Tag Archives: Assassins

Assassin’s Creed Red is now officially Assassin’s Creed Shadows, and the open-world game set in Japan will finally be revealed this week – Gamesradar

  1. Assassin’s Creed Red is now officially Assassin’s Creed Shadows, and the open-world game set in Japan will finally be revealed this week Gamesradar
  2. The Assassin’s Creed game about ninjas in feudal Japan is called Assassin’s Creed Shadows, full reveal coming on Wednesday PC Gamer
  3. Assassin’s Creed Shadows Season Pass and DLC Prices Leaked Insider Gaming
  4. Assassin’s Creed Codename Red Renamed, Official Reveal Coming Later This Week, Release Date Leaked GameSpot
  5. Assassin’s Creed Red Title Confirmed to be Assassin’s Creed Shadows Ahead of Wednesday Trailer Release IGN

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Ubisoft blames Assassin’s Creed in-game Black Friday pop-up ads on technical error – Eurogamer.net

  1. Ubisoft blames Assassin’s Creed in-game Black Friday pop-up ads on technical error Eurogamer.net
  2. Pop-Ads In Assassin’s Creed Were ‘Technical Error’ Says Ubisoft Kotaku
  3. Ubisoft blames “technical error” for showing pop-up ads in Assassin’s Creed The Verge
  4. In-game Black Friday ads in certain Assassin’s Creed titles are “the result of a technical error”, Ubisoft say Rock Paper Shotgun
  5. Apparently, Ubisoft is experimenting with pop-up ads in the middle of video games now. No thanks. (Updated) Windows Central
  6. View Full Coverage on Google News

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Assassin’s Creed Haptic Shirt Lets You Feel Getting Stabbed – Kotaku

  1. Assassin’s Creed Haptic Shirt Lets You Feel Getting Stabbed Kotaku
  2. Assassin’s Creed Mirage has a tie-in haptic vest that can beat you up, stab you, axe you, dart you, and combo into a ‘severe abdominal wound’ PC Gamer
  3. Assassin’s Creed Mirage to Get Official Gaming Suit That Lets You Feel Parkour and Punches IGN
  4. Assassin’s Creed haptic shirt will make you feel ‘exclusive sensations never felt before’ Engadget
  5. Finally, You Can Feel Like You’re Getting Punched While Playing A Game With Assassin’s Creed Mirage Haptic Suit GameSpot
  6. View Full Coverage on Google News

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Assassin’s Creed Mirage Release Date Leaks Online

The next Assassin’s Creed game — dubbed Assassin’s Creed Mirage — is set to release sometime this year. When this year, we still don’t know. Ubisoft has yet to disclose a release date for the PC, PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, or Amazon Luna game, however, previous rumors and reports have suggested it’s coming out this summer. Fast-forward to this week, and now a Polish retailer has listed the game for a summer release date. 

According to Polish retailer Allegro, the Ubisoft game is coming out on June 30, 2023. June 30 is a Friday, the most common day for games to release, especially AAA games. So, the date checks out in this regard, however, June 30 is also the final day of June, which means this may be nothing more than a placeholder. And this would make sense because it’s unclear why a regional retailer would know about the game’s release date unless it’s going to be revealed imminently and go up for pre-order.

#Rumour: Possible release date for AC Mirage appears on Polish store! from
assassinscreed

For now, take this date with a grain of salt. This is a leak, not official information. And of course, even if this date is accurate, it doesn’t mean it will stay this way as everything is subject to change, especially video game release dates.

Assassin’s Creed Mirage is — officially — slated for release sometime in 2023. If this new leak is accurate, it’s specifically coming out on June 30. When it releases, it will be available via PC, PS4, PS5, Xbox One, Xbox Series S, Xbox Series X, and Amazon Luna. 

“In the ninth century CE, Baghdad is at its height, leading the world in science, art, innovation, and commerce. Amid its bustling urban landscape, a conflicted young orphan with a tragic past must navigate the streets to survive,” reads an official blurb about the game. “In Assassin’s Creed Mirage, you are Basim, a cunning street thief with nightmarish visions, seeking answers and justice. After an act of deadly retribution, Basim flees Baghdad and joins an ancient organization-The Hidden Ones. As he learns their mysterious rituals and powerful tenets, he will hone his unique abilities, discover his true nature, and come to understand a new Creed-one that will change his fate in ways he never could have imagined.”

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Assassin’s Creed Devs Grill Boss On Chasing Trends And Layoffs

Photo: Christian Petersen (Getty Images)

Ubisoft CEO Yves Guillemot faced tough questions from some exhausted and fed-up staff about recent missteps and future plans in a company-wide Q&A session on Wednesday. The meeting comes just a week after the Assassin’s Creed publisher announced new cancellations, delays, and cost-cutting measures, and told employees “the ball is in your court” to help get the $3 billion company back on track.

“The ball is now in our court—for years it has been in your court so why did you mishandle the ball so badly so we, the workers, have to fix it for you?” read one upvoted question on a list submitted in advance through corporate communication channels and viewed by Kotaku. It was a reference to a now infamous email Guillemot sent to staff last week that appeared to shift blame for the publisher’s recent mistakes and hold lower-level employees accountable for fixing the situation.

Guillemot opened the meeting by apologizing. “I heard your feedback and I’m sorry this was perceived that way,” Guillemot said, according to sources present who were not authorized to speak to press. “When saying ‘the ball is in your court’ to deliver our lineup on time and at the expected level of quality, I wanted to convey the idea that more than ever I need your talent and energy to make it happen. This is a collective journey that starts of course with myself and with the leadership team to create the conditions for all of us to succeed together.”

While that clarification resonated with some developers, others who spoke with Kotaku still feel management is out of touch and found little in the meeting to reassure them. The hour-long affair was filled with industry buzzwords and business jargon and light on specifics. Chief financial officer Frederick Duguet said they needed to reduce costs and increase productivity. Chief people officer Anika Grant rejected a recent proposal for four-day work weeks and said requested raises to keep up with inflation were off the table amid the current financial struggles. None of the executives directly addressed the recent call for a strike over working conditions at the company’s Paris studio.

Guillemot remained vague about the potential for layoffs as well. “It’s not about doing more with less, but finding ways to do things differently across the company,” Guillemot said at one point.

The meeting comes after a particularly poor 2022 for the global publisher which included no marquee blockbuster as several projects were delayed, trapped in development hell, or shipped and failed to find an audience. “It appears that management is out of touch with games saying that we need to adapt to an evolving industry,”?” read one of the questions for the meeting that received hundreds of upvotes. “Why are we chasing trends instead of setting them?”

Those trends could include the company’s 2021 misadventure with NFTs or its partnership with the now-defunct Google Stadia streaming service. It could also describe the publisher’s recent race to ship multiple free-to-play spin-offs of existing franchises and a crowded slate of battle royale and hero-based shooters. Some of these, like Hyper Scape and Roller Champions, have already launched and struggled to find audiences. Others like The Division Heartland were announced a while ago and have yet to actually come out.

Ghost Recon: Frontline is another example. Revealed in 2021, it looked like a rip-off of Call of Duty Warzone but with some new gameplay twists. Internal testing reportedly revealed that it did indeed play like a Call of Duty Warzone rip-off and Ubisoft decided to can it last summer along with three other projects, leaving Ghost Recon fans scratching their heads and developers disillusioned.

In today’s meeting, Guillemot spoke of doubling down on Ubisoft’s core franchises like Assassin’s Creed, Far Cry, and its Tom Clancy games, including Rainbow Six Siege, whose potential the CEO compared to Riot Games’ Valorant. Some see it as a retreat not just from chasing trends but from experimentation as well. “We need to acknowledge that the trends are for mega brands,” said Marie-Sophie de Waubert, senior vice president of studio operations, when asked about why the company didn’t pursue more varied, smaller games like Anno 1800.

One big criticism of Ubisoft in recent years has been the lack of variation between sequels and an over-reliance on an open-world blueprint that bleeds over from franchise to franchise. When pressed about the lack of inventiveness, Guillemot pointed to Far Cry 6 as a “good quality” game that was still considered “not innovative enough.” It remains unclear how Ubisoft will juggle the budget demands and production complexity of its big blockbusters with creative risks going forward.

Kotaku understands that developers on some of the recently canceled projects will pivot to helping ship games like Assassin’s Creed Mirage, a smaller and more traditional entry in the stealth action series. Originally planned as an Assassin’s Creed Valhalla expansion, Mirage grew into a full-fledged game in part out of the need to plug holes in Ubisoft’s release calendar. Instead it slipped into the fiscal year starting in April 2023, along with Skull and Bones and Avatar: Frontiers of Pandora. Guillemot recently called that lineup and what comes beyond it the best in the company’s history, though if its recent past is any indication, it’s unlikely to go exactly as planned.

Ubisoft did not immediately respond to a request for comment.

             

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Assassin’s Creed Mirage Doubles Down on Being a Traditional Assassin’s Creed Game

When it was first announced last year, Ubisoft framed Assassin’s Creed Mirage as a much more traditional Assassin’s Creed title — something of a return to the series’ original blueprint, before it adopted the open world RPG elements that defined Assassin’s Creed Origins and its successors.

While we’re yet to see actual gameplay from Mirage, the developer has been happy to reiterate its vision of a smaller, more focused historical outing. In a new interview with GamesRadar, creative director Stéphane Boudon emphasises the team’s commitment.

“Origins, Odyssey, Valhalla they are all great games with the promise to live an epic journey in a strong fantasy. Their scopes have been calibrated to fulfil those ambitions as they all embrace the RPG mechanics. But amongst our fans, we started hearing the desire for a character driven story, focused on the core pillars of the first ACs in a more intimate scale. It resonates with us as well as developers and this was the starting point of the project,” says Boudon.

The director goes on to detail the ways in which Mirage takes inspiration from the older games — while also improving on various concepts. There’s speak of a “richer and denser map”, and a reworked social stealth system that’s supposed to be much more dynamic. You’ll also be able to “reinvent” a range of stealth tools to better fit your style of play.



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New Assassin’s Creed Is Smaller Because Past Games Got Too Big

Image: Ubisoft

The last few Assassin’s Creed titles have been gigantic games that can easily take over a hundred hours to fully complete, with huge maps crowded with POIs and tons of side quests to distract you from the main story. According to Ubisoft, Assassin’s Creed Mirage, the upcoming spin-off, is smaller and more “intimate” because fans grew tired of these giant RPGs. And the devs were more than happy to go in this direction with the latest game in the franchise.

While I’ll be the first to say that modern Assassin’s Creed games have been a lot of fun, I’ll also admit that recent entries in the series like Odyssey and Valhalla have become far too big and bloated. More recent Assassin’s Creed games, starting with Origins, have evolved the franchise from a series of smaller, stealth games set in large cities into a collection of massive open-world RPGs often filled with hundreds of quests, side quests, collectibles, and places to explore. And if you, like me, long for a smaller, more focused Assassin’s Creed, well, we aren’t alone.

In an interview with GamesRadar, Assassin’s Creed Mirage’s creative director Stéphane Boudon explained that while Origins, Odyssey, and Valhalla were all “great games” that let players “live an epic journey” it was clear that those players were longing for something different and smaller.

“Amongst our fans, we started hearing the desire for a character-driven story, focused on the core pillars of the first ACs in a more intimate scale,” explained Boudon. “It resonates with us as well, as developers, and this was the starting point of the project.”

Read More: How Assassin’s Creed Valhalla’s Creators Snuck In Connections To Older Games

Boudon also said that while Mirage came about from a “convergence of several inputs” the biggest driver behind the upcoming spin-off’s smaller scale and focus on narrative came from what the community was asking for after years of huge RPGs.

Further, Mirage pays homage to the OG Assassin’s Creed game starring Altair. Mirage is set in a similar part of the world—the Middle East during the 13th century—and features actual assassins and not proto-assassins as seen in recent games.

I think all of this is a great direction to take the franchise. I want to keep playing these games, but after Valhalla, I’m not sure I need yet another 200-hour epic RPG. This could really help mix things up and keep the franchise feeling fresh and fun. I hope this is the start of a new trend where we see a mix of bigger, open-world entries (Valhalla, Origins) and smaller games focused on stealth. The franchise can support this mix and it would help avoid burning out fans who play every new game AKA me.

Assassin’s Creed Mirage is set to release sometime this year for PS4, PS5, Xbox One, Xbox Series X/S, and PC.

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Leaked Assassin’s Creed Jade playtest footage is now online

Playtest footage reportedly taken from Assassin’s Creed Jade has leaked online.

Allegedly posted to an Assassin’s Creed Facebook page and then, in turn, shared with Assassin’s Creed and Gaming Leaks and Rumours on Reddit, the footage – which runs for 2.40 mins – was seemingly captured on an Apple mobile device and depicts a combat-heavy sequence, which includes cut-scenes and combat tutorials. You can watch it here.

Eurogamer Newscast: What did we think of The Game Awards 2022? The good, the bad, and the Keighley.

Whilst it’s not the first we’ve seen of Jade – Ubisoft dropped a polished teaser earlier this year – it is the first time we’ve seen raw footage like this (thanks, TheGamer). As always, you can’t necessarily expect the final product to look and/or play this way – this is likely a very, very early version of the game – and, as always, if you’re interested, you should probably check it out sooner rather than later: these things have a habit of disappearing within a day or two.

Assassin’s Creed Jade is the series’ first open-world game for mobile devices. Set in ancient China, it allows you to parkour all over the country’s Great Wall as a player-created character.

There are also two blockbuster Assassin’s Creed projects now in development, too; Codename Red will be set in feudal Japan, while Codename Hexe looks to be inspired by European witchcraft. These games will form part of the upcoming Assassin’s Creed Infinity project – and Ubisoft has now detailed a bit more about what Infinity will look like, which you can read about here.

Before all of that, there’s still next year’s Assassin’s Creed Mirage to look forward to, which we have loads more detail on here, too. You’re welcome.

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Ubisoft Sets Up Next Assassin’s Creed With Free DLC Mission in Valhalla

Ubisoft has released some surprise DLC for Assassin’s Creed Valhalla that features a character from the next game, Assassin’s Creed Mirage.

As reported by Polygon, Ubisoft announced on Twitter (below) that a new quest called Shared History can now be downloaded for free, introducing Roshan from the upcoming Mirage to Valhalla protagonist Eivor.

Roshan is the mentor of Basim, another character from Valhalla and protagonist of the next game. Given his status as a master assassin, it’s only natural that Roshan is too, and her quest kicks off with some foreshadowing of what’s to come in Mirage.

This DLC (alongside the previously announced Last Chapter) marks the end of Valhalla’s post launch content and arrives more than two years after the game launched in November 2020. Already confirmed to tie up the story of Eivor, it makes sense that Ubisoft also wants to tease the next game in its final piece of DLC for the Viking adventure.

Mirage leaked earlier this year but was officially revealed in September as the next mainline Assassin’s Creed game launching sometime in 2023. Set in Baghdad around 20 years before the events of Valhalla, Mirage promises a tonal return to the franchise’s roots.

Mainline Assassin’s Creed Games in Chronological Order

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.



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Ubisoft PC games returning to Steam starting with Assassin’s Creed Valhalla, Anno 1800, and Roller Champions

Ubisoft [1,202 articles]” href=”https://www.gematsu.com/companies/ubisoft”>Ubisoft‘s PC [16,367 articles]” href=”https://www.gematsu.com/platforms/pc”>PC games will return to Steam starting with Assassin’s Creed Valhalla, Anno 1800, and Roller Champions [5 articles]” href=”https://www.gematsu.com/games/roller-champions”>Roller Champions, the company announced. Assassin’s Creed Valhalla will be available on December 6.

“We’re constantly evaluating how to bring our games to different audiences wherever they are, while providing a consistent player ecosystem through Ubisoft Connect,” a Ubisoft representative told Eurogamer. “Assassin’s Creed Valhalla, Anno 1800, and Roller Champions are among the Ubisoft titles that will be releasing on Steam.”

All three games are currently available on PC via Epic Games [321 articles]” href=”https://www.gematsu.com/companies/epic-games”>Epic Games Store and Ubisoft Store. Ubisoft’s last full game for PC made available via Steam was Starlink: Battle for Atlas, which launched on April 30, 2019.

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