Category Archives: Technology

Mario Kart Speedrunners Are Racing To Blow Themselves Up With Blue Shells

Gif: Nintendo / Skilloz / Kotaku

Do you know you can hit yourself with a Blue Shell in Mario Kart 8 Deluxe? Speedrunners do, and they’re going all out to blow themselves up with the first place-targeting item as quickly as possible.

Skilloz, the current world record-holder for the hilariously named “Blue Yourself” category, uploaded a video yesterday (h/t Polygon) showing that it’s possible to go from the beginning of the race to spinning out in a Blue Shell blast in just under 38 seconds. If you’re a fan of Baby Daisy—there’s got to be at least one of you out there—you might want to look away.

Here’s how Skilloz did it, according to the man himself:

The items you get depend how far away you are from first place. Knowing this, I sandbag at the start to get a good chance of getting a Star. Then I rush to the next set of items and I’m at the point where getting Triple Mushrooms is also a pretty decent chance. These aren’t too terribly difficult to get if you’re able to correctly position yourself.

The toughest part is getting the Blue Shell. There’s no real way to manipulate it. You can only get a Blue Shell if you’re at least 2000 units behind first place. Since that’s the closest you can be, it’s about a 5% chance of receiving a Blue Shell. You can also only get a Blue Shell once 30 seconds have passed in game.

So when I hesitate in front of those item boxes, I’m waiting on those two things: the first-place CPU to get at least 2000 units ahead of me and 30 seconds of in-game time [to pass]. A member in our community, GsFlint, found that these two conditions can basically line up with each other at the same [time] in Mario Circuit.

My favorite speedruns are those that see players take a small, preferably ridiculous part of a game and get very serious about learning how to do it fast. It’s hard to say how low folks will be able to get “Blue Yourself” times in Mario Kart 8 Deluxe, but you can bet I’ll be watching with bated breath.

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Sony’s PlayStation 5 is available at Best Buy

If you missed Target’s PS5 restocks Thursday, you may be in luck. Best Buy has the PS5 Digital Edition and PS5 models up for purchase.

According to the product listing, Best Buy will only allow you to pick up your newly purchased PS5 at a local Best Buy store. No home delivery is available for either model.

Sony PlayStation 5

Prices taken at time of publishing.

Sony’s flagship next-gen console, starting at $399.99. The biggest difference between both models is the Digital Edition can only play digital games, while the $500 PS5 includes a disc drive, allowing you to play both digital and physical games.

Once you get your hands on a PS5, there are a few items you’re going to want to pick up for your console. Some of the most popular PS5 exclusives right now include Demon’s Souls Remake by Bluepoint Games and Spider-Man: Miles Morales.

If you plan to play local co-op with family or friends, an extra DualSense controller might also be a good item to pick up.

One thing I also recommend buying is a one-year membership to PlayStation Plus, as the perks of having a subscription are great for PS5 users. Most notably, it nets you access to the PlayStation Plus Collection, an exclusive perk for PS5 owners, that provides access to “generation-defining” titles that released on the console’s predecessor, like Persona 5 and Ratchet & Clank.

Sony DualSense

Prices taken at time of publishing.

The controller designed for the PS5, featuring adaptive triggers, a built-in microphone, and haptic feedback technologies.

PlayStation Plus membership (one year)

Prices taken at time of publishing.

PlayStation Plus allows PS4 and PS5 gamers to play games online and receive free games each month along with discounts on the PS Store.

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Google and Microsoft are in a public feud

Microsoft (MSFT) targeted Google’s dominance in advertising as it described in congressional testimony how the tech industry has contributed to the erosion of local journalism.

“The problems that beset journalism today are caused in part by a fundamental lack of competition in the search and ad tech markets that are controlled by Google,” said Microsoft President Brad Smith in his written testimony to the House antitrust subcommittee.

“This is not to make a statement about whether Google has acted unlawfully,” Smith continued. “But as we learned first-hand from Microsoft’s own experience two decades ago, when a company’s success creates side effects that adversely impact a market and our society, the problem should not be ignored. And this typically requires government action.”

Ahead of the hearing, Google (GOOGL) lashed out with a blog post accusing Microsoft of lobbing “self-serving claims” and returning to an aggressive, anti-Google playbook.
“This latest attack marks a return to Microsoft’s longtime practices,” wrote Google SVP of Global Affairs Kent Walker in a blog post “And it’s no coincidence that Microsoft’s newfound interest in attacking us comes on the heels of the SolarWinds attack and at a moment when they’ve allowed tens of thousands of their customers … to be actively hacked via major Microsoft vulnerabilities. So maybe it’s not surprising to see them dusting off the old diversionary Scroogled playbook.”
In recent weeks, Microsoft and Google have taken opposing positions on an Australian law requiring tech giants to negotiate revenue shares with news publishers. Where Google threatened to pull out of Australia, Microsoft cheerfully endorsed the legislation, saying its Bing search engine would fill the gap.

The concerns that gave rise to the Australian law are now being echoed around the world, including in the halls of Congress.

On Friday, Microsoft endorsed a bill led by Rep. David Cicilline that would give news publishers an antitrust waiver so that they may negotiate for revenue collectively against tech giants.

Microsoft itself would likely be subject to the law, Smith noted, but he said the tech industry has an obligation to do more to support quality journalism.

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SpaceX Starship holds up under pressure, lines up Raptor engine test fire

After a few false starts and some minor delays, SpaceX’s 11th Starship prototype (SN11) has made it through two of the three major tests standing between it and liftoff.

SpaceX rolled Starship SN11 from the factory to the launch pad on March 8th, just five days after Starship SN10 briefly became the first prototype of its kind to land in one piece. One or two issues with Raptor’s final landing burn caused SN10 to touch down faster than expected and eventually led to the rocket’s explosive demise around 15 minutes later. Still, the test flight was an almost unequivocal success and seemingly left SpaceX with more than enough confidence to speed through preparations for the next flight test.

Heading into the next day, SpaceX had hoped to kick off cryogenic proof testing but Starship SN11 required a bit more attention than expected and unknown bugs ultimately meant that only an ambient-temperature pressure test could be completed by the end of the test window. Those issues appeared to persist through the end of March 10th, preventing any kind of proof test attempt.

On March 11th, Starship SN11 was able to take its first real stab at a cryo proof and was loaded with liquid nitrogen (LN2), a cryogenic fluid with a density and temperature similar to Starship’s liquid oxygen and methane propellant but without the risk of a catastrophic fire or explosion. Over the course of three or so hours, SpaceX didn’t appear to fully load SN11 with LN2, a possible sign of a technical bug that could just as easily be an intentional part of the test design.

Oddly, parts of the evenings testing were unlike past cryo proofs and there’s a slight chance that the activity was actually a static fire attempt scrubbed well before ignition, though it’s impossible to say without official confirmation.

Otherwise, the most notable part of the cryo proof was a test of Starship SN11’s attitude control system (ACS) that involved firing each of the ship’s several cold-gas nitrogen thrusters at least 5-10 times for a total of several dozen bursts. The current generation of Starships mainly use those thrusters to augment their flaps and perform flip maneuvers during suborbital launch and landing attempts, while early orbital-class prototypes may use the same thruster system to control their attitude in the vacuum of space.

If last night’s cryo proof test was successful and gave SpaceX the data it needs to give SN11 a good bill of health, the Starship could potentially attempt its first Raptor engine static fire as early Friday, March 12th. Historically, SpaceX has never static fired a Starship prototype less than 12 days after its launch site arrival, meaning that a static fire tomorrow would smash the previous record by a factor of three. As such, it’s more likely that SN11 will need a day or two and be ready for a static fire attempt as early as Monday, March 15th.

Either way, Starship SN11 is undeniably on a faster track than any of its three-engine predecessors and a clean static fire on Friday or Monday would leave a launch next week – SpaceX’s current target– well within reach.



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Microsoft, Google spar ahead of antitrust hearing on tech, future of news

Microsoft President Brad Smith speaks (L) and Sundar Pichai of Google.

Getty Images

Microsoft and Google sparred Friday over their practices and treatment of news outlets in a battle between antitrust targets of past and present.

In his written testimony for a hearing before the House Judiciary subcommittee on antitrust Friday, Microsoft President Brad Smith said Google has made journalism outlets dependent upon its vast array of services, including analytics and advertising tools, while profiting from access to their content. Smith said Google relies on content from these outlets to keep its users engaged, citing his own experience with Microsoft’s Bing search engine.

Smith said referral traffic from Google has real value to news outlets, but “monetizing that traffic has become increasingly difficult for news organizations because most of the profit has been squeezed out by Google.” He pointed to a steep decline in newspaper advertising revenue from $49.4 billion in 2005 to $14.3 billion in 2018, according to Pew Research. Over the same period, he said, Google’s ad revenue grew from $6.1 billion to $116 billion.

“This is not a coincidence,” he said.

Google swung back at Smith in a statement released ahead of the hearing, calling back to Microsoft’s period of antitrust scrutiny two decades ago.

“We respect Microsoft’s success and we compete hard with them in cloud computing, search, productivity apps, video conferencing, email and many other areas,” Google’s senior vice president of Global Affairs Kent Walker said in a blog post. “Unfortunately, as competition in these areas intensifies, they are reverting to their familiar playbook of attacking rivals and lobbying for regulations that benefit their own interests.”

“They are now making self-serving claims and are even willing to break the way the open web works in an effort to undercut a rival,” Walker wrote. “And their claims about our business and how we work with news publishers are just plain wrong.”

While Google has more recently been in the hot seat when it comes to antitrust enforcement, facing several lawsuits from the federal government and state attorneys general, Microsoft was the focus of a landmark antitrust suit around the turn of the century. That lawsuit, which claimed Microsoft illegally maintained a monopoly and edged out the competition by tying its Internet Explorer browser to PCs using its operating system, has deeply informed the current allegations against Google, which also involve alleged anti-competitive contracts.

Walker claimed Microsoft’s testimony harks back to that same period.

“This latest attack marks a return to Microsoft’s longtime practices,” he wrote. “And it’s no coincidence that Microsoft’s newfound interest in attacking us comes on the heels of the SolarWinds attack and at a moment when they’ve allowed tens of thousands of their customers — including government agencies in the US, NATO allies, banks, non-profits, telecommunications providers, public utilities, police, fire and rescue units, hospitals and, presumably, news organizations — to be actively hacked via major Microsoft vulnerabilities.”

Microsoft infamously ran a campaign against Google around 2012, mocking its services with a parody called “Scroogled.” The campaign was meant to point out to consumers allegedly unfair practices by Google and direct them to Microsoft’s search competitor instead. Walker said the latest attack was reminiscent of the “old diversionary Scroogled playbook.”

The two giants most recently went head-to-head over a similar issue in Australia, which had been working on new laws that would require Facebook and Google to pay news publishers for linking to their content. While the legislation was ultimately watered down after Facebook made good on its promise to stop displaying news content in the country, it’s served as a warning to the tech companies that further changes could be on the way in other parts of the world.

Though Google never pulled its news service from Australia and ultimately struck deals with publishers, Microsoft had signaled it was ready to step in if Google removed its news service. The company said it would be willing to play by Australia’s rules if it were designated subject to them and would not threaten to pull its service.

Walker said in the statement Friday that Google remains committed to working with news organizations and policymakers “to enable a strong future for journalism.”

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WATCH: How US antitrust law works, and what it means for Big Tech

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PS5 Is the Fastest-Selling Console in U.S. History for Dollar Sales

The PlayStation 5 is the fastest-selling console in U.S. history by dollar sales, but the second best-selling hardware platform in February 2021, with Nintendo Switch continuing to lead the market.The NPD Group released its monthly report covering best-selling consoles, video games, and more for February 2021 in the U.S. and the Nintendo Switch leads the charge as the best-selling console for the month, with the PS5 behind it in second. However, the PS5 did overtake a record previously held by the Switch when it became the fastest-selling console in U.S. history after the NPD Group tracked “total dollar sales after four months in market.”

The Best PS5 Games

Monthly sales of hardware increased by 121% this February compared to last February for a total of $406 million, which is the highest total since February 2011 when video game spending reached $468 million.On the software side of things, Super Mario 3D World + Bowser’s Fury took first place as the best-selling game for February 2021 in the U.S., and it’s also the second best-selling game of 2021, despite a lack digital sales tracking for Nintendo games, according to the NPD Group. Little Nightmares II, which debuted in February, was the sixth best-selling game of the month, fifth best-selling game on Xbox platforms, and 10th best-selling game on PlayStation platforms.

Video game accessory spending reached $195 million in February 2021 in the U.S., which is 41% higher than last February and the PS5 DualSense controller was the accessory with the most dollar sales for the month.

Catch up on last month’s NPD numbers and then read about how the Switch was the number one console in the U.S. last year. Check out this story about a new Switch with a larger screen and 4K output reportedly in the works after that.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.



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Loop Hero Will Soon Let You Save The Dang Game

Image: Four Quarters

The deck-building, dungeon-making roguelite RPG Loop Hero is getting some much needed quality-of-life improvements in an upcoming update, the game’s developers announced yesterday. The most important of these fixes? Finally letting you save your game.

Technically, Loop Hero does that already, saving all progress automatically as you complete expeditions. But there’s no way to save the game while you’re mid-adventure, which might not seem like a big deal until it’s 2 a.m. and you’re falling asleep at your computer grinding for resources unable to log out without destroying your progress.

One current workaround for this is simply leaving the game running all the time, which is what I’ve recently started doing and why Steam tells me I’ve now played nearly 150 hours of Loop Hero. Even this system isn’t full-proof though, subject to the nefarious whims of Windows update logic as well as user error when you think you’ve paused the game to go make dinner but actually it kept running and now your little pixelated sprite is dead and burred and you’ve lost an hour’s worth of loot.

So long story short: yes, a mid-expedition save feature will be great. Four Quarters also says that more speed settings, another often request feature since Loop Hero’s repetition can make its early game quite rote and tedious after a while, are also coming soon. “After that, you can expect to see lots more content added to the game, such as new cards, transformations, classes and new music. We can’t wait to share more updates with you all soon!” the studio writes.

That’s awesome news because I love Loop Hero and can’t wait to experiment with weird new combinations of cards and classes. Its music is also top-notch. I just wish there was more of it. If you haven’t checked out Loop Hero for yourself yet, well, you should. It’s like Slay The Spire meets Dota Chess turned into an 8-bit version of SimCity for the NES.

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Skyrim, Fallout 4, and more Bethesda games now have Windows 10 achievement lists

If you somehow missed the news last night, a bunch of Bethesda games were added to the Xbox Game Pass library last night. As it stands, there are now 20 Bethesda titles in Game Pass, with most playable on both console and PC.

Overnight, we picked up several Windows 10 achievement stacks for the new additions to the service. Skyrim, Fallout 4, The Evil Within, Wolfenstein: The Old Blood, and Wolfenstein: The New Order all received brand-spanking-new Windows 10 achievement lists. You can view all the separate achievement stacks below.

Latest Bethesda games with Windows 10 achievement lists

Are you going to complete Skyrim for the billionth time now it’s included with Xbox Game Pass for PC? Of course you are!

Let us know in the comments which of these you’re planning to stack.

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Google says Chrome 89 keeps your Mac cooler, and saves ‘significant memory’ on Windows

Google has detailed the efficiency improvements it made with Chrome 89, the latest version of its browser released earlier this month. Depending on whether you’re using the browser on Windows, macOS, or Android, Google says the browser should use less resources, launch quicker, and feel more responsive to use. There’s no mention of any improvements specifically for users on iOS.

The exact benefits vary by OS. Across platforms, Google says Chrome is able to reclaim as much as 100MiB (or over 20 percent on some sites) by using foreground tab memory more efficiently, and on macOS it’s saving up to 8 percent of its memory usage based on how it handles background tabs (something which Chrome already does on other platforms). Google says these improvements on macOS have benefited the browser’s Energy Impact score by as much as 65 percent, “keeping your Mac cooler and those fans quiet.”

On Windows and Android, the browser is also using a more advanced memory allocator across more areas to further reduce memory usage, and increase browser responsiveness. On Windows, Google says it’s seeing “significant memory” savings of up to 22 percent in the “browser process,” 8 percent in the renderer, 3 percent in the GPU, and that overall browser responsiveness is improved by up to 9 percent.

There are also a host of improvements specific to Android, which google says result in 5 percent less memory usage, fewer crashes, 7.5 percent faster startup, 2 percent faster page loads, and a 13 percent faster startup. High-end Android devices running on Android 10 and newer with at least 8GB of RAM should also load pages 8.5 percent faster, and be 28 percent smoother to use.

Google has made similar promises about previous Chrome releases. For example it said Chrome 87, released at the end of last year, was “the largest gain in Chrome performance in years.” Under-the-hood performance improvements were said to improve everything from CPU usage, power efficiency, and startup times.

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Almost a fifth of Facebook employees are now working on VR and AR

Facebook has nearly 10,000 employees in its division working on augmented reality and virtual reality devices, according to a report in The Information based on internal organizational data. The number means the Reality Labs division accounts for almost a fifth of the people working at Facebook worldwide.

This suggests that Facebook has been significantly accelerating its VR and AR efforts. As UploadVR noted in 2017, the Oculus VR division accounted for over a thousand employees at a time when Facebook’s headcount was 18,770 overall, indicating a percentage somewhere north of five percent.

Since then, Facebook has shifted its VR focus away from Oculus Rift-style tethered headsets by releasing the Oculus Quest and Quest 2, which are standalone wireless devices that don’t require a PC. The $299 Quest 2 was preordered five times as much as its predecessor, with developers seeing a boost in sales of their existing titles.

“Today, most of what Facebook does is…we’re building on top of other people’s platforms,” CEO Mark Zuckerberg told The Information in an interview this week on Facebook’s VR and AR ambitions. “I think it really makes sense for us to invest deeply to help shape what I think is going to be the next major computing platform, this combination of augmented and virtual reality, to make sure that it develops in this way that is fundamentally about people being present with each other and coming together.”

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