Tag Archives: Bungie

Bungie interview: Destiny 2’s upcoming raid rotation, classic raid

In addition to revealing that Destiny 2 players will get a new raid or dungeon every three months starting this December, Bungie recently announced that the legacy raid rotation will return. During its Destiny Showcase last week, the studio talked about the importance of that aspirational, pinnacle content for players. Convincing Destiny’s hardcore players to get together each week is a major priority, according to game director Joe Blackburn and general manager Justin Truman. Those incentives will take the form of the legacy raid rotation and yet another remastered raid from the original Destiny.

“We’re trying to create a situation where our back catalogue of raids and experiences that people love and want to play feel like they get their time in the sun,” said Blackburn. “[But we don’t want it to] feel like, ‘hey, every raid and every dungeon is always on all the time.’ And then your Destiny chore list when you log in for your three characters is ‘Oh my god, how many? How many pinnacle [gear] sources are there for me to grind every week?”

Destiny 2 currently has four raids: Last Wish, Garden of Salvation, Deep Stone Crypt, and Vault of Glass. Only the most recent — the reprised Vault of Glass raid — drops gear at a high enough gear score to level players up. Bungie wants to have a system where both the most recent dungeon and raid will drop high-powered gear, alongside an older, rotating raid that also drops high-powered gear.

Guardians enter the Wrath of the Machine raid
Bungie/Activision

In the legacy raid rotation during Destiny’s Age of Triumph event, players could take on the hardest version of the raids and complete challenges. The weekly challenges offered special, Exotic versions of iconic raid weapons, or armor with upgradable cosmetics. We asked Blackburn if players should expect something similar with the legacy rotation return, in addition to the powerful gear players will get to help them level up.

“There’s a lot here that we’re probably excited to talk about more in the future as it gets hardened up. But we are, yeah, you’ve outlined a bunch of cool ways for this to expand,” said Blackburn. Without wanting to give too much away — especially for a system that doesn’t seem completely defined yet internally — it seems players should expect a similar system to the original game. And while not confirmed, glowy raid armor and supped-up versions of raid weapons could potentially return.

In terms of which classic raid might return to Destiny in Year 5 — similar to Vault of Glass’ resurrection earlier this year — Blackburn and Truman were fairly tight-lipped, for good reason. “The big lift for us is just getting to a place where we can reliably deliver a raid or a dungeon every three months,” said Truman. “We’ve been bulking up that team to make sure we’re ready to do that. And we want to give ourselves a little flexibility to see how to attack that when we pull open the door of the content vault and peer inside.”

This suggests that Bungie itself may not be sure which classic raid will hit Destiny 2 sometime next year. In an interview with PC Gamer, Blackburn said, “We want to bring back a banger. So it’s really about the complexity of bringing the raids from D1 to D2. I think by saying it will be one of the big raids, that takes one out of the equation.” The raid Blackburn is likely referencing there is Crota’s End.

Golgoroth in the King’s Fall raid
Image: Bungie

That leaves King’s Fall from The Taken King and Wrath of the Machine from Rise of Iron. With so much Hive-like stuff coming into The Witch Queen expansion, Bungie may already have some Dreadnaught-like assets to re-build King’s Fall.

But Wrath of the Machine also takes place in the Plaguelands, which uses many of the same assets from the Cosmodrome, which is already in Destiny 2. Combined with the snow featured throughout Wrath of the Machine, there are compelling arguments for both. And, of course, there are more challenges involved in porting a raid than just in-game art assets.

Still, as we pointed out in the original announce post, Truman wore a Taken King shirt during the Destiny Showcase. And Joe Blackburn’s own Twitter handle, Joegoroth, is likely a reference to the Golgoroth boss fight in King’s Fall. When you put all of that together with Savathun being Oryx’s sister, we’d bet on King’s Fall coming to Destiny 2 next year.

Regardless of which original Destiny classic comes back, it’ll slot nicely into the upcoming legacy raid rotation alongside the brand-new raid coming in The Witch Queen.



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Bungie interview: Destiny 2’s weapon crafting won’t be like other MMOs’

Weapon crafting will finally enter the Destiny universe in Destiny 2: The Witch Queen on Feb. 22, 2022. Bungie hasn’t revealed a great deal of information about this system just yet, but we spoke to Destiny 2 game director Joe Blackburn and general manager Justin Truman about how weapon crafting works, what it brings to Destiny, and the benefits of the crafting-only weapon: the glaive.

At last week’s Destiny Showcase, Bungie representatives referred to the crafting system as being “combat based,” but never gave a further explanation. In the original Destiny, weapons would drop for players with locked perks, and players would defeat enemies and spend resources to unlock a weapon’s full potential. Bungie’s description left us thinking Destiny 2’s crafting would follow a similar situation, but as usual, the studio doesn’t just want to repeat the past.

“This is definitely a more in-depth system than anything that we had in [the original Destiny],” Blackburn said. “We really want you to feel like you’re building a bond with anything that you’re super passionate about.”

But the crafting in The Witch Queen won’t resemble crafting in other loot-based RPGs either. “I think we all have the MMO, ‘Hey, how do I level up and do crafting,’ and it’s like, ‘Well, I make 1,000 of this bad pickaxe, and then I make one thing that I care about,’ and that’s what crafting is,” Blackburn said. “We really want it to feel more sacred, more special. And we want [you] to have this sort of long relationship with your weapons. And when you master a weapon, we want you to feel like, ‘Yeah, I’ve put in some time, I’ve put in some grease. And I feel like an expert with this thing.’ And so I don’t think you can feel like an expert if you’re, you know, driving around destinations, picking up grass, and then you’re like, ‘Yeah, I turn all this grass into a gun.’”

Blackburn went on to suggest that the weapon crafting system won’t play into Destiny 2’s current economy either. A veteran player like myself — with more resources than I know what to do with — won’t have a distinct advantage over a new player who is barely able to scrape enough Legendary Shards together to buy an Exotic from Xur each week. “This is a pretty new system, from the ground up,” Blackburn said.

Glaives are long spears that can shoot, stab, and shield
Image: Bungie

While Blackburn and Truman wouldn’t paint a clear picture of weapon crafting — outside of how it wouldn’t work — we did speak a bit more in-depth about the new glaive weapon type, which will come in both Legendary and Exotic flavors. The glaive is a spear that’s three weapons in one: It shields, it shoots, and it stabs. It’s a weapon of multiple firsts for Destiny, being the first crafting-only weapon, and the only first-person melee weapon (as opposed to swords and relic-type weapons pulling the player into a third-person perspective).

The glaive is differentiated not only by its acquisition and camera perspective, but also its ammo type and flexibility. “We’ve had melee before, but this is also in the energy and special, like, this is a green ammo weapon,” Blackburn said, contrasting the Heavy ammo players need to deal damage with swords. “We haven’t had this style. […] Even if you’re out of ammo [with the glaive], you can stab something. Even if you need to reload, you can stab something. […] I think the first time someone picks a glaive and they put Swashbuckler on it, they’re like, ‘Oh, oh, I just won’t reload then. I will just stab things and shoot things forever.’”

Blackburn wouldn’t go into a detailed description of how the glaive works, but that quote gives us some interesting clues. First, players will need to reload their glaive for one reason or another — be it to shoot the energy blast, use the shield, or another unknown purpose. And glaives will have a wider influence on your loadout, as ammo is only required for one aspect of the weapon, with melee-focused players seemingly not needing ammo at all.

Blackburn also suggests that players can directly place a perk like Swashbuckler onto a glaive with the crafting system. Swashbuckler offers bonus damage stacks on kills, and maxes out those stacks immediately after a melee kill, making the perk ideal for a weapon like the glaive. This lends credence to the idea that players will be able to directly select certain perks for their weapons via the crafting system.

As for why players would use a glaive over other weapons, especially in difficult content, Blackburn spoke about its main benefit: encroachment. “We look at this as a weapon that really allows you to encroach on encampments,” Blackburn said. “You can imagine something like, ‘Oh my god, a Hive Guardian just died, its Ghost is back there. There’s a Shrieker in the back, I don’t have time to kill the Shrieker.’ So you pop the [Glaive] shield on and walk up to the Ghost and smash the Ghost.”

As a ranged weapon, the glaive lives in the short to medium range category, and the developers used the phrase “fusion rifle-y” to describe it, rather than the more close-range shotgun. Between its melee prowess, its ranged blast, and its shield, the glaive is about being the Swiss army knife of long, pointy sticks. It offers the ability to melee enemies quickly while you’re low on ammo, blast powerful foes to bits from range, and use the shield to protect yourself while resurrecting a friend in some of the game’s hardest content.

As far as the Crucible, Blackburn assured us that “the team has made some really smart calls on PvP.” Bungie doesn’t want players to have immediate access to the shield, allowing them to fend off attacks immediately when they spawn with Special ammo. The duo didn’t go into detail on how the team is solving that problem, just that it’s something they’ve all thought about and have a solution for.

Outside of the glaive’s usefulness and how players will put it together, Blackburn seemed most excited about how it looks on players’ backs. “You see people walking around the Tower and they look like they’re coming out of a Knight’s Tale or something because they’ve got this massive thing sticking off their back,” Blackburn said. With some of Destiny 2’s bows already spanning the length of their Guardians, we’ll be spending the next sixth months vividly imagining how the glaives will one-up their medieval cousins.

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Destiny 2’s New Exotic Boots Too Powerful, So Bungie Nerfed ‘Em

Earlier this week, Destiny 2‘s Season of the Lost started, bringing with it new missions, storylines, and exotic gear. One particular piece of exotic gear, some fancy new boots for Hunters, quickly became popular (and hated) as they allowed players to basically break the way Destiny 2 plays in PVP. Now, Bungie has nerfed the boots, leaving Hunters who love to dance feeling quite sad.

The exotic boots in question are the Radiant Dance Machines, which first appeared in Destiny, but have now reappeared in Destiny 2 alongside the new season. Originally, in the first game, these exotic boots increased your movement speed while aiming down your sights. In Destiny 2, these Hunter boots now allow you to use your dodge ability multiple times in a row for a short period of time as long as you are close to an enemy. This led to some problems.

As explained by Gamespot’s Phil Hornshaw, these boots could be paired with additional items that add new traits to your dodge ability. The right combos could break the way Destiny 2 plays. One example given is folks using the Dynamo mod for Void-based helmets. This mod gives players super energy whenever they use dodge and can also be stacked. With the right build and a bit of practice, players could easily fill up their super bars in a short amount of time.

As you might expect, this was quickly exploited by Destiny players, leading to complaints that exotic was broken and overpowered. So last night, seemingly in response to this feedback, Bungie temporarily disabled the new boots in PVP and Gambit modes. Like that town in Footloose, Bungie has declared no more dancing! Stop dancing! STOP IT! (You can still use the boots outside these modes.)

Bungie community managers and Destiny 2 players had some fun on Twitter after the ban on dancing Hunters was announced. Though some also questioned why these boots shipped in the game like this. To be clear: Players aren’t using a glitch to get all these dodges and super powerful abilities. They are just using the Radiant Dance Machines as intended, letting them dodge more and making their dodge-related traits more effective in the process. This seems like an issue of Bungie not expecting Destiny players to take advantage of new powerful gear.

But whatever, let’s not worry about that and instead listen to the song “Safety Dance” which is slightly related to this story and which is now stuck in my head.

“We can dance if you want to, we can leave your friends behind…”



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Destiny 2 Announces Long-Awaited Feature But Players Are Divided About It

Destiny 2 is adding a long-awaited feature players have been asking for since the game launched on PS4, PC, and Xbox One. Despite this, not every Destiny player is happy with the news. This week, Bungie, via the official Destiny 2 Twitter account, announced that starting next season, Season 15, BattleEye will soft launch in the game. For those that don’t know: BattlEye is an anti-cheat technology. Players have been asking for Bungie to add anti-cheat for ages, as cheaters and hackers have all but ruined the PvP experience.

So, what’s the problem? Well, BattlEye has a reputation among gamers for not being the greatest anti-cheat. And it’s not. You don’t have to look any further than Rainbow Six Siege, which uses it, to know that it’s not the most effective anti-cheat on the market. And this is why players are divided. While some are thrilled with the announcement, as it is an improvement, others are disappointed they waited so long just for it to be BattleEye.

For now, it remains to be seen how it will be implemented in Destiny 2. And it’s also unclear what Bungie means by soft launch, but all of this and more will be answered next week, according to the game’s Twitter account. Until then, Destiny 2 players are divided on the news.

The Worst Anti-Cheat

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Not Going to Solve the Issue

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Waited Too Long to Add This

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Not Fast Enough

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No One to Play With Anymore

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Time to Play Trials Again?

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Bungie plans Destiny 2 cross-play for fall 2021

Bungie gave Destiny 2 players a big update on the developer’s plans throughout the rest of 2021, as well as a peek into 2022. There are big campaigns and additions coming, but one of the biggest announcements is the addition of cross-play between Windows PC and console players.

Crossplay is coming to the masses in Season 15. We’ll be doing some internal rollouts and alpha tests in Season 14 to prepare for a widespread launch this fall. With Crossplay, you’ll be able to play with all your friends no matter what platform you call home. And don’t worry, we won’t be matching console and PC players together in the Crucible unless PC players specifically invite their console friends to play with them in the PC Crucible pools.

Previously, PC players were locked to only playing with PC players, and console players were in the same boat. In PvP games and first-person shooters, keyboard and mouse controls are considered to be a little more exact, which is an advantage in PvP modes like the Crucible. Luckily, the raids and cooperative parts of the game don’t have the same restrictions.

This update should provide the best of both worlds. If console players want to go into the Crucible against PC players, they’re able to do so by playing with PC friends. Otherwise, everyone will be able to play together, which should make Destiny 2 a much easier social experience to share.

Cross-play is planned for the fall of 2021, but Bungie will be testing the feature throughout Season 14 with internal testing and alpha tests. More details will be coming on these tests in the future, but for now, it’s promising to know that Destiny 2 players will eventually join together for a good old fashioned raid.

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Destiny 2’s Next Big Expansion The Witch Queen Delayed To 2022

Screenshot: Bungie

Destiny 2 has gotten a big expansion every year since it released, but 2021 will be different. Bungie announced today that The Witch Queen, originally planned to launch in the second half of this year, will be delayed until 2022 due to its size and ongoing issues around working from home during the covid-19 pandemic.

“As we began to scale production on the Witch Queen last year, we made the difficult but important decision to move its release to early 2022,” the studio wrote. “[W]e also realized we needed to add an additional unannounced chapter after Lightfall to fully complete our first saga of Destiny.”

In addition to teasing this follow-up to the expansion previously planned for 2022, which will presumably now be pushed to 2023, Bungie assistant game director Joe Blackburn went into the causes of the delays in more detail:

  • The Witch Queen represents an important evolution in the ongoing story of Destiny 2. Beyond Light built the foundation and allowed us to weave the world-building of Destiny and Destiny 2 together, but The Witch Queen will light the fire on a strongly interconnected narrative across Lightfall and beyond, unlike anything we’ve ever attempted before, with characters, arcs, heroes and villains that persist over multiple future releases. Even more importantly, the conclusion of these releases will also conclude the “Light and Darkness Saga,” the conflict we first introduced with the launch of Destiny many years ago. As we’ve been developing The Witch Queen, we realized that we needed this release to be the first of many moments crucial to the story of Destiny. With so much leading to and dependent on what happens in The Witch Queen, we wanted to make sure that we gave ourselves enough time to build out this journey in the right way, starting with an exceptional first chapter in The Witch Queen.
  • With Destiny now committed to being an everlasting evolving world, we want to make sure we are still taking the time to upgrade the systemic foundation of Destiny 2 to support everything we want to do in the future. Our ultimate vision for Destiny 2 still stands – a definitive action-MMO, a unified global community where you can play Destiny anywhere with your friends. For 2021 this means upgrading our approach to keeping Destiny’s weapon and armor game fresh, refining our vision for PVP, implementing transmog, and adding Crossplay. More below.
  • Finally, and the most important reason, we are proud to be uncompromising when it comes to our commitment to the health of our teams. With COVID-19 keeping us away from the office, and the large amount of work on our plates, we needed to move the date in order to make sure that both this year’s updates and The Witch Queen were both delivered at the quality we strive for, and on a schedule that made sense for everyone involved.

Basically, The Witch Queen sounds like it will kick Destiny’s story, which has been an incredibly slowburn since the first game’s release, into overdrive, and in order to get that right and lay the foundation correction, Bungie needs more time.

Traditionally, Destiny expansions have launched in September. Last year’s Beyond Light was the first to slip, arriving in November instead, the first expansion the studio delivered after breaking up with Activision. With the announcement of these latest delays, it seems like the series’ original predictable release cadence will give way to the more realistic approach of “it’s out when it’s done.”

In the meantime, Bungie is focusing on overhauling a number of things in the game, including its recently added and much criticized sunsetting system whereby new loot was given a yearly expiration date. 

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Bungie Is Looking To Expand The Destiny 2 Universe

Image: Bungie

Yesterday, Bungie announced some big plans over the next few years, including new offices, new games, and a new leadership team seemingly in charge of branching out the the Destiny 2 universe into other media.

“[O]ne of the primary drivers of Bungie’s expansion is to increase the commitment to the long-term development of Destiny 2, tell new stories in the Destiny Universe, and create entirely new worlds in to-be-announced IPs,” the studio wrote over on its website.

In material terms the expansion includes a big new HQ office that sounds effectively like a mini-college campus, an international office in Amsterdam focused on publishing and marketing, and new people brought on board at the executive and board of directors level, including the appointment of former Viacom CBS president of consumer products, Pamela Kaufman. In aspirational terms, Bungie wants to expand the “Destiny Universe into additional media,” and release a brand new game before 2025. Bungie had previously announced it was working on a new non-Destiny game as part of a $100 million publishing deal with Chinese gaming company NetEase.

Previously synonymous with Halo, Bungie has spent the greater part of the last decade becoming the Destiny company. It seems the independent studio is looking to double-down on that trend while also still developing new projects. Last year, Destiny 2 director Luke Smith announced a multi-year plan to continue the game’s annual expansions rather than working on a Destiny 3, a move that came after the studio finally cut ties with publisher Activision.

All of this seems very much in keeping with the decade-long vision originally laid out for the first Destiny, which at the time then-Bungie COO (and now CEO) Pete Parsons said was part of trying to turn the IP into gaming’s version of Star Wars and Lord of the Rings. Destiny’s always been a very cinematic game, with voice talents that have ranged from Peter Dinklage and Gina Torres to Nathan Fillion and Lance Reddick. It seems like the perfect time for the world it’s established to be brought into TV or film, especially as Hollywood races to adapt every video game to fill its bottomless appetite for new content.

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Bungie Changes Destiny 2 Weekly Bounties, Cancels Crimson Days Next Season

Bungie is making a number of changes to Destiny 2 starting in its upcoming season, adjusting how content will be dished out and how you’ll earn rewards when you log in. Starting in the next content season, Bungie is doing away with its weekly bounty system that requires players to sign in and complete certain objectives within a week in order to gain certain rewards, including premium currency.

The latest This Week At Bungie blog runs down how Destiny 2 will change starting with the next content season, which kicks off on February 9. Currently, players can log in each week and pick up weekly bounties from various in-game vendors, which reward experience points and Bright Dust, one of Destiny 2’s premium currencies, upon completion. You only have a week to knock out those bounties once you have them, and if you want to maximize both your XP gains (which controls your climb to rewards on Destiny 2’s season pass) and your Bright Dust gains, you need to play every week.

Bungie is changing out that system for a new one called Seasonal Challenges. New challenges unlock each week through the first 10 weeks of a new season, giving players objectives to chase across a variety of activities. Instead of expiring each week, however, the challenges pile up and last until the end of the season, so you can skip a week or two (or more) and still come back to the game and earn your rewards.

We previously heard about how Bungie is changing its seasonal activities this year to reduce “FOMO,” or fear of missing out, among players who might leave the game and come back after long stretches. In the last two years, Destiny 2’s seasonal model added new activities to the game every few months, but those activities would only persist in the game until the next season started. That ends this year, when new events will kick off with every new season, but they won’t be removed from the game when a new season ends–at least, not until the next expansion is released in November.

The reward changes for seasons are also aimed at combatting FOMO and making it easier for players who aren’t able to log in each week. Bungie also said the seasonal challenge model is meant to give players who only have one character in Destiny 2 equal footing as those who have three. Seasonal challenges cover all characters on an account, so you won’t need to log in with each of three characters every week to complete the same bounties to earn full rewards.

While seasonal challenges will persist throughout a season and some will continue to be available as long as their corresponding seasonal activities are still in the game, you’ll still have to claim your challenges before the end of a given content season. So you won’t be able to get experience or Bright Dust from challenges from the previous season once a new one starts.

While seasonal activities will hang around long-term, there’s at least one thing that won’t be back this year; that’s Crimson Days, Destiny 2’s Valentine’s Day holiday event. The event usually features a special Doubles Crucible mode, in which teams made up of two players take each other on, as well as some Valentine’s-themed rewards. Bungie wrote that the quality of Crimson Days hasn’t been up to its standards in recent years, and so the holiday event is going into its “Content Vault” for the time being.

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