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Destiny 2 Hotfix 4.0.1.3 > News



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ACTIVITIES

  • Guardian Games playlist activities now grant progression towards Deepsight weapons and levels 
  • The Title SMG will now drop from Medallion turn-ins. The higher the Medallion the higher the drop chance. 
    • Drop-rate has been tuned to correct the issue. 
  • Guardian Games Playbook has been disabled from Eva Levante after an unintentional interaction with platform carts. 

ABILITIES

  • Fixed an issue that prevented players from successfully charging a Nova Pulse just after casting the Nova Warp Super. 
  • Fixed an issue where charging a Nova Pulse with low Super energy would not consistently complete the attack. 
  • Fixed an issue where an interaction between Shiver Strike and Glacial Quake could allow players to generate infinite Stasis crystals if combined with the Howl of the Storm Aspect. 
    • Developer note: Shiver Strike will now cost the player’s full melee charge immediately on activation. We understand that this is a slight nerf for the time being, and plan to make additional adjustments in the future to address its potency. 

GHOST SHELLS

  • Fixed an issue where the Fettered Shell was not properly taking shaders. 
    • ‘Radioactive green’ is a very fashionable color, though. 

REWARDS

  • The Dark Telemetry emblem now supports the raid metric category. 

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Destiny 2 Hotfix 4.0.0.6 > News



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Xûr

  • Fixed an issue that was causing Xûr to offer Exotic armor with low stat rolls and identical stat allocation. 
    • This fix has caused an issue we are now investigating where the advertised stats on Xûr’s inventory screen may be slightly different than the item you receive.  
    • It’s been a very eventful time for Xûr, but he’s ready to get back to work. He thanks you for your patience.

Trials of Osiris

  • Fixed an issue where players were not receiving the expected additional rewards while being in the Flawless pool. 

PC

  • Fixed an issue where some users could experience black screens on Windows 7 and 8.1.
    • Note: Some players may continue to experience this issue depending on PC specs. If you experience this issue, please report any findings to our Bungie Help forum here. 

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This Week at Bungie – 3/24/2022 > News


Clarification of Account Security Policies

Last year, we updated our Destiny 2 Security policy and how we would be taking action against account recoveries and account boosting services. Now, we are diving a little deeper into that. But first, a small recap on what these services are and why they are against our guidelines. 
As noted in our Account Restrictions and Banning Policies article and Terms of Service, found here and here, it is referenced that players agree to not allow access to their Destiny 2 accounts to anyone outside of their umbrella of ownership. Account boosting also falls under this restriction scope, which is where players will relinquish their accounts to boost their Light levels and earn certain high-level gear, which puts an unfair investment into one’s character when paired up against those playing the game organically. 

Using these types of services can tarnish competitive activities like Trials of Osiris, or even reduce the value of rewards from activities like raids and Grandmaster Nightfalls. To protect the integrity of these experiences, we are issuing the appropriate reprimands to a number of accounts in accordance with our policy. Our security team had this to say about our policies regarding account sharing and other in-game behaviors that can jeopardize account integrity: 

Bungie Product Security Team: In August 2021, Bungie adjusted its policy to clarify that account recovery, boosting, and players that benefit from these services were in violation of our Terms of Service. Since then, we have closely monitored suspected activity and issued our first ban wave against identified violators. We want to assure the community that we will fairly enforce our policy on player conduct for even the most skilled or well-known players. 

Destiny is an evolving experience, and we will continue to update our policies to make the game a more enjoyable and safe experience for all players. We will continue to update the community on the further evolution of these policies, but for now, you can read up on our current stance right here.  

Player Support Report

Winter is over!

 

Another week, another report from the ever-diligent Player Support Team. This is the team that works tirelessly to track down all reported issues from players, no matter the size of the issue. They don’t have capes, but maybe they should. While we look into cape sizing, the team’s latest report centers around Rahool’s destination materials, Devour timers, and more.  

This is their report. 

Raid Emblem Update

We have hit a snag in our processes to send players who completed the Vow of the Disciple raid during the 48-hour Contest Mode. We hope to have a resolution soon and will notify players once the emblems are distributed. 

Hotfix 4.0.0.5

  • 9 AM PDT (1600 UTC): Destiny 2 maintenance begins.  
  • 9:45 AM (1645 UTC): Destiny 2 is brought offline.   
  • 10 AM (1700 UTC): Destiny 2 Hotfix 4.0.0.5 will begin rolling out across all platforms and regions.   
  • 11 AM (1800 UTC): Destiny 2 maintenance completes.  

PS4 HDR Update

Earlier in the season, we asked PlayStation 4 players to turn off HDR to prevent crashing on their system. We believe that this issue has been resolved with Hotfix 4.0.0.4. If players continue having issues, please report to our Help Forum.  

Known Issues

While we continue investigating various known issues, here is a list of the latest issues that were reported to us via our Help Forum. 
  • Osmiomancy Gloves lose a grenade charged after dying.
  • The Devour timer isn’t consistent when killing multiple enemies at once compared to killing one enemy.
  • Players on Xbox are crashing at higher rates than usual.
  • Rahool’s planetary materials aren’t rotating. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article here. Players who observe other issues should report them to our Help Forum.

Takedown Clarifications

Over the past week, we have noticed an escalation in strikes against content creators in the Destiny 2 community, both big and small, and while some of the takedowns in the past have been legitimate violations of our established standards, many recent strikes were issued for content that does not violate those terms. This prompted us to release the following statement on the official Bungie channels, saying:  

“We’re aware of a series of copyright takedowns on YouTube and we’re actively investigating. This includes content on our own Bungie channels.” 

“These actions are NOT being taken at the request of Bungie or our partners. Please standby for future updates.”  

We also included a link to our intellectual property guidelines, which can be found here. The most recent wave of takedowns was peculiar and upon further investigation we have confirmed that they included some takedown actions from fraudulent accounts created to impersonate our IP protection service.   

Google has confirmed that the accounts that have submitted fraudulent legal requests to YouTube have been terminated and will no longer have access to Google products. All fraudulent submissions from these accounts will be reversed (some have already, the rest should come through shortly). The processing of these takedowns was an enforcement mistake by Google, and beyond rescinding the strikes and reinstating the videos, they are also working on process improvements to reduce the likelihood of any similar mistakes in the future. Please be patient as we work with YouTube to correct the fraudulent DMCA notices. In the meantime, we ask that you please refrain from harassing any member of the community or any employee of CSC. 

We wanted to clear up a few misconceptions caused by this fraud:  
  • CSC, a Bungie partner that aids in IP protection, did not go rogue or issue any unauthorized takedowns.  
    • Bungie does not use or authorize algorithmic takedowns on YouTube.  All actions by CSC are reviewed and authorized by Bungie.  
      • Because these are human processes, in rare occurrences human error has occurred, in which we have quickly worked to correct any issues.  
    • Bungie investigated the claims of suspicious takedowns and found that several strikes were perpetrated by a “bad actor” that is not affiliated with Bungie or CSC, but who has impersonated CSC by falsifying look-alike email aliases. This attack occurred after, and possibly in response to, a recent set of authentic takedowns of OST uploads. 

Most of the recent takedowns carried out by us were for uploads of original soundtrack (OST) music content. While it’s not permitted to take a soundtrack we release and upload it to your channel, there has been feedback from the community about the desire to access music that is not currently available. Our audio team’s main priority is creating and maintaining the amazing music in the game, and we won’t be able to release every version of every song. But we do agree that we would like to create avenues for the community to fill these gaps and archive some of the music not currently available. 

Going forward we will be allowing certain Destiny music tracks to be uploaded to channels for archival purposes. For those creators interested in this type of content creation, the guidelines below should be reviewed:  

  • It can’t be an OST song that Bungie has already released or posted elsewhere publicly.
  • The content cannot be monetized.
  • The creator needs to obtain permission from Bungie by contacting this email: licensing@bungie.com.

At the end of the day, our content creator community is invaluable to us – and no, not just the “big” creators. We understand that many creators have their content as a source of primary income, and we do not wish to cause harm to those that express their passion through art. However, as with any company, there are boundaries in place to protect both the community and the property that the Destiny 2 teams have poured their souls into through the years. Because this is important to the future of the game and the future of our community, we have been working to update our community guidelines messaging, found in its original iteration here, to make our boundaries as a business clearer so that you, the creators, can make the content your souls crave without fear. We will share the updated resource with you all when those changes are finalized. 

Movies and Thangs


 

Sam: Happy Twabsday, Guardians! Every single week you all make our lives so much brighter by submitting movies and art for us to go through. This week was another where we totally could have picked 4,000 winners, if we could, but honestly, I think out blog might crash if we hyperlinked than many posts. So, instead, you get these! 

Movie of the Week: Time to Improvise

Movie of the Week: Axion Bolts


If a Tree Falls in the Forest but No One Is Around to Hear It, Can It Win AOTW?


 

Hippy: What does the title of this week’s AOTW section mean? Who knows! Moving on. This week’s art picks are a hodge-podge of creativity, clever meme-ness (that’s a word, don’t look it up), and continued tributes to the Vow of the Disciple raid boss with legs for days. Here is this week’s Art of the Week picks!

Art of the Week: Drown in the Deep

Art of the Week: You Dropped This, Queen

B-b-b-b-bonus round! 

Art of the Week: Now we want basketball in Destiny, thanks…

Want a chance to get your art or nifty videos nominated for some limelight goodness? Don’t forget to tag and share with #MOTW, #AOTW, and #Destiny2Art to get noticed. Go on ahead and tag those Bungie channels to feel extra cozy with your submissions. 

Before we let you go, there is one more thing. Remember that nifty Vow of the Disciple raid jacket that is a current reward for being among the first Guardians to beat the challenge? If not, no worries, there’s a little refresher image below. For those that are hoping to get their hands (and their Gamertags) on the latest merch, consider this your gentle reminder that the last day to claim this reward is coming up. Fast. Like, end of the month fast. March 31, to be exact. So, if you don’t want to miss out, make sure to redeem that reward no later than 11:59 PM PT on March 31, otherwise — like our youth, this too shall slip through your fingers (wow, Hippy, way to get existential there).  

As always, we are continuing to parse through feedback as players help shape the future of what the Destiny-verse has to offer. And look, I’m not mad that you guys don’t also tag us in some sweet dad jokes, I’m just disappointed. (But please send dad jokes, for real)

We’ve got more on the way but for now, thank you again for being the amazing community you are and sharing with us your struggles and your triumphs. You’re amazing and don’t let anyone make you feel differently. Until next time; stay fresh, be kind, and kick all the butt … in-game.   

“I should go,” 

<3 Hippy 



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This Week at Bungie – 3/10/2022 > News

This week at Bungie, we are celebrating World First, talking raid stats, and showing off a new weapon rotation for Trials and Iron Banner.  

Guardians have been diving into The Witch Queen and Season of the Risen and discovering a wealth of new story content and lore to dig into that makes us cry. Despite some server issues and a few hiccups in-game, the latest step of the ever-evolving story of Destiny has been a wild one, but we are far from done when it comes to making it even better. From the Seasonal quest continuing towards its own conclusion to a new hotfix going live today full of bug fixes, there are a lot of reasons to dive in. Because of that, we wanted to talk about some of the different weapons coming to Trials of Osiris and Iron Banner, returning maps making their way downtown (er, to the Crucible), and talk about what issues have been addressed (link to patch notes) and what’s still on the docket.  

But first? Art.  

In case you missed it, we shared a ton of never-before-seen artwork from the many talented devs here at Bungie. If you’re a lore enthusiast, you’re definitely check it out and not miss out! Maybe there are even some cool things to uncover for what’s next, or a fresh perspective about the Destiny 2 experience thus far. Or maybe not. Guess you’ll just have to check it all out right here to see for yourself. After the TWAB, of course, we’re having a moment.  

Off to the Races

Minor spoilers ahead if you haven’t got a chance to play the raid yet. The final encounter introduces a new challenge, the likes of which Guardians have never seen before. He’s very good at yeeting people off the map, I’m speaking from experience here, and the world got to see it in real-time as players from all around the globe raced to be the World First team to clear Vow of the Disciple. We saw a record number of players attempting their blind runs, diving head-first into the fray without a guide or clear path in sight. To say that those that participated did an incredible job is a massive understatement, but only one team can win. A huge congratulations to Clan Elysium on their well-deserved win, taking the crown three short minutes ahead of the competition.  

Saltagreppo, Slap, Kyros, Moople, Quazz, and Cruz banded together and strategized, shot, dodged, dunked, and solved their way to victory – one kick to the face at a time. And you know what? It paid off! Congratulations again to this amazing team!  

Speaking of the new Vow of the Disciple raid, this new raid explores new themes and experiences, including facing off against a boss that makes taking out Guardians look fluidly effortless, beautifully haunting locations to explore, and more than a few secrets hiding within. For those interested, we’ve got a few stats to share from the first 48 hours of a brutally challenging Contest Mode, including record-breaking numbers for Guardian participation!  

Vow of the Disciple raid 48-hour stats, let’s break it down:  

  • Total players that entered the raid: 546,616 
  • Players that cleared Acquisition: 270,648 
  • Players that cleared Caretaker: 131,550 
  • Players that cleared Exhibition: 80,153 
  • Unique players that cleared the full raid: 32,621 
  • Total enemy defeats: 1,005,850,547 
  • Total Guardian deaths: 70,067,705 
  • Total hours spent in Vow of the Disciple Contest Mode: 4,223,843 
That’s … a lot of emblems and we’re working on getting those out sometime in the next few weeks. Make sure to follow Bungie Help on Twitter for more info. If you’ve signed up for our Bungie newsletters, stay tuned for your own #RaidComplete email on Tuesday, March 15. As a small heads up, that’s also the last day to get your first clear of Vow of the Disciple for that sweet, sweet raid jacket. 

For those that may have missed the reason why the 24-hour Contest Mode window was extended, day one started out strong but eventually we saw a plethora of ANTEATER error messages. This made it difficult to complete the raid runs, especially when tension was already high from trying to be the first to win. While we know this did upend some players’ weekend plans to play the raid on non-Contest Mode, we felt it was fair to extend the period since the “normal” version of the raid is always available. Contest Mode, however, is very limited and only exists after the introduction of a raid. Because of this, the team discussed and decided that an extension was the right thing to do. Now that Contest Mode is over, however, raid runs are up for grabs! Good luck out there, Guardians, and don’t forget to bring an Outbreak Perfected to the gunfight. (Source: Dude, just trust me.) 

All Is Fair In Trials And Loot

A new Season means a good excuse to add in some new incentives for PvP activities like Iron Banner and Trials of Osiris, so we have added a few new weapons for players to earn. There is also a new shiny Legendary Scout Rifle for players to earn in Trials of Osiris to make PvP dad proud (who wouldn’t want to make Shaxx proud, come on!) alongside a returning favorite Auto Rifle.

 

Trials of Osiris

Trials of Osiris will be returning this Friday, so let’s check out what’s on the way: 

All six weapons in the upcoming Trials pool will have the Alacrity and One Quiet Moment origin traits. Alacrity increases the reload, stability, aim assist, and range when running solo or as the last Guardian standing (which, if you’re like me and not the best PvP player, is a nice bit of help. No shame). One Quiet Moment grants players increased reload speed when not in active combat.


  • Scout Rifle (260 RPM Rapid-Fire Frame): Aisha’s Embrace
      • Keep an eye out for the oft-requested Triple Tap + Fourth Time’s the Charm combo, as well as some spicy options like Tunnel Vision + Multikill Clip.
  • Auto Rifle (Returning, 600 RPM Adaptive Frame)
      • This returning classic has had some less popular perks trimmed from its per pools, replaced by new favorites like Heating Up and Focused Fury.

Iron Banner

Iron Banner will return to light those flames next Tuesday, here is what Wolves can look forward to: 

All six weapons in this Iron Banner pool will have the Skulking Wolf trait, which activates during the Hunt with enhanced radar and removal from enemy radar when you land those epic final blows with it. All returning Iron Banner weapons will have updated perk pools, including the new perks from the current Season.


  • Hand Cannon (180 RPM Precision Frame): Frontier’s Cry
      • Has some fun perks, including Steady Hands and Compulsive Reloader, plus Iron Reach to let it exceed the range available to most Precision Hand Cannons. 
  • Sword (Vortex Frame): Razor’s Edge
      • The first Void Vortex Frame Sword in a while, this has some potent perk combinations like Wellspring or Unrelenting combined with Chain Reaction. 

Oh! And one more thing – don’t forget that both the Eternity and Vostok maps have returned. We also have a new map coming up on the horizon but we’re not quite ready to talk about that yet. Patience, young Grasshopper, we’ll be talking about this at a later date.

Player Support Report

Never skip leg day.


 

It was a busy week here at Bungie and our Player Support Team has been doing everything they can to make sure your jaunts through the Throne World are as smooth as possible. We saw some performance issues, issues with vendors, and a few other bugs. While the work continues to pour through it all, here is what the team has been focusing on: 

This is their report.  

Hotfix 4.0.0.3

Today, Hotfix 4.0.0.3 was released to the world. Below are some issues that have been resolved with this release: 

  • Players are no longer blocked from interacting with armor or weapon sockets until the rest of the UI fully loads in. 
  • Deprecated Weapon Telemetries were still obtainable. 
  • Glaive mods were unable to be obtained. 
  • Gambit engram focusing was more expensive than intended. 
  • Players who did not claim vendor rewards from Fynch were not receiving rewards from multiple completions of the Wellspring. 

Ascendant Alloy Update

With Hotfix 4.0.0.3 we resolved an issue causing Rahool to not provide a new Ascendant Alloy for purchase each week if players had already purchased one in a previous week.  

To help players catch up on missing purchases, Rahool will offer two bonus Ascendant Alloys for sale for the price of one.

Daylight Savings

Beginning on March 13 in the United States, Destiny 2’s daily and weekly reset time will update to 10 AM PDT. For more information on ritual resets, please see our Ritual Reset Guide. 

Bungie Name Changes

A one-time Bungie Name change is now available for players who wish to update their current Bungie Name. Players can use this change by: 

  • Logging into Bungie.net. 
  • Navigating to Profile Settings. 
  • Under “Identity Settings”, change the “Bungie Name.” 
  • Click “Save Settings” at the bottom of the page. 

Players may only update their Bungie Name one time. Bungie Names must adhere to our Code of Conduct or will be subject to moderation. 

Contest Mode and Emblem Extension

Players who have fully completed the Vow of the Disciple raid on Contest Mode during the 24-hour extension window will be granted The Cleaver emblem in-game at a later date. Stay tuned to upcoming TWABs for more details. 

Vow of the Disciple Raid Jacket

Players who complete the Vow of the Disciple raid by the daily reset on March 15, 2022, are eligible to purchase the Vow of the Disciple Raid Jacket via Bungie Rewards. The deadline to purchase this reward after earning it is March 31 at 11:59 PM Pacific. 

Known Issues

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum: 
  • The Loreley Splendor Exotic Titan helm consumes ability energy on death. 
  • Explosive Personality Grenade Launcher has the incorrect rate of fire listed. 
  • Dreaming Tokens for the Wish Ender quest cannot be dismantled from player inventories. 
  • Players who create a new character may not receive all subclass quests from Ikora on that character if an existing character has already completed them. 
  • Players may see -1 unlock availability for Artifact Mod unlocks. This can be resolved by resetting the Artifact. 
  • The Star Jasmine Exotic Ship and the Hunter’s Resonant Fury Hunter Strides have the same lore tab. 
  • Vow of the Disciple carries are not properly recorded on stat trackers. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article right here. Players who observe other issues should report them to our #Help Forum.

Movies? Movies


 

Sam: Happy TWABsday, Guardians! This week has been so incredible seeing all of your Raid clears and all of the times you’ve been stomped on. I can’t wait to hop in this weekend and try my luck in this beautiful raid. Today, we are so excited to share with you a gorgeous cinematic showcasing how stunning Savvy’s Throne World is and *raid spoiler alert*, we get to see … well…. go watch. 😉 

Movie of the Week: Safe Haven



Movie of the Week: Shiny Shoes

Don’t forget to tag us on Twitter and use the hashtags #MOTW and #AOTW, memes and all! 

Let There Be L-… Art! 


 

Hippy: I just want you all to know that it took everything in me not to pull nothing but memes. The new raid boss? He’s beauty, he’s grace – he’ll kick you in the face. But, alas, there were some incredible pieces to choose from, so I showed some restraint. You know what we call that? Growth. 

To the art!

Art of the Week:

Art of the Week:

B-b-b-BONUS ROUND:

It’s been a rollercoaster of emotions this month so far, but we have been loving every second of the art, memes, and discussions inspired by what’s new. Keep in mind throughout your adventures that there are a lot of New Lights coming in to see what all the hype is about, let’s help them out and show them the true heart of the Destiny 2 community. 

Before we let you go, I did want to highlight one more thing from the Bungie team. Bungie has previously spoken up about the invasion of Ukraine, and to help beyond just words, we have dedicated the proceeds from the first 48 hours of our recent Game2Give charity stream to humanitarian efforts. For those interested in learning more, you can read about what steps are being taken here. 

In a blog post published this week (found here), you will see various organizations that are lending help to those that need it. We also shared a first look at the new emblem (pictured below) so that players can use to show support in-game, as well. It’s a completely free way to show our solidarity with players from the affected areas so that they know they are not alone. 

“For “Cоняшник,” we humbly tried to exemplify the hope and courage that has been so emblematic of the Ukrainian people during this impossible time. Alongside Ukraine’s coat of arms, impressionistic sunflowers, Ukraine’s national flower, populate the peaceful countryside – a metaphor for hope and our way of expressing solidarity.”


To grab the free emblem, use this code: JVG-VNT-GGG 

Until next time, stay kind and keep those new raid memes coming! 

“I should go,”

<3 Hippy



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This Week At Bungie – 3/03/2022 > News

This week at Bungie, it’s all about the Vow of the Disciple World First race. 

What a wild week it’s been. It feels like just yesterday we were announcing The Witch Queen, and now we find ourselves on the doorstep of a World First raid race. This is the weekend that many of you have been waiting for, strategically planning your Power gains and grabbing armfuls of snacks from grocery store shelves. In under two days, the race begins. Let’s get you up to speed. 



If you’re new to Destiny or have yet to engage in a raid, this is the pinnacle of our endgame content. Players around the world are challenged to compete, decoding devious puzzles while engaging in heavy combat through multiple activity encounters. We’re not just talking a few enemies here and there, but hordes of combatants clawing away at lives and time while players race to the finish line.  We expect no different from Vow of the Disciple with multiple teams at the final boss trading attempts at reaching victory.

Now, let’s talk rules. The World First race for Vow of the Disciple  will take place in Contest Mode. This is a unique variant of the raid, only offered for the first 24 hours, capping every Guardian at a specific Power level to ensure an even playing field. We announced last week that 1530 Power is your target, as this will be the highest Power your Guardian will perform at against the enemies you face. Here’s a quick bulleted list for all who are in the hunt for the World First win:

Vow of Disciple Race timeline 

  • Start: Saturday, March 5, 10 AM Pacific 
  • End: Sunday, March 6, 10 AM Pacific 

Contest Mode: 

Contest Mode will cap all players at 20 Power below each encounter of the raid for the full 24 hours of the race. 

  •  Artifact power is enabled, but only provides benefit to players up to the cap of 1530 power for contest mode.
  • You’ll want to reach 1530 Power by Saturday to have a fighting chance in each encounter. 
  • Some gear items will be disabled in the raid for the duration of contest mode due to general issues that could provide gameplay benefits. While these items may be used in other activities, perks and functionality on the following items will be nullified within the Vow of the Disciple Raid, with additional negative impacts to power levels if equipped: 
      • Weapons 
          • IKELOS_SMG_V1.0.2 Legendary SMG 
          • Imperial Needle Legendary Bow 
          • Grand Overture Exotic Machine Gun 
          • Wardcliff Coil Exotic Rocket Launcher 
      • Armor & Mods 
          • Wormgod Caress Titan Exotic Gauntlets 
          • Peregrine Greaves Titan Exotic Legs
          • Suppressing Glaive Artifact Armor Mod
      • Note: Additional items may be disabled if issues are found prior to the start of the race. Stay tuned to @BungieHelp for the final list to be published on Saturday morning.

 Completion 

  • The first team to complete all encounters, loot the final chest, and return to orbit will earn the title of World First. 
      • Note: The six fireteam members present upon the completion of the final encounter will be declared the winners and be awarded raid World First title belts, any member of the fireteam who leaves during earlier encounter completions will not qualify.
  • Winners will be announced via @DestinyTheGame after a validation process – more details on that below.

Note: Art to be updated after World First completion.

We’ll be watching as players progress through each encounter, ensuring a fair race among all participants. Any players found to be breaking our Terms of Service or manipulating game content can be subject to suspensions or bans. Once we have record of a fireteam crossing the finish line, we’ll spend some time validating a clean completion before announcing the World First fireteam via @DestinyTheGame on Twitter. Full rules and legal terms can be found here. 

If you complete the Contest Mode version of Vow of the Disciple during the first 24 hours, you’ll receive a unique emblem to celebrate your victory. 


Contest Mode will be the ultimate challenge for many, but for others, it’s more fun and interesting to watch some Destiny PvE legends take this on. We’ll be alongside you in Twitch chats and more as players make their way through the activity. If you’d like an additional space to watch as the race goes on, check out bungie.net/raidrace once the raid goes live, or tune in to the Raid Day Tailgate hosted by Professor Broman and Reck1568!

As tradition, there will also be some wonderful Bungie Rewards unlocked for players to purchase if they take on the challenge. 

Jacket Quest 

If you’re looking to show off your participation in the raid launch week and want something nice to wear on your evening walks, we also have a Vow of the Disciple raid jacket offer for you to earn.


This special Bungie Rewards offer is only available to players who complete Vow of the Disciple raid by March 15, 2022 at 10 AM Pacific and place their order by March 31, 2022 at the Bungie Store.

Seasonal Pin 

For Vow of the Disciple, we’ll also be introducing a new pin reward for those who complete the raid before the Season concludes.


Additional details (and a cool preview image) will be provided later, so stay tuned to the Bungie Rewards page on the Bungie Store! 

Seal Pin 

For those who wish to display their mastery of the raid, players who complete the Vow of the Disciple raid Seal will also unlock a unique pin to display on their jackets, backpacks, corkboards, or whatever they see fit. This pin will be available for purchase through the Bungie Store to qualifying players through December 31, 2022. 

Outside of the race, there will be some great loot to earn! Don’t worry, there isn’t a 24-hour timer on any of the weapons or armor pieces found throughout the raid. Just for completing a single time, there’s a pretty sweet emblem for you to collect!

Take your time, hang out with friends, and enjoy the raid at your own pace. As always, we’re excited to watch as you all dive in! 

The Feedback Never Stops…

…And we wouldn’t have it any other way. Since the release of The Witch Queen, the team has been collecting and consuming player feedback. Paired with some late nights playing the content alongside you all, the team has identified a few areas of improvement. Some things take a bit of time to address, as we want to make sure the fixes that we implement do not create more issues for us to solve. That said, the team has a plan of action for Wellspring weapon drop rates, Ascendant Alloy drop rates for weapon crafting, and some general notes on areas that we’re looking at for future Gambit tuning. If you follow Game Director Joe Blackburn on Twitter, you’ll likely know most of the following, but we always want to make sure information is available in multiple places. 

The Wellspring Weapon Drop Rates 

Once you’ve completed The Witch Queen’s campaign and begun to engage in the endgame, a new activity appears in the Throne World called The Wellspring. This is a fun six-player matchmade activity, offering offensive and defensive variants of the activity on a daily rotation. In The Wellspring, players can earn four Throne World-themed weapons, each offering a variety of perks to mix and match for some fun combinations. Each of these weapons can be crafted, and some of these are required for progress on Evidence Board quests from the Enclave. 

In a patch targeting next Thursday, we will be increasing the drop chances for both standard and Deepsight Resonance versions of these weapons. 

Ascendant Alloys 

As you get deeper into the crafting game of The Witch Queen, you’ll begin to unlock Enhanced Traits for your weapons. These come at a bit of a cost, each requiring Ascendant Alloys. These currencies are meant to be of endgame rarity, coming from higher difficulty activities as you fine-tune your weapons through combat.

In addition to the changes mentioned above, we’ll be increasing your chances of receiving Ascendant Alloy through Master Wellspring completions — not just by the difficulty tier of the activity, but also based on your completion level. This will mean higher chances at earning Ascendant Alloys for Gold and Platinum completions, which can be earned by defeating Champions and completing the activity quickly. We will continue to monitor and adjust drop rates as the Season progresses. 

Gambit Tuning 

While we do not have any firm plans to share at this time, the team wanted to highlight a few areas that we’re actively monitoring: 

  • Heavy Weapon Usage 
      • With Heavy ammo being available from clearing fronts as you collect Motes, it’s become far easier to have a tracking rocket or two in the tube, prepped and ready for an impending invader. 
      • Gjallarhorn packs a particularly decent punch, especially with tracking Wolfpack Rounds after detonation. 
  • Invader Frequency 
      • While tuning to general invader frequency has helped to reduce back-to-back invades from occurring as often, we’re still seeing some general feedback that it can be difficult to handle invaders, especially during Primeval phases. 
  • Primeval Phase – Health 
      • With the changes to Primeval healing, we are seeing some reports of lengthy boss phases thanks to some skilled invaders. 

We appreciate all who have been giving feedback since launch and will report back in the next few weeks after we’ve had time to collect more feedback and additional data to inform our next steps. 

Prime Gaming Rewards: Hard Light 

Ah, Hard Light. You were one of the first Exotics to drop for me in Destiny. Your rounds bounce through the corridors of my heart, bringing excitement with every shield popped and enemy defeated. Taking advantage of Volatile Rounds through the Seasonal Artifact mod, it’s been pretty fun making enemies explode with sustained damage while in Void mode. 

While my love letter is cheesy, this is a wonderful opportunity to introduce Hard Light to newer players in the community. For the next few weeks, this Exotic will be available through Prime Gaming rewards, accompanied by a fun Exotic ornament and some other nice cosmetics. If you haven’t signed up, we offer a step-by-step process on our Prime Gaming support article. Once you’ve gotten things squared away and claimed your reward, you’ll find the following at Amanda Holliday in the Tower:

Hard Light Exotic Bundle 

  • Hard Light, Exotic weapon 
  • Lethal System, Exotic weapon ornament 
  • Azure Azazyel, Exotic Sparrow 
  • Two unique, limited time cosmetics 
  • Risen Projection, Legendary Ghost hologram 
  • One of Us, Legendary emblem 

Once you get your hands on this wonderful Exotic Auto Rifle, take it for a spin in some strikes or Battlegrounds activities. Bounce your shots and light up the room for unlimited fun.


Steam Deck and Destiny 2 

Earlier this week, a Help Article went live which contained information about Destiny 2 on Steam Deck. We’d like to provide some additional information as to why running Destiny 2 on Steam OS and Linux is currently not supported. 

Our goal is to maintain a secure environment for Destiny 2, as it features both PvE and PvP combat in an evolving, dynamic world. Maintaining the integrity of our security is a complex and long-term process. In some cases it means teaming with partners like BattlEye and following their recommendations, in others, it means choosing to not support platforms that could provide bad actors with ways of compromising our own Bungie developed anti-cheat security systems. 

Steam Deck is not a supported platform and using the device will trigger our automated security systems to see usage as a potential threat to the community. 

While we will investigate possibilities of support for new and future platforms, we do not have any additional information at this time. 

  

Moths, Everywhere… 


 

We’re a little over a week into The Witch Queen, and the team has been tracking reports of issues throughout the game. We’ve got a recap of our most recent hotfix, and a slew of known issues to note. 

This is their report. 

HOTFIX 4.0.0.2 

Today, Hotfix 4.0.0.2 was released to the world. Below are some issues that have been resolved with this release: 

  • Players were unable to complete Legendary Dares of Eternity if a Lightning Round was activated. 
  • UI elements and round timer were missing from some instances of Dares of Eternity. 
  • Players who joined in progress into the final step of the Of Queens and Worms quest were blocked from acquiring the Parasite Exotic Grenade Launcher. 
  • The Grave Robber perk on The Enigma glaive was disabled. 
  • Hunters couldn’t cancel out of a Glaive melee combo by using their class ability. 
  • The Reduced Damage debuff from the Renewal Grasps Hunter Exotic arms only applied on enemies briefly during the initial impact of the Duskfield Grenade. 
  • The Overload Auto Rifle and SMG Artifact mods did not disrupt the health regeneration of Overload Champions after a stun. 
  • Synthcord couldn’t be deposited into the Loom for Armor Synthesis. 

ENHANCED 1-2 PUNCH TRAIT DISABLED 

Due to an issue causing some Exotics to deal more damage than intended, we have disabled the Enhanced 1-2 Punch trait. 

Weapons utilizing the Enhanced 1-2 Punch trait will function as the regular 1-2 Punch trait until it is re-enabled on March 10. 

ENHANCED PULSE MONITOR TRAIT DISABLED 

Due to an issue, we have disabled the Enhanced Pulse Monitor trait. 

Weapons utilizing the Enhanced Pulse Monitor trait will function as the regular Pulse Monitor trait until it is re-enabled after a future hotfix. 

WELLSPRING ARMOR REWARDS 

Players who aren’t getting rewards to drop from the Wellspring activity should be sure to claim any available armor rewards from Fynch, the Throne World vendor. Claiming this armor should allow rewards to drop correctly from the Wellspring activity. 

KNOWN ISSUES 

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum: 
  • Glaive mods are not dropping from Legendary engrams. 
  • Multiple Seasonal armor sets are no longer available to equip via Armor Synthesis. 
  • The No Time to Explain time portal will continue to shoot at defeated enemies. 
  • Titles Gilded in previous Seasons are displaying Gild count instead of the earned Title. 
  • The Osteo Striga catalyst shape cost is required for subsequent reshapings of the weapon. 
  • This can be bypassed by re-applying the catalyst during the reshape process. 
  • The Paragon shader appears twice on the Appearance screen. 
  • The Nemean Strides Hunter ornament appears twice on the Appearance screen. 
  • Players may receive a “joining allies” prompt in certain areas of the Thaviks boss encounter of the Exodus Crash strike. 
  • Gambit engram focusing cost is higher than intended. 
  • Dreaming Tokens from the Wish Ender quest remain in player inventories after the removal of the quest. 
  • The Father’s Sins Sniper Rifle does not automatically enable its kill tracker after crafting the weapon. 
  • Aeon Safe Exotic Titan gauntlets are missing a gold stripe. 
  • The Logic Exotic ornament for The Lament is backwards when equipped. 
  • The Champion mod UI indicators on player weapons will disappear after leaving a rift utilizing the Secant Filaments Exotic Warlock legs perk. 
  • The Reshaping the Enigma questline can become stuck on the final step for some players. 
  • Ascendant Alloy purchase limit on Master Rahool did not refresh at the weekly reset. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum. 

Our Ghost Said “You’re About to Find Out” 


 

Movies. We love ‘em. Whether they are epic takedowns in PvP or beautifully crafted cinematic experiences of pure delight, the Destiny 2 community knows how to deliver the goods. With The Witch Queen launch week in the rearview mirror and the road ahead looking ever so bright (b-because the Light, get it?), we’ve got a nifty little hodgepodge of videos for this week’s MotW tribute. 

Because life can be hard sometimes and not everything needs to be taken too seriously, our first video is a hilarious comparison between our Ghost in the Forsaken DLC and our Ghost now with The Witch Queen. Bonus points for the blushing, because that’s just adorable. 

The second pick is one we originally planned to show off last week, but better late than never! My Name Is Byf perfectly captured the Destiny experience with a project of pure dedication: Dynasty. Enjoy! 

Movie of the Week: A Tale of Two Ghosts 



Movie of the Week: Dynasty  



A Warlock and the Queen Request your Presence  


 

 

Sam: In case you were wondering, we truly love being tagged in your AotW and MotW submissions. The talent and creativity behind each piece is truly so magical and we love how much you love this game. (The variety of mediums used is one of my personal favorite parts!) So, keep those submissions coming and here is this week’s Art of the Week!  

Art of the Week: Become the mind between the stars

Art of the Week: The Witch Queen 

So Much To Do, So Little Time…

Thanks for joining us for another TWAB! While I’m looking forward to the raid race on Saturday, I’m also looking forward to my sleep schedule getting back on track. This last week has been full of later nights than I’m used to, thanks in part to the Legendary campaign and some sweet narrative content to chew on. 

If you haven’t already, I highly recommend digging into the Season of the Risen questline for this week. It’s wonderful to dive even deeper into the backstories of characters we know and love… even if they can be somewhat dark.

Before we go, I also want to give a shout out to all who have been donating to our Game2Give charity initiative. Yesterday, many of you joined our stream and kept those donations rolling, smashing our goals within one hour of runtime! As promised, we have unveiled the “Where TWAB?” shirt, currently available for pre-order over on the Bungie Store. 10% of Profits from sales of the Where TWAB? T-shirt will go to Bungie Foundation! 

Much love, and thank you all again for being Guardians of the World. 

Cheers, 

-dmg04 



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Destiny 2 Hotfix 4.0.0.2 > News



Destiny 2 Hotfix 4.0.0.2 > News | Bungie.net































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Activities  

  • Dares of Eternity 
    • Fixed an issue where the activity progress could fail when starting the Lightning Round. 
    • Fixed an issue where scoring UI would not appear in regular Dares of Eternity. 
  • Lost Sectors 
    • Fixed an issue where Legend and Master Lost Sector activities were missing from Bungie.net Game History APIs. 

Europa “Sabotaging Salvation” 

  • Fixed an issue that was blocking players from completing this mission. 

Throne World 

  • Temporarily disabled Deepsight tier 3 chest that were being opened far more quickly than intended for Throne World vendor reputation gains. 
  • Fixed various holes in the world that were allowing players to get out of the environment.
  • The Wellspring: Attack 
    • Fixed several issues that caused the back-middle Wizard during the boss fight to sometimes get trapped inside the pedestal below, blocking activity progression. 
  • Public Events 
    • Fixed Arc shield on Heroic Ether Harvest boss to properly react to Arc damage. 

Strikes

  • The Lightblade 
      • The Hive boat now starts up properly even if players try to skip past it to the first hallway section below. 

Of Queens and Worms 

  • Fixed an issue where joining late into the quest would not grant progress, blocking the player from acquiring the Parasite Exotic Grenade Launcher. 

Campaign 

  • Fixed issue where the Resonant Rune was using a placeholder icon. 

Gameplay and Investment  

Abilities 

  • Fixed an issue where Titans could generate large amounts of Orbs of Power by rapidly entering and exiting Sparrows while triggering Ward of Dawn bubble. 
  • Fixed the Cataclysm icon size to fit properly in the player HUD. 

Weapon Crafting 

  • Fixed an issue where the crafted weapon Triumph counts were not being displayed properly for certain weapon types. 
  • Fixed an issue where Mementos could drop from activities before players had unlocked Weapon Crafting. 
  • Fixed an issue where the Gambit Memento was not dropping for players who have not purchased The Witch Queen. 
  • Updated a crafting material name to now read correctly as Drowned Alloy instead of Drowned Element. 
  • Fixed Enigma crafting perks to use the correct currencies. 

Weapons 

  • Grave Robber has been re-enabled for Glaives, after being temporarily disabled due to an ammo generation bug. 
  • Hunter dodge can now cancel out of Glaive melee animations. 
  • Fixed a bug where Funnelweb was displaying incorrect magazine values when comparing perks in the inspection screen. 
  • Fixed an issue where some foundry weapons only have their source origin trait. 
  • Fixed The Ragnhild-D shotgun to display the correct zoom. 
  • Fixed an issue where the Häkke Palmyra-B Rocket Launcher has missing/incorrect stats. 
  • Fixed an issue where the Fortissimo-11 had a higher magazine capacity than intended.  
  • Fixed an issue with the Alacrity perk to prevent it from persisting when the weapon is unequipped.  
  • Fixed issue where Grand the Overture catalyst quest description was swapped with the vendor text. 
  • Fixed an issue where the Fortissimo-11 Shotgun had an incorrect magazine stat (this would only have been visible with magazine-increasing perks or mods). 
  • Adjusted weights on Legendary weapons available on Banshee-44 so that the new world pool weapons have an increased chance of dropping. 
  • Fixed an issue where Glaive melee kills did not count towards Glaive kills in a player’s match history. 
  • Fixed an issue where the Outlaw perk appeared twice in the first column for the Crisis Inverted Hand Cannon (second instance has been replaced with Under Pressure). 

Armor 

  • Sealed Ahamkara Grasps no longer reload Glaive magazines on dealing projectile damage.  
  • High-stat armor rolls have been added as rewards for Player Elected Difficulty campaign missions.  
  • Fixed description of Voltaic Mirror Exotic perk. 
  • Loreley Splendor Helm will now create a Sunspot when casting a barricade. 
      • It will still grant a Sunspot when critically wounded, but now requires and will consume a charged class ability cool down.  
  • Fixed an issue where the Overload Rounds mod was not disrupting the health regeneration of Overload Champions when recovering from a stun. 
  • Fixed an issue where the reduced damage debuff from the Renewal Grasps Exotic was only briefly applied. 
      • Should now affect enemies for duration they remain in Duskfield Grenade’s AoE. 
      • Updated Renewal Grasp’s description and Icon. 
  • Fixed an issue where the Virtuous Cloak looked rigid and not free flowing. 

Bounties 

  • Made some new Vanguard Void bounties not available during Void burn weeks. 
  • Fixed an issue where Void volatile explosion kills were not counting for objective progress. 
  • Reduced the completion values for some War Table repeatable bounties. 

New Light 

  • Fixed issue where the quest Meditate on the Light can remain stuck in the player’s quest log if they received it from the postmaster and meditated before retrieving the quest.  
      • Players in this state will now have the stuck quest automatically removed. 
      • Meditate on the Light can now be abandoned and will no longer go to the postmaster if the player’s quest inventory is full. 
  • Fixed an issue where the Riding the Storm subclass quest for Titans and Stoking the Flame subclass quest for Hunters were no longer available at Ikora. 

Eververse 

  • Fixed an issue where the Phoenix Cradle ornament required ownership of Season 8 to purchase. 

Rewards 

  • Fixed an issue where the Seasonal Exotic ship did not have a source to drop from.  
  • Fixed an issue where relative drop chances were not showing properly for Ascendant Alloys in reward previews. 

Platforms and Systems 

HDR 

  • Fixed an issue where black levels could turn grey or invert due to deprecated calibration settings not being reset for some players. 

General  

  • Ghost was confused and upside down during the meeting with Caiatl.  
      • Ghost may or may not still be confused, but at least is no longer upside down during the cinematic. 
  • Fixed an issue where players were not able to exchange Synthcord for Synthweave at the Loom. 
  • Increased the cost of pulling weapons and armor from collections to prevent farming Gunsmith reputation.  
      • Rare – 777 Glimmer 
      • Legendary – 1000 Glimmer and 10 Legendary Shards 
      • Exotic – 2500 Glimmer and 20 Legendary Shards 
  • Fixed an issue where the Night’s Chill shader was not displaying correctly. 
  • Fixed an issue where some names were not appearing correctly in the Partners section of the game credits. 
  • Various stability and crash fixes. 

Localization 

  • Spanish Castilian Drifter and Ghost are fully re-recorded to replace sound-alike actors. 
  • Fixed an incorrect translation for the Quick Access Sling weapon mod in German.  
  • The German description on Sunbracers says melee hits activate the perk instead of melee kills. 

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This Week at Bungie – 2/24/2022 > News

This week at Bungie, we’re taking a deep breath and are feeling very thankful to our community.  

The Witch Queen is now out and Guardians all around the world are charging into the next chapter of the Destiny universe. For the most part, queues were relatively short-lived, bugs were limited (knock on wood), and good times could be seen from a mile away as we watched reactions from those in the community dive in feet-first into Savathûn’s Throne World for the very first time. From the excitement over the Legendary Mode campaign to exploring the incredible potential of creating one’s own perfected arsenal, there is more to the beginning of this next step into the Destiny-verse than many were anticipating. And that’s not even diving into the post-campaign goodness like even more quests after you’re done crushing Hive Ghosts with your bare hands (a moment of silence, please).  



To say that the team is proud would be a massive understatement, but it wouldn’t mean anything without you. Because of that, we just wanted to say a big ‘ol “thanks” to every single Destiny 2 player out there. Whether you’re an old vet like us or a Blueberry just diving in to see why everyone is screaming, “ah, worm!” you are what makes this game what it is today, and you push us to keep challenging what it means to be a Guardian. Here’s to you, and we can’t wait to see what you all think of what’s next. You think you know, but you have no idea.   

I’m not crying, it’s just raining specifically on my face. Moving on… 

Just a Taste

Without giving away too much, there is a lot to do in The Witch Queen and in Season of the Risen: Weapon crafting and shaping that artillery, new Exotic quests on top of a brand-new campaign filled with horrors, challenges, and adventure  around every bend and twists that will make your heart hurt. Yeah, you’re going to be busy. 

From the newly cemented-yet-unsteady alliance with Caiatl and her Cabal against the Lucent Brood to the new three-player  PsiOps Battlegrounds activities, the Season of Rest (get it, because Season of the Lost lasted six months; we got jokes) is in the rearview mirror and it’s time to don those Lion Rampants and do some damage. Oh, and did we mention that the new Void 3.0 changes are live and free for all players? Because they are and not to sound biased or anything, but the revamped subclass is pretty darn nifty. With all of this new power at your fingertips, it’s clear we’ve got some work to do, Guardians. Give them each a spin as you jump into the PsiOps Battlegrounds for the first time, and don’t forget to let out your most epic battle cry when doing so. 

New Cabal-inspired armor, a shiny new Exotic pew-pew Machine Gun called Grand Overture, and so many other Seasonal rewards await. Plus, Cabal drop ships are on our side now – cue the mayhem.  

Like many of you, we’ve been diving into the newest adventure, and let me just say that it took every little ounce of willpower in me to not say, “one more mission” when I looked over and noticed it was 02:00 a.m. Every little ounce. But that’s a good sign because games like Destiny are meant to be enjoyed, conquered, and to leave players feeling like they want more and that they can take over the world. Hopefully, you all are feeling just as mighty as I was when going through the newest journey because this feeling rocks my non-existent socks off. If you want to learn more about what’s included in Season of the Risen, you can catch up on all the latest and greatest right here.  

Be a ‘Light’ in Real Life by Doing Some Good 

Why just be a Light in-game when there is so much good to be done in the real world? Our annual Game2Give charity event is back again, and we have quite a few surprises up our proverbial sleeves in terms of prizes that we’ll have in store. And we have a giant wheel to get our inner Starhorse on, but more on that in a bit. For the lowdown on the latest charity initiative with the  Bungie Foundation, the team has provided the following details below. 

Our hearts are with our friends and families that are affected by the devastating events in Ukraine. To help, we will be donating 100% of the proceeds of the first 48 hours of our Game2Give drive to humanitarian aid efforts in response to the ongoing conflict. 

For any Guardians looking for ways to help, you can donate directly to the following organizations: 

Here is what you can expect for the week ahead:  

Game2Give, part two, is upon us! Between February 24 and March 2, your support will propel the Bungie Foundation’s charitable work across our three pillars: children’s health and wellbeing, humanitarian aid, and inclusion, diversity, and equity efforts. We are so humbled by the generosity of the Bungie community to date, which has raised $1.6 million. Help us reach our goal of $2 million, which will crush our previous campaign record.  

If you haven’t yet had the chance, we invite you to sign up to host your own Destiny 2 fundraising stream between February 24 and March 1. Or you can follow our packed lineup of featured streams playing throughout the week. We have some awesome prizes for you all at various fundraising milestones, including the coveted Metagalactic Bloom emblem for those who raise $2,500 or more. Check them out! 

$50+ USD:  

Altrux Pura Mk1 Exotic Ship** 

$35+ USD: Hi-5 Heart Exotic Multiplayer Emote**


$20+ USD: Arc Propellant Emblem


$10+ USD: Light Keeper Emblem

*All in-game digital incentives will be redeemable via donors’ Bungie.net ID and will appear in Destiny 2’s Collections immediately following redemption. 

We’ll be wrapping up the event on March 2 with our own stream, and you don’t want to miss it! From 10 a.m. – 12 p.m. PT, you’ll have a chance to not only see some fun 30th anniversary gameplay from some of the Destiny 2 devs, but also have a chance to win some incredible donor incentives, that will only be available on our stream, awarded via our six-foot-tall prize wheel, that will only be available on our stream. Tune into the show on Bungie’s Twitch channel for all the action. 

Incentives  

  • $10 – Light Keepers emblem.
  • $20 – Arc Propellant emblem.  
  • $35 – Hi-5 Heart Exotic emote.  
  • $50 – Altrus Pura Mk1 Exotic ship.  
  • $100 – Pick a player to inverse controls for a match.  
  • $200 – Spin the Prize Wheel!  
  • $500 – Dramatic lore reading. 
  • $1000 – Named shout out in a future TWAB.   
  • $5000 – First players from the community to tour Bungie’s new studio when it’s finished… eventually. Studio tour for a three-player fireteam (Limited to first five donors, travel/lodging not included). 

Milestones 

  • 5K – Release 4k TWAB header early.  
  • 10K – Voice actor lore reading from Brandon (Crow). 
  • 20K – Voice actor lore reading from Morla (Eris). 
  • 30K – 30 players in chat get a 30th Anniversary pack. 
  • 40K – 40 players in chat get TWQ Digital Deluxe Edition. 
  • 50K – Reveal “Where TWAB?” T-Shirt. 

And be sure to follow us on our social channels for all the latest information throughout the campaign, found below: 

Thank you all for being the Light Keepers our world needs!   

Love, 

The Bungie Foundation


Player Support Report 


While many were heads down on The Witch Queen, our Player Support Team has been working hard behind the scenes to make the experience as fluid as possible. As with any big launch of an online game, there were a few hiccups along the way. Here is a breakdown of known issues that arose with the launch of the latest Destiny 2 expansion.  

This is their report.

PC PERFORMANCE OPTIMIZATION APPS 

We are investigating reports where some PC performance optimization apps for graphics cards and fan speed control are causing Destiny 2 to crash. Players encountering issues are encouraged to fully exit out of these applications before launching the game. 

Stay tuned to BungieHelp for additional updates. 

PLAYSTATION 4 BOAR ERROR 

Players using the PlayStation 4 version of Destiny 2 who receive BOAR error codes should ensure that they have all Required Content packages installed prior to accessing the game. For steps to download these files please click here. 

PLAYSTATION 4 CRASHES 

Players who experience crashes while playing using the PlayStation 4 version of Destiny 2 are recommended to disable HDR in their settings and relaunch the game. Players who continue to encounter crashes should report them to our #Help Forum. 

OSTEO STRIGA AND PREORDER ITEMS 

Players who purchased The Witch Queen Digital Deluxe Edition can acquire the Osteo Striga Exotic SMG after the completion of The Witch Queen campaign. 

Preorder specific rewards can be acquired from Rahool in the Tower upon login. 

PHOTOSENSITIVITY WARNING 

Back in September, we shared more about our initiative into making sure all players that want to enjoy Destiny 2 can. This includes many areas of making games more accessible, including areas of game design that can negatively impact those with photosensitivity concerns. 

In mission three, The Ghosts, of The Witch Queen campaign, there is an instance leading up to the boss where players will encounter dark, enclosed spaces. With swarms of enemies pairing with the quick flashes of combat, this can pose a special risk for those with photosensitivity, or those that live in a household with someone that does. The team is aware of this and is currently investigating what the next steps might be. 

In the meantime, here are some tips that may help those with photosensitivity issues: 

  • Sit at least two feet away from the screen, when possible. 
  • Try to keep your gaming area well-lit to reduce the impact of flashing lights as the sole focus. 
  • Dim your screen’s brightness. 
  • Invest in a monitor/TV screen that offers an Eye-Saver Mode. This will eliminate blue light, which has helped people with red and white flashing. 
    • Some monitors offer glare guards and flicker-free settings. 
    • Blue light filtering glasses are also under review to help and are something several members of our team use when diving in themselves. 
  • Try not to play a game if you’re in a state of extreme exhaustion. 
  • Don’t forget to take breaks, often. 
  • Pay attention to how you’re feeling. 
    • If you start to feel “off,” don’t ignore that. Identify what triggered that change in feeling and take a moment to step away. 
  • In extreme instances, you can also alternate covering one eye over the other and switching off periodically. This is especially helpful for focal epileptics. 
  • Try not to play anything when you are home alone, if possible. 
    • If you live alone, have a plan in place with a close friend or neighbor should you need help. 
  • Play around with in-game settings. 
  • If you do have issues with photosensitivity, talk to a medical professional about what you can do to reduce instances. 
  • Disable motion-blur, if applicable. 

KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum: 
  • The Clast of its Own ornament for Vex Mythoclast has a placeholder icon when viewed in Collections. 
  • Colors appear duller or inverted when HDR is enabled. 
  • The Night’s Chill shader is displaying incorrect textures when applied to gear. 
  • The Overload Auto Rifle and SMG Artifact mods do not disrupt the health regeneration of Overload Champions after a stun. 
  • Hunters cannot cancel out of a Glaive melee combo by using their class ability. 
  • Glaive melee kills do not count toward kill tracker progress and certain melee-triggered perks. 
  • Certain Ghost tracking mods do not display destination material or chest locations when in the Throne World. 
  • The Constellation Tracer ship, Winning Streak Sparrow, and the Bright Cycle shell do not properly display lights when certain shaders are applied. 
  • Some players are unable to equip the MMXXI title. 
  • We are investigating poor performance in certain UI screens. 
  • Players are unable to dismantle the Meditation quests even when all available Void Aspects have already been obtained. 
  • Campaign mission progress may not properly increase for all fireteam members.  
  • The Abyss Walker Eververse Hunter bundle preview image displays the incorrect cape.  
    • The correct cape can be viewed by inspecting the bundle in the Eververse Store.  
  • The new item sheen on some pieces of gear persists after inspection.  
  • Season 15 Pathfinder armor sets are not available to equip as ornaments if previously unlocked via Armor Synthesis.  

Who Is That?


 

Sam: Happy TWABsday, Guardians! Eeeeek! We are a few days post The Witch Queen launch and the art and movies pouring in over the past week alone have been so incredible. Thank you all for being here;, we are so excited for the future and we cannot wait to see what you create next. 

Movie of the Week: Who is that? 



Movie of the Week: Lance Reddick

But Is It Art?


 

Hippy: Hi, and wow. What a week, am I right? Riding that high of a new release and digging deep into the lore like the mad lad I pretend to be in my head, it was so much harder than usual to pick just a few art pieces to showcase. We’re going to need you guys to stop being so talented, OK? Thanks. (Just kidding, please don’t stop, we love it!)  The first showcase is something a little different. This time it’s an unofficial comic drawn by one Guardian that brings the story of penguins and Light to life in a sweet-yet-heart-wrenching way. Grab some sad tissues, because this is great.  The second piece of art is a haunting tribute to the tale of two queens and maybe it’s just me, but I got chills. Plus, it’s Moth Mom. We have to pay our respects. 

 

Art of the Week: Your friend, Micah. 

Art of the Week: The Witch Queen


Guardians Don’t Need Sleep (But We Do)

To say this week has been amazing wouldn’t be doing it justice, but we’re just getting started. Old enemies will be conquered, new threats will reveal themselves, and we’ll all be running around with our stabby stabby murder sticks (ahem, we mean Glaives) ready for it all.  

Space Horse also says hi (well, neigh) because he’s watching all the madness unfold from the safety of Dares of Eternity. Weirdo.  

Thank you again from the bottom of our hearts. Until next week, go out there and crush some Hive for us.  

“I should go,” 



Read original article here

Destiny 2 Update 4.0.0.1 > News

Activities  

Strikes 

  • The Glassway:  
      • Fixed a rare issue preventing some players from launching the strike directly from the Europa map. 
  • The Disgraced:  
      • Fixed an issue where some players would be stuck behind a gate after they joined an in-progress run of the strike.  
  • The Scarlet Keep:  
    • Fixed an issue where the dialog at the end of the campaign version of Scarlet Keep could be cut off by the end-of-activity timer. 
    • Fixed an issue where players could sometimes be teleported to higher floors of the tower before the elevator reached them. 
  • Warden of Nothing:  
      • The launch node for this strike now appears on the Dreaming City map on the Director. 
      • There are new copies of the Warden of Nothing Triumphs in the Legends Triumphs category. Players who previously earned these Triumphs will have that reflected in their Legacy Triumphs and Triumph score, but they may be earned again in this new spot for additional Triumph points. 
  • Fallen S.A.B.E.R.:  
      • Fixed a spot where players could hide from danger. 
  • Wanted enemies will no longer spawn in Vanguard playlist or direct launch strikes. 
  • Season of the Lost Seasonal modifiers have been removed from the Vanguard playlist Advantage and Disadvantage slots. 

Nightfalls 

  • All difficulties of Nightfall EXCEPT Grandmaster now feature the Acute Burn modifier. This burn increases player outgoing damage of the matching element by +25 percent and increases incoming damage from enemies by +50 percent. The burn element is set per strike. 
  • All strike-specific modifiers like Sedia’s Durance or Grashk’s Bile have been removed. 
  • Seasonal Modifiers are now used for Hero, Legend, and Master difficulty Nightfalls, instead of the Vanguard playlist. These modifiers rotate each week. 
  • Three Seasonal Modifiers for Season of the Risen have been added to the game. 
  • The Scorn modifier Festering Rupture has been replaced with Empath for Scorn activities that have rotating modifiers. 
  • Nightfalls now display a modifier with a list of shield types you will encounter, when playing on a difficulty with Match Game. 

Dungeons 

  • Fixed an issue where Shadow Thrall in The Shattered Throne were unintentionally granting investment rewards. 
  • Updated Wish-Ender quest to not require Tangled Shore steps. 

Raids

  • Vault of Glass:  
      • Fixed invisible geometry that hinders player traversal to the first secret chest. 
      • Pinnacle reward sources moved to The Witch Queen raid. Vault of Glass rewards set to Powerful. 

Gambit 

General 

  • Added Freelance: Gambit activity node. 
  • Updated Gambit combatant encounter variants. 
  • The Shriekers rest… for now.  
  • Combatant energy shield resistance increased. 
  • Increased medium Blocker (Phalanx) vitality from 500 to 1000. 
  • Added Stasis attack to the large Blocker (Knight). 
  • Bank locked waypoint now displays from afar and offscreen. 
  • The rules of Gambit are now displayed in an activity modifier on Gambit and Gambit Freelance. 
  • Gambit now has Gambit-specific loading screen hints. 

Ammo 

  • Combatants no longer drop ammo bricks by chance. 
      • Ammo finder mods will still function. 
  • Ammo crates now spawn after clearing each front of combatants.  
      • Crates give both Heavy and Special ammo. 
  • High-value targets now drop Heavy ammo bricks on death. 

Death and Resurrection 

  • Players now drop half of their held Motes when defeated. 
  • Players can be revived by other players two seconds earlier, and auto-respawn is delayed two seconds. 
  • Added player respawn points to all fronts. 

Invasions 

  • One of the Mote phase invasions has been removed. 
      • Invasions now trigger at 40 and 80 Mote thresholds. 
  • Opponent nameplates are hidden when aiming down sights as invader. 
  • Invaders can no longer see opponents’ Mote count on their nameplate. 

Primeval 

  • Primeval gains an invulnerability shield which is removed upon defeating the Primeval Envoys. 
  • Adjusted Primeval health, healing, and Primeval Slayer stack scaling. 
  • Primeval Slayer stacks no longer affect Primeval Envoys, but Primeval Envoys vitality reduced from 2000 to 1000. 
  • Primeval Envoy and Taken now spawn in the Fronts. 
  • Primeval Servitor variant has been removed from Gambit. 
  • Malfeasance quest will now be granted on any Primeval kill. 
  • Bank drain will continue to increment your team’s Mote count even when the opponent team has summoned a Primeval. 

Fixes 

  • Fixed an issue where the visual effect for being invaded did not apply to players returning from invasions. 
  • Fixed an issue where invaders would drop Motes when the opponent is already on the Primeval phase. 
  • Deep Six: Fixed an issue with AI combatants’ movement and placement behavior. 
  • Fixed an issue that caused miniboss combatants to converge upon the same firing areas. 

Crucible  

  • Fixed an issue where the Crucible Submachinist medal was not being awarded. 
  • Fixed an issue with the Unfaltering Glory Triumph win streak not properly resetting. 
  • Added Vostok and Eternity back into Crucible playlists. 

Iron Banner 

  • Saladin now displays the Iron Engram in his rank description tooltip, so that players better understand their rewards for ranking up. 

Trials 

  • Added small amount of Trials reputation at match-end for every round won that match.  
      • The amount that gets added increases the more ticket wins you have. At the top end, each round won generates 21 Trials reputation. This should speed up Trials reputation gains by around 50 percent on average. 
  • Bonus win from Passage of Ferocity now grants progress towards Saint’s 7-win challenge. 

Ritual Ranks 

  • Vanguard, Crucible, Gambit, and Trials double ranks weeks, as well as double Nightfall loot, are now advertised on the launch screens of the various activities.  
  • Rank reward engrams from all ritual vendors should now decrypt into equipment closer to your current Power level. 

Lost Sectors 

  • Lost in the Strand bounty no longer auto completes after launching Aphelion’s Rest Legend Lost Sector after completing it once without the bounty. 
  • Fixed an issue where the description of the Master Difficulty Concealed Void Lost Sector on Europa claimed that all three shield types were present, when there were no Arc shields.
  • Previously the Legend difficulty version of the Concealed Void Lost Sector on Europa had enemies with all three shield types. The Arc-shielded Captain has been replaced with an elite Vandal on Legend. On Master it was already replaced with an Overload Champion.
  • Legend and Master Lost Sectors are now the same Lost Sector each day.
  • When launching Legend and Master Lost Sectors, you now see the normal Director launch screen when you interact with the totem, and you can switch difficulties from that screen.  
  • Master and Legend difficulty now display the information about which shields are present when you pull out your Ghost, with the rest of the activity modifiers. 
  • The bosses of the Excavation Site XII and The Quarry Lost Sectors are now properly set to the Boss type on Legend and Master difficulty. They can no longer be killed with finishers as a result. 
  • Most Lost Sectors now have more intense music when playing on Legend or Master difficulty. 
  • Excavation Site XII: Fixed an issue where the barrier at the entrance in Legend and Master difficulty had a gap and allowed players outside of the Lost Sector. 
  • Veles Labyrinth encounters have been improved to bring this Lost Sector more in line with others.  
  • Fixed an issue in the Scavenger’s Den, Excavation Site XII, and The Quarry Lost Sectors on EDZ where bosses names were not showing up.

General Activities 

  • On most activities that feature multiple Champion types, we now display a single combined activity modifier (e.g., Barrier and Unstoppable as a single icon) instead of a separate modifier for each one. 
  • Tooltips for the Champion activity modifiers now include more information on how to acquire and equip anti-Champion armor mods. 
  • Tooltips for the Champion activity modifiers now include Champion icons. 
  • On most activities with Match Game, we now display an activity modifier icon to showcase which enemy shields you will face. 

Seasonal Challenges  

  • Fixed Seasonal Challenges so that the current week opens by default during weeks 1-10. 

UI/UX 

  • F8 and F12 can no longer be bound to keyboard inputs. Existing bindings to these keys have been removed. 
  • Seasonal Challenges can now be tracked and are visible in Nav Mode. 
  • Subtitles no longer overlap with notifications that appear at the bottom of the player’s HUD. 
  • Subtitles have been defaulted to on for all players. Subtitles may be turned off in the settings menu. 

Text Chat 

  • Additional platforms now support text chat input via a hardware keyboard. 
      • Stadia 
      • PlayStation 4 
      • PlayStation 5 
      • Xbox One 
      • Xbox Series X|S 
  • Added an option to change the font size of text in text chat. 

Known Issues: 

  • IME support is not yet available. The team is working on providing a solution in the near future. 

Roster

  • Updated social preferences settings to include clan-invite preferences. 
  • Enabled player search on Stadia via hardware keyboard. 

Director 

  • Prophecy dungeon has been moved to the Legends screen. 

Gameplay and Investment 

Armor 

  • Six new permanent armor mods have been added to the game: Kinetic Siphon, Harmonic Siphon, and an equivalent mod for each of the four damage types.  
      • These mods can be socketed into your helmet mod sockets and allow your weapons to generate Orbs of Power (functionality that has been deprecated from weapons).  
      • These mods are automatically unlocked for all players, and work with all weapons of the appropriate damage type. 
  • A suite of permanent armor mods has been added that work with the new Glaive weapon archetype: Glaive Ammo Finder, Glaive Targeting, Glaive Loader, Glaive Dexterity, Glaive Capacity, Unflinching Glaive, Glaive Ammo Scavenger, and Glaive Holster. These mods can be obtained when opening Legendary engrams. 
  • Reduced the cost of changing the energy type of a fully Masterworked piece of armor. 
      • Once Masterworked, Legendary armor can swap between energy types for a cost of 10,000 Glimmer and an Upgrade Module. 
      • Fully Masterworked Exotic armor can swap between energy types for a cost of 20,000 Glimmer and an Upgrade Module.  
  • Fixed an issue where Titans could accidentally trigger the Energy Converter mod while in their Super, consuming all stacks of Charged with Light for no gain.  
  • Fixed an issue where higher-tier damage reduction could be extended when gaining lower-tier damage reduction. 
  • Protective Light’s damage reduction reduced to 10 percent. 
  • Well of Tenacity damage reduction increased to 50 percent. 
      • Dev Note: Protective Light was previously too dominant and felt too much like a must-take mod. By swapping the damage reduction values of Protective Light and Well of Tenacity, Protective Light should no longer feel like a mandatory part of every loadout, and players will need to choose between a smaller, but longer-lasting, amount of damage reduction on-demand when wounded (Protective Light) vs. a shorter-duration but stronger amount of damage reduction when picking up Void wells (Well of Tenacity). 
  • Reworked Heart of Inmost Light to be more consistent and readable. 
  • Fixed an issue where Titans who threw Sentinel Shield would lose Charged with Light stacks to recharge abilities that could not recharge mid-Super. 
  • Synthoceps no longer increase the damage of Stasis Crystals while in Super. 

Finisher mod rework 

  • Finishers can now always be performed even when using mods that require Super energy. 
      • If the required Super energy is not available, the benefit will not trigger.  
      • Dev Note: With the introduction of Lucent Hive Ghosts and finishers being mechanically necessary to defeat them, the finisher mods have all been updated to behave differently. Now, regardless of which mods you have equipped or how much Super energy you have, you will always be able to perform finishers. If you don’t have the requisite energy, or you don’t need what the mod would grant, the benefit will not trigger, and you will not have Super energy deducted. For example, if you have the One-Two finisher equipped and you have a full melee and/or less than one-sixth of your Super energy, you will be able to perform the finisher, but you will neither gain melee energy nor be charged Super energy. 

Weapons 

  • Fixed an issue where the Zealot’s Reward Fusion Rifle could be fired without costing the correct amount of ammo. 
  • Bows with Explosive Head and the Anti-Barrier mod will now detonate on impact with enemies. 
  • Fixed an issue where the Whisper of the Worm ornament, Roar of the Wyrm, had slightly visible holes near the scope. 

Global  

Kill Trackers 
  • Now visible by default on all weapons that shipped in Forsaken and later. 
      • Exotic weapons from earlier than that will be updated in a later release. 

Special Ammo 

  • Players now only drop one Special ammo on death (or equivalent), no matter how much they were carrying (as long they weren’t empty). 
      • The maximum you can pick up off a Special brick is one for a Shotgun, Fusion Rifle or Sniper Rifle, or equivalent for other weapons.
          • Scavenger adds to this as normal. 
Quickswap Glitch 
  • Fixed an animation cancel allowing players to use a specific button combination to swap almost instantly. 
  • Inserting mods on Legendary weapons is now free and instantaneous. 

Weapon Archetypes 

Fusion Rifles 

  • Increased high-impact Fusion Rifle damage per bullet from 62 to 64. 
  • Increased high-impact Fusion Rifle PvE damage bonus from 15 percent to 20 percent. 

Breech Grenade Launchers 

  • Reduced blinding and concussion grenade damage by 25 percent. 

Rocket Launchers 

  • Scaled damage by subfamily: 
      • Precision: 0.95x 
      • High Impact: 1.0x 
      • Adaptive: 1.05x 
      • Aggressive: 1.05x 

Sniper Rifles 

  • Reduced variance in aim assist scaling between low zoom (35 zoom) and high zoom (60 zoom) Sniper Rifles.
  • Cone scalar increased by ~25 percent on low zoom, reduced by ~9 percent on high zoom. 

Pulse Rifles 

  • Increased damage vs minors in PvE by 10 percent. 

Exotic Weapons 

Exotic Primary Ammo Weapons 

  • Increased damage vs minors in PvE by 40 percent. 

Trace Rifles 

  • Increased damage vs minors in PvE by 40 percent. 

Chaperone 

  • Reduced passive range buff from 2m to 0.5m. 

Duality 

  • Reduced passive range buff in slug mode (i.e. when aiming down sights) from 1.25m to 0.5m (pellet mode is unaffected). 
  • The On Black Wings damage buff no longer clears on reload. 

Tarrabah 

  • Now reduces perk progress by half instead of clearing it on weapon stow. 
  • Increased duration increases for damaging a player slightly. 

Ruinous Effigy 

  • Increased the damage dealt by guarding with a transmutation sphere by 66 percent (30 percent against players). 

Lumina 

  • Increased range stat from 44 to 59. 
  • Increased base stability stat from 46 to 56. 

Ager’s Scepter 

  • Fixed being able to activate or continue using empowered mode while suppressed or Stasis encased. 
  • Rebuilt the perk. Previously, the perk modified Super charge rate; now it freezes Super recharge and deducts Super directly, fixing several issues with activities that change charge rate and outliers for recharge based on Intellect stat. 

Dead Man’s Tale 

  • Reduced the catalyst’s hip-fire rate of fire from 150 RPM to 130 RPM. 

Lorentz Driver and Arbalest 

  • Doubled the amount of flinch received. 

Forerunner 

  • Increased ammo picked up from a Special ammo brick from 2 to 3 (or 4 to 5 with a Scavenger mod). 

Legendary Weapons 

  • Adjusted weapon stats on some older weapons 

Hand Cannons 

  • Updated out of band stats for old 150 RPM Hand Cannons. 
      • Dire Promise: +4 range, +3 stability, -4 aim assist. 
      • Waking Vigil: +6 range, +5 stability, -3 aim assist. 
      • Jack Queen King 3: +3 range, +3 stability, -8 aim assist. 
      • Spare Rations: +4 range, +4 stability, -9 aim assist. 

Felwinter’s Lie 

  • +15 percent spread angle. 

Ikelos SMG 

  • +1 zoom, -5 range, -7 stability, -8 handling, -5 aim assist. 
      • Dev Note: Typically we don’t adjust stats on weapons at all post-ship, so we don’t intend to do this regularly. 

Perks 

Hip-fire Grip 

  • Now increases damage falloff start and end distances by 20 percent (except on Shotgun, Sniper Rifle and Fusion Rifle). 

Adagio 

  • Increased duration from 5s to 7s. 
  • Increased damage bonus (except for on Bow and Fusion Rifle) from 25 percent to 30 percent.
  • Now adds +10 range.
  • Added a timer to the buff text to make it easier to tell when it’s going to expire. 

Dual Loader 

  • Reduced reload stat penalty from -50 to -35. 

Danger Zone 

  • Reduced self-damage scalar for Grenade Launchers. Combined with the other scalars, this ends up reducing self-damage from 1.25x to 0.75x. 

Tap the Trigger 

  • On Fusion Rifles only: 
      • Reduced stability bonus from +40 to +10. 
      • Changed max recoil angle scale from 0.5 to 0.875. 
      • Changed error angle scale from 0.9 to 0.975. 
  • Unchanged on all other weapons 

Eager Edge 

  • Reduced lunge distance benefit while airborne by 25 percent. 
  • Now caps maximum player airborne velocity (to a fairly high value) while active. 

Headseeker 

  • Extended buff duration from 0.17s to 0.3s (will now last for the full burst of an Aggressive Burst Pulse Rifle). 

Abilities 

Void Subclasses 

  • Reworked to fit Subclass 3.0 system. There are too many individual systemic changes to list here, but the Void subclasses now use the Aspect and Fragment system used by Stasis. 
  • Standardized a set of buffs and debuffs aligned to the Void damage type: 
      • Void Overshield — You are armored with a protective barrier of Void Light. Reduces damage taken from combatants. 
      • Void Invisibility — You vanish from sight, and do not appear on enemy radar. Performing offensive actions will end Invisibility. 
      • Devour — Feast on the energy of your defeated foes. Kills restore you to full health, grant grenade energy, and extend Devour. 
      • Void Weaken — The target takes increased damage, and has their movement speed slowed. Afflicted combatants have difficulty firing accurately. 
      • Suppression — The target is taken out of any active abilities, and cannot activate any abilities or movement modes while Suppression persists. Afflicted combatants cannot fire their weapons. 
      • Void Volatile — The target is afflicted with unstable Void energy, andenergy and will explode upon taking additional damage. 
  • Hovering over Aspects, Fragments, or abilities on the subclass screen now displays a tooltip flyout detailing any relevant status effects. 
  • Some old subclass perks have been deprecated, while others have been rolled into base ability behavior, Fragments or Aspects with some changes to behavior as a result. 
  • All classes now have access to all Void grenades.  

Grenades 

Vortex Grenade 

  • Now pulls enemies into the lingering damage field on impact. 
  • Linger damage per tick reduced by 20 percent. 
  • Detonation damage vs. players reduced by ~50 percent. 
  • Base cooldown increased from 105s to 121s. 

Void Spike Grenade 

  • Base cooldown reduced from 105s to 91s. 

Voidwall Grenade 

  • Now more consistently expands to its full length over uneven terrain. 

Scatter Grenade 

  • Charged Scatter Grenade seeker lifetime before detonating and seeker tracking strength increased. 
  • Nothing Manacles now inherits the charged grenade projectile directly and benefits from this change. 
  • Base cooldown increased from 105s to 121s. 

Suppressor Grenade 

  • Suppression effect now lasts 5s against player targets, down from 10s. 

Hunter 

Nightstalker 

  • Shadowshot
      • Split Shadowshot into two separate variants — Deadfall and Moebius Quiver.
      • Shadowshot: Deadfall  
          • On impact, Deadfall Shadowshot now pulls nearby enemies into tether range before arming. 
          • Duration of tether mark against players (the red X that is applied to tethered targets) reduced from 30s to 10s. Unchanged vs. PVE combatants. 
          • Base direct impact damage decreased from 250 to 150. 
              • Damage vs. combatants increased to compensate. 
                  • This increase varies by type and tier of combatant, but generally is significantly more damage than before. 
          • Moved Deadfall Shadowshot to the tier 4 Super recharger tier (recharges more quickly than previous). 
      • Shadowshot: Moebius Quiver 
          • Each shot now fires a volley of three Void Arrows in a fan that seek to nearby enemies, Suppressing and Weakening them, and making them Volatile.
              • Two shots per Super; three with Orpheus Rig equipped. 
          • Reduced base direct impact damage per arrow from 250 to 125 and reduced bonus damage vs. tethered targets from 5x to 1.2x. 
          • Increased base damage scalars vs. PVE combatants to compensate, moving much of the tethered target bonus damage back into base impact damage in PVE. 
              • This increase varies by type and tier of combatant, butcombatant but is generally within the same damage profile as the previous Moebius Quiver in terms of total damage. 
      • All Shadowshot variants 
          • Now suppresses the target more quickly and reliably on direct impact. 
          • Slightly lowered the collision size of the Shadowshot projectile to reduce instances where it would get caught on doorframes in close quarters activation. 
          • Player maximum momentum while casting Shadowshot reduced: 
              • In-air speed reduced from 5.5m/s to 3m/s. 
              • Ground speed reduced from 8.5m/s to 5.5m/s. 
                  • This should reduce the number of instances of players flying off ofoff cliffs, into boss stomp range, or beyond the edge of the known universe while firing their Shadowshot arrows. 
          • Fixed an issue where Shadowshot arrows would immediately delete when impacting a Barrier Champion’s shield. 
  • Deprecated the Corrosive Smoke ability and Heart of the Pack buff behavior. 
  • Snare Bomb 
      • Now the default Nightstalker melee ability.  
      • Now Weakens enemies on detonation. 
      • Radar ping duration reduced to 5s after impact. 
  • Vanish Smoke Bomb 
      • Deprecated as a standalone melee ability. 
      • When the Trapper’s Ambush Aspect is equipped, your Snare Bomb will make nearby allies Invisible when it impacts a surface or enemy. 

Revenant

  • Silence and & Squall 
      • Now follows boss or Champion targets if they move out of the Squall area. If the boss or Champion dies, the Squall will attempt to find a new target and move toward them. 

Arcstrider 

  • Arc Staff cooldown time increased from tier 3 to tier 2. 

Titan 

Sentinel 

  • Ward of Dawn 
      • Now a standalone Super in recharge tier 5 (fastest recharge tier). 
      • Weapons of Light outgoing damage bonus reduced from 35 percent to 25 percent. 
      • Ward of Dawn can now take damage from Kinetic weapons. 
      • Now casts much more quickly as a result of being decoupled from the Sentinel Shield activator. 
  • Sentinel Shield 
      • Deprecated small shield block behavior. 
          • Banner Shield is now the new base behavior for Sentinel Shield — large guard size, generates Orbs of Power on blocking damage, can be shot through by allies, and provides a weapon damage boost for allied players behind the caster while guarding. 
  • Shield Bash 
      • Now grants a Void Overshield on kill. 
  • Deprecated the Tactical Strike and Defensive Strike melee abilities, and the Turn the Tide subclass passive perk. 
  • Added a new ranged melee ability: 
      • Shield Toss – Throw your Sentinel Shield, which ricochets between nearby enemies. Each hit with Shield Toss grants a small amount of Void Overshield. 

Sunbreaker 

  • Sunspots 
      • Damage vs. players reduced from 250hp/s to 75 hp/s. 
  • Throwing Hammer 
      • Fixed an issue causing this projectile melee to behave as a physical melee. 

Striker 

  • Fists of Havoc cooldown time decreased from tier 1 to tier 2. 

Behemoth 

  • Glacial Quake cooldown time decreased from tier 1 to tier 2. 
  • Glacial Quake ground follows (that create the three lines of crystals) now terminate early if they hit an allied Ward of Dawn. 

Warlock 

Voidwalker 

  • Nova Bomb 
      • Split Nova Bomb into two separate variants: Vortex and Cataclysm. 
          • Nova Bomb: Vortex 
              • On impact, now pulls nearby enemies into the lingering damage field. 
          • Nova Bomb: Cataclysm 
              • Increased travel speed by ~30 percent. 
              • Added a short delay before Nova Bomb seekers spawn to reduce instances of them being caught in the detonation area and destroyed prematurely. 
              • Decreased damage from the caster when shooting your own Nova Bomb. 
                  • Previously a scalar increased damage you dealt to your own Nova Bomb by 1000x; this has been reduced to 4x. 
                  • This is intended to reduce instances of accidentally destroying your Nova Bomb while in flight after firing it at a boss. 
  • Deprecated the Entropic Pull, Devour, and Atomic Breach melee abilities, and the Dark Matter subclass passive perk. 
  • Added a new ranged melee ability: 
      • Pocket Singularity 
          • Launch an unstable ball of Void energy that detonates when it nears an enemy, pushing targets away from the blast and making them Volatile.  
  • Handheld Supernova 
      • Now makes the target Volatile on hit. 
      • Now accessed via the Chaos Accelerant Aspect when Magnetic Grenade is equipped. 

Shadebinder 

  • Winter’s Wrath cooldown time decreased from tier 1 to tier 2. 

Dawnblade 

  • Daybreak cooldown time increased from tier 2 to tier 1. 

 

Void Aspects 

  • Added: 
      • Hunter
          • Trapper’s Ambush 
          • Vanishing Step 
          • Stylish Executioner 
      • Titan:  
          • Controlled Demolition 
          • Bastion 
          • Offensive Bulwark 
      • Warlock:  
          • Chaos Accelerant 
          • Feed the Void 
          • Child of the Old Gods 

Void Fragments 

  • Added: 
      • Echo of Expulsion 
      • Echo of Provision 
      • Echo of Exchange 
      • Echo of Remnants 
      • Echo of Reprisal 
      • Echo of Undermining 
      • Echo of Persistence 
      • Echo of Leeching 
      • Echo of Domineering 
      • Echo of Dilation 
      • [redacted] 
      • [redacted] 
      • [redacted] 
      • [redacted] 

Miscellaneous 

  • Rat King and Assassin’s Cowl 
      • Updated to use the new Void Invisibility buff. 
  • Helm of Saint-14 
      • Updated to use the new Void Overshield buff. 
  • Stasis Crystals 
      • Now take 90 percent less damage from PVE combatants. 

Power and Progression 

  • The Seasonal Artifact is no longer capped at 12 unlocks. Over the course of the Season, players will be able to continue earning artifact mod unlocks, potentially up to unlocking all 25 artifact mods. 
  • Powerful and Pinnacle gear rewards have moved from Europa to the new destination in The Witch Queen. 
  • Power bands have been updated/increased: 
      • Floor: 1350 (up from 1100) 
      • Soft Cap: 1500 (up from 1270) 
      • Powerful Cap: 1550 (up from 1320) 
      • Hard Cap: 1560 (up from 1330) 
      • (The purchasable character boost has been updated accordingly and will increase your character’s Power to the new Soft Cap of 1500.)
          • Character boosts will only be available for alt characters once one character has reached the soft cap.  

Umbral Focusing

  • After many months of dutiful service, the Prismatic Recaster is removed from the H.E.L.M. 
      • Rahool in the Tower has risen to the challenge and can now decode Umbral engrams. 
  • Gear focusing options for Season Ppass owners will reside on that Season’s vendor. 
      • At Season start, players can focus Umbral engrams into Seasonal gear. 
      • Focusing individual weapons and armor pieces will require two things: Having collected that gear piece before and owning the vendor upgrade for weapons or armor. 

Bounties and Pursuits

  • Fixed a rare issue with the Lost Lament Exotic quest, causing which caused players to be stuck with the Broken Blade item from Banshee. 
  • Added daily and repeatable calibration bounties for Glaives. 
  • Added new bounties for Void status effects. 
  • Added Stasis calibration bounty. 
  • Dreaming City bounties have been updated to provide the same XP rewards as other bounties of the same kind (repeatable, daily, or weekly). 

Emblems 

  • The Spoils of Ishtar emblem now can now track raid statistics. 

Shaders 

  • Fixed an issue allowing duplicate shaders to continue to drop from patrol chests. Looking at you, Powder Blue. 

Catalysts 

  • The following catalysts now have a chance to drop when completing Vanguard, Crucible, or Gambit activities: 
      • Hawkmoon 
      • Dead Man’s Tale 
      • Ager’s Scepter 
      • Outbreak Perfected 
      • Whisper of the Worm 
      • The Fourth Horseman 

Season Pass Rewards 

  • High-stat Seasonal armor has been reintroduced. 
      • Individual pieces are awarded between ranks 57 and 87. 
  • Legendary engrams have been replaced with focused Umbral engrams. 
      • Five in total. Each focused to a different armor piece (arms, legs, chest, class, and head). 
      • All Umbral engrams are tier 2. 
  • The Season Pass emblem has been removed, but we have introduced a Season Pass Sparrow. 
      • The Season Pass scrounger bonuses (bonuses which increased Seasonal weapon/armor drop chances in ritual activities) have been overhauled. 
  • The weapon scrounger bonuses are no longer separated by weapon type or ritual activity. They now apply to both Season Pass Legendary weapons and all activities at once. 
      • Two weapon scrounger bonuses instead of six. 
      • The first bonus grants the player a small chance to receive earn the weapons from ritual activities. The second bonus gives an improved chance. 
      • Total drop chance is unchanged from previous Seasons. 
  • The armor scrounger bonuses are no longer separated by ritual activity. It now applies to all activities at once.  
      • One armor scrounger bonus instead of three. 
      • Like the weapon, the total drop chance for each armor piece is unchanged. 
  • Aside from the emblem, no items have been removed from the Season Pass, only added. 
      • A number of rewards such as Glimmer and Legendary Shards have been consolidated to make room for high-stat armor. 
      • A small amount of Upgrade Modules have been added. 
      • The order some rewards are acquired has been tuned to accommodate the above changes.

Platforms and Systems 

  • Windows 10 (and up): Windowed HDR is now supported 
      • To use windowed HDR, players must have the in-game HDR option enabled, and Windows 10 configured to have ‘Use HDR’ enabled for the specific display:  
      • When playing Destiny in windowed HDR, the game will automatically swap between HDR and SDR if the window moves to a display without HDR support. 
      • All players (SDR or HDR) that use the software OBS on Windows 10 (and up) with Window Capture: Ensure the ‘Capture Method’ is set to ‘Windows Graphics Capture’ or capturing will display a black screen. The BitBlt setting will continue to work for previous versions of Windows. 
  • Windows 10 (and up): windowed fullscreen should provide the same (or better) performance compared to exclusive fullscreen. 
  • Screenshots are now supported when playing in HDR on PC. 
      • Screenshots must be taken using the in-game screenshot feature. 
      • HDR screenshots will be tone-mapped to SDR and saved as lossless PNG files. 
  • Display calibration improvements (all platforms). 
      • Players in HDR will see an updated calibration UI screen to adjust their settings. 
      • HDR calibration settings have been updated with friendlier functionality to accommodate the wide range of HDR display capabilities and viewing environments. 
      • SDR and HDR calibration settings are no longer stored account-wide and old settings have been reset.  
          • Display calibration settings are now stored per-platform: PC, Xbox One, Xbox Series S and X, PS4, PS5, and Stadia. 
      • SDR brightness settings no longer affect the game when playing in HDR. 

General 

  • Adjusted the physics knockback for boss stomps. This will should result in fewer deaths from being knocked into an object. 
  • Tangled Shore and the Forsaken campaign have entered the Destiny Content Vault. 
  • Removed all Wanted enemies and Silent Fang missions from Nessus and the EDZ. 
  • Petra Venj bounties can now be purchased from the Destiny Companion App without requiring a character to be on the Dreaming City destination. 
  • Some items that were previously sold by the Drifter or dropped from the Primeval Servitor boss in Gambit now have a small chance of dropping upon completion of a Gambit match. 
  • Players above the Soft Cap (1500 Power) will no longer receive Rare (blue) drops from playlist activity completions (Crucible, Gambit, Vanguard).  
  • Players above the Soft Cap will have an increased chance at Legendary weapons and armor drops, or a small amount of Legendary Shards. 
  • Returning players who have no Power weapon equipped will now have a Rocket Launcher granted to them on login. Thank the Light! 
  • In Season 16, Amanda Holliday will now reward a new emblem to players that complete the Twitch Subscription bounties through the Destiny 2 Twitch Extension. 

Vendors 

  • Xûr now sells Hawkmoon and Dead Man’s Tale.  
      • He will offer a unique roll of both weapons each week.  
  • Master Rahool now offers a Material Exchange and will be the source for purchasing Enhancement Prisms and Ascendant Shards. 
  • Banshee-44 and Ada-1 now offer four mods at a time (Increased from two). 
  • Banshee-44 has been updated utilize the new reputation system used by other vendors in the tower such as Shaxx, Zavala, the Drifter, and Saint-14. 
      • Dismantle armor and weapons to earn Gunsmith reputation. 
      • Banshee-44’s Daily Bounties now offer a small amount of Gunsmith reputation upon completion. 
      • Gunsmith Materials, Mod Components, Weapon Telemetry, and Pure Matterglass Lens have been depreciated. 
      • Ghost mods that generated Weapon Telemetries have been removed: 
          • Arc Analyzer 
          • Solar Analyzer 
          • Void Analyzer 
          • Omni-Telemetry 
          • Banshee Special 
  • The Drifter now offers weapon and armor focusing. 
      • New Gambit engrams can be spent on focused equipment from the Drifter, or be decrypted by Master Rahool.  
  • Shaw Han 
      • Shaw will no longer offer repeatable bounties to new characters before they have finished A Guardian Rises, saving New Lights valuable Glimmer. 
      • A new Exotic quest, The Queen Beckons, is available from Shaw Han for players who purchase The Witch Queen expansion.  
          • Upon completion, the quest awards the Exotic Auto Rifle, Sweet Business. 
      • The Blast from the Past Exotic quest has been moved to the Variks vendor on Europa. 
  • Ikora Rey 
      • From her overlook in the Tower Bazaar, Ikora will now teach all classes the Void abilities, Aspects, and Fragments they have yet to unlock on their character. 
          • However, easily learning new Void abilities comes with a cost: each new ability learned requires large quantities of reprogrammable matter (Glimmer) and a nearby meditation device to expedite the process. 
      • Returning characters with a Void subclass will have the majority of their abilities unlocked upon character login. 
          • Grenades that were not accessible to a class prior to The Witch Queen launch will still need to be learned from Ikora. 
      • For new characters, Ikora will offer quests to earn their Solar and Arc subclasses once they have reached her step in the A Spark of Hope questline. 

New Light  

  • Changes alongside Void 3.0: 
      • All new characters will start with the reworked Void 3.0 subclass regardless of class. 
      • Solar and Arc subclasses may still be unlocked for all classes via quests. These quests are available after finishing the A Guardian Rises questline and talking to Ikora Rey during the A Spark of Hope quest. 
      • New characters will start with Void subclass abilities intended to be more friendly and appealing to new players. Additional abilities may be unlocked by talking to Ikora in the Tower. 
          • Hunter: 
              • Super Ability: Moebius Quiver 
              • Class Ability: Marksman’s Dodge 
              • Movement Ability: Triple Jump 
              • Charged Melee: Snare Bomb 
              • Void Grenade: Scatter Grenade 
          • Titan: 
              • Super Ability: Sentinel Shield 
              • Class Ability: Towering Barricade 
              • Movement Ability: Catapult Lift 
              • Charged Melee: Shield Throw 
              • Void Grenade: Magnetic Grenade 
          • Warlock: 
              • Super Ability: Nova Bomb: Vortex 
              • Class Ability: Healing Rift 
              • Movement Ability: Burst Glide 
              • Charged Melee: Pocket Singularity 
              • Void Grenade: Vortex Grenade 
      • New Quest: Learning Light 
          • During the Schism mission, players will acquire a new quest called Learning Light that teaches them more about their subclass abilities. 
          • This quest is only available to new characters and existing characters that have not yet finished the Schism mission in the A Guardian Rises questline. 
          • This quest is not required to complete the A Guardian Rises questline. 
  • A Guardian Rises questline 
      • The second Sacrifice questline step requiring players to purchase a bounty from Shaw Han has been removed. 
      • The Seek and Destroy questline step no longer requires completing a bounty to progress. 
      • The Welcoming Committee questline step, where players meet Ikora for the first time, now has a new VO introduction performance for her character. 
  • A Spark of Hope questline 
      • After completing the first step in the questline, Zavala will now ask players to play the first mission of The Witch Queen campaign instead of Beyond Light. 
  • Cosmodrome destination 
      • A precarious but usable path has been welded together to help New Lights climb from The Divide into the Exodus Garden 2A Lost Sector. 
      • An issue has been resolved where players on the Guardian Rises mission would not see the Ketch fly-by performance in The Divide if another player on that same mission was already present. 
  • Europa destination 
      • Europa has been added to the destination XP-based unlock flow for New Light players. 

 

Localization 

  • Eris for Brazilian Portuguese has been re-recorded to replace soundalike. 
  • Ghost for Mexican Spanish has been re-recorded to replace soundalike. 
  • Ghost and Drifter for Castilian Spanish have been partially re-recorded to replace soundalike.
      • Will be fully re-recorded in the next update.
  • Zavala for Mexican Spanish has been re-casted and re-recorded. 

 

 

 

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