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Destiny 2 Hotfix 6.2.0.2 > News



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Activities  

Expedition:  

  • Fixed an issue where the treasure object could be duplicated. This was contributing to inflation across the intergalactic economy, and we can’t have that.  

Duality

  • Fixed an issue where A Single Thread quest did not complete if players completed Duality on Master difficulty.  

King’s Fall 

  • Fixed an issue where DPS for Golgoroth sometimes didn’t end properly.
  • Fixed an issue where King’s Fall Carries stat tracker mentions Seasonal carries instead of weekly carries.
  • Fixed an issue where total badge count was incorrect.  

 

Gameplay and Investment 

Armor 

  • Reduced damage resistance tiers in PvP (used by Omnioculus and Whisper of Chains) 
      • Tier 1: 10% to 2.5% 
      • Tier 2: 15% to 5% 
      • Tier 3: 20% to 7.5% 
      • Tier 4: 25% to 10% 

Weapons 

  • Fixed an issue where certain Bows would reload themselves while stowed. 
  • Fixed an issue where having Quicksilver Storm in grenade mode could cause excess recoil on other weapons and other badness. 
  • Fixed an issue where the Season 18 Seasonal Machine Gun and Sidearm had two Masterwork slots. 
  • Fixed an issue where most Heavy Grenade Launchers were doing significantly more damage than intended. 

Abilities  

  • Fixed an issue where the Combination Blow melee ability was able to continually stagger boss combatants.  
  • Fixed an issue where Combination Blow’s melee damage scalar was also applying to Tempest Strike.  
  • Fixed an issue where Combination Blow’s melee energy regeneration bonus was also applying while Tempest Strike was equipped.  
      • Developer Note: Typically, we do not normalize melee ability regeneration rates for melee modifications like Tempest Strike or Consecration, as most of our melee abilities have a relatively small delta in base cooldown times between them. However, because the cooldown reduction on Combination Blow is so significant and integral to the base melee’s behavior, we chose to do so here in order to have a better grasp on where Tempest Strike lies in terms of efficacy and uptime, which would have been difficult with a potentially 15-second cooldown time. 
  • Fixed an issue where the damage resistance provided by the Flow State Aspect and Arc Staff Super while dodging was significantly higher than intended in PvP. 
  • Fixed an issue where the Striker and Stormcaller subclasses were not benefiting from resilience-based PvE damage resistance and incoming flinch reduction. 
  • Fixed an issue where Tempest Strike could retain its energy when activated after sliding off of a ledge. 

Power and Progression 

  • Fixed an issue where completing the Master Ketchcrash weekly challenge didn’t award gear. 

Storefront 

  • Removed the The Loyal Companion charity emote from mistakenly appearing in the archive. 

 Platforms and Systems 

  • Fixed an issue on Stadia where some settings labels were missing under the Vehicles section. 

General 

  • Fixed an issue that would sometimes show ornaments as owned, even though they were not. 
  • Fixed an issue where some players were unable to claim Prime Rewards from Amanda Holliday.
  • Fixed an issue where a very loud sound plays when a team wipes to Golgoroth’s Drained of Light mechanic.

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This Week at Bungie – 8/18/22 > News

This week at Bungie, we’re talking Season 18 mods, Arc 3.0, and some additional save the dates.  

Not too much longer before our grand Showcase, Guardians, and believe me when I say that we cannot wait to show you all what’s next. It’ll be a fun time for all, but… August 23 isn’t quite here yet, so we’ve got some juicy morsels for you to mull over in the meantime. How does talking about Season 18 mods, more Showcase details, and a closer look at the next subclass rework sound to you? Sounds good? Great, let’s get into it.  

As you may have already seen, we shared our first real look at what the next subclass revamp will look like with Arc 3.0, but just in case you missed it, you can catch up on all that sparky goodness right here with our full blog post. You thought you liked basically becoming Palpatine before with Arc, just wait.  

The biggest part of our most recent blog post details how to light up that battlefield with new abilities. As a small recap for those Guardians on the go, here’s a taste of what’s to come with Arc 3.0.  

First things first, let’s get the big thing out of the way. Hunters, you’re comin’ home because you’re not only getting Blink back (oh yeah, it’s finally happening!), but Arc Staff Super is also coming back in all of its glory. OK, OK, one more thing: there’s also a new Super where you get to deal damage effortlessly like the boss you are, but you’ll see more about that later. It’s easy to see that we’re more than a little jazzed about it, but first, let’s stick to a TL;DR  introduction. 

The new abilities buff is all about making you feel mighty. Movement speed, weapon readiness—it all matters, but we want players to feel powerful by showing off their skills, and that’s where the amplified buff will come into play. To become amplified essentially means to be “on a roll.” For example, if you’re the type of player that goes ham in-game and eats foes for breakfast, you’ll experience a satisfying increase in your personal performance based on rapid kills with Arc damage. Do more damage, get more out of this whole Guardian deal. Might as well. After all, I can’t imagine the health benefits are what draw people into the gig of fighting the Darkness and other… things… 

Riskrunner and Acrius mains, now’s your time to shine. 

Unlike previous 3.0 iterations with Void (invisibility) and Solar (radiant), you won’t need to equip any specific Aspects or Fragments to become amplified. For no reason in particular, you might want to break Thunderlord out of the ol’ Vault too, while you’re at it.  

On the debuff side of things:  

  • Blind
    • PvE blinded opponents will be disoriented (and… well, blinded), leaving them vulnerable and incapacitated. 
    • PvP opponents are affected by a complete screen whiteout effect and the HUD’s temporary removal.
      • There’s also a disorienting ringing effect, so that’s fun.
  • Jolt
    • Any opponent, PvP or PvE, that is jolted will disperse small bursts of lightning to nearby enemies, which helps do that dirty work for you. 
Basically, the foundation for Arc is about just letting loose and showing off what you’re made of. But what about ability (and even Exotic) changes? To learn all about the new class abilities for Arc 3.0, including returning favorites like Blink, and what else the latest subclass revamp has to offer for Hunters, Warlocks, and Titans, you can check out the full blog post here. There, you can also hear from some of the team about the thought process behind the Arc 3.0 changes, as well as more info on the new Aspect players can expect. 

Excited to learn even more? Don’t forget to see all the action for yourself in our Showcase on August 23. 

A new Season means new mods, and we’ve heard the community loud and clear on the state of Champion mods. In addition to the weapon tweaks mentioned in last week’s TWAB, we’ve got a different menu up for grabs when it comes down to crafting that perfect build. Here to explain some of the new ways to build is Senior Designer Andrew Veen.  

Andrew Veen: We’ve got a lot of love for Machine Guns, and with the weapon meta featuring them heavily with the new Season, we have several ways to share that love when crafting that perfect new Arc build. With Arc 3.0 being all about that rapid-fire mayhem, making mods like Holster, Scavenger, and Overload more obtainable and unlocked sooner seemed like a great fit.  

There’s a trifecta of returning favorites from Season of the Chosen: Scout/Sniper Targeting, Anti-Barrier Sniper, and Sundering Glare. We’re excited about these especially because players have been clamoring for the return of Anti-Barrier Sniper, and this Season’s meta and encounter types made it the perfect time to add it in. 

One of the new mods we’re featuring is Bad Amplitude. We created this particular mod to increase access to jolt in Season 18 while also giving players a new answer to the age-old question: “How can I make Champions explode?” 

Hype Train Conductor and Trace Evidence are also new to the artifact, though these two mods will make more sense when you have had some hands-on time with Arc 3.0.  

For mods that are entirely new, we’ve got those mods bolded so it’s easy to spot what’s new. Anything not bolded is either based on previous mods or are reprisals.  

First row:  After two perk choices: After four perk choices: After eight perk choices: After ten perk choices:
Overload Bows (Arms) Scout Rifle Loader (Arms) Glaive Loader (Arms) Overload LMG (Arms): Uninterrupted fire from equipped Machine Guns will stun enemies with a beam that delays energy regeneration and reduces enemy damage output. Strong against Overload Champions.  Thunderous Retort (Class): Arc Supers do more damage when cast while in critical condition or while amplified
Unstoppable Pulse Rifles (Arms) Sword Ammo Scavengers (Legs) Focusing Strike (Arms): Causing damage with a melee ability grants class ability energy Anti-Barrier Snipers (Arms) Hype Train Conductor (Class): +2 seconds to amplified timer. Stacks.
Anti-Barrier Scout Rifles (Arms) Machine Gun Holster (Legs): Gradually reloads stowed Machine Guns over time. Stacks.  Combo Arc + Solar Resist (Chest) Bad Amplitude (Class): Damaging a Champion with an Arc ability causes the Champion to become jolted.  Trace Evidence (Class): Precision hits on Arc debuffed targets will generate Ionic Traces. 
Anti-Barrier Auto Rifles (Arms) Scout and Sniper Targeting (Head) Machine Gun Ammo Scavenger (Legs)  Surge Detonators (Class) Lightning Strikes Twice (Class) 
Unstoppable Shotguns (Arms)  Bottomless Bounty 1 (Head): Improves two Origin Perks.  Bottomless Bounty 2 (Head): Improves two Origin perks.  Inferno Whip (Class) Sundering Glare (Class)

As with Void and Solar, you all will make your own decisions on how to craft that perfect build. We’ll just take an additional moment here to say that Hype Train, Bad Amplitude, and Lightning Strikes Twice have a lot of potential for those looking to make a spicy Guardian even spicier.  

Iron Banner, Grandmaster Nightfalls, and more—oh, my! Yup, it’s that time again. Time to roll out the invite list for some key dates to keep an eye on when diving deep into the new Season. Let’s make it Facebook Official and set a date:  

  • Raid launch is set for August 26. 
  • Iron Banner arrives on September 6 and November 15. 
  • Trials of Osiris brings back the Lighthouse on September 16. 
  • Grandmaster Nightfalls return on October 4. 

And last but not least: 

  • Festival of the Lost makes everything haunted on October 18. 
Maybe this is the New Orleans in me (we love Halloween, OK?), but I’m particularly excited to see everybody running around in their community-voted Festival gear. Team Mechs, baby!

Only five more sleeps before we finally get to show off all the things the team has been working on behind the scenes. While Guardians around the world were busy confronting hard truths and learning what it means to be a survivor in Season of the Haunted, our developers have been hard at work on what the future will look like against The Witness and its impressive allies.



 

In case you’ve been living under a Cabal drop ship, our upcoming Showcase is bringing the noise on August 23, where we’ll be showing you a first look at what’s next in exciting detail. The festivities will be going down over on Twitch through official Bungie channels. Even better? There will be localization options for our global players. Here’s what you need to know.  

When: August 23 at 9 AM PT 

  • Preshow starts at 8 AM PT 

For our global players, there are several available channels that will be localized to watch the upcoming Destiny 2 reveal stream. The main Destiny 2 Showcase will have localized subtitles available for the following languages on these channels:  

Twitch Drops are debuting for Destiny 2 for the first time! As a small token of appreciation for stopping by to watch our Destiny 2 Showcase on Twitch, we will be offering up this glorious Starbirth emblem as a reward.  


To be eligible, you will need to make sure that your Twitch account is linked with your Destiny 2 account in your Bungie.net profile so you don’t miss out on the emblem. It’s pretty simple; simply tune into the official Bungie Twitch channel (there are nine channels total) on August 23 from 9 AM Pacific to 11:30 AM Pacific and watch at least 30 minutes of the Showcase for that sweet, sweet celebratory loot. For more information, please visit our Twitch Drops help article. 
Once the Showcase itself wraps up, don’t hop out too soon. Following our take on Show ‘n Tell, we’ll also be hosting a post-show livestream with some of the team to talk about what was shown off. We’re especially excited to welcome D_Flawless, a wildly passionate content creator that has proven time and time again that he’s got the stuff that Guardians are made of, onto the stage to chat with us. If you’re interested in learning more about the world of Destiny 2 from the mouths of those that continue to craft its future with each Season, then you’re not going to want to miss out on this.  

And our humble Community team grows by one more, this time from Germany! Our latest community manager is Timon, and you’d best believe that he is the beesiest of bee’s knees. Don’t forget to show him lots of love!  

I am Timon, the new community manager for Guardians in Germany, France, and the UK. Our community is filled with amazing people all over the world that will not only affect my work but also the world of Bungie and how we are evolving Destiny. Let´s do it together!

Most enjoyable for me is to take my Warlock into dungeons and raids with friends and fellow Guardians. Yeah, I know. Another Warlock. I might main my Starfire Warlock (how crazy fun is it to play with those Fusion grenades?), but I love all three classes the same. Hunter with Caliban´s Hand for those enjoyable ignitions everywhere, or the never-dying Titan with Loreley. 

I won’t be revealing info about the game, but if you want to connect on social you can follow me on Twitter. I have heard a lot of stories over the years about conquering World First raids, meeting new friends, and the various ways that Destiny has touched your lives. I would love to hear more! 

I can´t wait to experience the future of Destiny with you together. 

See you in the stars, Guardian,


Last call for ghost busting!


 

Not all heroes wear capes, but our Player Support team does sometimes wear really spiffy hoodies, and that’s basically the same thing. That, and they really are heroes that help make the player experience better one update at a time. This week’s report will focus heavily on lingering Solstice event issues, which you can check out below.  

This is their report.

UPDATE 6.2.0 RELEASE SCHEDULE   

To prepare for the launch of Season of [REDACTED], Destiny 2 will undergo scheduled downtime from 9 AM PDT (1600 UTC) to 11 AM PDT (1800 UTC) on August 23. Below is the scheduled timeline for this release:   

  • 9 AM PDT (1600 UTC): Maintenance is scheduled to begin.  
  • 9:45 AM (1645 UTC): Destiny 2 is brought offline.   
  • 10 AM (1700 UTC): Destiny 2 will be brought back online. Update 6.2.0 will be playable on all platforms and regions.   
  • 11 AM (1800 UTC): Destiny 2 maintenance is scheduled to complete.  
For more information, please visit our Destiny Server and Update Status help article.  

LAST CHANCE BUNGIE REWARDS   

Players looking to earn certain Bungie Rewards should complete the associated in-game achievements before 10 AM PDT (1700 UTC) on August 23:  

  • Reaper Seal Collectible Medallion Pin    
  • Severance T-shirt 
  • Thoughtstealer Pin 
  • Hakke Deep Explorer Hoodie 

These rewards will be available to purchase from the Bungie Store until August 31, 2022, at 11:59 PM PDT (0659 UTC). 

CLAIM YOUR (IN-GAME) REWARDS  

Players should make sure to claim all engrams and other rewards before the new Season begins. Any rewards not claimed from ritual vendors (Zavala, Shaxx, Drifter, and Saint-14) will be removed at the beginning of the next Season.   

Players should also claim and equip any Seals/titles they have unlocked this Season. 

KNOWN ISSUES   

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:   

  • A blank emblem may appear in Collections for players who participated in the Bungie Foundation Giving Festival. 
  • The Hyperborean Pinion Exotic Sparrow cannot be obtained from Collections. 
  • If a vaulted Seal and title were acquired on a character that gets deleted, the Seal might not be able to be equipped again. 
  • The Severance Package emblem isn’t dropping from the Crown of Sorrow after players reset their rank. This issue will be resolved a few weeks into Season 18, and the emblem will drop for any player who has reset their rank. 
  • The Life for Life emblem from Season 16 can’t be unlocked by players. 
  • Players may have to refresh their Bungie Rewards page a few times for various rewards to become claimable. 
  • A “Dare Another Day” screen keeps appearing for players after they’ve reset Xur’s Strange Favor rank the maximum number of times.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.   

 

Hippy: So, heard you liked levitating. We see a ton of Crucible takedown videos every day and they are all incredibly impressive. However, there was one particular PvP compilation video this week that immediately enraptured us. The edits? Clean. The takedowns? Flawless. That Guardian’s style? Perfection. Their enemy team may have been there for a good time, but after being smoked with some of these one-shot wonders, it’s fair to say they weren’t around for a long time.  

Movie of the Week: Levitating  



Sam: Solstice is always a lot of fun for Guardians, because not only does it give you a super fun activity to do with your friends while also lighting things on fire, it gives us another space to create some really creative videos. Since we are getting so close to autumn, here is a monster mash-up we think you will really get a laugh out of.  

Movie of the Week: Bonfire Bash 



Hippy: hopping in one more time to add a piece that inspired that majestic (don’t lie, you know you liked it) acolyte pun as this week’s MOTW title, because the video itself will rip out your heartstrings, so all you can really do is laugh awkwardly and drown in those feels. I’m not ashamed. I’m not proud. 

B-b-b-Bonus Movie of the Week: Hurt




 

 

Bruno: Do you want to know the secret to Rhulk’s immense power? It’s not his knowledge of the Darkness. It’s not his god roll Glaive. It’s not his fondness for puzzles with weird symbols. The secret to personally destroying a whole civilization is a lot simpler than that: never skip leg day.  

Art of the Week: Ruin in Lubrae 

Bruno: Ivan is enjoying some time off, so I’m doing this again. Did you know Savathûn’s Throne World had a secret thermal water pool only for VIPs? Because I didn’t. I’m working on my vibe, so maybe next summer… 

 

Art of the Week: Total block sunscreen 

And that’s a wrap on our latest TWABtastic adventure. It feels good going into the weekend knowing I’m far from alone in being excited for next week. Our teams are beyond jittery with hype over here, and we’re seeing your excitement too, which only amplifies our own that much more. Basically, we’re all just a big ball of intrigue, anticipation, and desire to fully immerse ourselves in what’s next. Together. And that’s what it’s all about, really. 

Until then, make sure you’re drinking lots of water, soaking in good vibes, and always putting your kindest foot forward.  

We’ll see you next week, Guardians. 

“I should go,” 

<3 Hippy 



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Engineering Values Handbook – Put a Dent in the Universe > News

“My best memory of something like this is the process we went through when we built Cross Save. Every step of the way, we were challenging what we thought was possible, what was expected, what was obvious. Our approach was always, “Let’s throw out what we think we know, and make the experience smooth and pleasant.”

The whole thing started with a small project built by five people in a week during Bungie’s first Carnival (a week dedicated to self-directed projects that we aim to have annually) in January 2017, just to show what was possible. Here’s how I got roped into that:

It was a remarkably complicated problem to solve. Summarizing it was easy: we want to give players a way to play using one set of characters on all the platforms they use. Naively, it seems like we should give players a dropdown box with a platform list, and a button to make that their primary and cross-platform account. Here’s what that looked like in the Carnival version:

But there were many more things to account for—what are the side effects of cross saving? What happens to existing characters on the accounts that I can’t access anymore? What if I bought Silver on those accounts? What if I have purchased different expansions on different platforms? What if I haven’t migrated my Blizzard account to Steam yet? Can this system be exploited? Are there any features that are exclusive to certain platforms?

We wanted to build something that felt simple to use but also accounted for all of these concerns players might have, which is a monstrous task, and one that took many iterations of designs between dozens of small teams and hundreds of playtest person-hours to get right. We were doing something with few-to-no reference examples (at the time we were designing it), and it had to work smoothly on day-one, particularly because to solve for some of our requirements, players who mistakenly chose the wrong primary account would be unable to fix it for 90 days.

After the project was over, we met to do a postmortem with everyone involved, to record the successes and failures and what we’d like to keep doing or change in the future. We talked about a lot of things, but I think the main reason that group worked so well together was that we were all so invested in the idea that we were building something fundamentally nascent, a new spark of originality in our corner of the universe. There was some kind of magic that kept us all on the same page, with the same goals, working as a unit to make this thing that was truly new, that would actually put a dent in the universe, and I think we succeeded.”
     Jake Lauer, 2013-

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Destiny 2 Hotfix 4.1.5.1 > News



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  • Fixed an issue that prevented Silver Leaves from being awarded when completing certain activities. Hence the following activities now grant them: 
    • Sever
    • Altar of Sorrow 
    • Nightmare Containment 
    • Blind Well 
    • Dares of Eternity 
    • Patrols 
  • Fixed an issue where The Investigation campaign mission could be exploited for Silver Leaves. 
  • Added weekly rotating modifiers to the Bonfire Bash activity. 
  • Fixed an issue where this year’s Solstice armor ornaments displayed a purple hue, rather than a blue one, when using a Stasis subclass.
  • Fixed an issue where the Dream Work origin trait would activate for other weapons, allowing overflow for all gear equipped.  
    • You all owe a certain dungeon boss an apology. 
  • Fixed an issue where The Last Word was doing more damage than intended. 
  • Fixed an issue where the Seashore Pack contents were not being received by players. 

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This Week at Bungie – 7/21/2022 > News

This week at Bungie, we’re talking Solstice loot, Gunsmith reputation changes, and—finally—we’d like to invite you to save a special date.  

Before we go all-in on the latest TWAB, we want to share a small statement following recent events, particularly regarding instances of harassment within our community. Our aim is to foster a healthy, inclusive, and kind community. While there is a lot of conversation happening about online harassment, we want to take this opportunity to remind folks as we have done in the past, do not attempt to harass, attack, or pile onto anyone that Bungie is engaged in litigation with. The best way to support this community is by being a positive example of that kindness and inclusivity that is at the heart of what it means to be a Guardian.  

For this week’s TWAB, we’re sharing some details about a specific August date that you will want to pay attention to. We’re also checking out some awesome Solstice rewards for players to earn in the real world, opening up Trials of Osiris voting once more, and seeing what’s up with our good pal Banshee-44. But first, let’s kick things off with a special event we’re hosting next month because we’re honestly just too giddy to hold off any longer. With that being said, let’s just get right into it, shall we?  

We’re stoked to announce the date of the next Destiny 2 Showcase! We’d like to invite you to mark August 23, 2022, down on your calendars. No spoilers, but we’re excited to show you what’s next. Who knows, we may even have some surprises up that proverbial sleeve.  

Please enjoy a small teaser below, because you know we are just too excited to leave things at just “save the date.” Check out the No Escape video below that dives into the history of the Light and Darkness story thus far to prepare for the Showcase that looms on the horizon.  

We also want to take this moment to set some expectations before the Showcase itself. Because we have a few exciting things set for next month, TWABs before that date will not be announcing any major news. We’ll still be updating you all on what’s going on in the live game itself, but we will not be sharing any ground-breaking revelations until everyone has witnessed (not you, Witness) the Showcase dropping next month.  

And in case you may have missed it from a previous TWAB, we’re still looking for Guardian profile videos to feature at said Showcase! Don’t be shy, go ahead and use the #GuardianProfiles hashtag on socials to share with us your favorite memories, any wholesome moments with the friends you’ve met along the way, and anything else that you want to share with us about what makes you a Guardian. Tag us in those moments, we would love to see them! 

We’ve been making changes to the various vendors in Destiny 2 and with a new Season on the horizon, the team feels that Season 18 is the perfect time to make some tweaks to ‘ol Banshee. To talk about what sort of transformations players can look forward to when looking at ranking up that Gunsmith reputation track, we’ve got Economy Feature Lead Joshua Kulinski here to some of those changes on behalf of the team.   

Joshua Kulinski: Over the course of the last two Seasons, we’ve been evaluating data, as well as your feedback, regarding Gunsmith reputation progress. And just like Banshee-44’s memory, it’s not quite in the state that we would like it to be. In order to address this, we will be making a few changes in Season 18. Here’s a brief overview of what players can expect:  

Firstly, starting in Season 18, completing daily Gunsmith bounties will now grant 50 Gunsmith reputation each (up from 25) for a total of 200 Gunsmith reputation each day. Because of that, you’re going to want to make sure and drop on by to give the ‘ol Exo your “hellos” when hanging out in the Tower.  

Secondly, and more impactfully for players, Gunsmith reputation gained from dismantling Legendary or Exotic weapons and armor will be increased to 5 each (up from 3). This will offer a considerable boost to the rate at which Gunsmith reputation can be earned.  

Overall, we want engaged players to be able to reset Banshee-44’s reputation at least once per Season. And though these changes coming in Season 18 will allow players to rank up with the Exo more efficiently, we will continue to monitor and evaluate progression over the course of the coming Seasons. We hope these changes make the Gunsmith reputation system feel more rewarding in Season 18. So, get out there and get that loot! Like Banshee-44 always says, “Every little bit helps. Trust me.” 


Solstice is live and now we can all touch grass—together—in the Tower. Feel that? That’s some quality photosynthesis. You know what else is quality? The new Bungie Rewards 2022 Solstice T-shirt and tank top that are now available over at the Bungie Store. OK, OK, that Flamekeeper Seal Pin is pretty nifty too, not going to lie.  


If you’re like me and have zero self-control when it comes to awesome new loot, earning the latest items is pretty simple. (Sans glowy-y parts, but we could make them radioactive if you really wanted. Maybe. Be right back, checking with Legal…). For the wearable gear, Guardians will need to make sure they complete the onramp pursuit series of Solstice before August 9 at 10 AM PT. For the pin, Guardians will need to complete the 2022 Solstice Seal and earn that associated title by the same date. And no, you’re not going mad, this is actually the first time Solstice will have a Seal to earn, so go ham. After all, the great Rihanna once said, “Shine bright like a diamond.” Just pretend “diamond” means that sweet, sweet armor glow. It’s practically the same thing.  

The Sun is a deadly loser…


 

Solstice is live, our Player Support team is caffeinated; we are ready to rock! This week’s Player Support Report includes more on the Bonfire Bash activity and more on the case of the missing Bungie Foundation emblems. With the event having just started, more known issues are being identified and addressed. For now, here is what the team has in store for the immediate future.  

This is their report. 

Maximum Silver Ash

Players who complete the Bonfire Bash activity while holding a maximum stack of Silver Ash may still have their Silver Leaves converted while not receiving any more Silver Ash. 

Players should ensure that they have space available to earn more Silver Ash prior to completing the activity. 

Hotfix 4.1.5.1

Next Tuesday, July 25, Destiny 2 Hotfix 4.1.5.1 will be released. View our Destiny Server and Update Status page here for maintenance times, as well as the timeline below: 
  • 9:00 AM (1600 UTC): Destiny 2 maintenance begins.     
  • 9:45 AM (1645 UTC): Destiny 2 is brought offline.      
  • 10:00 AM (1700 UTC): Destiny 2 Hotfix 4.1.5.1 will begin rolling out across all platforms and regions.      
  • 11:00 AM (1800 UTC): Destiny 2 maintenance completes.  

Known Issues

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help forum: 

  • Some players who donated to the Bungie Foundation Giving Festival may have blank emblems listed in their Collections. 
  • The Kindling and Ember armor mod slots of the Candescent armor are incorrectly using the icon for a Combat style armor mod in the armor’s menu screen. 
  • The Solstice Seashore set isn’t unlocking for player after unwrapping the bundle. We are currently working on a fix for the players who are affected. 
  •  The latest update has made unintended changes to The Last Word damage output, which will be adjusted back to intended levels next hotfix. 
  • Some activities don’t drop Silver Leaves, including, Dares of Eternity, Sever, Altars of Sorrow, Patrols, and the Blind Well. 
  • The Hyperborean Pinion exotic Sparrow earned from the Solstice triumph “Fuel for the Fire III” doesn’t appear in Collections. 
  • Solstice Candescent armor cannot be synthesized into an armor ornament. 
  • The Molten Overload grenade sometimes doesn’t stun champions. 
  • The “Claim” button doesn’t appear for Hunter characters on the Season Pass Reward page. Players can still acquire the items by scrolling down past the Season Pass track reward and clicking the claim button on the individual unclaimed rewards that are listed. 
  • Some completed triumphs can’t be untracked for some players. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum. 

 

For fans of gaming cinema, we’ve got two very different experiences to enjoy. Take it back to the nostalgia of playing with pals for some good old fashioned couch co-op as four Guardians take on one Duality dungeon. This video is wholesome because friends even traveled to different countries to make that happen and if that isn’t just the sweetest thing, I don’t know what is.  

For our second pick, and let’s be honest, this is me we’re talking about so no one should be surprised, you can go the meme route and enjoy Caiatl getting her breakdance on during the final Catharsis mission for Season of the Haunted. Because naturally. 

Got your popcorn? Good. Enjoy!  

Movie of the Week: With Our Powers Combined

Movie of the Week: Catharsis in a Nutshell


 

Bruno: I love Eris. I love Drifter. I love both Moondust and Rat, and I hope they share some feelings of affection, too. They tolerate each other and work together rather well, at least. Anyway, I never thought such a short and apparently nonsensical phrase would be among my favorite Destiny 2 quotes, but here we are.  

Art of the Week: ‘Take Care, Rat’

Ivan: Who said Cabal can’t be cute? 

Art of the Week:  Om nom nom

A bonus AOTW pick? At this time of the year? At this time of day? Localized entirely within this TWAB? Alright then!  

Bonus Art of the Week: In Fire Forged 

Before you head out, we have just one more thing for Trials of Osiris players. For those itching for a specific map to make its way into the next Trials rotation, you’ll have another shot at shaping where the battle will go down. On July 25, players who are opt-ed in to receive Bungie marketing emails will be able to vote for which map they’d like to see in the upcoming Trials Labs rotation between Eternity, Widow’s Court, and Rusted Lands.   

We also wanted to sweeten the Guardian voting pot a little. For those interested in getting a shiny new emblem, we’ve got a new community goal to hit. If we can get 77,000 votes within the first 48 hours of the vote going live, a special reward will unlock via Bungie Rewards. This emblem can be redeemed whether or not you receive our marketing emails.


Whether you’ve got us penciled in for our Showcase next month or you’re just hammering out last-minute Nightmare Containment runs for that dope Reaper title, we’re excited to share the future of Destiny—and Bungie—with you. As for next week, we will be sharing a small look at what’s changing in the PvP realm, as well a different kind of “save the date.” Interested? We’ll see you next Thursday, Guardians. 

In the meantime, you know the drill: drink that water, take that self-care, and keep being your awesomely kind self.  

<3 “I should go,”  

Hippy 

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Destiny 2 Update 4.1.5 > News



Destiny 2 Update 4.1.5 > News | Bungie.net































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Activities 

Raids and Dungeons 

        • Corrected Power levels on minor combatants associated with the Shared Fears Triumph which were set higher than intended. 
  • Duality 
        • Adjusted the balance between armor and weapon rewards, and set weapon drops to prefer those that have not had their Patterns unlocked. 
        • Adjusted the drop chance of Deepsight weapons within the Duality dungeon. 
        • Fixed an issue where players sometime get trapped in the Nightmare. 
        • Splash damage (grenades, Solar explosions, rockets, etc.) against bells no longer triggers a teleport. 
        • Fly-in cinematic has been added when launching into Duality. 
  • Grasp of Avarice 
        • The final boss no longer teleports out of the spawn location at the start of the encounter.

 Gameplay and Investment  

Abilities 

  • Fixed an issue where Celestial Fire and Well of Radiance did not display the Sscorch and ignition keyword flyouts when hovering over the corresponding abilities. 
  • Fixed an issue where Super icons were not displaying next to the Super description when hovering over your equipped subclass in the character screen. 
  • Fixed an issue where Radiant’s weapon damage boost was unintentionally stacking with tier-1 damage boosts (e.g., Empowering Rift, High Energy Fire) against PvE targets. 
  • Fixed an issue where Solar Grenades with Molten Overload equipped was not stunning Overload Champions. 
  • Fixed an issue where friendly Vortex Grenades could sometimes display a burning status effect display to friendly targets. 
        • Note: We are aware of an issue where Vortex Grenade is dealing lower damage than intended vs. PvE targets and are planning a fix for a later release. 

Armor 

  • Fixed an issue where Caliban’s Hand behavior was different between PvE and PvP. 
        • Ignition will now proc when defeating enemies by both direct hits and explosions for both PvE and PvP. 
        • This fix introduced a new issue we are investigating where Caliban’s Hand will only apply scorch to a single target. 
  • Fixed an issue where Caliban’s Hand wasn’t working as intended with Radiant and the Knock ’em Down aspect. 
  • Fixed an issue where Solar Fulmination was causing damage to the player inside the blast radius of the ignition. 
  • Fixed an issue where the Righteous Cloak was missing its cape from the feminine model. 
        • This introduced a new issue we are investigating where the dye markup of the cloak was reverted to default. 
  • Fixed an issue where the top part of the Mark of the Falling Star ornament disappeared if a player’s helmet was set to off. 
  • Fixed an issue where the combat mod Heavy Handed did not proc with a Titan Stasis melee. 
  • Fixed an issue where the Omnioculus Hunter Exotic was clipping through the Frumious Cloak. 

Weapons

Airborne Effectiveness (AE) 

  • Reduced airborne penalties for all primary weapons. 
        • Reduced airborne accuracy penalty at low AE by 20%-40% (varies by Primary weapon type). 
        • Reduced airborne auto -aim (bullet bending) penalty at mid and high AE by 20%. 
        • Reduced airborne magnetism (reticle stickiness, controller only) penalty at mid and high AE by 40%. 
  • Some perks now give a static airborne effectiveness stat buff in addition to their other effects. 
        • Air Assault: +10 airborne effectiveness at all times in addition to +60 (for 70 AE total) when at low health. 
        • Extended Mag: +10 airborne effectiveness. 
        • Steady Rounds: +7 airborne effectiveness. 

Weapon Archetypes 

  • Hand Cannons 
        • Precision (180 RPM) 
              • Increased body shot damage from 37 to 40, crit moves from 57 to 60. 
              • Can now kill in 2 crit 2 body against Guardians, kills in 1.33s in body shots. 
  • Auto Rifles 
        • Increased body shot damage from 19 to 20, precision multiplier moves from 1.6 to 1.5 (crit damage stays the same at 30). 
  • Scout Rifles 
        • Precision (180 RPM) 
              • Increased body damage from 34 to 38, crit moves from 54.4 to 60.8. 
              • Can 2 crit 2 body against 197 HP (health + shields) or lower, kills in 1.33s in body shots against 190 HP or lower, 1.67s against higher resilience. 
        • High Impact (150 RPM) 
              • Increased body damage from 38.2 to 42, crit moves from 66.9 to 73.5. 
              • Can 2 crit 1 body against 189 HP or lower, kills in 1.60s in body shots. 
  • Shotguns 
        • Increased pellet Shotgun PvE damage bonus from 10% to 25%. 
  • Linear Fusion Rifles 
        • Changed the previously added flinch increase to only apply to damage from other players. 
  • Glaives 
        • Increased ammo per Special brick from 1 to 2 in PvP. 

Exotics 

  • Lorentz Driver 
        • Reduced aim-assist stat from 32 to 22. 
        • Reduced suction against players. 
        • Removed the universal 2x flinch nerf from the previous change. 
  • Gjallarhorn 
        • Primary rocket no longer has proximity detonation. 
        • Wolfpack Rounds now deal half-damage to players. 
  • The Last Word 
        • Reduced hip-fire precision aim angle by 50%. 
        • Reduced damage and aim assist falloff distance by 3m. 
  • Forerunner 
        • Increased ammo per Special brick from 3 to 4 in PvP. 
        • Reduced ammo per Special brick from max to ~16 in PvE. 
  • Eriana’s Vow 
        • Increased ammo per Special brick from 1 to 2 in PvP. 
  • SUROS Regime 
        • Increased AE from 23 to 31. 
  • Whisper of the Worm 
        • Increased AE from 9 to 20. 
  • Monte Carlo 
        • Increased AE from 21 to 29. 
  • Forerunner 
        • Increased AE from 22 to 27. 

Fixes 

  • Fixed an issue where many weapons with non-standard ammo types for their archetype were not receiving the correct damage multipliers. This resulted in incorrect damage and/or health rubber banding for some Exotic or Legendary perks on these weapons. 
        • Trace Rifles 
        • Special Ammo Grenade Launchers 
        • Eriana’s Vow 
        • Fighting Lion 
        • Forerunner 
  • Reshaping perks available for the Tears of Contrition Scout Rifle have been updated to reflect its intended selections. This also correctly applies the “Accurized Rounds” perk to any prior weapons that were re-shaped to have ineligible perks. 
  • Slightly reduced the time to level a shaped weapon. 
  • Enhanced Incandescent now only applies +5 scorch stacks; fixed behavior around additional scorch stacks being applied incorrectly varying based on combatant.   
  • Fixed an issue with shaped instances of Calus Mini-Tool and Drang (Baroque) where the Masterwork border wouldn’t appear when the weapon had an enhanced intrinsic and two enhanced traits.  
  • The Heartshadow Exotic sword’s catalyst perk Wraithwalk no longer provides benefit while the weapon is out of ammunition. 
  • The Extrovert origin trait now correctly activates on Glaive melee. 
  • Fixed an issue that caused the Heartshadow Exotic Sword’s projectiles to apply weaken on all hits, instead of only hits made with Shot in the Dark active. 
  • Fixed an issue where the Gallu RR3 Sniper Rifle claimed that it used Primary ammo. 
  • Fixed an issue where Anarchy was dealing inconsistent damage. 
  • Fixed an issue where burst Linear Fusion Rifles could fire faster than intended. 
  • Fixed an issue where Chain of Command could be made Kinetic by switching between perks. 
  • Fixed an issue where Cyrosthesia 77k wasn’t working as intended with the Piercing Sidearm artifact mod. 
  • Fixed an issue where Python and Exit Strategy did not count towards the Dark Age Arsenal Triumph. 
  • Fixed an issue where all Linear Fusion Rifles and some Exotics had unintentionally reduced damage vs. Champions. 
  • Fixed an issue allowing Suros Regime to keep the Spinning Up trait between reloads. 

General  

  • The First Gig emote will no longer have its infectious melodies spread to other emotes. 
  • Tracking a Seasonal Challenge before the Season resets may result in a Challenge that cannot be untracked in following Seasons. 
  • Added images for earnable rewards to The Witch Queen Dungeon Key. 

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Engineering Values Handbook – Widen Your Perspective > News

“In designing our culture, we start from something like these baseline assumptions for Bungie:
  1. Everyone wants to be kind to each other and see each other be happy.
  2. Everyone wants Bungie to be successful and to become a better and better place to work.
  3. We want people to feel comfortable being goofy, authentic, and unguarded while at work. We want people to feel that they can bring their whole selves to work and express themselves freely, while feeling psychological safety.

By default, number three opens an incredibly wide space of acceptable behavior, while the combination of one and two gives us some safety buffer when something in three inadvertently offends (for any number of reasons, not limited to ID&E-related scenarios).

However, we don’t rely on that safety buffer for everything—we’re not building a culture where you can say anything you want and everyone has to tolerate it. This is explicitly unlike the broader US legal system (guaranteed free speech in public spaces, etc.) Bungie’s explicit intent is to pursue shared goals with high cohesion and trust, so we want to be a tighter-knit and less-combative group than the country at large, so we design and evolve our culture to support that goal. So, we go back to that wide open space of personal expression and we add some guardrails to reduce the potential for conflict and hopefully increase overall psychological safety. For example:

  • At Bungie it’s not OK to be unwelcoming in ways that are widely recognized as such in US culture.
    • For example, you’re expected to know that it’s not OK to use any racist slur.
  • At Bungie it’s not OK to be unwelcoming to people in ways that we know matter to them, even in ways that seem more accepted by broader US culture.
    • If someone at Bungie tells us “I personally find this unwelcoming,” we take that incredibly seriously.
    • This is closely related to the Platinum Rule: we treat others as they would like to be treated, rather than as we would like to be treated.
  • This isn’t only about traditional ID&E and URG scenarios, it’s also about following patterns that support a collaborative culture with high psychological safety—a culture that is deeply welcoming to human beings and their talents, and where it feels safe to be vulnerable and to make mistakes. Here are some examples of constraints we place on naive free expression to pursue that goal:
    • It’s not OK to tear down the morale and alignment of the people around you with cynicism. There’s lots of subtlety in the line between cynicism and candid criticism, which we do want!
    • Candid criticism is encouraged, even in groups, as long as it’s straightforward, respectful, constructive, and doesn’t ascribe evil motives or incompetence to others. If criticizing someone’s work helps make it better, that’s wonderful, but remember that you want them to be happy. Make sure that your style of criticism reflects that intention. Of course, it’s possible to take gentleness of criticism too far here—we don’t want to be a culture where we’re all talking in deeply-couched euphemisms about how the emperor might be a tad underdressed for the weather. You’ll want to tune your bar as you work with people—the typical loop is to try what you think is a friendly critique style for the situation, and then ask for feedback afterwards! Sometimes the person will say, “Yeah, that hurt my feelings a bit, I wish you’d done X,” and sometimes they’ll say, “You spent way more time on disclaimers than you needed to, you can be more direct!”
    • If you think that a leader’s decision is wrong, and you spread cynicism and FUD about that among your peers instead of escalating it to that leader in a professional way, that’s not OK.
    • If you catch someone in a mistake, and you call them out on it in a hurtful way, that’s not OK—we don’t want people to fear that negative emotional experiences will be the result of any mistakes, because that results in (a) excessive caution and (b) hiding mistakes rather than learning from them.
    • Demagogic point-scoring in groups is not OK (leveling a rhetorical attack that sounds compelling but is actually oversimplified or deceptive).
    • In virtually all cases, punching down is worse than punching up in these areas—there’s more of an onus on leaders to consistently create psychological safety because of their relative power and security. These guidelines do still apply across any pair of people in the company though—it would be much worse for the CEO to personally insult an associate engineer than vice versa, but neither is OK.
    • There are many more examples like this across our Values Handbook.

With those kinds of guardrails constraining the space of acceptable personal expression, our initial wide space of tolerance-of-expression is now a good bit smaller, but we believe that this makes our culture stronger, especially for the purpose of combining our strengths to make great games!”
     Excerpt from the Tone and Inclusivity Guidelines for Bungie Engineering & Test

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THIS WEEK AT BUNGIE – 6/30/2022 > News

This week at Bungie, we are getting ready for Grandmaster Nightfalls.  

This year, and this Season, has been flying by. We hope that you can find moments of peace in your world this week, and do not forget we have a bunch of mental health resources here just in case things are feeling a little too heavy. We listed this last week as well, but your mental health is important Guardians, so another reminder never hurts.   

This week is another light week for the TWAB, but we will be talking about the midseason weapons preview, Prime Gaming Drops, a fun final message (for this month!) from the Pride Strike Team, and a quick reminder that Grandmaster Nightfalls are starting up next week!  

So, hold onto your Ghosts, Guardian, and let’s get into it! 

Tune Those Weapons  

First up, we want to talk a little bit about the midseason weapons preview.  

Today we are talking about a few changes coming to some of our weapons, exotics, and airborne effectiveness (AE) as well. We may have some opportunities in the near future to answer more questions, so we do ask that you continue to keep us updated on your thoughts and ideas over on socials and in the forums.    

So, without further ado, here is the Senior Design Lead, Chris Proctor: 

Chris Proctor: G’day, Chris Proctor here. We’ve spent a lot of playtest time in Season 18, and decided to bring some of the changes into an earlier release.  

We expect these changes to shift the PvP meta a little for the month or so before Season 18 launches, and we have another set of changes coming then (smaller of course since we moved some of them to Solstice). 

TL; DR 

Buffs 

      • Airborne Effectiveness: 
        • Improved baseline airborne accuracy and aim-assist for all Primary weapons. 
        • Added a static airborne effectiveness buff to some existing perks. 
        • Raised the base AE stat on several Exotic weapons. 
      • Tuned up some underperforming Primary weapon subfamilies in PvP. 
      • Increased pellet Shotgun damage in PvE. 
      • Increased ammo per Special brick for Glaives, Forerunner and Eriana’s Vow in PvP. 
      • Linear Fusion Rifles no longer receive increased flinch in PvE (will still receive increased flinch in PvP). 
      • Tuned down some overperforming Exotics in PvP. 

Airborne Effectiveness (AE) on Primary Weapons 

We were cautious about making weapons too easy to use while airborne at Season 17 launch, preferring to take some time to evaluate and then buff accordingly, rather than having to nerf. We’ve seen this play out in the game for several weeks now and are confident that we can safely, significantly decrease the airborne accuracy and aim-assist penalties on Primary weapons.  

  • Reduced airborne penalties for all Primary weapons—these changes are roughly equivalent to increasing the base AE stat of Primary weapons by ~15 at low stat values 
    • Reduced airborne accuracy penalty at low AE by 20%-40% dependent on weapon type. 
      • Auto Rifle, Pulse Rifle, Scout Rifle, Submachine Gun – 40%. 
      • Hand Cannon, Sidearm – 20%. 
      • Bow – 30%. 
    • Reduced airborne aim assist penalties for the above weapon types and changed the stat scale to provide more benefit to each point 
      • Reduced airborne auto-aim (bullet bending, M+K and controller) penalty by 20%. 
      • Reduced airborne magnetism (reticle stickiness, controller only) penalty by 40%. 
  • Some perks now give a static AE stat buff in addition to their other effects. 
    • Air Assault: +10 AE at all times in addition to +60 (for 70 AE total) when at low health. 
    • Extended Mag: +10 AE. 
    • Steady Rounds: +7 AE. 
  • Raised the base AE stat on several Exotic weapons (listed in the Exotics section below). 

Weapon Archetypes 

Hand Cannons: 

        • Precision (180 RPM) Hand Cannons have languished for quite a while, and we took some time to soften their time to kill in PvP. In playtesting we find this makes them a lot more competitive, particularly with their innate +25 bonus to AE. 
        • Increased body shot damage from 37 to 40, crit moves from 57 to 60. 
        • Can now kill in 2 crit 2 body against Guardians, kills in 1.33s in body shots. 
        • Precision (450 RPM) Auto Rifles have fallen behind other AR subfamilies, partly because they were more reliant on hitting a higher proportion of crits to reach their optimal time to kill. 
        • Increased body shot damage from 19 to 20, precision multiplier moves from 1.6 to 1.5 (crit damage stays the same at 30). 
        • While we don’t want Scout Rifles to be too effective (we generally don’t want long range weapons to compete with short range weapons for ease of use or time to kill) there’s some room to make Scout Rifles a little better in PvP and add some Primary weapon competition to snipers at longer ranges, so we’ve adjusted two of the Scout Rifle subfamilies: Precision and High-Impact. 
        • Precision (180 RPM). 
          • Increased body damage from 34 to 38, crit moves from 54.4 to 60.8. 
          • Can 2 crit 2 body against 197 HP (health + shields) or lower, kills in 1.33s in body shots against 190 HP or lower, 1.67s against higher resilience’s. 
        • High Impact (150 RPM). 
          • Increased body damage from 38.2 to 42, crit moves from 66.9 to 73.5. 
          • Can 2 crit 1 body against 189 HP or lower, kills in 1.60s in body shots. 
        • Pellet Shotguns felt like they could use some love in PvE. 
        • Increased pellet Shotgun PvE damage bonus from 10% to 25%. 
        • The flinch increase on Linear Fusion Rifles was fairly effective, but since it was global it hurt their usability in PvE—we’ve made a change that applies this increased flinch to damage coming only from players instead. 
        • When scavenger mods were disabled in PvP, Glaives were no longer able to get enough ammo for a kill from a single brick, we’ve corrected that issue. 
        • Increased ammo per Special brick from 1 to 2 in PvP. 
        • Damage scalars on Trace Rifles (Killing Tally, Ager’s Scepter in Will Given Form mode), Eriana’s Vow and Fighting Lion were not functioning as intended—the fix for this will restore that functionality for most weapons, but an update to Fighting Lion will come later, currently planned for Season 18 launch (note that this issue may also have affected other weapons or perks). 
        • Lorentz Driver is still oppressive to play against, and we wanted to address this more thoroughly. 
        • Reduced aim assist stat from 32 to 22. 
        • Reduced suction against players. 
          • Removed the universal 2x flinch nerf from the previous change, since we’ve changed flinch for all Linear Fusion Rifles (see above)—this change also applies to Arbalest. 
      • Gjallarhorn is much too dominant as a Heavy weapon choice in PvP and Gambit, due to proximity detonation making it very easy to use, and Wolfpack Rounds finishing Guardians who should be far enough away to be safe. 
        • Primary rocket no longer has proximity detonation. 
        • Wolfpack Rounds now deal half-damage to players. 
      • The Last Word has reached a usage level on controller where it warranted some adjustment—with this change it will be a little harder to land crits while hip-firing, and it will be less deadly at extended range. 
        • Reduced hip fire precision aim angle by 50%. 
        • Precision aim angle dictates how far off of the head you can be aimed and still have aim assist grant you a critical hit instead of a body shot. 
        • Reduced damage and aim assist falloff distance by 3m. 
      • Forerunner was getting 3 ammo per Special brick in PvP—technically enough for a kill, but this was unforgiving, we’ve bumped it up a little. At the same time, it was getting full ammo from a single Special brick in PvE, which gave it extremely high uptime. 
        • Increased ammo per Special brick from 3 to 4 in PvP. 
        • Reduced ammo per Special brick from max to ~16 in PvE. 
      • Eriana’s Vow was getting 1 ammo per Special brick in PvP, not enough for a kill. 
        • Increased ammo per Special brick from 1 to 2 in PvP. 
      • We’re evaluating the airborne effectiveness stat on Exotic weapons, keeping in mind that they can’t equip the Icarus Grip mod, and decided to bump several up to be more competitive. 
        • SUROS Regime from 23 to 31. 
        • Whisper of the Worm from 9 to 20. 
        • Monte Carlo from 21 to 29. 
        • Forerunner from 22 to 27. 

Prime Gaming (Mic) Drop 

Some of you may remember back in the day (early Destiny 1) where you could only swap out one of your emotes, and the other three remained the same. Now in Destiny 2, we get to have four emotes all at once and honestly, this month’s Prime Gaming (mic) Drop is going to fit it perfectly with the others.  

Don’t know what I’m talking about? Well, here’s the quick summary: Sign up for Prime Gaming, link your Bungie.net account, get the sweet cosmetics listed below, with more rewards coming in future months. Seems simple, right? Well… it is! Lined up for this month, we have a clean Sparrow, a ship and Ghost, and the best mic drop you’ve seen this side of the Tower. 

Pride Strike Team 

Hi friends! We are back with the Pride Strike Team for the final update in June. This week we are talking a little bit about our Pride in the Park event!  


As the Bungie Pride Strike Team got together to plan our Pride month events, it became clear that we needed an event that not only represented Bungie culture of “stronger, together” but also represented Bungie’s commitment to Pride and community. A handful of cross-disciplinary members from the Pride Strike Team got together and quickly assembled a fun event in Bellevue Square Park with catered food, games, and most importantly: Bungie people! The event was such a smashing success that we’re already planning to revisit it next year and keep Pride alive as a part of Bungie’s company culture! 

 

And once more as we wrap up Pride month, we wanted to share our Be True emblem. Share this code, wear your emblem with Pride, and we will see you over the next few months as we share more of our Pride year-round.  

Grandmasters, Your Time Has Come 

Grandmaster Nightfalls have returned, bringing some of our most challenging PvE content back into the mix. This week will be your chance to finish up your Conqueror title (possibly gild it!) and earn some awesome loot. We also wanted to remind you that if you get error-coded out of a non-matchmade Nightfall (any level), you will now rejoin after logging back in. While in this state, you won’t be able to change builds or equipment in the game, the app, or on any third-party websites. Good luck out there, Guardians!  

PLAYER SUPPORT REPORT 

The Vanguard has pretty okay mental health coverage, all things considered. 


 

Another week and another report from our magical Player Support Team! They have a handful of issues to report on and some of you were asking about your GCX emblem; good news, that’s in here too! 

This is their report. 

GCX CHARITY EMBLEM DISTRIBUTION 

Earlier this week, emblem rewards were distributed to players who donated to the GCX St. Jude charity celebration. Players who donated can locate the emblems under Collections > Flair > General. 

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help forum: 

    • Investigator and Gumshoe rare armor sets are incorrectly appearing as available to unlock for Armor Synthesis when not yet acquired in Collections. 
    • Arc Siphon does not successfully count as an Arc mod for activating secondary perks on Arc Charged with Light mods. 
    • Dialogue for Nessus patrols may not successfully play on patrol activation. 
    • Rahool displays incorrect error messages when players attempt to acquire certain items with a full inventory. 
    • Players who haven’t picked up their Prime Gaming items from Amanda Holliday’s inventory for several drops can’t view her inventory anymore. 

 

How about them movies? 

Bruno: I think a lot of us Guardians still have nightmares about Rhulk’s kicks.   This is a reminder to never get to close to him and a way to keep alive meme that will never die.

Ivan: I am impressed how well music connects with the action in this #MOTW. I wish my guns would be more loyal to me when I’m trying to land headshots. 😉 

Movie of the Week: Your Light Dances Away 

Movie of the Week: ‘Loyal’ by twist Ft. Babs  



Cosplay, Knitting, and Legos, Oh My!  


 

 

Hippy: Y’all already know my love of cosplay, I talk about it enough and probably a smidge too much, so when I saw this particular build of Atraks, it was a no brainer. That being said, LEGO is always a good time, and I couldn’t pick just the one, so I’ve got a b-b-b-bonus round once more, just because.  

Sam: Something about Guardians and knitting and I’m just a little puddle of love over here right now, don’t mind me.  

But real talk, this Season has been pretty dark, in more ways than one, so seeing sweet Crow frustrated with knitting (which as a crochet-main myself, knitting is so much harder IMO) just made my heart warm up. 

Art of the Week: Atraks Cosplay Goes Hard 

Art of the Week: Newfound Family

Bonus Art of the Week: LEGO Caiatl 


 

As for next week, we do have some Bungie Day plans, but I really don’t want to spoil the surprise so you’re just going to have to wait. Oh! Don’t forget to please keep sharing your #ShredsOfLight cosplays over on socials. The number of times we have giggled in a meeting because of one of your wildly creative cosplays is too many to count. Stay crafty, (get it, because cosplay, heh), Guardians. 

*high fives* 

Sam  

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How Bungie’s Gjallarhorn Came to Life With NERF > News

When you think about the world of Destiny, a lot of what you visualize probably lives within the game, such as beautiful graphics, immersive stories, space magic, fashion choices. What you may not always think about are the pieces outside of that realm. All the toys, books, T-shirts, and other collectibles that come to life are thanks to Bungie’s Consumer Products team. 

We got a chance to hang out with the Bungie Consumer Products team, an incredibly talented group of humans that come together every day to bring you all the real-world loot that Bungie has to offer. They are the ones in charge of brainstorming, designing, sourcing, gathering, and launching gaming memorabilia that we can’t wait to get our hands on. 

Today, we get the exclusive opportunity to dive into a project quite close to many Destiny players’ hearts—the NERF LMTD Destiny Gjallarhorn Blaster. A labor of love between Bungie and NERF, let’s go back to how it all got started. 

Katie Lennox (Director of Consumer Products, Bungie): I have worked at Bungie for nearly seven years, and ever since I started NERF Blasters have been something that leadership, my colleagues, and the team at Bungie at large had wished for and said, “Wouldn’t it be awesome if we had a NERF Blaster for Destiny?” So, this has been on our radar for a long time!  

But partnerships, especially this sort of high-level activation, take time. You must have the right moment and you must understand what is coming up next. It really wasn’t until we realized that Gjallarhorn, a fan favorite and arguably one of the most iconic weapons in the franchise, was going to be returning to Destiny 2 in December of 2021, as part of Bungie 30th Anniversary Content Pack, that we all looked at each other and said, “This is the moment.” So, I reached out to Pete Bognanno (Director, Global Brand Development and Marketing at NERF), and we had some conversations and things started to grow and take shape from there.  


 

Nate Purswell (Manager, Global Brand Development and Marketing): Just to elaborate a little bit on the NERF side, Destiny is one of those games that has such a massive library of equipment that our designers and engineers have always been impressed by and really respect. In 2020, we had our very first NERF LMTD Blaster, which is our line of products for the biggest fan communities with really showpiece products that we can’t do anywhere else. Because of that, we found that we suddenly had a home for Destiny. And Destiny was one of the very first properties for the NERF LMTD line. It’s the perfect overlap and we are thrilled to bring some of these fantastical items from the game into consumers’ hands for the first time. That’s something that both of our teams are incredibly passionate about. And hopefully what we’ve created is exactly what these fans have pictured Gjallarhorn to be. 


Justin Saccone (Senior Project Engineer): We are all super passionate about the Destiny universe and we’ve all played the game. Because of that, the idea of bringing something like the Gjallarhorn to life was just too exciting to pass up.  

As soon as these talks began and we really started to dial in on the Gjallarhorn, we went back and looked at in-game footage— animations, size and scale, reference from the game itself and extrapolated that into what we knew and how we would bring that product to life. That process began with really looking at how to capture the essence of the Gjallarhorn—knowing it wouldn’t be an exact copy or else it would be just unwieldy, massive, and heavy. We were making a product that not only is beautiful and representative of the Gjallarhorn, but also a functional toy. It is a NERF Blaster, so marrying those two things is what we’re super passionate about. It’s what we love to do.  

Tim Hernandez (Senior Artist, Bungie): What NERF built was awesome! I was responsible for collating reference material and gathering input to share with the NERF team. They are complete professionals and really understand their craft which made the feedback process so much easier. Growing up with NERF Blasters and now being in this industry, it’s awesome to work with a company I admired as a child. Talking with the NERF team and seeing their passion made me feel like being a kid again. Being a part of shaping this experience for others is a really cool opportunity that I’ll never forget. 


Justin Saccone: Our first pass at the Gjallarhorn didn’t have as much ornate detail or the filigree that comes in the iconic look of the Gjallarhorn. We had to look at things like the ergonomics of this thing, how do we even grasp the sense of scale of this while still making it functional, so we built an early model.  

We needed to make sure what we were working on also tied back to the game, which led us to the Wolfpack Rounds. I mean, obviously it’s the main appeal of the Gjallarhorn. We went with a shell for NERF MEGA darts, which if you’re not familiar, are a little bit bigger than your typical NERF dart. With that shell, we’re shooting three of those MEGA darts at once, which gives that visual sense of the Wolfpack Rounds swirling and flying through the air towards your target. We felt like it was the perfect marriage of the use of the Gjallarhorn in Destiny and bringing it to life in a in a really cool and fun play pattern.  

From there, we looked at all the reloading animations, and how these function in the game. We wanted to integrate how it reloads in the game so the entire top housing of the Blaster itself shifts forward, it opens the loading bay just like it does in the game, you pop the shell in just like the animation, and then you pull it back and you’re ready to blast off a burst of three MEGA darts, which is super awesome. It’s the first time at NERF that we’ve ever done an easily reloadable MEGA dart shell that fires multiple MEGA darts at once. 


Designing Gjallarhorn  

So now that we have gone through the “how” of making the Gjallarhorn Blaster, now let’s talk about how and why you all landed on this color scheme for the Blaster.  

 

David Doern (Product Designer): I think it really goes back to all those initial conversations we had when we first knew about the Destiny partnership. We did a lot of preliminary brainstorming and the thought was, “Well, it’s all black and gold, and we have certain limitations in making toy Blasters.” So, I sat down and did a bunch of explorations on what the item could look like in like a true collaborative mindset. I highlighted a lot of our past and current brand expressions and discussed those with Lorainne, Bungie’s art lead on the Consumer Products team, and Garrett, Bungies art director on the Creative Studios team. 

We wanted to be a little truer to the game asset, knowing that this is the only time we’re going to have this Blaster in real life and celebrating that. So, we looked at ways to integrate colors in places and landed on a clean look. The filigree areas became that iconic NERF orange and we let the silhouette do the rest of the talking in white and grey. I’m really happy with how it turned out.


Katie Lennox: Lorraine McLees really took the reins on ensuring that NERF’s deco proposal was presented to creative leads on the game development team and that we still maintained the spirit of the Gjallarhorn and its iconic branding. Lorraine ensured that we had full alignment on the execution here and again, even though it definitely has this NERF orange look, everyone was aligned that we were maintaining the spirit of what the Gjallarhorn is to our players. In fact, I think we even added more orange to make a more cohesive look. So, we all came together on the creative execution thanks to Lorraine and the team! 

David Doern: Yes, that’s true. When Lorraine asked for more orange than I had even initially provided, I have never said yes to anything faster. 


Packaging 

Jon Olson (Senior Graphic Designer): I wanted to give the packaging for the NERF LMTD Destiny Gjallarhorn Blaster an artifact vibe, overall. Bungie has a really good way of paying homage to history and things within the game that are futuristic but ancient too. I thought that lent itself very nicely to this, and I loved the fact that the Gjallarhorn had been absent from Destiny for a couple of years and is now reintroduced. The other obvious piece about the inherent design of the Gjallarhorn is just the ridiculous amount of awesome, ornate detail on the Blaster, and I really wanted to capture as much of that as possible.  

To go back and spin off what Justin was saying about him and David being massive Destiny fans since year-one, you all didn’t know this, but when I first started working at NERF, I pitched a deck to try to get us to acquire Bungie as a license early on. When I found out that we were doing Gjallarhorn, I basically was like, “Fight me. I’m working on this.” And here we are having this conversation. I felt like this was such a collaborative effort. From the start, we had early concepts that I would bring into you all and we would have really good conversations talking through how deep down the rabbit hole we wanted to go with this.  

We ended up leaning more into the story of how the player reacquired the Gjallarhorn and told that story on packaging.  I’m really excited for the fans to get ahold of this thing and see what they uncover, and I am hoping to see a lot of YouTube unboxings. I think the box is probably one of the largest boxes we’ve ever made. It’s almost forty inches long. It’s huge, just absolutely huge.  


   

Spencer Shores (Senior Graphic Designer, Bungie): Working with Destiny fans on consumer products is always a lot of fun because it’s a complicated system with lots of lore and history to consider. When the NERF team came to us with the creative, they nailed a lot of that just right out of the gate. I was a part of the packaging design review process early on supporting Lorraine. If you look at the original sketch for the first round of the packaging, it’s pretty close to where we ultimately landed. And a lot of the perspective that we brought was just providing imagery and providing resources, just details having to do with the Traveler and things of that nature. But as far as working with the NERF team, there’s a very apparent deep understanding of what we do here, and I think that made my job pretty easy as far as looking through everything because it was mainly just me being excited about what’s happening! Together, we aligned on what we’re trying to convey to the audience and to players. I feel like that really comes through to Destiny fans, and a lot of the intricate details are by players for players. I think that adds a level of depth to that unboxing experience from when you first get the box to when you’re holding the Blaster, you just feel that Destiny 1 through Destiny 2 content and context. 

 

Nate Purswell: I love what you said, Spencer, about “by players, for players,” because that’s exactly what it is. And it was so fun taking this model that we had and even just in the 100-yard walk to the photography studio to go get the photos taken and just being stopped every time I had to move it by someone that I’ve never talked to at work like, “We’re doing the Gjallarhorn?!” It’s really cool to be a part of it.  

 

Chris Hausermann (Product Development Manager, Bungie): I was just going to chip in and add that I’m such a huge NERF fan. I probably have over twenty NERF Blasters in my house; we’ve got a ton of them. My son and I have played with them pretty much his whole life and he’s still an avid collector. So, getting to work with all of you on a product that I love, being a NERF product, in conjunction with another product that I love and get to work with every day, Destiny, that’s dream come true material. Just getting to collaborate with all of you on a weekly basis, turning the dreams of the players (myself included) into physical objects that folks can enjoy every day, and really bring those dreams to life and bring that happiness to fans, that’s the golden nugget, that’s what we do all of this for. 


Bungie Rewards Section 

That is exactly why we do what we do. I honestly think this is one of the coolest video game items to ever be recreated, in any form, and the packaging is also just [chef’s kiss].  

Okay, but now we need to know, what do I need to do to get my very own NERF LMTD Destiny Gjallarhorn Blaster? 



Allie Eibeler (Associate Product Development Manager, Bungie): As many of our players know, we have our Bungie Rewards program which lets all players complete a specific task in Destiny 2, like completing a raid or earning the Gjallarhorn, which unlocks an item to purchase on the Bungie Store. This is one of those opportunities where we were like “Oh, this would be the coolest thing ever to make a part of Bungie Rewards.” To get early access to pre-order the Blaster on Bungie Day, July 7, 2022, you have to earn it in the game first and that’s just so cool. So having the Blaster tied to Bungie Rewards allows people who really worked for it, the people who on day-one were like, “Gjallarhorn is back! I’m going to Grasp of Averice! I’m going to make Xûr proud and get my Blaster and then get it in real life!”  So, it’s an awesome way to make sure the people who are most excited, who’ve been waiting for this for a year at this point, can get their hands on the NERF LMTD Destiny Gjallarhorn Blaster first. 

Chris Grucelski (Senior E-commerce Operations Manager, Bungie): Like me! I couldn’t be more thrilled for this NERF collab to bring one of my favorite Exotics to life. Fighting Lion, you are still my number one. I knew that I would be buying three Blasters for my household to commemorate finishing Grasp of Avarice with both of my sons. Now we can relive our adventures in our backyard. We have been prepping Bungie Store for months for this year’s Bungie Day event. Bungie Day is a holiday we celebrate with Bungie’s community of fans, and what better day to bring such an awesome limited-edition product to fans of Destiny and NERF?  

Stephani Hatfield (E-commerce Specialist, Bungie): Yes, the wait is finally over! I can’t wait to yell “GJALLARHORNNNNNNNNN” when I have the Blaster in my hands. We might have only been hinting at this launch for a few months now, however this has been about a year in the making. Not only are we stoked about the product launch but also the experience for you, the Bungie Rewards customer! Starting with the virtual waiting room, we’ll be sharing some exclusive insight and photos of the NERF LMTD Destiny Gjallarhorn Blaster and what went into making this a reality.  

Eric Newgard (Multimedia Artist, Bungie): Speaking of reality, handling the actual prototype while working on the marketing videos was a real treat. Concepts and photos didn’t quite prepare me for the real Blaster, and everyone on set was stunned by the scale and detail of this thing. Our Consumer Products team and NERF did a stellar job bringing this idea to life and I think our fans will be thrilled by the result. 

This special Early Access Window to the Bungie Rewards pre-order offer will be available starting on July 7, 2022, at 10 AM PT.   

Early access to the pre-order will be granted to players who acquire the Gjallarhorn Rocket Launcher by completing the quest in the Destiny 2: Bungie 30th Anniversary Pack before July 7, 2022. Eligible players must be signed up for Bungie Rewards and Bungie Store to purchase during the Early Access Window.  

For more information on how to sign up for Bungie Rewards please visit our help center. 
For more information about the NERF LMTD Destiny Gjallarhorn Blaster please visit our store page. 

Remaining units will be made available to everyone after the Early Access Window, subject to availability. Due to the unique nature of this item, shipping availability to locations outside of North America, European Union, Australia, and United Kingdom may be restricted. 

PROTOTYPE SHOWN. PRODUCT MAY VARY IN FINAL PRODUCTION.


Feizel Crux designed the Gjallarhorn as a gift to the Guardians who fought at the Battle of the Twilight Gap, forged from the armor of the thousands of Guardians who fell. The tale of our NERF LMTD Destiny Gjallarhorn Blaster thankfully ends without the need for thousands of Guardians to perish in-game, and now together as Guardians in real life, we get to bring it home with us. 

Thank you, Guardians.  

*high five* 

Sam 

Read original article here

How Bungie’s Gjallarhorn Came to Life With NERF > News

When you think about the world of Destiny, a lot of what you visualize probably lives within the game, such as beautiful graphics, immersive stories, space magic, fashion choices. What you may not always think about are the pieces outside of that realm. All the toys, books, T-shirts, and other collectibles that come to life are thanks to Bungie’s Consumer Products team. 

We got a chance to hang out with the Bungie Consumer Products team, an incredibly talented group of humans that come together every day to bring you all the real-world loot that Bungie has to offer. They are the ones in charge of brainstorming, designing, sourcing, gathering, and launching gaming memorabilia that we can’t wait to get our hands on. 

Today, we get the exclusive opportunity to dive into a project quite close to many Destiny players’ hearts—the NERF LMTD Destiny Gjallarhorn Blaster. A labor of love between Bungie and NERF, let’s go back to how it all got started. 

Katie Lennox (Director of Consumer Products, Bungie): I have worked at Bungie for nearly seven years, and ever since I started NERF Blasters have been something that leadership, my colleagues, and the team at Bungie at large had wished for and said, “Wouldn’t it be awesome if we had a NERF Blaster for Destiny?” So, this has been on our radar for a long time!  

But partnerships, especially this sort of high-level activation, take time. You must have the right moment and you must understand what is coming up next. It really wasn’t until we realized that Gjallarhorn, a fan favorite and arguably one of the most iconic weapons in the franchise, was going to be returning to Destiny 2 in December of 2021, as part of Bungie 30th Anniversary Content Pack, that we all looked at each other and said, “This is the moment.” So, I reached out to Pete Bognanno (Director, Global Brand Development and Marketing at NERF), and we had some conversations and things started to grow and take shape from there.  


 

Nate Purswell (Manager, Global Brand Development and Marketing): Just to elaborate a little bit on the NERF side, Destiny is one of those games that has such a massive library of equipment that our designers and engineers have always been impressed by and really respect. In 2020, we had our very first NERF LMTD Blaster, which is our line of products for the biggest fan communities with really showpiece products that we can’t do anywhere else. Because of that, we found that we suddenly had a home for Destiny. And Destiny was one of the very first properties for the NERF LMTD line. It’s the perfect overlap and we are thrilled to bring some of these fantastical items from the game into consumers’ hands for the first time. That’s something that both of our teams are incredibly passionate about. And hopefully what we’ve created is exactly what these fans have pictured Gjallarhorn to be. 


Justin Saccone (Senior Project Engineer): We are all super passionate about the Destiny universe and we’ve all played the game. Because of that, the idea of bringing something like the Gjallarhorn to life was just too exciting to pass up.  

As soon as these talks began and we really started to dial in on the Gjallarhorn, we went back and looked at in-game footage— animations, size and scale, reference from the game itself and extrapolated that into what we knew and how we would bring that product to life. That process began with really looking at how to capture the essence of the Gjallarhorn—knowing it wouldn’t be an exact copy or else it would be just unwieldy, massive, and heavy. We were making a product that not only is beautiful and representative of the Gjallarhorn, but also a functional toy. It is a NERF Blaster, so marrying those two things is what we’re super passionate about. It’s what we love to do.  

Tim Hernandez (Senior Artist, Bungie): What NERF built was awesome! I was responsible for collating reference material and gathering input to share with the NERF team. They are complete professionals and really understand their craft which made the feedback process so much easier. Growing up with NERF Blasters and now being in this industry, it’s awesome to work with a company I admired as a child. Talking with the NERF team and seeing their passion made me feel like being a kid again. Being a part of shaping this experience for others is a really cool opportunity that I’ll never forget. 


Justin Saccone: Our first pass at the Gjallarhorn didn’t have as much ornate detail or the filigree that comes in the iconic look of the Gjallarhorn. We had to look at things like the ergonomics of this thing, how do we even grasp the sense of scale of this while still making it functional, so we built an early model.  

We needed to make sure what we were working on also tied back to the game, which led us to the Wolfpack Rounds. I mean, obviously it’s the main appeal of the Gjallarhorn. We went with a shell for NERF MEGA darts, which if you’re not familiar, are a little bit bigger than your typical NERF dart. With that shell, we’re shooting three of those MEGA darts at once, which gives that visual sense of the Wolfpack Rounds swirling and flying through the air towards your target. We felt like it was the perfect marriage of the use of the Gjallarhorn in Destiny and bringing it to life in a in a really cool and fun play pattern.  

From there, we looked at all the reloading animations, and how these function in the game. We wanted to integrate how it reloads in the game so the entire top housing of the Blaster itself shifts forward, it opens the loading bay just like it does in the game, you pop the shell in just like the animation, and then you pull it back and you’re ready to blast off a burst of three MEGA darts, which is super awesome. It’s the first time at NERF that we’ve ever done an easily reloadable MEGA dart shell that fires multiple MEGA darts at once. 


Designing Gjallarhorn  

So now that we have gone through the “how” of making the Gjallarhorn Blaster, now let’s talk about how and why you all landed on this color scheme for the Blaster.  

 

David Doern (Product Designer): I think it really goes back to all those initial conversations we had when we first knew about the Destiny partnership. We did a lot of preliminary brainstorming and the thought was, “Well, it’s all black and gold, and we have certain limitations in making toy Blasters.” So, I sat down and did a bunch of explorations on what the item could look like in like a true collaborative mindset. I highlighted a lot of our past and current brand expressions and discussed those with Lorainne, Bungie’s art lead on the Consumer Products team, and Garrett, Bungies art director on the Creative Studios team. 

We wanted to be a little truer to the game asset, knowing that this is the only time we’re going to have this Blaster in real life and celebrating that. So, we looked at ways to integrate colors in places and landed on a clean look. The filigree areas became that iconic NERF orange and we let the silhouette do the rest of the talking in white and grey. I’m really happy with how it turned out.


Katie Lennox: Lorraine McLees really took the reins on ensuring that NERF’s deco proposal was presented to creative leads on the game development team and that we still maintained the spirit of the Gjallarhorn and its iconic branding. Lorraine ensured that we had full alignment on the execution here and again, even though it definitely has this NERF orange look, everyone was aligned that we were maintaining the spirit of what the Gjallarhorn is to our players. In fact, I think we even added more orange to make a more cohesive look. So, we all came together on the creative execution thanks to Lorraine and the team! 

David Doern: Yes, that’s true. When Lorraine asked for more orange than I had even initially provided, I have never said yes to anything faster. 


Packaging 

Jon Olson (Senior Graphic Designer): I wanted to give the packaging for the NERF LMTD Destiny Gjallarhorn Blaster an artifact vibe, overall. Bungie has a really good way of paying homage to history and things within the game that are futuristic but ancient too. I thought that lent itself very nicely to this, and I loved the fact that the Gjallarhorn had been absent from Destiny for a couple of years and is now reintroduced. The other obvious piece about the inherent design of the Gjallarhorn is just the ridiculous amount of awesome, ornate detail on the Blaster, and I really wanted to capture as much of that as possible.  

To go back and spin off what Justin was saying about him and David being massive Destiny fans since year-one, you all didn’t know this, but when I first started working at NERF, I pitched a deck to try to get us to acquire Bungie as a license early on. When I found out that we were doing Gjallarhorn, I basically was like, “Fight me. I’m working on this.” And here we are having this conversation. I felt like this was such a collaborative effort. From the start, we had early concepts that I would bring into you all and we would have really good conversations talking through how deep down the rabbit hole we wanted to go with this.  

We ended up leaning more into the story of how the player reacquired the Gjallarhorn and told that story on packaging.  I’m really excited for the fans to get ahold of this thing and see what they uncover, and I am hoping to see a lot of YouTube unboxings. I think the box is probably one of the largest boxes we’ve ever made. It’s almost forty inches long. It’s huge, just absolutely huge.  


   

Spencer Shores (Senior Graphic Designer, Bungie): Working with Destiny fans on consumer products is always a lot of fun because it’s a complicated system with lots of lore and history to consider. When the NERF team came to us with the creative, they nailed a lot of that just right out of the gate. I was a part of the packaging design review process early on supporting Lorraine. If you look at the original sketch for the first round of the packaging, it’s pretty close to where we ultimately landed. And a lot of the perspective that we brought was just providing imagery and providing resources, just details having to do with the Traveler and things of that nature. But as far as working with the NERF team, there’s a very apparent deep understanding of what we do here, and I think that made my job pretty easy as far as looking through everything because it was mainly just me being excited about what’s happening! Together, we aligned on what we’re trying to convey to the audience and to players. I feel like that really comes through to Destiny fans, and a lot of the intricate details are by players for players. I think that adds a level of depth to that unboxing experience from when you first get the box to when you’re holding the Blaster, you just feel that Destiny 1 through Destiny 2 content and context. 

 

Nate Purswell: I love what you said, Spencer, about “by players, for players,” because that’s exactly what it is. And it was so fun taking this model that we had and even just in the 100-yard walk to the photography studio to go get the photos taken and just being stopped every time I had to move it by someone that I’ve never talked to at work like, “We’re doing the Gjallarhorn?!” It’s really cool to be a part of it.  

 

Chris Hausermann (Product Development Manager, Bungie): I was just going to chip in and add that I’m such a huge NERF fan. I probably have over twenty NERF Blasters in my house; we’ve got a ton of them. My son and I have played with them pretty much his whole life and he’s still an avid collector. So, getting to work with all of you on a product that I love, being a NERF product, in conjunction with another product that I love and get to work with every day, Destiny, that’s dream come true material. Just getting to collaborate with all of you on a weekly basis, turning the dreams of the players (myself included) into physical objects that folks can enjoy every day, and really bring those dreams to life and bring that happiness to fans, that’s the golden nugget, that’s what we do all of this for. 


Bungie Rewards Section 

That is exactly why we do what we do. I honestly think this is one of the coolest video game items to ever be recreated, in any form, and the packaging is also just [chef’s kiss].  

Okay, but now we need to know, what do I need to do to get my very own NERF LMTD Destiny Gjallarhorn Blaster? 



Allie Eibeler (Associate Product Development Manager, Bungie): As many of our players know, we have our Bungie Rewards program which lets all players complete a specific task in Destiny 2, like completing a raid or earning the Gjallarhorn, which unlocks an item to purchase on the Bungie Store. This is one of those opportunities where we were like “Oh, this would be the coolest thing ever to make a part of Bungie Rewards.” To get early access to pre-order the Blaster on Bungie Day, July 7, 2022, you have to earn it in the game first and that’s just so cool. So having the Blaster tied to Bungie Rewards allows people who really worked for it, the people who on day-one were like, “Gjallarhorn is back! I’m going to Grasp of Averice! I’m going to make Xûr proud and get my Blaster and then get it in real life!”  So, it’s an awesome way to make sure the people who are most excited, who’ve been waiting for this for a year at this point, can get their hands on the NERF LMTD Destiny Gjallarhorn Blaster first. 

Chris Grucelski (Senior E-commerce Operations Manager, Bungie): Like me! I couldn’t be more thrilled for this NERF collab to bring one of my favorite Exotics to life. Fighting Lion, you are still my number one. I knew that I would be buying three Blasters for my household to commemorate finishing Grasp of Avarice with both of my sons. Now we can relive our adventures in our backyard. We have been prepping Bungie Store for months for this year’s Bungie Day event. Bungie Day is a holiday we celebrate with Bungie’s community of fans, and what better day to bring such an awesome limited-edition product to fans of Destiny and NERF?  

Stephani Hatfield (E-commerce Specialist, Bungie): Yes, the wait is finally over! I can’t wait to yell “GJALLARHORNNNNNNNNN” when I have the Blaster in my hands. We might have only been hinting at this launch for a few months now, however this has been about a year in the making. Not only are we stoked about the product launch but also the experience for you, the Bungie Rewards customer! Starting with the virtual waiting room, we’ll be sharing some exclusive insight and photos of the NERF LMTD Destiny Gjallarhorn Blaster and what went into making this a reality.  

Eric Newgard (Multimedia Artist, Bungie): Speaking of reality, handling the actual prototype while working on the marketing videos was a real treat. Concepts and photos didn’t quite prepare me for the real Blaster, and everyone on set was stunned by the scale and detail of this thing. Our Consumer Products team and NERF did a stellar job bringing this idea to life and I think our fans will be thrilled by the result. 

This special Early Access Window to the Bungie Rewards pre-order offer will be available starting on July 7, 2022, at 10 AM PT.   

Early access to the pre-order will be granted to players who acquire the Gjallarhorn Rocket Launcher by completing the quest in the Destiny 2: Bungie 30th Anniversary Pack before July 7, 2022. Eligible players must be signed up for Bungie Rewards and Bungie Store to purchase during the Early Access Window.  

For more information on how to sign up for Bungie Rewards please visit our help center. 
For more information about the NERF LMTD Destiny Gjallarhorn Blaster please visit our store page. 

Remaining units will be made available to everyone after the Early Access Window, subject to availability. Due to the unique nature of this item, shipping availability to locations outside of North America, European Union, Australia, and United Kingdom may be restricted. 

PROTOTYPE SHOWN. PRODUCT MAY VARY IN FINAL PRODUCTION.


Feizel Crux designed the Gjallarhorn as a gift to the Guardians who fought at the Battle of the Twilight Gap, forged from the armor of the thousands of Guardians who fell. The tale of our NERF LMTD Destiny Gjallarhorn Blaster thankfully ends without the need for thousands of Guardians to perish in-game, and now together as Guardians in real life, we get to bring it home with us. 

Thank you, Guardians.  

*high five* 

Sam 

Read original article here

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