Tag Archives: codenamed

Exclusive: Microsoft continues to iterate on an Xbox cloud streaming device codenamed ‘Keystone

For a few years, rumors have persisted that Microsoft was exploring building some form of streaming stick to offer Xbox Cloud Gaming via a more affordable dongle, similarly to Chromecast and Google Stadia. The first hint was Project Hobart. More recently, a code name “Keystone” appeared in an Xbox OS list, lending fire to rumors that Microsoft was continuing to explore additional hardware for the Xbox lineup. 

We can now confirm that that is indeed true, and it pertains to a modernized HDMI streaming device that runs Xbox Game Pass and its cloud gaming service. Microsoft is, however, taking exploring additional iterations of the product before taking it to market. 

In a statement provided to Windows Central, a Microsoft spokesperson described its commitment to lowering boundaries to Xbox content via low cost-hardware, while acknowledging that the existing version of Keystone needs a little more time to bake before going live.

“Our vision for Xbox Cloud Gaming is unwavering, our goal is to enable people to play the games they want, on the devices they want, anywhere they want. As announced last year, we’ve been working on a game-streaming device, codename Keystone, that could be connected to any TV or monitor without the need for a console,” a Microsoft spokesperson stated.

“As part of any technical journey, we are constantly evaluating our efforts, reviewing our learnings, and ensuring we are bringing value to our customers. We have made the decision to pivot away from the current iteration of the Keystone device. We will take our learnings and refocus our efforts on a new approach that will allow us to deliver Xbox Cloud Gaming to more players around the world in the future.” 

From what we understand, Keystone has been in development for a couple of years, with Microsoft continuing to finalize the product’s featureset.

To speculate, Keystone could eventually run some sort of slimmed-down Windows or Xbox OS, given that “Keystone” originally appeared in an OS list alongside the different Xbox platforms like “ERA” and “GameOS.” Utilizing Windows instead of alternatives like Android would allow Microsoft to offer its own streaming media apps like Microsoft Movies & TV. Although, using Android OSP would potentially be a quicker route to market, leaning on apps like Netflix, and perhaps Spotify.

The exact timeline for Keystone remains unclear, but I wouldn’t expect to see it any time soon — particularly not at the Xbox and Bethesda Showcase coming up on June 12.

A low-cost streaming device makes obvious sense from a business perspective, as Microsoft pushes to bring Xbox Game Pass to more households who perhaps aren’t interested in owning a full-blown console. Microsoft has also previously hinted at bringing TV apps for Xbox Cloud Gaming as well, which would lower the barrier even further. Either way, I’m excited to see what “Keystone” will look like in action once it’s ready.



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Three new Samsung wearables all codenamed ‘Heart’ surface, may be Galaxy Watch5

A new report surfaced from Galaxy Club with evidence of a new trio of smartwatches all carrying the codename “Heart”. It has not been confirmed whether ‘Heart’ is the actual codename for the unreleased Galaxy Watch 5, but the newly surfaced codenames Heart-S, Heart-L, and Heart-Pro lineup with a previous report that there would be a Pro variant of Samsung’s next smartwatch.

According to the report, it appears Samsung may be looking to shift its strategy with the Galaxy Watch. The Galaxy Watch4 came in regular and “Classic” variants, but the Galaxy Watch Active2 is overdue for a successor. It is possible the Active wearable line may be dropped for a more unified smartwatch offering.

Samsung Galaxy Watch4

The Heart-S is the smallest version that’s either 40mm or 42mm with model number SM-R90X. Meanwhile, the Heart-L is a larger version that’s either 44mm or 46mm with model number SM-R19X. Finally, the Heart-Pro is a codename that corroborates with last month’s report, and it only exists in one size.

The report doesn’t confirm that these are indeed Galaxy Watch 5 models, and we don’t know what the final naming scheme of Samsung’s new smartwatches will be yet.

Last month’s report revealed that the top-tier Galaxy Watch5 model will come with a 572 mAh battery , a significant step up from the Watch4 models. In any case, Samsung isn’t expected to announce a new Galaxy Watch until later this year, probably during its annual Unpacked event, normally sometime in August.

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Metroid Dread Developer MercurySteam Announces Its Next Game, Codenamed “Project Iron”

Image: Nintendo

If you’ve been wondering what the developer MercurySteam is up to now that Metroid Dread is available on the Nintendo Switch, it appears it’s already got a brand-new game in the works.

The Spanish-based studio is teaming up with Digital Bros and its publishing division 505 Games for a new title codenamed “Project Iron“. It’s described as a brand new third-person action RPG set within a dark fantasy world.

The title will receive a “multiplatform global release” and the project’s initial development investment amounts to €27 million. Along with this, “the intellectual property of the game is co-owned by Digital Bros. and MercurySteam through the joint-venture MSE & DB S.L. set up under the Spanish Law”.

Here’s what the co-CEOs of Digital Bros had to say about this announcement:

“We are thrilled to work with the team at MercurySteam, a proven studio that over the years has created numerous phenomenal IPs – including the recent hit release Metroid Dread in partnership with Nintendo. With MercurySteam’s creative vision and talent and 505 Games extensive experience, gamers can expect a high-quality, captivating and engaging videogame.”

In recent times, MercurySteam has also released a series of patches for Metroid Dread on the Nintendo Switch.

Would you be interested in seeing MercurySteam’s future projects like this one on the Switch? Interested to know more about “Project Iron”? Leave a comment down below.



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Valve reportedly developing standalone VR headset codenamed ‘Deckard’

Valve could have a second VR headset in development with a standalone design similar to what’s currently offered by Facebook’s lineup of Oculus Quest headsets. Evidence for the new headset was brought to light by YouTuber Brad Lynch. He found multiple references in Valve’s SteamVR code to a device codenamed “Deckard” which he then cross-referenced against the company’s recent patent applications.

Ars Technica subsequently confirmed with its own sources that much of Lynch’s findings are accurate, and that Valve does have a second headset prototype in development. In contrast with the company’s first VR headset, the Valve Index, released in 2019, the new headset has a built in processor that could allow it to work without being tethered to a PC by a cable. Valve also reportedly has ambitions for it to be able to track movement without needing external base stations (aka “inside-out” tracking).

Ars’ claims broadly line up with the code references Lynch outlines in his video. These include use of the term “standalone” and a code string that suggests it might have some internal processing power, which could allow it to function independently from an external PC. There are also references that suggest the new headset might have some measure of wireless connectivity, potentially via Wi-Fi. Ars also reports that details about updated optics are also accurate, which could allow the headset’s lenses to be positioned closer to the user’s face for better comfort and performance.

Reports of a standalone headset are interesting in light of the announcement of Valve’s handheld Steam Deck console, which runs on a semi-custom AMD processor. A Valve FAQ has made it clear that the current console is “not optimized” for VR, but in an interview the company expressed an interest in one day using the processor in a standalone VR headset.

“We’re not ready to say anything about [using the AMD processor in a VR headset],” Valve’s Greg Coomer told The Verge in a recent Steam Deck interview, “but it would run well in that environment, with the TDP necessary… it’s very relevant to us and our future plans.”

Of course, Valve developing something internally is no guarantee it’ll ever see a commercial release. Ars points towards the company’s famous history of working on projects internally, only to kill them off. But the fact that the company has already released one VR headset, and is on the cusp of releasing its own standalone handheld console, has us hopeful that Deckard might one day make it to market.

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