Tag Archives: awakens

Beyoncé’s ‘Blackbird’ cover ‘awakens so much,’ Little Rock Nine member says – The Washington Post

  1. Beyoncé’s ‘Blackbird’ cover ‘awakens so much,’ Little Rock Nine member says The Washington Post
  2. Beyoncé’s C.M.A. Awards Performance Becomes the Target of Backlash (Published 2016) The New York Times
  3. Paul McCartney Meets Women Who Inspired Beatles’ ‘Blackbird’ Rolling Stone
  4. Paul McCartney Praises Beyoncé’s ‘Killer Version’ of ‘Blackbird’: ‘I Spoke to Her on FaceTime and She Thanked Me’ for ‘Letting Her Do It’ Variety
  5. Paul McCartney says Beyoncé’s ‘Blackbird’ cover ‘reinforces’ civil rights message that inspired him to write it Yahoo Entertainment

Read original article here

‘Ant-Man And The Wasp: Quantumania’ Reaches $364M WW On Way To $500M+ Final; ‘Cocaine Bear’ Starts Sniffing Overseas & WB’s ‘Mummies’ Awakens – International Box Office – Deadline

  1. ‘Ant-Man And The Wasp: Quantumania’ Reaches $364M WW On Way To $500M+ Final; ‘Cocaine Bear’ Starts Sniffing Overseas & WB’s ‘Mummies’ Awakens – International Box Office Deadline
  2. Box Office: Marvel’s ‘Ant-Man 3’ Gets Mauled by ‘Cocaine Bear,’ Suffers Record 69.7% Drop Yahoo Entertainment
  3. ‘Quantumania’ Might Still Be #1, but Another Studio Is Crushing Marvel We Got This Covered
  4. Box Office: ‘Ant-Man 3’ Faces Record Drop, ‘Cocaine Bear’ Feeling High and Happy Hollywood Reporter
  5. Weekend Box Office: Ant-Man 3 suffers worst second week drop in MCU history JoBlo.com
  6. View Full Coverage on Google News

Read original article here

The Matrix Awakens Is Getting Delisted On July 9

Screenshot: Epic

The Matrix Awakens is going to sleep. Epic’s visually impressive tech demo (that’s also kind of a mini open-world action game) for PlayStation 5 and Xbox Series X/S will be delisted on July 9, the company announced via its website. If you’ve already added the game, which is free, to your game library, you can continue to download it past July 9.

In terms of visual fidelity, it’s easy to make a case that The Matrix Awakens is the most realistic-looking game available right now. First released last December, right around when the fourth Matrix movie hit the big screen, The Matrix Awakens is ostensibly a showcase of Epic’s proprietary Unreal 5 game development engine. Though it’s just a brief sliver of quote-unquote “gameplay,” the demo approaches the textbook definition of photorealism.

Its in-game faces, including those of Matrix stars Keanu Reeves and Carrie-Anne Moss, are almost indistinguishable from the real people they’re based on. Walking through the streets of Megacity feels like walking through the financial district of any major American metropolis. You can futz with lighting. You can drive cars through urban highways (which, sadly for the citizens of Matrix-land, haven’t been demolished). You can even alter the population density. It’s not exactly heavy on “fun” gameplay—relying more on quick-time events than anything else—nor does it really tie into the broader Matrix story all that effectively, but it’s a stunning showcase of the next generation of fidelity in video games.

In April, during a “State of Unreal” livestream meant to mark the official full release of Unreal 5, Epic lifted the hood on what exactly is possible. To my untrained eye, it’s all very impressive stuff, inching video games closer and closer to the uncanny valley. And even though Matrix Awakens won’t be around much longer, we’ll get to see other, presumably fuller Unreal 5 games soon enough. The engine is being used for a number of big-budget tentpoles on the horizon, including new entries in Crystal Dynamics’ Tomb Raider and CD Projekt Red’s The Witcher.

 

Read original article here

Record-Breaking Earthquake Swarm Hits Antarctica as Sleeping Volcano Awakens

A long-dormant underwater volcano near Antarctica has woken up, triggering a swarm of 85,000 earthquakes.

The swarm, which began in August 2020 and subsided by November of that year, is the strongest earthquake activity ever recorded in the region. And the quakes were likely caused by a “finger” of hot magma poking into the crust, new research finds.

 

“There have been similar intrusions in other places on Earth, but this is the first time we have observed it there,” study co-author Simone Cesca, a seismologist at the GFZ German Research Centre for Geosciences in Potsdam, told Live Science.

“Normally, these processes occur over geologic time scales,” as opposed to over the course of a human lifespan, Cesca said. “So in a way, we are lucky to see this.”

The swarm occurred around the Orca Seamount, an inactive volcano that rises 2,950 feet (900 meters) from the seafloor in the Bransfield Strait, a narrow passage between the South Shetland Islands and the northwestern tip of Antarctica.

In this region, the Phoenix tectonic plate is diving beneath the continental Antarctic plate, creating a network of fault zones, stretching some portions of the crust and opening rifts in other places, according to a 2018 study in the journal Polar Science.

Scientists at the research stations on King George Island, one of the South Shetland Islands, were the first to feel the rumblings of small quakes. Word soon got back to Cesca and his colleagues around the world, some of whom were collaborating on separate projects with the researchers on the island.

 

The team wanted to understand what was going on, but King George Island is remote, with just two seismic stations nearby, Cesca said. So the researchers used data from those seismic stations, as well as data from two ground stations for the global satellite navigation system, to measure ground displacement.

They also looked at data from more far-flung seismic stations and from satellites circling Earth that use radar to measure shifting at ground level, the study authors reported April 11 in the journal Communications Earth & Environment.

The nearby stations are rather simple, but they were good for detecting the tiniest quakes. More distant stations, meanwhile, use more sophisticated equipment and can thus paint a more detailed picture of the larger quakes.

By piecing these data together, the team was able to create a picture of the underlying geology that triggered this massive earthquake swarm, Cesca said.

The two largest earthquakes in the series were a magnitude 5.9 quake in October 2020 and a magnitude 6.0 quake in November. After the November quake, seismic activity waned. The quakes seemed to move the ground on King George Island around 4.3 inches (11 centimeters), the study found.

 

Only 4 percent of that displacement could be directly explained by the earthquake; the scientists suspect the movement of magma into the crust largely accounts for the dramatic shifting of the ground.

“What we think is that the magnitude 6 somehow created some fractures and reduced the pressure of the magma dike,” Cesca said.

If there was an underwater eruption at the seamount, it likely happened at that time, Cesca added.

But as of yet, there is no direct evidence for an eruption; to confirm that the massive shield volcano blew its top, scientists would have to send a mission to the strait to measure the bathymetry, or seafloor depth, and compare it to historical maps, he said.

Related content:

Deepest earthquake ever detected should have been impossible

This article was originally published by Live Science. Read the original article here.

 

Read original article here

Nvidia’s Matrix PCs can’t play The Matrix Awakens, but they look cool

Nvidia has teamed up with Warner Bros. Pictures and professional PC builders to deliver three custom gaming rigs that embody The Matrix — and it’s giving them all away as part of the lead-up to The Matrix Resurrections’ release on December 22nd. You can find instructions on how to enter for a chance to win one on its site.

The first gaming computer, dubbed the Digital Storm Backup Operator, was made by artist Stefan Ulrich in partnership with Digital Storm. Small monitors and keyboards come mounted on the case, along with some crazy-looking wiring and fans, giving off the impression that you can actually slip into the Matrix with this machine. In terms of specs, it comes with none other than a GeForce RTX 3080 Ti and a Ryzen 9 5950X.

The NZXT Nebuchadnezzar was made by PC customizer Dave Cathey. It’s inspired by the Nebuchadnezzar ship from the first two movies and features Sentinel arms that hug the outside of the case. Binary code is etched in on the front of the case, along with a cutout that says “Matrix Resurrections.” It also comes with the NZXT Z73 Kraken AIO cooler that’s outfitted with an LCD screen — the modder programmed it to show the symbolic white rabbit. Like the previous build, it has a GeForce RTX 3080 Ti but sports an AMD 5800X processor instead.

Lastly, PC modder Staszek “Tip” Wiertelak partnered with Nvidia to create The Breacher, which doesn’t even look like a PC. It trades in a typical, boxy computer case for a mock-broadcast station. Nvidia notes that the entire case is interactive; however, you can remove the case and use the PC as “a stand-alone machine.” This rig comes with a GeForce RTX 3090, along with a Ryzen 9 3950X.

Of course, the only downside is that these computers can’t play The Matrix Awakens, considering that the demo isn’t even available for PC for whatever reason. If you don’t end up winning one of the custom computers, Nvidia says you’ll automatically be entered to win one of five custom Matrix-themed backplates that you can attach to a GeForce 3080 Ti. And no, the 3080 Ti card isn’t included.

Read original article here

‘The Matrix Awakens’ Demo Game Is Now Available

Epic Games‘ Unreal Engine has officially released The Matrix Awakens: An Unreal Engine 5 Experience, a tech demo showcasing the future of interactive storytelling and entertainment.

The game reveals shockingly ultra-realistic visuals and open-world environments utilizing cutting-edge technology from UE5 such as World Partition, which automatically divides large maps into grids and streams, Nanite, which renders the city environment in unprecedented detail down to the nuts and bolts, Lumen, which simulates light bouncing off surfaces, MetaHuman Creator which populates the world with thousands of next-gen digital humans, and Chaos, which delivers cinematic-quality explosions and destruction in real-time down to the movement of cloth and hair.

The trailer above begins with an introduction from Neo, played by Keanu Reeves, and Trinity, played by Carrie-Anne Moss who are set to appear in The Matrix: Resurrections film premiering later this month. The duo begins with mind-bending questions, challenging the concept of reality. “20 years ago we asked ourselves how long it would be before faces and bodies could be changed as easily as we change clothes,” said Moss. “We wondered What would our identity mean in a completely digital world,” Reeves continued. “What would reality mean when a world we can build feels as real as our own. The video goes on to show scenes from the game and offers first looks at gameplay footage.

The Matrix Awakens: An Unreal Engine 5 Experience is now available on Playstation 5 and Xbox Series X/S. Head over to the unrealengine.com/wakeup website for more information.

In other gaming news, Meta’s VR playground Horizon Worlds is free to access in the U.S. and Canada.



Read original article here

Hands On: The Matrix Awakens Is an Unreal Demonstration of PS5’s Power

There are some who would argue that the PlayStation 5 has yet to have its true next-gen moment. Exclusives like Demon’s Souls and even Ratchet & Clank: Rift Apart look phenomenal, of course, but are they really a significant step-up from the PS4? Sony, in many ways, made a rod for its own back with its generational transition: the latter days of its last-gen console played host to titles like The Last of Us 2 and Ghost of Tsushima, two of the best-looking games ever created. How much better can it possibly get?

The Matrix Awakens, a free PS5 tech demo designed to showcase the power of the Unreal Engine 5 technology demonstrates that we’re not at the point of diminishing returns just yet. This is a staggering real-time illustration of what Sony’s new console can do, and collectively our jaw’s on the floor. It starts out with a recreated scene from The Matrix, before Keanu Reeves introduces the demo as himself. The fidelity is unparalleled – if not for a few awkward animation transitions you’d be forgiven for thinking this is FMV, but it’s not.

You then end up in a car chase where you have limited input. You can fire a weapon at car tires and things explode all around you. The framerate isn’t perfect – it’s targeting 30 frames-per-second and routinely dips – but it looks lightyears ahead of anything released on a console before. It transitions in and out of cut-scenes, culminating in one final shootout where you bring down a helicopter with a hefty machine gun. The camera zooms in and out, showing the details of its facial animations and the sheer scale of its city.

Then it concludes with a show-reel of the engine’s best features: the sheer number of AI vehicles on screen at once; the lighting system which enables dynamic time of day; Epic Games’ ridiculous Nanite technology which delivers an unparalleled level of geometric detail. If this was the end of the demo we’d be salivating for sure, but then you’re given the freedom to explore the urban sandbox either on foot or as a drone, and you can manipulate the sun’s position to change the time of day.

You can also get into any of the cars and drive around, and it’s hard not to imagine what a modern Grand Theft Auto game could look like with this kind of technology. Driving at high-speed, there’s no real discernible pop-in despite the sheer complexity of the scenes on display. Civilians go about their business, while computer-controlled cars drive organically within the city laid out in front of them. Every person is generated by Epic’s futuristic MetaHuman technology, by the way.

According to official data from the Fortnite maker, there are some 7,000 buildings in this map, as well as a surface area of just under 16km2. This isn’t a game, of course, it’s not intended to be – it’s a demonstration of what’s to come. And if you’re yet to be wowed by a game’s presentation on the PS5, then we’ll be flabbergasted if this doesn’t leave you starry-eyed. The future is bright, folks.


Have you tried The Matrix Awakens tech demo on your PS5 yet? Were you as impressed as we are? Pick your tongue up in the comments section below.



Read original article here

The Matrix Awakens: Epic Games Free Demo Showcases Unreal Engine 5

Is it real — or is it Unreal?

Epic Games worked with Warner Bros., “The Matrix Resurrections” director Lana Wachowski to create a “technical demo” set in the world of the Matrix, designed to show off the capabilities of Epic’s latest 3D creation tool, Unreal Engine 5. The company on Thursday released “The Matrix Awakens: An Unreal Engine 5 Experience,” available as a 29-gigabyte free download for Sony’s PlayStation 5 (at this link) and Microsoft’s Xbox Series X/S (at this link), after promoting it at the 2021 Game Awards on Thursday.

The point of the proof-of-concept is to get digital artists excited about using Unreal Engine 5, which Epic is slating for official release in 2022. “Making something look super-real should encourage storytellers for how to use [Unreal Engine 5] in a game — or a film or TV show,” said Kim Libreri, CTO at Epic Games.

Written and cinematically directed by Lana Wachowski, “The Matrix Awakens” features Keanu Reeves and Carrie-Anne Moss reprising their roles as Neo and Trinity (and also appearing as themselves). The actors provided voiceovers for the project. But with the exception of a brief video clip of Reeves, the actors and characters in “The Matrix Awakens” (including a de-aged Keanu) are entirely digital re-creations. Epic’s 3Lateral team captured high-fidelity 3D scans of Reeves and Moss’ faces and 4D captures of their performances in its studio in Novi Sad, Serbia.

“How do we know what is real?” Reeves says in the opener for “The Matrix Awakens.”

Following the cinematic intro, users can engage in gameplay — shooting at evil agents from a speeding car in a chase across in a virtual city about the size of L.A. — and then wander around the metropolis in an open-world exploration. [See screen shots from “The Matrix Awakens” below.]

Epic plans to release all the creative assets used to build the virtual Matrix city (and its AI-powered vehicles and pedestrians) next year alongside the final release of Unreal Engine 5. “We wanted to create a city that would benefit anyone who wants to reuse it,” Libreri said.

A few years ago, Libreri and John Gaeta — both of whom were part of the VFX team for the first three “Matrix” movies — met with Lana Wachowski for lunch. In a statement, she recalled, “When I told them I was making another Matrix film, they suggested I come and play in the Epic sandbox. And holy shit, what a sandbox it is! I imagine the first company to build an actual Matrix — a fully immersive, persistent world — will be a game company and Epic is certainly paving the way there.”

Wachowski added, “Whatever the future of cinematic storytelling, Epic will play no small part in its evolution.”

Libreri conceded that VFX pros will be able to tell the difference between, say, the real Keanu Reeves and the version fabricated by Unreal Engine 5. But he predicted that the platform and “The Matrix Awakens” assets will be appealing to filmmakers looking to quickly and inexpensively create metro streetscapes. “I’m sure episodic TV shows will use that,” he said.

Epic makes Unreal Engine free for filmmakers to use; it charges a licensing fee if a developer uses the content as part of interactive game or VR experience. Epic is already using Unreal Engine 5 to power the latest iteration of its massively popular “Fortnite” game.

Why didn’t Epic create a full-blown Matrix game? That either wasn’t on the table or was outside the scope of Epic Games’ ambitions. “There is enough of a framework you could build a compelling game,” Libreri said. He noted that WB has its own games development and publishing division, Warner Bros. Games (formerly Warner Bros. Interactive Entertainment), which adapts the studio’s intellectual property.

“The Matrix Awakens” project reunited many of the crew that worked on the original “Matrix” trilogy, including Libreri, Gaeta, James McTeigue, Kym Barrett, Jerome Platteaux, George Borshukov and Michael F. Gay, in collaboration with teams from Epic Games and partners including SideFX, Evil Eye Pictures, The Coalition and WetaFX (the new name of Peter Jackson’s VFX shop after Weta Digital sold its tech division to Unity).

The demo showcases multiple features of Unreal Engine 5. Those include the MetaHuman Creator; the Chaos physics system, which simulates movement of vehicles, character clothing and the destruction of buildings; the Lumen dynamic global illumination system, which uses real-time ray tracing; the platform’s World Partition system, which makes the development of large environments more manageable; and Temporal Super Resolution, a next-gen upsampling algorithm that Epic says generates rich, high-resolution images at a low processing cost.

Epic released a list of stats about the virtual city it created for “The Matrix Awakens: An Unreal Engine 5 Experience”:

  • The city is 4.138 km wide and 4.968 km long, slightly larger than the size of downtown L.A. (a surface area of 15.79 square kilometers and perimeter of 14.519 km)
  • It has 260 km of roads, 512 km of sidewalks, 1,248 intersections, 17,000 simulated traffic vehicles on the road that are destructible, and 45,073 parked cars
  • It features 35,000 simulated MetaHuman pedestrians and includes 7,000 buildings and 27,848 lampposts
  • The city is lit by only the sun, sky and “emissive materials” on meshes; no light sources were placed for the streetlights or headlights. In night mode, nearly all lighting comes from the millions of emissive building windows

Here are stills from “The Matrix Awakens,” including the fully digital re-creations of Reeves and Moss:



Read original article here

Epic Games shows off Unreal Engine 5 with stunning simulated city in The Matrix Awakens demo

Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event. 


Epic Games showed off the realism of Unreal Engine 5 with The Matrix Awakens demo amid a huge computer-generated city.

It looked phenomenal, with a completely CG actress Carrie-Ann Moss and a version of actor Keanu Reeves that’s indistinguishable from a computer creation or the real thing. The Matrix Awakens: An Unreal Engine 5 Experience was shown at The Game Awards, and it’s a preview of The Matrix Resurrections film debuting on December 22.

It’s also a pretty good sign that Epic Games is serious about building its own metaverse, or enabling the customers of its game engine to build their version of the metaverse, the universe of virtual worlds that are all interconnected, like in novels such as Snow Crash and Ready Player One.

One of the coolest parts of the demo is that Epic Games’ team spent the better part of the past year creating a virtual city that looks like a real city. And Epic Games is going to give that city away for free (with The Matrix parts removed) to the developers who use Unreal Engine 5. The city is 4.138 kilometers wide and 4.968 kilometers long, slightly larger than the size of downtown Los Angeles.

Event

The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2

Learn More

Above: This is not a picture. It’s a simulation in Unreal Engine 5.

Image Credit: Epic Games

Kim Libreri, chief technology officer at Epic Games, said in an interview with GamesBeat that the idea was to show people a glimpse of the future of interactive entertainment and storytelling that is possible with Unreal Engine 5.

“We built a whole city for this, as we’ve been working on new techniques, new streaming, new world management systems that allow you to build a whole city,” Libreri said. “All this exists in the engine.”

The simulation of the city — the 35,000 walking pedestrians who look like real people — just keeps functioning in a procedural way as you move the camera through the 3D space. There is a freeway chase scene where you can shoot the tires out of Agent Smith cars chasing you.

“We’re giving away that city without Neo and Trinity,” Libreri said. “It’s a full, living, playable city. If anybody wants to do a racing game in that city, they will be able to use all the blueprints, all the gameplay logic, all the AI, all the destructible cars. When you see the cars exploring, that’s not us adding explosions, where we animate it by hand. It’s all procedurally exploding because when a car gets impacted, it gets deformed, it will shatter its glass. This is all procedural. So what we wanted to really lean into this concept of The Matrix is about the simulated universe. It’s all simulation.”

The demo

Above: The older Keanu Reeves looks real here, but all of this is simulated in Unreal Engine 5.

Image Credit: Epic Games

The eight-minute demo shows the first scene from the original movie starting with a young Thomas “Neo” Anderson (Reeves) with his face lying on a desk. It looks like video from the movie, but it is entirely computer-generated, as Epic’s team painstakingly re-created that scene. It shifts to the “bullet time” video from the original movie, and the older Reeves of today walks into the scene. And then we shift to a scene of Morpheus, young Neo, and the modern Reeves. Again, this scene if entirely animated, but I thought it was video of the real actors.

It goes on like this, showing action scenes in a city, but it’s all animated. The actors joke that it was thrown in to have something sexy for the marketing people. There were plenty of times I did a double-take and thought I was seeing reality, only to have Libreri say it was animated. As Moss says in the video, faces and bodies change as easily as we change clothes.

“Everybody loves games. Everybody loves movies. Some of it is live-action. Some of it is computer generated,” Libreri said. “Everybody is looking at the teaser and debating what’s real or not.”

Libreri proceeded to show the polygons behind the scenes to show what was real or not, like the opening scene.

“When Neo opens his eye, that’s Unreal,” he said.

And it runs on consoles, not a supercomputer. The Matrix Awakens: An Unreal Engine 5 Experience is now available to download for free on PlayStation 5 and Xbox Series X/S.

The Matrix crew

Above: A gameplay scene in the demo.

Image Credit: Epic Games

This boundary-pushing technical demo is an original concept set within the world of Warner Bros’ The Matrix. Written and cinematically directed by Lana Wachowski, it features Reeves and Moss reprising their roles as Neo and Trinity and — in a reality-flipping twist — also playing themselves.

The project reunited many of the crew that worked on the seminal The Matrix trilogy, including James McTeigue, Kym Barrett, John Gaeta, Libreri, Jerome Platteaux, George Borshukov, and Michael F Gay, in collaboration with teams across both Epic Games and partners, such as SideFX, Evil Eye Pictures, The Coalition, WetaFX (formerly Weta Digital), and many others.

Wachowski, Libreri, and Gaeta have been friends since the days of the original trilogy of The Matrix.

“When I told them I was making another Matrix film, they suggested I come and play in the Epic sandbox,” said Wachowski, in a statement. “And holy shit, what a sandbox it is! I imagine the first company to build an actual Matrix — a fully immersive, persistent world — will be a game company and Epic is certainly paving the way there. It’s mind-boggling how far games have come in twenty years.”

He added, “Keanu, Carrie, and I had a blast making this demo. The Epic sandbox is pretty special because they love experimenting and dreaming big. Whatever the future of cinematic storytelling, Epic will play no small part in its evolution.”

Building the demo

Above: A real Keanu Reeves walks into a simulated scene.

Image Credit: Epic Games

While the movie doesn’t use Unreal Engine 5, there is a small scene (with a dojo) in the film that was built with the engine.

With Wachowski and many of the original crew on board, the team set out to create a demo with Unreal Engine 5 that’s nothing short of spectacular: an experience that merges art forms in exciting new ways. The demo starts out with a cinematic that features exceptionally realistic digital humans, before morphing into a fast-paced interactive experience of car chases and third-person shooter action.

All of this takes place in a huge, bustling, and explorable open-world city that — like the simulated world of The Matrix — is incredibly rich and complex, Epic said. Sixteen kilometers square, photoreal, and quickly traversable, it’s populated with realistic inhabitants and traffic. Many of the characters are built with Epic’s MetaHuman tool, which creates characters with real human faces.

The experience is a tangible demonstration that UE5 offers all the components you need to build immersive, ultra-high-fidelity environments. And that’s Epic’s sales pitch.

A realistic simulated city

Above: There are 7,000 simulated buildings in the Unreal Engine 5 demo.

Image Credit: Epic Games

The city is inspired by parts of San Francisco, New York, and Chicago, but it isn’t an exact copy of anything. It has global illumination (like the sun shining down and casting shadows) and ray tracing for reflections and shadows.

Asked how hard it was to build the city, Libreri said, ‘It took us a while to get our heads into it. But it’s pretty sustainable. And we’re actually going to put out tutorials for all customers. How do you use side effects today to do procedural layout? How do you bring stuff in the engine?”

Despite the city’s complexity, a relatively small core team was able to create the experience thanks to a set of procedural tools including SideFX’s Houdini. Procedural rules define how the world is generated: from the size of the roads and the height of the buildings, all the way down to the amount of debris on the sidewalks, Epic said.

Using this workflow, you can modify the input rules and the whole city will change, redefined by those new instructions. For small teams looking to build open worlds, that is incredibly powerful, Epic said. It means you can regenerate the entire city, right up until the last day of delivery, and continue to adjust and improve it. This opens up so many creative possibilities — and proves that any team can make a triple-A-game-quality open world in UE5, irrespective of size, Epic said.

As for the city in The Matrix Awakens: An Unreal Engine 5 Experience, it’s a living, breathing environment that never stops. Because the systems that drive its actors are part of a global simulation that is evaluated continuously, the activity that takes place in the city is far more consistent and believable. Block after block, it ticks with photorealistic AI-driven characters and vehicles — whether you’re looking at them or not, Epic said.

This isn’t opens the door to a completely new way of storytelling, Epic said. The high-fidelity simulation capabilities of UE5 are enabling an entirely new process: cinematic creation through simulation.

Many of the action scenes in the demo originated with crew members driving cars around the city to capture exciting shots. The team was able to use the simulated universe to author cinematic content, like live-action moviemakers scouting a city to find the best streets to tell their story — but without the physical constraints of the real world.

Above: Crossing the uncanny valley?

Image Credit: Epic Games

Where the sample project Valley of the Ancient gave a glimpse at some of the new technology available in UE5, The Matrix Awakens: An Unreal Engine 5 Experience goes a step further: It’s an interactive experience running in real time that you can download on your Xbox Series X/S or PlayStation 5 today.

The demo features the performance and likeness of Reeves and Moss as realistic digital humans. To achieve this, Epic’s 3Lateral team captured high-fidelity 3D scans of the actor’s faces and 4D captures of their performances in their Novi Sad studio.

The open-world city environment includes hero character IO, who was the launch character for MetaHuman Creator, as well as thousands of MetaHuman agents, demonstrating exciting new possibilities for high-fidelity in-game characters at scale, Epic said.

AI systems drive the characters and vehicles, while procedural systems built using Houdini generate the city. Unreal Engine 5’s World Partition system makes the development of the vast environment more manageable.

The movement of vehicles, character clothing, and the destruction of buildings are all simulated in-engine using Unreal Engine’s Chaos physics system. During the chase experience, because the car crashes are simulated in real time with Chaos, the same crash will never occur twice. It’s unique at every run, Epic said.

The technical demo also puts previously showcased UE5 features Nanite and Lumen through their paces. In a dense, open-world city environment, UE5’s virtualized micropolygon geometry system comes into its own.

The city comprises seven million instanced assets, made up of millions of polygons each. There are seven thousand buildings made of thousands of modular pieces, 45,073 parked cars (of which 38,146 are drivable), over 260 km of roads, 512 km of sidewalk, 1,248 intersections, 27,848 lamp posts, and 12,422 manholes. Nanite intelligently streams and processes those billions of polygons, rendering everything at film quality, super fast, Epic said.

Above: Agent Smiths in a car chase in the Unreal Engine 5 demo.

Image Credit: Epic Games

Unreal Engine 5’s fully dynamic global illumination system Lumen leverages real-time ray tracing to deliver incredibly realistic lighting and reflections throughout the interactive parts of the demo. Real-time ray tracing is also used for the cinematic element to generate the beautiful, realistic soft shadows of the characters, Epic said.

Temporal Super Resolution, UE5’s next-gen upsampling algorithm, keeps up with vast amounts of geometric detail to create sharper, more stable images than before, outputting high-resolution images at a low processing cost. That brings more geometric detail, better lighting, and richer effects at higher resolutions.

Epic said the ability to take these technologies and build vast open worlds presents thrilling possibilities as we enter the era of the metaverse. The Matrix Awakens: An Unreal Engine 5 Experience offers a glimpse at what those worlds could look like. They could be highly stylized like the environments in Fortnite — or they could look almost as real as the physical world.

The Matrix Awakens: An Unreal Engine 5 Experience is not a game, but this tech demo offers a vision for what the future of interactive content could be; from incredibly rich and complex cities and environments, to photoreal, visually arresting cinematic spectacles.

City details

Above: Is The Matrix real?

Image Credit: Epic Games

Here’s a recap on some details on the city:

  • The city surface is 15.79 km²
  • The city perimeter is 14.519 km long
  • There are 260 km of roads in the city
  • There are 512 km of sidewalk in the city
  • There are 1,248 intersections in the city
  • There are 45,073 parked cars, of which 38,146 are drivable and destructible
  • There are 17,000 simulated traffic vehicles on the road that are destructible
  • 7,000 buildings
  • 27,848 lamp posts on the street side only
  • 12,422 sewer holes
  • Almost 10 million unique and duplicated assets were created to make the city
  • The entire world is lit by only the sun, sky and emissive materials on meshes. No light sources were placed for the tens of thousands of street lights and headlights. In night mode, nearly all lighting comes from the millions of emissive building windows.
  • 35,000 simulated MetaHuman pedestrians
  • Average polygon count? 7,000 buildings made of thousands of assets and each asset could be up to millions of polygons so there are several billions of polygons to make up just the buildings of the city.

Asked if it’s part of a game, Libreri said, “It’s purely a technology demo just to show what our customers can expect to be able to do when they’re using Unreal Engine 5. And in fact, when we ship the engine, for real next year, this entire city with all the AI for the traffic, all the building blocks, every air conditioning unit, every little piece of that will be made available.”

GamesBeat

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.

How will you do that? Membership includes access to:

  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and “open office” events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties

Become a member

Read original article here

The Morning After: The latest Unreal Engine demo is ‘The Matrix Awakens’

That’s a digital Keanu and, yes, Epic Games’ interactive demo ties into The Matrix Resurrections feature film landing later this month. On December 9th, The Matrix Awakens will be available on your PlayStation 5 or Xbox Series X/S console ahead of its debut at The Game Awards.

Epic Games

It appears to be a slick technical demo of Unreal Engine 5, showing what the next-generation engine is capable of, with some help from Neo et al. For most, this will be the first chance to see UE5 in action. Epic previewed the engine partway through last year with a stunning PS5 demo, but has been largely quiet since. The Game Awards, this Thursday, sounds like a good time to show off.

— Mat Smith

It’s replaced all its CEOs.

Samsung has merged its mobile business, the company’s biggest moneymaker, with its consumer electronics division in a major restructuring meant to “strengthen its business competitiveness.” The tech giant has also replaced all of its CEOs and shuffled many around.

Jong-Hee Han, head of its TV business, has been named as Vice Chairman and co-CEO of the newly merged mobile and consumer electronics divisions. Han won’t be leaving his duties as Head of Visual Display, though, and will instead lead both businesses. Han reportedly has no experience in mobile, but Samsung credits him with playing a key role in the company dominating global TV sales over the past 15 years.

Continue reading.

The probe stems from a 2019 whistleblower complaint.

The US Securities and Exchange Commission is investigating Tesla after a whistleblower complaint alleging the company failed to disclose a variety of safety risks associated with its rooftop solar panels. According to a Reuters report, the agency acknowledged the probe in a Freedom of Information Act request made by Steven Henkes (pictured above), a former Tesla employee.

The investigation follows several years of reports of safety concerns with Tesla’s solar panels. In 2019, Walmart sued the company after its solar panels led to seven store fires. While the two companies eventually settled, the retailer claimed at the time that Tesla regularly sent inspectors who “lacked basic solar training and knowledge.” That same year, Tesla solar panels at an Amazon warehouse in California reportedly caught fire as well.

Continue reading.

But the main word is concept, for now.

Aerospace Technology Institute

Electric planes won’t be feasible until batteries become more powerful and lightweight, but hydrogen-powered flight is another possible way to reduce the flight industry’s carbon emissions.

The FlyZero project, led by the Aerospace Technology Institute and funded by the UK government, came up with a concept for a liquid hydrogen-powered midsize aircraft. It said the plane would be able to fly 279 passengers non-stop from London to San Francisco or from London to Auckland, New Zealand, with one stop for refueling.

We’re years away from commercial hydrogen aircrafts, with refueling infrastructure non-existent and hydrogen more expensive and difficult to store than standard kerosene fuel. The FlyZero project plans to publish more detailed findings early next year.

Continue reading.

Just in time for Adam Mosseri’s Senate testimony.

Instagram has launched a number of new and experimental features meant to make its app a safer place for teens ahead of Instagram head . The previously announced feature has now launched in the US, UK, Canada and Australia. Now, when a user — teens, in particular — scolls through Instagram for a long while, the app will ask them to take a break and to set reminders for the future.

In March, Instagram will be launching tools for parents and guardians to give them a way to view how much time their kids are spending on the app and to set time limits.

Adam Mosseri is set to testify this week as part of a series of hearings about protecting kids online. Instagram and Facebook have come under fire in recent months after whistleblower Frances Haugen told Congress about the social networks’ effect on teens based on Meta’s own research. Haugen revealed that “engagement-based ranking on Instagram can lead children from very innocuous topics like healthy recipes… to anorexia-promoting content over a very short period of time.”

Continue reading.

 

The biggest news stories you might have missed

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.

Read original article here