Category Archives: Technology

Cult of the Lamb – Zero Punctuation

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Steam is doing one of their quaint little themed sales at time of writing they’re calling Survival Fest, acknowledging the genre of survival crafting games in the same way one “acknowledges” a gigantic monstrous frog blocking all six lanes of the highway you use to get to work. But this has been a wonderful time for me because if there’s one thing I love more than anything else, it’s picking up bits of wood. I’ll pick them up in meadows, I’ll pick them up in forests, I’ll pick them up in singles bars if they’ve got shapely knotholes, I just can’t stop myself. My wife has had to buy all metal furniture because I keep picking up the wooden stuff but joke’s on her because I’ll be crafting a stone forge the instant she lets me play on the gravel driveway. And my goodness do I feel well served by the survival crafting genre and the wonderful spectrum of picking up bits of wood that it offers. But that said, picking up bits of wood has gotten so ubiquitous that it alone can no longer carry a game by itself for most people, cultureless bastards that they are, and so the challenge is now to find new gameplay styles that have not yet been enriched by the addition of picking up bits of wood.

Such as in the case of Cult of the Lamb, which presumably owes its existence to somebody playing the Binding of Isaac and thinking much as I did “Boy, I wish there was more picking up bits of wood in this. While retaining precisely the same amount of human shit.” So in brief, Cult of the Lamb is a crafting base management ’em up combined with a roguelite dungeon crawler. Roguelite dungeon crawling being the other gameplay style so overdone it now can’t carry a game by itself so this is a fucking marriage made in Rl-yeh. We play the titular lamb who gets sacrificed by four unknowable godlike beings in an effort to prevent the rise of a fifth unknowable godlike being who the others didn’t like because he smelled or had ginger hair or something, but then Nobby Nomates The Undying restores you to life as their herald on Earth to take up the task of gutting your way through the followers of the four cool kids and establish your own community where none shall be judged harshly by their interest in Sonic the Hedgehog fanart. So the game consists of two phases: the base management part, where You hang out in your cult’s campground building stuff and interacting with your followers until you run out of money, bits of wood or piles of faeces to clean up,

and the dungeon crawling part, when you venture out to the procedural lands with your big heresy whacking stick and a wheelbarrow. It’s the faeces that’s one of the sticking points for me, faeces being notoriously sticky. I guess socially well-adjusted people aren’t the type to join cults generally speaking but I don’t remember Jim Jones having to go around the compound every five minutes with a pooper scooper. Something’s very wrong here, you can’t build a fucking outside loo until you’re like three levels deep on the tech tree but I’d think these people would at least know how to dig a fucking hole in the ground. This is part of the larger issue that the management stuff you have to do is frequently of the micro-variety. You’re basically having to constantly make food for these simpering twats, the upgrade that stops them complaining when you make them eat grass is heartily recommended. You have to work on the loyalty of every cult member individually, and that means remembering to give them all a blessing every day. And once your cult goes past a certain head count it’s hardly worth bothering to shake the dandruff off your blessing hand. I found it was very easy to get bogged down with the micromanagey chores in the base because something always pops up if you hang around for too long. It’s like being a kindergarten teacher.

“Miss! Could you harvest the pumpkins? Miss! Penelope died of old age and the corpse is making us all sick and we still haven’t figured out how holes in the ground work. Miss! Lionel blasphemed against our dark saviour, could you sacrifice him for his impudence?” I would, but I can only interact with cultists by standing next to them and pressing the contextual button and Lionel is currently standing in the same spot as three other dudes and one of my base facilities and I don’t want to accidentally murder the septic tank. I ran into a few bug issues in the base management. One time one of my oldies dropped dead but their alive self was still there standing over the body, and something told me it wasn’t because he’d become one with the fucking force. Also, he showed up at my next sermon, only to drop dead again. And when I picked up the corpse I couldn’t put it down again and the game softlocked, presumably as I was holding a body that the code believed was simultaneously dead and alive, and that’s a particularly confusing position for the high priest of a death cult to be in. This was far from the only bug I encountered, but probably best not to harp, you know how game developers these days patch like a second hand trouser shop in porcupine country.

But as I say this is one of those hybrid games where the two flavours of gameplay are in different compartments rather than blended together, more of a Nerds than a Skittles arrangement. And the high watermark for that is the XCOM or Persona thing where you can use both gameplay modes to take a break when you’re bored of the other one. And once I could finally drag myself away from sermons, blessings and cleaning up the booboos, it certainly did feel like a relief to switch to some nice relaxing fights to the death. The roguelike dungeon crawling isn’t going to set too many pairs of trousers alight; there’s a standard suite of melee weapons and spells with which you go from room to room murdering the absolute sweetcorn-studded shit out of everything. And by everything I mean everything, there’s always the chance that bonus hearts or crafting materials will drop out of random rocks, grass clumps and end tables so it frequently has more the vibe of a lawnmowing simulator. There’s not enough variety in the core gameplay to prevent it getting terribly samey after a while. The dungeon crawling in itself doesn’t hold up alongside a Binding of Isaac or a Hades, just as the base management stuff can’t compete with the genre’s most highly regarded picking up bits of wood simulators.

But the hybrid game is like sexual intercourse in that something jolly interesting happens where the two things meet, and I certainly did find it hard to stop playing Cult of the Lamb. It strikes a balance where you feel a constant motivation to keep moving onto the next item on your neverending task list without making you feel overwhelmed. Although I did feel the pace dropping in the back half of the game when I hadn’t even gotten to the fourth dungeon and I was already nearing the ends of the upgrade trees, it made me wonder why I was still bothering with half the game’s systems when the upgrades were rolling in faster than I could spend them and there wasn’t much left to buy except more decorative elements I couldn’t be arsed to build because my cultists remained perfectly happy as long as I flung one of their elderly into the void every few days to spare myself the cost of digging a grave. And I didn’t see the point in that fishing minigame at all by that point. Maybe it was to drive the comparison to Animal Crossing after Tom Nook decides to finally drop the mask and sell you a crafting blueprint for a Scientology test centre.

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FIFA 23 Was Accidentally Sold for 6 Cents – and EA Will Honor It

EA accidentally listed its $99.99 FIFA 23 Ultimate Edition for the equivalent of six cents on the Indian Epic Games Store, and the publisher will actually honor the price for those who bought it quickly enough.

As reported by PC Gamer, the mistake – which resulted in a 99.98% discount on the unreleased game – was quickly taken down, but not before several people were able to purchase it and share their elation on Twitter.

Taking it on the chin, EA emailed each Epic Games Store user who did so and admitted its blunder before confirming that it won’t demand the correct amount.

“A few weeks back, we scored a pretty spectacular own-goal when we inadvertently offered FIFA 23 pre-purchase on the Epic Games Store at an incorrect price,” the email said. “It was our mistake, and we wanted to let you know that we’ll be honouring all pre-purchases made at that price.”

Though it’s now back to normal, the significant price decrease coincides with what is a significant edition of the long-running football franchise. FIFA 23 will be the last of its name as EA opted not to pay the $250 million per year price tag and will instead start fresh in 2023 as EA Sports FC.

It’s also the first time a female player will grace an international FIFA’s cover in franchise history, as Chelsea star Sam Kerr is joined by PSG’s Kylian Mbappé on the Ultimate Edition. The move celebrates women’s clubs being added to FIFA for the first time, all of which are available to play when the game launches on September 30.

Ryan Dinsdale is an IGN freelancer. He’ll talk about The Witcher all day.



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AMD Ryzen 7000 “Zen 4” CPU Delay Rumors Mount Up, BIOS Said To Be The Main Culprit

AMD’s Ryzen 7000 “Zen 4” CPU and the respective AM5 platform don’t seem to be going through a smooth launch plan. Several rumors have sprung up prior to the 29th August unveil which state the chips might face a short delay.

AMD Ryzen 7000 “Zen 4” Desktop CPUs & AM5 Platform Faces Delay As BIOS Issues Mount Up

While AMD has confirmed that it will be hosting the official unveiling on the 29th of August, the actual sales won’t open up for a few weeks or even a month later. Earlier we reported in our own exclusive that the launch might be postponed to the 27th of September, the same day as Intel’s 13th Gen Raptor Lake CPU unveil.

Now there are more rumors (I don’t know if even calling them a rumor is appropriate now considering these reports are coming from actual reviewers and also several insiders working close with motherboard manufacturers who are aware of what’s going on) that the launch has indeed been delayed and AMD has asked to sign a new NDA, more or less confirming the new launch date.

The following was published by nApoleon, Chiphell’s resident tech reviewer and editor in the forums:

One thing I want to make clear is that the 29th August event will be an “Unveil” and not an actual “Launch” which was always meant to be in September. The launch was previously scheduled for the 15th of September but that was moved just recently to the 27th of September. now we know that the main reason behind this delay is related to the BIOS. Like every Zen generation, the BIOS has been a crucial part that sees various revisions for improved CPU and memory support. This time, just like the AM4 platform, there are going to be several revisions pre and post-launch.

So far, we have heard that there have been at least 7 AGESA 1.0.0.1 BIOS revisions in total, starting with Patch A to Patch G. The latest BIOS was issued this month and things aren’t going smooth with that one either.

Gigabyte has listed the AGESA 1.0.0.1 Patch D (older BIOS) for its X670E AORUS Master motherboard.

Previously, it was expected that the motherboard vendors will release AGESA BIOS v1.0.0.1 Patch D with their motherboards on launch but that doesn’t seem to be the case anymore since the older BIOS is not optimized enough for AMD Ryzen 7000 CPUs and the AM5 motherboard platform which also supports EXPO DDR5 memory. As such, there are reports that the official BIOS at launch would be v1.0.0.2 and we will also see future revisions of the BIOS moving forward.

For those wondering what these BIOS issues are related to, there are several revisions, with each focusing on various optimizations, fixes, and support. The current SMU has been updated to 84.73 and supports AMD Ryzen 7000 16-core and 12-core CPUs while the previous one added better OC capabilities for DDR5 memory.

The list goes on but it’s not specific to just memory or the CPUs. As mentioned earlier, the AGESA BIOS firmware will be updated on a priority basis prior to and after the launch of the AM5 platform so rather than having sales commence now and have users go through a cumbersome BIOS update process, AMD rescheduled the launch to a later date for a smoother and better first-time experience for users on their next-gen platform.

AMD Ryzen  ‘Zen 4’ Desktop CPU Expected Features:

  • Up To 16 Zen 4 Cores and 32 Threads
  • Over 15% Performance Uplift In Single-Threaded Apps
  • Brand New Zen 4 CPU Cores (IPC / Architectural Improvements)
  • Brand New TSMC 5nm process node with 6nm IOD
  • 25% Performance Per Watt Improvement Vs Zen 3
  • >35% Overall Performance Improvement Vs Zen 3
  • 8-10% Instructions Per Clock (IPC) Improvement Vs Zen 3
  • Support on AM5 Platform With LGA1718 Socket
  • New X670E, X670, B650E, B650 Motherboards
  • Dual-Channel DDR5 Memory Support
  • Up To DDR5-5600 Native (JEDEC) Speeds
  • 28 PCIe Lanes (CPU Exclusive)
  • 105-120W TDPs (Upper Bound Range ~170W)

You can find the full details of AMD’s next-gen Ryzen 7000 Desktop CPUs and the respective 600-series motherboards in our full roundup of the next-gen family here.

AMD Ryzen 7000 ‘Raphael’ Desktop CPU ‘Preliminary’ Specs:

CPU Name Architecture Process Node Cores / Threads Core Clock (SC Max) Cache TDP Price
AMD Ryzen 9 7950X Zen 4 5nm 16/32 ~5.5 GHz 80 MB (64+16) 105-170W ~$700 US
AMD Ryzen 9 7900X Zen 4 5nm 12/24 ~5.4 GHz 76 MB (64+12) 105-170W ~$600 US
AMD Ryzen 7 7800X Zen 4 5nm 8/16 ~5.3 GHz 40 MB (32+8) 65-125W ~$400 US
AMD Ryzen 7 7700X Zen 4 5nm 8/16 ~5.3 GHz 40 MB (32+8) 65-125W ~$300 US
AMD Ryzen 5 7600X Zen 4 5nm 6/12 ~5.2 GHz 38 MB (32+6) 65-125W ~$200 US

Which AMD Ryzen 7000 Desktop CPUs are you most interested in?Poll Options are limited because JavaScript is disabled in your browser.

News Source: Videocardz



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The Wonderboom 3 portable Bluetooth speaker improves on a good thing

Ultimate Ears just announced the Wonderboom 3, the latest iteration of its beloved entry-level portable speaker that promises high-quality 360-degree audio and up to 14 hours of battery life in an adorably compact package that still floats on water.

Strangely, the Microboom 3 still uses a Micro USB connection in our good year of 2022. It feels a little…well, lazy to carry over the same unfriendly port from the Wonderboom 2 when USB-C is available and mandated on portable speakers in Europe starting in 2024.

The third-generation Wonderboom does offer a few improvements over the Wonderboom 2 while keeping the price unchanged at $99.99. Bluetooth range is now 131 feet (up from the 100-foot range on the Wonderboom 2), and listed battery life has been improved by an hour. Like before, two of the speakers can be paired together for true stereo separation, only now, the extended range and battery life can help your audio to cover more ground at parties. Ultimate Ears has also breathed more sustainability into the speaker, claiming they’re made from a minimum of 31 percent post-consumer recycled plastic.

The new Wonderboom 3 is visually indistinguishable from the beloved Wonderboom 2.
Image: Ultimate Ears / Logitech

If you were a fan of the fact that both of these older models can float in water, then you’ll be pleased to hear that the Wonderboom 3 will continue that tradition, featuring an IP67 rating for water, dirt, and dust resistance. That rating also means it’ll resist jets of water if you want to listen to tunes in the shower — it’s also “drop proof” if things get slippy.

While a few design changes were made between the original Wonderboom and the Wonderboom 2, this latest model looks visually identical to its predecessor, featuring two-tone fabric and a flat bungee cord loop.

The Wonderboom 3 speaker will be available in four different colors at launch: gray, pink, blue, and black, each with a contrasting strap and iconic control buttons to help them stand out against the body. Ultimate Ears says the speaker will come in these colors “initially,” which suggests we could see more colorways hitting the market in the future if you need more choices.

These promotional images suggest we could also see green and lilac colorways made available.
Image: Ultimate Ears / Logitech

The Wonderboom 3 looks to be a modest upgrade to the previous generation, but hey, if it ain’t broke, then don’t fix it — especially if you’re releasing a successor to one of the best portable Bluetooth speakers on the market. It’s set to arrive in both the US and UK on August 31st for $99.99 / £89.

Update August 17th, 6:39AM ET: Added mention of Micro USB charging.

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Some Pixels are meant to get Android 12 instead of Android 13

Ryan Haines / Android Authority

TL;DR

  • Google has reportedly responded after some Pixels received Android 12 instead of Android 13.
  • The company says it didn’t make a mistake and that this update was indeed intentional.
  • The Pixel maker says it’ll tweak the messaging in the Android 12 update notification.

Now, Google has responded to the news in a statement to 9to5Google. The search giant explained that it indeed meant to push out an Android 12 update to some Pixel owners running an older version of Android 12. It just turned out that this older release coincided with Android 13’s release.

Check out the statement below:

On August 15, Pixel devices running an old version of Android 12 received a notification about a previously released Android 12 update with bug fixes. The messaging in the notification was confusing with the timing of Android 13, and is currently being changed for clarity.

Google’s statement further stresses that this Android 12 update is separate from the Android 13 OTA and that it could take a few weeks for the new update to hit your device.

We’re glad to see the company tweaking the notification for this Android 12 update, as it could’ve probably avoided a lot of confusion in the first place. The notification originally suggested that Android 12 was a new update (complete with “introducing Android 12” header), while there was no mention of Android 13 still coming.

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Random: Masahiro Sakurai Updated His Awesome Gaming Setup, Here’s A Look

When he’s not making huge games like Super Smash Bros. Ultimate, video game director Masahiro Sakurai is actually playing them. Yes, as you’ve likely already seen before, he’s got an extensive collection of consoles and games (new and old).

In a new post on social media, it seems Sakurai has updated his gaming space. As you can see, all the consoles are neatly ordered – with the Switch on the second shelf, and the PlayStation 5 and Xbox Series X on top. One thing a lot of his fans also noticed is that the Switch dock is placed on its side.

We’re not too sure about the close proximity of the PlayStation and Xbox, either – but to be fair he’s running an open roof at the very top. Here’s a rough translation of what he had to say about his new setup, courtesy of Google translate:

“I had a made-to-order game machine shelf made. For waste heat, the top plate and the back are removed.When playing, the door is left open. The wiring is passed straight through the hole in the center behind the shelf board. The bottom 2 rows are for controllers and such. The power supply on the back can be turned off individually.”


Update: Sakurai has shared a few other images, noting how he got two of these shelves. And in addition to this, another tweet discusses the Switch on its side. He says it’s not recommended by the manufacturer. Here’s exactly what he had to say:

“There are two of these game shelves…For living room and private room (work room). This door is opaque.”

“There was a reaction to the Switch dock horizontal placement …It’s not recommended by the manufacturer, so do it at your own risk. This is just my personal experience, but I had no problems using it until I cleared Xenoblade Chronicles 3.”

In recent months, Sakurai has also shown off his personal game library – featuring all sorts of retro titles:

What do you think of Sakurai’s new setup? How about the sideways Switch dock? Leave a comment below.



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OK Google, get me a Coke: AI giant demos soda-fetching robots

MOUNTAIN VIEW, Calif., Aug 16 (Reuters) – Alphabet Inc’s (GOOGL.O) Google is combining the eyes and arms of physical robots with the knowledge and conversation skills of virtual chatbots to help its employees fetch soda and chips from breakrooms with ease.

The mechanical waiters, shown in action to reporters last week, embody an artificial intelligence breakthrough that paves the way for multipurpose robots as easy to control as ones that perform single, structured tasks such as vacuuming or standing guard.

Google robots are not ready for sale. They perform only a few dozen simple actions, and the company has not yet embedded them with the “OK, Google” summoning feature familiar to consumers.

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While Google says it is pursuing development responsibly, adoption could ultimately stall over concerns such as robots becoming surveillance machines, or being equipped with chat technology that can give offensive responses, as Meta Platforms Inc (META.O) and others have experienced in recent years.

Microsoft Corp (MSFT.O) and Amazon.com Inc (AMZN.O) are pursuing comparable research on robots.

“It’s going to take a while before we can really have a firm grasp on the direct commercial impact,” said Vincent Vanhoucke, senior director for Google’s robotics research.

When asked to help clean a spill, Google’s robot recognizes that grabbing a sponge is a doable and more sensible response than apologizing for creating the mess.

The robots interpret naturally spoken commands, weigh possible actions against their capabilities and plan smaller steps to achieve the ask.

The chain is made possible by infusing the robots with language technology that draws understanding of the world from Wikipedia, social media and other webpages. Similar AI underlies chatbots or virtual assistants, but has not been applied to robots this expansively before, Google said.

It unveiled the effort in a research paper in April. Incorporating more sophisticated language AI since then boosted the robots’ success on commands to 74% from 61%, according a company blog post on Tuesday.

Fellow Alphabet subsidiary Everyday Robots designs the robots, which for now will stay confined to grabbing snacks for employees.

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Reporting by Paresh Dave; Editing by Kenneth Li and Richard Chang

Our Standards: The Thomson Reuters Trust Principles.

Paresh Dave

Thomson Reuters

San Francisco Bay Area-based tech reporter covering Google and the rest of Alphabet Inc. Joined Reuters in 2017 after four years at the Los Angeles Times focused on the local tech industry.

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The Concept Art Behind Roller Skating Shooter Rollerdrome

Image: Rollerdrome

One of my favourite Fine Art posts for the year was our showcase for OlliOlli World, so it’s a huge pleasure that we’re able to be looking at art from Roll7’s latest game (Rollerdrome, which is out this week) so soon.

We’ve looked at the game a few times on the site already; it’s basically a deathmatch shooter, which combines skating tricks with third-person gunplay. And where OlliOlli World was an adorable cartoon adventure that looks like it should have its own animated series, Rollerdrome’s cel-shaded aesthetic looks like a comic from the 1980s met a gory sci-fi movie from the 1970s. And I mean all of that in the best way possible.

I should note here that while Rollerdrome is from the same studio as OlliOlliWorld—Roll7—these are actually different artists. Everything you’re seeing below is the work of Kim Hu and Grégoire Frot, and you’ll also find links to both their portfolios in their names below:

MORE ROLLERDROME:

Rollerdrome Is Like Tony Hawk’s Pro Skater But With Guns

It’s like Max Payne, Jet Set Radio, and My Friend Pedro had a baby together…is that possible?

5 Hot Tips To Survive The Fiery New Skating Shooter From OlliOlli World Devs

Rollerdrome is an indie rollerskating murder game from the OlliOlli crew out on Playstation 4, 5, and Steam starting August 16. Rollerdrome is a single-player third-person shooter that sends you rolling toward your fate on bulletproof white skates. Rollerdrome is a shaken can of soda, exploding with color and energy, and I was able to preview it to deliver you hot gossip on what to expect and how to play.

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WhatsApp launches native app for Windows

WhatsApp on Tuesday launched a completely new app for Windows users. This time, instead of using the old Electron technology (which is web-based), the app has been completely rebuilt using native Windows technologies, which should result in better performance overall.

The new WhatsApp for Windows was previously available as a beta app, and now it is finally available for all users. As detailed by WhatsApp in a blog post (via The Verge), the new app comes to replace the old WhatsApp Desktop with a new, native experience. Since it now runs natively, the app has become more reliable and faster.

In addition, the native WhatsApp app has some other advantages compared to its predecessor. For example, users can now send and receive messages even when their phone is offline. The interface has also been redesigned to look cleaner and more consistent with the Windows interface.

Mac users will also get new WhatsApp app

In the near future, WhatsApp’s macOS app should also get a similar update. Last month, WhatsApp released the first public beta of its new Mac app built on Catalyst technology – which lets developers easily bring iOS apps to macOS. Instead of using web technologies, the new app is heavily based on WhatsApp for iOS using the system’s native APIs.

As a result, the new macOS app also runs faster and uses fewer resources, which helps when it comes to saving battery power. The new WhatsApp beta app for macOS also works when the phone is offline, just like WhatsApp for Windows.

Windows users can now download the new WhatsApp app for Windows on the Microsoft Store. It requires a computer running Windows 10 or later. As for the new macOS version, users interested in getting it before the official release must sign up for the beta app on TestFlight.

WhatsApp also has plans to release an iPad version (and now this is totally possible with the Catalyst version), but at this point, the beta app for iPadOS has yet to be released.

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Xbox Might Be Teasing Death Stranding for PC Game Pass

Xbox’s official PC Game Pass Twitter account may be teasing the arrival of Death Stranding on PC Game Pass.

Earlier today, the account changed its profile picture to a foggy landscape featuring grassy hills and rocks. After changing the photo, the account posted, saying, “sometimes we just like a good landscape picture #NewProfilePic”.

This afternoon, some eagle-eyed fans believe they’ve already uncovered the location within Death Stranding that the new profile picture was taken from, with user @naven0m posting the area in a reply… along with an image from the game of Sam Bridges urinating.

Most seem to agree that this is the correct location featured in the profile picture, meaning PC Game Pass is likely teasing a Death Stranding release on the service.

After originally launching exclusively on the PlayStation 4 in 2019, both the original Death Stranding and the Director’s Cut have already come to PC via Steam and the Epic Games Store. Sony Interactive Entertainment did publish the PS4 version, but the PC version was handled by 505 Games. Inclusion on PC Game Pass would mark the game’s first appearance under the Xbox umbrella.

Death Stranding is the first project from Kojima Productions following Hideo Kojima’s breakup with Konami. The game stars Norman Reedus’ Sam Porter Bridges, who trudges across a post-apocalyptic America delivering packages. Reedus seemingly leaked the existence of Death Stranding 2 earlier this year, although it hasn’t been officially announced yet.

While the true meaning behind Xbox’s tease isn’t officially confirmed, we do know that Kojima and Xbox are working together for a project separate from Death Stranding. Earlier this year, Kojima announced a partnership with Xbox to create “a game I have always wanted to make.” We don’t know much about the game yet, other than that it will include Microsoft’s “cutting-edge technology”.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.



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