhibition In London, 2002. Sci-fi shows and films use teleportation as an easy way to move people to new locations, but the reality is far more limited.  (Image credit: Scott Barbour / Staff via Getty Images)

The archetypal sci-fi example of teleportation is the “Star Trek transporter, which, as the name suggests, is portrayed simply as a convenient way to transport personnel from one location to another. But teleportation is quite unlike any other form of transport: Instead of the traveler moving through space from the starting point to the destination, teleportation results in an exact duplicate being created at the destination while the original is destroyed. Viewed in these terms — and at the level of subatomic particles rather than human beings — teleportation is indeed possible, according to IBM.

The real-world process is called quantum teleportation. This process copies the precise quantum state of one particle, such as a photon, to another that may be hundreds of miles away. Quantum teleportation destroys the quantum state of the first photon, so it does indeed look as though the photon has been magically transported from one place to another. The trick is based on what Einstein referred to as “spooky action at a distance,” but is more formally known as quantum entanglement. If the photon that is to be “teleported” is brought into contact with one of a pair of entangled photons, and a measurement of the resulting state is sent to the receiving end — where the other entangled photon is — then the latter photon can be switched into the same state as the teleported photon.

It’s a complicated process even for a single photon, and there’s no way it could be scaled up to the kind of instant-transportation system seen in “Star Trek.” Even so, quantum teleportation does have important applications in the real world, such as for hack-proof communications and super-fast quantum computing.

Parallel universes

Bubble universes in a multiverse shown in this artist’s conception. (Image credit: Shutterstock)

The universe is everything our telescopes reveal to us — all the billions of galaxies expanding outward from the Big Bang. But is that all there is? Theory says maybe not: There might be a whole multiverse of universes out there. The idea of “parallel universes” is another familiar sci-fi theme, but when they’re depicted on screen they typically differ from our own universe only in minor details. But the reality may be much weirder than that, with the basic parameters of physics in a parallel universe — such as the strength of gravity or nuclear forces — differing from our own. A classic portrayal of a genuinely different universe of this kind, and the creatures living in it, is Isaac Asimov’s novel “The Gods Themselves” (Doubleday: 1972).

The key to the modern understanding of parallel universes is the concept of “eternal inflation.” This pictures the infinite fabric of space in a state of perpetual, incredibly rapid expansion. Every now and then a localized spot in this space — a self-contained Big Bang — drops out of the general expansion and begins to grow at a more sedate pace, allowing material objects like stars and galaxies to form inside it. According to this theory, our universe is one such region, but there may be countless others.

As in Asimov’s story, these parallel universes could have completely different physical parameters from our own. At one time scientists believed that only universes with virtually the same parameters as ours would be capable of supporting life, but recent studies suggest the situation may not be as restrictive as this, Live Science previously reported. So there’s hope for Asimov’s aliens yet — though perhaps not for making contact with them, as happens in the novel. Nevertheless, the traces of other universes might be detectable to us by other means. It’s even been suggested that the mysterious “cold spot” in the cosmic microwave background is the scar from a collision with a parallel universe, Ivan Baldry, a professor of astrophysics at Liverpool John Moores University in the U.K. wrote in The Conversation.

Originally published on Live Science.

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The Space Force is starting to lean into innovative launch concepts

Enlarge / A Falcon 9 rocket launched a GPS III satellite in November 2020. Then, the same first stage launched another GPS III satellite in June 2021.

Trevor Mahlmann

In June, a previously flown Falcon 9 booster lofted a new-generation Global Positioning Satellite for the US Space Force. This marked a watershed moment for the US military and the concept of reusable rockets, as the Space Force entrusted a satellite worth about half a billion dollars to the new technology.

Now, thanks to a recent news release from the US Space Force, we have a little more insight into why the Space Force is leaning into reusable rockets and other technology from innovative companies such as SpaceX.

Using a refurbished booster—this particular first stage had launched a GPS III satellite in November 2020—did save the Space Force money. By agreeing to launch two of its new GPS III satellites on used rockets, essentially, the US government pocketed $52 million in cost savings. This was certainly welcome, Space Force officials said, and it’s nice to have the potential to increase launch tempo.

However, the most important factor, according to the chief of the US Space Force, is tapping into American innovation.

“While innovation and speed inevitably come with risk, the biggest threat to our success is moving too slowly and refusing to change,” said Gen. John “Jay” Raymond, chief of space operations, in the release. “This launch proves the Space Force will smartly innovate to grow our national advantage in a contested space environment.”

During the process of certifying the previously flown Falcon 9 rocket, and preparing it for a re-launch, Space Force officials worked side by side with SpaceX technicians to better understand the hardware and reuse process. This was both a learning opportunity for the military and also served to make them more comfortable with SpaceX and its efforts to push the boundaries of reuse.

This is not the first time SpaceX has pushed the US military to adopt innovation. As part of its “Range of the Future” program, the US Space Force recently agreed to test and adopt an automated flight termination system for launches from Cape Canaveral, Florida.

Additionally, the military has expressed an interest in SpaceX’s “Starship” program that seeks to develop a fully reusable, super-heavy lift rocket. As part of a new “Rocket Cargo” program,” the Air Force seeks to leverage emerging commercial rocket capabilities to launch cargo from one location and land elsewhere on Earth.

“This idea has been around since the dawn of spaceflight,” said Greg Spanjers, an Air Force scientist and the Rocket Cargo program manager, earlier this year. “It’s always been an intriguing idea. We’ve looked at it about every 10 years, but it’s never really made sense. The reason we’re doing it now is because it looks like technology may have caught up with a good idea.”

The US military has a well-earned reputation for a stodgy approach to high-risk activities, like spaceflight. But it seems like one benefit of creating the US Space Force has been a prodding to think about space activities in a new way and a willingness to adapt to once-radical ideas.

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Video Game-Playing Pigs Stretch Our Concepts of Animal Intelligence

A Yorkshire pig operating a joystick to move a dot on the screen.
Photo: Eston Martz / Pennsylvania State University

The four pigs came to win. If they played the game well, they got delicious dog food (they used to get M&Ms, but the humans decided those were too sugary). Time and again, when prompted by researchers to complete a video game task—guiding a cursor with a joystick, a sort of rudimentary Pong—they did so with impressive skill.

Researchers began putting pigs on computerized tasks in the late 1990s, and though the results got occasional press coverage over the years, no peer-reviewed research on the experiments has been published until today, with a paper in the journal Frontiers in Psychology. The scientists found that despite dextrous and visual constraints on the animals, pigs were able to both understand and achieve goals in simple computer games.

“What they were able to do is perform well above chance at hitting these targets,” said Candace Croney, director of Purdue University’s Center for Animal Welfare Science and lead author of the paper, in a phone call. “And well enough above chance that it’s very clear they had some conceptual understanding of what they were being asked to do.”

The published research is the long-awaited fruit of some 20 years of labor that began when Croney was at Purdue University, working with the prolific pig researcher Stanley Curtis. The project followed the efforts of two Yorkshire pigs, Hamlet and Omelet, and two Panepinto micro pigs, Ebony and Ivory, as they attempted to move a cursor to a lit area on the computer screen.

Croney with “Omelet” the pig.
Photo: Eston Martz / Pennsylvania State University

“They beg to play video games,” Curtis told the AP in 1997. “They beg to be the first ones out of their pens, then they trot up the ramp to play.”

It was an uphill battle for the swine. The joysticks were outfitted for trials with primates, so the hoofed pigs had to use their snouts and mouths to get the job done. All four pigs were found to be farsighted, so the screens had to be placed at an optimal distance for the pigs to see the targets. There were additional limitations on the Yorkshire pigs. Bred to grow fast, the heavier pigs couldn’t stay on their feet for too long.

“While there may have been some physical limitations to how well the pigs could see the screen or manipulate the joystick, they clearly understood the connection between their own behavior, the joystick, and what was happening on the screen,” Lori Marino, a neuroscientist unaffiliated with the current paper, said in an email. Marino, who directs the Whale Sanctuary Project, has long studied mammalian cognition, intelligence, and self-awareness, including in pigs. “It really is a testament to their cognitive flexibility and ingenuity that they were able to find ways to manipulate the joystick despite the fact that the test setup was often difficult for them to engage with physically.”

“What makes these findings even more important is that the pigs in this study displayed self-agency,” Marino added, “which is the ability to recognize that one’s’ own actions make a difference.”

The pigs were taught a number of commands to make their lives, as well as those of the researchers, easier. They learned directions similar to what you’d teach a dog—to sit, to come, to wait away from their pens when they needed cleaning—as well as to fetch their toys when the work of playing video games was over.

“Ebony” working the joystick with their snout.
Photo: Candace Croney

“At a certain point, they were getting really good at getting their toys and not so good at cleaning up after themselves,” Croney said. “I was becoming pretty much a pig daycare worker, going around and sorting them out. So then we started teaching them to put things back.”

When the research had concluded, the Yorkshire pigs were adopted by the owners of a bed and breakfast, where they lived out their lives on the farm. Ebony and Ivory eventually retired to a children’s zoo. Croney said that even years after the experiments, she went to visit Hamlet, who heard her voice and “came galloping” across the pasture to say hello.

Swine may not have the dextrous fingers of a primate or the doleful look of a puppy dog, but, cognitively, they are firmly in competition. Winston Churchill once said that “Dogs look up to you, cats look down on you. Give me a pig! He looks you in the eye and treats you as an equal.” It’s well past time we give pigs the respect they’re due.

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