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Microsoft faces EU antitrust warning over Activision deal – sources

BRUSSELS, Jan 16 (Reuters) – Microsoft (MSFT.O) is likely to receive an EU antitrust warning about its $69 billion bid for “Call of Duty” maker Activision Blizzard (ATVI.O), people familiar with the matter said, that could pose another challenge to completing the deal.

The European Commission is readying a charge sheet known as a statement of objections setting out its concerns about the deal which will be sent to Microsoft in the coming weeks, the people said.

The EU antitrust watchdog, which has set an April 11 deadline for its decision on the deal, declined to comment.

Microsoft said: “We’re continuing to work with the European Commission to address any marketplace concerns. Our goal is to bring more games to more people, and this deal will further that goal.”

The U.S. software giant and Xbox maker announced the acquisition in January last year to help it compete better with leaders Tencent (0700.HK) and Sony (6758.T).

U.S. and UK regulators, however, have voiced concerns, with the U.S. Federal Trade Commission going to court to block the deal.

Microsoft was expected to offer remedies to EU regulators in an attempt to avert a statement of charge and shorten the regulatory process, other sources familiar with the matter told Reuters in November.

The EU competition enforcer, however, is not expected to be open to remedies without first sending out its charge sheet, although there are ongoing informal discussions on concessions, the people said.

Microsoft last month reached a 10-year deal with Nintendo (7974.T) to make “Call of Duty” available on Nintendo consoles, saying it was open to a similar agreement with Sony, which is critical of the acquisition.

The deal has received the green light without conditions in Brazil, Saudi Arabia and Serbia.

Reporting by Foo Yun Chee
Editing by Mark Potter

Our Standards: The Thomson Reuters Trust Principles.

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Sony, Honda roll out prototype of ‘Afeela’ EV that uses Qualcomm tech

Jan 4 (Reuters) – Japan’s Sony (6758.T) on Wednesday unveiled a prototype of the new “Afeela” electric vehicles it will build together with Honda (7267.T), saying it would harness its vast entertainment content as it looks to become a player in next-generation cars.

Sony gave a glimpse of the Afeela, which sports rounded corners and a sleek black roof, at the CES 2023 technology trade show in Las Vegas. The car will use technology from hardware maker Qualcomm Inc (QCOM.O), including its “Snapdragon” digital chassis.

Sony’s long-awaited push into electric vehicles – it announced the venture with Honda in March – shows how manufacturers are increasingly focused on the cockpit experience in cars, which offers the potential to sell content via subscription services cars, especially as autonomous driving capabilities improve.

“In order to realise intelligent mobility, continuous software updates and high-performance computing are required,” Yashuhide Mizuno, the chief executive of Sony Honda Mobility, told the trade show. “To that end, we will work closely with Qualcomm.”

Qualcomm on Wednesday launched a new processor, the Snapdragon Ride Flex SoC, that handles both assisted driving and cockpit functions, including entertainment. Previously those functions were handled on different chips, and bringing them together can help bring down costs, a Qualcomm executive told Reuters.

Sony is also looking to harness its traditional strengths in sensors. The Afeela will be equipped with more than 40 sensors, Mizuno said. The car will use the “Unreal Engine” 3-D creation tool from Epic Games, the maker of the “Fortnite” series of games.

For Honda, the venture with Sony may allow it to speed up what has so far been a slow shift to electric. It has also struggled over the years to make gains in the luxury vehicle market with its Acura brand. The new EV will be priced at a premium, the venture has said.

The venture between Sony Group Corp and Honda Motor Co Ltd aims to deliver its first electric vehicles by early 2026 in North America.

Shares of Sony were up 1.6% in Tokyo trade, while Honda shares were flat. The benchmark Nikkei 225 (.N225) was little changed.

Reporting by Kiyoshi Takenaka; Additional reporting by Jane Lanhee Lee in San Francisco; Writing by David Dolan; Editing by Chang-Ran Kim and Muralikumar Anantharaman

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FTC likely to file lawsuit to block Microsoft bid for Activision -Politico

Nov 23 (Reuters) – The U.S. Federal Trade Commission (FTC) is likely to file an antitrust lawsuit to block Microsoft Corp’s (MSFT.O) $69 billion takeover bid for video game publisher Activision Blizzard Inc (ATVI.O), Politico reported on Wednesday, citing people familiar with the matter.

A lawsuit challenging the deal is not guaranteed, and the FTC’s four commissioners have yet to vote out a complaint or meet with lawyers for the companies, the report said, adding that the FTC staff reviewing the deal are skeptical of the companies’ arguments.

The FTC did not immediately respond to requests for comment from Reuters.

“We are committed to continuing to work cooperatively with regulators around the globe to allow the transaction to proceed, but won’t hesitate to fight to defend the transaction if required,” an Activision Blizzard spokesperson said. Any suggestion that the transaction could lead to anticompetitive effects is “completely absurd,” the spokesperson added.

Shares of Activision fell about 2% in extended trading after closing 1% higher.

Microsoft, maker of the Xbox game console, announced in January the deal to buy Activision, the maker of “Call of Duty” and “Candy Crush” games, in the biggest gaming industry deal in history as global technology giants staked their claims to a virtual future.

Microsoft is betting on the acquisition to help it compete better with videogame leaders Tencent (0700.HK) and Sony (6758.T).

The deal is also facing scrutiny outside the U.S. The EU opened a full-scale investigation earlier this month. The EU competition enforcer said it would decide by March 23, 2023, whether to clear or block the deal.

Britain’s antitrust watchdog in September said it would launch a full-scale probe.

The acquisition could damage the industry if Microsoft refused to give rivals access to Activision’s best-selling games, Britain’s antitrust regulator has said.

The deal has drawn criticism from Sony, maker of the Playstation console, citing Microsoft’s control of games like “Call of Duty.”

“Sony, as the industry leader, says it is worried about ‘Call of Duty,’ but we’ve said we are committed to making the same game available on the same day on both Xbox and PlayStation,” Microsoft President and Vice Chair Brad Smith has said.

A spokesperson for Microsoft said: “We are prepared to address the concerns of regulators, including the FTC, and Sony to ensure the deal closes with confidence. We’ll still trail Sony and Tencent in the market after the deal closes, and together Activision and Xbox will benefit gamers and developers and make the industry more competitive.”

Reporting by Tiyashi Dattaa and Mrinmay Dey in Bengaluru; Editing by Sriraj Kalluvila and Leslie Adler

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Sony to expand Chinese game incubator in Microsoft head-to-head

HONG KONG, Nov 23 (Reuters) – Sony Group Corp (6758.T) said it plans to expand a programme to identify and incubate Chinese-made games, in a race with Microsoft Corp (MSFT.O) to tap China’s gaming market.

The programme will invest more than 1 million yuan ($140,080) in each game it enrols, and will not only fund small teams but also big teams with dozens of engineers or more, Bao Bo, Sony’s director of China game production, said

The Japanese tech giant’s plans were made public during an event live-streamed on Tuesday from the southwestern Chinese city of Chengdu to restart the China Hero Project programme, which ground to a halt due to COVID-19.

“The scale of the third phase will far exceed the previous two,” Bao said, adding that Sony will publish some games and its PlayStation Studios will support enrolled projects.

Sony said that it will be the publisher of Lost Soul Aside and Convallaria, two games enrolled in the previous two phases.

The China Hero Project unveiled its first two batches of games in 2017 and 2019 and has supported 17 titles, of which seven have reached the market.

Bao told Reuters in an interview on Wednesday that the new batch aims to include 10 titles or more, and it welcomes games of all genres.

It marks the latest in Sony’s years-long approach to China, which ultimately led it to a lucrative exclusivity deal with the Chinese hit game “Genshin Impact” outside of the China Hero Project. Little known before its 2019 launch, it became of the world’s most profitable games.

Reuters reported last month that Sony’s success with “Genshin Impact” has driven Microsoft to aggressively woo Chinese game developers with big licensing deals.

To accelerate its expansion, Sony announced that it has formed the “China Game Production” team to oversee Chinese-made games. The Shanghai branch of Sony’s gaming-focused subsidiary, Sony Interactive Entertainment (SIE) now employs just under 100 people after it entered China in 2014.

Tatsuo Eguchi, president of SIE Shanghai,said the success of Genshin Impact convinced Sony’s management that Chinese games are important, adding that Sony is allocating more resources than ever there. He also said that Sony’s partnership with Genshin Impact’s developer, miHoYO, is going strong.

Sony sells the PlayStation (PS) consoles in China, where people have traditionally preferred playing mobile-based games.

It has sold more than 3.5 million PS4 consoles in China and Jim Ryan, CEO of SIE, said it had sold about 670,000 units of PS5 there since its Chinese launch in May 2021.

Eguchi said that Sony’s goal is to sell twice as many PS5 consoles as it had for the PS4 and believed the China Hero Project could help meet this goal.

“We want gamers around the world to better understand the creativity that comes from China. I have always had a dream which is for console gaming to become a regular part of daily entertainment for Chinese people,” he said.

(This story has been corrected to say just under (not more than) 100 people, in paragraph 10)

($1 = 7.1388 Chinese yuan renminbi)

Reporting by Josh Ye; Editing by Alexander Smith and Louise Heavens

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PlayStation eyes new investment for PC, mobile push

TOKYO, Oct 4 (Reuters) – Sony Group Corp’s (6758.T) gaming business is looking at fresh investment to bolster its push into PC and mobile, a senior executive said, as the PlayStation 5 maker competes for talent with deep-pocketed rivals and as industry dealmaking heats up.

“Further investments in areas that will strengthen the expansion on to PC, on to mobile and into live services, that’s definitely a possibility for us,” Hermen Hulst, head of PlayStation Studios, told Reuters in an interview without providing further detail.

Sony, whose studios are known for single player console games such as “Spider-Man” and “God of War”, has outlined ambitious plans to release titles on PC and mobile and offer live service games, which provide continuous updated play.

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The radical shift is reflected in its recent deals including the $3.6 billion acquisition of Bungie, the studio behind the multiplayer “Destiny” franchise, which Sony operates outside its PlayStation Studios network.

Other investments include the purchase of a minority stake in Japanese developer FromSoftware, whose action role playing game “Elden Ring” has sold more than 16.6 million units.

“You should think of collaborations on the game development side first and foremost, but it’s also not unthinkable with our PlayStation Productions efforts that we explore opportunities,” Hulst said of the FromSoftware investment.

Sony is producing a growing number of game adaptations, with this year’s “Uncharted” movie grossing more than $400 million globally and a TV series based on “The Last of Us” franchise from its Naughty Dog studio launching on HBO next year.

Hulst, who is based in the Netherlands and took up his post in 2019, has overseen the growth of PlayStation Studios to 19 studios, with additions including Nixxes, which ports console games to PC, and mobile developer Savage Game Studios.

KEY DIFFERENTIATOR

Given the scope of the transformation targeted by the gaming business, analysts expect further dealmaking from Sony.

“I think that they’re still going to add studios,” said Serkan Toto, founder of the Kantan Games consultancy.

The strength of PlayStation’s studio network has drawn praise as a key differentiator with Xbox maker Microsoft (MSFT.O), which is trying to buy Activision Blizzard (ATVI.O).

Sony gaming chief Jim Ryan has raised objection about the $69 billion mega-deal’s potential impact on PlayStation users.

“If Sony can pull off what they did with single player experiences but (as) multiplayer experiences across platforms, on the PC, on consoles and maybe even on the phone, then all bets are off,” said Toto, pointing to the success of online games such as Fortnite from Epic Games.

Sony’s push on to other platforms comes as it has struggled to produce enough PlayStation 5 units due to supply chain snarls. Its in-house studios are also developing titles for the next generation PlayStation VR2 headset, due to launch early next year.

Such headsets, which have attracted investment from players including Facebook parent Meta (META.O), are yet to break through and become a primary method for playing games. Pricing for the device has not been announced.

While “Horizon Forbidden West”, which launched in February, is “an open world and that’s not necessarily very suitable to a PSVR2 game,” Sony is designing “bespoke” titles such as “Horizon Call of the Mountain” for the system, Hulst said.

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Reporting by Sam Nussey; Editing by Muralikumar Anantharaman

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Sony to buy ‘Destiny’ videogame developer Bungie in $3.6 bln deal

Jan 31 (Reuters) – Sony Interactive Entertainment (6758.T) will acquire Bungie Inc, the original creator of the “Halo” videogame and developer of “Destiny”, in a deal valued at $3.6 billion, making it the latest in a wave of consolidations sweeping the gaming sector.

Bungie will join Sony’s PlayStation family, the U.S. company said in a blog post, as the Japanese conglomerate strengthens its network of in-house gaming studios behind hits such as “Spider-Man” to take on cash-rich rivals.

Microsoft Corp (MSFT.O), whose XBox consoles have long lagged Sony’s PlayStation in sales, pitched a whopping $69 billion for “Call of Duty” maker Activision Blizzard (ATVI.O) earlier in January. read more

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“While this is one of Sony’s biggest-ever acquisitions, the amount paid by Microsoft puts into context the heavy competition faced in this sector,” said Piers Harding-Rolls, gaming analyst at Ampere Analysis.

Bellevue, Washington-based Bungie, which was owned by Microsoft before going private in 2007, had worked on the “Halo” videogame series when it was under the software giant. It has also worked on titles including “Marathon” and “Myth”.

Bungie now plans to hire more talent across the studio for “Destiny 2,” a videogame previously published by Activision Blizzard.

The logo of Sony Interactive Entertainment is seen in Tokyo, Japan May 23, 2018. REUTERS/Toru Hanai

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The video game space is consolidating rapidly to tap a surge in demand created by the pandemic, with new deals blurring the line between PC and mobile gaming companies as these firms hunt for new revenue streams.

The sector is on course for a new record of $150 billion in deals, financing and IPOs this year, according to investment banking firm Drake Star Partners. read more

In yet another mega deal in just the first month of the year, “Grand Theft Auto” maker Take-Two (TTWO.O) bid $11 billion for “FarmVille” maker Zynga . read more

Big-name companies have also been trying to bring talent and intellectual property behind popular titles in-house rather than partnering with studios, giving them more access in a growing, high-value market.

Sony has added a number of developers, including videogame development studio Valkyrie Entertainment and “Returnal” developer Housemarque, under its umbrella.

“This (Bungie deal) is an important step in our strategy to expand the reach of PlayStation to a much wider audience,” said Jim Ryan, head of the Sony Corp unit responsible for PlayStation.

Bungie will be an independent unit of Sony Interactive Entertainment, run by its board chaired by CEO Pete Parsons.

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Reporting by Nivedita Balu and Tiyashi Datta in Bengaluru; Editing by Devika Syamnath

Our Standards: The Thomson Reuters Trust Principles.

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Sony beefs up electric vehicle ambitions with plans for new company

Journalists wait for Sony Corp’s new President and Chief Executive Officer Kenichiro Yoshida’s news conference on the company’s business plan at Sony’s headquarters in Tokyo, Japan May 22, 2018. REUTERS/Toru Hanai

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Jan 5 (Reuters) – Japanese electronics firm Sony Group Corp (6758.T) plans to launch a company in spring 2022 to explore entering the electric vehicle market, signalling ambitions to claim a slice of the fast-growing market for green mobility.

Announcing the new company, Sony Mobility Inc, in a news conference ahead of the CES technology trade fair in the United States, Sony’s chairman and president, Kenichiro Yoshida, said the company was “exploring a commercial launch” of electric vehicles.

Shares in Sony jumped 4% in morning trade in Tokyo, outpacing a flat Nikkei index (.N225).

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Sony already has advanced technology in sensors critical to autonomous driving, as well as the audio and entertainment systems that are increasingly a focus for next-generation vehicles.

The launch of Sony Mobility comes after the consumer electronics giant unveiled a prototype sport utility vehicle (SUV) now being tested on public roads.

The prototype, the VISION-S 02, uses the same electric vehicle platform as the earlier VISION-S 01 coupe that began testing on public roads in Europe from December 2020.

(This story refiles to remove extraneous word in paragraph 1)

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Reporting by Shinji Kitamura; Editing by David Dolan and Himani Sarkar

Our Standards: The Thomson Reuters Trust Principles.

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‘Spider-Man’ ignites pandemic box office with historic opening

LOS ANGELES, Dec 19 (Reuters) – “Spider-Man: No Way Home” racked up a head-spinning $253 million in U.S. and Canadian ticket sales over the weekend, setting a pandemic record and ranking as the third-biggest domestic debut in Hollywood history even as a new COVID-19 variant spreads.

Around the globe, “No Way Home” generated an additional $334.2 million for a worldwide weekend total of $587.2 million, according to estimates from distributor Sony Corp (6758.T).

The blockbuster returns delivered a much-needed jolt to cinema companies such as AMC Entertainment (AMC.N), Cinemark (CNK.N) and Cineworld (CINE.L) that have struggled to draw crowds during the pandemic. The emergence of theOmicron variant has sparked new concerns.

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But as Broadway and New York City’s Rockettes canceled shows and the National Football League postponed games, theaters were abuzz. Fans packed auditoriums for “No Way Home,” a big-budget superhero spectacle co-produced by Sony and Walt Disney Co (DIS.N) that is playing only in theaters.

The movie stars Tom Holland as Marvel’s web-slinging superhero and Zendaya, as his girlfriend MJ, in the third film in the Spider-Man trilogy. It also brings back stars of previous “Spider-Man” films.

“This weekend’s historic ‘Spider-Man: No Way Home’ results, from all over the world and in the face of many challenges, reaffirm the unmatched cultural impact that exclusive theatrical films can have,” Tom Rothman, the chairman and chief executive officer of Sony Pictures Entertainment’s Motion Picture Group, said in a statement.

U.S. and Canadian ticket sales crushed the most optimistic projections from last week, when analysts deemed $200 million a long shot. “No Way Home” finished just behind “Avengers: Endgame” and “Avengers: Infinity War” and ahead of the Star Wars film “The Force Awakens.”

Cast members Benedict Wong, Benedict Cumberbatch, Jacob Batalon, Marisa Tomei, Zendaya and Tom Holland pose for a photograph as they attend the premiere for the film Spider-Man: No Way Home in Los Angeles, California, December 13, 2021. REUTERS/Mario Anzuoni

Cinemark said ticket sales for “No Way Home” were especially strong in the United States and Latin America and on large-format screens.

Holland offered gratitude to fans. “Thank you thank you thank you and if you haven’t seen Spider-Man no way home yet … merry Christmas and you know what to do,” he wrote on Instagram.

The fact that the film concluded a popular trilogy added to its appeal, said Jeff Bock, senior media analyst at Exhibitor Relations Co, and many fans wanted to see the new installment on the opening weekend before they read spoilers on social media.

SUPERHEROES

The success underscored the continuing pull of superhero-based films at cinemas, Bock added, particularly among young people who are used to streaming movies at home.

“It reinforces the fact that superheroes are number one, and everybody else is somewhere way down below,” he said.

The previous pandemic record was set by Marvel superhero film “Venom: Let There Be Carnage,” which took in $90 million domestically over its first three days in October. Marvel’s “Black Widow” opened with $80 million back in May.

Other genres have struggled to lure audiences. Steven Spielberg’s remake of classic musical “West Side Story,” which has earned rave reviews and Oscar nominations buzz, sold $3.4 million worth of tickets in the U.S. and Canadian market over the weekend. Its global total stands at $27.1 million after two weekends in theaters.

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Reporting by Lisa Richwine; Editing by Lisa Shumaker and Paul Simao

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Sega, Microsoft explore cloud gaming alliance

Sega logos are pictured at Tokyo Game Show 2016 in Chiba, east of Tokyo, Japan, Sept. 15, 2016. REUTERS/Kim Kyung-Hoon

TOKYO, Nov 1 (Reuters) – Sega Sammy Holdings (6460.T) on Monday said it is exploring a strategic alliance with Microsoft (MSFT.O) to develop big budget titles using the Xbox maker’s cloud gaming tech, driving anticipation the move could signal a deeper tie-up.

Tokyo-based Sega is exploring making titles with global reach on Microsoft’s Azure cloud platform, it said in a stock exchange statement without providing further details, including whether a deal would involve exclusivity for the titles or capital investment.

Sega shares jumped 6% in morning trading.

Microsoft’s own major cloud gaming initiative is available via the Xbox Game Pass, a cross-platform subscription service which features Sega titles such as the hit “Yakuza” series.

Cloud gaming cuts ties to bulky hardware but requires a fast internet connection. Deep pocketed Microsoft’s push into the nascent sector comes as Xbox is widely seen as being on the backfoot in the console battle with Sony’s (6758.T) PlayStation.

“By working with Microsoft to anticipate such trends as they accelerate further in future, the goal is to optimise development processes and continue to bring high-quality experiences to players using Azure cloud technologies,” Sega said.

A bid for “Sonic the Hedgehog” publisher Sega by Microsoft has been rumoured for decades. Japan, the world’s third largest gaming market and a major innovator in the industry, remains a weak spot for the Redmond, Washington-based firm.

The two firms have a long history of partnership with Monday’s announcement coming after a string of critically acclaimed recent releases from Sega including in the “Persona” and “Total War” series.

Sega, which abandoned its own console business after a string of flops, is a prolific maker of “pachinko” machines for gambling and has flagged its ambitions to widen the appeal of its video games.

Reporting by Sam Nussey; Editing by Christopher Cushing

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