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Gotham Knights Review-In-Progress: It’s Kinda Mid

Screenshot: Warner Bros. Games

Gotham Knights came out a week ago and I’ve found it exceedingly difficult to find anything to love about the open-world loot brawler. Red Hood’s snickerdoodle recipe, maybe? The latest Batman game borrows from a ton of other, mostly better rivals, and struggles to craft a clear identity in the process. Kotaku’s Levi Winslow also spent the last week trying to save Gotham city from feuding gangs and supervillains, and the two of us sat down to try and hash out what the game does well, what it does poorly, and all the ways it left us confused.

Levi Winslow: Ok. So, like, I feel Gotham Knights is a bifurcated game, something that has two separate identities living within itself. First, there’s the narrative action-adventure stuff where you’re solving crimes, meeting the villains, beating up goons before getting a cutscene taking you back to The Belfry. That is a solid gameplay loop. Then you hit the open world. I don’t dislike it, There’s some enjoyment in grapple-hook-jumping from one rooftop to another, but the RNG RPG-ness of it, the Diablo-like nature to the unnecessary loot grind, makes for some of the most tedious parts of the whole game. What do you think? How do you feel about the linear narrative juxtaposed with the open-world grind?

Ethan Gach: I’m incredibly underwhelmed by both so far. Everything just fits together so awkwardly, and I mean everything. The individual scripted cutscenes? Great. Love ’em. Completely fine. But everything else, going room-to-room in a story mission, crime-to-crime in the open world, and even enemy-to-enemy during the big brawls, all just feels rough and uneven and not good. Like you could describe the back-of-the-box bullet points of this game, and I’d go, sure, that sounds fine. It’s not the new Arkham I want, but I love the Batman comics, I love the universe, lets go jump off some rooftops and solve some mysteries. And yet almost nothing in this game feels actually good to do in my opinion.

Screenshot: Warner Bros. Games / Kotaku

Levi: Can’t argue with you there. The gameplay is especially clunky and imprecise. I don’t mind the combat. It isn’t as smooth as Marvel’s Spider-Man or as impactful as the Arkham games, but it definitely carries more weight and feels way better than Marvel’s Avengers, which is the closest comparison I could give. Like you said, something about it all just feels off and awkward. I really can’t stand the stealth and how sticky and slippery the characters are. You wanna open this chest after busting some skulls, but you gotta stand in this exact spot to trigger the contextual button input. Deviate from it just a little bit, like barely even a centimeter, and the prompt will disappear. Or you’re perched on this ledge to scope the area, looking for some stealth takedowns but, whoops, you accidentally flicked the left stick forward and now your vigilante has just jumped off and lands in front of the enemies you were trying to stealth. It’s frustrating.

Ethan: Yeah I basically haven’t even bothered with stealth for that reason, especially because the rest of the incentives feel like they are pushing me toward just complete chaos. Who have you been playing as? I’ve rotated every mission, but so far I think Red Hood is my favorite, mostly because he feels the most substantial and least slippery. Batgirl is a close second.

Levi: Lol, I’m just a perfectionist who wants to complete all the challenges. So when it’s like “Perfect whatever number stealth takedowns,” I’m like, “Bet.” But yeah I started with Nightwing, then switched to Batgirl, who’s been my main ever since. She’s just so OP, it’s insane. I’ve heard Red Hood is pretty good so I’m gonna have to give him a try. What do you think of Robin? Considering how frustrating stealth is, I couldn’t imagine playing him because of how stealth-focused he is. His bo staff’s looks cool.

Screenshot: Warner Bros. Games / Kotaku

Ethan: There are too many big enemies and dudes that will come at you from off-screen, to the point that I just didn’t want to bother with Robin after the first time I tried him. I also really don’t like Gotham Knights’ version of the character. I’m a huge fan of The Animated Series’ take on Tim Drake, and this feels more like a weird cross between Spider-Man’s Peter Parker and Star Wars Jedi: Fallen Order’s Cal Kestis, if that makes any sense.

I also don’t really feel any compulsion to grind, which is weird, but I think mostly stems from just how diffuse everything is. There are not nearly enough villains in this world to beat up to sustain an entire upgrade and crafting loop.

Levi: Very that, both on Robin’s timidity and the unsatisfying number of villains in the open world. Gotham here truly feels lifeless. Sure, there are citizens wandering the streets and GCPD patrolling their headquarters (or getting bullied by some dudes), but there’s no energy to the city. I know I compared Gotham Knights to Marvel’s Avengers—which I admittedly did like for a hot minute—but I can’t help but wanna play Marvel’s Spider-Man every time I’m protecting Gotham. There’s something about the bland color palette and the sameness of the districts that strips Gotham of its character.

Ethan: I think the city itself looks cool, and I like the way they tried to play off the four heroes’ iconic color palettes with the neon lights and how steam and fog hang on the skyline. But I also kept thinking of Spider-Man, mostly because I was always frustrated I couldn’t chain the grappling hook together like I was web slinging.

Screenshot: Warner Bros. Games / Kotaku

I think a large part of that is how much space you have to cover because of how scattered the actual things for you to do are. I would have preferred a much smaller but denser section of the city than having to hopscotch around all the dead space. Usually, open-world games thrive on constantly finding things on the way to your objective that distract, intrigue, and send you down an entirely separate rabbit hole. Here it really does feel like moonlighting as an Uber driver in the worst-paved metropolis in the world.

Levi: Yeah, like, there really isn’t a whole lot to do in this world. And what’s available to do is incredibly repetitive: Go here, beat up some guys, check out a clue, escape before GCPD shows up, rinse and repeat. Don’t get me wrong, I’m having fun dominating dudes as Batgirl. But the fun isn’t as satisfying as in other, better superhero action games that have come out recently.

Ethan: I also feel like the game is in a very weird place tonally. Batman’s family is left to figure out what their relationships are without him to orient them, but they are all pretty unfazed by the actual fact that he’s dead. And despite the dramatic premise, things get off to a very slow start. I will say I prefer aspects of Gotham Knights’ gameplay to Marvel’s Avengers’—whose combat felt indistinct and very much in the licensed game bucket—but the way the latter was shot felt like a much better approximation of the feel of the MCU than Gotham Knights is for the DCU.

Screenshot: Warner Bros. Games / Kotaku

As a Destiny guy who loves a mindless gameloop I can sink into at the end of the day, I thought I was primed to see the glass half full in Gotham Knights, but that’s just not what’s happened.

Levi: Same. I really wanted a mindless loop that offered solid gameplay with an intriguing story, and Gotham Knights misses the landing. There are good elements here, don’t get it twisted. The combat is fine, serviceable actually. And the sometimes tender, sometimes tense moments between characters during cutscenes is captivating. But the actual meat and potatoes of the game, the core gameplay loop, just isn’t as satisfying as I was hoping. I’ll finish it, though. I’ve completed Nightwing’s Knighthood challenges to get his Mechanical Glider, so I gotta do the same for Batgirl. And I wanna play some co-op to see just how untethered the experience is, but I can’t imagine thinking too much about Gotham once I finished the story. It isn’t sticking in the same way Marvel’s Spider-Man did.

Maybe that’s an unfair comparison, but truly, in my head canon, Gotham Knights is somewhere between Marvel’s Spider-Man and Marvel’s Avengers. It’s fine, but I don’t know if that’s necessarily a good spot to be in.

Screenshot: Warner Bros. Games / Kotaku

Ethan: I’m still only about halfway through the game, but feeling much less generous. It’s an indecisive mix of a bunch of games without any one solid thing to hold onto. The co-op that I’ve tried so far is very decent overall, and I think certainly sets a kind of standard for games like Far Cry—which have traditionally struggled with multiplayer that feels consistent and rewarding—to aim for.

But man, every aspect of the Batman mythos recreated here feels like it’s done better elsewhere. Maybe when the four-player mode comes out it’ll be closer to the 3D brawler it should have been. At this point I almost wish it were a live-service game. At least then there might be a shot at a better 2.0 version a year from now.

Levi: Right? Gotham Knights certainly feels like it could’ve been a live-service game. I’m hoping that four-play co-op mode Hero Assault extends to the open-world stuff too. There are four heroes. This game should be chaotic as hell, kinda like that underground Harley Quinn mission with that punk rendition of “Livin’ La Vida Loca.” That, so far, has been the most memorable part of the whole game.

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Ivory Aquino asks CEO David Zaslav to release Batgirl

Ivory Aquino
Photo: Cindy Ord (Getty Images)

Following the news that Warner Bros. has been hosting “funeral screenings” for the Batgirl film that was axed earlier this month despite being 90% completed, Ivory Aquino has spoken out about the HBO Max project’s shelving. Addressing a series of tweets to new CEO David Zaslav, the actor opens up about the emotional past few weeks for the DC project’s cast and crew.

“I’ve found myself not being able to talk about this ordeal with anyone,” she writes. “I realized that no one, apart from those involved with the film, would truly understand what we’re feeling. And talking about it with my castmates, I feel, might be akin to rubbing salt on a still-open wound.”

The Warner Bros. Discovery merger has led to drastic changes within the company, including numerous other projects getting canceled at HBO Max and existing original shows and movies getting pulled from the platform. Significant layoffs have also occurred.

“I can only endeavor to understand how one feels when tasked with tending to the bottom line like you have,” Aquino tells Zaslav. “I can’t even begin to imagine what one in your position goes through having such great responsibility to attend to. I do know and ask, with something like Batgirl that’s a product of our hearts and souls, that the little cogs not simply be seen as widgets whose fates are determined by an equation to benefit the bottom line. More than widgets, we are fellow human beings and artists who, when given the chance, can outperform the equation and multiply the bottom line exponentially.”

Batgirl was reportedly axed because it would have been cheaper to take a tax write-down on the project than to complete postproduction and give it a marketing budget. Aquino goes on to underline how the recent news cycle has increased the movie’s visibility without a flashy campaign, imploring Zaslav to reconsider his decision. Given that Batgirl was set to feature the return of Michael Keaton as Batman, it’s hard to imagine it needing a huge promotional push in the first place.

If Batgirl ever comes out, it also co-stars Leslie Grace, J.K. Simmons and Brendan Fraser. Read Aquino’s full statement on Twitter.



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Warner Bros. Discovery proposes “10 year plan” for DC

WB Studio Tour
Photo: Matt Winkelmeyer (Getty Images)

Can DC ever chart a course to navigate out of Marvel’s shadow? That’s been the question for the last 10 years (since the conclusion of Christopher Nolan’s Batman trilogy). Newly crowned Warner Bros. Discovery chief David Zaslav thinks he has the answer, which is… the same thing the guys before him tried to do, basically.

“You look at Batman, Superman, Wonder Woman, Aquaman—these are brands that are known everywhere in the world,” Zaslav said on the infamous WB earnings call (per The Hollywood Reporter). “We have done a reset. We’ve restructured the business where we are going to focus, where there is going to be a team with a ten year plan focusing just on DC. We believe we can build a much more sustainable business.”

Oh, gee, a 10 year plan? Why didn’t anyone think of that before? It’s a strange bit of corporate gaslighting to pretend we weren’t all around for the attempted Zack Snyder-verse. Further, it’s not much of a “reset” when only one film (Batgirl) was canceled and the rest–which are all still tangled up in the Snyderverse to some degree–are going forward (even the dreaded Flash film).

“It’s very similar to the structure Alan Horn, [former Disney CEO] Bob Iger and Kevin Feige put together very effectively at Disney,” said Zaslav, as if copy-pasting from the MCU handbook worked for any of his predecessors. He may want to consider that Feige is someone that directors actually want to work for; the Marvel boss’ compassionate response to Adil El Arbi and Bilall Fallah after Batgirl was canned only makes Zaslav and DC look even worse in comparison.

But Zaslav is determined to “focus on quality” and not “release any film before it’s ready,” which sounds more like the baseline for the film industry than an innovative new strategy. “The objective is to grow the DC brand. To grow the DC characters,” he said. “But also, our job is to protect the DC brand, and that’s what we’re going to do.” DC fans will surely sleep better knowing this is the guy protecting their beloved heroes.

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