Category Archives: Technology

Amazon Alexa unveils new technology that can mimic voices, including the dead

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Propped atop a bedside table during this week’s Amazon tech summit, an Echo Dot was asked to complete a task: “Alexa, can Grandma finish reading me ‘The Wizard of Oz’?”

Alexa’s typically cheery voice boomed from the kids-themed smart speaker with a panda design: “Okay!” Then, as the device began narrating a scene of the Cowardly Lion begging for courage, Alexa’s robotic twang was replaced by a more human-sounding narrator.

“Instead of Alexa’s voice reading the book, it’s the kid’s grandma’s voice,” Rohit Prasad, senior vice president and head scientist of Alexa artificial intelligence, excitedly explained Wednesday during a keynote speech in Las Vegas. (Amazon founder Jeff Bezos owns The Washington Post.)

The demo was the first glimpse into Alexa’s newest feature, which — though still in development — would allow the voice assistant to replicate people’s voices from short audio clips. The goal, Prasad said, is to build greater trust with users by infusing artificial intelligence with the “human attributes of empathy and affect.”

The new feature could “make [loved ones’] memories last,” Prasad said. But while the prospect of hearing a dead relative’s voice may tug at heartstrings, it also raises a myriad of security and ethical concerns, experts said.

“I don’t feel our world is ready for user-friendly voice-cloning technology,” Rachel Tobac, chief executive of the San Francisco-based SocialProof Security, told The Washington Post. Such technology, she added, could be used to manipulate the public through fake audio or video clips.

“If a cybercriminal can easily and credibly replicate another person’s voice with a small voice sample, they can use that voice sample to impersonate other individuals,” added Tobac, a cybersecurity expert. “That bad actor can then trick others into believing they are the person they are impersonating, which can lead to fraud, data loss, account takeover and more.”

Then there’s the risk of blurring the lines between what is human and what is mechanical, said Tama Leaver, a professor of internet studies at Curtin University in Australia.

“You’re not going to remember that you’re talking to the depths of Amazon … and its data-harvesting services if it’s speaking with your grandmother or your grandfather’s voice or that of a lost loved one.”

“In some ways, it’s like an episode of ‘Black Mirror,’ ” Leaver said, referring to the sci-fi series envisioning a tech-themed future.

The Google engineer who thinks the company’s AI has come to life

The new Alexa feature also raises questions about consent, Leaver added — particularly for people who never imagined their voice would be belted out by a robotic personal assistant after they die.

“There’s a real slippery slope there of using deceased people’s data in a way that is both just creepy on one hand, but deeply unethical on another because they’ve never considered those traces being used in that way,” Leaver said.

Having recently lost his grandfather, Leaver said he empathized with the “temptation” of wanting to hear a loved one’s voice. But the possibility opens a floodgate of implications that society might not be prepared to take on, he said — for instance, who has the rights to the little snippets people leave to the ethers of the World Wide Web?

“If my grandfather had sent me 100 messages, should I have the right to feed that into the system? And if I do, who owns it? Does Amazon then own that recording?” he asked. “Have I given up the rights to my grandfather’s voice?”

Prasad didn’t address such details during Wednesday’s address. He did posit, however, that the ability to mimic voices was a product of “unquestionably living in the golden era of AI, where our dreams and science fiction are becoming a reality.”

This AI model tries to re-create the mind of Ruth Bader Ginsburg

Should Amazon’s demo become a real feature, Leaver said people might need to start thinking about how their voices and likeness could be used when they die.

“Do I have to think about in my will that I need to say, ‘My voice and my pictorial history on social media is the property of my children, and they can decide whether they want to reanimate that in chat with me or not?’ ” Leaver wondered.

“That’s a weird thing to say now. But it’s probably a question that we should have an answer to before Alexa starts talking like me tomorrow,” he added.

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Vampire Survivors 0.7.3 Has A Secret Character (It’s A Tree)

I’ve not played a lot of Vampire Survivors, but I know that moving around, dodging enemies, and running about are key parts of the game. So it’s a bit odd that the surprise hit’s newest secret character, just added in its latest beta update, is a fruit tree that doesn’t move. But don’t be fooled: This tree is shockingly good at killing shit.

The popular Castlevania-like retro-inspired shoot ‘em up, Vampire Survivors, has received a beta update on Steam. Anyone can opt in to the game’s public beta branch to get a taste of upcoming features and changes, such as the hit indie game’s latest update, 0.7.3. This update adds new weapons, arcanas, and some characters.

One of these new playable survivors is…*double checks notes* uh…a tree. It’s not just any tree, but a magical one bearing some nice-looking fruits.

The tree’s actual name is Peppino and like trees in real life, it doesn’t move. However, unlike trees in real life (well in my neck of the woods at least) Peppino is able to use spells, abilities, and items to fight off waves of enemies. It also has the ability to suck in nearby gems when they drop. So what this all means is that the tree remains stationary in the middle of the map surrounded by a large, circular aura that kills most things when they get too close.

Before you can play as this secret new tree you’ll need to unlock it. To do that you’ll first have to “Use Celestial Dusting to heal the plants at Il Molise for a total of 100,000 HP.” If you don’t know what that means or how to do it—hello!—don’t worry, as folks online are already uploading easy-to-follow tutorials walking you through the process. It looks like it involves a dog. Interesting!

If you have yet to try Vampire Survivors, the game recently made its way to Game Pass. It only costs 3 bucks on Steam, but saving money is saving money. I get it.

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Cult of the Lamb hands-on: Animal Crossing meets the dark arts

Enlarge / You know the sweet old nursery rhyme: Mary had a little lamb, but then it was resurrected by the devil and forced to create a murderous cult.

Devolver / Massive Monster

When I first played Cult of the Lamb, launching August 11 on PC and all major console families, I imagined that its demonic tone originated as an internal joke for its development team. Perhaps the creators at Massive Monster sat around looking at the sim-management likes of Animal Crossing and The Sims, then thought that the only way they’d surpass those games is by striking a deal with the devil.

Then they went ahead and made a sim game where players do exactly that. After 90 minutes spent playing the game’s expanded demo, provided by its publishers at Devolver Digital, I’m inclined to think its choices about tone, art direction, and sim-meets-Satan gameplay were the right call. (There’s currently a free public demo as well, available on Windows and MacOS, but it’s much shorter than what I’ve sampled.)

The One Who Waits

Enlarge / Seems like a trustworthy entity. Let’s make a deal for our soul.

Devolver

Cult of the Lamb begins with the game’s hero, a Disney-like cartoon lamb, being led to its slaughter as a form of religious sacrifice. But death is only the beginning in this game. In the afterlife, you meet a mysterious underground beast wrapped in chains, simply named The One Who Waits. You’re given the option to rise from your grave, grow a cult full of devout followers, expand your mastery of the demonic arts, and defeat a series of monstrous rivals. You can answer this call in one of two responses: “yes” and “absolutely.”

Enlarge / A peek at my underdeveloped cult. Notice that two of the characters have socialized and become friends. This can change their attributes in ways that are useful, but they may also get sad if one of them dies of gastrointestinal disease (which can happen).

Devolver

After battling through a top-down, Zelda-like sequence and killing your prior captors, a guide with similar demonic inclinations teaches you how to find, free, and convert down-on-their-luck woodland creatures. The game’s formal loop begins with you assigning basic tasks to your sole follower on an expansive plain that your cult calls home: gather resources, build structures, tend farms, and so on. Once your follower is occupied, enter a gate that takes you to a randomly generated series of battling rooms, where you’ll make progress on your kill list, gather rarer resources, and find and conscript more easily influenced animals to join your cult.

Enlarge / Assigning tasks, giving gifts: all in a day’s work as a cult founder.

Devolver

Bring them back to the village, and that’s when you begin the game’s leader-of-a-cult cosplay in earnest.

Everything you need to become more powerful revolves around maintaining your cultists’ faith and loyalty; the former can be exploited and drained from each cultist like an ectoplasm of sorts, while the latter sticks around as more of a permanent “experience point” meter. The time between demon-hunting battles can be spent conducting faith-draining services, spending individual time with cultists to make them happier, or learning about and resolving side quests that they ask about.

Enlarge / Just another day of teaching the good word. Today, we learned a ritual where I can kill one of my followers to claim rare items and resources. Everyone seems on board with the plan!

Devolver

That’s one way to save on resources

Unlike run-of-the-mill RPGs, however, you have an option outside of being helpful. Maybe you don’t care about certain cultists, or maybe you missed the timing window to help them resolve issues like starvation, disease, or losing faith. (The longer you’re out adventuring and battling, the more adrift certain followers may become back at the cult farm, as indicated by an always-running day-night cycle.)

Early in the game’s skill-tree system, cult leaders learn that they have the option to outright sacrifice their followers, which can bestow rare rewards on your cult. This might cost some of the admiration of your other followers, but from what I can tell, savvy cult leaders can still balance their emotional needs while feeding their lust for blood and power.

Enlarge / Each combat encounter is randomly generated, and your hero begins each with randomly assigned melee and ranged attacks. The game’s skill-tree decisions can grant you more options in terms of weapons or other completely different perks.

Devolver

Cult of the Lamb could very well have invented a half-battling, half-sim ecosystem that sounds a lot simpler or drier, and without the Satanic overtones, the game very much resembles the 1991 SNES classic Actraiser. The devs, artists, and writers at Massive Monster deserve credit for making this game fun to talk about, look at, and ponder; its systems of cult management lean in to brutality in ways that make logical sense yet add mechanical fun to the question of how players might move forward as cult leaders. One of the game’s skill trees asks a brutal question early on: Would you rather build beds for your followers or develop the ingenuity to build disease-reducing graves, instead? At first, you can’t have both. Decisions, decisions.

But this game does more than merely lift another decades-old game’s mechanics. While its randomly generated battling levels clearly draw inspiration from Binding of Isaac, Cult of the Lamb‘s upgrade system requires careful curation of the cult’s farm region, in terms of resource management, skill-tree decisions, and even side quests to unlock more “Tarot cards” (which are shuffled and randomly dealt during battling encounters to increase your chances of survival). A series of unlockable village outposts near your cult add everything from amusing new characters to side quests to mini-games, including a clever tap-to-reel fishing mode and a tricky, surprisingly engaging spin on Yahtzee.

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Wild Ford SuperVan revealed with 1,973 horsepower

NEWYou can now listen to Fox News articles!

This should impress the folks at the loading dock.

The Ford Pro Electric SuperVan is a custom racing truck designed as a showcase for the brand’s efforts in electrification.

The outrageous machine is making its debut this weekend at the Goodwood Festival of Speed in the U.K.

It will be driven at the event by two-time 24 Hours of Le Mans champion Romain Dumas.

The Ford Pro Electric SuperVan demonstrate’s the automaker’s new drivetrain tech.
(Ford)

The vehicle is the fourth in a line of SuperVans stretching back to 1971, when Ford wrapped a Transit body around the chassis of one its Le Mans-winning GT40 race cars (as featured in “Ford v Ferrari”) to promote the new Transit.

The 1971 SuperVan was built on the chassis of a Ford GT40 racing car. 
(Ford)

A new one followed in 1984 based off of Ford’s endurance racing car of that era and a third in 1994 that was powered by the Formula One Ford Cosworth V8.

The 1984 SuperVan used a modified Ford C100 endurance racing car platform.
(Ford)

The new SuperVan is a collaboration between Ford Performance and Austrian race car builder STARD, who started with the chassis of an E-Transit Custom electric van, but replaced pretty much everything else.

The 1994 SuperVan was powered by a Formula One V8.
(Ford)

The SuperVan features a composite body with some styling elements that echo the Ford GT race car, including its tapered greenhouse with flow-through bodywork and large rear diffuser.

The Electric SuperVan features a composite body designed with downforce producing aerodynamic features.
(Ford)

It’s all supported by a steel spaceframe and the interior is stripped out save for the driver’s controls and a large touchscreen display like the ones in the Ford Mustang Mach-E and F-150 Lightning.

The Electric SuperVan’s interior is equipped with a touchscreen controller shared with Ford’s production electric vehicles.
(Ford)

The powertrain consists of four electric motors with a combined output of 1,973 hp (2,000 PS or metric horsepower), a 50 kWh battery pack and power controls that can handle high output scenarios, like accelerating to 60 mph in less than two seconds.

The SuperVan is powered by four electric motors with a combined output of 1,973 hp.
(Ford)

“We’re bringing SuperVan into the 21st century with 2,000 PS of all-electric power for unmatched excitement and unmistakable styling inspired by the new E-Transit Custom. But performance isn’t all about horsepower – the Electric SuperVan’s processing power means engineers can use real-time vehicle data to optimize its performance, just like on a top-level racing car,” Mark Rushbrook, global director, Ford Performance Motorsports, said.

The SuperVan will be making its debut at the Goodwood Festival of Speed
(Ford)

The SuperVan’s programming includes a variety of drive modes that modify its characteristics for track driving, drag racing, drifting, etc., and even includes a “tire cleaning” setting that locks the brakes at one end while the other does a burnout.

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The production version of the E-Transit can’t do that. It is a rear-wheel-drive van with 266 hp and a driving range of up to 126 miles per charge that starts at $51,880 in the U.S.

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iPhone 14’s OLED displays tipped to come from rival Samsung

When it comes to the shortlist of suppliers providing Apple with displays destined for this year’s iPhone 14 series, Samsung has reportedly just found itself to be the top pick through its Display arm.

According to a report from South Korean news publication ETNews (opens in new tab), “industry insiders” are claiming that Apple has formally approached Samsung Display with an order for approximately 80 million screens, to be supplied in Q3 (July-September) of this year; ahead of the iPhone 14’s expected release this September.

Details of the order corroborate reports that this year’s crop of devices won’t play host to an iPhone 14 Mini (as has featured in the past two generations of iPhone), with only two display sizes intended to serve across four discrete models.

Based on the device lineup previously suggested by reputable leaker Ming-Chi Kuo, the iPhone 14 and iPhone 14 Pro will make use of a 6.1-inch panel, meanwhile just under half of the total order is intended to serve the larger iPhone 14 Max and top-end iPhone 14 Pro Max, both of which will feature a 6.7-inch display as Apple seeks to create it best iPhone ever in 2022.

Samsung Display will use two different manufacturing methods for the OLED displays that form this order: LTPS-TFT and LTPO-TFT, with the latter offering greater power efficiency over the former, thought to be headed to the two Pro models in the iPhone 14 family.

The standard iPhone 14 and iPhone 14 Max will likely use more modest LTPS-TFT technology, which offers lower display refresh rates and a mildly lower quality of display.


Analysis: screening the competition

While 80 million units to a single supplier would mark a huge win for Samsung Display, it’s not a great sign for Apple fans hoping for more affordable iPhones this year.

The more manufacturers there are able to meet Apple’s demands and quality standards, the greater the competition, meaning lower component prices and, in turn, savings that – theoretically – can be passed onto consumers.

In the past, fellow South Korean manufacturer LG Display has often supported Samsung in providing Apple with displays for its iPhones. More recently, however, the two were joined by Chinese supplier, BOE Technology.

BOE has been making displays for Apple since the iPhone 12, although whether or not the California-based company places any orders with BOE for the iPhone 14 is still up in the air.

Apple only recently resumed iPhone 13 display production with BOE, after the Chinese company was found to have cut corners on its manufacturing processes (as reported by 9to5Mac (opens in new tab)) in order to reduce costs, without telling the iPhone maker ahead of time.

While BOE’s reinstated position as a parts supplier for the iPhone 13 doesn’t guarantee any involvement in the iPhone 14’s production, according to GSMArena (opens in new tab), Apple is re-evaluating their validity as a potential supplier this week, which could lead to greater competition for Samsung Display’s order total and, again, the potential for a more affordable iPhone.

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Apple CEO Tim Cook Hints at AR/VR Headset: ‘Stay Tuned and You’ll See What We Have to Offer’

CEO Tim Cook this week did an interview with China Daily, where he once again commented on on the future of augmented reality and hinted at Apple’s work on an AR/VR headset.


Cook said that Apple is excited about the opportunities available with augmented reality, which is not too far off from prior comments that he’s made, but he went on to say that people should “stay tuned” to see what Apple has to offer.

I am incredibly excited about AR as you might know, and the critical thing to any technology including AR is putting humanity at the center of it. And that is what we focus on every day. Right now, as an example, we have over 14,000 ARKit apps in the App Store, which provide AR experiences for millions of people around the world.

I think despite that, we’re still in the very early innings of how this technology will evolve. I couldn’t be more excited about the opportunities we’ve seen in this space and sort of stay tuned and you’ll see what we have to offer.

Though Apple has not confirmed its work on an AR/VR wearable device, rumors have been circulating about it for years now. Apple’s headset is expected to offer mixed reality technology, with a curved visor and soft mesh that fits against the face. It will be lighter than other headsets on the market, and will use an Apple Watch-like strap to hold it in place.

The headset is rumored to feature two 4K micro-OLED displays, 15 camera modules, powerful processors equivalent to the M-series chips, eye tracking capabilities, hand gesture support, and spatial audio. When it launches, the headset could cost somewhere around $3,000.

Apple is expected to debut the headset as soon as next year, and has already been demoing it to board members, suggesting it is getting closer to being finished.

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Amazon’s new pitch: let Alexa speak as your relatives from beyond the grave

At Amazon’s Re:Mars conference, Alexa’s senior vice-president Rohit Prasad exhibited a startling new voice assistant capability: the supposed ability to mimic voices. So far, there’s no timeline whatsoever as to when or if this feature will be released to the public.

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Intel Arc A380 GPU Official Benchmarks, Specs And Positioning

Intel’s Arc A380 discrete graphics card has finally launched in China at roughly the exact time frame we predicted and while a couple of initial reviews have been posted, we hadn’t seen a more holistic overview yet so decided to reach out to some of our Chinese colleagues. We got our hands on the official data provided for the A380 GPU; which tells the story of Intel’s first real discrete graphics card with tons of potential.

Intel A380 GPU verdict: trades blows with the GTX 1650 & RX 6400 for now but will age like FineWine™ (ahem)

Let’s begin with the specifications first.

The Intel Arc A380 graphics card is built on the TSMC N6 process and is the company’s first discrete graphics card launch. The actual Chinese MSRP of the GPU is 880 Yuan but after VAT (17%) it comes out to almost 1030 Yuan. That said – we expect the US MSRP to be closer to the post-VAT pricing in Yuan rather than the pre-VAT pricing. It has 1024 FP32 cores (each Xe core has 128 FP32 cores) and 6GB of GDDR6 memory clocked at 16Gbps. Mated to a 96-bit bus width, this results in a bandwidth of 192 GB/s – more than enough for a card of its class. The TBP of the GPU is configurable between 75W to 87W with the clock speed correspondingly configurable between 2 GHz to 2.35 GHz.

Interestingly, Intel allows a “beyond 87W” option as well – which is probably what the custom GPUs you have seen so far are using to reach clock speeds well in excess of 2.35 GHz. The Intel Arc A380 GPU is therefore a 4 TFLOP to  4.8 TFLOP GPU which combined with AI up-scaling tech like XeSS – should be ample for the 1080p entry level gaming segment. Before we go any further, here is the full block diagram of the Intel Arc A380:


Now let’s get to the juicy part. We have already seen benchmarks of 6 games that were leaked earlier and we can add at least 20 more titles to that arena. With benchmarks, more is always better and 32 is roughly agreed to be the point where your data starts to get statistically significant. That said, we were extremely impressed by how transparent Intel is in its official guide (as you will see below). First, let’s look at the test configuration:

All of the testing in the official benchmarks was done using an Intel Core i5 12600k with 32 GB of 3200 MHz DDR4 RAM and Windows 11 OS and a 4TB NVME SSD. Only the GPUs, ie the GTX 1650, RX 6400 and Intel Arc A380 were swapped between them. Testing was conducted almost a month back so its worth noting that driver performance would almost certainly have increased during this time:

As we can see, the Intel Arc A380 trades blows with the AMD RX 6400 and (less occasionally) with the NVIDIA GTX 1650. It actually beats the RX 6400 in Total War: Troy, Naraka Bladepoint, The Witcher 3 and F1 2021. Considering this is the official documentation, its actually pretty cool that Intel did not present a one-sided story about its upcoming GPU. Here is also where the story gets really interesting. FineWine™ is a term that AMD fans and readers of this site would be very familiar with and was a popular term to describe AMD’s ongoing post-launch driver development back in the days when it used to be cash-strapped and was the underdog.

Intel Arc A380 absolutely crushes even the RX 6500 XT in optimized synthetic workloads

What we are seeing here, similarly, is very much a FineWine™ scenario. Allow me to expand: the Intel Arc A380 absolutely crushes the GTX 1650 and RX 6400 in 3DMark’s TimeSpy benchmark and even beats the RX 6500 XT. So very clearly, the hardware potential is right there and only the software is lacking. It is clear that the development team must have optimized drivers for this synthetic benchmark – and shows the true locked potential of the hardware. The thing we have to remember is that NVIDIA and AMD have both had decades to optimize the driver code for their GPUs while Intel started building discrete GPUs just a few years ago (lets not get into the Larabee debate).

Based on what we are seeing in 3DMark Timespy, the Intel Arc A380 (depending on how its priced in the US) could turn out to be an absolute bargain for gamers. The onus is very much on Intel to continue to develop its drivers and deliver the performance potential we are seeing here. After all, at the end of the day, all that matters is whether Intel is able to deliver on its performance per dollar value proposition.


Compute workloads are once again a mixed bag when it comes to Intel Arc A380. It beats out both the GTX 1650 and RX 6400 handily in HandBrake and is slightly worse than the GTX 1650 in DaVinci Resolve.

It is even possible that gamers in the NA and EU will see an improvement in performance when Arc discrete GPUs launch in non-Chinese territories. Depending on how fast Intel is able to optimize the driver stacks for various games and how they price their Arc GPUs (131 USD would be a steal for the A380 but I suspect we will see an MSRP closer to 150 USD when it does launch in the US) – even 150 USD could be a potential win considering it has the hardware to be just behind the NVIDIA RTX 3050 – which is a $249 MSRP GPU. Intel XeSS will be the cherry on top of the cake.



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Blizzard Clarifies How Loot Boxes and Currency Will Transfer To Overwatch 2

As Overwatch 2 approaches (PvP at least) there are some lingering questions over how the transfer from the first Overwatch to the sequel will occur, including how loot boxes will transfer over. Rest assured, for anyone still hoarding their loot boxes, those contents will transfer over to Overwatch 2.

In a RedditAMA, someone asked whether loot boxes will carry over to Overwatch 2. However, it should be noted that Blizzard is doing away with loot boxes completely for the sequel. However, for anyone still keeping their loot boxes, those will be opened automatically and their contents will be transferred to your account in the sequel.

“We’ll share a more detailed explanation on all of these topics before Overwatch 2 goes live in October. To give you a quick answer now though, those existing currencies (credits, OWL tokens, and competitive points) will come with you into Overwatch 2,” writes Overwatch commercial lead Jon Spector.

Spector added that any unopened loot boxes will be automatically opened and its contents automatically entered into a player’s account.

The automatic transfer makes sense given loot boxes will simply cease to exist in the game. And given that Overwatch 2 will be free-to-play, it seems that everyone playing Overwatch 1 will be automatically transitioned to the sequel with their accounts intact.

Overwatch 2 – Xbox and Bethesda Games Showcase 2022

When Overwatch 2 is released on October 4, 2022, as a free-to-play game, it will ditch the first game’s loot boxes in favor of a battle pass system. The battle pass will let players unlock cosmetics, which can also be purchased through the in-game store.

Blizzard also shared a roadmap that includes when additional heroes and new battle passes will become available.

Matt T.M. Kim is IGN’s News Editor. You can reach him @lawoftd.



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Brave’s search engine lets you customize your results

Brave Search has launched a new feature that gives you a way to create or apply custom filters that change the way its results are ranked. It’s called “Goggles,” and it could potentially help uncover sources you might not find right away on traditional search engines like Google.

Brave has some demos ready for users to try today, including ones that prioritize posts from smaller tech blogs and filter out posts from the 1,000 most-viewed sites on the web. There’s even a Goggle to exclude posts from Pinterest — because Brave clearly knows the frustration of trying to find an image and getting a Pinterest post with no source. Brave says these Goggles are just for demonstrative purposes, and developers can expand on or fork them. It will start deleting these Goggles once users start coming up with their own, but I’m hoping the Pinterest one sticks around.

While Brave says its engine, which is independent from entities like Google and Bing, “doesn’t have editorial biases,” that doesn’t change the fact that there are biases inherently present in all algorithms. Goggles are meant to mitigate this, essentially letting you have a hand in shaping what those biases are.

Brave’s “tech blog” Goggles work surprisingly well.

After trying the feature out for myself, I was impressed with how well it actually works. I searched for “AirPods Pro review” with the “Tech blogs” filter turned on, and a bunch of independent blogs popped up — The Verge was nowhere to be found. To compare, I searched the same thing on Google and saw that The Verge appeared on the first page of results.

But I was a little disappointed to find that creating your own Goggles isn’t as easy as I thought — here I was thinking that you could toggle on a bunch of filters or just enter your own keywords. Well, it turns out there’s some coding involved; developers can read up on the tool on GitHub. For now, I’ll just wait until someone comes up with a Goggle that lets me view only articles from satirical sources.

In addition to launching Goggles, Brave also announced that its search engine is out of beta and that it has already seen 2.5 billion searches within the past year. Brave is quickly becoming the Swiss army knife of search engines (at least in my opinion). It rolled out a new Discussions feature in April that started eliminating the need for users to append “Reddit” to the end of their searches — it now displays results from Reddit for relevant inquiries.

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