Tag Archives: CD Projekt RED

Witcher Fans Have A Theory About Why Henry Cavill Left

Photo: Gareth Cattermole (Getty Images)

The first time the internet saw DCU Superman star Henry Cavill as Geralt of Rivia in Netflix’s adaptation of The Witcher, it howled in collective laughter over the terrible wig. Four years later, fans are losing their minds that Hollywood’s leading himbo won’t be reprising the role after season three ends. One obvious explanation for why is that Cavill has signed on to shoot a new Superman movie, but fans think the real reason Cavill is leaving is that he’s tired of fighting with Netflix to keep The Witcher true to its literary source material.

The surprising news of Cavill’s impending departure was shared yesterday in a statement by Netflix that also announced Liam Hemsworth of Hunger Games fame would be taking over the role in season four. “As with the greatest of literary characters, I pass the torch with reverence for the time spent embodying Geralt and enthusiasm to see Liam’s take on this most fascinating and nuanced of men,” Cavill was quoted as saying. “Liam, good sir, this character has such a wonderful depth to him, enjoy diving in and seeing what you can find.”

While many were disappointed that The Man From U.N.C.L.E. would no longer be caught growling “Roach” at horses in future seasons, Witcher fans took the news especially badly. Subreddits for the books, games, and Netflix series blew up with disbelief, frustration, and memes, while conspiracy theories got passed around on Twitter that Cavill had been more or less forced out over creative differences with a production that has at times taken generous liberties with Polish author Andrzej Sapkowski’s original novels. Certain parts of the Witcher fandom have always had a toxic relationship with the show, fuming over certain casting choices and plot deviations, and Cavill’s departure is now being taken as validation of every criticism they’ve ever had.

To support their theories, fans point to a breadcrumb trail of previous interview quotes by Cavill about his desire to keep Netflix’s Geralt true to the one originally put to paper in the pages of fantasy magazine Fantastyka back in 1986. Less than a year ago the actor said he told the Hollywood Reporter he was “absolutely” committed to the show’s seven-season plan “as long as we can keep telling great stories which honor [author Andrzej] Sapkowski’s work.”

During the media tour around season two’s release last year, Cavill spoke repeatedly about campaigning to bring more three-dimensionality to Geralt, noting that in addition to a brutish monster slayer he’s also wise, thoughtful, and an “amateur philosopher.” “This season, I really wanted to make sure that we represented the book’s Geralt more accurately, and that we saw him speak more,” he told Total Film at the time. “I pushed really, really hard for that.”

Then there was showrunner Lauren Hissrich’s own comments about Cavill’s preparation for season two. “A lot of the notes he was sending to me were about Geralt’s dialogue—could he, first of all, say more,” she told Hollywood Reporter. “Everybody came out of season one laughing and loving Geralt’s fuming. But Henry was saying that when you read the books you spend a lot of time in Geralt’s head. So how can we put that on the page?”What about Cavill’s aspirations for the future of the series? “I’m a huge fan of the books and staying loyal to them, and it’s about making sure that story happens without too much in the way of diversions or side things going on to muddy the waters,” he said during a Netflix Geeked conversation last year. Adding fuel to the fire was a recent interview with Beau DeMayo, a former producer on The Witcher who is now running X-Men ‘97 on Disney+, where he said some writers “actively disliked” and even “mocked” the source material.

Screenshot: Netflix

Some fans’ takeaways from these soundbytes has been that while Hissrich was focused on making the show what she wanted it to be, Cavill was the only one interested in trying to keep it grounded in the original version of the characters. This comes in the context of long Reddit threads like this one where fans have detailed all of the ways season two was different from the books, with fears that season three, not set to air until the summer of 2023, might include even larger departures.

While the theory is a compelling one when collapsed into a couple of viral tweets, the show’s place within the larger fandom has always been more complicated than that. Hissrich was temporarily chased off Twitter prior to season one’s release when racist fans petitioned Netflix to only let a white woman play the lead role of Ciri, Geralt’s adopted daughter. Then there were those on the edge of the fandom with no knowledge of or interest in the grimdark fantasy series until Netflix spent tens of millions bringing it to life. “Book purists are hurting the experience for new fans,” wrote one user on the show’s subreddit last year. Then there are fans of CD Projekt Red’s Witcher video game trilogy which takes huge liberties with the storytelling, and has effectively created its own parallel lore.

Whether Cavill was a purist on set is almost beside the point. His role in season two clearly did little to prevent some of the narrative departures fans took the biggest issue with. But he was clearly the glue holding the show’s disparate fandoms together. The fact that he loves PC gaming and painting Warhammer miniatures in his free time, and obviously was a big fan of Sapkowski’s books, gave him huge street cred with even the worst diehard Witcher fans. Normies and newcomers loved him too, not because he’s a pedant when it comes to the lore but because he’s a charismatic presence that did, in the end, manage to combine tenderness, ruthlessness, and a morbid wit into something deeper than his Halloween Spirit costume initially suggested. “I think the glue that held it together really was Henry Cavill as Geralt,” former Kotaku senior critic Harper Jay said during a 2018 VG chat about the first season.

With that glue gone, The Witcher season four has its work cut out for it with the circumstances around Cavill’s leaving dogging it at every turn. Whether Hemsworth is up to the task or not, the news at least comes with season three already wrapped. Fans will get one last chance to return to that world with Cavill as an anchor. I’m sure it will all go fine, and not stoke even more conspiratorial speculation over creative differences.



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Liam Hemsworth To Replace Henry Cavill In Witcher’s Netflix Series

Image: Netflix

The Witcher Netflix series based on Andrzej Sapkowski’s best-selling books, and drawing some inspiration from CD Projekt Red’s video games, has announced a major change for Season 4.

While Season 3 will play out as normal with Henry Cavill as Geralt of Rivia, it’s been announced Liam Hemsworth (The Hunger Games, Independence Day: Resurgence) will replace him in the following season.

In a statement on Netflix’s website, the British actor wished the 32-year-old Australian actor all the best as the White Wolf:

“My journey as Geralt of Rivia has been filled with both monsters and adventures, and alas, I will be laying down my medallion and my swords for Season 4. In my stead, the fantastic Mr. Liam Hemsworth will be taking up the mantle of the White Wolf. As with the greatest of literary characters, I pass the torch with reverence for the time spent embodying Geralt and enthusiasm to see Liam’s take on this most fascinating and nuanced of men. Liam, good sir, this character has such a wonderful depth to him, enjoy diving in and seeing what you can find.”

Hemsworth mentioned how he’s a fan of The Witcher and has been a fan of Cavill for many years, and is thrilled about his new adventure. This announcement follows the news earlier this week that Henry Cavill would be reprising his role as Superman in the DC universe.

On a related note, CD Projekt Red announced a remake of the original Witcher game this week. This title was first released in 2007 and will be rebuilt from the ground up in Unreal Engine 5. The new version is being developed by Polish studio Fool’s Theory – with veteran Witcher series staff helping out.

CDPR is still working on the next-gen update for The Witcher 3: The Wild Hunt as well, and intends to release it by Q4 2022. This will also come with some new DLC inspired by the Netflix show, which has been previously confirmed for Nintendo Switch by the Polish company:

“the DLCs are not exclusive to the next-gen version, they will be available for every version of the game (including PS4, Xbox One and Switch)”



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Edgerunners Mods Are Really Popular Right Now

“Looks like a prison from here, a cage of light.”
Image: CD Projekt Red / UJB

Cyberpunk 2077 might be getting its first major expansion next year, but that hasn’t stopped fans from creating their own mods for the game so they can finally have Netflix’s popular anime series, Cyberpunk: Edgerunners, in the game for realsies.

Following the release of animation studio Trigger and developer CD Projekt Red’s 10-episode anime tie-in series, Cyberpunk 2077 has experienced a resurgence as one of the most popular games on Steam. Since our last article on the matter, in which Cyberpunk 2077 averaged a total of 85,555 concurrent players, the open-world role-playing game is now pulling big boy numbers with CDPR claiming that the game has had a whopping one million players each night across platforms.

Read More: Cyberpunk 2077 Becomes Steam Top Seller Again After Netflix Anime Show

Although CD Projekt Red had the forethought to make Edgerunners content for the game via David Martinez’s jacket and Rebecca’s shotgun, the modding community has gone full cyberpsycho to place the world of Edgerunners smack dab in the middle of 2077.

As spotted by PC Gamer, the most popular mods on the Nexus Mods website for Cyberpunk 2077 include:

Read More: Netflix’s Cyberpunk: Edgerunners Tells The Story I Wished For In Cyberpunk 2077

The last mod in particular would likely be on born-again anime fan and game developer Hideo Kojima’s checklist of musts for 2077 considering his Twitter review of the show highlighted its utilization of Franz Ferdinand’s “This Fire” as its opening theme song. Why the man hasn’t just made a Letterboxd or a MyAnimeList account escapes me.

KhrazeGaming

While some players were satisfied with having a few cosmetic presets, others like YouTuber KhrazeGaming went further, attempting to replicate Edgerunners protagonist David Martinez’s kit of military-grade chrome in the game. Apparently, David’s kit is so busted that KhrazeGaming recommends players bump up the difficulty so their build won’t hamper the fun that comes with “chroming the fuck up.”

All in all, everything’s turning up Milhouse for Cyberpunk 2077 thanks to its game-fixing patches and the undeniable popularity of Cyberpunk: Edgerunners. That’s pretty nova if I do say so myself.



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Elden Ring Publisher Hacked, Ransomware Group Claims

Image: FromSoftware / Bandai Namco

Bandai Namco, the Japanese publisher behind the Ace Combat, Dragon Ball Z, and Dark Souls games, appears to be the latest major gaming company to suffer a major hack. The ransomware group BlackCat added the Elden Ring publisher to its list of victims earlier today, though it’s not yet clear the extent of the damage or how much money the group is demanding.

“ALPHV ransomware group (alternatively referred to as BlackCat ransomware group) claims to have ransomed Bandai Namco,” vx-underground, a group that monitors malware source code on the web, posted on Twitter Monday. Attached was a screenshot of the ALPHV ransomware blog where the group tracks its targets, with Bandai Namco listed under the threat of “data soon” as of July 11.

Bandai Namco did not immediately respond to a request for comment. Vx-underground has previously reported on other hacks, including the infamous Lapsu$ one, before the companies themselves have confirmed them. The ransomware watch group DarkFeed also shared a screenshot of BlackCat’s claimed hack earlier today. Vx-underground and DarkFeed didn’t immediately respond to a request for comment either.

BlackCat, members of which were believed to also be involved in the Colonial Pipeline hack last year, have been ramping up ransomware attacks, according to some computer security analysts as well as the FBI. Most recently, the hacks have resulted in BlackCat posting private employee data online if the victims refuse to pay up. In the past, the group has demanded millions, and targeted school districts and other public entities in addition to for-profit companies.

If legitimate, this would be just the latest in a longline of recent hacks at major gaming companies. Capcom was hit in late 2020, with several of its upcoming unannounced releases like Dragon’s Dogma 2 leaking at the time. A now famous hack of graphics chip manufacturer Nvidia ended up leaking tons of other big gaming projects like Kingdom Hearts 4. CD Projekt Red, the Polish studio behind The Witcher 3 and Cyberpunk 2077, had employee data and the source code for one of its games stolen in early 2021. Even FIFA publisher Electronic Arts was hit, with the alleged perpetrators trying to get media outlet Vice to blackmail the company on its behalf.

It’s unclear how much of the seeming uptick in security breaches is due to new techniques deployed by hackers vs. the greater challenges companies faced when moving to working from home during the global pandemic. Capcom blamed part of its vulnerability on remote work. At the same time, the blockchain network hosting crypto gaming juggernaut Axie Infinity suffered one of the most expensive hacks in history earlier this year, reportedly all because an employee fell for an elaborate phishing scheme.

Earlier this year, Bandai Namco took the servers for Dark Souls I, II, and III offline after a dangerous remote code execution (RCE) exploit was discovered.

    



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The Matrix Awakens Is Getting Delisted On July 9

Screenshot: Epic

The Matrix Awakens is going to sleep. Epic’s visually impressive tech demo (that’s also kind of a mini open-world action game) for PlayStation 5 and Xbox Series X/S will be delisted on July 9, the company announced via its website. If you’ve already added the game, which is free, to your game library, you can continue to download it past July 9.

In terms of visual fidelity, it’s easy to make a case that The Matrix Awakens is the most realistic-looking game available right now. First released last December, right around when the fourth Matrix movie hit the big screen, The Matrix Awakens is ostensibly a showcase of Epic’s proprietary Unreal 5 game development engine. Though it’s just a brief sliver of quote-unquote “gameplay,” the demo approaches the textbook definition of photorealism.

Its in-game faces, including those of Matrix stars Keanu Reeves and Carrie-Anne Moss, are almost indistinguishable from the real people they’re based on. Walking through the streets of Megacity feels like walking through the financial district of any major American metropolis. You can futz with lighting. You can drive cars through urban highways (which, sadly for the citizens of Matrix-land, haven’t been demolished). You can even alter the population density. It’s not exactly heavy on “fun” gameplay—relying more on quick-time events than anything else—nor does it really tie into the broader Matrix story all that effectively, but it’s a stunning showcase of the next generation of fidelity in video games.

In April, during a “State of Unreal” livestream meant to mark the official full release of Unreal 5, Epic lifted the hood on what exactly is possible. To my untrained eye, it’s all very impressive stuff, inching video games closer and closer to the uncanny valley. And even though Matrix Awakens won’t be around much longer, we’ll get to see other, presumably fuller Unreal 5 games soon enough. The engine is being used for a number of big-budget tentpoles on the horizon, including new entries in Crystal Dynamics’ Tomb Raider and CD Projekt Red’s The Witcher.

 

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‘Witcher School’ Forced To Shut Down Over Political Controversy

Image: CD Projekt Red

Until recently, a “Witcher School” in Poland ran live-action role-playing (LARP) events for fans of the wildly popular fantasy series with the official blessing of Witcher-series game publisher CD Projekt Red. But last Friday, its organizers, a company called 5 Żywiołów, announced that the “school” would be permanently closing, citing CDPR’s decision to pull its license. The event’s organizers claim it was due to a staff member’s work in a far-right conservative group that opposes abortion and LGBTQ rights. (h/t Eurogamer)

According to a subsequent Facebook comment from the “Witcher School” organizers, CDPR “terminated the license agreement” with a three-month notice back in late February. While CDPR did not respond to a request for comment at the time of publication, it was during the period of negative media attention surrounding one staffer, Anna Wawrzyniak.

In an email to Kotaku, 5 Żywiołów said Wawrzyniak worked on the Witcher School project from 2017 to 2019. She also drafted legal opinions for Ordo Iuris, an ultra-conservative think tank that was “instrumental in Poland’s near-total abortion ban and influential in the creation of LGBTQ-free zones.”

Event company co-founder Dastin Wawrzyniak (the spouse of Anna Wawrzyniak) told Kotaku that its relationship with the game studio had previously been “great.” He said that 5 Żywiołów frequently worked for CDPR and would even organize a picnic for the studio’s employees. CDPR wasn’t involved in crafting the LARP’s plot, but the Witcher School’s license allowed the event company to use characters from the Witcher games to tell original stories.

5 Żywiołów stressed that the company kept the professional and private spheres of its employees separate. “We still do not plan to evaluate the views and activities in the private sphere of our colleagues and participants,” it wrote in a comment reply under Friday’s statement. ”This would open a Pandora’s box full of prejudices and quarrels… You know that we have created a highly inclusive project, without paying attention to differences and divisions.”

The sentiment seems reasonable if you’re talking about pineapple on pizza and not, say, whether or not an employer is trying to ban abortion or legislate queer Poles out of public life. Which is exactly what Ordo Iuris has successfully achieved.

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GOG Is Now Providing Menstrual Leave To Employees

Image: GOG

The digital storefront GOG, formerly known as Good Old Games, recently announced that it will offer its employees menstrual leave, allowing anyone suffering from excessive period pain or other complications extra time off. It makes the studio one of the first companies in the games industry to offer such a benefit to its staff. Its parent company, CD Projekt Red, is also looking into providing similar leave options.

As first spotted by Axios, the Poland-based company announced on LinkedIn April 1 that it was going to start offering extra paid time off for all affected employees. A GOG spokesperson told Axios they estimate this will amount to an extra day per quarter for employees who take advantage of the time off. But also told the outlet that staff members are free to take more time off “whenever period pains occur.” Employees can also choose to just take a few hours’ leave rather than full days.

“Menstrual Leave fosters inclusiveness by accepting that there are biological differences in the workplace,” GOG wrote in the LinkedIn post announcing the new plan. “By giving additional days off for those experiencing menstrual period pain, we acknowledge these symptoms are real.”

Implementing Menstrual Leave is yet another step towards making GOG an even more inclusive workplace, and we won’t stop in our continuous efforts to learn, reflect and improve on how we can do better for all of our team members.

GOG’s culture and communication manager Gabriela Siemienkowicz told Axios that the new policy is “experimental” and that the company would evaluate throughout 2022 how these additional days off “impact the well-being” of GOG employees. After that, the storefront may “expand the policy” next year, though there are no details as to what that may entail.

Kotaku has reached out to GOG for comment.

Siemienkowicz also told Axios that the policy was inspired by her own experiences and that during a “Women of GOG” meeting she brought the topic up and found other employees had similar stories and experiences.

“We shared the same view on this matter,” said Siemienkowicz. “And would appreciate the possibility to simply lay down and take most of the day off without sacrificing one of the regular paid absence days we have available throughout the year.”

GOG’s parent company, CD Projekt Red, told PC Gamer that it is also looking into adopting a similar policy in the future.

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New PlayStation Studio Acquisition Is Reportedly Massive

PlayStation’s rumored new acquisition is apparently a big one. Between reliable sources like Jeff Grubb and Greg Miller, we’ve been hearing for a few weeks that Sony is getting ready to announce a new acquisition. This week, the speculation turned towards Kojima Productions for reasons that are neither here nor there after Hideo Kojima himself confirmed Kojima Productions is independent and staying independent. According to the aforementioned Grubb, the acquisition is “bigger” than Kojima Productions, which is a tasty tease for PlayStation fans, as this likely indicates it’s a publisher, as there aren’t many independent developers bigger and more notable than Kojima Productions. 

“If you’ve heard the rumors about a big acquisition from Sony, it was never Kojima Productions, at least as far as I am aware,” said Grubb. “The people who were hearing this stuff, including me, that was never a name that was thrown around. It was bigger than Kojima Productions. 

It’s worth noting that Grubb has been off the mark in the past, but he’s proven reliable more than unreliable. Further, he isn’t the only one beating this drum. Typically, where there’s this much smoke, there’s fire.

So, who’s on the menu? Well, it doesn’t appear to be a developer as there isn’t really a single studio available that’s “bigger” than Kojima Productions. Remedy Entertainment is tied up in a million different contacts. FromSoftware has a parent company that probably isn’t interested in selling. With these two seemingly off the board, there aren’t many options left.

This tease implies it’s a publisher. If it is, Ubisoft seems a likely candidate given their recent struggles and PlayStation’s increasing emphasis in Europe. Square Enix, Capcom, Sega, Bandai Namco, and Konami are all difficult due to Japanese law. Take-Two Interactive and EA are likely out of the price range of Sony, so that doesn’t leave much else beyond Ubisoft. The only other option that seems realistic is CD Projekt Red, the makers of The Witcher and Cyberpunk 2077.

For now, take everything here — the report and the speculation it has created — with a grain of salt. So far, nothing has come of these PlayStation rumors, and the longer this stays true, the more dubious the claims look. Typically, acquisitions don’t leak, so the fact that this one did either means something amiss or it’s the exception. Neither plays in the favor of the odds.



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CDPR Moving On From Cyberpunk 2077 To Witcher 4 And Other Games

Image: CD Projekt Red

Cyberpunk 2077’s best days may still be ahead but developer CD Projekt Red announced today it’s now shifting focus and resources away to other projects, including its new open-world Witcher game. While the beleaguered sci-fi shooter will still get a story expansion in 2023, it doesn’t sound like it will be getting any more major overhauls in the future.

“We will obviously continue supporting Cyberpunk 2077 and still working on updating it but [the] vast part of the job we believe has already been done and was done in 2021,” the company said during today’s earnings call. It also shared a presentation slide showing how development resources have shifted over time, with “support for Cyberpunk 2077” becoming one of the smallest segments as of February 2022.

That was around when CDPR released the PS5 and Xbox Series X versions of the game, as well as patch 1.5, which added a ton of new fixes, rebalanced rewards and skill trees, and expanded relationships with certain NPCs. Many of the improvements directly addressed earlier criticisms of the game, and I’ve recently been enjoying diving back into the latest version.

Screenshot: CD Projekt Red / Kotaku

At the same time, patch 1.5 struck me as the midway point in Cyberpunk 2077’s redemption arc rather than a final victory lap. There are parts of the game I love and then there are the parts where the simulation still frequently breaks and shatters any sense of immersion. CDPR didn’t say the open-world RPG won’t ever get another patch on that scale, but all signs point to development winding down when it comes to any deeper revamp of how the game plays or is structured. That might not be a retreat so much as a concession to the limits of what the game is.

If so, a No Man’s Sky or Final Fantasy XIV-style comeback might not be in the cards after all. During its rough 2020 launch, including a PS4 version that was so bad Sony pulled it from the PlayStation Store, Cyberpunk sold 13 million copies. Today, CDPR announced it only sold another five million in the 16 months since. Currently, that puts total sales slightly ahead of Super Mario Party and behind God of War, both first-party exclusives. It’s also still severely below some analysts’ initial projections.

And while Cyberpunk 2077’s future is still murky, plans for additional DLC have also appeared to get downgraded over time. CD Projekt president Adam Kiciński had previously said the game would receive “no less DLC than The Witcher 3 had,” and that game received two giant and stellar expansions. For that reason, some had originally presumed Cyberpunk 2077 would similarly get two major paid DLCs in addition to smaller free ones, but so far CDPR has only confirmed one. It will arrive in 2023, the company announced today. Further specifics remain elusive. A previously planned multiplayer component also appears to have been cast aside. CDPR didn’t clearly confirm what its fate was when asked about it during today’s earnings call, and didn’t immediately respond to a request for comment when asked to clarify its future plans for Cyberpunk 2077.

It’s not surprising that the company is eager, in the meantime, to move on to other things, especially more Witcher. CDPR revealed today The Witcher 3 has shipped over 40 million copies, with the series as a whole selling over 65 million. As it buckles down on developing the next game in that series, it also has plans for more updates to Gwent and The Witcher: Monster Slayer, a new Gwent spin-off, an unannounced project at the recently acquired Boston studio, The Molasses Flood, and the next-gen version of The Witcher 3.

That last release slipped out of this summer after CDPR revealed yesterday it was taking development away from Russia-based Saber Interactive and finishing it in-house. Despite the lack of a new release window, the company said it was unfair to describe it as “indefinitely delayed,” saying it simply needed more time to evaluate what work was left. “Nobody is saying the game is delayed in some monumental sort of time gap ahead of us,” said Michal Nowakowski, SVP of business development.



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Artist Shows Off Superman-Style Flight In Unreal 5 Matrix Demo

The latest version of Unreal Engine was released on April 5, and game developers are already trying to figure out how to make their wildest dreams into photorealistic reality. Enter Volod, a video game tech artist who has created a cool Superman-style flight demo out of the assets from a The Matrix-themed asset pack Epic Games recently released.

The “City Sample” is a free downloadable asset pack released to help developers understand how Epic Games built The Matrix Awakens tech demo showcased at The Game Awards last year. Among others, the assets include the demo’s buildings, vehicles, and crowds. Both the Matrix demo and its asset pack use new AI, lighting, and rendering systems that are specific to Unreal Engine 5. If you have a gaming computer that won’t explode when you try to install a game engine on it, then you can already start building interesting stuff out of Neo’s San Francisco. Such as the Superman demo below:

Although Volod’s sample uses a faceless character model who bears no particular resemblance to the caped hero, the powerful sense of velocity and the city’s scale really sell me on the fantasy of whizzing around like a superhero. The character’s turns are tight, and trying not to get smushed while trying to navigate the underpass looks a lot more fun to play with than simple flight physics.

Volod told Kotaku that he has a background in designing visual effects for film, and that Epic’s special developers’ license allowed him to experiment with the engine for a year before its public release.

“If I can find an interesting gameplay loop that ties into the flight mechanic, I’d consider putting together [a minimum viable product or] demo and releasing it to the public.” Volod told Kotaku. “But obviously [without the] association to the Superman IP.”

In a Twitter reply, the artist mentioned that their demo experienced “bottlenecks” where objects weren’t loading fast enough while Supes was flying through the city. Despite the technical hiccup with the new engine, it’s impressive that a single person was able to create a realistic-looking Superman-style flight demo within two days of Unreal Engine 5 going live. And that’s just one artist’s fantasy. I’m optimistic that the engine is going to open up interesting cinematic projects to an even wider range of creators than ever before.

Read More: The Matrix Unreal Demo Is A Simple, Weirdly Fun Open-World Game

While projects based on The Matrix Awakens are just gameplay demos for now, several notable games are currently being developed in Unreal Engine 5. Just last month, CD Projekt Red announced that the next Witcher game will be made in Epic’s latest engine. And the next Tomb Raider game was announced at the State of Unreal showcase. So even if Superman doesn’t officially land in Unreal in the near future, we should still have a ton of near-photorealistic games to look forward to as developers start flexing the new engine’s muscle.



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