Tag Archives: Bandcamp

Epic is asking a court to stop Google from yanking Bandcamp off the Play Store

Epic Games has filed a motion for a preliminary injunction to stop Google from removing independent music storefront Bandcamp from the Android app store — which Google has apparently threatened to do because Bandcamp is using its own billing system instead of paying Google an app store fee.

Bandcamp, which Epic acquired in March, has used its own billing system on Android since 2015, and was able to do so because of rules exempting digital music from having to use Google’s billing system, according to a blog post from Bandcamp co-founder and CEO Ethan Diamond. “However, Google is now modifying its rules to require Bandcamp (and other apps like it) to exclusively use Google Play Billing for payments for digital goods and services, and pay a revenue share to Google,” Diamond says.

Under Google’s new rules, Bandcamp would have to make changes beginning June 1st. Diamond says Bandcamp would be forced to choose between passing on fees to customers, passing on fees to artists, running its Android business at a loss, or turning off sales in the Android app.

Epic argues that the switch to Google’s billing system would affect its ability to continue giving artists 82 percent of their Bandcamp revenues, because it would have to pay Google 10 percent — yes, 10 percent, not 30 percent, since it seems Google offered Bandcamp some sort of sweetheart deal here. “Paying Google even a 10 percent revenue share would force Epic to change Bandcamp’s current business model or else operate the Bandcamp business at a long-term loss,” argues Epic.

Epic also claims music artists might have to wait longer for their money, too, saying that its current payment system allows artists to be paid within 24 to 48 hours of a sale, but that Google doesn’t pay developers until “15 to 45 days after a sale.”

While that argument certainly sounds compelling, it didn’t work when another platform that tries to pay creators, Fanhouse, tried it against Apple last year. Fanhouse wound up adding a 50 percent surcharge to cover the Apple tax. That could be why Epic is going to the courts rather than simply trying to publicly shame Google — but it could also be that Epic hopes to use Bandcamp as a pawn in its larger fight against Google and Apple. Epic sued both Apple and Google in August 2020, alleging antitrust violations after both platforms kicked Fortnite off their stores when Epic introduced its own in-app payment mechanism to the game. The Google case won’t go to trial until 2023.

In today’s filing, Epic says Google is changing its policies “under the guise of a ‘clarification’ that it announced in September 2020.” But that update hasn’t just affected Epic — earlier this month, Barnes & Noble removed the ability to buy digital books from its Android app, while Audible no longer lets you use a debit or credit card to buy Audible titles, seemingly to avoid paying Google’s fee. And in this case, Google appears to have offered Bandcamp a discount at 10 percent rather than 30.

Epic also notes that building infrastructure to integrate Google’s billing system would “require significant time and effort” — right now, Bandcamp’s in-app solution is “fully integrated with PayPal.” But again, as Epic admits, Google announced these changes well over a year ago, and before Epic bought Bandcamp. It seems likely Epic knew about the upcoming billing changes when it purchased the company.

And it wouldn’t be out of character for Epic to lay the groundwork for a legal trap well in advance. Epic’s own internal emails show that it laid such a trap in the Fortnite case: “[T]he goal is draw Google into a legal battle over anti-trust,” wrote Epic marketing director Haseeb Mailk in a September 2019 email. “If we are rejected for only offering Epic’s payment solution. The battle begins. It’s going to be fun!”

You can read two such emails here — look for items #35 and #38. And you can read the full motion embedded below.

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Music fans worry over Epic Games acquisition of Bandcamp

The Oakland-based company, which also operated a physical record shop and performance space on Broadway pre-pandemic, has one of the few artist-friendly distribution models in the industry. Although you can stream tracks for free, the site tries to steer the listener toward purchasing music, either digitally or as physical media, with an average of 82% of the net revenue going directly to artists.

So the music industry internet let out a collective gasp when it was announced Wednesday morning that Epic Games, the company behind Fortnite, Gears of War and Unreal, has acquired Bandcamp. The deal was announced by Bandcamp CEO and co-founder Ethan Diamond in a blog post that was short on details but stressed a shared vision with Epic of building “the most open, artist-friendly ecosystem in the world.”

For now, nothing looks fundamentally different on Bandcamp’s site, and if one were to take the company’s word for it, the core mission of the company won’t change. Bandcamp Fridays, a pandemic-era initiative in which one day per month the service waives most of its fees for artists, will continue. Its editorial operation Bandcamp Daily, one of the few bastions of music writing left on the internet, is also safe for now. According to the CEO, the merger will expand its international scope, improve systems like mobile apps and discovery features and support its vinyl pressing and livestreaming operations.

When reached for comment, Epic Games would not comment on questions regarding how this might open up video game sync opportunities for artists or ideas of incorporating streaming music players into future games.

As expected, music critic Twitter responded with plenty of armchair predictions about where the merger might lead. Those that traced the money noted that Chinese tech conglomerate Tencent, which owns 40% of Epic, also has nearly a 10% stake in Spotify. Others noted that Epic might help solve the problem of not being able to purchase albums on the Bandcamp app, as well as help implement a playlist feature, but adding a standalone streaming player might undercut the album sales. Eagle-eyed observers noted several writers on Bandcamp’s editorial team deactivated their accounts Wednesday, but Bandcamp’s editorial director assured that the staff isn’t going anywhere.

For many fans, Bandcamp’s independence and modest size were part of the appeal, and this puts it in danger of entering the realm of its too-big-to-be-accountable peers like Spotify. There’s also a risk of Bandcamp succumbing to some of the pitfalls faced by SoundCloud, including ads, sample detection and premium subscription models. And there’s also the risk that every musician on the platform might become a playable character in Fortnite. Plus, plenty of commenters predicted Bandcamp entering into the world of NFTs, a move that would actually be well aligned with its mission of rewarding creators.


It’s natural to be skeptical of any acquisition like this, but for all the Twitter doomsaying, the details of the announcement are so thin that the future of the company is really anyone’s guess. The one thing that is for certain? This Friday would be a very good day to head to the site to support your favorite band.





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Epic Games begins to show it’s “more than games,” acquires Bandcamp

Enlarge / Well, we didn’t see this one coming. But based on rumors that Ars Technica is familiar with, maybe we should have.

Aurich Lawson | Epic + Bandcamp

At some point, Epic Games might need to drop the word “Games” from its moniker and admit what kind of company it wants to be.

Today the game maker moved to acquire Bandcamp, an online music-streaming service that revolves around DRM-free purchases of MP3s, FLACs, and other audio files. The news emerged via press releases from both Bandcamp and Epic on Wednesday. As of press time, neither side of the deal has clarified its financial terms.

The move follows increasingly aggressive steps by Epic to become an entirely new kind of digital media company in the near future.

A quicker way to slap SoundCloud rap into Fortnite?

Thus far, Epic’s growth trajectory has involved acquisitions of gaming studios, software developers, and tool creators, all of which make sense with Epic’s Unreal Engine product. The companies in question have brought Epic tools like superior compression or more realistic virtual humans, which all slot into open-ended 3D-creation systems like Unreal Engine 4 and 5.

But what exactly does Bandcamp bring to the Unreal Engine table? As of press time, Epic isn’t saying. The best hint comes in Epic’s Wednesday press release on the matter, which emphasizes Epic’s “vision to build out a creator marketplace ecosystem for content, technology, games, art, music and more.”

While this might sound like Epic wants to acquire Bandcamp’s backend, web storefront, and iOS/Android apps—which are a user-friendly breath of fresh air compared to the continued clunkiness of Epic Games Store—this wording suggests that Bandcamp could be rolled into the Unreal asset sales ecosystem. Want to license and use music in the Unreal Engine project of your dreams? Perhaps future creators would search for tunes inside of Unreal Engine using Bandcamp’s existing tags (“math rock,” “SoundCloud rap,” “sex jazz”) and pay a license accordingly, the same way they currently find textures, assets, or other licensed content.

Additionally, Epic is doing a bad job of hiding a story that has been brewing in its home state of North Carolina ever since the company acquired and began developing a new 980,000-square-foot headquarters in early 2021. Sources familiar with Epic Games’ dealings have pointed to job listings (not necessarily under the “Epic Games” banner) that blur the line between video game production duties and live-action filming needs. At least some of these positions involve this new, massive physical location, which was previously a mall down the road from Epic’s existing offices in Cary, North Carolina.

That news follows Unreal Engine’s increasingly popular utility in TV and film production throughout Hollywood. Ars Technica has previously covered how beloved film director/producer Jon Favreau favored Unreal Engine as a real-time digital effects system and how UE allowed camera crews and actors alike to frame and preview CGI aspects in the middle of a live-action shoot.

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