Category Archives: Technology

Cyberpunk 2077’s Next Big Update May Release Very Soon

It looks like a big update could be coming to Cyberpunk 2077 in the very near future. Fans on the Cyberpunk subreddit noticed that the build for Cyberpunk 2077 has been updated on SteamDB for the first time since October. Forbes seems to believe that the move could indicate CD Projekt Red is preparing for the game’s next big patch. Back in November, the developer revealed that the PlayStation 5 and Xbox Series X versions of the game would be launching “alongside another major update for all platforms” in the first quarter of 2022. Given that, it certainly seems like both of these could be released sometime in the near future! 

Earlier this month, rumors began to circulate about a February 2022 launch window for Cyberpunk 2077‘s next update, alongside the next-gen versions. A developer for CD Projekt Red claimed that the leak “does not add up,” but the release window still seems like a definite possibility.

Cyberpunk 2077 launched at the end of 2020, following years of hype. While the PC version received mostly strong reviews, the console versions were littered with bugs and performance issues, leading to the game’s removal from the PlayStation Store. Over the last year, CD Projekt Red has worked to get the game in a much better place, and it was eventually reinstated on PlayStation’s digital storefront. Despite these improvements, perception on Cyberpunk 2077 remains fairly mixed. CD Projekt Red is well aware of that fact, and seems to be looking for ways to turn things around. It remains to be seen how Cyberpunk will be remembered when all is said and done, but it’s possible that the next updates to the game could make for a more enjoyable experience for players.

Cyberpunk 2077 is available now on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, PC, and Google Stadia. You can check out all of our previous coverage of the game right here.

Have you been eagerly awaiting the next update for Cyberpunk 2077? When do you think the game’s next big patch is coming? Let us know in the comments or share your thoughts directly on Twitter at @Marcdachamp to talk about all things gaming!



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Nvidia CFO Expects GPU Shortages to Improve in the Second Half of 2022

Nvidia CFO Colette Kress has revealed that the company believes its ongoing GPU shortage will begin to ease up in the second half of 2022.

As reported by Tom’s Hardware, Kress was speaking at the 24th Annual Needham Growth Conference and gave a promising update regarding the GPU shortage that has made it extremely difficult to obtain Nvidia graphics cards.

“So even throughout all of calendar 2021, we have seen strong demand for GeForce,” Kress said, as transcribed by SeekingAlpha. “And it continues to remain strong and stronger than our overall supply that we have. The holiday demand, for example, was quite strong, particularly in laptops. And we’re still finishing out our quarter. But we’ll look at the end of the quarter in terms of what we’ve seen in terms of channel levels.

“We had seen channel levels be quite lean, and we are working with our supply chain partners to increase the availability of supply. And we feel better about our supply situation as we move into the second half of the calendar year ’22.”

The timeline given appears to lineup with when Nvidia is planning to release its next-generation GeForce 40-series ‘Ada Lovelace’ GPUs, although nothing has been confirmed. Nvidia released its GeForce RTX 30-series in September 2020 and tends to release new graphics cards every two years in the later parts of the year.

This shortage is impacting not just the GPU market, but the challenges brought on by the COVID-19 pandemic and more have caused short supply in PS5s, Xbox Series X/S, and much more.

Intel’s CEO Pat Gelsinger recently said that while he expects this chip shortage to “bottom out in the second half [of 2022], it will take another one to two years before the industry is able to completely catch up with the demand.”

For more, check out Nvidia’s new entry-level desktop GPU known as the RTX 3050 and its newest high-end GPU, the RTX 3090 Ti.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



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My Hero Academia Ultra Rumble Announced for PS4, Xbox One, Nintendo Switch, & PC

News

Bandai Namco Entertainment just announced My Hero Academia Ultra Rumble, a brand new My Hero Academia video game.

Bandai Namco Entertainment just announced My Hero Academia Ultra Rumble, a brand new My Hero Academia video game.

It’ll release for PS4, Xbox One, Nintendo Switch, and PC, but a precise date or window have been announced just yet.

The game is a free-to-play 24-player online battle royale game that lets you fight as one of the characters from the popular My Hero Academia anime. Players are split into teams of three.

We also already know that it’s being developed in Unreal Engine.

The announcement also mentions a closed beta for My Hero Academia Ultra Rumble coming soon. Testers will be recruited for Japan between January 17 (today) and January 28.

Below you can watch an announcement trailer and an extensive gameplay presentation with about half an hour of content providing a good look at what the game looks and plays like.

At the moment of this writing, no announcement has been made for the western market, so we’ll have to wait and see if the North American and European arms of Bandai Namco Entertainment provide new information on that front later.

This is, of course, unrelated to the other My Hero Academia game published by Bandai Namco, My Hero One’s Justice 2, which is currently available for the same platforms.

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Troy Baker Announces Partnership With Voiceverse NFT, A Project that Lets You Create & Own Voice-Based Content

News

As the video games industry slowly inches its way into the crypto and NFT space, prolific voice actor Troy Baker has announced his partnership with Voiceverse NFT on Twitter.

Best known for his role as Joel from The Last of Us, the Joker, and more, Baker stated that he would be lending his voice talents to the project, presumably giving users the ability to use his voice to create content on social media and gaming platforms. As stated on Voiceverse NFT’s website, this is much different from the typical NFT purchases you hear about, where people seem to just be purchasing a receipt that states that they own something on the blockchain.

With Voiceverse, users who own a voice NFT can create whatever content they want with it, and they’ll own that IP and be able to sell it.

After Baker’s announcement on Twitter, followers have responded with much vitriol and backlash, though it seems that he’s still committed to the project and won’t be backing out anytime soon.



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1900 MHz Extreme Mode Boost Clock & 1000W PSU Recommended

NVIDIA’s GeForce RTX 3090 Ti graphics card is going to feature some insane custom designs such as MSI’s flagship SUPRIM X model. These graphics cards will be the most power-hungry and most powerful products ever produced for the ultimate enthusiasts out there and also those with huge wallets.

MSI GeForce RTX 3090 Ti SUPRIM X Is A Monster Graphics Card: Up To 1900 MHz Extreme Mode Boost Clock & 1000W PSU Recommended

The NVIDIA GeForce RTX 3090 Ti is everything, extremely powerful, extremely pricey, and extremely power-hungry. It’s the ultimate graphics card for those who don’t care about power draw or price & just want the best of the best out there, kinda like a flex. The MSI SUPRIM X variant is going to be a fast custom model, so fast that it’s going to be priced up to $4500 US if early listings are anything to go by.

NVIDIA GeForce RTX 3090 Ti Custom Models Listed Online, Over $3500 US & Up To An Insane $4500 US Price

The specifications of this beast of a graphics card have been leaked @wxnod and they are simply put SUPREME! in all regards. So starting with the basic specifications, the NVIDIA GeForce RTX 3090, will have a total of 84 SM units on its flagship which results in a total of 10,752 CUDA cores (vs 82 SM / 10496 cores on RTX 3090 Non-Ti). In addition to the CUDA cores, NVIDIA’s GeForce RTX 3090 Ti also comes packed with next-generation RT (Ray-Tracing) cores, Tensor cores, and brand new SM or streaming multi-processor units. The reference model will run at a base clock speed of 1560 MHz and a boost clock speed of 1860 MHz with a TDP of 450W.

MSI GeForce RTX 3090 Ti SUPRIM X graphics card specs have leaked out. (Image Credits: @wxnod)

MSI, however, is taking things up a notch by pushing the out of box Gaming/Silent profiles to 1880 MHz and there’s even a third GPU profile known as ‘Extreme Mode’ which can be enabled through MSI Center for a boost clock of 1900 MHz. The card will also feature a increased TDP of 480W. That is a 30W increase over the reference and a 60W increase over the RTX 3090 Non-Ti model.

But wait, that’s not all, while the standard RTX 3090 SUPRIM X had a recommended PSU requirement of 850 Watts, the RTX 3090 Ti SUPRIM X has a 1000W PSU recommendation. The card will still be powered by a triple 8-pin connector configuration and the display outputs will remain the same.

The MSI SUPRIM X will be the flagship custom model from the manufacturer.

In terms of memory, the GeForce RTX 3090 Ti comes packed with 24 GB of memory and that too the next-generation GDDR6X design. With Micron’s latest and greatest graphics memory dies, the RTX 3090 Ti can deliver GDDR6X memory speeds of 21 Gbps. That along with a bus interface of 384-bit will deliver a cumulative bandwidth of 1008 Gbps. Interestingly, while the card features almost the same design as the RTX 3090 SUPRIM X, it looks like there are a few extra components and thermal padding which adds 10 grams additional weight to the card over the Non-Ti SUPRIM X model.

The graphics card is expected to be fully unveiled later this month or a in a few weeks so stay tuned for more information such as pricing and availability.

NVIDIA GeForce RTX 30 ‘SUPER’ Series Graphics Card Specifications

Graphics Card Name NVIDIA GeForce RTX 3090 Ti NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3080 12 GB NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 3070 Ti 16 GB NVIDIA GeForce RTX 3070 Ti NVIDIA GeForce RTX 3070 NVIDIA GeForce RTX 3060 Ti NVIDIA GeForce RTX 3060 NVIDIA GeForce RTX 3050
GPU Name Ampere GA102-350? Ampere GA102-300 Ampere GA102-225 Ampere GA102-220? Ampere GA102-200 Ampere GA104-400 Ampere GA104-400 Ampere GA104-300 Ampere GA104-200 Ampere GA106-300 Ampere GA106-150
Process Node Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm Samsung 8nm
Die Size 628.4mm2 628.4mm2 628.4mm2 628.4mm2 628.4mm2 395.2mm2 395.2mm2 395.2mm2 395.2mm2 276mm2 276mm2
Transistors 28 Billion 28 Billion 28 Billion 28 Billion 28 Billion 17.4 Billion 17.4 Billion 17.4 Billion 17.4 Billion 13.2 Billion 13.2 Billion
CUDA Cores 10752 10496 10240 8960 8704 6144 6144 5888 4864 3584 2560
TMUs / ROPs 336 / 112 328 / 112 320 / 112 280 / 104 272 / 96 184 / 96 184 / 96 184 / 96 152 / 80 112 / 64 TBC
Tensor / RT Cores 336 / 84 328 / 82 320 / 80 280 / 70 272 / 68 184 / 46 184 / 46 184 / 46 152 / 38 112 / 28 TBC
Base Clock 1560 MHz 1400 MHz 1365 MHz TBA 1440 MHz TBA 1575 MHz 1500 MHz 1410 MHz 1320 MHz 1550 MHz
Boost Clock 1860 MHz 1700 MHz 1665 MHz TBA 1710 MHz TBA 1770 MHz 1730 MHz 1665 MHz 1780 MHz 1780 MHz
FP32 Compute 40 TFLOPs 36 TFLOPs 34 TFLOPs TBA 30 TFLOPs TBA 22 TFLOPs 20 TFLOPs 16 TFLOPs 13 TFLOPs 9.1 TFLOPs
RT TFLOPs 74 RFLOPs 69 TFLOPs 67 TFLOPs TBA 58 TFLOPs TBA 44 TFLOPs 40 TFLOPs 32 TFLOPs 25 TFLOPs 18.2 TFLOPs
Tensor-TOPs TBA 285 TOPs 273 TOPs TBA 238 TOPs TBA 183 TOPs 163 TOPs 192 TOPs 101 TOPs 72.8 TOPs
Memory Capacity 24 GB GDDR6X 24 GB GDDR6X 12 GB GDDR6X 12 GB GDDR6X 10 GB GDDR6X 16 GB GDDR6X 8 GB GDDR6X 8 GB GDDR6 8 GB GDDR6 12 GB GDDR6 8 GB GDDR6
Memory Bus 384-bit 384-bit 384-bit 384-bit 320-bit 256-bit 256-bit 256-bit 256-bit 192-bit 192-bit
Memory Speed 21 Gbps 19.5 Gbps 19 Gbps 19 Gbps 19 Gbps 21 Gbps 19 Gbps 14 Gbps 14 Gbps 16 Gbps 14 Gbps
Bandwidth 1008 GB/s 936 GB/s 912 Gbps 912 Gbps 760 GB/s 672 GB/s 608 GB/s 448 GB/s 448 GB/s 384 GB/s 224 GB/s
TGP 450W 350W 350W 350W 320W ~300W 290W 220W 175W 170W 130W
Price (MSRP / FE) TBD $1499 US $1199 $999 US? $699 US $599 US? $599 US $499 US $399 US $329 US $249 US
Launch (Availability) 27th January 2022 24th September 2020 3rd June 2021 11th January 2022 17th September 2020 Q1 2022? 10th June, 2021 29th October 2020 2nd December 2020 25th February 2021 27th January 2022



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Foxhole Players Are Going On Strike Over Logistics Problems

Foxhole’s logistics players keep the frontline troops equipped
Screenshot: Foxhole

Foxhole is a top-down shooter where players can take on various roles in huge battles, one of those roles being logistical, which involves crafting the weapons used in the fight. A group of those players are currently on strike, saying “we believe that Foxhole should not have a gameplay experience that causes its players this much frustration.”

While others run around the battlefield shooting at each other, Foxhole’s entire war effort hinges upon the work of logistics players, who have to gather resources, craft items then transport them to the frontline. Without them, there are no supplies, and with no supplies, there’s no war.

It’s an interesting if also thankless job at the best of times, but recent changes to Foxhole have made the job a lot harder. Which is normally the time where players start complaining in forum posts or on social media, and to be sure that has happened here, but as a collective logistics players have also gone and done something much more drastic, by realising how important they are to the game and going on strike.

As NME first reported, a group calling themselves Logistics Organisation for General Improvement, or LOGI posted an open letter back in December, saying “our frustration has begun to eclipse our patience”, and giving developers until January 10 to “provide specific and detailed feedback…about the feasibility of implementing solutions regarding these concerns.”

When that wasn’t forthcoming, the group—numbering around 1800 players, both veteran and new alike—decided on strike action, though it should be noted that not all of those signing the letter or joining the group’s discord have taken part so far.

While LOGI doesn’t comprise every experienced logistics player in the game, and doesn’t stop other players jumping into the roles temporarily to keep supply lines flowing, it has in places had an effect on battles, with some frontline troops forced to fight each other with nothing but pistols.

At time of posting Foxhole developers Siege Camp have yet to respond to the group’s requests. You can find the open letter in full below:


Dear Siege Camp,

We, The Undersigned, represent the Foxhole logistical player base, ranging from the experienced veterans to passionate newcomers who have arrived as recently as Update 0.46. We all, Colonial and Warden members alike, are dedicated to Foxhole and believe the current state of logistics has become a threat to the overall health of the game.

The cumulative effects of changes made to other systems within Foxhole have increased the stress and responsibility placed on the Logistics player base. We believe that Foxhole should not have a gameplay experience that causes its players this much frustration.

Utilizing feedback from our members, we have identified the most detrimental issues to the logistics experience.

  1. Pull times from Public Stockpiles/Refineries are too long.
  2. Acquiring early game components is overly difficult, competitive and toxic.
  3. Hold time for factory orders is too short.
  4. Production buildings need a Regiment Queue.
  5. Containers do not allow closed-loop logistics.
  6. Lack of midline logistics facilities.
  7. Uncrating materials from stockpiles can be extremely tedious due to the fact that stacks do not easily merge.
  8. Cannot process an entire freighter worth of salvage into Basic Materials.
  9. Crate limits within Reserve Stockpiles are too low.
  10. Snowstorms should not happen on the first day of a war.
  11. Three unstucks per war are too few.

Our delegates will elaborate on these issues in more depth at the first PressCorps Roundtable published after this letter, however we are continuing to examine other issues that are detrimental to the overall logistics player experience.

The explosive growth of our organisation has shown that these issues are recognised by a significant portion of this community. Our frustration has begun to eclipse our patience. While this list does not constitute all of the issues we’ve raised, we find these to be the most pressing and believe that only by addressing the aforementioned issues in a timely manner will the attrition of logistics players begin to be alleviated.

We request that the developers provide specific and detailed feedback by January 10th, 2022 about the feasibility of implementing solutions regarding these concerns.

We have no desire to disrupt the balance of the game, nor do we intend to make the game less engaging or fun for anyone. Our goals are forging a healthy dialogue between the developers and our community, increased player retention, and an improved gameplay experience.

On Behalf of our Members,
Logistics Organisation for General Improvements (L.O.G.I.)

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PlayStation Reiterates God of War Ragnarok 2022 Release Date

PlayStation has published a list over on its official site, which highlights 22 games set to release in 2022. As you’d expect, it covers a lot of this year’s big hitters, including Horizon Forbidden West, Elden Ring, Dying Light 2, Gran Turismo 7, and more. All of these titles have set release dates — but what about the currently undated God of War Ragnarok? Well, based on this list, it looks like Sony is doubling down on Kratos returning later this year, as it features quite heavily.

Now, obviously, things can change between now and…whenever Ragnarok is supposed to come out. There’s still plenty of time for the PS5 and PS4 sequel to get slapped with a delay — but this at least shows that Ragnarok is still expected in 2022.

So when will the next God of War actually get a release date? Well, Sony will naturally want to get February’s Horizon Forbidden West out of the door first — followed by Gran Turismo 7 in March — but after that? It really depends on the time of year that Ragnarok is aiming for. If it’s set for summer, then we could get a date in the next few months. Beyond that — the autumn or even the holidays — we’d probably expect a date drop at some point in the summer.

When do you think God of War Ragnarok will launch? Will it definitely make 2022 to begin with? Sharpen your axes in the comments section below.



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AGDQ 2022 Online Sets New Fundraising Record Of $3.4 Million

Image: GDQ

Awesome Games Done Quick 2022 is over, but the online speedrunning charity event wrapped up its week-long run with a brand new, all-time record for any GDQ event, raising $3,422,122 across over 49,000 individual donations. It also reached a million dollars and two million dollars faster than any previous GDQ events.

Like last year, AGDQ 2022 was held online this year to keep everybody safe and healthy as the world struggles with the ongoing covid-19 pandemic. Participants streamed games from their own homes while viewers watched online and donated money to players for various reasons, including requesting character names and shoutouts. The event started Jan. 9 and ended earlier today.

And many, many people donated. According to stats shared by AGDQ staff, the average donation was $69 (nice) and the highest single donation was $236,656. All of this added up to $3.4 million. And like the folks speedrunning various games, the event reached this number very fast. It set records, reaching $1 million, $1.5 million, and $2 million faster than any previous GDQ event ever. For context: Last year’s event raised a still-impressive $2.7 million.

After doing this for over a decade, GDQ has now raised over $37 million for numerous charities, including Prevent Cancer Foundation and Doctors Without Borders.

This year’s event saw some awesome runs over the past week. Someone beat Sekiro blindfolded and even beat some bosses without taking any damage. Another speedrunner set a new record in Sonic 4 dressed as the blue hedgehog himself. It should be noted that the outfit he wore was so cumbersome that if he set his controller down he would be unable to easily pick it up. Didn’t matter still set a new world record in the game.

AGDQ 2022 has uploaded all the speedruns onto its official YouTube channel, so you can easily watch any of these runs or countless other runs whenever you want. You can also still donate to the event.



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Why Is Pandemic Digital Game Not Available On Steam Anymore?

Image: Asmodee / Z-Man Games / Kotaku

The digital board game version of Pandemic has disappeared from Steam after it was quietly delisted on January 6. And it will be removed from other digital storefronts throughout the year and its publisher, Asmodee, hasn’t explained why beyond a vague statement that the game is being removed for a “multitude of reasons that [it] cannot disclose.”

As spotted by PC Gamer, Pandemic was removed from Steam on January 6 with no warning or heads up. On Steam the game’s store page says it was removed “At the request of the publisher.” It also appears to be removed from the Google Play Store and Apple’s App Store. If you already bought the game you can still install and play it on Steam and mobile, but Pandemic can no longer be bought by new customers.

A Reddit user emailed publisher Asmodee about the game being removed and received a message reportedly confirming that it was indeed ripped from Steam and that it was going to be removed from other platforms too.

“First of all, we want to thank you and all the Pandemic players for your loyalty and support over time. Unfortunately, we are taking the Pandemic app off the stores. We have worked hard over 4 years on Pandemic and withdrawing it from the stores has not been an easy choice. This decision was made with a heavy heart for a multitude of reasons that we cannot disclose.

For now, only PC, App Store & Google Play has been removed. Microsoft version will follow Jan 31th 2022 and then Nintendo Switch by the end of July 2022.”

Kotaku has reached out to Asmodee about Pandemic and why it was delisted from Steam and mobile stores.

Checking the company’s website, it appears that all mention of Pandemic has been removed from it. As pointed out by PC Gamer, using the Wayback Machine you can see that around December of last year is when the game was scrubbed from the publisher’s site.

There is one version that appears, at least for now, to be safe from being delisted. Over on Board Game Arena, a site owned by Asmodee, you can still play the digital version of Pandemic for free with other players. But it’s possible this version will also be delisted at some point in the near future for “reasons.”

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Safari 15 bug can leak your recent browsing activity and personal identifiers

A bug in Safari 15 can leak your browsing activity, and can also reveal some of the personal information attached to your Google account, according to findings from FingerprintJS, a browser fingerprinting and fraud detection service (via 9to5Mac). The vulnerability stems from an issue with Apple’s implementation of IndexedDB, an application programming interface (API) that stores data on your browser.

As explained by FingerprintJS, IndexedDB abides by the same-origin policy, which restricts one origin from interacting with data that was collected on other origins — essentially, only the website that generates data can access it. For example, if you open your email account in one tab and then open a malicious webpage in another, the same-origin policy prevents the malicious page from viewing and meddling with your email.

FingerprintJS found that Apple’s application of the IndexedDB API in Safari 15 actually violates the same-origin policy. When a website interacts with a database in Safari, FingerprintJS says that “a new (empty) database with the same name is created in all other active frames, tabs, and windows within the same browser session.”

This means other websites can see the name of other databases created on other sites, which could contain details specific to your identity. FingerprintJS notes sites that use your Google account, like YouTube, Google Calendar, and Google Keep, all generate databases with your unique Google User ID in its name. Your Google User ID allows Google to access your publicly-available information, such as your profile picture, which the Safari bug can expose to other websites.

FingerprintJS created a proof-of-concept demo you can try out if you have Safari 15 and above on your Mac, iPhone, or iPad. The demo uses the browser’s IndexedDB vulnerability to identify the sites you have open (or opened recently), and shows how the bug scrapes information from your Google User ID. It currently only detects 30 popular sites that are affected by the bug, such as include Instagram, Netflix, Twitter, Xbox, but it likely affects far more.

Unfortunately, there’s not much you can do to get around the issue, as FingerprintJS says the bug also affects Private Browsing mode on Safari. You can use a different browser on macOS, but Apple’s third-party browser engine ban on iOS means all browsers are affected. FingerprintJS reported the leak to the WebKit Bug Tracker on November 28th, but there hasn’t been an update to Safari yet. The Verge reached out to Apple with a request for comment but didn’t immediately hear back.



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