Tag Archives: Capcoms

Capcom’s Next Street Fighter Game Won’t Be A PlayStation Console Exclusive

Nintendo systems and Street Fighter games have a long-running history, but the last time we actually got a proper mainline game was Street Fighter IV 3D Edition for the 3DS. The situation hasn’t just been tough for Nintendo fans, either. Xbox players missed out on Street Fighter 5 last generation due to Capcom doing a deal with Sony – making it exclusive to the PlayStation.

Fortunately, things are looking up for console players who don’t happen to own a PlayStation device. After concerns this trend could continue with the next generation systems, Capcom today confirmed the new game – Street Fighter 6 – would be coming to both the PlayStation 5 and Xbox Series X|S in 2023. It’s also getting a PC release.

Based on the reveal trailer, Street Fighter 6 appears to be mixing things up a little with an “immersive single-player story experience” and Battle Hub where you seemingly run around exploring in between fights. Ryu, Chun-Li and various other characters will also return, along with some new ones, too.

While you probably shouldn’t be expecting any SF6 announcements for Switch, if Nintendo does release a beefier console in the future, perhaps Capcom will consider a port now that this new game has also been confirmed for the Xbox. In the meantime, Nintendo gamers can fall back on the Capcom Fighting Collection, which arrives later this month and even includes a few classic Street Fighter games in it.

Apart from this information, Capcom has also updated SF6’s logo after it was accused of being an Adobe Stock Graphic. You can see it towards the end of the above trailer. Would you like to one day see this game on a Nintendo system? Leave a comment down below.



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Capcom’s Red Earth gets a console release more than 25 years after its debut

Back in the ’90s, Golfland USA was a magical place. On the surface, it looked like any other miniature golf course with a small arcade and ticket counter, but it had one thing going for it that most did not: proximity.

Located in Sunnyvale, California, it was surrounded by many of the companies running the U.S. arcade video game business. Sega was about 20 miles away. Atari was about 10. Capcom just a few. And when those companies needed to test their games, they often dropped them off at Golfland while they were still in development. It wasn’t uncommon to walk in and see games that were not only unreleased, but hadn’t yet been announced.

For a kid obsessed with video game news, this meant everything. I lived a few hundred miles away, but always made a point to stop there when I was in the area. And frequently, I saw games that hadn’t yet been officially unveiled. X-Men vs. Street Fighter. San Francisco Rush 2049. I’d try to take photos for whatever amateur fanzine or website I was working on at the time, and the employees would yell at me to stop. Which might have been more of a liability concern, but it always made it feel like I was seeing something top secret.

On one of those visits, I stumbled onto Red Earth, a new game from Capcom that looked unlike anything I’d seen before. It was a fighting game, but featured an elaborate story mode built around boss battles. It had a versus mode, but only four playable characters. It took place in a strange fantasy world, but with masterful character sprites and animations.

As I learned later, it was the first game for Capcom’s new CPS-3 arcade hardware, which allowed a level of detail unmatched by other 2D games at the time. But more than anything else, it felt like a game built for people like me, who loved fighting game mechanics but were less invested in the competitive element that had made the genre so successful.

Red Earth in Capcom Fighting Collection
Image: Capcom

Asked about the game’s origins now, more than 25 years after the initial release, producer Takashi Sado tells Polygon the idea behind it all came about due to a desire to level the playing field for different types of players.

“When I started working on the proposal for Red Earth in the mid-’90s, fighting games were enjoying a great deal of popularity,” he says. “As a matter of course, I followed this trend and planned the game as a fighting game, but at that time, I was feeling that the skill level [difference] between players was growing. It wasn’t easy to bridge this skill gap, so we thought, Can’t we compensate for this to some extent by changing the parameters, equipment, etc.? This is why we decided to incorporate a character progression element.”

Sado cites early-’90s Capcom action games like Magic Sword and The King of Dragons, which share loose thematic fantasy connections with Red Earth, as inspirations on how to implement that sort of progress, which let players level up their characters and use passwords to continue where they left off.

That day at Golfland, however, I only had about an hour with the game. I played what I could, and snapped photos on the way out, but I couldn’t stop thinking about it. I loved the style and the approach, and it felt like there was so much more to see. That was the last time I saw the game in a U.S. arcade.

Somewhat infamously, Red Earth went on to test the limits of what qualified as an official U.S. arcade release. It was localized — Red Earth is actually the Western title, while it goes by War-Zard in Japan — but given how few units even established brands like Street Fighter were selling at that point, the difference between an unknown quantity on expensive new hardware being officially released or not seems almost like a matter of opinion. I reached out to two former sales reps who worked at Capcom at the time for this story, and neither remembered the game existing.

Despite the game’s limited reach in the West, it’s managed to stick around in various references and appearances over the years, and it continues to have fans at Capcom Japan. In the late ’90s and early 2000s, Red Earth characters made their way into Super Gem Fighter Mini Mix and Capcom Fighting Evolution. More recently, in Street Fighter 5, fortune teller Menat holds a crystal ball named after Red Earth’s half-man, half-lion king Leo. And there have been a number of Red Earth references in the Monster Hunter series thanks to Monster Hunter series director Kaname Fujioka, who worked as an artist on Red Earth ninja Kenji earlier in his career.

As it turns out, Red Earth also inspired Capcom to put together the upcoming Capcom Fighting Collection — a package due out June 24 that includes Red Earth in its first console release, the Darkstalkers series, Cyberbots, and Street Fighter spinoffs Super Puzzle Fighter 2 Turbo, Super Gem Fighter, and Hyper Street Fighter 2.

As Capcom Fighting Collection producer Shuhei Matsumoto tells it, the collection came about when longtime Capcom programmers, who go by Kobuta and Muumuu, approached him, saying, “Matz, it’s time to bring Red Earth to current-gen consoles!”

One thing led to another, and the collection filled out with other games. But the team hasn’t let Red Earth get overshadowed. On the collection’s box art, for example, rather than established characters like Ryu appearing front and center, Red Earth’s Leo gets the majority of the real estate.

For many, the draw of Capcom Fighting Collection will be the Darkstalkers series or Puzzle Fighter — games that reached a certain level of success the first time around and have proven commercial appeal, or at least enough to headline a collection of beloved leftovers.

But for some at Capcom, it’s a chance to revisit a game that was a victim of tough circumstances the first time around. And for me, it’s a perfect chance to finish what I started playing more than 25 years ago.

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Capcom’s “Suspicious” Resident Evil Tease Was Just A Website Update

Update: We hope you didn’t get too excited about yesterday’s Resident Evil tease because all Capcom has done is add some information relating to past titles to its dedicated series website.

Image: Capcom

As you can see, another update to the portal is scheduled for the 22nd of February.


Original Story [Tue 15th Feb, 2022 08:00 GMT]: Capcom’s Resident Evil Twitter account has just revealed that we can expect some news today.

The account’s latest tweet says there’s “there’s something suspicious” going on and that the announcement will take place today (Feb 15th) at 4PM JST (that’s 02:00 AM ET / 07:00 AM GMT).

However, the tag ‘#REBHFun’ might suggest that this isn’t a major announcement, but something more light-hearted.

It would seem that this is separate from the countdown timer that Capcom currently has running on its main site.



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Capcom’s Former Switch Exclusive Monster Hunter Rise Is Off To A Great Start On Steam

Image: Capcom

The Switch exclusive Monster Hunter Rise was this week ported across to the PC, and if you are curious to know how it’s performing – we’ve got some data to share.

According to Steam’s global stats, Rise is currently in the top 10 most played games on the platform – with a 90,000+ peak at the time of writing. That’s quite an impressive start for this kind of third-party release.

As noted in the tweet below, it should be more than enough to push overall sales to new heights.

Earlier this week we did a round up of the Monster Hunter Rise PC reviews, and one common complaint was that the game didn’t support cross-play or cross-save.

Unfortunately, Capcom has already released a statement about this, and apparently, it’s unable to implement this feature. We imagine even more people would be playing the PC release if cross-platform play was supported.

“We’ve heard your requests for Cross-Save / Cross-Play for #MHRise & #Sunbreak, but unfortunately, after looking into it throughout the development process, we found we are unable to implement it this time. As always, we appreciate your continued feedback and support.”

Will you be checking out Monster Hunter Rise on PC, or sticking with the Switch release? Comment below.



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Round Up: The Reviews Are In For Capcom’s Monster Hunter Rise PC Port

Image: Capcom

Monster Hunter Rise was easily one of the best Nintendo Switch exclusives of 2021, and while Capcom won’t be slowing down its support for this version anytime soon, in a few days it’s releasing a PC port on Steam.

If you’re just a tad curious to know what the PC version of the game is like, we’ve rounded up a handful of critic reviews that compare this version to the Switch one. While there are some obvious improvements in the PC release in terms of resolution and performance, no cross-play support is definitely a letdown.

When Rise was originally released on Switch in 2021, we awarded it nine out of ten stars. Here’s our video review:

So, what did the critics have to say about the PC version of the game? Read on…

Polygon summed up the PC release as a different way to play, but wasn’t sure it was worthwhile for existing players:

“Without cross-save between the Switch and PC, or visuals that improve on what players already have on a handheld system, it’s hard to see why anyone who’s already sunk hundreds of hours into Rise would jump ship for Steam.

“Monster Hunter Rise on PC is just a different way to play a fantastic game. And while that’s great news for PC players who’ve never bought into Nintendo’s ecosystem, its graphics fail to impress, even on the most impressive of hardware.”

TheGamer said it was a “definitive edition” of the game and praised it for being a massive leap “in quality over the Switch version” but admit it fell short when placed alongside the previous entry, Monster Hunter World. It also wasn’t happy about the exclusion of cross-play support. Its final score was four out of five stars.

“The new 4K textures add so much detail to the monsters, and the increased frame rate makes every fight feel so much more fluid and intense. Even if you played the Switch version, Rise on PC is going to feel like a whole new game in a lot of ways…If you played a lot of Rise in handheld mode on the Switch, you’re going to see things on the PC version you’ve never seen before.”

“If you’re coming from World, on the other hand, Rise is kind of a mixed bag…There’s no escaping the fact that Rise is a Switch game. Now that World and Rise can be compared side-by-side on PC, it’s staggering how stripped down and bland Rise really is. The regions are mostly flat, featureless arenas that look empty compared to World’s complex and highly detailed environments.”

Wccftech.com also thinks World is a better-looking game, but liked the less-demanding nature of Rise on PC. It also agrees it’s one of the “best console-to-PC ports” in recent times and gave it nine out ten:

“Having been originally released on the Nintendo Switch console, Monster Hunter Rise doesn’t look as good as Monster Hunter World, although the different art direction makes the differences between the two games less aggravating. A less-demanding game, which still looks good thanks to the amazing RE Engine, however, means that most PC players will not have trouble running it at high framerates. The game supports 30, 60, 90, 120, 144, 240 framerate caps as well as unlocked framerate, and a moderately powerful system will have no trouble running it at above 60 FPS. The machine used for the test, powered by an i7-10700 CPU, RTX 3070 GPU, and 16 GB RAM, had no trouble running the game at 4K resolution, stable 120 frames per second at high to max settings.

“The fact that Monster Hunter Rise runs so well isn’t the only thing that makes it one of the best console-to-PC ports we have seen in recent times. The game features ultrawide support and tons of different graphics settings, ranging from a High-Resolution Textures toggle to multiple shadows options, including Dynamic and Equipment shadows, Level of Detail settings, and Anti-Aliasing options, and more. The game also does a great job of providing information on how each setting impacts system performance thanks to Graphics Memory Usage and CPU Load indicators, which make tweaking all the settings to achieve the best balance between graphics quality and performance incredibly easy.”

PC Gamer gave it nine out of ten as well with similar comparisons to World and how the game now plays:

“Rise was, of course, originally designed as a Nintendo Switch exclusive and, though this PC release is a good port with everything you’d expect, it has nowhere near that immediate visual ‘wow’ factor that World did. Nor can it compete on things like textures or the stunning bespoke animations for monsters fighting each other…Thing is, though, Rise is the better game.”

“…Sure, this might be a Nintendo Switch game in origin, and visually it shows. But who cares, because it’s hard to shake the feeling that Monster Hunter Rise is as good as this series has ever been. Which is to say: As good as it gets.”

NME was just as impressed, labelling it the “definitive version” but questioned why people would double-dip when there’s no cross-play support:

“Of course, even if you don’t have the fanciest display such as an ultra-wide monitor (which is also supported), playing Rise on PC is still going to, well, rise above the Switch version.”

“…Who knows, if enough conflicted Switch and PC owners also restrain their wallets from what should have been an easy double-dip, it might just persuade Capcom to find a solution to cross-save further down the line.”

That’s just a sample of some of the reviews for the PC version of Monster Hunter Rise. Capcom also revealed last week how it would include some special screen filters.

Will you be checking out the PC version of Monster Hunter Rise or are you sticking with the Nintendo Switch release? Tell us in the comments.



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Two More Of Capcom’s Legendary Street Fighters Join Fortnite

Fortnite has arguably taken the crown as the most ambitious crossover video game of all time – allowing all sorts of video game characters, stars, singers, athletes, and even superheroes to drop into its universe.

Following on from the addition of Ryu and Chun-Li from the Street Fighter series earlier this year, two new challengers have now been announced – Cammy and Guile. They’ll be available from the Item Shop on 7th August.

Image: Epic Games

Making his way from the airbase to the Battle Bus, Guile — in all his flat top glory — touches down in Fortnite. The Guile Outfit showcases the classic green fatigues first worn in the original Street Fighter II and adds a beach-ready Glistening Guile Variant and K.O. Backbling.

A member of Delta Red, Cammy is ready for action. Alongside the classic Cammy Outfit, you’ll also be able to equip the Borealis Backer Back Bling and Tactical Cammy Variant.

You can purchase these outfits separately or together in a special bundle:

Interested in both World Warriors? The Cammy & Guile Bundle includes both Outfits and Back Blings and adds the Round 2 Loading Screen as a Bonus.

And there’s a special gear bundle – featuring Guile’s Knuckle Buster Pickaxe, Cammy’s Delta Red Bowie Blade Pickaxe and a V-Trigger Vector Glider, inspired by the original Guile stage:

Image: Epic Games

Last but not least, Epic will also be giving players the chance to win the Cammy Outfit and Borealis Backer Back Bling. To be in with a chance, you’ll have to compete in a Duos tournament Cammy Cup. The top-performing teams in each region will be rewarded with these items, and any team who earns 8 points will receive the Round Two loading screen.

In related news, Epic Games also recently revealed the singer Ariana Grande would be coming to Fortnite.

So, what do you think of the latest Street Fighter characters in Fortnite? Will you be returning to this game to see them in action? Leave a comment down below.



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Two Of Capcom’s Legendary Street Fighters Drop Into Fortnite

We’ve seen Ryu and his buddies from the Street Fighter series in plenty of fighting games like Super Smash Bros. Ultimate and the SNK titles over the years, but this latest crossover is slightly different.

Instead of another fighting game, this time he’ll be transported into the world of Fortnite alongside Chun-Li. To celebrate this collab, Epic has released a special trailer showing the character Jonsey entering the universe of Street Fighter and dropping the pair of video game veterans into the battleground.

According to the Fortnite website, both of these hunters are available now in the Item Shop. Each one comes with an alt outfit:

“Master of the Dragon Punch (a.k.a. “SHORYUKEN!”) and hailing from Japan, Ryu is ready to fight. Select between his traditional white gi, black belt, and red headband or Battle variant. Always ready for action, the Ryu Outift comes equipped with the Training Bag Back Bling and the built-in Shoryuken! Emote.”

“Alongside Ryu, the self-proclaimed “strongest woman in the world”, Chun-Li, is ready for the competition to kneel before her. Players are sure to get (many, many) kicks out of the Chun-Li Outfit and Nostalgia Variant. As a tribute to one of gaming’s greatest arcade games, she comes equipped with the Super Cab-Masher Back Bling and built-in Lightning Kick! Emote. Complete her look with the Seven Star Flashing Flail Pickaxe (sold separately).”

“The Ryu & Chun-Li Bundles also include the “Player Select!” Loading Screen. Separately, the Ryu & Chun-Li Gear Bundle includes the Sumo Torpedo Glider and two Pickaxes: the Seven Star Flashing Flail and Signpost Pummeler Pickaxes.”

© Epic Games

Will you be returning to Fortnite to see Capcom’s legendary Street Fighters in action? Leave a comment down below.



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Capcom’s Resident Evil Games For Switch And 3DS Are Currently On Sale (North America)

Capcom just held its Resident Evil showcase celebrating 25 years of the series, and while there was sadly nothing on display for Switch fans, over on the eShop you can still get your fix – as most of the RE back catalogue is on sale in the US.

This covers both the Switch and 3DS – with games like Resident Evil 0 and Resident Evil 4 reduced down to $14.99. Then there’s the Revelation series, along with The Mercenaries 3D on 3DS. Here’s the full line-up via GoNintendo:

Resident Evil 5 – Current Price:$14.99 (Regular Price:$19.99)
Resident Evil 6 – Current Price:$14.99 (Regular Price:$19.99)
Resident Evil 0 – Current Price:$12.99 (Regular Price:$19.99)
Resident Evil 4 – Current Price:$14.99 (Regular Price:$19.99)
Resident Evil – Current Price:$12.99 (Regular Price:$19.99)
Resident Evil Revelations – Current Price:$7.99 (Regular Price:$19.99)
Resident Evil Revelations 2 – Current Price:$7.99 (Regular Price:$19.99)
Resident Evil Revelations (3DS) – Current Price:$7.99 (Regular Price:$19.99)
Resident Evil: The Mercenaries 3D – Current Price:$4.99 (Regular Price:$19.99)

Will you be adding any of these Resident Evil games to your digital library on Switch? Leave a comment below.



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